@quenty/animationgroup 3.1.3-canary.c50dead.0 → 3.2.1

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package/CHANGELOG.md CHANGED
@@ -3,12 +3,20 @@
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  All notable changes to this project will be documented in this file.
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  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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- ## [3.1.3-canary.c50dead.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/animationgroup@3.1.2...@quenty/animationgroup@3.1.3-canary.c50dead.0) (2021-11-20)
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+ ## [3.2.1](https://github.com/Quenty/NevermoreEngine/compare/@quenty/animationgroup@3.2.0...@quenty/animationgroup@3.2.1) (2021-12-30)
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+
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+ **Note:** Version bump only for package @quenty/animationgroup
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+
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+
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+
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+
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+
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+ # [3.2.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/animationgroup@3.1.2...@quenty/animationgroup@3.2.0) (2021-11-20)
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  ### Bug Fixes
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- * Support MacOS syncing ([c50dead](https://github.com/Quenty/NevermoreEngine/commit/c50deadbe5ebe479aded04e1619441a08ff0e9a8))
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+ * Support MacOS syncing ([#225](https://github.com/Quenty/NevermoreEngine/issues/225)) ([03f9183](https://github.com/Quenty/NevermoreEngine/commit/03f918392c6a5bdd33f8a17c38de371d1e06c67a))
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package/LICENSE.md CHANGED
@@ -1,6 +1,6 @@
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  MIT License
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- Copyright (c) 2014 Quenty
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+ Copyright (c) 2014-2021 Quenty
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  Permission is hereby granted, free of charge, to any person obtaining a copy
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  of this software and associated documentation files (the "Software"), to deal
package/README.md CHANGED
@@ -1,10 +1,10 @@
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  ## AnimationGroup
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  <div align="center">
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- <a href="http://quenty.github.io/api/">
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- <img src="https://img.shields.io/badge/docs-website-green.svg" alt="Documentation" />
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+ <a href="http://quenty.github.io/NevermoreEngine/">
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+ <img src="https://github.com/Quenty/NevermoreEngine/actions/workflows/docs.yml/badge.svg" alt="Documentation status" />
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  </a>
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  <a href="https://discord.gg/mhtGUS8">
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- <img src="https://img.shields.io/badge/discord-nevermore-blue.svg" alt="Discord" />
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+ <img src="https://img.shields.io/discord/385151591524597761?color=5865F2&label=discord&logo=discord&logoColor=white" alt="Discord" />
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  </a>
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  <a href="https://github.com/Quenty/NevermoreEngine/actions">
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  <img src="https://github.com/Quenty/NevermoreEngine/actions/workflows/build.yml/badge.svg" alt="Build and release status" />
@@ -13,17 +13,9 @@
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  A group of weighted tracks that can be played back with weighted probability. The closest example to this is the idle animation that looks around at a 1:10 ratio when you're standing still in default Roblox animation script.
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+ <div align="center"><a href="https://quenty.github.io/NevermoreEngine/api/AnimationGroup">View docs →</a></div>
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+
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  ## Installation
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  ```
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  npm install @quenty/animationgroup --save
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- ```
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-
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- ## Usage
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- Usage is designed to be simple.
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-
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- ### `AnimationGroup.new(weightedTracks)`
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-
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- ### `AnimationGroup:Play(transitionTime)`
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-
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- ### `AnimationGroup:Stop(transitionTime)`
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-
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+ ```
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@quenty/animationgroup",
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- "version": "3.1.3-canary.c50dead.0",
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+ "version": "3.2.1",
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  "description": "A group of weighted tracks that can be played back with weighted probability. The closest example to this is the idle animation that looks around at a 1:10 ratio when you're standing still in default Roblox animation script.",
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  "keywords": [
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  "Roblox",
@@ -26,13 +26,13 @@
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  "Quenty"
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  ],
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  "dependencies": {
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- "@quenty/animationtrackutils": "2.0.0",
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- "@quenty/baseobject": "3.1.3-canary.c50dead.0",
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- "@quenty/loader": "3.1.1",
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- "@quenty/maid": "2.0.1"
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+ "@quenty/animationtrackutils": "^2.0.1",
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+ "@quenty/baseobject": "^3.2.1",
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+ "@quenty/loader": "^3.1.2",
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+ "@quenty/maid": "^2.0.2"
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  },
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  "publishConfig": {
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  "access": "public"
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  },
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- "gitHead": "c50deadbe5ebe479aded04e1619441a08ff0e9a8"
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+ "gitHead": "d146c77d0a8e452824de0ab0b4b03ba0370bcc1b"
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  }
@@ -1,7 +1,10 @@
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- --- A group of weighted tracks that can be played back with weighted probability.
