@quenty/colorpicker 10.19.0-canary.544.de8fcee.0 → 10.19.1-canary.545.2374fb2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +20 -1
- package/package.json +13 -13
- package/src/Client/Cursor/ColorPickerCursorPreview.lua +2 -2
- package/src/Client/Cursor/ColorPickerTriangle.lua +1 -1
- package/src/Client/Cursor/HSColorPickerCursor.lua +3 -3
- package/src/Client/HSV/HSColorPicker.lua +3 -3
- package/src/Client/HSV/HSVColorPicker.lua +35 -35
- package/src/Client/HSV/ValueColorPicker.lua +3 -3
package/CHANGELOG.md
CHANGED
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@@ -3,7 +3,26 @@
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All notable changes to this project will be documented in this file.
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See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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## [10.19.1-canary.545.2374fb2.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/colorpicker@10.19.0...@quenty/colorpicker@10.19.1-canary.545.2374fb2.0) (2025-04-05)
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### Bug Fixes
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* Add types to packages ([2374fb2](https://github.com/Quenty/NevermoreEngine/commit/2374fb2b043cfbe0e9b507b3316eec46a4e353a0))
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# [10.19.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/colorpicker@10.18.2...@quenty/colorpicker@10.19.0) (2025-04-02)
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**Note:** Version bump only for package @quenty/colorpicker
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## [10.18.2](https://github.com/Quenty/NevermoreEngine/compare/@quenty/colorpicker@10.18.1...@quenty/colorpicker@10.18.2) (2025-03-31)
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**Note:** Version bump only for package @quenty/colorpicker
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@quenty/colorpicker",
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"version": "10.19.
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"version": "10.19.1-canary.545.2374fb2.0",
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"description": "Color picking UI system for Roblox.",
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"keywords": [
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"Roblox",
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"access": "public"
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},
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"dependencies": {
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"@quenty/baseobject": "10.8.0",
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"@quenty/basicpane": "13.17.
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"@quenty/blend": "12.18.
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"@quenty/buttondragmodel": "1.15.
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"@quenty/color3utils": "11.18.
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"@quenty/inputobjectutils": "4.18.
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"@quenty/instanceutils": "13.17.
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"@quenty/loader": "10.8.0",
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"@quenty/maid": "3.4.0",
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"@quenty/math": "2.7.
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"@quenty/valueobject": "13.17.
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"@quenty/baseobject": "10.8.1-canary.545.2374fb2.0",
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"@quenty/basicpane": "13.17.1-canary.545.2374fb2.0",
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"@quenty/blend": "12.18.1-canary.545.2374fb2.0",
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"@quenty/buttondragmodel": "1.15.1-canary.545.2374fb2.0",
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"@quenty/color3utils": "11.18.1-canary.545.2374fb2.0",
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"@quenty/inputobjectutils": "4.18.1-canary.545.2374fb2.0",
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"@quenty/instanceutils": "13.17.1-canary.545.2374fb2.0",
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"@quenty/loader": "10.8.1-canary.545.2374fb2.0",
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"@quenty/maid": "3.4.1-canary.545.2374fb2.0",
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"@quenty/math": "2.7.2-canary.545.2374fb2.0",
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"@quenty/valueobject": "13.17.1-canary.545.2374fb2.0"
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},
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"gitHead": "
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"gitHead": "2374fb2b043cfbe0e9b507b3316eec46a4e353a0"
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}
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self._colorValue.Value = color
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end
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function ColorPickerCursorPreview:SetTransparency(transparency)
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function ColorPickerCursorPreview:SetTransparency(transparency: number)
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assert(type(transparency) == "number", "Bad transparency")
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self._transparency.Value = transparency
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Name = "Preview";
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BackgroundTransparency = 1;
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Size = Blend.Computed(self._heightAbs, function(heightAbs)
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return UDim2.fromOffset(heightAbs, heightAbs)
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return UDim2.fromOffset(heightAbs, heightAbs)
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end);
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AnchorPoint = Vector2.new(0.5, 0.5);
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Position = Blend.Computed(self._position, self._offsetAbs, self._heightAbs, function(pos, offsetAbs, heightAbs)
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self._color.Value = color
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end
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function ColorPickerTriangle:SetTransparency(transparency)
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function ColorPickerTriangle:SetTransparency(transparency: number)
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assert(type(transparency) == "number", "Bad transparency")
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self._transparency.Value = transparency
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@param transparency number
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]=]
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function HSColorPickerCursor:SetTransparency(transparency)
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function HSColorPickerCursor:SetTransparency(transparency: number)
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assert(type(transparency) == "number", "Bad transparency")
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self._transparency.Value = transparency
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return Blend.New "Frame" {
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Name = "HSColorPickerCursor";
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Size = Blend.Computed(self._height, function(height)
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return UDim2.fromScale(height, height)
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return UDim2.fromScale(height, height)
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end);
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BackgroundTransparency = 1;
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AnchorPoint = Vector2.new(0.5, 0.5);
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CornerRadius = UDim.new(1, 0);
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};
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};
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}
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}
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end
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@param transparency number
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]=]
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function HSColorPicker:SetTransparency(transparency)
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function HSColorPicker:SetTransparency(transparency: number)
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assert(type(transparency) == "number", "Bad transparency")
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self._transparency.Value = transparency
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@param height number
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]=]
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function HSColorPicker:SetSize(height)
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function HSColorPicker:SetSize(height: number)
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assert(type(height) == "number", "Bad height")
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self._sizeValue.Value = Vector2.new(height, height)
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self._preview.Gui;
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self._cursor.Gui;
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}
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}
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end
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return HSColorPicker
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@param height number
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]=]
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function HSVColorPicker:SetSize(height)
