@quake2ts/test-utils 0.0.805 → 0.0.808

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.cts CHANGED
@@ -4,7 +4,7 @@ import { Vec3, CollisionPlane, CollisionBrush, CollisionNode, CollisionLeaf, Col
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  export { ZERO_VEC3, intersects, ladderTrace, stairTrace } from '@quake2ts/shared';
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  import { Vec3 as Vec3$1, Bounds3 } from '@quake2ts/shared/math/vec3';
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  import { TraceResult, CollisionPlane as CollisionPlane$1 } from '@quake2ts/shared/bsp/collision';
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- import { ConfigStringEntry, Cvar, BspModel, AudioNodeLike, AudioBufferSourceNodeLike, AudioBufferLike, AudioParamLike, GainNodeLike, DynamicsCompressorNodeLike, PannerNodeLike, BiquadFilterNodeLike, AudioDestinationNodeLike, AudioContextLike, Renderer, FrameRenderer, BspSurfacePipeline, Md2Pipeline, Md3Pipeline, SpriteRenderer, SkyboxPipeline, AssetManager, PreparedTexture, Md2Model, Md3Model, BspMap, BufferUsage, VertexBuffer, IndexBuffer, ShaderProgram, DLight, DynamicLightManager, ParticleSystem, Camera, FrameRenderStats, EntityState as EntityState$1, ProtocolPlayerState as ProtocolPlayerState$1, FrameData, DamageIndicator, FogData } from '@quake2ts/engine';
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+ import { ConfigStringEntry, Cvar, BspModel, AudioNodeLike, AudioBufferSourceNodeLike, AudioBufferLike, AudioParamLike, GainNodeLike, DynamicsCompressorNodeLike, PannerNodeLike, BiquadFilterNodeLike, AudioDestinationNodeLike, AudioContextLike, Renderer, FrameRenderer, BspSurfacePipeline, Md2Pipeline, Md3Pipeline, SpriteRenderer, SkyboxPipeline, AssetManager, PreparedTexture, Md2Model, Md3Model, BspMap, BufferUsage, VertexBuffer, IndexBuffer, ShaderProgram, DLight, DynamicLightManager, ParticleSystem, NullRenderer, CoordinateSystem, LoggingRenderer, Camera, FrameRenderStats, EntityState as EntityState$1, ProtocolPlayerState as ProtocolPlayerState$1, FrameData, DamageIndicator, FogData } from '@quake2ts/engine';
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  export { ConfigStringEntry, Cvar, DLight, DynamicLightManager, IndexBuffer, ParticleSystem, ShaderProgram, VertexBuffer } from '@quake2ts/engine';
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  import { GameStateSnapshot, Entity, ScriptHookRegistry, SpawnContext, EntitySystem, SpawnRegistry, GameSaveFile, LevelState, MonsterMove, DamageMod, ArmorType, RegularArmorState, PowerArmorState, PlayerInventory, BaseItem, WeaponId, WeaponItem, HealthItem, ArmorItem, AmmoItemId, PowerupItem, PlayerClient } from '@quake2ts/game';
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  import { NetworkTransport, Server, ServerStatic, Client, ClientState as ClientState$1, ClientFrame } from '@quake2ts/server';
@@ -1809,6 +1809,19 @@ declare function getSnapshotPath(name: string, type: 'baseline' | 'actual' | 'di
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  declare function expectSnapshot(pixels: Uint8ClampedArray, options: SnapshotTestOptions): Promise<void>;
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  declare function renderAndExpectSnapshot(setup: RenderTestSetup, renderFn: (pass: GPURenderPassEncoder) => void, options: Omit<SnapshotTestOptions, 'width' | 'height'>): Promise<void>;
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+ interface AnimationSnapshotOptions extends SnapshotTestOptions {
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+ frameCount: number;
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+ fps?: number;
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+ }
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+ interface AnimationSnapshotResult {
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+ passed: boolean;
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+ totalPixels: number;
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+ totalDiffPixels: number;
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+ percentDifferent: number;
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+ frameStats: ComparisonResult[];
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+ }
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+ declare function expectAnimationSnapshot(renderAndCaptureFrame: (frameIndex: number) => Promise<Uint8ClampedArray>, options: AnimationSnapshotOptions): Promise<void>;
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+
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  /**
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  * Playwright-based WebGL testing utilities for quake2ts renderer
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  *
@@ -1843,9 +1856,10 @@ declare function createWebGLPlaywrightSetup(options?: WebGLPlaywrightOptions): P
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  * @param renderFn - Function code as string that uses window.testRenderer
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  * @param width - Optional width to resize the canvas to
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  * @param height - Optional height to resize the canvas to
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+ * @param frameIndex - Optional frame index passed to the render function
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  * @returns Captured pixel data
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  */
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- declare function renderAndCaptureWebGLPlaywright(page: Page, renderFn: string, width?: number, height?: number): Promise<Uint8ClampedArray>;
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+ declare function renderAndCaptureWebGLPlaywright(page: Page, renderFn: string, width?: number, height?: number, frameIndex?: number): Promise<Uint8ClampedArray>;
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  /**
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  * Runs a WebGL visual test with the actual quake2ts renderer.
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  *
@@ -1870,6 +1884,27 @@ declare function renderAndCaptureWebGLPlaywright(page: Page, renderFn: string, w
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  * ```
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  */
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  declare function testWebGLRenderer(renderCode: string, options: SnapshotTestOptions & WebGLPlaywrightOptions): Promise<void>;
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+ /**
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+ * Runs a WebGL animated visual test with the actual quake2ts renderer.
