@quake2ts/test-utils 0.0.869 → 0.0.874
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +443 -289
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +5 -2
- package/dist/index.d.ts +5 -2
- package/dist/index.js +438 -297
- package/dist/index.js.map +1 -1
- package/package.json +11 -11
- package/src/engine/helpers/webgl-playwright.ts +56 -6
- package/src/index.ts +1 -1
- package/src/setup/headless-webgl.ts +3 -2
- package/src/shared/md2.ts +143 -0
package/dist/index.d.cts
CHANGED
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@@ -3,7 +3,7 @@ import { Mock, vi } from 'vitest';
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import * as SharedMath from '@quake2ts/shared';
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import { CollisionPlane, CollisionBrush, CollisionNode, CollisionLeaf, CollisionModel, Vec3 as Vec3$1, Bounds3, PlayerState, EntityState, createRandomGenerator, TraceResult as TraceResult$1, NetDriver, NetChan, UserCommand, ProtocolPlayerState } from '@quake2ts/shared';
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export { ZERO_VEC3, intersects, ladderTrace, stairTrace } from '@quake2ts/shared';
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import { BspTexInfo, BspLightmapInfo, BspEntity, BspMap, ConfigStringEntry, Cvar, BspModel, WebGLContextState, AudioNodeLike, AudioBufferSourceNodeLike, AudioBufferLike, AudioParamLike, GainNodeLike, DynamicsCompressorNodeLike, PannerNodeLike, BiquadFilterNodeLike, AudioDestinationNodeLike, AudioContextLike, Renderer, FrameRenderer, BspSurfacePipeline, Md2Pipeline, Md3Pipeline, SpriteRenderer, SkyboxPipeline, AssetManager, PreparedTexture,
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import { BspTexInfo, BspLightmapInfo, BspEntity, BspMap, ConfigStringEntry, Cvar, Md2Model, BspModel, WebGLContextState, AudioNodeLike, AudioBufferSourceNodeLike, AudioBufferLike, AudioParamLike, GainNodeLike, DynamicsCompressorNodeLike, PannerNodeLike, BiquadFilterNodeLike, AudioDestinationNodeLike, AudioContextLike, Renderer, FrameRenderer, BspSurfacePipeline, Md2Pipeline, Md3Pipeline, SpriteRenderer, SkyboxPipeline, AssetManager, PreparedTexture, Md3Model, BufferUsage, VertexBuffer, IndexBuffer, ShaderProgram, DLight, DynamicLightManager, ParticleSystem, NullRenderer, CoordinateSystem, LoggingRenderer, BspPlane, BspNode, BspFace, BspLeaf, BspBrush, BspBrushSide, Camera, FrameRenderStats, EntityState as EntityState$1, ProtocolPlayerState as ProtocolPlayerState$1, FrameData, DamageIndicator, FogData } from '@quake2ts/engine';
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export { ConfigStringEntry, Cvar, DLight, DynamicLightManager, IndexBuffer, ParticleSystem, ShaderProgram, VertexBuffer } from '@quake2ts/engine';
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import { Vec3 as Vec3$2 } from '@quake2ts/shared/math/vec3';
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import { TraceResult, CollisionPlane as CollisionPlane$1 } from '@quake2ts/shared/bsp/collision';
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@@ -377,6 +377,9 @@ declare function createCvarMock(name: string, value: string, flags?: number): Cv
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*/
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declare function createMockPlayerState(overrides?: Partial<PlayerState>): PlayerState;
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declare function createSimpleMd2Model(): Md2Model;
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declare function loadMd2Model(filename: string): Promise<Md2Model>;
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declare const createPlayerStateFactory: (overrides?: Partial<PlayerState>) => PlayerState;
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declare const createEntityStateFactory: (overrides?: Partial<EntityState>) => EntityState;
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declare const createGameStateSnapshotFactory: (overrides?: Partial<GameStateSnapshot>) => GameStateSnapshot;
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@@ -2573,4 +2576,4 @@ declare function compareScreenshots(baseline: Buffer, current: Buffer, threshold
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*/
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declare function createVisualTestScenario(sceneName: string): VisualScenario;
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-
export { type AnimationSnapshotOptions, type AnimationSnapshotResult, type AudioEvent, type BandwidthScenario, type BinaryStreamMock, type BinaryWriterMock, BrowserInputSource, type BrowserSetupOptions, type BspFixtureOptions, type BspVec3, type CameraInput, type CaptureOptions, type ClientInfo, type ClientState, type ClientStateProvider, type ComparisonOptions, type ComparisonResult, type ComputeTestSetup, type Connection, type ConnectionState, type ConsistencyReport, type ControlledTimer, type CvarRegistry, type DeltaSnapshot, type DemoCameraResult, type DownloadManager, type DrawCall, FakeAudioContext, FakeAudioNode, FakeAudioParam, FakeBiquadFilterNode, FakeBufferSource, FakeDestination, FakeGainNode, FakePannerNode, type Frame, type GameState, type GameStateCapture, type GeometryBuffers, type Handshake, HandshakeStage, type HeadlessWebGLContext, type