@quake2ts/test-utils 0.0.838 → 0.0.839
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +622 -6
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +137 -11
- package/dist/index.d.ts +137 -11
- package/dist/index.js +606 -0
- package/dist/index.js.map +1 -1
- package/package.json +9 -9
- package/src/engine/builders/bspBuilder.ts +278 -0
- package/src/engine/builders/md2Builder.ts +156 -0
- package/src/engine/builders/md3Builder.ts +149 -0
- package/src/engine/builders/pakBuilder.ts +50 -0
- package/src/engine/builders/pcxBuilder.ts +51 -0
- package/src/engine/builders/visual-testing.ts +144 -0
- package/src/engine/builders/walBuilder.ts +40 -0
- package/src/engine/builders/wavBuilder.ts +49 -0
- package/src/index.ts +7 -0
- package/src/shared/math.ts +1 -1
package/dist/index.d.cts
CHANGED
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@@ -1,11 +1,11 @@
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import * as vitest from 'vitest';
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import { Mock, vi } from 'vitest';
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import * as SharedMath from '@quake2ts/shared';
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-
import { CollisionPlane, CollisionBrush, CollisionNode, CollisionLeaf, CollisionModel, PlayerState, EntityState, createRandomGenerator,
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import { CollisionPlane, CollisionBrush, CollisionNode, CollisionLeaf, CollisionModel, Vec3 as Vec3$1, Bounds3, PlayerState, EntityState, createRandomGenerator, TraceResult as TraceResult$1, NetDriver, NetChan, UserCommand, ProtocolPlayerState } from '@quake2ts/shared';
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export { ZERO_VEC3, intersects, ladderTrace, stairTrace } from '@quake2ts/shared';
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-
import { BspTexInfo, BspLightmapInfo, BspEntity, BspMap, ConfigStringEntry, Cvar, BspModel, WebGLContextState, AudioNodeLike, AudioBufferSourceNodeLike, AudioBufferLike, AudioParamLike, GainNodeLike, DynamicsCompressorNodeLike, PannerNodeLike, BiquadFilterNodeLike, AudioDestinationNodeLike, AudioContextLike, Renderer, FrameRenderer, BspSurfacePipeline, Md2Pipeline, Md3Pipeline, SpriteRenderer, SkyboxPipeline, AssetManager, PreparedTexture, Md2Model, Md3Model, BufferUsage, VertexBuffer, IndexBuffer, ShaderProgram, DLight, DynamicLightManager, ParticleSystem, NullRenderer, CoordinateSystem, LoggingRenderer, Camera, FrameRenderStats, EntityState as EntityState$1, ProtocolPlayerState as ProtocolPlayerState$1, FrameData, DamageIndicator, FogData } from '@quake2ts/engine';
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import { BspTexInfo, BspLightmapInfo, BspEntity, BspMap, ConfigStringEntry, Cvar, BspModel, WebGLContextState, AudioNodeLike, AudioBufferSourceNodeLike, AudioBufferLike, AudioParamLike, GainNodeLike, DynamicsCompressorNodeLike, PannerNodeLike, BiquadFilterNodeLike, AudioDestinationNodeLike, AudioContextLike, Renderer, FrameRenderer, BspSurfacePipeline, Md2Pipeline, Md3Pipeline, SpriteRenderer, SkyboxPipeline, AssetManager, PreparedTexture, Md2Model, Md3Model, BufferUsage, VertexBuffer, IndexBuffer, ShaderProgram, DLight, DynamicLightManager, ParticleSystem, NullRenderer, CoordinateSystem, LoggingRenderer, BspPlane, BspNode, BspFace, BspLeaf, BspBrush, BspBrushSide, Camera, FrameRenderStats, EntityState as EntityState$1, ProtocolPlayerState as ProtocolPlayerState$1, FrameData, DamageIndicator, FogData } from '@quake2ts/engine';
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export { ConfigStringEntry, Cvar, DLight, DynamicLightManager, IndexBuffer, ParticleSystem, ShaderProgram, VertexBuffer } from '@quake2ts/engine';
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import { Vec3
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import { Vec3 as Vec3$2 } from '@quake2ts/shared/math/vec3';
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import { TraceResult, CollisionPlane as CollisionPlane$1 } from '@quake2ts/shared/bsp/collision';
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import { GameStateSnapshot, Entity, ScriptHookRegistry, SpawnContext, EntitySystem, SpawnRegistry, SpawnFunction, GameSaveFile, LevelState, MonsterMove, DamageMod, ArmorType, RegularArmorState, PowerArmorState, PlayerInventory, BaseItem, WeaponId, WeaponItem, HealthItem, ArmorItem, AmmoItemId, PowerupItem, PlayerClient } from '@quake2ts/game';
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import { NetworkTransport, Server, ServerStatic, Client, ClientState as ClientState$1, ClientFrame } from '@quake2ts/server';
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@@ -271,7 +271,7 @@ declare function loadMapFromPak(mapName: string): ArrayBuffer | null;
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* @param z - The Z coordinate (default: 0).
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* @returns A Vec3 object.
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*/
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declare const createVector3: (x?: number, y?: number, z?: number) => Vec3;
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declare const createVector3: (x?: number, y?: number, z?: number) => Vec3$1;
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/**
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* Creates a bounds object (min/max vectors).
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*
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@@ -279,14 +279,14 @@ declare const createVector3: (x?: number, y?: number, z?: number) => Vec3;
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* @param maxs - The maximum bounds vector (default: 1,1,1).
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* @returns A Bounds3 object.
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*/
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declare const createBounds: (mins?: Vec3, maxs?: Vec3) => Bounds3;
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declare const createBounds: (mins?: Vec3$1, maxs?: Vec3$1) => Bounds3;
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/**
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* Interface representing a transformation (position, rotation, scale).
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*/
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interface Transform {
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position: Vec3;
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rotation: Vec3;
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scale: Vec3;
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position: Vec3$1;
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rotation: Vec3$1;
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scale: Vec3$1;
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}
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/**
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* Creates a Transform object.
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@@ -302,14 +302,14 @@ declare const createTransform: (overrides?: Partial<Transform>) => Transform;
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* @param max - Maximum value for each component (default: 100).
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* @returns A random Vec3 object.
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*/
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declare const randomVector3: (min?: number, max?: number) => Vec3;
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declare const randomVector3: (min?: number, max?: number) => Vec3$1;
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/**
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* Interface for a TraceResult mock, including all standard properties.
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*/
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interface TraceMock extends Partial<TraceResult> {
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fraction: number;
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endpos: Vec3;
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endpos: Vec3$2;
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plane: CollisionPlane$1;
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surface: {
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flags: number;
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@@ -1991,6 +1991,132 @@ declare function createLoggingRenderer(targetSystem?: CoordinateSystem, options?
