@quenty/animations 1.2.0 → 1.2.1-canary.405.6fa018e.0

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package/CHANGELOG.md CHANGED
@@ -3,6 +3,17 @@
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  All notable changes to this project will be documented in this file.
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  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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+ ## [1.2.1-canary.405.6fa018e.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/animations@1.2.0...@quenty/animations@1.2.1-canary.405.6fa018e.0) (2023-08-14)
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+
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+
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+ ### Features
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+
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+ * Add AnimationSlotPlayer.new(animationTarget) ([86f1e99](https://github.com/Quenty/NevermoreEngine/commit/86f1e9989d4c52b136078a9c4c34c205e2e88549))
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+
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+
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+
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+
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+
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  # [1.2.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/animations@1.1.0...@quenty/animations@1.2.0) (2023-07-28)
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  **Note:** Version bump only for package @quenty/animations
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@quenty/animations",
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- "version": "1.2.0",
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+ "version": "1.2.1-canary.405.6fa018e.0",
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  "description": "Utility methods for playing back animations on Roblox",
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  "keywords": [
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  "Roblox",
@@ -25,14 +25,17 @@
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  "Quenty"
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  ],
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  "dependencies": {
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- "@quenty/enumutils": "^3.1.0",
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- "@quenty/humanoidanimatorutils": "^2.2.0",
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- "@quenty/loader": "^6.2.1",
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- "@quenty/promisemaid": "^1.2.0",
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- "@quenty/rbxasset": "^1.1.0"
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+ "@quenty/baseobject": "6.2.1",
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+ "@quenty/enumutils": "3.1.0",
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+ "@quenty/humanoidanimatorutils": "2.2.0",
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+ "@quenty/loader": "6.2.1",
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+ "@quenty/maid": "2.5.0",
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+ "@quenty/promisemaid": "1.2.0",
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+ "@quenty/rbxasset": "1.1.0",
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+ "@quenty/valueobject": "7.21.1-canary.405.6fa018e.0"
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  },
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  "publishConfig": {
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  "access": "public"
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  },
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- "gitHead": "539b6bcf1266fb18e143059d08381654cca200bd"
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+ "gitHead": "6fa018eb1f165230fe1eb0417d8d6951010e4971"
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  }
@@ -0,0 +1,86 @@
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+ --[=[
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+ @class AnimationSlotPlayer
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+ ]=]
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+
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+ local require = require(script.Parent.loader).load(script)
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+
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+ local BaseObject = require("BaseObject")
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+ local AnimationUtils = require("AnimationUtils")
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+ local ValueObject = require("ValueObject")
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+ local Maid = require("Maid")
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+ local EnumUtils = require("EnumUtils")
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+
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+ local AnimationSlotPlayer = setmetatable({}, BaseObject)
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+ AnimationSlotPlayer.ClassName = "AnimationSlotPlayer"
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+ AnimationSlotPlayer.__index = AnimationSlotPlayer
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+
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+ function AnimationSlotPlayer.new(animationTarget)
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+ local self = setmetatable(BaseObject.new(), AnimationSlotPlayer)
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+
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+ self._animationTarget = ValueObject.new(nil)
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+ self._maid:GiveTask(self._animationTarget)
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+
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+ self._defaultFadeTime = ValueObject.new(0.1, "number")
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+ self._maid:GiveTask(self._defaultFadeTime)
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+
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+ self._defaultAnimationPriority = ValueObject.new(nil)
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+ self._maid:GiveTask(self._defaultAnimationPriority)
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+
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+ if animationTarget then
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+ self:SetAnimationTarget(animationTarget)
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+ end
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+
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+ return self
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+ end
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+
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+ function AnimationSlotPlayer:SetDefaultFadeTime(defaultFadeTime)
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+ self._defaultFadeTime.Value = defaultFadeTime
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+ end
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+
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+ function AnimationSlotPlayer:SetDefaultAnimationPriority(defaultAnimationPriority)
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+ assert(EnumUtils.isOfType(Enum.AnimationPriority, defaultAnimationPriority) or defaultAnimationPriority == nil, "Bad defaultAnimationPriority")
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+
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+ self._defaultAnimationPriority.Value = defaultAnimationPriority
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+ end
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+
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+ function AnimationSlotPlayer:SetAnimationTarget(animationTarget)
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+ self._animationTarget:Mount(animationTarget)
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+ end
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+
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+ function AnimationSlotPlayer:Play(id, fadeTime, weight, speed, priority)
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+ fadeTime = fadeTime or self._defaultFadeTime.Value
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+ priority = priority or self._defaultAnimationPriority.Value
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+ weight = weight or 1 -- We need to explicitly adjust the weight here
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+
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+ local topMaid = Maid.new()
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+
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+ topMaid:GiveTask(self._animationTarget:ObserveBrio(function(target)
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+ return target ~= nil
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+ end):Subscribe(function(brio)
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+ if brio:IsDead() then
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+ return
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+ end
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+
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+ local animationTarget = brio:GetValue()
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+ local maid = brio:ToMaid()
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+
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+ local track = AnimationUtils.playAnimation(animationTarget, id, fadeTime, weight, speed, priority)
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+ maid:GiveTask(function()
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+ track:AdjustWeight(0, fadeTime or self._defaultFadeTime.Value)
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+ end)
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+ end))
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+
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+ self._maid._current = topMaid
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+
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+ return function()
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+ if self._maid._current == topMaid then
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+ self._maid._current = nil
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+ end
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+ end
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+ end
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+
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+ function AnimationSlotPlayer:Stop()
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+ self._maid._current = nil
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+ end
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+
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+ return AnimationSlotPlayer