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+ *
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+ * Usage:
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+ * ```ts
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+ * await testWebGLAnimation(`
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+ * // frameIndex is available here
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+ * gl.clearColor(frameIndex * 0.1, 0, 0, 1);
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+ * gl.clear(gl.COLOR_BUFFER_BIT);
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+ * `, {
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+ * name: 'animated-red',
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+ * description: 'Fading red animation',
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+ * width: 256,
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+ * height: 256,
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+ * frameCount: 10,
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+ * fps: 10,
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+ * snapshotDir: __dirname
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+ * });
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+ * ```
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+ */
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+ declare function testWebGLAnimation(renderCode: string, options: AnimationSnapshotOptions & WebGLPlaywrightOptions): Promise<void>;
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  interface GeometryBuffers {
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  vertexBuffer: GPUBuffer;
@@ -1895,6 +1930,14 @@ declare function createCheckerboardTexture(width: number, height: number, checkS
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  */
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  declare function createSolidTexture(width: number, height: number, color: [number, number, number, number]): Uint8ClampedArray;
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+ declare function createNullRenderer(width?: number, height?: number): NullRenderer;
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+ declare function createLoggingRenderer(targetSystem?: CoordinateSystem, options?: {
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+ verbose?: boolean;
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+ validateTransforms?: boolean;
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+ }): LoggingRenderer;
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+ declare function expectRendererCalls(renderer: NullRenderer, expectedCalls: string[]): void;
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+ declare function expectNoDoubleTransform(renderer: LoggingRenderer): void;
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+
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  /**
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  * Client Input System Mocks
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  *
@@ -2201,19 +2244,6 @@ declare const simulateClientPrediction: (state: ClientState, input: UserCommand,
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  declare const createInterpolationTestData: (startState: EntityState, endState: EntityState, steps?: number) => EntityState[];
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  declare const verifySmoothing: (states: EntityState[]) => SmoothingAnalysis;
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- interface AnimationSnapshotOptions extends SnapshotTestOptions {
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- frameCount: number;
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- fps?: number;
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- }
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- interface AnimationSnapshotResult {
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- passed: boolean;
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- totalPixels: number;
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- totalDiffPixels: number;
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- percentDifferent: number;
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- frameStats: ComparisonResult[];
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- }
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- declare function expectAnimationSnapshot(renderAndCaptureFrame: (frameIndex: number) => Promise<Uint8ClampedArray>, options: AnimationSnapshotOptions): Promise<void>;
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-
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  interface PlaywrightOptions {
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  headless?: boolean;
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  viewport?: {
@@ -2295,4 +2325,4 @@ declare function compareScreenshots(baseline: Buffer, current: Buffer, threshold
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  */
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  declare function createVisualTestScenario(sceneName: string): VisualScenario;
