@quenty/cubicspline 10.12.1 → 10.13.1

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package/CHANGELOG.md CHANGED
@@ -3,6 +3,16 @@
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  All notable changes to this project will be documented in this file.
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  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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+ ## [10.13.1](https://github.com/Quenty/NevermoreEngine/compare/@quenty/cubicspline@10.13.0...@quenty/cubicspline@10.13.1) (2026-08-14)
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+ **Note:** Version bump only for package @quenty/cubicspline
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+ # [10.13.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/cubicspline@10.12.1...@quenty/cubicspline@10.13.0) (2026-07-14)
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+
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+ ### Bug Fixes
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+ - **cubicspline:** type numeric diagonals for strict LinearSystemsSolverUtils ([a062853](https://github.com/Quenty/NevermoreEngine/commit/a06285351a5126fbec184e0b7dc308211aa92029))
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+
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  ## [10.12.1](https://github.com/Quenty/NevermoreEngine/compare/@quenty/cubicspline@10.12.0...@quenty/cubicspline@10.12.1) (2026-05-30)
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  **Note:** Version bump only for package @quenty/cubicspline
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@quenty/cubicspline",
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- "version": "10.12.1",
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+ "version": "10.13.1",
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  "description": "Cubic Spline implementation for Roblox",
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  "keywords": [
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  "Roblox",
@@ -31,11 +31,11 @@
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  ],
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  "dependencies": {
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  "@quenty/binarysearch": "2.4.0",
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- "@quenty/linearsystemssolver": "2.3.4",
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- "@quenty/loader": "10.11.0"
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+ "@quenty/linearsystemssolver": "2.4.0",
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+ "@quenty/loader": "10.11.1"
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  },
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  "publishConfig": {
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  "access": "public"
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  },
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- "gitHead": "598b2b62b36bdcbdbbd56f7db10c399831cc6eba"
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+ "gitHead": "f084360c3729ea424d49d9bc42f8f0d1c128fa82"
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  }
@@ -138,9 +138,9 @@ function CubicSplineUtils.populateVelocities<T>(nodeList: { CubicSplineNode<T> }
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  local i1 = index1 or #nodeList
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  local output = {}
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- local mainDiag = {}
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- local lowerDiag = {}
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- local upperDiag = {}
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+ local mainDiag: { number } = {}
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+ local lowerDiag: { number } = {}
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+ local upperDiag: { number } = {}
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  -- first pass
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  for i = i0, i1 do
@@ -180,7 +180,8 @@ function CubicSplineUtils.populateVelocities<T>(nodeList: { CubicSplineNode<T> }
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  end
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  end
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- local solution = LinearSystemsSolverUtils.solveTridiagonal(mainDiag, upperDiag, lowerDiag, output)
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+ local solution =
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+ LinearSystemsSolverUtils.solveTridiagonal(mainDiag, upperDiag, lowerDiag, (output :: any) :: { number })
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  for i = i0, i1 do
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  local v = solution[i - i0 + 1]