@quenty/basicpane 9.0.0 → 10.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +52 -0
- package/package.json +9 -7
- package/src/Shared/BasicPane.lua +44 -50
- package/src/Shared/BasicPaneUtils.lua +1 -10
package/CHANGELOG.md
CHANGED
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@@ -3,6 +3,58 @@
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All notable changes to this project will be documented in this file.
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See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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# [10.0.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/basicpane@9.0.0...@quenty/basicpane@10.0.0) (2024-02-13)
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### Features
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* New loader (breaking changes), fixing loader issues ([#439](https://github.com/Quenty/NevermoreEngine/issues/439)) ([3534345](https://github.com/Quenty/NevermoreEngine/commit/353434522918812953bd9f13fece73e27a4d034d))
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### BREAKING CHANGES
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* Standard loader
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Adds new loader version which replicates full structure instead of some partial structure. This allows us to have hot-reloading (in the future), as well as generally do less computation, handle dependencies more carefully, and other changes.
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This means you'll need to change you how require client-side modules, as we export a simple `loader` module instead of all modules available.
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Signed-off-by: James Onnen <jonnen0@gmail.com>
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* fix: Fix missing dependency in ResetService
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* feat: Add RxPhysicsUtils.observePartMass
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* fix: Fix package discovery for games
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* feat: Add UIAlignmentUtils.verticalToHorizontalAlignment(verticalAlignment) and UIAlignmentUtils.horizontalToVerticalAlignment(horizontalAlignment)
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* feat: AdorneeData:InitAttributes() does not require data as a secondparameter
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* ci: Upgrade to new rojo 7.4.0
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* fix: Update loader to handle hoarcekat properly
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* docs: Fix spacing in Maid
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* fix: Add new ragdoll constants
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* fix: Compress influxDB sends
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* style: Errors use string.format
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* fix: Handle motor animations
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* ci: Upgrade rojo version
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* feat!: Maid no longer is includd in ValueObject.Changed event
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* docs: Fix docs
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# [9.0.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/basicpane@8.4.0...@quenty/basicpane@9.0.0) (2024-01-10)
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**Note:** Version bump only for package @quenty/basicpane
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package/package.json
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{
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"name": "@quenty/basicpane",
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"version": "
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"version": "10.0.0",
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"description": "Base UI object with visibility and a maid",
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"keywords": [
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"Roblox",
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"Quenty"
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],
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"dependencies": {
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"@quenty/brio": "^
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"@quenty/
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"@quenty/
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"@quenty/
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"@quenty/
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"@quenty/brio": "^11.0.0",
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"@quenty/ducktype": "^3.0.0",
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"@quenty/loader": "^8.0.0",
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"@quenty/maid": "^3.0.0",
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"@quenty/rx": "^10.0.0",
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"@quenty/signal": "^5.0.0",
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"@quenty/valueobject": "^10.0.0"
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},
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"publishConfig": {
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"access": "public"
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},
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"gitHead": "
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"gitHead": "5736b108e4d23cd4c9e761bbe4cc9fed6fb32dfa"
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}
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package/src/Shared/BasicPane.lua
CHANGED
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@@ -23,7 +23,8 @@ local require = require(script.Parent.loader).load(script)
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local Signal = require("Signal")
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local Maid = require("Maid")
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local
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local DuckTypeUtils = require("DuckTypeUtils")
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local ValueObject = require("ValueObject")
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local BasicPane = {}
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BasicPane.__index = BasicPane
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@return boolean
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]=]
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function BasicPane.isBasicPane(value)
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return
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and Maid.isMaid(value._maid)
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and Signal.isSignal(value.VisibleChanged)
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and type(value.SetVisible) == "function"
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and type(value.IsVisible) == "function"
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and type(value.Show) == "function"
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and type(value.ObserveVisible) == "function"
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and type(value.Hide) == "function"
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and type(value.Toggle) == "function"
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and type(value.Destroy) == "function"
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return DuckTypeUtils.isImplementation(BasicPane, value)
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end
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--[=[
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Gui object which can be reparented or whatever
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@prop Gui Instance?
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@within BasicPane
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]=]
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--[=[
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Fires whenever visibility changes. FIres with isVisible, doNotAnimate, and a maid which
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has the lifetime of the visibility.
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:::info
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Do not use the Maid if you want the code to work in Deferred signal mode.
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:::
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@prop VisibleChanged Signal<boolean, boolean, Maid>
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@within BasicPane
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]=]
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--[=[
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Constructs a new BasicPane with the .Gui property set.
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local self = setmetatable({}, BasicPane)
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self._maid = Maid.new()
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self.
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self._visible = self._maid:Add(ValueObject.new(false, "boolean"))
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--[=[
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Fires whenever visibility changes. FIres with isVisible, doNotAnimate, and a maid which
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has the lifetime of the visibility.
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:::info
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Do not use the Maid if you want the code to work in Deferred signal mode.
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:::
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@prop VisibleChanged Signal<boolean, boolean>
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@within BasicPane
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]=]
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self.VisibleChanged = self._maid:Add(Signal.new()) -- :Fire(isVisible, doNotAnimate)
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self._maid:GiveTask(self._visible.Changed:Connect(function(isVisible, _, doNotAnimate)
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self.VisibleChanged:Fire(isVisible, doNotAnimate)
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end))
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if gui then
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--[=[
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Gui object which can be reparented or whatever
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@prop Gui Instance?
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@within BasicPane
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]=]
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self.Gui = self._maid:Add(gui)
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end
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return self
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function BasicPane:SetVisible(isVisible, doNotAnimate)
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assert(type(isVisible) == "boolean", "Bad isVisible")
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self._visible = isVisible
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local maid = Maid.new()
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self._maid._paneVisibleMaid = maid
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self.VisibleChanged:Fire(self._visible, doNotAnimate, maid)
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end
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self._visible:SetValue(isVisible, doNotAnimate)
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end
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--[=[
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Returns an observable that observes visibility
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@return Observable<boolean>
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]=]
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function BasicPane:ObserveVisible()
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return
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return self._visible:Observe()
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end
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end))
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sub:Fire(self:IsVisible())
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--[=[
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Returns an observable that observes visibility
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@param predicate function | nil -- Optional predicate. If not includeded returns the value.
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@return Observable<Brio<boolean>>
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]=]
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function BasicPane:ObserveVisibleBrio(predicate)
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return self._visible:ObserveBrio(predicate or function(value)
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return value
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end)
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end
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@param doNotAnimate boolean? -- True if this visiblity should not animate
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function BasicPane:Toggle(doNotAnimate)
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self:SetVisible(not self._visible, doNotAnimate)
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self:SetVisible(not self._visible.Value, doNotAnimate)
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end
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function BasicPane:IsVisible()
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return self._visible.Value
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end
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--[=[
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function BasicPaneUtils.observeVisible(basicPane)
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assert(BasicPane.isBasicPane(basicPane), "Bad BasicPane")
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return
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maid:GiveTask(basicPane.VisibleChanged:Connect(function(isVisible)
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sub:Fire(isVisible)
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end))
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sub:Fire(basicPane:IsVisible())
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return maid
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end)
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return basicPane:ObserveVisible()
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end
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--[=[
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