@quenty/camera 14.39.0 → 14.40.1

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package/CHANGELOG.md CHANGED
@@ -3,6 +3,14 @@
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  All notable changes to this project will be documented in this file.
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  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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+ ## [14.40.1](https://github.com/Quenty/NevermoreEngine/compare/@quenty/camera@14.40.0...@quenty/camera@14.40.1) (2026-05-30)
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+
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+ **Note:** Version bump only for package @quenty/camera
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+
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+ # [14.40.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/camera@14.39.0...@quenty/camera@14.40.0) (2026-05-29)
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+
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+ **Note:** Version bump only for package @quenty/camera
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+
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  # [14.39.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/camera@14.38.2...@quenty/camera@14.39.0) (2026-05-18)
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  **Note:** Version bump only for package @quenty/camera
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@quenty/camera",
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- "version": "14.39.0",
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+ "version": "14.40.1",
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  "description": "Quenty's camera system for Roblox",
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  "keywords": [
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  "Roblox",
@@ -31,27 +31,27 @@
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  "@quenty/acceltween": "2.7.0",
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  "@quenty/baseobject": "10.13.0",
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  "@quenty/cframeutils": "5.5.6",
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- "@quenty/cubicspline": "10.12.0",
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- "@quenty/draw": "7.14.0",
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+ "@quenty/cubicspline": "10.12.1",
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+ "@quenty/draw": "7.14.1",
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  "@quenty/ducktype": "5.11.0",
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- "@quenty/inputobjectutils": "4.29.2",
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+ "@quenty/inputobjectutils": "4.30.1",
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  "@quenty/loader": "10.11.0",
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  "@quenty/maid": "3.9.0",
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  "@quenty/math": "2.7.5",
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  "@quenty/nevermore-test-runner": "1.4.0",
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- "@quenty/qframe": "10.21.0",
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- "@quenty/rx": "13.28.2",
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- "@quenty/servicebag": "11.18.0",
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+ "@quenty/qframe": "10.22.1",
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+ "@quenty/rx": "13.28.3",
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+ "@quenty/servicebag": "11.18.1",
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  "@quenty/spring": "10.12.0",
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- "@quenty/valueobject": "13.30.2",
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+ "@quenty/valueobject": "13.31.1",
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  "@quenty/vector3utils": "10.11.0",
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  "@quentystudios/jest-lua": "3.10.0-quenty.2"
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  },
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  "devDependencies": {
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- "@quenty/camerastoryutils": "10.20.0"
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+ "@quenty/camerastoryutils": "10.21.1"
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  },
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  "publishConfig": {
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  "access": "public"
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  },
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- "gitHead": "5cba15660c2856169fd0362e1eeeca4c260029c2"
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+ "gitHead": "598b2b62b36bdcbdbbd56f7db10c399831cc6eba"
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  }
@@ -76,7 +76,7 @@ function CameraStack.PrintCameraStack(self: CameraStack): ()
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  end
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  --[=[
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- Gets the camera current on the top of the stack
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+ Gets the camera currently on the top of the stack
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  @return CameraEffect
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  ]=]
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  function CameraStack.GetTopCamera(self: CameraStack): CameraEffectUtils.CameraLike
@@ -1,7 +1,7 @@
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  --!nonstrict
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  --[=[
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  Holds camera states and allows for the last camera state to be retrieved. Also
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- initializes an impulse and default camera as the bottom of the stack. Is a singleton.
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+ initializes an impulse and default camera at the bottom of the stack. Is a singleton.
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  @class CameraStackService
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  ]=]
@@ -173,7 +173,7 @@ function CameraStackService.GetRawDefaultCamera(self: CameraStackService): Defau
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  end
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  --[=[
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- Gets the camera current on the top of the stack
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+ Gets the camera currently on the top of the stack
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  @return CameraEffect
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  ]=]
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  function CameraStackService.GetTopCamera(self: CameraStackService): CameraEffectUtils.CameraLike
@@ -1,6 +1,6 @@
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  --!strict
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  --[=[
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- Hack to maintain default camera control by binding before and after the camera update cycle
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+ Hack to maintain default camera control by binding before and after the camera update cycle.
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  This allows other cameras to build off of the "default" camera while maintaining the same Roblox control scheme.
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  This camera is automatically setup by the [CameraStackService](/api/CameraStackService).
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  --!strict
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  --[=[
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  Allow freedom of movement around a current place, much like the classic script works now.
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- Not intended to be use with the current character script
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- Intended to be used with a SummedCamera, relative.
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+ Not intended to be used with the current character script.
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+ Intended to be used with a [SummedCamera], relative.
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  ```lua
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  local zoom = ZoomedCamera.new()
@@ -1,8 +1,8 @@
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  --!strict
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  --[=[
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  Makes transitions between states easier. Uses the `CameraStackService` to tween in and
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- out a new camera state Call `:Show()` and `:Hide()` to do so, and make sure to
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- call `:Destroy()` after usage
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+ out a new camera state. Call `:Show()` and `:Hide()` to do so, and make sure to
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+ call `:Destroy()` after usage.
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  @class CameraStateTweener
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  ]=]
@@ -89,7 +89,7 @@ end
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  --[=[
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  Shows the camera to fade in.
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- @param doNotAnimate? boolean -- Optional, defaults to animating
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+ @param doNotAnimate boolean? -- Optional, defaults to animating
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  ]=]
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  function CameraStateTweener.Show(self: CameraStateTweener, doNotAnimate: boolean?)
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  self:SetTarget(1, doNotAnimate)
@@ -97,7 +97,7 @@ end
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  --[=[
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  Hides the camera to fade in.
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- @param doNotAnimate? boolean -- Optional, defaults to animating
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+ @param doNotAnimate boolean? -- Optional, defaults to animating
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  ]=]
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  function CameraStateTweener.Hide(self: CameraStateTweener, doNotAnimate: boolean?)
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  self:SetTarget(0, doNotAnimate)
@@ -158,6 +158,10 @@ function CameraStateTweener.GetCameraBelow(self: CameraStateTweener): CameraEffe
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  return self._cameraBelow
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  end
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+ --[=[
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+ Sets the epsilon to stop animating
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+ @param epsilon number?
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+ ]=]
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  function CameraStateTweener:SetEpsilon(epsilon: number?)
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  self._fadeBetween.Epsilon = epsilon
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  end