@quenty/cframeserializer 2.0.0 → 2.0.1

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package/CHANGELOG.md CHANGED
@@ -3,6 +3,14 @@
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  All notable changes to this project will be documented in this file.
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  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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+ ## [2.0.1](https://github.com/Quenty/NevermoreEngine/compare/@quenty/cframeserializer@2.0.0...@quenty/cframeserializer@2.0.1) (2021-12-30)
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+ **Note:** Version bump only for package @quenty/cframeserializer
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  # [2.0.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/cframeserializer@1.2.0...@quenty/cframeserializer@2.0.0) (2021-09-05)
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package/LICENSE.md CHANGED
@@ -1,6 +1,6 @@
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  MIT License
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- Copyright (c) 2014 Quenty
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+ Copyright (c) 2014-2021 Quenty
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  Permission is hereby granted, free of charge, to any person obtaining a copy
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  of this software and associated documentation files (the "Software"), to deal
package/README.md CHANGED
@@ -1,10 +1,10 @@
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  ## CFrameSerializer
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  <div align="center">
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- <a href="http://quenty.github.io/api/">
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- <img src="https://img.shields.io/badge/docs-website-green.svg" alt="Documentation" />
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+ <a href="http://quenty.github.io/NevermoreEngine/">
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+ <img src="https://github.com/Quenty/NevermoreEngine/actions/workflows/docs.yml/badge.svg" alt="Documentation status" />
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  </a>
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  <a href="https://discord.gg/mhtGUS8">
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- <img src="https://img.shields.io/badge/discord-nevermore-blue.svg" alt="Discord" />
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+ <img src="https://img.shields.io/discord/385151591524597761?color=5865F2&label=discord&logo=discord&logoColor=white" alt="Discord" />
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  </a>
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  <a href="https://github.com/Quenty/NevermoreEngine/actions">
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  <img src="https://github.com/Quenty/NevermoreEngine/actions/workflows/build.yml/badge.svg" alt="Build and release status" />
@@ -13,17 +13,9 @@
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  Optimized these functions for speed as well as preserving fidality. In the future, use Roblox's orthogonal angle format.
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+ <div align="center"><a href="https://quenty.github.io/NevermoreEngine/api/CFrameSerializer">View docs →</a></div>
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+
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  ## Installation
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  ```
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  npm install @quenty/cframeserializer --save
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  ```
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-
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- ## Usage
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- Usage is designed to be simple.
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-
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- ### `CFrameSerializer.outputRotationAzure(cf)`
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-
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- ### `CFrameSerializer.readPosition(data)`
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-
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- ### `CFrameSerializer.readRotationAzure(data)`
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-
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@quenty/cframeserializer",
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- "version": "2.0.0",
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+ "version": "2.0.1",
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  "description": "Optimized these functions for speed as well as preserving fidality. In the future, use Roblox's orthogonal angle format.",
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  "keywords": [
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  "Roblox",
@@ -27,5 +27,5 @@
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  "publishConfig": {
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  "access": "public"
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  },
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- "gitHead": "c06170ec47b0d4520c587ce2e6404d14b5dbb851"
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+ "gitHead": "d146c77d0a8e452824de0ab0b4b03ba0370bcc1b"
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  }
@@ -1,6 +1,9 @@
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- --- Optimized these functions for speed as well as preserving fidality.
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- -- In the future, use Roblox's orthogonal angle format.
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- -- @module CFrameSerializer
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+ --[=[
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+ Optimized these functions for speed as well as preserving fidality.
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+ In the future, use Roblox's orthogonal angle format.
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+ @class CFrameSerializer
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+ ]=]
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  local CFrameSerializer = {}
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@@ -15,6 +18,11 @@ end
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  local PRECISION = 10000
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+ --[=[
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+ Outputs the rotation
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+ @param cf CFrame
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+ @return { number, number, number, number, number, number }
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+ ]=]
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  function CFrameSerializer.outputRotationAzure(cf)
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  local lookVector = cf.LookVector
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  local azumith = atan2(-lookVector.X, -lookVector.Z)
@@ -40,10 +48,20 @@ function CFrameSerializer.outputRotationAzure(cf)
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  return {px, py, pz, azumith, roll, elevation}
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  end
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+ --[=[
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+ Returns the position
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+ @param data { number, number, number, number, number, number }
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+ @return Vector3
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+ ]=]
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  function CFrameSerializer.readPosition(data)
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  return Vector3.new(data[1], data[2], data[3])
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  end
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+ --[=[
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+ Returns the CFrame
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+ @param data { number, number, number, number, number, number }
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+ @return Vector3
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+ ]=]
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  function CFrameSerializer.readRotationAzure(data)
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  local azumith = data[4]
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  local roll = data[5] --Buffer:ReadSigned(21)