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declare function expectRendererCalls(renderer: NullRenderer, expectedCalls: string[]): void;
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declare function expectNoDoubleTransform(renderer: LoggingRenderer): void;
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type Vec3 = [number, number, number];
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interface BspFixtureOptions {
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readonly entities?: string;
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readonly planes?: BspPlane[];
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readonly vertices?: Vec3[];
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readonly nodes?: BspNode[];
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readonly texInfo?: BspTexInfo[];
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readonly faces?: BspFace[];
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readonly lighting?: Uint8Array;
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readonly leafs?: BspLeaf[];
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readonly leafFaces?: Uint16Array;
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readonly leafBrushes?: Uint16Array;
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readonly edges?: Array<[number, number]>;
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readonly surfEdges?: Int32Array;
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readonly models?: BspModel[];
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readonly brushes?: BspBrush[];
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readonly brushSides?: BspBrushSide[];
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readonly visibility?: Uint8Array;
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readonly areas?: Uint8Array;
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readonly areaPortals?: Uint8Array;
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}
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declare function buildTestBsp(options: BspFixtureOptions): ArrayBuffer;
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declare function runLengthVisRow(values: number[]): Uint8Array;
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declare function encodedVisForClusters(numClusters: number, rows: number[][]): Uint8Array;
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interface Md2FrameVertexInput {
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readonly position: Vec3$2;
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readonly normalIndex: number;
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}
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interface Md2FrameInput {
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readonly name: string;
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readonly vertices: readonly Md2FrameVertexInput[];
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readonly scale?: Vec3$2;
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readonly translate?: Vec3$2;
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}
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interface Md2GlCommandVertexInput {
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readonly s: number;
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readonly t: number;
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readonly vertexIndex: number;
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}
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interface Md2GlCommandInput {
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readonly mode: 'strip' | 'fan';
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readonly vertices: readonly Md2GlCommandVertexInput[];
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}
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interface Md2BuilderOptions {
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readonly skins?: readonly string[];
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readonly texCoords: readonly {
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s: number;
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t: number;
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}[];
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readonly triangles: readonly {
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vertexIndices: [number, number, number];
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texCoordIndices: [number, number, number];
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}[];
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readonly frames: readonly Md2FrameInput[];
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readonly glCommands?: readonly Md2GlCommandInput[];
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readonly skinWidth?: number;
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readonly skinHeight?: number;
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}
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declare function buildMd2(options: Md2BuilderOptions): ArrayBuffer;
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interface Md3SurfaceSpec {
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readonly name: string;
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readonly triangles: readonly [number, number, number][];
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readonly texCoords: readonly {
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s: number;
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t: number;
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}[];
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readonly vertices: readonly (readonly {
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position: Vec3$1;
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latLng: number;
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}[])[];
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readonly shaders?: readonly {
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name: string;
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index: number;
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}[];
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}
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interface Md3BuildOptions {
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readonly name?: string;
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readonly frames: readonly {
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min: Vec3$1;
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max: Vec3$1;
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origin: Vec3$1;
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radius: number;
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name: string;
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}[];
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readonly tags?: readonly {
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name: string;
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origin: Vec3$1;
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axis: readonly [Vec3$1, Vec3$1, Vec3$1];
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}[];
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readonly surfaces: readonly Md3SurfaceSpec[];
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}
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declare function buildMd3(options: Md3BuildOptions): ArrayBuffer;
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interface PakEntrySpec {
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path: string;