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- export { type AnimationSnapshotOptions, type AnimationSnapshotResult, type AudioEvent, type BandwidthScenario, type BinaryStreamMock, type BinaryWriterMock, BrowserInputSource, type BrowserSetupOptions, type CameraInput, type CaptureOptions, type ClientInfo, type ClientState, type ClientStateProvider, type ComparisonOptions, type ComparisonResult, type ComputeTestSetup, type Connection, type ConnectionState, type ConsistencyReport, type ControlledTimer, type CvarRegistry, type DeltaSnapshot, type DemoCameraResult, type DownloadManager, type DrawCall, FakeAudioContext, FakeAudioNode, FakeAudioParam, FakeBiquadFilterNode, FakeBufferSource, FakeDestination, FakeGainNode, FakePannerNode, type Frame, type GameState, type GameStateCapture, type GeometryBuffers, type Handshake, HandshakeStage, type HeadlessWebGLContext, type HeadlessWebGLOptions, type HeadlessWebGPUSetup, type HudState, InputInjector, type KeyModifiers, type LevelFrameState, type Lightmap, type MasterServer, type Message, type MessageReaderMock, type MessageWriterMock, type MockAI, FakeBufferSource as MockAudioBufferSourceNode, type MockChatMessage, MockClientConfigStrings, type MockCollisionEntityIndex, type MockCommand, type MockConsole, type MockDamageInfo, type MockEngine, type MockGame, type MockImportsAndEngine, type MockMonsterAI, MockNetDriver, type MockNetDriverState, MockNetworkTransport, type MockNotification, type MockParticle, type MockParticleEmitter, MockPointerLock, type MockRAF, type MockRConClient, type MockRenderingContext, type MockSaveGame, type MockServer, type MockServerConsole, type MockServerContext, type MockServerMessage, MockTransport, type MockUDPSocket, type MockWeapon, MockWebGL2RenderingContext, type MockWebGPUContext, type MultiplayerScenario, type NetChanMock, type NetworkAddress, type NetworkCondition, type NetworkSimulator, type NodeSetupOptions, type PacketMock, type PhysicsScenario, type PlaywrightOptions, type PlaywrightTestClient, type PrecacheList, type PredictionScenario, type RateLimiter, type RecordedPacket, type RefDef, type RenderTestSetup, type SaveGameDiff, type ServerInfo, type ServerListFilter, type SmoothingAnalysis, type Snapshot, type SnapshotTestOptions, type StorageScenario, type SurfaceMock, type TestContext, type TraceMock, type Transform, type UserInfo, type ViewScenario, type ViewState, type VisualDiff, type VisualScenario, type WebGLPlaywrightOptions, type WebGLPlaywrightSetup, type WebGLRenderTestSetup, type WebGPUContextState, type WebGPUMocks, captureAudioEvents, captureCanvasDrawCalls, captureFramebufferAsPNG, captureGameScreenshot, captureGameState, captureTexture, captureWebGLFramebuffer, compareSaveGames, compareScreenshots, compareSnapshots, createBandwidthTestScenario, createBinaryStreamMock, createBinaryWriterMock, createBounds, createCheckerboardTexture, createCombatTestContext, createComputeTestSetup, createConfigStringArrayMock, createConfigStringMock, createControlledTimer, createCustomNetworkCondition, createCvarMock, createDeltaSnapshot, createEntity, createEntityFactory, createEntityStateFactory, createGameImportsAndEngine, createGameStateSnapshotFactory, createHeadlessTestContext, createHeadlessWebGL, createInputInjector, createInterpolationTestData, createItemEntityFactory, createMessageReaderMock, createMessageWriterMock, createMockAI, createMockAmmoItem, createMockArmorItem, createMockAssetManager, createMockAudioBuffer, createMockAudioContext, createMockBspMap, createMockBspPipeline, createMockBufferSource, createMockCamera, createMockCanvas, createMockCanvasContext2D, createMockChatMessage, createMockClientInfo, createMockClientState, createMockCollisionEntityIndex, createMockCommand, createMockCommandEncoder, createMockComputePassEncoder, createMockComputePipeline, createMockConnection, createMockConnectionState, createMockConsole, createMockCvarRegistry, createMockDLight, createMockDLightManager, createMockDamageIndicator, createMockDamageInfo, createMockDeltaFrame, createMockDemoCameraResult, createMockDownloadManager, createMockEngine, createMockEntityState, createMockFogData, createMockFrame, createMockFrameRenderer, createMockGPUAdapter, createMockGPUBuffer, createMockGPUDevice, createMockGPUTexture, createMockGame, createMockGameExports, createMockGameState, createMockHandshake, createMockHealthItem, createMockHudState, createMockImage, createMockImageData, createMockIndexBuffer, createMockIndexedDB, createMockInventory, createMockItem, createMockKeyboardEvent, createMockLightmap, createMockLocalStorage, createMockMasterServer, createMockMd2Model, createMockMd2Pipeline, createMockMd3Model, createMockMd3Pipeline, createMockMonsterAI, createMockMonsterMove, createMockMouseEvent, createMockNetDriver, createMockNetworkAddress, createMockNotification, createMockPannerNode, createMockParticle, createMockParticleEmitter, createMockParticleSystem, createMockPerformance, createMockPlayerState, createMockPointerLock, createMockPowerupItem, createMockPrecacheList, createMockQueue, createMockRAF, createMockRConClient, createMockRateLimiter, createMockRefDef, createMockRenderPassEncoder, createMockRenderPipeline, createMockRenderer, createMockRenderingContext, createMockSampler, createMockSaveGame, createMockScoreboard, createMockServer, createMockServerClient, createMockServerConsole, createMockServerInfo, createMockServerMessage, createMockServerState, createMockServerStatic, createMockSessionStorage, createMockShader, createMockShaderModule, createMockShaderProgram, createMockSkyboxPipeline, createMockSnapshot, createMockSpritePipeline, createMockTexture, createMockTextureView, createMockTransport, createMockUDPSocket, createMockUserInfo, createMockVertexBuffer, createMockViewState, createMockWeapon, createMockWeaponItem, createMockWebGL2Context, createMockWebGPUContext, createMockWheelEvent, createMonsterEntityFactory, createMultiplayerTestScenario, createNetChanMock, createPacketMock, createPhysicsTestContext, createPhysicsTestScenario, createPlayerEntityFactory, createPlayerStateFactory, createPlaywrightTestClient, createPowerArmorState, createPredictionTestScenario, createProjectileEntityFactory, createRegularArmorState, createRenderTestSetup, createSaveGameSnapshot, createServerSnapshot, createSolidTexture, createSpawnTestContext, createStorageTestScenario, createSurfaceMock, createTestContext, createTraceMock, createTransform, createTriggerEntityFactory