@quario/landing 0.1.0

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package/CHANGELOG.md ADDED
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+ # Changelog
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+
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+ All notable changes to @quario/landing are documented in this file.
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+
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+ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
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+ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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+
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+ ## [Unreleased]
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+
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+ ## [0.1.0] - 2026-09-07
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+
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+ ### Added
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+
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+ - **First release.** `options()` is the option check two surface elements run
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+ per update cycle — first-failure-wins, re-validate-everything, and a commit
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+ gate so writing one property cannot clobber what another committed.
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+ `Landing` is the render boundary across an element's lifetime: whether a
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+ render has ever painted, whether work was abandoned on a disconnect, and the
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+ counter that asks for a fresh one. `failures()` is which failure a panel is
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+ showing and whether the reader put it away, with the announce policy taken
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+ as an argument rather than settled.
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+
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+ - **`failures().reopen()`** — the dismissal lapses without announcing
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+ anything. A dismissal is about a subject, so when that changes underneath
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+ it, a standing failure is worth drawing again. Distinct from `clear()`,
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+ which is a render landing and takes the failure with it.
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+
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+ - **`sheet()`** — the paged sheet both surfaces paint on: one canvas per page
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+ of a display list, and the reach among them carrying pixels. Every page
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+ keeps its CSS size, so the extent a reader scrolls through is whole whatever
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+ is painted; what comes and goes is the backing store. `GUTTER` and `GAP`
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+ come with it, because the reach walk is measured in them. This adds
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+ `@quario/layout` as a runtime dependency, which the sheet paints through.
package/LICENSE ADDED
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+ # Quario License Agreement
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+
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+ > **In short:** Quario is commercial software with visible source.
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+ > Evaluate it free for as long as you like. Evaluation output is
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+ > watermarked. Anything else needs a per-developer license, after
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+ > which deployment is unlimited and royalty-free. This summary is not
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+ > the license; the full terms below govern.
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+
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+ Version 1.0, August 2026
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+
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+ This agreement is between you and Webstronauts, trading as Quario,
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+ established in the Netherlands ("we", "us"), and governs the Software
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+
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+ Quario is commercial software. Its packages ship with readable source
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+ code, but it is not open source. No rights are granted beyond those in
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+ this agreement.
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+
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+ ## 7. Term, updates, and perpetual fallback
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+ and support for the Software through our issue tracker and by email. We
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+ ## 8. Source availability
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+ under section 5.
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+ ## 9. Ownership, trademarks, and feedback
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+ obligation.
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+
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+ ## 10. Warranty and liability
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+ We provide the Software as is. To the fullest extent the law allows, we
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+ disclaim all warranties and conditions, express or implied, including
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+
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+ ## 11. Termination and survival
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+ If you materially breach this agreement, we may terminate it by notice.
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+ survives with them to the extent needed to keep exercising them.
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+ Sections 8 through 12 survive any termination.
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+
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+ ## 12. General
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+ Dutch law governs this agreement. Disputes go to the competent court for
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+ our registered office. You may not assign this agreement without our
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+ about the Software, unless we agree otherwise in writing.
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+
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+ ---
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+
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+ **Purchasing and contact:** <contact@getquario.com> ·
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+ <https://getquario.com>
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+
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+ Copyright © 2026 Webstronauts. All rights reserved.
package/README.md ADDED
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+ # @quario/landing
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+
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+ **What [quario](https://www.npmjs.com/package/quario)'s two surface elements share below their
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+ own surfaces.** `@quario/viewer` and `@quario/editor` both take host properties, both carry a
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+ render boundary across their lifetime, and both draw a panel when something fails. The parts of
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+ that which are easy to get subtly wrong — and invisible when they are — live here once.
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+
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+ You almost certainly do not install this package. The two surfaces depend on it and run it for
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+ you; it holds no report vocabulary and renders nothing.
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+
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+ ## Install
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+
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+ ```bash
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+ npm install @quario/landing
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+ ```
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+
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+ One runtime dependency, `@quario/layout`, which the paged sheet paints through. It implements
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+ Lit's `ReactiveController` protocol, which is structural, so nothing is imported from `lit` at run
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+ time and this adds none of it to your tree.
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+
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+ ESM-only, Node 22+, and browser-ready through a standards-based bundler. CSP-safe: no
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+ string-to-code paths anywhere.
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+
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+ ## What is here
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+
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+ **`options()`** — the option check across one update cycle. A host writes several properties at
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+ once and gets one render, so the checks have to agree that one bad property does not block a good
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+ write to another, that a property still broken keeps the element failing rather than being cleared
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+ by an unrelated write, and that writing one property does not clobber what another committed. The
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+ checks themselves are each surface's own; only that agreement is here.
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+
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+ **`Landing`** — the render boundary: whether a render has ever painted the sheet, whether work was
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+ abandoned mid-flight, and the counter that asks for a fresh one. A disconnected element abandons
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+ work rather than hiding it, and comes back owing a render.
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+
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+ **`sheet()`** — the paged sheet both surfaces paint on: one canvas per page of a display list,
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+ and the reach among them carrying pixels. Every page keeps its CSS size, so the extent a reader
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+ scrolls through is whole whatever is painted; what comes and goes is the backing store. It takes a
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+ `scale()` thunk and the two elements, so scale policy and styling stay with each surface.
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+
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+ **`failures()`** — which failure a panel is showing and whether the reader put it away. Whether a
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+ repeat announces again is a policy the caller passes in, never a rule settled here: it is
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+ downstream of what re-runs the render, which is the one thing the two surfaces do not share.
