@quenty/colorsequenceutils 7.8.1 → 7.8.2

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package/CHANGELOG.md CHANGED
@@ -3,6 +3,17 @@
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  All notable changes to this project will be documented in this file.
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  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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+ ## [7.8.2](https://github.com/Quenty/NevermoreEngine/compare/@quenty/colorsequenceutils@7.8.1...@quenty/colorsequenceutils@7.8.2) (2025-04-05)
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+
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+
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+ ### Bug Fixes
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+
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+ * Add types to packages ([2374fb2](https://github.com/Quenty/NevermoreEngine/commit/2374fb2b043cfbe0e9b507b3316eec46a4e353a0))
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+
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+
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+
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  ## [7.8.1](https://github.com/Quenty/NevermoreEngine/compare/@quenty/colorsequenceutils@7.8.0...@quenty/colorsequenceutils@7.8.1) (2025-03-21)
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  **Note:** Version bump only for package @quenty/colorsequenceutils
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@quenty/colorsequenceutils",
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- "version": "7.8.1",
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+ "version": "7.8.2",
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  "description": "Utility functions for Color sequences in Roblox.",
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  "keywords": [
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  "Roblox",
@@ -28,8 +28,8 @@
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  "access": "public"
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  },
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  "dependencies": {
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- "@quenty/loader": "^10.8.0",
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- "@quenty/math": "^2.7.1"
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+ "@quenty/loader": "^10.8.1",
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+ "@quenty/math": "^2.7.2"
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  },
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- "gitHead": "6b7c3e15e60cdb185986207b574e2b5591261e7a"
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+ "gitHead": "78c3ac0ab08dd18085b6e6e6e4f745e76ed99f68"
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  }
@@ -1,3 +1,4 @@
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+ --!strict
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  --[=[
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  Utility functions for Color sequences in Roblox.
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  @class ColorSequenceUtils
@@ -29,13 +30,13 @@ function ColorSequenceUtils.getColor(colorSequence: ColorSequence, t: number): C
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  return keypoints[1].Value
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  end
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- for i=2, #keypoints do
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+ for i = 2, #keypoints do
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  local point = keypoints[i]
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  if point.Time < t then
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  continue
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  end
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- local prevPoint = keypoints[i-1]
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+ local prevPoint = keypoints[i - 1]
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  local scale = math.clamp(Math.map(t, prevPoint.Time, point.Time, 0, 1), 0, 1)
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  return prevPoint.Value:Lerp(point.Value, scale)
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  end
@@ -53,7 +54,7 @@ end
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  @param percentOffset number
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  @return ColorSequence
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  ]=]
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- function ColorSequenceUtils.stripe(stripes, backgroundColor3, stripeColor3, percentStripeThickness, percentOffset)
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+ function ColorSequenceUtils.stripe(stripes: number, backgroundColor3: Color3, stripeColor3: Color3, percentStripeThickness: number, percentOffset: number): ColorSequence
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  percentOffset = percentOffset or 0
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  percentStripeThickness = math.clamp(percentStripeThickness or 0.5, 0, 1)
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@@ -63,16 +64,16 @@ function ColorSequenceUtils.stripe(stripes, backgroundColor3, stripeColor3, perc
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  return ColorSequence.new(stripeColor3)
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  end
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- local timeWidth = 1/stripes
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- local timeOffset = percentOffset*timeWidth
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- timeOffset = timeOffset + percentStripeThickness*timeWidth*0.5 -- We add thickness to center
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+ local timeWidth = 1 / stripes
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+ local timeOffset = percentOffset * timeWidth
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+ timeOffset = timeOffset + percentStripeThickness * timeWidth * 0.5 -- We add thickness to center
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  timeOffset = timeOffset % timeWidth
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  -- Generate initialial points
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- local waypoints = {}
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- for i=0, stripes-1 do
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- local timestampStart = (i/stripes + timeOffset) % 1
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- local timeStampMiddle = (timestampStart + timeWidth*(1 - percentStripeThickness)) % 1
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+ local waypoints: { ColorSequenceKeypoint } = {}
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+ for i = 0, stripes - 1 do
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+ local timestampStart = (i / stripes + timeOffset) % 1
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+ local timeStampMiddle = (timestampStart + timeWidth * (1 - percentStripeThickness)) % 1
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  table.insert(waypoints, ColorSequenceKeypoint.new(timestampStart, backgroundColor3))
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  table.insert(waypoints, ColorSequenceKeypoint.new(timeStampMiddle, stripeColor3))
@@ -82,13 +83,13 @@ function ColorSequenceUtils.stripe(stripes, backgroundColor3, stripeColor3, perc
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  return a.Time < b.Time
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  end)
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- local fullWaypoints = {}
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+ local fullWaypoints: { ColorSequenceKeypoint } = {}
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  -- Handle first!
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  table.insert(fullWaypoints, waypoints[1])
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- for i=2, #waypoints do
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- local previous = waypoints[i-1]
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+ for i = 2, #waypoints do
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+ local previous = waypoints[i - 1]
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  local current = waypoints[i]
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  if current.Time - EPSILON > previous.Time then
@@ -101,7 +102,7 @@ function ColorSequenceUtils.stripe(stripes, backgroundColor3, stripeColor3, perc
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  -- Add beginning
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  local first = fullWaypoints[1]
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  if first.Time >= EPSILON then
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- local color
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+ local color: Color3
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  if first.Value == backgroundColor3 then
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  color = stripeColor3
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  elseif first.Value == stripeColor3 then