, createVector3, createViewTestScenario, createVisualTestScenario, createWebGLPlaywrightSetup, createWebGLRenderTestSetup, expectAnimationSnapshot, expectSnapshot, findPakFile, flipPixelsVertically, getSnapshotPath, initHeadlessWebGPU, loadMapFromPak, loadPNG, makeAxisBrush, makeBrushFromMinsMaxs, makeBspModel, makeLeaf, makeLeafModel, makeNode, makePlane, measureSnapshotSize, mockMonsterAttacks, parseProtocolPlayerState, randomVector3, renderAndCapture, renderAndCaptureWebGL, renderAndCaptureWebGLPlaywright, renderAndExpectSnapshot, restoreSaveGameSnapshot, runComputeAndReadback, savePNG, serializeUserInfo, setupBrowserEnvironment, setupMockAudioContext, setupNodeEnvironment, setupWebGPUMocks, simulateBandwidthLimit, simulateCameraMovement, simulateClientPrediction, simulateDownload, simulateFrames, simulateGravity, simulateHandshake, simulateJump, simulateMovement, simulateNetworkCondition, simulateNetworkDelay, simulatePacketLoss, simulatePlayerInput, simulatePlayerJoin, simulatePlayerLeave, simulateServerCommand, simulateServerRegistration, simulateServerTick, simulateSnapshotDelivery, spawnEntity, takeScreenshot, teardownBrowserEnvironment, teardownMockAudioContext, teardownNodeEnvironment, testComputeShader, testPipelineRendering, testWebGLRenderer, throttleBandwidth, verifySmoothing, verifySnapshotConsistency, waitForGameReady };
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+ export { type AnimationSnapshotOptions, type AnimationSnapshotResult, type AudioEvent, type BandwidthScenario, type BinaryStreamMock, type BinaryWriterMock, BrowserInputSource, type BrowserSetupOptions, type CameraInput, type CaptureOptions, type ClientInfo, type ClientState, type ClientStateProvider, type ComparisonOptions, type ComparisonResult, type ComputeTestSetup, type Connection, type ConnectionState, type ConsistencyReport, type ControlledTimer, type CvarRegistry, type DeltaSnapshot, type DemoCameraResult, type DownloadManager, type DrawCall, FakeAudioContext, FakeAudioNode, FakeAudioParam, FakeBiquadFilterNode, FakeBufferSource, FakeDestination, FakeGainNode, FakePannerNode, type Frame, type GameState, type GameStateCapture, type GeometryBuffers, type Handshake, HandshakeStage, type HeadlessWebGLContext, type HeadlessWebGLOptions, type HeadlessWebGPUSetup, type HudState, InputInjector, type KeyModifiers, type LevelFrameState, type Lightmap, type MasterServer, type Message, type MessageReaderMock, type MessageWriterMock, type MockAI, FakeBufferSource as MockAudioBufferSourceNode, type MockChatMessage, MockClientConfigStrings, type MockCollisionEntityIndex, type MockCommand, type MockConsole, type MockDamageInfo, type MockEngine, type MockGame, type MockImportsAndEngine, type MockMonsterAI, MockNetDriver, type MockNetDriverState, MockNetworkTransport, type MockNotification, type MockParticle, type MockParticleEmitter, MockPointerLock, type MockRAF, type MockRConClient, type MockRenderingContext, type MockSaveGame, type MockServer, type MockServerConsole, type MockServerContext, type MockServerMessage, MockTransport, type MockUDPSocket, type MockWeapon, MockWebGL2RenderingContext, type MockWebGPUContext, type MultiplayerScenario, type NetChanMock, type NetworkAddress, type NetworkCondition, type NetworkSimulator, type NodeSetupOptions, type PacketMock, type PhysicsScenario, type PlaywrightOptions, type PlaywrightTestClient, type PrecacheList, type PredictionScenario, type RateLimiter, type RecordedPacket, type RefDef, type RenderTestSetup, type SaveGameDiff, type ServerInfo, type ServerListFilter, type SmoothingAnalysis, type Snapshot, type SnapshotTestOptions, type StorageScenario, type SurfaceMock, type TestContext, type TraceMock, type Transform, type UserInfo, type ViewScenario, type ViewState, type VisualDiff, type VisualScenario, type WebGLPlaywrightOptions, type WebGLPlaywrightSetup, type WebGLRenderTestSetup, type WebGPUContextState, type WebGPUMocks, captureAudioEvents, captureCanvasDrawCalls, captureFramebufferAsPNG, captureGameScreenshot, captureGameState, captureTexture, captureWebGLFramebuffer, compareSaveGames, compareScreenshots, compareSnapshots, createBandwidthTestScenario, createBinaryStreamMock, createBinaryWriterMock, createBounds, createCheckerboardTexture, createCombatTestContext, createComputeTestSetup, createConfigStringArrayMock, createConfigStringMock, createControlledTimer, createCustomNetworkCondition, createCvarMock, createDeltaSnapshot, createEntity, createEntityFactory, createEntityStateFactory, createGameImportsAndEngine, createGameStateSnapshotFactory, createHeadlessTestContext, createHeadlessWebGL, createInputInjector, createInterpolationTestData, createItemEntityFactory, createLoggingRenderer, createMessageReaderMock, createMessageWriterMock, createMockAI, createMockAmmoItem, createMockArmorItem, createMockAssetManager, createMockAudioBuffer, createMockAudioContext, createMockBspMap, createMockBspPipeline, createMockBufferSource, createMockCamera, createMockCanvas, createMockCanvasContext2D, createMockChatMessage, createMockClientInfo, createMockClientState, createMockCollisionEntityIndex, createMockCommand, createMockCommandEncoder, createMockComputePassEncoder, createMockComputePipeline, createMockConnection, createMockConnectionState, createMockConsole, createMockCvarRegistry, createMockDLight, createMockDLightManager, createMockDamageIndicator, createMockDamageInfo, createMockDeltaFrame, createMockDemoCameraResult, createMockDownloadManager, createMockEngine, createMockEntityState, createMockFogData, createMockFrame, createMockFrameRenderer, createMockGPUAdapter, createMockGPUBuffer, createMockGPUDevice, createMockGPUTexture, createMockGame, createMockGameExports, createMockGameState, createMockHandshake, createMockHealthItem, createMockHudState, createMockImage, createMockImageData, createMockIndexBuffer, createMockIndexedDB, createMockInventory, createMockItem, createMockKeyboardEvent, createMockLightmap, createMockLocalStorage, createMockMasterServer, createMockMd2Model, createMockMd2Pipeline, createMockMd3Model, createMockMd3Pipeline, createMockMonsterAI, createMockMonsterMove, createMockMouseEvent, createMockNetDriver, createMockNetworkAddress, createMockNotification, createMockPannerNode, createMockParticle, createMockParticleEmitter, createMockParticleSystem, createMockPerformance, createMockPlayerState, createMockPointerLock, createMockPowerupItem, createMockPrecacheList, createMockQueue, createMockRAF, createMockRConClient, createMockRateLimiter, createMockRefDef, createMockRenderPassEncoder, createMockRenderPipeline, createMockRenderer, createMockRenderingContext, createMockSampler, createMockSaveGame, createMockScoreboard, createMockServer, createMockServerClient, createMockServerConsole, createMockServerInfo, createMockServerMessage, createMockServerState, createMockServerStatic, createMockSessionStorage, createMockShader, createMockShaderModule, createMockShaderProgram, createMockSkyboxPipeline, createMockSnapshot, createMockSpritePipeline, createMockTexture, createMockTextureView, createMockTransport, createMockUDPSocket, createMockUserInfo, createMockVertexBuffer, createMockViewState, createMockWeapon, createMockWeaponItem, createMockWebGL2Context, createMockWebGPUContext, createMockWheelEvent, createMonsterEntityFactory, createMultiplayerTestScenario, createNetChanMock, createNullRenderer, createPacketMock, createPhysicsTestContext, createPhysicsTestScenario, createPlayerEntityFactory, createPlayerStateFactory, createPlaywrightTestClient, createPowerArmorState, createPredictionTestScenario, createProjectileEntityFactory, createRegularArmorState, createRenderTestSetup, createSaveGameSnapshot, createServerSnapshot, createSolidTexture, createSpawnTestContext, createStorageTestScenario, createSurfaceMock, createTestContext, createTraceMock, createTransform, createTriggerEntityFactory, createVector3, createViewTestScenario, createVisualTestScenario, createWebGLPlaywrightSetup, createWebGLRenderTestSetup, expectAnimationSnapshot, expectNoDoubleTransform, expectRendererCalls, expectSnapshot, findPakFile, flipPixelsVertically, getSnapshotPath, initHeadlessWebGPU, loadMapFromPak, loadPNG, makeAxisBrush, makeBrushFromMinsMaxs, makeBspModel, makeLeaf, makeLeafModel, makeNode, makePlane, measureSnapshotSize, mockMonsterAttacks, parseProtocolPlayerState, randomVector3, renderAndCapture, renderAndCaptureWebGL, renderAndCaptureWebGLPlaywright, renderAndExpectSnapshot, restoreSaveGameSnapshot, runComputeAndReadback, savePNG, serializeUserInfo, setupBrowserEnvironment, setupMockAudioContext, setupNodeEnvironment, setupWebGPUMocks, simulateBandwidthLimit, simulateCameraMovement, simulateClientPrediction, simulateDownload, simulateFrames, simulateGravity, simulateHandshake, simulateJump, simulateMovement, simulateNetworkCondition, simulateNetworkDelay, simulatePacketLoss, simulatePlayerInput, simulatePlayerJoin, simulatePlayerLeave, simulateServerCommand, simulateServerRegistration, simulateServerTick, simulateSnapshotDelivery, spawnEntity, takeScreenshot, teardownBrowserEnvironment, teardownMockAudioContext, teardownNodeEnvironment, testComputeShader, testPipelineRendering, testWebGLAnimation, testWebGLRenderer, throttleBandwidth, verifySmoothing, verifySnapshotConsistency, waitForGameReady };
package/dist/index.d.ts CHANGED
@@ -4,7 +4,7 @@ import { Vec3, CollisionPlane, CollisionBrush, CollisionNode, CollisionLeaf, Col
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  export { ZERO_VEC3, intersects, ladderTrace, stairTrace } from '@quake2ts/shared';
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  import { Vec3 as Vec3$1, Bounds3 } from '@quake2ts/shared/math/vec3';
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  import { TraceResult, CollisionPlane as CollisionPlane$1 } from '@quake2ts/shared/bsp/collision';
7
- import { ConfigStringEntry, Cvar, BspModel, AudioNodeLike, AudioBufferSourceNodeLike, AudioBufferLike, AudioParamLike, GainNodeLike, DynamicsCompressorNodeLike, PannerNodeLike, BiquadFilterNodeLike, AudioDestinationNodeLike, AudioContextLike, Renderer, FrameRenderer, BspSurfacePipeline, Md2Pipeline, Md3Pipeline, SpriteRenderer, SkyboxPipeline, AssetManager, PreparedTexture, Md2Model, Md3Model, BspMap, BufferUsage, VertexBuffer, IndexBuffer, ShaderProgram, DLight, DynamicLightManager, ParticleSystem, Camera, FrameRenderStats, EntityState as EntityState$1, ProtocolPlayerState as ProtocolPlayerState$1, FrameData, DamageIndicator, FogData } from '@quake2ts/engine';
7
+ import { ConfigStringEntry, Cvar, BspModel, AudioNodeLike, AudioBufferSourceNodeLike, AudioBufferLike, AudioParamLike, GainNodeLike, DynamicsCompressorNodeLike, PannerNodeLike, BiquadFilterNodeLike, AudioDestinationNodeLike, AudioContextLike, Renderer, FrameRenderer, BspSurfacePipeline, Md2Pipeline, Md3Pipeline, SpriteRenderer, SkyboxPipeline, AssetManager, PreparedTexture, Md2Model, Md3Model, BspMap, BufferUsage, VertexBuffer, IndexBuffer, ShaderProgram, DLight, DynamicLightManager, ParticleSystem, NullRenderer, CoordinateSystem, LoggingRenderer, Camera, FrameRenderStats, EntityState as EntityState$1, ProtocolPlayerState as ProtocolPlayerState$1, FrameData, DamageIndicator, FogData } from '@quake2ts/engine';
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  export { ConfigStringEntry, Cvar, DLight, DynamicLightManager, IndexBuffer, ParticleSystem, ShaderProgram, VertexBuffer } from '@quake2ts/engine';
