@quenty/draw 7.8.4 → 7.8.5-canary.11a5dcf.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -3,6 +3,14 @@
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  All notable changes to this project will be documented in this file.
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  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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+ ## [7.8.5-canary.11a5dcf.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/draw@7.8.4...@quenty/draw@7.8.5-canary.11a5dcf.0) (2025-05-10)
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+ **Note:** Version bump only for package @quenty/draw
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+
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+
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  ## [7.8.4](https://github.com/Quenty/NevermoreEngine/compare/@quenty/draw@7.8.3...@quenty/draw@7.8.4) (2025-04-10)
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  **Note:** Version bump only for package @quenty/draw
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@quenty/draw",
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- "version": "7.8.4",
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+ "version": "7.8.5-canary.11a5dcf.0",
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  "description": "A utility library to debug things in 3D space for Roblox.",
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  "keywords": [
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  "Roblox",
@@ -29,8 +29,8 @@
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  "access": "public"
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  },
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  "dependencies": {
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- "@quenty/loader": "^10.8.3",
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- "@quenty/maid": "^3.4.3"
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+ "@quenty/loader": "10.8.4-canary.11a5dcf.0",
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+ "@quenty/maid": "3.4.4-canary.11a5dcf.0"
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  },
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- "gitHead": "b06c070ae91d5dab7bd8de6e290ad2caabb15d8f"
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+ "gitHead": "11a5dcf7d4c7a0bfbf3337e97d30e8346ea09d3f"
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  }
@@ -22,10 +22,10 @@
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  @class Draw
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  ]=]
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- local Workspace = game:GetService("Workspace")
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- local RunService = game:GetService("RunService")
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  local CollectionService = game:GetService("CollectionService")
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+ local RunService = game:GetService("RunService")
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  local TextService = game:GetService("TextService")
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+ local Workspace = game:GetService("Workspace")
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  local Terrain = Workspace.Terrain
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@@ -2,7 +2,8 @@
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  @class Draw.story
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  ]]
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- local require = require(game:GetService("ServerScriptService"):FindFirstChild("LoaderUtils", true).Parent).bootstrapStory(script)
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+ local require =
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+ require(game:GetService("ServerScriptService"):FindFirstChild("LoaderUtils", true).Parent).bootstrapStory(script)
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  local UserInputService = game:GetService("UserInputService")
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  local Workspace = game:GetService("Workspace")
@@ -32,7 +33,7 @@ return function(_target)
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  local baseRay = camera:ViewportPointToRay(position.x, position.y, 0)
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  local ray = Ray.new(baseRay.Origin, baseRay.Direction.unit * 50)
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  local cframe = CFrame.new(ray.Origin, ray.Origin + ray.Direction.unit)
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- * CFrame.Angles(0, math.pi/4, math.pi/4)
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+ * CFrame.Angles(0, math.pi / 4, math.pi / 4)
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  local size = Vector3.new(4, 4, 4)
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  local direction = ray.Direction
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@@ -50,4 +51,4 @@ return function(_target)
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  return function()
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  topMaid:DoCleaning()
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  end
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- end
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+ end
@@ -2,7 +2,8 @@
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  @class Draw.story
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  ]]
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- local require = require(game:GetService("ServerScriptService"):FindFirstChild("LoaderUtils", true).Parent).bootstrapStory(script)
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+ local require =
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+ require(game:GetService("ServerScriptService"):FindFirstChild("LoaderUtils", true).Parent).bootstrapStory(script)
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  local UserInputService = game:GetService("UserInputService")
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  local Workspace = game:GetService("Workspace")
@@ -40,7 +41,6 @@ return function(_target)
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  end
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  end
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-
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  local camera = Workspace.CurrentCamera
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  local position = inputObject.Position
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  local baseRay = camera:ViewportPointToRay(position.x, position.y, 0)
@@ -62,4 +62,4 @@ return function(_target)
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  return function()
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  topMaid:DoCleaning()
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  end
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- end
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+ end
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  @class Draw.story
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  ]]
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- local require = require(game:GetService("ServerScriptService"):FindFirstChild("LoaderUtils", true).Parent).bootstrapStory(script)
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+ local require =
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+ require(game:GetService("ServerScriptService"):FindFirstChild("LoaderUtils", true).Parent).bootstrapStory(script)
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  local UserInputService = game:GetService("UserInputService")
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  local Workspace = game:GetService("Workspace")
@@ -40,7 +41,6 @@ return function(_target)
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  end
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  end
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-
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  local camera = Workspace.CurrentCamera
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  local position = inputObject.Position
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  local baseRay = camera:ViewportPointToRay(position.x, position.y, 0)
@@ -62,4 +62,4 @@ return function(_target)
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  return function()
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  topMaid:DoCleaning()
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  end
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- end
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+ end