@quenty/conditions 8.0.0 → 9.0.0

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package/CHANGELOG.md CHANGED
@@ -3,6 +3,17 @@
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  All notable changes to this project will be documented in this file.
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  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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+ # [9.0.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/conditions@8.0.0...@quenty/conditions@9.0.0) (2024-02-13)
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+ ### Bug Fixes
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+ * Fix bootstrap of test environments and loader samples ([441e4a9](https://github.com/Quenty/NevermoreEngine/commit/441e4a90d19fcc203da2fdedc08e532c20d52f99))
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  # [8.0.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/conditions@7.0.0...@quenty/conditions@8.0.0) (2024-02-13)
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  **Note:** Version bump only for package @quenty/conditions
package/LICENSE.md CHANGED
@@ -1,6 +1,6 @@
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  MIT License
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- Copyright (c) 2014-2023 James Onnen (Quenty)
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+ Copyright (c) 2014-2024 James Onnen (Quenty)
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  Permission is hereby granted, free of charge, to any person obtaining a copy
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  of this software and associated documentation files (the "Software"), to deal
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@quenty/conditions",
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- "version": "8.0.0",
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+ "version": "9.0.0",
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  "description": "Adornee based conditional system that is sufficiently generic to script gameplay.",
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  "keywords": [
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  "Roblox",
@@ -23,14 +23,14 @@
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  },
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  "license": "MIT",
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  "dependencies": {
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- "@quenty/attributeutils": "^12.0.0",
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- "@quenty/brio": "^12.0.0",
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- "@quenty/instanceutils": "^11.0.0",
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- "@quenty/loader": "^8.0.0",
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+ "@quenty/attributeutils": "^13.0.0",
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+ "@quenty/brio": "^13.0.0",
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+ "@quenty/instanceutils": "^12.0.0",
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+ "@quenty/loader": "^9.0.0",
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  "@quenty/maid": "^3.0.0",
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- "@quenty/rx": "^11.0.0",
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- "@quenty/statestack": "^12.0.0",
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- "@quenty/tie": "^8.0.0"
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+ "@quenty/rx": "^12.0.0",
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+ "@quenty/statestack": "^13.0.0",
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+ "@quenty/tie": "^9.0.0"
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  },
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  "contributors": [
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  "Quenty"
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  "publishConfig": {
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  "access": "public"
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  },
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- "gitHead": "87df864b5b6a9a9cef7544f6e8054a12cdd120bd"
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+ "gitHead": "f113de0adce246ebd8115adf49a80533ede329cc"
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  }
@@ -4,11 +4,11 @@
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  local ServerScriptService = game:GetService("ServerScriptService")
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  local loader = ServerScriptService:FindFirstChild("LoaderUtils", true).Parent
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- local packages = require(loader).bootstrapGame(ServerScriptService.conditions)
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+ local require = require(loader).bootstrapGame(ServerScriptService.conditions)
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- local AdorneeConditionUtils = require(packages.AdorneeConditionUtils)
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- local TieDefinition = require(packages.TieDefinition)
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- local AttributeValue = require(packages.AttributeValue)
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+ local AdorneeConditionUtils = require("AdorneeConditionUtils")
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+ local TieDefinition = require("TieDefinition")
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+ local AttributeValue = require("AttributeValue")
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  do
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  local conditionFolder = AdorneeConditionUtils.createConditionContainer()