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  import { GameStateSnapshot, Entity, ScriptHookRegistry, SpawnContext, EntitySystem, SpawnRegistry, GameSaveFile, LevelState, MonsterMove, DamageMod, ArmorType, RegularArmorState, PowerArmorState, PlayerInventory, BaseItem, WeaponId, WeaponItem, HealthItem, ArmorItem, AmmoItemId, PowerupItem, PlayerClient } from '@quake2ts/game';
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  import { NetworkTransport, Server, ServerStatic, Client, ClientState as ClientState$1, ClientFrame } from '@quake2ts/server';
@@ -1809,6 +1809,19 @@ declare function getSnapshotPath(name: string, type: 'baseline' | 'actual' | 'di
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  declare function expectSnapshot(pixels: Uint8ClampedArray, options: SnapshotTestOptions): Promise<void>;
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  declare function renderAndExpectSnapshot(setup: RenderTestSetup, renderFn: (pass: GPURenderPassEncoder) => void, options: Omit<SnapshotTestOptions, 'width' | 'height'>): Promise<void>;
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+ interface AnimationSnapshotOptions extends SnapshotTestOptions {
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+ frameCount: number;
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+ fps?: number;
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+ }
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+ interface AnimationSnapshotResult {
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+ passed: boolean;
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+ totalPixels: number;
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+ totalDiffPixels: number;
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+ percentDifferent: number;
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+ frameStats: ComparisonResult[];
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+ }
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+ declare function expectAnimationSnapshot(renderAndCaptureFrame: (frameIndex: number) => Promise<Uint8ClampedArray>, options: AnimationSnapshotOptions): Promise<void>;
1824
+
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  /**
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  * Playwright-based WebGL testing utilities for quake2ts renderer
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  *
@@ -1843,9 +1856,10 @@ declare function createWebGLPlaywrightSetup(options?: WebGLPlaywrightOptions): P
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  * @param renderFn - Function code as string that uses window.testRenderer
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  * @param width - Optional width to resize the canvas to
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  * @param height - Optional height to resize the canvas to
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+ * @param frameIndex - Optional frame index passed to the render function
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  * @returns Captured pixel data
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  */
1848
- declare function renderAndCaptureWebGLPlaywright(page: Page, renderFn: string, width?: number, height?: number): Promise<Uint8ClampedArray>;
1862
+ declare function renderAndCaptureWebGLPlaywright(page: Page, renderFn: string, width?: number, height?: number, frameIndex?: number): Promise<Uint8ClampedArray>;
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  /**
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  * Runs a WebGL visual test with the actual quake2ts renderer.
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  *
@@ -1870,6 +1884,27 @@ declare function renderAndCaptureWebGLPlaywright(page: Page, renderFn: string, w
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  * ```
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  */
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  declare function testWebGLRenderer(renderCode: string, options: SnapshotTestOptions & WebGLPlaywrightOptions): Promise<void>;
1887
+ /**
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+ * Runs a WebGL animated visual test with the actual quake2ts renderer.
1889
+ *
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+ * Usage:
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+ * ```ts
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+ * await testWebGLAnimation(`
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+ * // frameIndex is available here
1894
+ * gl.clearColor(frameIndex * 0.1, 0, 0, 1);
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+ * gl.clear(gl.COLOR_BUFFER_BIT);
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+ * `, {
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+ * name: 'animated-red',
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+ * description: 'Fading red animation',
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+ * width: 256,
1900
+ * height: 256,
1901
+ * frameCount: 10,
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+ * fps: 10,
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+ * snapshotDir: __dirname
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+ * });
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+ * ```
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+ */
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+ declare function testWebGLAnimation(renderCode: string, options: AnimationSnapshotOptions & WebGLPlaywrightOptions): Promise<void>;
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1908
 
1874
1909
  interface GeometryBuffers {
1875
1910
  vertexBuffer: GPUBuffer;
@@ -1895,6 +1930,14 @@ declare function createCheckerboardTexture(width: number, height: number, checkS
1895
1930
  */
1896
1931
  declare function createSolidTexture(width: number, height: number, color: [number, number, number, number]): Uint8ClampedArray;
1897
1932
 
1933
