@quake2ts/test-utils 0.0.813 → 0.0.815
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +4 -2
- package/dist/index.cjs.map +1 -1
- package/dist/index.js +4 -2
- package/dist/index.js.map +1 -1
- package/package.json +9 -9
- package/src/visual/animation-snapshots.ts +4 -1
- package/src/visual/snapshots.ts +3 -1
package/dist/index.js
CHANGED
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@@ -4232,7 +4232,7 @@ async function expectSnapshot(pixels, options) {
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name,
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width,
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height,
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-
updateBaseline = false,
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+
updateBaseline: updateBaselineOption = false,
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snapshotDir = path3.join(process.cwd(), "tests", "__snapshots__")
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// Default to current working dir/tests/__snapshots__
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} = options;
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@@ -4243,6 +4243,7 @@ async function expectSnapshot(pixels, options) {
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const actualPath = getSnapshotPath(name, "actual", snapshotDir);
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const diffPath = getSnapshotPath(name, "diff", snapshotDir);
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const alwaysSave = process.env.ALWAYS_SAVE_SNAPSHOTS === "1";
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const updateBaseline = updateBaselineOption || process.env.UPDATE_SNAPSHOTS === "1";
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if (updateBaseline || !existsSync2(baselinePath)) {
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console.log(`Creating/Updating baseline for ${name} at ${baselinePath}`);
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await savePNG(pixels, width, height, baselinePath);
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@@ -4332,7 +4333,7 @@ async function expectAnimationSnapshot(renderAndCaptureFrame, options) {
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height,
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frameCount,
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fps = 10,
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-
updateBaseline = false,
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+
updateBaseline: updateBaselineOption = false,
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snapshotDir = path4.join(process.cwd(), "tests", "__snapshots__"),
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threshold = 0.1,
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maxDifferencePercent = 0.1
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@@ -4344,6 +4345,7 @@ async function expectAnimationSnapshot(renderAndCaptureFrame, options) {
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const actualPath = getSnapshotPath(name, "actual", snapshotDir);
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const diffPath = getSnapshotPath(name, "diff", snapshotDir);
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const alwaysSave = process.env.ALWAYS_SAVE_SNAPSHOTS === "1";
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+
const updateBaseline = updateBaselineOption || process.env.UPDATE_SNAPSHOTS === "1";
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const actualFrames = [];
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for (let i = 0; i < frameCount; i++) {
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const frameData = await renderAndCaptureFrame(i);
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