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+
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+ ## What is not here
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+
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+ Each surface's own property checks, its panel markup, and its public API. The two elements differ
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+ in their vocabulary and in their policy; only the machinery underneath is one thing.
package/lib/failure.js ADDED
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+ /**
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+ * The failure a surface is showing, and whether the reader has put it away.
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+ *
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+ * A panel is a **state**, not a log: it replaces rather than stacks, and the
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+ * error event is what takes every failure. This owns which failure is current
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+ * and whether it has been dismissed; the markup stays in each surface, where
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+ * the class names and the button are its own.
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+ *
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+ * Whether a repeat announces again is a **policy the caller passes in**, not a
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+ * rule settled here. It is downstream of what re-runs the render, which is the
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+ * one thing the two surfaces will never share: an editor re-plans on every
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+ * keystroke, so an unchanged broken document would fire an event per keypress;
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+ * a viewer only re-runs when a host property or the epoch moves, so its rate
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+ * is already bounded.
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+ */
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+
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+ import { wording } from "./options.js";
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+
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+ /**
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+ * Whether an announcement says what the standing one already says. Wording is
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+ * the identity for the same reason the option check compares by it: each
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+ * failure mints a fresh error, so the objects never match.
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+ *
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+ * @param {{ label: string, error: unknown } | undefined} failure
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+ * @param {string} label
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+ * @param {unknown} error
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+ */
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+ export let repeats = (failure, label, error) =>
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+ !!failure && failure.label === label && wording(failure.error) === wording(error);
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+
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+ /**
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+ * The panel's model for one surface.
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+ *
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+ * `announce` answers whether anything changed — `false` when the policy
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+ * refused a repeat — so a caller knows whether to raise its own event. It
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+ * never fires one itself: the event is public API and belongs to the element.
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+ *
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+ * @param {(failure: { label: string, error: unknown } | undefined, label: string, error: unknown) => boolean} [refuse]
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+ * Whether to say nothing. Defaults to announcing every failure.
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+ */
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+ export let failures = (refuse = () => false) => {
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+ /** @type {{ label: string, error: unknown } | undefined} */
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+ let failure;
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+ let dismissed = false;
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+ return {
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+ /** What the panel should draw, or `undefined` while there is nothing to
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+ * look at — either no failure, or one the reader put away. */
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+ get showing() {
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+ return dismissed ? undefined : failure;
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+ },
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+ /** Take the panel down until the next failure worth drawing. */
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+ dismiss() {
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+ dismissed = true;
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+ },
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+ /** The dismissal lapses, without announcing anything. A dismissal is
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+ * about a subject — a reader who put a failure away did so about the
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+ * document they were looking at — so when that changes underneath it, the
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+ * standing failure is worth drawing again. Distinct from `clear`, which
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+ * is a render landing and takes the failure with it. */
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+ reopen() {
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+ dismissed = false;
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+ },
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+ /** A render reached the sheet: the panel says what is wrong with what the
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+ * reader is looking at, and this is the moment that stops being true. */
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+ clear() {
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+ failure = undefined;
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+ dismissed = false;
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+ },
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+ /** @type {(label: string, error: unknown) => boolean} */
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+ announce(label, error) {
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+ if (refuse(failure, label, error)) return false;
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+ failure = { error, label };
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+ dismissed = false;
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+ return true;
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+ },
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+ };
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+ };
package/lib/index.d.ts ADDED
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+ import type { ReactiveController, ReactiveControllerHost } from "lit";
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+
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+ /** One failure, as a panel draws it: the surface's own label and the value
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+ * that was thrown. */
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+ export interface Failure {
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+ label: string;
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+ error: unknown;
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+ }
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+
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+ /** Whether to say nothing about a failure the surface is already showing. */
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+ export type Refuse = (standing: Failure | undefined, label: string, error: unknown) => boolean;
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+
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+ /** Whether a property changed this update cycle. `hasUpdated` false means the
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+ * first cycle, where everything counts as changed. */
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+ export type Gate = (...keys: string[]) => boolean;
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+
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+ /** One property's check: validate unconditionally, commit under the gate. */
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+ export type Check = (gate: Gate) => void;
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+
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+ /** What a caught value says. Each check mints a fresh error, so wording rather
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+ * than identity is what tells two failures apart. */
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+ export function wording(error: unknown): string;
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+
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+ /** The option check across one update cycle. `recheck` keeps the first
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+ * failure, runs every check whatever any of them threw, and answers whether
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+ * the failure changed. */
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+ export function options(): {
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+ readonly invalid: unknown;
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+ recheck(
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+ hasUpdated: boolean,
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+ changed: Map<string, unknown> | Set<string>,
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+ checks: Check[],
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+ ): boolean;
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+ };
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+
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+ /** Whether an announcement says what the standing one already says. */
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+ export function repeats(standing: Failure | undefined, label: string, error: unknown): boolean;
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+
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+ /** The panel's model. `announce` answers whether anything changed, so the
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+ * caller knows whether to raise its own event; it never raises one. */
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+ export function failures(refuse?: Refuse): {
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+ readonly showing: Failure | undefined;
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+ dismiss(): void;
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+ /** The dismissal lapses without announcing: the subject it was about has
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+ * changed, so a standing failure is worth drawing again. */
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+ reopen(): void;
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+ clear(): void;
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+ announce(label: string, error: unknown): boolean;
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+ };
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+
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+ /** The render in flight, so a disconnect can stop it. */
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+ export interface Aborts {
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+ abort(): void;
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+ }
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+
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+ /**
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+ * The render boundary one surface carries across its lifetime. A Lit
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+ * `ReactiveController` structurally — nothing is imported from `lit` at run
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+ * time.
