@quenty/camera 14.0.0 → 14.1.0

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package/CHANGELOG.md CHANGED
@@ -3,6 +3,17 @@
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  All notable changes to this project will be documented in this file.
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  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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+ # [14.1.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/camera@14.0.0...@quenty/camera@14.1.0) (2024-03-09)
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+ ### Features
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+ * Expose RenderPriority in CameraStackService ([4d44a82](https://github.com/Quenty/NevermoreEngine/commit/4d44a82857060c7e7ef4a5598a56bec8e7c03a88))
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+
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  # [14.0.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/camera@13.0.0...@quenty/camera@14.0.0) (2024-02-14)
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  **Note:** Version bump only for package @quenty/camera
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@quenty/camera",
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- "version": "14.0.0",
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+ "version": "14.1.0",
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  "description": "Quenty's camera system for Roblox",
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  "keywords": [
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  "Roblox",
@@ -26,24 +26,24 @@
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  ],
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  "dependencies": {
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  "@quenty/acceltween": "^2.3.0",
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- "@quenty/baseobject": "^10.0.0",
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+ "@quenty/baseobject": "^10.1.0",
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  "@quenty/cframeutils": "^5.4.0",
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- "@quenty/cubicspline": "^10.0.0",
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- "@quenty/ducktype": "^5.0.0",
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+ "@quenty/cubicspline": "^10.1.0",
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+ "@quenty/ducktype": "^5.1.0",
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  "@quenty/inputobjectutils": "^4.1.0",
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- "@quenty/loader": "^10.0.0",
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- "@quenty/maid": "^3.0.0",
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- "@quenty/math": "^2.5.0",
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- "@quenty/qframe": "^10.0.0",
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- "@quenty/servicebag": "^11.0.0",
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- "@quenty/spring": "^10.0.0",
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- "@quenty/vector3utils": "^10.0.0"
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+ "@quenty/loader": "^10.1.0",
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+ "@quenty/maid": "^3.1.0",
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+ "@quenty/math": "^2.6.0",
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+ "@quenty/qframe": "^10.1.0",
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+ "@quenty/servicebag": "^11.1.0",
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+ "@quenty/spring": "^10.1.0",
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+ "@quenty/vector3utils": "^10.1.0"
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  },
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  "devDependencies": {
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- "@quenty/camerastoryutils": "^10.0.0"
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+ "@quenty/camerastoryutils": "^10.1.0"
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  },
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  "publishConfig": {
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  "access": "public"
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  },
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- "gitHead": "63f949a67b77d3edc98b358cace163da8c789e9f"
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+ "gitHead": "e0148dde5ca3864389a0faa2da66153a776acc1e"
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  }
@@ -45,8 +45,12 @@ function CameraStackService:Init(serviceBag)
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  self:Add(self._defaultCamera)
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  end
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+ function CameraStackService:GetRenderPriority()
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+ return Enum.RenderPriority.Camera.Value + 75
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+ end
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+
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  function CameraStackService:Start()
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- RunService:BindToRenderStep("CameraStackUpdateInternal" .. self._key, Enum.RenderPriority.Camera.Value + 75, function()
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+ RunService:BindToRenderStep("CameraStackUpdateInternal" .. self._key, self:GetRenderPriority(), function()
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  debug.profilebegin("camerastackservice")
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  local state = self:GetTopState()