HeadlessWebGLOptions, type HeadlessWebGPUSetup, type HudState, InputInjector, type KeyModifiers, type LevelFrameState, type Lightmap, type MasterServer, type Md2BuilderOptions, type Md2FrameInput, type Md2FrameVertexInput, type Md2GlCommandInput, type Md2GlCommandVertexInput, type Message, type MessageReaderMock, type MessageWriterMock, type MockAI, FakeBufferSource as MockAudioBufferSourceNode, type MockChatMessage, MockClientConfigStrings, type MockCollisionEntityIndex, type MockCommand, type MockConsole, type MockDamageInfo, type MockEngine, type MockGame, type MockImportsAndEngine, type MockMonsterAI, MockNetDriver, type MockNetDriverState, MockNetworkTransport, type MockNotification, type MockParticle, type MockParticleEmitter, MockPointerLock, type MockRAF, type MockRConClient, type MockRenderingContext, type MockSaveGame, type MockServer, type MockServerConsole, type MockServerContext, type MockServerMessage, MockTransport, type MockUDPSocket, type MockWeapon, MockWebGL2RenderingContext, type MockWebGPUContext, type MultiplayerScenario, type NetChanMock, type NetworkAddress, type NetworkCondition, type NetworkSimulator, type NodeSetupOptions, type PacketMock, type PakEntrySpec, type PhysicsScenario, type PlaywrightOptions, type PlaywrightTestClient, type PrecacheList, type PredictionScenario, type RateLimiter, type RecordedPacket, type RefDef, type RenderTestSetup, type SaveGameDiff, type ServerInfo, type ServerListFilter, type SmoothingAnalysis, type Snapshot, type SnapshotTestOptions, type SpawnTestEntityOptions, type StorageScenario, type SurfaceMock, type TestBspMapOptions, type TestBspSurface, type TestContext, type TraceMock, type Transform, type UserInfo, type ViewScenario, type ViewState, type VisualDiff, type VisualScenario, type WebGLPlaywrightOptions, type WebGLPlaywrightSetup, type WebGLRenderTestSetup, type WebGPUContextState, type WebGPULifecycle, type WebGPUMocks, buildMd2, buildMd3, buildPak, buildPcx, buildTestBsp, buildWal, buildWav, captureAudioEvents, captureCanvasDrawCalls, captureFramebufferAsPNG, captureGameScreenshot, captureGameState, captureTexture, captureWebGLFramebuffer, compareSaveGames, compareScreenshots, compareSnapshots, createBandwidthTestScenario, createBinaryStreamMock, createBinaryWriterMock, createBounds, createCheckerboardTexture, createCombatTestContext, createComputeTestSetup, createConfigStringArrayMock, createConfigStringMock, createControlledTimer, createCustomNetworkCondition, createCvarMock, createDeltaSnapshot, createEntity, createEntityFactory, createEntityStateFactory, createGameImportsAndEngine, createGameStateSnapshotFactory, createHeadlessTestContext, createHeadlessWebGL, createInputInjector, createInterpolationTestData, createItemEntityFactory, createLoggingRenderer, createMessageReaderMock, createMessageWriterMock, createMockAI, createMockAmmoItem, createMockArmorItem, createMockAssetManager, createMockAudioBuffer, createMockAudioContext, createMockBspMap, createMockBspPipeline, createMockBufferSource, createMockCamera, createMockCanvas, createMockCanvasContext2D, createMockChatMessage, createMockClientInfo, createMockClientState, createMockCollisionEntityIndex, createMockCommand, createMockCommandEncoder, createMockComputePassEncoder, createMockComputePipeline, createMockConnection, createMockConnectionState, createMockConsole, createMockCvarRegistry, createMockDLight, createMockDLightManager, createMockDamageIndicator, createMockDamageInfo, createMockDeltaFrame, createMockDemoCameraResult, createMockDownloadManager, createMockEngine, createMockEntityState, createMockFogData, createMockFrame, createMockFrameRenderer, createMockGPUAdapter, createMockGPUBuffer, createMockGPUDevice, createMockGPUTexture, createMockGame, createMockGameExports, createMockGameState, createMockHandshake, createMockHealthItem, createMockHudState, createMockImage, createMockImageData, createMockIndexBuffer, createMockIndexedDB, createMockInventory, createMockItem, createMockKeyboardEvent, createMockLightmap, createMockLocalStorage, createMockMasterServer, createMockMd2Model, createMockMd2Pipeline, createMockMd3Model, createMockMd3Pipeline, createMockMonsterAI, createMockMonsterMove, createMockMouseEvent, createMockNetDriver, createMockNetworkAddress, createMockNotification, createMockPannerNode, createMockParticle, createMockParticleEmitter, createMockParticleSystem, createMockPerformance, createMockPlayerState, createMockPointerLock, createMockPowerupItem, createMockPrecacheList, createMockQueue, createMockRAF, createMockRConClient, createMockRateLimiter, createMockRefDef, createMockRenderPassEncoder, createMockRenderPipeline, createMockRenderer, createMockRenderingContext, createMockSampler, createMockSaveGame, createMockScoreboard, createMockServer, createMockServerClient, createMockServerConsole, createMockServerInfo, createMockServerMessage, createMockServerState, createMockServerStatic, createMockSessionStorage, createMockShader, createMockShaderModule, createMockShaderProgram, createMockSkyboxPipeline, createMockSnapshot, createMockSpritePipeline, createMockTexture, createMockTextureView, createMockTransport, createMockUDPSocket, createMockUserInfo, createMockVertexBuffer, createMockViewState, createMockWeapon, createMockWeaponItem, createMockWebGL2Context, createMockWebGLContextState, createMockWebGPUContext, createMockWheelEvent, createMonsterEntityFactory, createMultiplayerTestScenario, createNetChanMock, createNullRenderer, createPacketMock, createPhysicsTestContext, createPhysicsTestScenario, createPlayerEntityFactory, createPlayerStateFactory, createPlaywrightTestClient, createPowerArmorState, createPredictionTestScenario, createProjectileEntityFactory, createRegularArmorState, createRenderTestSetup, createSaveGameSnapshot, createServerSnapshot, createSolidTexture, createSpawnRegistry, createSpawnTestContext, createStorageTestScenario, createSurfaceMock, createTestBspMap, createTestContext, createTestLightmap, createTraceMock, createTransform, createTriggerEntityFactory, createVector3, createViewTestScenario, createVisualTestScenario, createWebGLPlaywrightSetup, createWebGLRenderTestSetup, createWebGPULifecycle, encodedVisForClusters, expectAnimationSnapshot, expectNoDoubleTransform, expectRendererCalls, expectSnapshot, findPakFile, flipPixelsVertically, getSnapshotPath, initHeadlessWebGPU, loadMapFromPak, loadPNG, makeAxisBrush, makeBrushFromMinsMaxs, makeBspModel, makeLeaf, makeLeafModel, makeNode, makePlane, measureSnapshotSize, mockMonsterAttacks, parseProtocolPlayerState, randomVector3, registerTestSpawn, renderAndCapture, renderAndCaptureWebGL, renderAndCaptureWebGLPlaywright, renderAndExpectSnapshot, restoreSaveGameSnapshot, runComputeAndReadback, runLengthVisRow, savePNG, serializeUserInfo, setupBrowserEnvironment, setupHeadlessWebGPUEnv, setupMockAudioContext, setupNodeEnvironment, setupWebGPUMocks, simulateBandwidthLimit, simulateCameraMovement, simulateClientPrediction, simulateDownload, simulateFrames, simulateGravity, simulateHandshake, simulateJump, simulateMovement, simulateNetworkCondition, simulateNetworkDelay, simulatePacketLoss, simulatePlayerInput, simulatePlayerJoin, simulatePlayerLeave, simulateServerCommand, simulateServerRegistration, simulateServerTick, simulateSnapshotDelivery, spawnEntity, spawnTestEntity, takeScreenshot, teardownBrowserEnvironment, teardownMockAudioContext, teardownNodeEnvironment, test, testComputeShader, testPipelineRendering, testWebGLAnimation, testWebGLRenderer, textData, throttleBandwidth, verifySmoothing, verifySnapshotConsistency, waitForGameReady };
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export { type AnimationSnapshotOptions, type AnimationSnapshotResult, type AudioEvent, type BandwidthScenario, type BinaryStreamMock, type BinaryWriterMock, BrowserInputSource, type BrowserSetupOptions, type BspFixtureOptions, type BspVec3, type CameraInput, type CaptureOptions, type ClientInfo, type ClientState, type ClientStateProvider, type ComparisonOptions, type ComparisonResult, type ComputeTestSetup, type Connection, type ConnectionState, type ConsistencyReport, type ControlledTimer, type CvarRegistry, type DeltaSnapshot, type DemoCameraResult, type DownloadManager, type DrawCall, FakeAudioContext, FakeAudioNode, FakeAudioParam, FakeBiquadFilterNode, FakeBufferSource, FakeDestination, FakeGainNode, FakePannerNode, type Frame, type GameState, type GameStateCapture, type GeometryBuffers, type Handshake, HandshakeStage, type HeadlessWebGLContext, type HeadlessWebGLOptions, type HeadlessWebGPUSetup, type HudState, InputInjector, type KeyModifiers, type LevelFrameState, type Lightmap, type MasterServer, type Md2BuilderOptions, type Md2FrameInput, type Md2FrameVertexInput, type Md2GlCommandInput, type Md2GlCommandVertexInput, type Message, type MessageReaderMock, type MessageWriterMock, type MockAI, FakeBufferSource as MockAudioBufferSourceNode, type MockChatMessage, MockClientConfigStrings, type MockCollisionEntityIndex, type MockCommand, type MockConsole, type MockDamageInfo, type MockEngine, type MockGame, type MockImportsAndEngine, type MockMonsterAI, MockNetDriver, type MockNetDriverState, MockNetworkTransport, type MockNotification, type MockParticle, type MockParticleEmitter, MockPointerLock, type MockRAF, type MockRConClient, type MockRenderingContext, type MockSaveGame, type MockServer, type MockServerConsole, type MockServerContext, type MockServerMessage, MockTransport, type MockUDPSocket, type MockWeapon, MockWebGL2RenderingContext, type MockWebGPUContext, type MultiplayerScenario, type NetChanMock, type NetworkAddress, type NetworkCondition, type NetworkSimulator, type NodeSetupOptions, type PacketMock, type PakEntrySpec, type PhysicsScenario, type PlaywrightOptions, type PlaywrightTestClient, type PrecacheList, type PredictionScenario, type RateLimiter, type RecordedPacket, type RefDef, type RenderTestSetup, type SaveGameDiff, type ServerInfo, type ServerListFilter, type SmoothingAnalysis, type Snapshot, type SnapshotTestOptions, type SpawnTestEntityOptions, type StorageScenario, type SurfaceMock, type TestBspMapOptions, type TestBspSurface, type TestContext, type TraceMock, type Transform, type UserInfo, type ViewScenario, type ViewState, type VisualDiff, type VisualScenario, type WebGLPlaywrightOptions, type WebGLPlaywrightSetup, type WebGLRenderTestSetup, type WebGPUContextState, type WebGPULifecycle, type