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+ */
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+ export class Landing implements ReactiveController {
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+ constructor(host: ReactiveControllerHost, task: Aborts);
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+ /** Whether a render has ever painted the sheet. */
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+ landed: boolean;
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+ /** Whether work was abandoned rather than finished. */
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+ stale: boolean;
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+ /** What the render task is keyed on beyond the host's own properties. */
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+ epoch: number;
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+ /** Whether a run is in flight. The host owns the task, so the host sets it. */
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+ pending: boolean;
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+ hostConnected(): void;
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+ hostDisconnected(): void;
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+ /** Ask for a fresh render where one is owed. */
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+ wake(): void;
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+ /** Whether this run was abandoned: aborted, and the element gone. */
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+ dropped(signal: { aborted: boolean }, connected: boolean): boolean;
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+ /** Give up on this run, leaving the boundary owing a fresh one. */
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+ abandon(): null;
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+ /** A render reached the sheet. */
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+ land(): void;
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+ }
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+
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+ /** The gutter around the sheet, and the gap between pages, in CSS pixels at
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+ * any scale: both are chrome, so neither scales with the page. A surface reads
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+ * them rather than restating them — the reach walk is measured in them, and a
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+ * sheet whose CSS disagreed would paint the wrong pages. */
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+ export const GUTTER: number;
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+ export const GAP: number;
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+
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+ /**
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+ * A paged sheet on `scroll`, painting into `sheetEl`: one canvas per page of a
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+ * display list, and the reach among them carrying pixels.
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+ *
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+ * `scale` is asked afresh every time — CSS pixels per point — so scale policy
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+ * stays with the surface, and the elements are the surface's too, because
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+ * their class names are its public CSS.
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+ */
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+ export function sheet(
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+ scroll: HTMLElement,
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+ sheetEl: HTMLElement,
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+ scale: () => number,
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+ pageClass?: string,
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+ ): {
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+ /** One canvas per page, sized, with the reach painted. Never rejects: a
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+ * page the browser will not draw is blank, not a failure. */
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+ swap(list: unknown, fonts: unknown): Promise<void>;
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+ /** Give every page its CSS size at the current scale. */
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+ sizeAll(): void;
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+ /** Repaint the reach, releasing what it has left behind. */
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+ repaint(): Promise<void>;
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+ /** One reach pass a frame, however many scrolls or resizes ask. */
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+ follow(): void;
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+ /** Where each page starts down the sheet, in CSS pixels. */
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+ tops(): number[];
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+ /** The page width the list carries, or `null` before one arrives. */
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+ width(): number | null;
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+ pageAt(i: number): HTMLCanvasElement;
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+ count(): number;
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+ };
package/lib/index.js ADDED
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+ /**
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+ * What `@quario/viewer` and `@quario/editor` share below their own surfaces:
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+ * the option check they both run per update cycle, the render boundary they
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+ * both carry across a lifetime, and the failure state they both draw a panel
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+ * from.
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+ *
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+ * Four modules, and no coupling between them — the option check answers
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+ * whether to re-render through a return value, the failure state knows nothing
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+ * about the boundary, and the boundary knows neither.
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+ *
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+ * What is deliberately **not** here: each surface's own checks, its panel
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+ * markup, and its public API. The two elements differ in their vocabulary and
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+ * in their policy, and only the machinery underneath is one thing
14
+ * (docs/adr/0059-the-surfaces-share-a-package-not-a-shape.md).
15
+ */
16
+ export { options, wording } from "./options.js";
17
+ export { Landing } from "./landing.js";
18
+ export { failures, repeats } from "./failure.js";
19
+ export { GAP, GUTTER, sheet } from "./sheet.js";
package/lib/landing.js ADDED
@@ -0,0 +1,116 @@
1
+ /**
2
+ * The render boundary a surface carries across its own lifetime: whether a
3
+ * render has ever painted the sheet, whether work was abandoned mid-flight,
4
+ * and the counter that asks for a fresh one.
5
+ *
6
+ * A [Lit `ReactiveController`](https://lit.dev/docs/composition/controllers/),
7
+ * which is a structural interface — a host calls `addController`, and this
8
+ * answers `hostConnected` and `hostDisconnected`. Nothing is imported from
9
+ * `lit` at run time, only its type, so this package stays free of it.
10
+ *
11
+ * What it owns is the machinery ADR 0043 and ADR 0046 argue about: a
12
+ * disconnected element abandons work rather than hiding it, and a stale
13
+ * boundary asks for a new render when it comes back.
14
+ */
15
+
16
+ /** @import { ReactiveController, ReactiveControllerHost } from 'lit' */
17
+
18
+ /**
19
+ * @typedef {object} Aborts
20
+ * @property {() => void} abort Stop the render in flight.
21
+ */
22
+
23
+ /**
24
+ * The boundary for one surface element.
25
+ *
26
+ * @implements {ReactiveController}
27
+ */
28
+ export class Landing {
29
+ /** @type {ReactiveControllerHost} */
30
+ #host;
31
+ /** @type {Aborts} */
32
+ #task;
33
+ /**
34
+ * Whether a render has ever painted the sheet: the line between an element
35
+ * that is mounting and one that is updating (CONTEXT.md, "Landed"). It is
36
+ * the element's lifetime, not the document's — a new document does not
37
+ * un-land what is already on screen.