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- -- The closest example to this is the idle animation that looks around at a 1:10
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- -- ratio when you're standing still in default Roblox animation script.
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- -- @classmod AnimationGroup
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+ --[=[
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+ A group of weighted tracks that can be played back with weighted probability.
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+ The closest example to this is the idle animation that looks around at a 1:10
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+ ratio when you're standing still in default Roblox animation script.
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+
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+ @class AnimationGroup
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+ ]=]
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  local require = require(script.Parent.loader).load(script)
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@@ -13,6 +16,10 @@ local AnimationGroup = setmetatable({}, BaseObject)
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  AnimationGroup.ClassName = "AnimationGroup"
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  AnimationGroup.__index = AnimationGroup
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+ --[=[
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+ @param weightedTracks { WeightedTrack }
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+ @return AnimationGroup
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+ ]=]
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  function AnimationGroup.new(weightedTracks)
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  local self = setmetatable(BaseObject.new(), AnimationGroup)
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@@ -29,6 +36,10 @@ function AnimationGroup.new(weightedTracks)
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  return self
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  end
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+ --[=[
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+ Plays the animations
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+ @param transitionTime number
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+ ]=]
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  function AnimationGroup:Play(transitionTime)
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  if self._currentTrack and self._currentTrack.IsPlaying then
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  return
@@ -36,7 +47,10 @@ function AnimationGroup:Play(transitionTime)
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  self:_playNewTrack(transitionTime)
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  end
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-
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+ --[=[
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+ Stops the animations
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+ @param transitionTime number
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+ ]=]
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  function AnimationGroup:Stop(transitionTime)
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  if self._currentTrack then
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  self._currentTrack:Stop(transitionTime)
@@ -1,5 +1,9 @@
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- ---
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- -- @module AnimationGroupUtils
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+ --[=[
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+ An animation group is a group of animations, such as the idle animations that Roblox plays.
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+ This utility functions are intended to help recreate a custom animation playback system with
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+ weighted values.
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+ @class AnimationGroupUtils
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+ ]=]
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  local require = require(script.Parent.loader).load(script)
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@@ -7,6 +11,26 @@ local AnimationTrackUtils = require("AnimationTrackUtils")
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  local AnimationGroupUtils = {}
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+ --[=[
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+ @interface WeightedAnimation
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+ .animationId string
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+ .weight number
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+ @within AnimationGroupUtils
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+ ]=]
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+
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+ --[=[
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+ @interface WeightedTrack
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+ .track Track
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+ .weight number
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+ @within AnimationGroupUtils
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+ ]=]
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+
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+ --[=[
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+ Creates a new weighted track list.
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+ @param humanoid Humanoid
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+ @param weightedAnimationList { WeightedAnimation }
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+ @return { WeightedTrack }
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+ ]=]
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  function AnimationGroupUtils.createdWeightedTracks(humanoid, weightedAnimationList)
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  assert(humanoid, "Bad humanoid")
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  assert(weightedAnimationList, "Bad weightedAnimationList")
@@ -23,6 +47,13 @@ function AnimationGroupUtils.createdWeightedTracks(humanoid, weightedAnimationLi
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  return tracks
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  end
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+ --[=[
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+ Creates a new weighted animation.
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+
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+ @param animationId string
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+ @param weight number
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+ @return WeightedAnimation
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+ ]=]
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  function AnimationGroupUtils.createdWeightedAnimation(animationId, weight)
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  assert(type(animationId) == "string", "Bad animationId")
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  assert(type(weight) == "number", "Bad weight")
@@ -33,6 +64,13 @@ function AnimationGroupUtils.createdWeightedAnimation(animationId, weight)
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  }
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  end
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+ --[=[
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+ Creates a new weighted track.
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+ @param track Track
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+ @param weight number
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+ @return WeightedTrack
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+ ]=]
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  function AnimationGroupUtils.createdWeightedTrack(track, weight)
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  assert(typeof(track) == "Instance" and track:IsA("AnimationTrack"), "Bad track")
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  assert(type(weight) == "number", "Bad weight")
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  }
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  end
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+ --[=[
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+ Picks a weighted track for playback.
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+ @param weightedTracks { WeightedTrack }
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+ @return WeightedTrack?
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+ ]=]
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  function AnimationGroupUtils.selectFromWeightedTracks(weightedTracks)
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  assert(type(weightedTracks) == "table", "Bad weightedTracks")
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  assert(#weightedTracks > 0, "Bad weightedTracks")