WebGPUMocks, buildMd2, buildMd3, buildPak, buildPcx, buildTestBsp, buildWal, buildWav, captureAudioEvents, captureCanvasDrawCalls, captureFramebufferAsPNG, captureGameScreenshot, captureGameState, captureTexture, captureWebGLFramebuffer, compareSaveGames, compareScreenshots, compareSnapshots, createBandwidthTestScenario, createBinaryStreamMock, createBinaryWriterMock, createBounds, createCheckerboardTexture, createCombatTestContext, createComputeTestSetup, createConfigStringArrayMock, createConfigStringMock, createControlledTimer, createCustomNetworkCondition, createCvarMock, createDeltaSnapshot, createEntity, createEntityFactory, createEntityStateFactory, createGameImportsAndEngine, createGameStateSnapshotFactory, createHeadlessTestContext, createHeadlessWebGL, createInputInjector, createInterpolationTestData, createItemEntityFactory, createLoggingRenderer, createMessageReaderMock, createMessageWriterMock, createMockAI, createMockAmmoItem, createMockArmorItem, createMockAssetManager, createMockAudioBuffer, createMockAudioContext, createMockBspMap, createMockBspPipeline, createMockBufferSource, createMockCamera, createMockCanvas, createMockCanvasContext2D, createMockChatMessage, createMockClientInfo, createMockClientState, createMockCollisionEntityIndex, createMockCommand, createMockCommandEncoder, createMockComputePassEncoder, createMockComputePipeline, createMockConnection, createMockConnectionState, createMockConsole, createMockCvarRegistry, createMockDLight, createMockDLightManager, createMockDamageIndicator, createMockDamageInfo, createMockDeltaFrame, createMockDemoCameraResult, createMockDownloadManager, createMockEngine, createMockEntityState, createMockFogData, createMockFrame, createMockFrameRenderer, createMockGPUAdapter, createMockGPUBuffer, createMockGPUDevice, createMockGPUTexture, createMockGame, createMockGameExports, createMockGameState, createMockHandshake, createMockHealthItem, createMockHudState, createMockImage, createMockImageData, createMockIndexBuffer, createMockIndexedDB, createMockInventory, createMockItem, createMockKeyboardEvent, createMockLightmap, createMockLocalStorage, createMockMasterServer, createMockMd2Model, createMockMd2Pipeline, createMockMd3Model, createMockMd3Pipeline, createMockMonsterAI, createMockMonsterMove, createMockMouseEvent, createMockNetDriver, createMockNetworkAddress, createMockNotification, createMockPannerNode, createMockParticle, createMockParticleEmitter, createMockParticleSystem, createMockPerformance, createMockPlayerState, createMockPointerLock, createMockPowerupItem, createMockPrecacheList, createMockQueue, createMockRAF, createMockRConClient, createMockRateLimiter, createMockRefDef, createMockRenderPassEncoder, createMockRenderPipeline, createMockRenderer, createMockRenderingContext, createMockSampler, createMockSaveGame, createMockScoreboard, createMockServer, createMockServerClient, createMockServerConsole, createMockServerInfo, createMockServerMessage, createMockServerState, createMockServerStatic, createMockSessionStorage, createMockShader, createMockShaderModule, createMockShaderProgram, createMockSkyboxPipeline, createMockSnapshot, createMockSpritePipeline, createMockTexture, createMockTextureView, createMockTransport, createMockUDPSocket, createMockUserInfo, createMockVertexBuffer, createMockViewState, createMockWeapon, createMockWeaponItem, createMockWebGL2Context, createMockWebGLContextState, createMockWebGPUContext, createMockWheelEvent, createMonsterEntityFactory, createMultiplayerTestScenario, createNetChanMock, createNullRenderer, createPacketMock, createPhysicsTestContext, createPhysicsTestScenario, createPlayerEntityFactory, createPlayerStateFactory, createPlaywrightTestClient, createPowerArmorState, createPredictionTestScenario, createProjectileEntityFactory, createRegularArmorState, createRenderTestSetup, createSaveGameSnapshot, createServerSnapshot, createSimpleMd2Model, createSolidTexture, createSpawnRegistry, createSpawnTestContext, createStorageTestScenario, createSurfaceMock, createTestBspMap, createTestContext, createTestLightmap, createTraceMock, createTransform, createTriggerEntityFactory, createVector3, createViewTestScenario, createVisualTestScenario, createWebGLPlaywrightSetup, createWebGLRenderTestSetup, createWebGPULifecycle, encodedVisForClusters, expectAnimationSnapshot, expectNoDoubleTransform, expectRendererCalls, expectSnapshot, findPakFile, flipPixelsVertically, getSnapshotPath, initHeadlessWebGPU, loadMapFromPak, loadMd2Model, loadPNG, makeAxisBrush, makeBrushFromMinsMaxs, makeBspModel, makeLeaf, makeLeafModel, makeNode, makePlane, measureSnapshotSize, mockMonsterAttacks, parseProtocolPlayerState, randomVector3, registerTestSpawn, renderAndCapture, renderAndCaptureWebGL, renderAndCaptureWebGLPlaywright, renderAndExpectSnapshot, restoreSaveGameSnapshot, runComputeAndReadback, runLengthVisRow, savePNG, serializeUserInfo, setupBrowserEnvironment, setupHeadlessWebGPUEnv, setupMockAudioContext, setupNodeEnvironment, setupWebGPUMocks, simulateBandwidthLimit, simulateCameraMovement, simulateClientPrediction, simulateDownload, simulateFrames, simulateGravity, simulateHandshake, simulateJump, simulateMovement, simulateNetworkCondition, simulateNetworkDelay, simulatePacketLoss, simulatePlayerInput, simulatePlayerJoin, simulatePlayerLeave, simulateServerCommand, simulateServerRegistration, simulateServerTick, simulateSnapshotDelivery, spawnEntity, spawnTestEntity, takeScreenshot, teardownBrowserEnvironment, teardownMockAudioContext, teardownNodeEnvironment, test, testComputeShader, testPipelineRendering, testWebGLAnimation, testWebGLRenderer, textData, throttleBandwidth, verifySmoothing, verifySnapshotConsistency, waitForGameReady };