38
+ */
39
+ landed = false;
40
+ /**
41
+ * Whether work was abandoned rather than finished. A disconnected element
42
+ * still processes updates, so abandoning is what makes removal stop work
43
+ * instead of merely hiding it; the boundary stays stale until something
44
+ * asks for a fresh render.
45
+ */
46
+ stale = false;
47
+ /** What the render task is keyed on beyond the host's own properties: bump
48
+ * it and the newest state renders again. */
49
+ epoch = 0;
50
+
51
+ /**
52
+ * @param {ReactiveControllerHost} host
53
+ * @param {Aborts} task The render in flight, so a disconnect can stop it.
54
+ */
55
+ constructor(host, task) {
56
+ this.#host = host;
57
+ this.#task = task;
58
+ host.addController(this);
59
+ }
60
+
61
+ /** Coming back asks for the render that was abandoned, or the one still in
62
+ * flight when the element left.
63
+ *
64
+ * Called by Lit through the controller protocol, never by name here, which
65
+ * is why the dead-code scan cannot see the caller. */
66
+ // fallow-ignore-next-line unused-class-member
67
+ hostConnected() {
68
+ this.wake();
69
+ }
70
+
71
+ /** Removal is not destruction: the properties and the sheet persist, and
72
+ * only the work in flight stops. Each surface's own teardown — an observer,
73
+ * a key binding — stays in its `disconnectedCallback`. Called by Lit, as
74
+ * `hostConnected` is. */
75
+ // fallow-ignore-next-line unused-class-member
76
+ hostDisconnected() {
77
+ this.#task.abort();
78
+ }
79
+
80
+ /** Ask for a fresh render, but only where one is owed: a boundary that was
81
+ * abandoned, or a run that is still going and will be superseded. */
82
+ wake() {
83
+ if (this.stale || this.pending) {
84
+ this.epoch++;
85
+ this.#host.requestUpdate();
86
+ }
87
+ }
88
+
89
+ /** Whether a run is in flight. Set by the host, which owns the task. */
90
+ pending = false;
91
+
92
+ /**
93
+ * Whether this run was abandoned: the engine takes no signal, so the guard
94
+ * around the body is what abandonment is. It spares only the work that
95
+ * arrives after a disconnect.
96
+ *
97
+ * @param {{ aborted: boolean }} signal
98
+ * @param {boolean} connected
99
+ */
100
+ dropped(signal, connected) {
101
+ return signal.aborted && !connected;
102
+ }
103
+
104
+ /** Give up on this run, leaving the boundary owing a fresh one. Answers
105
+ * `null`, the "nothing to show" result a task settles with. */
106
+ abandon() {
107
+ this.stale = true;
108
+ return null;
109
+ }
110
+
111
+ /** A render reached the sheet. */
112
+ land() {
113
+ this.landed = true;
114
+ this.stale = false;
115
+ }
116
+ }
package/lib/options.js ADDED
@@ -0,0 +1,71 @@
1
+ /**
2
+ * The option check both surfaces run per update cycle.
3
+ *
4
+ * A host writes several properties at once and gets one render, so the checks
5
+ * have to agree on three things that are easy to get subtly wrong and
6
+ * invisible when they are: that one bad property does not block a good write
7
+ * to another, that a property still broken keeps the element failing rather
8
+ * than being cleared by an unrelated write, and that a write to one property
9
+ * does not clobber what another committed.
10
+ *
11
+ * The checks themselves stay in each surface — they are its own vocabulary —
12
+ * and only that agreement lives here.
13
+ */
14
+
15
+ /**
16
+ * What a caught value says. Each check mints a fresh error, so a still-broken
17
+ * property re-reported on every unrelated write would never compare equal by
18
+ * identity; its wording is its identity here, and a value with no message of
19
+ * its own still compares.
20
+ *
21
+ * @param {unknown} error
22
+ * @returns {string}
23
+ */
24
+ export let wording = (error) => String(/** @type {any} */ (error)?.message || error);
25
+
26
+ /**
27
+ * An option check across one update cycle.
28
+ *
29
+ * `recheck` runs every check, whatever any of them threw, and keeps the
30
+ * **first** failure — one bad property must not stop a good write to another.
31
+ * Every check re-validates whatever changed, so a property that is still
32
+ * broken keeps failing rather than being cleared by a write elsewhere. It
33
+ * answers whether the failure changed, which is what a caller turns into a
34
+ * fresh render.
35
+ *
36
+ * Each check receives a `gate`: the caller validates unconditionally and
37
+ * commits only under `gate("page")`, so writing `filename` cannot clobber the
38
+ * mode a reader clicked to or dirty an inherited colour scheme.
39
+ *
40
+ * @returns {{
41
+ * readonly invalid: unknown,
42
+ * recheck: (
43
+ * hasUpdated: boolean,
44
+ * changed: Map<string, unknown> | Set<string>,
45
+ * checks: ((gate: (...keys: string[]) => boolean) => void)[],
46
+ * ) => boolean,
47
+ * }}
48
+ */
49
+ export let options = () => {
50
+ /** @type {unknown} */
51
+ let invalid;
52
+ return {
53
+ get invalid() {
54
+ return invalid;
55
+ },
56
+ recheck(hasUpdated, changed, checks) {
57
+ let was = invalid;
58
+ invalid = undefined;
59
+ /** @type {(...keys: string[]) => boolean} */
60
+ let gate = (...keys) => !hasUpdated || keys.some((key) => changed.has(key));
61
+ for (let check of checks) {
62
+ try {
63
+ check(gate);
64
+ } catch (error) {
65
+ invalid ??= error;
66
+ }
67
+ }
68
+ return wording(was) !== wording(invalid);
69
+ },
70
+ };
71
+ };
package/lib/sheet.js ADDED
@@ -0,0 +1,406 @@
1
+ /**
2
+ * The paged sheet both surfaces paint on: one canvas per page of a display
3
+ * list, and the [reach](../../../CONTEXT.md#reach) among them carrying pixels.