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data: Uint8Array;
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}
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declare function buildPak(entries: PakEntrySpec[]): ArrayBuffer;
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declare function textData(text: string): Uint8Array;
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interface PcxOptions {
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readonly width: number;
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readonly height: number;
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readonly pixels: readonly number[];
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readonly palette?: Uint8Array;
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}
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declare function buildPcx(options: PcxOptions): ArrayBuffer;
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interface WalOptions {
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readonly name: string;
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readonly width: number;
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readonly height: number;
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readonly palette?: Uint8Array;
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}
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declare function buildWal(options: WalOptions): ArrayBuffer;
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interface WavOptions {
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readonly sampleRate: number;
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readonly channels: number;
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readonly samples: readonly number[];
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readonly bitsPerSample?: number;
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}
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declare function buildWav(options: WavOptions): ArrayBuffer;
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/**
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* Client Input System Mocks
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*
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@@ -2378,4 +2504,4 @@ declare function compareScreenshots(baseline: Buffer, current: Buffer, threshold
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*/
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declare function createVisualTestScenario(sceneName: string): VisualScenario;
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export { type AnimationSnapshotOptions, type AnimationSnapshotResult, type AudioEvent, type BandwidthScenario, type BinaryStreamMock, type BinaryWriterMock, BrowserInputSource, type BrowserSetupOptions, type BspVec3, type CameraInput, type CaptureOptions, type ClientInfo, type ClientState, type ClientStateProvider, type ComparisonOptions, type ComparisonResult, type ComputeTestSetup, type Connection, type ConnectionState, type ConsistencyReport, type ControlledTimer, type CvarRegistry, type DeltaSnapshot, type DemoCameraResult, type DownloadManager, type DrawCall, FakeAudioContext, FakeAudioNode, FakeAudioParam, FakeBiquadFilterNode, FakeBufferSource, FakeDestination, FakeGainNode, FakePannerNode, type Frame, type GameState, type GameStateCapture, type GeometryBuffers, type Handshake, HandshakeStage, type HeadlessWebGLContext, type HeadlessWebGLOptions, type HeadlessWebGPUSetup, type HudState, InputInjector, type KeyModifiers, type LevelFrameState, type Lightmap, type MasterServer, type Message, type MessageReaderMock, type MessageWriterMock, type MockAI, FakeBufferSource as MockAudioBufferSourceNode, type MockChatMessage, MockClientConfigStrings, type MockCollisionEntityIndex, type MockCommand, type MockConsole, type MockDamageInfo, type MockEngine, type MockGame, type MockImportsAndEngine, type MockMonsterAI, MockNetDriver, type MockNetDriverState, MockNetworkTransport, type MockNotification, type MockParticle, type MockParticleEmitter, MockPointerLock, type MockRAF, type MockRConClient, type MockRenderingContext, type MockSaveGame, type MockServer, type MockServerConsole, type MockServerContext, type MockServerMessage, MockTransport, type MockUDPSocket, type MockWeapon, MockWebGL2RenderingContext, type MockWebGPUContext, type MultiplayerScenario, type NetChanMock, type NetworkAddress, type NetworkCondition, type NetworkSimulator, type NodeSetupOptions, type PacketMock, type PhysicsScenario, type PlaywrightOptions, type PlaywrightTestClient, type PrecacheList, type PredictionScenario, type RateLimiter, type RecordedPacket, type RefDef, type RenderTestSetup, type SaveGameDiff, type ServerInfo, type ServerListFilter, type SmoothingAnalysis, type Snapshot, type SnapshotTestOptions, type SpawnTestEntityOptions, type StorageScenario, type SurfaceMock, type TestBspMapOptions, type TestBspSurface, type TestContext, type TraceMock, type Transform, type UserInfo, type ViewScenario, type ViewState, type VisualDiff, type VisualScenario, type WebGLPlaywrightOptions, type WebGLPlaywrightSetup, type WebGLRenderTestSetup, type WebGPUContextState, type WebGPUMocks, captureAudioEvents, captureCanvasDrawCalls, captureFramebufferAsPNG, captureGameScreenshot, captureGameState, captureTexture, captureWebGLFramebuffer, compareSaveGames, compareScreenshots, compareSnapshots, createBandwidthTestScenario, createBinaryStreamMock, createBinaryWriterMock, createBounds, createCheckerboardTexture, createCombatTestContext, createComputeTestSetup, createConfigStringArrayMock, createConfigStringMock, createControlledTimer, createCustomNetworkCondition, createCvarMock, createDeltaSnapshot, createEntity, createEntityFactory, createEntityStateFactory, createGameImportsAndEngine, createGameStateSnapshotFactory, createHeadlessTestContext, createHeadlessWebGL, createInputInjector, createInterpolationTestData, createItemEntityFactory, createLoggingRenderer, createMessageReaderMock, createMessageWriterMock, createMockAI, createMockAmmoItem, createMockArmorItem, createMockAssetManager, createMockAudioBuffer, createMockAudioContext, createMockBspMap, createMockBspPipeline, createMockBufferSource, createMockCamera, createMockCanvas, createMockCanvasContext2D, createMockChatMessage, createMockClientInfo, createMockClientState, createMockCollisionEntityIndex, createMockCommand, createMockCommandEncoder, createMockComputePassEncoder, createMockComputePipeline, createMockConnection, createMockConnectionState, createMockConsole, createMockCvarRegistry, createMockDLight, createMockDLightManager, createMockDamageIndicator, createMockDamageInfo, createMockDeltaFrame, createMockDemoCameraResult, createMockDownloadManager, createMockEngine, createMockEntityState, createMockFogData, createMockFrame, createMockFrameRenderer, createMockGPUAdapter, createMockGPUBuffer, createMockGPUDevice, createMockGPUTexture, createMockGame, createMockGameExports, createMockGameState, createMockHandshake, createMockHealthItem, createMockHudState, createMockImage, createMockImageData, createMockIndexBuffer, createMockIndexedDB, createMockInventory, createMockItem, createMockKeyboardEvent, createMockLightmap, createMockLocalStorage, createMockMasterServer, createMockMd2Model, createMockMd2Pipeline, createMockMd3Model, createMockMd3Pipeline, createMockMonsterAI, createMockMonsterMove, createMockMouseEvent, createMockNetDriver, createMockNetworkAddress, createMockNotification, createMockPannerNode, createMockParticle, createMockParticleEmitter, createMockParticleSystem, createMockPerformance, createMockPlayerState, createMockPointerLock, createMockPowerupItem, createMockPrecacheList, createMockQueue