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package/dist/index.d.ts
CHANGED
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@@ -3,7 +3,7 @@ import { Mock, vi } from 'vitest';
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import * as SharedMath from '@quake2ts/shared';
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import { CollisionPlane, CollisionBrush, CollisionNode, CollisionLeaf, CollisionModel, Vec3 as Vec3$1, Bounds3, PlayerState, EntityState, createRandomGenerator, TraceResult as TraceResult$1, NetDriver, NetChan, UserCommand, ProtocolPlayerState } from '@quake2ts/shared';
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export { ZERO_VEC3, intersects, ladderTrace, stairTrace } from '@quake2ts/shared';
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import { BspTexInfo, BspLightmapInfo, BspEntity, BspMap, ConfigStringEntry, Cvar, BspModel, WebGLContextState, AudioNodeLike, AudioBufferSourceNodeLike, AudioBufferLike, AudioParamLike, GainNodeLike, DynamicsCompressorNodeLike, PannerNodeLike, BiquadFilterNodeLike, AudioDestinationNodeLike, AudioContextLike, Renderer, FrameRenderer, BspSurfacePipeline, Md2Pipeline, Md3Pipeline, SpriteRenderer, SkyboxPipeline, AssetManager, PreparedTexture,
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import { BspTexInfo, BspLightmapInfo, BspEntity, BspMap, ConfigStringEntry, Cvar, Md2Model, BspModel, WebGLContextState, AudioNodeLike, AudioBufferSourceNodeLike, AudioBufferLike, AudioParamLike, GainNodeLike, DynamicsCompressorNodeLike, PannerNodeLike, BiquadFilterNodeLike, AudioDestinationNodeLike, AudioContextLike, Renderer, FrameRenderer, BspSurfacePipeline, Md2Pipeline, Md3Pipeline, SpriteRenderer, SkyboxPipeline, AssetManager, PreparedTexture, Md3Model, BufferUsage, VertexBuffer, IndexBuffer, ShaderProgram, DLight, DynamicLightManager, ParticleSystem, NullRenderer, CoordinateSystem, LoggingRenderer, BspPlane, BspNode, BspFace, BspLeaf, BspBrush, BspBrushSide, Camera, FrameRenderStats, EntityState as EntityState$1, ProtocolPlayerState as ProtocolPlayerState$1, FrameData, DamageIndicator, FogData } from '@quake2ts/engine';
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export { ConfigStringEntry, Cvar, DLight, DynamicLightManager, IndexBuffer, ParticleSystem, ShaderProgram, VertexBuffer } from '@quake2ts/engine';
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import { Vec3 as Vec3$2 } from '@quake2ts/shared/math/vec3';
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import { TraceResult, CollisionPlane as CollisionPlane$1 } from '@quake2ts/shared/bsp/collision';
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@@ -377,6 +377,9 @@ declare function createCvarMock(name: string, value: string, flags?: number): Cv
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declare function createMockPlayerState(overrides?: Partial<PlayerState>): PlayerState;
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declare function createSimpleMd2Model(): Md2Model;
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declare function loadMd2Model(filename: string): Promise<Md2Model>;
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declare const createPlayerStateFactory: (overrides?: Partial<PlayerState>) => PlayerState;
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declare const createEntityStateFactory: (overrides?: Partial<EntityState>) => EntityState;
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declare const createGameStateSnapshotFactory: (overrides?: Partial<GameStateSnapshot>) => GameStateSnapshot;
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*/
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declare function createVisualTestScenario(sceneName: string): VisualScenario;
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export { type AnimationSnapshotOptions, type AnimationSnapshotResult, type AudioEvent, type BandwidthScenario, type BinaryStreamMock, type BinaryWriterMock, BrowserInputSource, type BrowserSetupOptions, type BspFixtureOptions, type BspVec3, type CameraInput, type CaptureOptions, type ClientInfo, type ClientState, type ClientStateProvider, type ComparisonOptions, type ComparisonResult, type ComputeTestSetup, type Connection, type ConnectionState, type ConsistencyReport, type ControlledTimer, type CvarRegistry, type DeltaSnapshot, type DemoCameraResult, type DownloadManager, type DrawCall, FakeAudioContext, FakeAudioNode, FakeAudioParam, FakeBiquadFilterNode, FakeBufferSource, FakeDestination, FakeGainNode, FakePannerNode, type Frame, type GameState, type GameStateCapture, type GeometryBuffers, type Handshake, HandshakeStage, type HeadlessWebGLContext, type HeadlessWebGLOptions, type HeadlessWebGPUSetup, type HudState, InputInjector, type KeyModifiers, type LevelFrameState, type Lightmap, type MasterServer, type Md2BuilderOptions, type Md2FrameInput, type Md2FrameVertexInput, type Md2GlCommandInput, type Md2GlCommandVertexInput, type Message, type MessageReaderMock, type