@quenty/camera 4.3.1 → 4.4.0

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package/CHANGELOG.md CHANGED
@@ -3,6 +3,17 @@
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  All notable changes to this project will be documented in this file.
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  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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+ # [4.4.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/camera@4.3.1...@quenty/camera@4.4.0) (2021-12-18)
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+
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+
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+ ### Features
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+
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+ * Better camera explainability ([4fd9016](https://github.com/Quenty/NevermoreEngine/commit/4fd9016f6914bf181e421753cbaca555394537d8))
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+
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+
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+
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+
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+
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  ## [4.3.1](https://github.com/Quenty/NevermoreEngine/compare/@quenty/camera@4.3.0...@quenty/camera@4.3.1) (2021-12-04)
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  **Note:** Version bump only for package @quenty/camera
package/LICENSE.md CHANGED
@@ -1,6 +1,6 @@
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  MIT License
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- Copyright (c) 2014 Quenty
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+ Copyright (c) 2014-2021 Quenty
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  Permission is hereby granted, free of charge, to any person obtaining a copy
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  of this software and associated documentation files (the "Software"), to deal
package/README.md CHANGED
@@ -69,3 +69,46 @@ This class takes two arguments and returns the summation of the two
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  This classes allows the effects of a camera to be faded / varied based upon a spring
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  * Starts at 0 percent effect
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+
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+ ## Usage
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+ Here is sample usage of using just a subcomponent. Recommendation is to use full camera stack service.
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+
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+ ```lua
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+ local RunService = game:GetService("RunService")
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+ local Workspace = game:GetService("Workspace")
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+
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+ local FadeBetweenCamera3 = require(modules.FadeBetweenCamera3)
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+ local CustomCameraEffect = require(modules.CustomCameraEffect)
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+ local CameraState = require(modules.CameraState)
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+
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+ local defaultCamera = require(modules.DefaultCamera).new()
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+ defaultCamera:BindToRenderStep() -- capture roblox camera automatically
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+
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+ local targetCamera = CustomCameraEffect.new(function()
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+ local target = CameraState.new()
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+ target.CFrame = CFrame.new(0, 100, 0)
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+ target.FieldOfView = 70
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+
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+ return target
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+ end)
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+
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+ local faded = FadeBetweenCamera3.new(defaultCamera, targetCamera)
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+ faded.Speed = 5
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+
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+ RunService:BindToRenderStep("CameraStackUpdateInternal", Enum.RenderPriority.Camera.Value + 75, function()
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+ faded.CameraState:Set(Workspace.CurrentCamera)
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+ end)
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+
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+ -- Input
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+ local mouse = game.Players.LocalPlayer:GetMouse()
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+ local visible = false
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+ mouse.Button1Down:Connect(function()
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+ visible = not visible
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+ if visible then
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+ faded.Target = 1
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+ else
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+ faded.Target = 0
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+ end
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+ end)
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+
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+ ```
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@quenty/camera",
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- "version": "4.3.1",
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+ "version": "4.4.0",
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  "description": "Quenty's camera system for Roblox",
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  "keywords": [
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  "Roblox",
@@ -33,15 +33,15 @@
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  "@quenty/loader": "^3.1.1",
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  "@quenty/maid": "^2.0.1",
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  "@quenty/math": "^2.0.0",
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- "@quenty/qframe": "^3.2.0",
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+ "@quenty/qframe": "^3.3.0",
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  "@quenty/servicebag": "^3.2.1",
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- "@quenty/spring": "^2.1.0"
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+ "@quenty/spring": "^2.2.0"
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  },
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  "devDependencies": {
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- "@quenty/camerastoryutils": "^3.2.0"
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+ "@quenty/camerastoryutils": "^3.3.0"
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  },
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  "publishConfig": {
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  "access": "public"
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  },
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- "gitHead": "a0583027b100d718bce1603ec6c525ad99adeeac"
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+ "gitHead": "6eb398e9fb81191f0815885f807ab0cb3bb9bad1"
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  }
@@ -17,10 +17,10 @@ return function(target)
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  local cameraCFrame = workspace.CurrentCamera.CFrame
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  local a = CameraFrame.new(QFrame.fromCFrameClosestTo(
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- CFrame.new(cameraCFrame.Position + cameraCFrame.lookVector*25),
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+ CFrame.new(cameraCFrame.Position + cameraCFrame.lookVector*25 - 20*cameraCFrame.RightVector),
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  QFrame.new()), 70)
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  local b = CameraFrame.new(QFrame.fromCFrameClosestTo(
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- CFrame.new(cameraCFrame.Position + cameraCFrame.lookVector*30 + 10*cameraCFrame.RightVector)
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+ CFrame.new(cameraCFrame.Position + cameraCFrame.lookVector*30 + 20*cameraCFrame.RightVector)
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  * CFrame.Angles(math.pi/3, 2*math.pi/3, 0),
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  QFrame.new()), 70)
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@@ -38,12 +38,12 @@ return function(target)
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  setup(function(t)
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  return CameraFrame.new((1 - t)*a.QFrame + t*b.QFrame, a.FieldOfView + (b.FieldOfView - a.FieldOfView)*t)
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- end, Color3.new(0.25, 0.25, 0.25))
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+ end, Color3.new(0.25, 0.25, 0.25), "Linear", Vector2.new(80, 0))
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  setup(function(t)
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  local result = ((b.QFrame*(a.QFrame^-1))^t)*a.QFrame
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  return CameraFrame.new(result, a.FieldOfView + (b.FieldOfView - a.FieldOfView)*t)
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- end, Color3.new(0.5, 0.5, 1))
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+ end, Color3.new(0.5, 0.5, 1), "Quaternion", Vector2.new(0, -80))
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  setup(function(t)
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  local node0 = CubicSplineUtils.newSplineNode(0, a, CameraFrame.new())
@@ -57,7 +57,7 @@ return function(target)
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  local newNode = CubicSplineUtils.tweenSplineNodes(node0, node1, t)
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  return newNode.p
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- end, Color3.new(0.5, 1, 1))
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+ end, Color3.new(0.5, 1, 1), "Cubic spline", Vector2.new(0, 40))
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  return function()
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  maid:DoCleaning()
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  end
@@ -2,17 +2,9 @@
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  "name": "cameratest",
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  "tree": {
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  "$className": "DataModel",
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- "ReplicatedStorage": {
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- "Nevermore": {
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- "$path": "../node_modules/@quenty/loader"
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- }
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- },
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  "ServerScriptService": {
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- "Nevermore": {
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- "$className": "folder",
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- "Camera": {
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- "$path": ".."
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- }
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+ "camera": {
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+ "$path": ".."
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  }
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  }
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  }