, createMockRAF, createMockRConClient, createMockRateLimiter, createMockRefDef, createMockRenderPassEncoder, createMockRenderPipeline, createMockRenderer, createMockRenderingContext, createMockSampler, createMockSaveGame, createMockScoreboard, createMockServer, createMockServerClient, createMockServerConsole, createMockServerInfo, createMockServerMessage, createMockServerState, createMockServerStatic, createMockSessionStorage, createMockShader, createMockShaderModule, createMockShaderProgram, createMockSkyboxPipeline, createMockSnapshot, createMockSpritePipeline, createMockTexture, createMockTextureView, createMockTransport, createMockUDPSocket, createMockUserInfo, createMockVertexBuffer, createMockViewState, createMockWeapon, createMockWeaponItem, createMockWebGL2Context, createMockWebGLContextState, createMockWebGPUContext, createMockWheelEvent, createMonsterEntityFactory, createMultiplayerTestScenario, createNetChanMock, createNullRenderer, createPacketMock, createPhysicsTestContext, createPhysicsTestScenario, createPlayerEntityFactory, createPlayerStateFactory, createPlaywrightTestClient, createPowerArmorState, createPredictionTestScenario, createProjectileEntityFactory, createRegularArmorState, createRenderTestSetup, createSaveGameSnapshot, createServerSnapshot, createSolidTexture, createSpawnRegistry, createSpawnTestContext, createStorageTestScenario, createSurfaceMock, createTestBspMap, createTestContext, createTestLightmap, createTraceMock, createTransform, createTriggerEntityFactory, createVector3, createViewTestScenario, createVisualTestScenario, createWebGLPlaywrightSetup, createWebGLRenderTestSetup, expectAnimationSnapshot, expectNoDoubleTransform, expectRendererCalls, expectSnapshot, findPakFile, flipPixelsVertically, getSnapshotPath, initHeadlessWebGPU, loadMapFromPak, loadPNG, makeAxisBrush, makeBrushFromMinsMaxs, makeBspModel, makeLeaf, makeLeafModel, makeNode, makePlane, measureSnapshotSize, mockMonsterAttacks, parseProtocolPlayerState, randomVector3, registerTestSpawn, renderAndCapture, renderAndCaptureWebGL, renderAndCaptureWebGLPlaywright, renderAndExpectSnapshot, restoreSaveGameSnapshot, runComputeAndReadback, savePNG, serializeUserInfo, setupBrowserEnvironment, setupMockAudioContext, setupNodeEnvironment, setupWebGPUMocks, simulateBandwidthLimit, simulateCameraMovement, simulateClientPrediction, simulateDownload, simulateFrames, simulateGravity, simulateHandshake, simulateJump, simulateMovement, simulateNetworkCondition, simulateNetworkDelay, simulatePacketLoss, simulatePlayerInput, simulatePlayerJoin, simulatePlayerLeave, simulateServerCommand, simulateServerRegistration, simulateServerTick, simulateSnapshotDelivery, spawnEntity, spawnTestEntity, takeScreenshot, teardownBrowserEnvironment, teardownMockAudioContext, teardownNodeEnvironment, testComputeShader, testPipelineRendering, testWebGLAnimation, testWebGLRenderer, throttleBandwidth, verifySmoothing, verifySnapshotConsistency, waitForGameReady };
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|
+
export { type AnimationSnapshotOptions, type AnimationSnapshotResult, type AudioEvent, type BandwidthScenario, type BinaryStreamMock, type BinaryWriterMock, BrowserInputSource, type BrowserSetupOptions, type BspFixtureOptions, type BspVec3, type CameraInput, type CaptureOptions, type ClientInfo, type ClientState, type ClientStateProvider, type ComparisonOptions, type ComparisonResult, type ComputeTestSetup, type Connection, type ConnectionState, type ConsistencyReport, type ControlledTimer, type CvarRegistry, type DeltaSnapshot, type DemoCameraResult, type DownloadManager, type DrawCall, FakeAudioContext, FakeAudioNode, FakeAudioParam, FakeBiquadFilterNode, FakeBufferSource, FakeDestination, FakeGainNode, FakePannerNode, type Frame, type GameState, type GameStateCapture, type GeometryBuffers, type Handshake, HandshakeStage, type HeadlessWebGLContext, type HeadlessWebGLOptions, type HeadlessWebGPUSetup, type HudState, InputInjector, type KeyModifiers, type LevelFrameState, type Lightmap, type MasterServer, type Md2BuilderOptions, type Md2FrameInput, type Md2FrameVertexInput, type Md2GlCommandInput, type Md2GlCommandVertexInput, type Message, type MessageReaderMock, type MessageWriterMock, type MockAI, FakeBufferSource as MockAudioBufferSourceNode, type MockChatMessage, MockClientConfigStrings, type MockCollisionEntityIndex, type MockCommand, type MockConsole, type MockDamageInfo, type MockEngine, type MockGame, type MockImportsAndEngine, type MockMonsterAI, MockNetDriver, type MockNetDriverState, MockNetworkTransport, type MockNotification, type MockParticle, type MockParticleEmitter, MockPointerLock, type MockRAF, type MockRConClient, type MockRenderingContext, type MockSaveGame, type MockServer, type MockServerConsole, type MockServerContext, type MockServerMessage, MockTransport, type MockUDPSocket, type MockWeapon, MockWebGL2RenderingContext, type MockWebGPUContext, type MultiplayerScenario, type NetChanMock, type NetworkAddress, type NetworkCondition, type NetworkSimulator, type NodeSetupOptions, type PacketMock, type PakEntrySpec, type PhysicsScenario, type PlaywrightOptions, type PlaywrightTestClient, type PrecacheList, type PredictionScenario, type RateLimiter, type RecordedPacket, type RefDef, type RenderTestSetup, type SaveGameDiff, type ServerInfo, type ServerListFilter, type SmoothingAnalysis, type Snapshot, type SnapshotTestOptions, type SpawnTestEntityOptions, type StorageScenario, type SurfaceMock, type TestBspMapOptions, type TestBspSurface, type TestContext, type TraceMock, type Transform, type UserInfo, type ViewScenario, type ViewState, type VisualDiff, type VisualScenario, type WebGLPlaywrightOptions, type WebGLPlaywrightSetup, type WebGLRenderTestSetup, type WebGPUContextState, type WebGPUMocks, buildMd2, buildMd3, buildPak, buildPcx, buildTestBsp, buildWal, buildWav, captureAudioEvents, captureCanvasDrawCalls, captureFramebufferAsPNG, captureGameScreenshot, captureGameState, captureTexture, captureWebGLFramebuffer, compareSaveGames, compareScreenshots, compareSnapshots, createBandwidthTestScenario, createBinaryStreamMock, createBinaryWriterMock, createBounds, createCheckerboardTexture, createCombatTestContext, createComputeTestSetup, createConfigStringArrayMock, createConfigStringMock, createControlledTimer, createCustomNetworkCondition, createCvarMock, createDeltaSnapshot, createEntity, createEntityFactory, createEntityStateFactory, createGameImportsAndEngine, createGameStateSnapshotFactory, createHeadlessTestContext, createHeadlessWebGL, createInputInjector, createInterpolationTestData, createItemEntityFactory, createLoggingRenderer, createMessageReaderMock, createMessageWriterMock, createMockAI, createMockAmmoItem, createMockArmorItem, createMockAssetManager, createMockAudioBuffer, createMockAudioContext, createMockBspMap, createMockBspPipeline, createMockBufferSource, createMockCamera, createMockCanvas, createMockCanvasContext2D, createMockChatMessage, createMockClientInfo, createMockClientState, createMockCollisionEntityIndex, createMockCommand, createMockCommandEncoder, createMockComputePassEncoder, createMockComputePipeline, createMockConnection, createMockConnectionState, createMockConsole, createMockCvarRegistry, createMockDLight, createMockDLightManager, createMockDamageIndicator, createMockDamageInfo, createMockDeltaFrame, createMockDemoCameraResult, createMockDownloadManager, createMockEngine, createMockEntityState, createMockFogData, createMockFrame, createMockFrameRenderer, createMockGPUAdapter, createMockGPUBuffer, createMockGPUDevice, createMockGPUTexture, createMockGame, createMockGameExports, createMockGameState, createMockHandshake, createMockHealthItem, createMockHudState, createMockImage, createMockImageData, createMockIndexBuffer, createMockIndexedDB, createMockInventory, createMockItem, createMockKeyboardEvent, createMockLightmap, createMockLocalStorage, createMockMasterServer, createMockMd2Model, createMockMd2Pipeline, createMockMd3Model, createMockMd3Pipeline, createMockMonsterAI, createMockMonsterMove, createMockMouseEvent, createMockNetDriver, createMockNetworkAddress, createMockNotification, createMockPannerNode, createMockParticle, createMockParticleEmitter, createMockParticleSystem, createMockPerformance, createMockPlayerState, createMockPointerLock, createMockPowerupItem, createMockPrecacheList, createMockQueue, createMockRAF, createMockRConClient, createMockRateLimiter, createMockRefDef, createMockRenderPassEncoder, createMockRenderPipeline, createMockRenderer, createMockRenderingContext, createMockSampler, createMockSaveGame, createMockScoreboard, createMockServer, createMockServerClient, createMockServerConsole, createMockServerInfo, createMockServerMessage, createMockServerState, createMockServerStatic, createMockSessionStorage, createMockShader, createMockShaderModule, createMockShaderProgram, createMockSkyboxPipeline, createMockSnapshot, createMockSpritePipeline, createMockTexture, createMockTextureView, createMockTransport, createMockUDPSocket, createMockUserInfo, createMockVertexBuffer, createMockViewState, createMockWeapon, createMockWeaponItem, createMockWebGL2Context, createMockWebGLContextState, createMockWebGPUContext, createMockWheelEvent, createMonsterEntityFactory, createMultiplayerTestScenario, createNetChanMock, createNullRenderer, createPacketMock, createPhysicsTestContext, createPhysicsTestScenario, createPlayerEntityFactory, createPlayerStateFactory, createPlaywrightTestClient, createPowerArmorState, createPredictionTestScenario, createProjectileEntityFactory, createRegularArmorState, createRenderTestSetup, createSaveGameSnapshot, createServerSnapshot, createSolidTexture, createSpawnRegistry, createSpawnTestContext, createStorageTestScenario, createSurfaceMock, createTestBspMap, createTestContext, createTestLightmap, createTraceMock, createTransform, createTriggerEntityFactory, createVector3, createViewTestScenario, createVisualTestScenario, createWebGLPlaywrightSetup, createWebGLRenderTestSetup, encodedVisForClusters, expectAnimationSnapshot, expectNoDoubleTransform, expectRendererCalls, expectSnapshot, findPakFile, flipPixelsVertically, getSnapshotPath, initHeadlessWebGPU, loadMapFromPak, loadPNG, makeAxisBrush, makeBrushFromMinsMaxs, makeBspModel, makeLeaf, makeLeafModel, makeNode, makePlane, measureSnapshotSize, mockMonsterAttacks, parseProtocolPlayerState, randomVector3, registerTestSpawn, renderAndCapture, renderAndCaptureWebGL, renderAndCaptureWebGLPlaywright, renderAndExpectSnapshot, restoreSaveGameSnapshot, runComputeAndReadback, runLengthVisRow, savePNG, serializeUserInfo, setupBrowserEnvironment, setupMockAudioContext, setupNodeEnvironment, setupWebGPUMocks, simulateBandwidthLimit, simulateCameraMovement, simulateClientPrediction, simulateDownload, simulateFrames, simulateGravity, simulateHandshake, simulateJump, simulateMovement, simulateNetworkCondition, simulateNetworkDelay, simulatePacketLoss, simulatePlayerInput, simulatePlayerJoin, simulatePlayerLeave, simulateServerCommand, simulateServerRegistration, simulateServerTick, simulateSnapshotDelivery, spawnEntity, spawnTestEntity, takeScreenshot, teardownBrowserEnvironment, teardownMockAudioContext, teardownNodeEnvironment, testComputeShader, testPipelineRendering, testWebGLAnimation, testWebGLRenderer, textData, throttleBandwidth, verifySmoothing, verifySnapshotConsistency, waitForGameReady };
|
package/dist/index.d.ts
CHANGED
|
@@ -1,11 +1,11 @@
|
|
|
1
1
|
import * as vitest from 'vitest';
|
|
2
2
|
import { Mock, vi } from 'vitest';
|
|
3
3
|
import * as SharedMath from '@quake2ts/shared';
|
|
4
|
-
import { CollisionPlane, CollisionBrush, CollisionNode, CollisionLeaf, CollisionModel, PlayerState, EntityState, createRandomGenerator,
|
|
4
|
+
import { CollisionPlane, CollisionBrush, CollisionNode, CollisionLeaf, CollisionModel, Vec3 as Vec3$1, Bounds3, PlayerState, EntityState, createRandomGenerator, TraceResult as TraceResult$1, NetDriver, NetChan, UserCommand, ProtocolPlayerState } from '@quake2ts/shared';
|
|
5
5
|
export { ZERO_VEC3, intersects, ladderTrace, stairTrace } from '@quake2ts/shared';
|
|
6
|
-
import { BspTexInfo, BspLightmapInfo, BspEntity, BspMap, ConfigStringEntry, Cvar, BspModel, WebGLContextState, AudioNodeLike, AudioBufferSourceNodeLike, AudioBufferLike, AudioParamLike, GainNodeLike, DynamicsCompressorNodeLike, PannerNodeLike, BiquadFilterNodeLike, AudioDestinationNodeLike, AudioContextLike, Renderer, FrameRenderer, BspSurfacePipeline, Md2Pipeline, Md3Pipeline, SpriteRenderer, SkyboxPipeline, AssetManager, PreparedTexture, Md2Model, Md3Model, BufferUsage, VertexBuffer, IndexBuffer, ShaderProgram, DLight, DynamicLightManager, ParticleSystem, NullRenderer, CoordinateSystem, LoggingRenderer, Camera, FrameRenderStats, EntityState as EntityState$1, ProtocolPlayerState as ProtocolPlayerState$1, FrameData, DamageIndicator, FogData } from '@quake2ts/engine';
|
|
6
|
+
import { BspTexInfo, BspLightmapInfo, BspEntity, BspMap, ConfigStringEntry, Cvar, BspModel, WebGLContextState, AudioNodeLike, AudioBufferSourceNodeLike, AudioBufferLike, AudioParamLike, GainNodeLike, DynamicsCompressorNodeLike, PannerNodeLike, BiquadFilterNodeLike, AudioDestinationNodeLike, AudioContextLike, Renderer, FrameRenderer, BspSurfacePipeline, Md2Pipeline, Md3Pipeline, SpriteRenderer, SkyboxPipeline, AssetManager, PreparedTexture, Md2Model, Md3Model, BufferUsage, VertexBuffer, IndexBuffer, ShaderProgram, DLight, DynamicLightManager, ParticleSystem, NullRenderer, CoordinateSystem, LoggingRenderer, BspPlane, BspNode, BspFace, BspLeaf, BspBrush, BspBrushSide, Camera, FrameRenderStats, EntityState as EntityState$1, ProtocolPlayerState as ProtocolPlayerState$1, FrameData, DamageIndicator, FogData } from '@quake2ts/engine';
|
|
7
7
|
export { ConfigStringEntry, Cvar, DLight, DynamicLightManager, IndexBuffer, ParticleSystem, ShaderProgram, VertexBuffer } from '@quake2ts/engine';
|
|
8
|
-
import { Vec3
|
|
8
|
+
import { Vec3 as Vec3$2 } from '@quake2ts/shared/math/vec3';
|
|
9
9
|
import { TraceResult, CollisionPlane as CollisionPlane$1 } from '@quake2ts/shared/bsp/collision';
|
|
10
10
|
import { GameStateSnapshot, Entity, ScriptHookRegistry, SpawnContext, EntitySystem, SpawnRegistry, SpawnFunction, GameSaveFile, LevelState, MonsterMove, DamageMod, ArmorType, RegularArmorState, PowerArmorState, PlayerInventory, BaseItem, WeaponId, WeaponItem, HealthItem, ArmorItem, AmmoItemId, PowerupItem, PlayerClient } from '@quake2ts/game';
|
|
11
11
|
import { NetworkTransport, Server, ServerStatic, Client, ClientState as ClientState$1, ClientFrame } from '@quake2ts/server';
|
|
@@ -271,7 +271,7 @@ declare function loadMapFromPak(mapName: string): ArrayBuffer | null;
|
|
|
271
271
|
* @param z - The Z coordinate (default: 0).
|
|
272
272
|
* @returns A Vec3 object.
|
|
273
273
|
*/
|
|
274
|
-
declare const createVector3: (x?: number, y?: number, z?: number) => Vec3;
|
|
274
|
+
declare const createVector3: (x?: number, y?: number, z?: number) => Vec3$1;
|
|
275
275
|
/**
|
|
276
276
|
* Creates a bounds object (min/max vectors).
|
|
277
277
|
*
|
|
@@ -279,14 +279,14 @@ declare const createVector3: (x?: number, y?: number, z?: number) => Vec3;
|
|
|
279
279
|
* @param maxs - The maximum bounds vector (default: 1,1,1).
|
|
280
280
|
* @returns A Bounds3 object.
|
|
281
281
|
*/
|
|
282
|
-
declare const createBounds: (mins?: Vec3, maxs?: Vec3) => Bounds3;
|
|
282
|
+
declare const createBounds: (mins?: Vec3$1, maxs?: Vec3$1) => Bounds3;
|
|
283
283
|
/**
|
|
284
284
|