MessageWriterMock, type MockAI, FakeBufferSource as MockAudioBufferSourceNode, type MockChatMessage, MockClientConfigStrings, type MockCollisionEntityIndex, type MockCommand, type MockConsole, type MockDamageInfo, type MockEngine, type MockGame, type MockImportsAndEngine, type MockMonsterAI, MockNetDriver, type MockNetDriverState, MockNetworkTransport, type MockNotification, type MockParticle, type MockParticleEmitter, MockPointerLock, type MockRAF, type MockRConClient, type MockRenderingContext, type MockSaveGame, type MockServer, type MockServerConsole, type MockServerContext, type MockServerMessage, MockTransport, type MockUDPSocket, type MockWeapon, MockWebGL2RenderingContext, type MockWebGPUContext, type MultiplayerScenario, type NetChanMock, type NetworkAddress, type NetworkCondition, type NetworkSimulator, type NodeSetupOptions, type PacketMock, type PakEntrySpec, type PhysicsScenario, type PlaywrightOptions, type PlaywrightTestClient, type PrecacheList, type PredictionScenario, type RateLimiter, type RecordedPacket, type RefDef, type RenderTestSetup, type SaveGameDiff, type ServerInfo, type ServerListFilter, type SmoothingAnalysis, type Snapshot, type SnapshotTestOptions, type SpawnTestEntityOptions, type StorageScenario, type SurfaceMock, type TestBspMapOptions, type TestBspSurface, type TestContext, type TraceMock, type Transform, type UserInfo, type ViewScenario, type ViewState, type VisualDiff, type VisualScenario, type WebGLPlaywrightOptions, type WebGLPlaywrightSetup, type WebGLRenderTestSetup, type WebGPUContextState, type WebGPULifecycle, type WebGPUMocks, buildMd2, buildMd3, buildPak, buildPcx, buildTestBsp, buildWal, buildWav, captureAudioEvents, captureCanvasDrawCalls, captureFramebufferAsPNG, captureGameScreenshot, captureGameState, captureTexture, captureWebGLFramebuffer, compareSaveGames, compareScreenshots, compareSnapshots, createBandwidthTestScenario, createBinaryStreamMock, createBinaryWriterMock, createBounds, createCheckerboardTexture, createCombatTestContext, createComputeTestSetup, createConfigStringArrayMock, createConfigStringMock, createControlledTimer, createCustomNetworkCondition, createCvarMock, createDeltaSnapshot, createEntity, createEntityFactory, createEntityStateFactory, createGameImportsAndEngine, createGameStateSnapshotFactory, createHeadlessTestContext, createHeadlessWebGL, createInputInjector, createInterpolationTestData, createItemEntityFactory, createLoggingRenderer, createMessageReaderMock, createMessageWriterMock, createMockAI, createMockAmmoItem, createMockArmorItem, createMockAssetManager, createMockAudioBuffer, createMockAudioContext, createMockBspMap, createMockBspPipeline, createMockBufferSource, createMockCamera, createMockCanvas, createMockCanvasContext2D, createMockChatMessage, createMockClientInfo, createMockClientState, createMockCollisionEntityIndex, createMockCommand, createMockCommandEncoder, createMockComputePassEncoder, createMockComputePipeline, createMockConnection, createMockConnectionState, createMockConsole, createMockCvarRegistry, createMockDLight, createMockDLightManager, createMockDamageIndicator, createMockDamageInfo, createMockDeltaFrame, createMockDemoCameraResult, createMockDownloadManager, createMockEngine, createMockEntityState, createMockFogData, createMockFrame, createMockFrameRenderer, createMockGPUAdapter, createMockGPUBuffer, createMockGPUDevice, createMockGPUTexture, createMockGame, createMockGameExports, createMockGameState, createMockHandshake, createMockHealthItem, createMockHudState, createMockImage, createMockImageData, createMockIndexBuffer, createMockIndexedDB, createMockInventory, createMockItem, createMockKeyboardEvent, createMockLightmap, createMockLocalStorage, createMockMasterServer, createMockMd2Model, createMockMd2Pipeline, createMockMd3Model, createMockMd3Pipeline, createMockMonsterAI, createMockMonsterMove, createMockMouseEvent, createMockNetDriver, createMockNetworkAddress, createMockNotification, createMockPannerNode, createMockParticle, createMockParticleEmitter, createMockParticleSystem, createMockPerformance, createMockPlayerState, createMockPointerLock, createMockPowerupItem, createMockPrecacheList, createMockQueue, createMockRAF, createMockRConClient, createMockRateLimiter, createMockRefDef, createMockRenderPassEncoder, createMockRenderPipeline, createMockRenderer, createMockRenderingContext, createMockSampler, createMockSaveGame, createMockScoreboard, createMockServer, createMockServerClient, createMockServerConsole, createMockServerInfo, createMockServerMessage, createMockServerState, createMockServerStatic, createMockSessionStorage, createMockShader, createMockShaderModule, createMockShaderProgram, createMockSkyboxPipeline, createMockSnapshot, createMockSpritePipeline, createMockTexture, createMockTextureView, createMockTransport, createMockUDPSocket, createMockUserInfo, createMockVertexBuffer, createMockViewState, createMockWeapon, createMockWeaponItem, createMockWebGL2Context, createMockWebGLContextState, createMockWebGPUContext, createMockWheelEvent, createMonsterEntityFactory, createMultiplayerTestScenario, createNetChanMock, createNullRenderer, createPacketMock, createPhysicsTestContext, createPhysicsTestScenario, createPlayerEntityFactory, createPlayerStateFactory, createPlaywrightTestClient, createPowerArmorState, createPredictionTestScenario, createProjectileEntityFactory, createRegularArmorState, createRenderTestSetup, createSaveGameSnapshot, createServerSnapshot, createSolidTexture, createSpawnRegistry, createSpawnTestContext, createStorageTestScenario, createSurfaceMock, createTestBspMap, createTestContext, createTestLightmap, createTraceMock, createTransform, createTriggerEntityFactory, createVector3, createViewTestScenario, createVisualTestScenario, createWebGLPlaywrightSetup, createWebGLRenderTestSetup, createWebGPULifecycle, encodedVisForClusters, expectAnimationSnapshot, expectNoDoubleTransform, expectRendererCalls, expectSnapshot, findPakFile, flipPixelsVertically, getSnapshotPath, initHeadlessWebGPU, loadMapFromPak, loadPNG, makeAxisBrush, makeBrushFromMinsMaxs, makeBspModel, makeLeaf, makeLeafModel, makeNode, makePlane, measureSnapshotSize, mockMonsterAttacks, parseProtocolPlayerState, randomVector3, registerTestSpawn, renderAndCapture, renderAndCaptureWebGL, renderAndCaptureWebGLPlaywright, renderAndExpectSnapshot, restoreSaveGameSnapshot, runComputeAndReadback, runLengthVisRow, savePNG, serializeUserInfo, setupBrowserEnvironment, setupHeadlessWebGPUEnv, setupMockAudioContext, setupNodeEnvironment, setupWebGPUMocks, simulateBandwidthLimit, simulateCameraMovement, simulateClientPrediction, simulateDownload, simulateFrames, simulateGravity, simulateHandshake, simulateJump, simulateMovement, simulateNetworkCondition, simulateNetworkDelay, simulatePacketLoss, simulatePlayerInput, simulatePlayerJoin, simulatePlayerLeave, simulateServerCommand, simulateServerRegistration, simulateServerTick, simulateSnapshotDelivery, spawnEntity, spawnTestEntity, takeScreenshot, teardownBrowserEnvironment, teardownMockAudioContext, teardownNodeEnvironment, test, testComputeShader, testPipelineRendering, testWebGLAnimation, testWebGLRenderer, textData, throttleBandwidth, verifySmoothing, verifySnapshotConsistency, waitForGameReady };
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export { type AnimationSnapshotOptions, type AnimationSnapshotResult, type AudioEvent, type BandwidthScenario, type BinaryStreamMock, type BinaryWriterMock, BrowserInputSource, type BrowserSetupOptions, type BspFixtureOptions, type BspVec3, type CameraInput, type CaptureOptions, type ClientInfo, type ClientState, type ClientStateProvider, type ComparisonOptions, type ComparisonResult, type ComputeTestSetup, type Connection, type ConnectionState, type ConsistencyReport, type ControlledTimer, type CvarRegistry, type DeltaSnapshot, type DemoCameraResult, type DownloadManager, type DrawCall, FakeAudioContext, FakeAudioNode, FakeAudioParam, FakeBiquadFilterNode, FakeBufferSource, FakeDestination, FakeGainNode, FakePannerNode, type Frame, type GameState, type GameStateCapture, type GeometryBuffers, type Handshake, HandshakeStage, type HeadlessWebGLContext, type HeadlessWebGLOptions, type HeadlessWebGPUSetup, type HudState, InputInjector, type KeyModifiers, type LevelFrameState, type Lightmap, type MasterServer, type Md2BuilderOptions, type Md2FrameInput, type Md2FrameVertexInput, type Md2GlCommandInput, type Md2GlCommandVertexInput, type Message, type MessageReaderMock, type MessageWriterMock, type MockAI, FakeBufferSource as MockAudioBufferSourceNode, type MockChatMessage, MockClientConfigStrings, type MockCollisionEntityIndex, type MockCommand, type MockConsole, type MockDamageInfo, type MockEngine, type MockGame, type MockImportsAndEngine, type MockMonsterAI, MockNetDriver, type MockNetDriverState, MockNetworkTransport, type MockNotification, type MockParticle, type MockParticleEmitter, MockPointerLock, type MockRAF, type MockRConClient, type MockRenderingContext, type MockSaveGame, type MockServer, type MockServerConsole, type MockServerContext, type MockServerMessage, MockTransport, type MockUDPSocket, type MockWeapon, MockWebGL2RenderingContext, type MockWebGPUContext, type MultiplayerScenario, type NetChanMock, type NetworkAddress, type NetworkCondition, type NetworkSimulator, type NodeSetupOptions, type PacketMock, type PakEntrySpec, type PhysicsScenario, type PlaywrightOptions, type PlaywrightTestClient, type PrecacheList, type PredictionScenario, type RateLimiter, type RecordedPacket, type RefDef, type RenderTestSetup, type SaveGameDiff, type ServerInfo, type ServerListFilter, type SmoothingAnalysis, type Snapshot, type SnapshotTestOptions, type SpawnTestEntityOptions, type StorageScenario, type SurfaceMock, type TestBspMapOptions, type TestBspSurface, type TestContext, type TraceMock, type Transform, type UserInfo, type ViewScenario, type ViewState, type VisualDiff, type VisualScenario, type WebGLPlaywrightOptions, type WebGLPlaywrightSetup, type WebGLRenderTestSetup, type WebGPUContextState, type WebGPULifecycle, type