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function HSVColorPicker:SetSize(height: number)
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assert(type(height) == "number", "Bad height")
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self._hueSaturationPicker:SetSize(height)
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@param color Color3
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function HSVColorPicker:SetColor(color)
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function HSVColorPicker:SetColor(color: Color3)
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local h, s, v = Color3.toHSV(color)
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self._hsvColorValue.Value = Vector3.new(h, s, v)
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end
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@return Color3
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function HSVColorPicker:GetColor()
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function HSVColorPicker:GetColor(): Color3
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local current = self._hsvColorValue.Value
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local h, s, v = current.x, current.y, current.z
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return Color3.fromHSV(h, s, v)
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--[=[
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A size value that defines the aspect ratio and size of this picker. See [SetSize]
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@return
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@return ValueObject<Vector2>
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function HSVColorPicker:GetSizeValue()
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function HSVColorPicker:GetSizeValue(): ValueObject.ValueObject<Vector2>
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return self._sizeValue
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end
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function HSVColorPicker:GetMeasureValue()
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function HSVColorPicker:GetMeasureValue(): ValueObject.ValueObject<Vector2>
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return self._sizeValue
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end
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@param transparency number
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]=]
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function HSVColorPicker:SetTransparency(transparency)
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function HSVColorPicker:SetTransparency(transparency: number)
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self._transparency.Value = transparency
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end
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function HSVColorPicker:_updateSize()
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local valueSize
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local valueSize = self._valuePicker:GetSizeValue().Value
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local hueSize = self._hueSaturationPicker:GetSizeValue().Value
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local width = valueSize.x + hueSize.x + self._innerPadding.Value
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function HSVColorPicker:_render()
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local function container(picker, props)
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return Blend.New
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AnchorPoint = props.AnchorPoint
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Position = props.Position
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Size = UDim2.new(1, 0, 1, 0)
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return Blend.New("Frame")({
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AnchorPoint = props.AnchorPoint,
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Position = props.Position,
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BackgroundTransparency = 1,
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Size = UDim2.new(1, 0, 1, 0),
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ZIndex = Blend.Computed(picker:ObserveIsPressed(), function(isPressed)
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return isPressed and 2 or 1
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end)
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end),
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picker.Gui
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picker.Gui,
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Blend.New
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Blend.New("UIAspectRatioConstraint")({
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AspectRatio = Blend.Computed(picker:GetSizeValue(), function(size)
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if size.x <= 0 or size.y <= 0 then
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return 1
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else
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return size.x/size.y
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return size.x / size.y
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end
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end)
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}
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}
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end),
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}),
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})
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end
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return Blend.New
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Name = "HSVColorPicker"
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Size = UDim2.new(1, 0, 1, 0)
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BackgroundTransparency = 1
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return Blend.New("Frame")({
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Name = "HSVColorPicker",
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Size = UDim2.new(1, 0, 1, 0),
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BackgroundTransparency = 1,
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Blend.New
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Blend.New("UIAspectRatioConstraint")({
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AspectRatio = Blend.Computed(self._sizeValue, function(size)
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if size.x <= 0 or size.y <= 0 then
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return 1
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else
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return size.x/size.y
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return size.x / size.y
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end
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end)
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}
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end),
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}),
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container(self._hueSaturationPicker, {
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AnchorPoint = Vector2.zero
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Position = UDim2.fromScale(0, 0)
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})
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AnchorPoint = Vector2.zero,
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Position = UDim2.fromScale(0, 0),
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}),
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container(self._valuePicker, {
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AnchorPoint = Vector2.new(1, 0)
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Position = UDim2.fromScale(1, 0)
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})
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}
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AnchorPoint = Vector2.new(1, 0),
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Position = UDim2.fromScale(1, 0),
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}),
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})
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end
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return HSVColorPicker
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@param height number
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]=]
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function ValueColorPicker:SetSize(height)
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function ValueColorPicker:SetSize(height: number)
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assert(type(height) == "number", "Bad height")
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self:_updateSize(height)
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return self._sizeValue
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end
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function ValueColorPicker:SetTransparency(transparency)
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function ValueColorPicker:SetTransparency(transparency: number)
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assert(type(transparency) == "number", "Bad transparency")
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self._transparency.Value = transparency
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self._triangle.Gui;
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}
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}
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}
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end
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return ValueColorPicker
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