* Interface representing a transformation (position, rotation, scale).
|
|
285
285
|
*/
|
|
286
286
|
interface Transform {
|
|
287
|
-
position: Vec3;
|
|
288
|
-
rotation: Vec3;
|
|
289
|
-
scale: Vec3;
|
|
287
|
+
position: Vec3$1;
|
|
288
|
+
rotation: Vec3$1;
|
|
289
|
+
scale: Vec3$1;
|
|
290
290
|
}
|
|
291
291
|
/**
|
|
292
292
|
* Creates a Transform object.
|
|
@@ -302,14 +302,14 @@ declare const createTransform: (overrides?: Partial<Transform>) => Transform;
|
|
|
302
302
|
* @param max - Maximum value for each component (default: 100).
|
|
303
303
|
* @returns A random Vec3 object.
|
|
304
304
|
*/
|
|
305
|
-
declare const randomVector3: (min?: number, max?: number) => Vec3;
|
|
305
|
+
declare const randomVector3: (min?: number, max?: number) => Vec3$1;
|
|
306
306
|
|
|
307
307
|
/**
|
|
308
308
|
* Interface for a TraceResult mock, including all standard properties.
|
|
309
309
|
*/
|
|
310
310
|
interface TraceMock extends Partial<TraceResult> {
|
|
311
311
|
fraction: number;
|
|
312
|
-
endpos: Vec3;
|
|
312
|
+
endpos: Vec3$2;
|
|
313
313
|
plane: CollisionPlane$1;
|
|
314
314
|
surface: {
|
|
315
315
|
flags: number;
|
|
@@ -1991,6 +1991,132 @@ declare function createLoggingRenderer(targetSystem?: CoordinateSystem, options?
|
|
|
1991
1991
|
declare function expectRendererCalls(renderer: NullRenderer, expectedCalls: string[]): void;
|
|
1992
1992
|
declare function expectNoDoubleTransform(renderer: LoggingRenderer): void;
|
|
1993
1993
|
|
|
1994
|
+
type Vec3 = [number, number, number];
|
|
1995
|
+
interface BspFixtureOptions {
|
|
1996
|
+
readonly entities?: string;
|
|
1997
|
+
readonly planes?: BspPlane[];
|
|
1998
|
+
readonly vertices?: Vec3[];
|
|
1999
|
+
readonly nodes?: BspNode[];
|
|
2000
|
+
readonly texInfo?: BspTexInfo[];
|
|
2001
|
+
readonly faces?: BspFace[];
|
|
2002
|
+
readonly lighting?: Uint8Array;
|
|
2003
|
+
readonly leafs?: BspLeaf[];
|
|
2004
|
+
readonly leafFaces?: Uint16Array;
|
|
2005
|
+
readonly leafBrushes?: Uint16Array;
|
|
2006
|
+
readonly edges?: Array<[number, number]>;
|
|
2007
|
+
readonly surfEdges?: Int32Array;
|
|
2008
|
+
readonly models?: BspModel[];
|
|
2009
|
+
readonly brushes?: BspBrush[];
|
|
2010
|
+
readonly brushSides?: BspBrushSide[];
|
|
2011
|
+
readonly visibility?: Uint8Array;
|
|
2012
|
+
readonly areas?: Uint8Array;
|
|
2013
|
+
readonly areaPortals?: Uint8Array;
|
|
2014
|
+
}
|
|
2015
|
+
declare function buildTestBsp(options: BspFixtureOptions): ArrayBuffer;
|
|
2016
|
+
declare function runLengthVisRow(values: number[]): Uint8Array;
|
|
2017
|
+
declare function encodedVisForClusters(numClusters: number, rows: number[][]): Uint8Array;
|
|
2018
|
+
|
|
2019
|
+
interface Md2FrameVertexInput {
|
|
2020
|
+
readonly position: Vec3$2;
|
|
2021
|
+
readonly normalIndex: number;
|
|
2022
|
+
}
|
|
2023
|
+
interface Md2FrameInput {
|
|
2024
|
+
readonly name: string;
|
|
2025
|
+
readonly vertices: readonly Md2FrameVertexInput[];
|
|
2026
|
+
readonly scale?: Vec3$2;
|
|
2027
|
+
readonly translate?: Vec3$2;
|
|
2028
|
+
}
|
|
2029
|
+
interface Md2GlCommandVertexInput {
|
|
2030
|
+
readonly s: number;
|
|
2031
|
+
readonly t: number;
|
|
2032
|
+
readonly vertexIndex: number;
|
|
2033
|
+
}
|
|
2034
|
+
interface Md2GlCommandInput {
|
|
2035
|
+
readonly mode: 'strip' | 'fan';
|
|
2036
|
+
readonly vertices: readonly Md2GlCommandVertexInput[];
|
|
2037
|
+
}
|
|
2038
|
+
interface Md2BuilderOptions {
|
|
2039
|
+
readonly skins?: readonly string[];
|
|
2040
|
+
readonly texCoords: readonly {
|
|
2041
|
+
s: number;
|
|
2042
|
+
t: number;
|
|
2043
|
+
}[];
|
|
2044
|
+
readonly triangles: readonly {
|
|
2045
|
+
vertexIndices: [number, number, number];
|
|
2046
|
+
texCoordIndices: [number, number, number];
|
|
2047
|
+
}[];
|
|
2048
|
+
readonly frames: readonly Md2FrameInput[];
|
|
2049
|
+
readonly glCommands?: readonly Md2GlCommandInput[];
|
|
2050
|
+
readonly skinWidth?: number;
|
|
2051
|
+
readonly skinHeight?: number;
|
|
2052
|
+
}
|
|
2053
|
+
declare function buildMd2(options: Md2BuilderOptions): ArrayBuffer;
|
|
2054
|
+
|
|
2055
|
+
interface Md3SurfaceSpec {
|
|
2056
|
+
readonly name: string;
|
|
2057
|
+
readonly triangles: readonly [number, number, number][];
|
|
2058
|
+
readonly texCoords: readonly {
|
|
2059
|
+
s: number;
|
|
2060
|
+
t: number;
|
|
2061
|
+
}[];
|
|
2062
|
+
readonly vertices: readonly (readonly {
|
|
2063
|
+
position: Vec3$1;
|
|
2064
|
+
latLng: number;
|
|
2065
|
+
}[])[];
|
|
2066
|
+
readonly shaders?: readonly {
|
|
2067
|
+
name: string;
|
|
2068
|
+
index: number;
|
|
2069
|
+
}[];
|
|
2070
|
+
}
|
|
2071
|
+
interface Md3BuildOptions {
|
|
2072
|
+
readonly name?: string;
|
|
2073
|
+
readonly frames: readonly {
|
|
2074
|
+
min: Vec3$1;
|
|
2075
|
+
max: Vec3$1;
|
|
2076
|
+
origin: Vec3$1;
|
|
2077
|
+
radius: number;
|
|
2078
|
+
name: string;
|
|
2079
|
+
}[];
|
|
2080
|
+
readonly tags?: readonly {
|
|
2081
|
+
name: string;
|
|
2082
|
+
origin: Vec3$1;
|
|
2083
|
+
axis: readonly [Vec3$1, Vec3$1, Vec3$1];
|
|
2084
|
+
}[];
|
|
2085
|
+
readonly surfaces: readonly Md3SurfaceSpec[];
|
|
2086
|
+
}
|
|
2087
|
+
declare function buildMd3(options: Md3BuildOptions): ArrayBuffer;
|
|
2088
|
+
|
|
2089
|
+
interface PakEntrySpec {
|
|
2090
|
+
path: string;
|
|
2091
|
+
data: Uint8Array;
|
|
2092
|
+
}
|
|
2093
|
+
declare function buildPak(entries: PakEntrySpec[]): ArrayBuffer;
|
|
2094
|
+
declare function textData(text: string): Uint8Array;
|
|
2095
|
+
|
|
2096
|
+
interface PcxOptions {
|
|
2097
|
+
readonly width: number;
|
|
2098
|
+
readonly height: number;
|
|
2099
|
+
readonly pixels: readonly number[];
|
|
2100
|
+
readonly palette?: Uint8Array;
|
|
2101
|
+
}
|
|
2102
|
+
declare function buildPcx(options: PcxOptions): ArrayBuffer;
|
|
2103
|
+
|
|
2104
|
+
interface WalOptions {
|
|
2105
|
+
readonly name: string;
|
|
2106
|
+
readonly width: number;
|
|
2107
|
+
readonly height: number;
|
|
2108
|
+
readonly palette?: Uint8Array;
|
|
2109
|
+
}
|
|
2110
|
+
declare function buildWal(options: WalOptions): ArrayBuffer;
|
|
2111
|
+
|
|
2112
|
+
interface WavOptions {
|
|
2113
|
+
readonly sampleRate: number;
|
|
2114
|
+
readonly channels: number;
|
|
2115
|
+
readonly samples: readonly number[];
|
|
2116
|
+
readonly bitsPerSample?: number;
|
|
2117
|
+
}
|
|
2118
|
+
declare function buildWav(options: WavOptions): ArrayBuffer;
|
|
2119
|
+
|
|
1994
2120
|
/**
|
|
1995
2121
|
* Client Input System Mocks
|
|
1996
2122
|
*
|
|
@@ -2378,4 +2504,4 @@ declare function compareScreenshots(baseline: Buffer, current: Buffer, threshold
|
|
|
2378
2504
|
*/
|
|
2379
2505
|
declare function createVisualTestScenario(sceneName: string): VisualScenario;
|
|
2380
2506
|
|
|
2381
|