WebGPUMocks, buildMd2, buildMd3, buildPak, buildPcx, buildTestBsp, buildWal, buildWav, captureAudioEvents, captureCanvasDrawCalls, captureFramebufferAsPNG, captureGameScreenshot, captureGameState, captureTexture, captureWebGLFramebuffer, compareSaveGames, compareScreenshots, compareSnapshots, createBandwidthTestScenario, createBinaryStreamMock, createBinaryWriterMock, createBounds, createCheckerboardTexture, createCombatTestContext, createComputeTestSetup, createConfigStringArrayMock, createConfigStringMock, createControlledTimer, createCustomNetworkCondition, createCvarMock, createDeltaSnapshot, createEntity, createEntityFactory, createEntityStateFactory, createGameImportsAndEngine, createGameStateSnapshotFactory, createHeadlessTestContext, createHeadlessWebGL, createInputInjector, createInterpolationTestData, createItemEntityFactory, createLoggingRenderer, createMessageReaderMock, createMessageWriterMock, createMockAI, createMockAmmoItem, createMockArmorItem, createMockAssetManager, createMockAudioBuffer, createMockAudioContext, createMockBspMap, createMockBspPipeline, createMockBufferSource, createMockCamera, createMockCanvas, createMockCanvasContext2D, createMockChatMessage, createMockClientInfo, createMockClientState, createMockCollisionEntityIndex, createMockCommand, createMockCommandEncoder, createMockComputePassEncoder, createMockComputePipeline, createMockConnection, createMockConnectionState, createMockConsole, createMockCvarRegistry, createMockDLight, createMockDLightManager, createMockDamageIndicator, createMockDamageInfo, createMockDeltaFrame, createMockDemoCameraResult, createMockDownloadManager, createMockEngine, createMockEntityState, createMockFogData, createMockFrame, createMockFrameRenderer, createMockGPUAdapter, createMockGPUBuffer, createMockGPUDevice, createMockGPUTexture, createMockGame, createMockGameExports, createMockGameState, createMockHandshake, createMockHealthItem, createMockHudState, createMockImage, createMockImageData, createMockIndexBuffer, createMockIndexedDB, createMockInventory, createMockItem, createMockKeyboardEvent, createMockLightmap, createMockLocalStorage, createMockMasterServer, createMockMd2Model, createMockMd2Pipeline, createMockMd3Model, createMockMd3Pipeline, createMockMonsterAI, createMockMonsterMove, createMockMouseEvent, createMockNetDriver, createMockNetworkAddress, createMockNotification, createMockPannerNode, createMockParticle, createMockParticleEmitter, createMockParticleSystem, createMockPerformance, createMockPlayerState, createMockPointerLock, createMockPowerupItem, createMockPrecacheList, createMockQueue, createMockRAF, createMockRConClient, createMockRateLimiter, createMockRefDef, createMockRenderPassEncoder, createMockRenderPipeline, createMockRenderer, createMockRenderingContext, createMockSampler, createMockSaveGame, createMockScoreboard, createMockServer, createMockServerClient, createMockServerConsole, createMockServerInfo, createMockServerMessage, createMockServerState, createMockServerStatic, createMockSessionStorage, createMockShader, createMockShaderModule, createMockShaderProgram, createMockSkyboxPipeline, createMockSnapshot, createMockSpritePipeline, createMockTexture, createMockTextureView, createMockTransport, createMockUDPSocket, createMockUserInfo, createMockVertexBuffer, createMockViewState, createMockWeapon, createMockWeaponItem, createMockWebGL2Context, createMockWebGLContextState, createMockWebGPUContext, createMockWheelEvent, createMonsterEntityFactory, createMultiplayerTestScenario, createNetChanMock, createNullRenderer, createPacketMock, createPhysicsTestContext, createPhysicsTestScenario, createPlayerEntityFactory, createPlayerStateFactory, createPlaywrightTestClient, createPowerArmorState, createPredictionTestScenario, createProjectileEntityFactory, createRegularArmorState, createRenderTestSetup, createSaveGameSnapshot, createServerSnapshot, createSimpleMd2Model, createSolidTexture, createSpawnRegistry, createSpawnTestContext, createStorageTestScenario, createSurfaceMock, createTestBspMap, createTestContext, createTestLightmap, createTraceMock, createTransform, createTriggerEntityFactory, createVector3, createViewTestScenario, createVisualTestScenario, createWebGLPlaywrightSetup, createWebGLRenderTestSetup, createWebGPULifecycle, encodedVisForClusters, expectAnimationSnapshot, expectNoDoubleTransform, expectRendererCalls, expectSnapshot, findPakFile, flipPixelsVertically, getSnapshotPath, initHeadlessWebGPU, loadMapFromPak, loadMd2Model, loadPNG, makeAxisBrush, makeBrushFromMinsMaxs, makeBspModel, makeLeaf, makeLeafModel, makeNode, makePlane, measureSnapshotSize, mockMonsterAttacks, parseProtocolPlayerState, randomVector3, registerTestSpawn, renderAndCapture, renderAndCaptureWebGL, renderAndCaptureWebGLPlaywright, renderAndExpectSnapshot, restoreSaveGameSnapshot, runComputeAndReadback, runLengthVisRow, savePNG, serializeUserInfo, setupBrowserEnvironment, setupHeadlessWebGPUEnv, setupMockAudioContext, setupNodeEnvironment, setupWebGPUMocks, simulateBandwidthLimit, simulateCameraMovement, simulateClientPrediction, simulateDownload, simulateFrames, simulateGravity, simulateHandshake, simulateJump, simulateMovement, simulateNetworkCondition, simulateNetworkDelay, simulatePacketLoss, simulatePlayerInput, simulatePlayerJoin, simulatePlayerLeave, simulateServerCommand, simulateServerRegistration, simulateServerTick, simulateSnapshotDelivery, spawnEntity, spawnTestEntity, takeScreenshot, teardownBrowserEnvironment, teardownMockAudioContext, teardownNodeEnvironment, test, testComputeShader, testPipelineRendering, testWebGLAnimation, testWebGLRenderer, textData, throttleBandwidth, verifySmoothing, verifySnapshotConsistency, waitForGameReady };
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