4
+ *
5
+ * Every page keeps its CSS size, so the extent a reader scrolls through is
6
+ * whole and synchronous whatever is painted; what comes and goes is the
7
+ * backing store, released by sizing a canvas to 0 x 0. ADR 0043 says what that
8
+ * is worth: painting the whole sheet asked a thousand-page report for
9
+ * gigabytes, and past what the browser would grant the pages came up blank.
10
+ *
11
+ * **A page the browser will not paint is blank, not a failure.** `start`
12
+ * swallows and nothing here rejects: the report laid out and the list reached
13
+ * the sheet, which is all a render promised.
14
+ *
15
+ * **A canvas is never re-pointed at a second paint.** `paint()` awaits before
16
+ * it draws, so a canvas whose paint is still in flight is *retired* rather
17
+ * than painted over: it comes off the sheet, its pixels go back, and a fresh
18
+ * one stands in its place, so the superseded paint draws into an element
19
+ * nobody is looking at (ADR 0046).
20
+ *
21
+ * What this does **not** own is scale policy. It takes a `scale()` thunk and
22
+ * asks it afresh every time: the viewer answers a zoom percentage, the editor
23
+ * answers a constant. Nor the elements — each surface builds and styles its
24
+ * own scroll container and sheet, and hands them in.
25
+ */
26
+
27
+ import { paint } from "@quario/layout";
28
+
29
+ /** The gutter around the sheet, and the gap between pages, in CSS pixels at
30
+ * any scale: both are chrome, so neither scales with the page. Here rather
31
+ * than in each surface because the reach walk reads them, and a sheet whose
32
+ * geometry disagreed with its own reach would paint the wrong pages. */
33
+ export const GUTTER = 28;
34
+ export const GAP = 16;
35
+
36
+ /**
37
+ * A paged sheet on `scroll`, painting into `sheetEl`.
38
+ *
39
+ * @param {HTMLElement} scroll The scroll container the reader looks through.
40
+ * @param {HTMLElement} sheetEl What the page canvases are children of.
41
+ * @param {() => number} scale CSS pixels per point, asked afresh each time.
42
+ * @param {string} [pageClass] What to name a page element. Each surface's
43
+ * `q*-` names are its own documented CSS surface, so the class is the
44
+ * caller's to choose and this only supplies the viewer's as a default.
45
+ */
46
+ export let sheet = (scroll, sheetEl, scale, pageClass = "qv-page") => {
47
+ /** @type {any} The list on the sheet. */
48
+ let list = null;
49
+ /** @type {any} */
50
+ let fonts;
51
+ /** The page canvases, in order. Its own list rather than `sheetEl.children`:
52
+ * a sheet may hold more than pages — the editor hangs its box overlay in
53
+ * the same element, positioned in the sheet's own pixels — and indexing the
54
+ * children would then read an overlay as a page and a swap would wipe it. */
55
+ /** @type {HTMLCanvasElement[]} */
56
+ let pages = [];
57
+
58
+ /**
59
+ * What each backed page is carrying: the scale it was painted at, so a page
60
+ * re-entering the reach at that scale is not repainted and a scale change
61
+ * invalidates it, and the paint itself, so whoever asks second waits behind
62
+ * the paint the first caller started rather than being told it is done.
63
+ * Keyed by the canvas, so a swap's new pages start with nothing remembered
64
+ * and the pages it replaced take their entries with them — which is why the
65
+ * map is weak: nothing has to remember to forget them.
66
+ *
67
+ * @type {WeakMap<HTMLCanvasElement, { scale: number, painted: Promise<void> }>}
68
+ */
69
+ let backed = new WeakMap();
70
+
71
+ /**
72
+ * The canvases whose paint has finished. A promise's settled state is not
73
+ * synchronously observable and this is the one question the rule below
74
+ * turns on: a canvas in here has nothing left that could draw into it, so
75
+ * it can be emptied or re-sized in place; one that is backed but absent
76
+ * here is still being painted, and must be retired instead. Weak on the
77
+ * same key as `backed`, so a retired canvas takes its membership with it.
78
+ *
79
+ * Membership is per paint, not per canvas — `start` takes a canvas out
80
+ * before painting it again, or a page settled at one scale would count as
81
+ * settled the moment it began painting at the next.
82
+ *
83
+ * @type {WeakSet<HTMLCanvasElement>}
84
+ */
85
+ let settled = new WeakSet();
86
+
87
+ /**
88
+ * The canvas standing for page `i` right now. Read through here and never
89
+ * held: a retired page is a different element, so a canvas taken before an
90
+ * await may be off the sheet by the time it is used.
91
+ *
92
+ * @type {(i: number) => HTMLCanvasElement}
93
+ */
94
+ let pageAt = (i) => pages[i];
95
+
96
+ /**
97
+ * Give a page's canvas its size on screen. The one answer to how big page
98
+ * `i` is at the applied scale: `pageOf` builds a canvas with it and
99
+ * `sizeAll` writes it over the sheet after a scale change, so a page
100
+ * retired between the two cannot arrive sizeless and move the extent the
101
+ * reader is scrolling through.
