@quenty/animations 8.22.5 → 8.22.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +11 -0
- package/package.json +3 -2
- package/src/Shared/AnimationSlotPlayer.lua +8 -5
package/CHANGELOG.md
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@@ -3,6 +3,17 @@
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All notable changes to this project will be documented in this file.
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See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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## [8.22.6](https://github.com/Quenty/NevermoreEngine/compare/@quenty/animations@8.22.5...@quenty/animations@8.22.6) (2025-12-29)
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### Bug Fixes
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* Check Looped after loaded ([99eacfd](https://github.com/Quenty/NevermoreEngine/commit/99eacfd66c3484684fb82fb4655c76afb85c5f81))
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## [8.22.5](https://github.com/Quenty/NevermoreEngine/compare/@quenty/animations@8.22.4...@quenty/animations@8.22.5) (2025-12-29)
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package/package.json
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@@ -1,6 +1,6 @@
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{
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"name": "@quenty/animations",
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"version": "8.22.
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"version": "8.22.6",
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"description": "Utility methods for playing back animations on Roblox",
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"keywords": [
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"Roblox",
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@@ -28,6 +28,7 @@
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"@quenty/baseobject": "^10.9.0",
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"@quenty/enumutils": "^3.4.2",
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"@quenty/humanoidanimatorutils": "^3.2.0",
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"@quenty/instanceutils": "^13.20.3",
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"@quenty/loader": "^10.9.0",
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"@quenty/maid": "^3.5.0",
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"@quenty/promise": "^10.12.1",
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@@ -40,5 +41,5 @@
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"publishConfig": {
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"access": "public"
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},
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"gitHead": "
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"gitHead": "20ade78b3a24553734d980ad1712c988b21b371e"
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}
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@@ -16,6 +16,7 @@ local Maid = require("Maid")
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local Promise = require("Promise")
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local PromiseMaidUtils = require("PromiseMaidUtils")
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local RbxAssetUtils = require("RbxAssetUtils")
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local RxInstanceUtils = require("RxInstanceUtils")
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local ValueObject = require("ValueObject")
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local AnimationSlotPlayer = setmetatable({}, BaseObject)
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@@ -323,15 +324,17 @@ function AnimationSlotPlayer.Play(
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end
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end)
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maid:
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-- This is a hack to ensure that animations stop at a set rate instead of roblox's weird default faded time
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maid:GivePromise(AnimationPromiseUtils.promiseLoaded(track)):Then(function()
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maid:GiveTask(RxInstanceUtils.observePropertyBrio(track, "Looped", function(looped)
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return not looped
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end):Subscribe(function()
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-- This is very very sad...
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maid:GiveTask(task.delay(track.Length - track.TimePosition - 2 / 60, function()
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track:Stop(fadeTime or self._defaultFadeTime.Value)
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end))
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end)
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end
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end))
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end)
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maid:GiveTask(function()
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local stopFadeTime = fadeTime or self._defaultFadeTime.Value
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