@quenty/depthoffield 11.20.0-canary.ae8d76d.0 → 11.20.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md
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@@ -3,7 +3,7 @@
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All notable changes to this project will be documented in this file.
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See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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# [11.20.0
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# [11.20.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/depthoffield@11.19.3...@quenty/depthoffield@11.20.0) (2025-05-10)
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### Bug Fixes
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package/package.json
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@@ -1,6 +1,6 @@
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{
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"name": "@quenty/depthoffield",
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"version": "11.20.0
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"version": "11.20.0",
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"description": "Depth of field service to allow multiple systems to write depth of field",
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"keywords": [
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"Roblox",
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@@ -25,24 +25,24 @@
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"Quenty"
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],
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"dependencies": {
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"@quenty/acceltween": "2.5.3",
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"@quenty/attributeutils": "14.18.0
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"@quenty/baseobject": "10.
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"@quenty/basicpane": "13.18.0
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"@quenty/blend": "12.19.0
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"@quenty/brio": "14.18.0
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"@quenty/instanceutils": "13.18.0
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"@quenty/loader": "10.
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"@quenty/maid": "3.
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"@quenty/math": "2.7.3",
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"@quenty/rx": "13.18.0
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"@quenty/signal": "7.
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"@quenty/steputils": "3.
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"@quenty/transitionmodel": "7.20.0
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"@quenty/valueobject": "13.18.0
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"@quenty/acceltween": "^2.5.3",
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"@quenty/attributeutils": "^14.18.0",
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"@quenty/baseobject": "^10.9.0",
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"@quenty/basicpane": "^13.18.0",
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"@quenty/blend": "^12.19.0",
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"@quenty/brio": "^14.18.0",
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"@quenty/instanceutils": "^13.18.0",
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"@quenty/loader": "^10.9.0",
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"@quenty/maid": "^3.5.0",
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"@quenty/math": "^2.7.3",
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"@quenty/rx": "^13.18.0",
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"@quenty/signal": "^7.11.0",
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"@quenty/steputils": "^3.6.0",
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"@quenty/transitionmodel": "^7.20.0",
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"@quenty/valueobject": "^13.18.0"
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},
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"publishConfig": {
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"access": "public"
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},
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"gitHead": "
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"gitHead": "20cff952c2cf06b959f2f11d2293bdef38acc604"
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}
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@@ -383,17 +383,19 @@ function DepthOfFieldEffect._observeRenderedDepthOfFieldState(
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return self._observeOtherStates :: any
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end
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function DepthOfFieldEffect._observeAllDepthOfFieldBrio(
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function DepthOfFieldEffect._observeAllDepthOfFieldBrio(
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_self: DepthOfFieldEffect
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): Observable.Observable<Brio.Brio<Instance>>
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return Rx.merge({
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RxInstanceUtils.observeChildrenOfClassBrio(Lighting, "DepthOfFieldEffect") :: any,
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RxInstanceUtils.observePropertyBrio(Workspace, "CurrentCamera", function(camera)
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return camera ~= nil
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end):Pipe({
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RxBrioUtils.flatMapBrio(function(currentCamera)
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return RxInstanceUtils.observeChildrenOfClassBrio(currentCamera, "DepthOfFieldEffect")
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end) :: any,
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}) :: any,
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}) :: any
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end
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return DepthOfFieldEffect
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return DepthOfFieldEffect
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@class DepthOfFieldEffect.story
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]]
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local require =
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local require =
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require(game:GetService("ServerScriptService"):FindFirstChild("LoaderUtils", true).Parent).bootstrapStory(script)
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local Workspace = game:GetService("Workspace")
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local Maid = require("Maid")
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local DepthOfFieldEffect = require("DepthOfFieldEffect")
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local Blend = require("Blend")
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local DepthOfFieldEffect = require("DepthOfFieldEffect")
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local Maid = require("Maid")
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return function(target)
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local maid = Maid.new()
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depthOfFieldEffect2.Gui.Parent = Workspace.CurrentCamera
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-- depthOfFieldEffect2:Show()
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maid:Add(Blend.mount(target, {
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Blend.New "Frame" {
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Size = UDim2.new(1, 0, 1, 0)
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BackgroundTransparency = 1
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Size = UDim2.new(1, 0, 1, 0),
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BackgroundTransparency = 1,
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Blend.New "UIListLayout" {
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Padding = UDim.new(0, 5)
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}
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Padding = UDim.new(0, 5),
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},
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Blend.New "TextButton" {
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Text = Blend.Computed(depthOfFieldEffect:ObserveVisible(), function(visible)
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return string.format("Toggle 1 (%s)", visible and "on" or "off")
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end)
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end),
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BackgroundColor3 = Blend.Computed(depthOfFieldEffect:ObserveVisible(), function(visible)
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return visible and Color3.new(0.5, 1, 0.5) or Color3.new(1, 0.5, 0.5)
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end)
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AutoButtonColor = true
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Size = UDim2.new(0, 100, 0, 30)
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end),
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AutoButtonColor = true,
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Size = UDim2.new(0, 100, 0, 30),
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[Blend.OnEvent "Activated"] = function()
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depthOfFieldEffect:Toggle()
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end
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end,
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Blend.New "UICorner" {
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CornerRadius = UDim.new(0, 5)
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}
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}
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CornerRadius = UDim.new(0, 5),
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},
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},
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Blend.New "TextButton" {
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Text = Blend.Computed(depthOfFieldEffect2:ObserveVisible(), function(visible)
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return string.format("Toggle 2 (%s)", visible and "on" or "off")
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end)
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end),
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BackgroundColor3 = Blend.Computed(depthOfFieldEffect2:ObserveVisible(), function(visible)
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return visible and Color3.new(0.5, 1, 0.5) or Color3.new(1, 0.5, 0.5)
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end)
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AutoButtonColor = true
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Size = UDim2.new(0, 100, 0, 30)
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end),
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AutoButtonColor = true,
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Size = UDim2.new(0, 100, 0, 30),
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[Blend.OnEvent "Activated"] = function()
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depthOfFieldEffect2:Toggle()
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end
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end,
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Blend.New "UICorner" {
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CornerRadius = UDim.new(0, 5)
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}
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}
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}
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CornerRadius = UDim.new(0, 5),
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},
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},
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},
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}))
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return function()
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maid:DoCleaning()
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end
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end
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end
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