@quenty/attributeutils 6.1.0 → 6.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +12 -0
- package/package.json +6 -4
- package/src/Shared/AttributeUtils.lua +31 -0
- package/src/Shared/RxAttributeUtils.lua +56 -7
package/CHANGELOG.md
CHANGED
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@@ -3,6 +3,18 @@
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All notable changes to this project will be documented in this file.
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See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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# [6.2.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/attributeutils@6.1.0...@quenty/attributeutils@6.2.0) (2022-07-31)
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### Features
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* Add AttributeUtils.isValidAttributeType(valueType) ([b77392b](https://github.com/Quenty/NevermoreEngine/commit/b77392b4e373c297fdc7b79bd26ef218ac327f18))
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* Add RxAttributeUtils.observeAttributeBrio API call ([e0e827f](https://github.com/Quenty/NevermoreEngine/commit/e0e827fcf9a17c4ff0ecad0209bcc976912ae3b5))
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# [6.1.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/attributeutils@6.0.0...@quenty/attributeutils@6.1.0) (2022-06-21)
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**Note:** Version bump only for package @quenty/attributeutils
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@quenty/attributeutils",
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"version": "6.
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"version": "6.2.0",
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"description": "Provides utility functions to work with attributes in Roblox",
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"keywords": [
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"Roblox",
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@@ -25,12 +25,14 @@
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"Quenty"
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],
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"dependencies": {
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"@quenty/brio": "^6.2.0",
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"@quenty/loader": "^5.0.0",
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"@quenty/maid": "^2.
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"@quenty/rx": "^5.
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"@quenty/maid": "^2.4.0",
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"@quenty/rx": "^5.2.0",
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"@quenty/symbol": "^2.1.0"
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},
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"publishConfig": {
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"access": "public"
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},
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"gitHead": "
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"gitHead": "e31b3a35aa475bb5699a24898a8639e107165b36"
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}
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@@ -11,6 +11,37 @@ local Maid = require("Maid")
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local AttributeUtils = {}
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local VALID_ATTRIBUTE_TYPES = {
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["nil"] = true;
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["string"] = true;
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["boolean"] = true;
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["number"] = true;
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["UDim"] = true;
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["UDim2"] = true;
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["BrickColor"] = true;
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["Color3"] = true;
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["Vector2"] = true;
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["Vector3"] = true;
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["NumberSequence"] = true;
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["ColorSequence"] = true;
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["NumberRange"] = true;
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["Rect"] = true;
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}
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--[=[
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Returns whether the attribute is a valid type or not for an attribute.
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```lua
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print(AttributeUtils.isValidAttributeType(typeof("hi"))) --> true
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```
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@param valueType string
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@return boolean
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]=]
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function AttributeUtils.isValidAttributeType(valueType)
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return VALID_ATTRIBUTE_TYPES[valueType] == true
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end
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--[=[
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Whenever the attribute is true, the binder will be bound, and when the
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binder is bound, the attribute will be true.
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local require = require(script.Parent.loader).load(script)
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local
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local Brio = require("Brio")
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local Maid = require("Maid")
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local Observable = require("Observable")
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local Symbol = require("Symbol")
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local UNSET_VALUE = Symbol.named("unsetValue")
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local RxAttributeUtils = {}
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@@ -24,17 +28,62 @@ function RxAttributeUtils.observeAttribute(instance, attributeName, defaultValue
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return Observable.new(function(sub)
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local maid = Maid.new()
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local function
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local
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if
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local function handleAttributeChanged()
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local attributeValue = instance:GetAttribute(attributeName)
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if attributeValue == nil then
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sub:Fire(defaultValue)
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else
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sub:Fire(
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sub:Fire(attributeValue)
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end
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end
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maid:GiveTask(instance:GetAttributeChangedSignal(attributeName):Connect(handleAttributeChanged))
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handleAttributeChanged()
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return maid
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end)
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end
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--[=[
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Observes an attribute on an instance with a conditional statement.
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@param instance Instance
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@param attributeName string
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@param condition function
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@return Observable<Brio<any>>
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]=]
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function RxAttributeUtils.observeAttributeBrio(instance, attributeName, condition)
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assert(typeof(instance) == "Instance", "Bad instance")
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assert(type(attributeName) == "string", "Bad attributeName")
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return Observable.new(function(sub)
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local maid = Maid.new()
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local lastValue = UNSET_VALUE
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local function handleAttributeChanged()
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local attributeValue = instance:GetAttribute(attributeName)
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-- Deferred events can cause multiple values to be queued at once
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-- but we operate at this post-deferred layer, so lets only output
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-- reflected values.
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if lastValue ~= attributeValue then
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lastValue = attributeValue
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if not condition or condition(attributeValue) then
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local brio = Brio.new(attributeValue)
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maid._lastBrio = brio
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-- The above line can cause us to be overwritten so make sure before firing.
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if maid._lastBrio == brio then
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sub:Fire(brio)
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end
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else
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maid._lastBrio = nil
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end
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end
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end
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maid:GiveTask(instance:GetAttributeChangedSignal(attributeName):Connect(
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maid:GiveTask(instance:GetAttributeChangedSignal(attributeName):Connect(handleAttributeChanged))
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handleAttributeChanged()
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return maid
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end)
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