102
+ *
103
+ * @type {(canvas: HTMLElement, i: number, px?: number) => void}
104
+ */
105
+ let sizePage = (canvas, i, px = scale()) => {
106
+ let each = list.pages[i];
107
+ canvas.style.width = each.width * px + "px";
108
+ canvas.style.height = each.height * px + "px";
109
+ };
110
+
111
+ /**
112
+ * One page of the list as a canvas: sized on screen, carrying no pixels
113
+ * yet, and named for a screen reader. Every canvas on the sheet is built
114
+ * here — a swap's and a retirement's alike — so a replacement is the same
115
+ * element in every respect but identity.
116
+ *
117
+ * @type {(i: number) => HTMLCanvasElement}
118
+ */
119
+ let pageOf = (i) => {
120
+ let canvas = document.createElement("canvas");
121
+ canvas.className = pageClass;
122
+ // A canvas is 300 x 150 until told otherwise, and that store counts. A
123
+ // page starts with none and takes one once it is inside the reach.
124
+ canvas.width = 0;
125
+ canvas.height = 0;
126
+ canvas.setAttribute("role", "img");
127
+ canvas.setAttribute("aria-label", "Page " + (i + 1) + " of " + list.pages.length);
128
+ sizePage(canvas, i);
129
+ return canvas;
130
+ };
131
+
132
+ /**
133
+ * Take page `i`'s canvas off the sheet and stand a fresh one in its place,
134
+ * answering with the replacement. A paint still in flight holds the old
135
+ * canvas's context and draws into something nobody is looking at, which is
136
+ * how a superseded paint is stopped here — by construction, rather than by
137
+ * a check the painter would have to make above its own draw (ADR 0046).
138
+ * The retired canvas takes its entries in `backed` and `settled` with it.
139
+ *
140
+ * Its pixels go back at once, by the same 0 × 0 idiom `release` uses: the
141
+ * store is what ADR 0043 rations, and leaving it to be collected whenever
142
+ * the superseded paint lets go of the context is the timing that ADR
143
+ * refuses. `paint()` does its whole `save`/draw/`restore` after its awaits,
144
+ * so emptying the canvas between them unbalances nothing — it just leaves
145
+ * every op clipped to nothing, which spares the raster work too.
146
+ *
147
+ * @type {(i: number) => HTMLCanvasElement}
148
+ */
149
+ let retire = (i) => {
150
+ let old = pageAt(i);
151
+ let fresh = pageOf(i);
152
+ old.replaceWith(fresh);
153
+ pages[i] = fresh;
154
+ old.width = 0;
155
+ old.height = 0;
156
+ return fresh;
157
+ };
158
+
159
+ /**
160
+ * Give page `i`'s pixels back. A page whose paint has settled is emptied in
161
+ * place: sizing the canvas to 0 × 0 is the one idiom that frees the store
162
+ * synchronously in every engine the viewer runs in, and the CSS size is
163
+ * untouched, so the page keeps its place in the extent and shows the
164
+ * sheet's white. A page still painting is retired instead — emptying it
165
+ * would leave that paint pointed at a canvas the next pass over the reach
166
+ * re-sizes and re-paints.
167
+ *
168
+ * @type {(i: number) => void}
169
+ */
170
+ let release = (i) => {
171
+ let canvas = pageAt(i);
172
+ if (!backed.has(canvas)) return;
173
+ if (!settled.has(canvas)) return void retire(i);
174
+ backed.delete(canvas);
175
+ canvas.width = 0;
176
+ canvas.height = 0;
177
+ };
178
+
179
+ /** Device pixels per point at the applied scale: what a page is
180
+ * painted at, and what its backing store is sized in. */
181
+ let deviceScale = () => scale() * (globalThis.devicePixelRatio || 1);
182
+
183
+ /**
184
+ * Start painting page `i`, and answer with that paint. **The one place a
185
+ * paint begins, and the one place the rule is enforced**: a canvas whose
186
+ * paint is still in flight is retired here before a second one is pointed
187
+ * at it, so no caller can reach a live canvas with a second paint by
188
+ * forgetting to ask first (ADR 0046). A paint that failed is forgotten, so
189
+ * the next pass over the reach tries again instead of counting the page as
190
+ * painted; one that settles joins `settled`.
191
+ *
192
+ * **The paint this answers with never rejects**, which is the whole of why
193
+ * `swap` does not either. A page that could not be drawn is not a render
194
+ * that failed: the report laid out and the list reached the sheet, so there
195
+ * is nothing for the error panel to say and nothing to report through the
196
+ * error event. Swallowed here, the one place a paint begins, so no caller
197
+ * has to remember to; one bad page then costs its own pixels rather than
198
+ * every page after it in the reach, which this loop awaits one at a time.
199
+ *
200
+ * See the header for how little can still reach it — the layout absorbs a
201
+ * bad image and refuses a bad face while measuring — and why it stays
202
+ * anyway. A paint that failed is forgotten so the next pass over the reach
203
+ * tries again, which is what makes a failure for a passing reason
204
+ * recoverable.