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export { type AnimationSnapshotOptions, type AnimationSnapshotResult, type AudioEvent, type BandwidthScenario, type BinaryStreamMock, type BinaryWriterMock, BrowserInputSource, type BrowserSetupOptions, type BspVec3, type CameraInput, type CaptureOptions, type ClientInfo, type ClientState, type ClientStateProvider, type ComparisonOptions, type ComparisonResult, type ComputeTestSetup, type Connection, type ConnectionState, type ConsistencyReport, type ControlledTimer, type CvarRegistry, type DeltaSnapshot, type DemoCameraResult, type DownloadManager, type DrawCall, FakeAudioContext, FakeAudioNode, FakeAudioParam, FakeBiquadFilterNode, FakeBufferSource, FakeDestination, FakeGainNode, FakePannerNode, type Frame, type GameState, type GameStateCapture, type GeometryBuffers, type Handshake, HandshakeStage, type HeadlessWebGLContext, type HeadlessWebGLOptions, type HeadlessWebGPUSetup, type HudState, InputInjector, type KeyModifiers, type LevelFrameState, type Lightmap, type MasterServer, type Message, type MessageReaderMock, type MessageWriterMock, type MockAI, FakeBufferSource as MockAudioBufferSourceNode, type MockChatMessage, MockClientConfigStrings, type MockCollisionEntityIndex, type MockCommand, type MockConsole, type MockDamageInfo, type MockEngine, type MockGame, type MockImportsAndEngine, type MockMonsterAI, MockNetDriver, type MockNetDriverState, MockNetworkTransport, type MockNotification, type MockParticle, type MockParticleEmitter, MockPointerLock, type MockRAF, type MockRConClient, type MockRenderingContext, type MockSaveGame, type MockServer, type MockServerConsole, type MockServerContext, type MockServerMessage, MockTransport, type MockUDPSocket, type MockWeapon, MockWebGL2RenderingContext, type MockWebGPUContext, type MultiplayerScenario, type NetChanMock, type NetworkAddress, type NetworkCondition, type NetworkSimulator, type NodeSetupOptions, type PacketMock, type PhysicsScenario, type PlaywrightOptions, type PlaywrightTestClient, type PrecacheList, type PredictionScenario, type RateLimiter, type RecordedPacket, type RefDef, type RenderTestSetup, type SaveGameDiff, type ServerInfo, type ServerListFilter, type SmoothingAnalysis, type Snapshot, type SnapshotTestOptions, type SpawnTestEntityOptions, type StorageScenario, type SurfaceMock, type TestBspMapOptions, type TestBspSurface, type TestContext, type TraceMock, type Transform, type UserInfo, type ViewScenario, type ViewState, type VisualDiff, type VisualScenario, type WebGLPlaywrightOptions, type WebGLPlaywrightSetup, type WebGLRenderTestSetup, type WebGPUContextState, type WebGPUMocks, captureAudioEvents, captureCanvasDrawCalls, captureFramebufferAsPNG, captureGameScreenshot, captureGameState, captureTexture, captureWebGLFramebuffer, compareSaveGames, compareScreenshots, compareSnapshots, createBandwidthTestScenario, createBinaryStreamMock, createBinaryWriterMock, createBounds, createCheckerboardTexture, createCombatTestContext, createComputeTestSetup, createConfigStringArrayMock, createConfigStringMock, createControlledTimer, createCustomNetworkCondition, createCvarMock, createDeltaSnapshot, createEntity, createEntityFactory, createEntityStateFactory, createGameImportsAndEngine, createGameStateSnapshotFactory, createHeadlessTestContext, createHeadlessWebGL, createInputInjector, createInterpolationTestData, createItemEntityFactory, createLoggingRenderer, createMessageReaderMock, createMessageWriterMock, createMockAI, createMockAmmoItem, createMockArmorItem, createMockAssetManager, createMockAudioBuffer, createMockAudioContext, createMockBspMap, createMockBspPipeline, createMockBufferSource, createMockCamera, createMockCanvas, createMockCanvasContext2D, createMockChatMessage, createMockClientInfo, createMockClientState, createMockCollisionEntityIndex, createMockCommand, createMockCommandEncoder, createMockComputePassEncoder, createMockComputePipeline, createMockConnection, createMockConnectionState, createMockConsole, createMockCvarRegistry, createMockDLight, createMockDLightManager, createMockDamageIndicator, createMockDamageInfo, createMockDeltaFrame, createMockDemoCameraResult, createMockDownloadManager, createMockEngine, createMockEntityState, createMockFogData, createMockFrame, createMockFrameRenderer, createMockGPUAdapter, createMockGPUBuffer, createMockGPUDevice, createMockGPUTexture, createMockGame, createMockGameExports, createMockGameState, createMockHandshake, createMockHealthItem, createMockHudState, createMockImage, createMockImageData, createMockIndexBuffer, createMockIndexedDB, createMockInventory, createMockItem, createMockKeyboardEvent, createMockLightmap, createMockLocalStorage, createMockMasterServer, createMockMd2Model, createMockMd2Pipeline, createMockMd3Model, createMockMd3Pipeline, createMockMonsterAI, createMockMonsterMove, createMockMouseEvent, createMockNetDriver, createMockNetworkAddress, createMockNotification, createMockPannerNode, createMockParticle, createMockParticleEmitter, createMockParticleSystem, createMockPerformance, createMockPlayerState, createMockPointerLock, createMockPowerupItem, createMockPrecacheList, createMockQueue, createMockRAF, createMockRConClient, createMockRateLimiter, createMockRefDef, createMockRenderPassEncoder, createMockRenderPipeline, createMockRenderer, createMockRenderingContext, createMockSampler, createMockSaveGame, createMockScoreboard, createMockServer, createMockServerClient, createMockServerConsole, createMockServerInfo, createMockServerMessage, createMockServerState, createMockServerStatic, createMockSessionStorage, createMockShader, createMockShaderModule, createMockShaderProgram, createMockSkyboxPipeline, createMockSnapshot, createMockSpritePipeline, createMockTexture, createMockTextureView, createMockTransport, createMockUDPSocket, createMockUserInfo, createMockVertexBuffer, createMockViewState, createMockWeapon, createMockWeaponItem, createMockWebGL2Context, createMockWebGLContextState, createMockWebGPUContext, createMockWheelEvent, createMonsterEntityFactory, createMultiplayerTestScenario, createNetChanMock, createNullRenderer, createPacketMock, createPhysicsTestContext, createPhysicsTestScenario, createPlayerEntityFactory, createPlayerStateFactory, createPlaywrightTestClient, createPowerArmorState, createPredictionTestScenario, createProjectileEntityFactory, createRegularArmorState, createRenderTestSetup, createSaveGameSnapshot, createServerSnapshot, createSolidTexture, createSpawnRegistry, createSpawnTestContext, createStorageTestScenario, createSurfaceMock, createTestBspMap, createTestContext, createTestLightmap, createTraceMock, createTransform, createTriggerEntityFactory, createVector3, createViewTestScenario, createVisualTestScenario, createWebGLPlaywrightSetup, createWebGLRenderTestSetup, expectAnimationSnapshot, expectNoDoubleTransform, expectRendererCalls, expectSnapshot, findPakFile, flipPixelsVertically, getSnapshotPath, initHeadlessWebGPU, loadMapFromPak, loadPNG, makeAxisBrush, makeBrushFromMinsMaxs, makeBspModel, makeLeaf, makeLeafModel, makeNode, makePlane, measureSnapshotSize, mockMonsterAttacks, parseProtocolPlayerState, randomVector3, registerTestSpawn, renderAndCapture, renderAndCaptureWebGL, renderAndCaptureWebGLPlaywright, renderAndExpectSnapshot, restoreSaveGameSnapshot, runComputeAndReadback, savePNG, serializeUserInfo, setupBrowserEnvironment, setupMockAudioContext, setupNodeEnvironment, setupWebGPUMocks, simulateBandwidthLimit, simulateCameraMovement, simulateClientPrediction, simulateDownload, simulateFrames, simulateGravity, simulateHandshake, simulateJump, simulateMovement, simulateNetworkCondition, simulateNetworkDelay, simulatePacketLoss, simulatePlayerInput, simulatePlayerJoin, simulatePlayerLeave, simulateServerCommand, simulateServerRegistration, simulateServerTick, simulateSnapshotDelivery, spawnEntity, spawnTestEntity, takeScreenshot, teardownBrowserEnvironment, teardownMockAudioContext, teardownNodeEnvironment, testComputeShader, testPipelineRendering, testWebGLAnimation, testWebGLRenderer, throttleBandwidth, verifySmoothing, verifySnapshotConsistency, waitForGameReady };
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export { type AnimationSnapshotOptions, type AnimationSnapshotResult, type AudioEvent, type BandwidthScenario, type BinaryStreamMock, type BinaryWriterMock, BrowserInputSource, type BrowserSetupOptions, type BspFixtureOptions, type BspVec3, type CameraInput, type CaptureOptions, type ClientInfo, type ClientState, type ClientStateProvider, type ComparisonOptions, type ComparisonResult, type ComputeTestSetup, type Connection, type ConnectionState, type ConsistencyReport, type ControlledTimer, type CvarRegistry, type DeltaSnapshot, type DemoCameraResult, type DownloadManager, type DrawCall, FakeAudioContext, FakeAudioNode, FakeAudioParam, FakeBiquadFilterNode, FakeBufferSource, FakeDestination, FakeGainNode, FakePannerNode, type Frame, type GameState, type GameStateCapture, type GeometryBuffers, type Handshake, HandshakeStage, type HeadlessWebGLContext, type HeadlessWebGLOptions, type HeadlessWebGPUSetup, type HudState, InputInjector, type KeyModifiers, type LevelFrameState, type Lightmap, type MasterServer, type Md2BuilderOptions, type Md2FrameInput, type Md2FrameVertexInput, type Md2GlCommandInput, type Md2GlCommandVertexInput, type Message, type MessageReaderMock, type MessageWriterMock, type MockAI, FakeBufferSource as MockAudioBufferSourceNode, type MockChatMessage, MockClientConfigStrings, type MockCollisionEntityIndex, type MockCommand, type MockConsole, type MockDamageInfo, type MockEngine, type MockGame, type MockImportsAndEngine, type MockMonsterAI, MockNetDriver, type MockNetDriverState, MockNetworkTransport, type MockNotification, type MockParticle, type MockParticleEmitter, MockPointerLock, type MockRAF, type MockRConClient, type MockRenderingContext, type MockSaveGame, type MockServer, type MockServerConsole, type MockServerContext, type MockServerMessage, MockTransport, type MockUDPSocket, type MockWeapon, MockWebGL2RenderingContext, type MockWebGPUContext, type MultiplayerScenario, type NetChanMock, type NetworkAddress, type NetworkCondition, type NetworkSimulator, type NodeSetupOptions, type PacketMock, type PakEntrySpec, type PhysicsScenario, type PlaywrightOptions, type PlaywrightTestClient, type PrecacheList, type PredictionScenario, type RateLimiter, type RecordedPacket, type RefDef, type RenderTestSetup, type SaveGameDiff, type ServerInfo, type ServerListFilter, type SmoothingAnalysis, type Snapshot, type SnapshotTestOptions, type SpawnTestEntityOptions, type StorageScenario, type SurfaceMock, type TestBspMapOptions, type TestBspSurface, type TestContext, type TraceMock, type Transform, type UserInfo, type ViewScenario, type ViewState, type VisualDiff, type VisualScenario, type WebGLPlaywrightOptions, type WebGLPlaywrightSetup, type WebGLRenderTestSetup, type WebGPUContextState, type WebGPUMocks, buildMd2, buildMd3, buildPak, buildPcx, buildTestBsp, buildWal, buildWav, captureAudioEvents, captureCanvasDrawCalls, captureFramebufferAsPNG, captureGameScreenshot, captureGameState, captureTexture, captureWebGLFramebuffer, compareSaveGames, compareScreenshots, compareSnapshots, createBandwidthTestScenario, createBinaryStreamMock, createBinaryWriterMock, createBounds, createCheckerboardTexture, createCombatTestContext, createComputeTestSetup, createConfigStringArrayMock, createConfigStringMock, createControlledTimer, createCustomNetworkCondition, createCvarMock, createDeltaSnapshot, createEntity, createEntityFactory, createEntityStateFactory, createGameImportsAndEngine, createGameStateSnapshotFactory, createHeadlessTestContext, createHeadlessWebGL, createInputInjector, createInterpolationTestData, createItemEntityFactory, createLoggingRenderer, createMessageReaderMock, createMessageWriterMock, createMockAI, createMockAmmoItem, createMockArmorItem, createMockAssetManager, createMockAudioBuffer, createMockAudioContext, createMockBspMap, createMockBspPipeline, createMockBufferSource, createMockCamera, createMockCanvas, createMockCanvasContext2D, createMockChatMessage, createMockClientInfo, createMockClientState, createMockCollisionEntityIndex, createMockCommand, createMockCommandEncoder, createMockComputePassEncoder, createMockComputePipeline, createMockConnection, createMockConnectionState, createMockConsole, createMockCvarRegistry, createMockDLight, createMockDLightManager, createMockDamageIndicator, createMockDamageInfo, createMockDeltaFrame, createMockDemoCameraResult, createMockDownloadManager, createMockEngine, createMockEntityState, createMockFogData, createMockFrame, createMockFrameRenderer, createMockGPUAdapter, createMockGPUBuffer, createMockGPUDevice, createMockGPUTexture, createMockGame, createMockGameExports, createMockGameState, createMockHandshake, createMockHealthItem, createMockHudState, createMockImage, createMockImageData, createMockIndexBuffer, createMockIndexedDB, createMockInventory, createMockItem, createMockKeyboardEvent, createMockLightmap, createMockLocalStorage, createMockMasterServer, createMockMd2Model, createMockMd2Pipeline, createMockMd3Model, createMockMd3Pipeline, createMockMonsterAI, createMockMonsterMove, createMockMouseEvent, createMockNetDriver, createMockNetworkAddress, createMockNotification, createMockPannerNode, createMockParticle, createMockParticleEmitter, createMockParticleSystem, createMockPerformance, createMockPlayerState, createMockPointerLock, createMockPowerupItem, createMockPrecacheList, createMockQueue, createMockRAF, createMockRConClient, createMockRateLimiter, createMockRefDef, createMockRenderPassEncoder, createMockRenderPipeline, createMockRenderer, createMockRenderingContext, createMockSampler, createMockSaveGame, createMockScoreboard, createMockServer, createMockServerClient, createMockServerConsole, createMockServerInfo, createMockServerMessage, createMockServerState, createMockServerStatic, createMockSessionStorage, createMockShader, createMockShaderModule, createMockShaderProgram, createMockSkyboxPipeline, createMockSnapshot, createMockSpritePipeline, createMockTexture, createMockTextureView, createMockTransport, createMockUDPSocket, createMockUserInfo, createMockVertexBuffer, createMockViewState, createMockWeapon, createMockWeaponItem, createMockWebGL2Context, createMockWebGLContextState, createMockWebGPUContext, createMockWheelEvent, createMonsterEntityFactory, createMultiplayerTestScenario, createNetChanMock, createNullRenderer, createPacketMock, createPhysicsTestContext, createPhysicsTestScenario, createPlayerEntityFactory, createPlayerStateFactory, createPlaywrightTestClient, createPowerArmorState, createPredictionTestScenario, createProjectileEntityFactory, createRegularArmorState, createRenderTestSetup, createSaveGameSnapshot, createServerSnapshot, createSolidTexture, createSpawnRegistry, createSpawnTestContext, createStorageTestScenario, createSurfaceMock, createTestBspMap, createTestContext, createTestLightmap, createTraceMock, createTransform, createTriggerEntityFactory, createVector3, createViewTestScenario, createVisualTestScenario, createWebGLPlaywrightSetup, createWebGLRenderTestSetup, encodedVisForClusters, expectAnimationSnapshot, expectNoDoubleTransform, expectRendererCalls, expectSnapshot, findPakFile, flipPixelsVertically, getSnapshotPath, initHeadlessWebGPU, loadMapFromPak, loadPNG, makeAxisBrush, makeBrushFromMinsMaxs, makeBspModel, makeLeaf, makeLeafModel, makeNode, makePlane, measureSnapshotSize, mockMonsterAttacks, parseProtocolPlayerState, randomVector3, registerTestSpawn, renderAndCapture, renderAndCaptureWebGL, renderAndCaptureWebGLPlaywright, renderAndExpectSnapshot, restoreSaveGameSnapshot, runComputeAndReadback, runLengthVisRow, savePNG, serializeUserInfo, setupBrowserEnvironment, setupMockAudioContext, setupNodeEnvironment, setupWebGPUMocks, simulateBandwidthLimit, simulateCameraMovement, simulateClientPrediction, simulateDownload, simulateFrames, simulateGravity, simulateHandshake, simulateJump, simulateMovement, simulateNetworkCondition, simulateNetworkDelay, simulatePacketLoss, simulatePlayerInput, simulatePlayerJoin, simulatePlayerLeave, simulateServerCommand, simulateServerRegistration, simulateServerTick, simulateSnapshotDelivery, spawnEntity, spawnTestEntity, takeScreenshot, teardownBrowserEnvironment, teardownMockAudioContext, teardownNodeEnvironment, testComputeShader, testPipelineRendering, testWebGLAnimation, testWebGLRenderer, textData, throttleBandwidth, verifySmoothing, verifySnapshotConsistency, waitForGameReady };
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