@quenty/animations 8.18.0 → 8.19.0

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package/CHANGELOG.md CHANGED
@@ -3,6 +3,17 @@
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  All notable changes to this project will be documented in this file.
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  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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+ # [8.19.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/animations@8.18.0...@quenty/animations@8.19.0) (2025-07-11)
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+
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+
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+ ### Features
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+
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+ * **AnimationSlotPlayer:** promise animation Stopped ([674b3af](https://github.com/Quenty/NevermoreEngine/commit/674b3afe54848bddd18faebace0f075e1b541a12))
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+
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+
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+
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+
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  # [8.18.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/animations@8.17.3...@quenty/animations@8.18.0) (2025-05-10)
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@quenty/animations",
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- "version": "8.18.0",
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+ "version": "8.19.0",
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  "description": "Utility methods for playing back animations on Roblox",
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  "keywords": [
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  "Roblox",
@@ -40,5 +40,5 @@
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  "publishConfig": {
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  "access": "public"
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  },
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- "gitHead": "20cff952c2cf06b959f2f11d2293bdef38acc604"
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+ "gitHead": "b2387bbbc347e784216a6e9e2d1abefd23c1d375"
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  }
@@ -12,6 +12,8 @@ local AnimationUtils = require("AnimationUtils")
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  local BaseObject = require("BaseObject")
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  local EnumUtils = require("EnumUtils")
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  local Maid = require("Maid")
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+ local Promise = require("Promise")
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+ local PromiseMaidUtils = require("PromiseMaidUtils")
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  local RbxAssetUtils = require("RbxAssetUtils")
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  local ValueObject = require("ValueObject")
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@@ -93,6 +95,44 @@ type AnimationData = {
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  originalPriority: Enum.AnimationPriority?,
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  }
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+ --[=[
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+ Promises that the animation has stopped playing
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+ ]=]
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+ function AnimationSlotPlayer.PromiseStopped(self: AnimationSlotPlayer): Promise.Promise<boolean>
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+ local promise = Promise.new()
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+
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+ PromiseMaidUtils.whilePromise(promise, function(topMaid)
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+ topMaid:GiveTask(self._currentAnimationTrackData
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+ :ObserveBrio(function(data: AnimationData?)
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+ return data ~= nil
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+ end)
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+ :Subscribe(function(brio)
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+ if brio:IsDead() then
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+ return
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+ end
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+
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+ local data: AnimationData = brio:GetValue()
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+ if not data.track.IsPlaying then
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+ promise:Resolve(true)
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+ return
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+ end
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+
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+ local maid = brio:ToMaid()
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+ maid:GiveTask(data.track.Stopped:Connect(function()
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+ promise:Resolve()
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+ end))
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+ end))
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+
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+ topMaid:GiveTask(function()
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+ self._maid[promise] = nil
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+ end)
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+ end)
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+
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+ self._maid[promise] = promise
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+
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+ return promise
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+ end
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+
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  --[=[
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  Adjusts the speed of the animation playing in the slot
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