205
+ *
206
+ * @type {(i: number) => Promise<void>}
207
+ */
208
+ let start = (i) => {
209
+ let canvas = pageAt(i);
210
+ if (backed.has(canvas) && !settled.has(canvas)) canvas = retire(i);
211
+ settled.delete(canvas);
212
+ let scale = deviceScale();
213
+ let each = list.pages[i];
214
+ canvas.width = Math.round(each.width * scale);
215
+ canvas.height = Math.round(each.height * scale);
216
+ let ctx = /** @type {CanvasRenderingContext2D} */ (canvas.getContext("2d"));
217
+ let painted = paint(ctx, each, { scale, fonts }).then(
218
+ () => {
219
+ settled.add(canvas);
220
+ },
221
+ () => {
222
+ backed.delete(canvas);
223
+ },
224
+ );
225
+ backed.set(canvas, { scale, painted });
226
+ return painted;
227
+ };
228
+
229
+ /**
230
+ * Paint one page and answer with that paint — or with the paint already
231
+ * under way at this scale, which is what makes scrolling back over ground
232
+ * already covered free. Answering with the paint rather than with a
233
+ * resolved promise is what lets two callers share one page's paint and both
234
+ * settle behind its pixels.
235
+ *
236
+ * Takes the index, not the canvas: the page it paints may be retired out
237
+ * from under a caller, so a caller that handed one in would be left holding
238
+ * an element that is no longer on the sheet.
239
+ *
240
+ * @type {(i: number) => Promise<void>}
241
+ */
242
+ let paintPage = (i) => {
243
+ let carrying = backed.get(pageAt(i));
244
+ if (carrying && carrying.scale === deviceScale()) return carrying.painted;
245
+ return start(i);
246
+ };
247
+
248
+ /**
249
+ * Bumped per repaint, so a repaint overtaken by the next stops walking.
250
+ * What that guards is the backing store, not the pixels: a superseded loop
251
+ * would paint at the *current* scale — `paintPage` reads it afresh — but
252
+ * onto pages the newer reach has since dropped, re-backing pages that
253
+ * should be blank (ADR 0043). Stale pixels are `retire`'s business, not
254
+ * this one, so neither guard stands in for the other.
255
+ *
256
+ * It guards repaint against repaint, and nothing else. A repaint chooses
257
+ * its pages once and holds that list across its awaits, so a scroll pass
258
+ * releasing a page mid-repaint is one this loop will paint anyway; the
259
+ * store that leaves behind is bounded by the reach and goes back on the
260
+ * next pass over it.
261
+ */
262
+ let epoch = 0;
263
+
264
+ /**
265
+ * Give every page its CSS size. Callers run this before writing the scroll
266
+ * offsets back: the extent those offsets are clamped against is this one,
267
+ * and the reach below is read from the offsets once they are in.
268
+ */
269
+ let sizeAll = () => {
270
+ if (!list) return;
271
+ let px = scale();
272
+ for (let i = 0; i < list.pages.length; i++) sizePage(pageAt(i), i, px);
273
+ };
274
+
275
+ /**
276
+ * The indices of the pages in the reach — the ones the viewport shows, and
277
+ * everything within one viewport height above or below. Walked over the
278
+ * list's own geometry (the gutter, each page's height at the applied
279
+ * scale, the gap), never a layout read, so it costs nothing to ask
280
+ * mid-scroll — the whole list is walked because a multiply and an add per
281
+ * page is beneath measuring, and stopping early would be a second rule
282
+ * about where the reach ends. `clientHeight` is read afresh each time, so a
283
+ * pane that changed size changes the reach with it.
284
+ *
285
+ * @returns {number[]}
286
+ */
287
+ let inReach = () => {
288
+ let view = scroll.clientHeight;
289
+ let top = scroll.scrollTop - view;
290
+ let bottom = scroll.scrollTop + 2 * view;
291
+ let px = scale();
292
+ let y = GUTTER;
293
+ let found = [];
294
+ for (let [i, each] of list.pages.entries()) {
295
+ let height = each.height * px;
296
+ if (y + height >= top && y <= bottom) found.push(i);
297
+ y += height + GAP;
298
+ }
299
+ return found;
300
+ };
301
+
302
+ /**
303
+ * Release every page the reach has left behind, and answer with the indices
304
+ * of the ones to keep, in the order they are painted in. The single
305
+ * definition of which pages carry pixels: the repaint below and the scroll
306
+ * pass both go through here, and neither holds a page the other released.
307
+ *
308
+ * Indices rather than elements, for the reason `paintPage` takes one: a
309
+ * page can be retired between this pass and the paint that follows it.
310
+ *
311
+ * @type {() => number[]}
312
+ */
313
+ let keep = () => {
314
+ let wanted = new Set(inReach());
315
+ let kept = [];
316
+ // `retire` replaces one for one, so the count is fixed across the walk.
317
+ for (let i = 0, total = pages.length; i < total; i++) {
318
+ if (wanted.has(i)) kept.push(i);
319
+ else release(i);
320
+ }
321
+ return kept;
322
+ };
323
+
324
+ // Paint the reach in order, yielding between pages and giving way to any
325
+ // repaint that started since. Sizing is the caller's, and comes first.
326
+ let repaint = async () => {
327
+ if (!list) return;
328
+ let mine = ++epoch;
329
+ for (let i of keep()) {
330
+ if (mine !== epoch) return;
331
+ await paintPage(i);
332
+ }
333
+ };
334
+
335
+ /**
336
+ * One reach pass a frame, however many scrolls and resizes ask for one. It
337
+ * keeps no epoch of its own, so a swap painting behind it is never cut off
338
+ * part-painted, and a page it starts is one a swap arriving at the same page
339
+ * waits behind rather than skips. Nothing awaits these paints here: a scroll
340
+ * is not a render, and a page that will not paint is blank whoever asked for
341
+ * it — `start` settles either way, so there is nothing here to catch.
