@quake2ts/test-utils 0.0.851 → 0.0.852

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@quake2ts/test-utils",
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- "version": "0.0.851",
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+ "version": "0.0.852",
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  "type": "module",
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  "main": "./dist/index.cjs",
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  "module": "./dist/index.js",
@@ -55,10 +55,10 @@
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  "serve-handler": "^6.1.6",
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  "vitest": "^1.6.0",
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  "webgpu": "^0.3.8",
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- "@quake2ts/engine": "^0.0.851",
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- "@quake2ts/game": "0.0.851",
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- "@quake2ts/server": "0.0.851",
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- "@quake2ts/shared": "0.0.851"
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+ "@quake2ts/engine": "^0.0.852",
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+ "@quake2ts/game": "0.0.852",
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+ "@quake2ts/server": "0.0.852",
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+ "@quake2ts/shared": "0.0.852"
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  },
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  "peerDependenciesMeta": {
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  "@quake2ts/engine": {
@@ -114,10 +114,10 @@
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  "typescript": "^5.9.3",
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  "vitest": "^4.0.16",
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  "webgpu": "^0.3.8",
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- "@quake2ts/engine": "^0.0.851",
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- "@quake2ts/game": "0.0.851",
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- "@quake2ts/server": "0.0.851",
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- "@quake2ts/shared": "0.0.851"
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+ "@quake2ts/engine": "^0.0.852",
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+ "@quake2ts/server": "0.0.852",
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+ "@quake2ts/shared": "0.0.852",
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+ "@quake2ts/game": "0.0.852"
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  },
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  "dependencies": {
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  "upng-js": "^2.1.0"
@@ -14,17 +14,13 @@ export interface WebGPUContextState {
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  }
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  /**
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- * Initialize WebGPU in a headless Node.js environment using @webgpu/dawn (via webgpu package)
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+ * Setup the Headless WebGPU environment (globals, navigator.gpu) without creating a device.
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+ * Use this when tests create their own devices.
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  */
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- export async function initHeadlessWebGPU(
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- options?: {
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- powerPreference?: 'low-power' | 'high-performance';
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- requiredFeatures?: GPUFeatureName[];
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- }
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- ): Promise<HeadlessWebGPUSetup> {
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+ export async function setupHeadlessWebGPUEnv(): Promise<void> {
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  // Check if we are in Node.js environment
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  if (typeof process === 'undefined' || process.release?.name !== 'node') {
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- throw new Error('initHeadlessWebGPU should only be called in a Node.js environment');
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+ throw new Error('setupHeadlessWebGPUEnv should only be called in a Node.js environment');
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  }
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  // Dynamic import to avoid hard dependency
@@ -68,6 +64,18 @@ export async function initHeadlessWebGPU(
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  // Also inject other globals like GPUAdapter, GPUDevice etc.
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  Object.assign(globalThis, globals);
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  }
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+ }
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+
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+ /**
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+ * Initialize WebGPU in a headless Node.js environment using @webgpu/dawn (via webgpu package)
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+ */
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+ export async function initHeadlessWebGPU(
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+ options?: {
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+ powerPreference?: 'low-power' | 'high-performance';
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+ requiredFeatures?: GPUFeatureName[];
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+ }
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+ ): Promise<HeadlessWebGPUSetup> {
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+ await setupHeadlessWebGPUEnv();
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  // Request Adapter
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  const adapter = await navigator.gpu.requestAdapter({