342
+ */
343
+ let pending = false;
344
+ let follow = () => {
345
+ if (pending) return;
346
+ pending = true;
347
+ requestAnimationFrame(() => {
348
+ pending = false;
349
+ if (!list) return;
350
+ for (let i of keep()) void paintPage(i);
351
+ });
352
+ };
353
+ scroll.addEventListener("scroll", follow);
354
+
355
+ return {
356
+ /** Put a list on the sheet: one canvas per page, sized, with the reach
357
+ * among them painted. Settles behind the reach — never rejects. */
358
+ /** @type {(next: any, faces: any) => Promise<void>} */
359
+ async swap(next, faces) {
360
+ fonts = faces;
361
+ for (let el of pages) el.remove();
362
+ list = next;
363
+ pages = next.pages.map((/** @type {any} */ _, /** @type {number} */ i) => pageOf(i));
364
+ // Prepended through a fragment, never replacing the sheet's children:
365
+ // whatever else it holds is the caller's and stays where it was.
366
+ let batch = document.createDocumentFragment();
367
+ for (let el of pages) batch.append(el);
368
+ sheetEl.prepend(batch);
369
+ await repaint();
370
+ },
371
+ /** Give every page its CSS size at the current scale. Callers run this
372
+ * before writing scroll offsets back: the extent those are clamped
373
+ * against is this one. */
374
+ sizeAll,
375
+ /** Repaint the reach, releasing what it has left behind. */
376
+ repaint,
377
+ /** One reach pass a frame, however many scrolls or resizes ask. */
378
+ follow,
379
+ /** Where each page starts down the sheet, in CSS pixels: what an overlay
380
+ * positioned against the pages has to agree with.
381
+ *
382
+ * Presumes the caller's sheet stacks its pages `GAP` apart — both
383
+ * surfaces do it with `display: flex; gap`. The CSS is the surface's, so
384
+ * this is the one number the two have to agree on by hand; a sheet that
385
+ * stacked them differently would place every overlay after the first
386
+ * against the wrong page. */
387
+ tops() {
388
+ let out = [];
389
+ // Sheet-space, from the sheet's own top — not the scroll-space walk the
390
+ // reach uses, which starts a gutter down. An overlay hangs inside the
391
+ // sheet, so this is the origin it is positioned against.
392
+ let y = 0;
393
+ for (let page of list ? list.pages : []) {
394
+ out.push(y);
395
+ y += page.height * scale() + GAP;
396
+ }
397
+ return out;
398
+ },
399
+ /** The page width the list carries, or `null` before one arrives — what a
400
+ * fit is measured against. */
401
+ width: () => (list ? list.width : null),
402
+ /** @type {(i: number) => HTMLCanvasElement} */
403
+ pageAt,
404
+ count: () => (list ? list.pages.length : 0),
405
+ };
406
+ };
package/package.json ADDED
@@ -0,0 +1,61 @@
1
+ {
2
+ "name": "@quario/landing",
3
+ "version": "0.1.0",
4
+ "description": "What quario's two surface elements share — the option check, the render boundary and the failure state — in the makings, not yet released",
5
+ "homepage": "https://getquario.com",
6
+ "license": "SEE LICENSE IN LICENSE",
7
+ "repository": {
8
+ "type": "git",
9
+ "url": "git+https://github.com/getquario/quario.git",
10
+ "directory": "packages/landing"
11
+ },
12
+ "files": [
13
+ "CHANGELOG.md",
14
+ "lib"
15
+ ],
16
+ "type": "module",
17
+ "types": "lib/index.d.ts",
18
+ "exports": {
19
+ ".": {
20
+ "types": "./lib/index.d.ts",
21
+ "default": "./lib/index.js"
22
+ },
23
+ "./package.json": "./package.json"
24
+ },
25
+ "publishConfig": {
26
+ "access": "public"
27
+ },
28
+ "scripts": {
29
+ "check": "npm run size && npm test && npm run test:browser",
30
+ "size": "size-limit",
31
+ "test": "npm run test:unit && npm run test:types",
32
+ "test:types": "tsc && attw --pack . --profile esm-only",
33
+ "test:unit": "node --disallow-code-generation-from-strings --test --test-concurrency=1 test/*.test.js",
34
+ "prepack": "node -e \"require('fs').copyFileSync('../../LICENSE','LICENSE')\"",
35
+ "postpack": "node -e \"require('fs').rmSync('LICENSE',{force:true})\"",
36
+ "test:browser": "node test/browser/setup.js"
37
+ },
38
+ "dependencies": {
39
+ "@quario/layout": "^0.4.0"
40
+ },
41
+ "devDependencies": {
42
+ "@arethetypeswrong/cli": "^0.18.3",
43
+ "@size-limit/preset-small-lib": "^13.0.3",
44
+ "lit": "^3.3.3",
45
+ "playwright": "^1.62.1",
46
+ "size-limit": "^13.0.3",
47
+ "typescript": "^7.0.2"
48
+ },
49
+ "size-limit": [
50
+ {
51
+ "path": "lib/index.js",
52
+ "limit": "6 kB",
53
+ "ignore": [
54
+ "@quario/layout"
55
+ ]
56
+ }
57
+ ],
58
+ "engines": {
59
+ "node": ">=22.0.0"
60
+ }
61
+ }