+ declare function createNullRenderer(width?: number, height?: number): NullRenderer;
1934
+ declare function createLoggingRenderer(targetSystem?: CoordinateSystem, options?: {
1935
+ verbose?: boolean;
1936
+ validateTransforms?: boolean;
1937
+ }): LoggingRenderer;
1938
+ declare function expectRendererCalls(renderer: NullRenderer, expectedCalls: string[]): void;
1939
+ declare function expectNoDoubleTransform(renderer: LoggingRenderer): void;
1940
+
1898
1941
  /**
1899
1942
  * Client Input System Mocks
1900
1943
  *
@@ -2201,19 +2244,6 @@ declare const simulateClientPrediction: (state: ClientState, input: UserCommand,
2201
2244
  declare const createInterpolationTestData: (startState: EntityState, endState: EntityState, steps?: number) => EntityState[];
2202
2245
  declare const verifySmoothing: (states: EntityState[]) => SmoothingAnalysis;
2203
2246
 
2204
- interface AnimationSnapshotOptions extends SnapshotTestOptions {
2205
- frameCount: number;
2206
- fps?: number;
2207
- }
2208
- interface AnimationSnapshotResult {
2209
- passed: boolean;
2210
- totalPixels: number;
2211
- totalDiffPixels: number;
2212
- percentDifferent: number;
2213
- frameStats: ComparisonResult[];
2214
- }
2215
- declare function expectAnimationSnapshot(renderAndCaptureFrame: (frameIndex: number) => Promise<Uint8ClampedArray>, options: AnimationSnapshotOptions): Promise<void>;
2216
-
2217
2247
  interface PlaywrightOptions {
2218
2248
  headless?: boolean;
2219
2249
  viewport?: {
@@ -2295,4 +2325,4 @@ declare function compareScreenshots(baseline: Buffer, current: Buffer, threshold
2295
2325
  */
2296
2326
  declare function createVisualTestScenario(sceneName: string): VisualScenario;
2297
2327
 
2298
- export { type AnimationSnapshotOptions, type AnimationSnapshotResult, type AudioEvent, type BandwidthScenario, type BinaryStreamMock, type BinaryWriterMock, BrowserInputSource, type BrowserSetupOptions, type CameraInput, type CaptureOptions, type ClientInfo, type ClientState, type ClientStateProvider, type ComparisonOptions, type ComparisonResult, type ComputeTestSetup, type Connection, type ConnectionState, type ConsistencyReport, type ControlledTimer, type CvarRegistry, type DeltaSnapshot, type DemoCameraResult, type DownloadManager, type DrawCall, FakeAudioContext, FakeAudioNode, FakeAudioParam, FakeBiquadFilterNode, FakeBufferSource, FakeDestination, FakeGainNode, FakePannerNode, type Frame, type GameState, type GameStateCapture, type GeometryBuffers, type Handshake, HandshakeStage, type HeadlessWebGLContext, type HeadlessWebGLOptions, type HeadlessWebGPUSetup, type HudState, InputInjector, type KeyModifiers, type LevelFrameState, type Lightmap, type MasterServer, type Message, type MessageReaderMock, type MessageWriterMock, type MockAI, FakeBufferSource as MockAudioBufferSourceNode, type MockChatMessage, MockClientConfigStrings, type MockCollisionEntityIndex, type MockCommand, type MockConsole, type MockDamageInfo, type MockEngine, type MockGame, type MockImportsAndEngine, type MockMonsterAI, MockNetDriver, type MockNetDriverState, MockNetworkTransport, type MockNotification, type MockParticle, type MockParticleEmitter, MockPointerLock, type MockRAF, type MockRConClient, type MockRenderingContext, type MockSaveGame, type MockServer, type MockServerConsole, type MockServerContext, type MockServerMessage, MockTransport, type MockUDPSocket, type MockWeapon, MockWebGL2RenderingContext, type MockWebGPUContext, type MultiplayerScenario, type NetChanMock, type NetworkAddress, type NetworkCondition, type NetworkSimulator, type NodeSetupOptions, type PacketMock, type PhysicsScenario, type PlaywrightOptions, type PlaywrightTestClient, type PrecacheList, type PredictionScenario, type RateLimiter, type RecordedPacket, type RefDef, type RenderTestSetup, type SaveGameDiff, type ServerInfo, type ServerListFilter, type SmoothingAnalysis, type Snapshot, type SnapshotTestOptions, type StorageScenario, type SurfaceMock, type TestContext, type TraceMock, type Transform, type UserInfo, type ViewScenario, type ViewState, type VisualDiff, type VisualScenario, type WebGLPlaywrightOptions, type WebGLPlaywrightSetup, type WebGLRenderTestSetup, type WebGPUContextState, type WebGPUMocks, captureAudioEvents, captureCanvasDrawCalls, captureFramebufferAsPNG, captureGameScreenshot, captureGameState, captureTexture, captureWebGLFramebuffer, compareSaveGames, compareScreenshots, compareSnapshots, createBandwidthTestScenario, createBinaryStreamMock, createBinaryWriterMock, createBounds, createCheckerboardTexture, createCombatTestContext, createComputeTestSetup, createConfigStringArrayMock, createConfigStringMock, createControlledTimer, createCustomNetworkCondition, createCvarMock, createDeltaSnapshot, createEntity, createEntityFactory, createEntityStateFactory, createGameImportsAndEngine, createGameStateSnapshotFactory, createHeadlessTestContext, createHeadlessWebGL, createInputInjector, createInterpolationTestData, createItemEntityFactory, createMessageReaderMock, createMessageWriterMock, createMockAI, createMockAmmoItem, createMockArmorItem, createMockAssetManager, createMockAudioBuffer, createMockAudioContext, createMockBspMap, createMockBspPipeline, createMockBufferSource, createMockCamera, createMockCanvas, createMockCanvasContext2D, createMockChatMessage, createMockClientInfo, createMockClientState, createMockCollisionEntityIndex, createMockCommand, createMockCommandEncoder, createMockComputePassEncoder, createMockComputePipeline, createMockConnection, createMockConnectionState, createMockConsole, createMockCvarRegistry, createMockDLight, createMockDLightManager, createMockDamageIndicator, createMockDamageInfo, createMockDeltaFrame, createMockDemoCameraResult, createMockDownloadManager, createMockEngine, createMockEntityState, createMockFogData, createMockFrame, createMockFrameRenderer, createMockGPUAdapter, createMockGPUBuffer, createMockGPUDevice, createMockGPUTexture, createMockGame, createMockGameExports, createMockGameState, createMockHandshake, createMockHealthItem, createMockHudState, createMockImage, createMockImageData, createMockIndexBuffer, createMockIndexedDB, createMockInventory, createMockItem, createMockKeyboardEvent, createMockLightmap, createMockLocalStorage, createMockMasterServer, createMockMd2Model, createMockMd2Pipeline, createMockMd3Model, createMockMd3Pipeline, createMockMonsterAI, createMockMonsterMove, createMockMouseEvent, createMockNetDriver, createMockNetworkAddress, createMockNotification, createMockPannerNode, createMockParticle, createMockParticleEmitter, createMockParticleSystem, createMockPerformance, createMockPlayerState, createMockPointerLock, createMockPowerupItem, createMockPrecacheList, createMockQueue, createMockRAF, createMockRConClient, createMockRateLimiter, createMockRefDef, createMockRenderPassEncoder, createMockRenderPipeline, createMockRenderer, createMockRenderingContext, createMockSampler, createMockSaveGame, createMockScoreboard, createMockServer, createMockServerClient, createMockServerConsole, createMockServerInfo, createMockServerMessage, createMockServerState, createMockServerStatic, createMockSessionStorage, createMockShader, createMockShaderModule, createMockShaderProgram, createMockSkyboxPipeline, createMockSnapshot, createMockSpritePipeline, createMockTexture, createMockTextureView, createMockTransport, createMockUDPSocket, createMockUserInfo, createMockVertexBuffer, createMockViewState, createMockWeapon, createMockWeaponItem, createMockWebGL2Context, createMockWebGPUContext, createMockWheelEvent, createMonsterEntityFactory, createMultiplayerTestScenario, createNetChanMock, createPacketMock, createPhysicsTestContext, createPhysicsTestScenario, createPlayerEntityFactory, createPlayerStateFactory, createPlaywrightTestClient, createPowerArmorState, createPredictionTestScenario, createProjectileEntityFactory, createRegularArmorState, createRenderTestSetup, createSaveGameSnapshot, createServerSnapshot, createSolidTexture, createSpawnTestContext, createStorageTestScenario, createSurfaceMock, createTestContext, createTraceMock, createTransform, createTriggerEntityFactory, createVector3, createViewTestScenario, createVisualTestScenario, createWebGLPlaywrightSetup, createWebGLRenderTestSetup, expectAnimationSnapshot, expectSnapshot, findPakFile, flipPixelsVertically, getSnapshotPath, initHeadlessWebGPU, loadMapFromPak, loadPNG, makeAxisBrush, makeBrushFromMinsMaxs, makeBspModel, makeLeaf, makeLeafModel, makeNode, makePlane, measureSnapshotSize, mockMonsterAttacks, parseProtocolPlayerState, randomVector3, renderAndCapture, renderAndCaptureWebGL, renderAndCaptureWebGLPlaywright, renderAndExpectSnapshot, restoreSaveGameSnapshot, runComputeAndReadback, savePNG, serializeUserInfo, setupBrowserEnvironment, setupMockAudioContext, setupNodeEnvironment, setupWebGPUMocks, simulateBandwidthLimit, simulateCameraMovement, simulateClientPrediction, simulateDownload, simulateFrames, simulateGravity, simulateHandshake, simulateJump, simulateMovement, simulateNetworkCondition, simulateNetworkDelay, simulatePacketLoss, simulatePlayerInput, simulatePlayerJoin, simulatePlayerLeave, simulateServerCommand, simulateServerRegistration, simulateServerTick, simulateSnapshotDelivery, spawnEntity, takeScreenshot, teardownBrowserEnvironment, teardownMockAudioContext, teardownNodeEnvironment, testComputeShader, testPipelineRendering, testWebGLRenderer, throttleBandwidth, verifySmoothing, verifySnapshotConsistency, waitForGameReady };
2328
+ export { type AnimationSnapshotOptions, type AnimationSnapshotResult, type AudioEvent, type BandwidthScenario, type BinaryStreamMock, type BinaryWriterMock, BrowserInputSource, type BrowserSetupOptions, type CameraInput, type CaptureOptions, type ClientInfo, type ClientState, type ClientStateProvider, type ComparisonOptions, type ComparisonResult, type ComputeTestSetup, type Connection, type ConnectionState, type ConsistencyReport, type ControlledTimer, type CvarRegistry, type DeltaSnapshot, type DemoCameraResult, type DownloadManager, type DrawCall, FakeAudioContext, FakeAudioNode, FakeAudioParam, FakeBiquadFilterNode, FakeBufferSource, FakeDestination, FakeGainNode, FakePannerNode, type Frame, type GameState, type GameStateCapture, type GeometryBuffers, type Handshake, HandshakeStage, type HeadlessWebGLContext, type HeadlessWebGLOptions, type HeadlessWebGPUSetup, type HudState, InputInjector, type KeyModifiers, type LevelFrameState, type Lightmap, type MasterServer, type Message, type MessageReaderMock, type MessageWriterMock, type MockAI, FakeBufferSource as MockAudioBufferSourceNode, type MockChatMessage, MockClientConfigStrings, type MockCollisionEntityIndex, type MockCommand, type MockConsole, type MockDamageInfo, type MockEngine, type MockGame, type MockImportsAndEngine, type MockMonsterAI, MockNetDriver, type MockNetDriverState, MockNetworkTransport, type MockNotification, type MockParticle, type MockParticleEmitter, MockPointerLock, type MockRAF, type MockRConClient, type MockRenderingContext, type MockSaveGame, type MockServer, type MockServerConsole, type MockServerContext, type MockServerMessage, MockTransport, type MockUDPSocket, type MockWeapon, MockWebGL2RenderingContext, type MockWebGPUContext, type MultiplayerScenario, type NetChanMock, type NetworkAddress, type NetworkCondition, type NetworkSimulator, type NodeSetupOptions, type PacketMock, type PhysicsScenario, type PlaywrightOptions, type PlaywrightTestClient, type PrecacheList, type PredictionScenario, type RateLimiter, type RecordedPacket, type RefDef, type RenderTestSetup, type SaveGameDiff, type ServerInfo, type ServerListFilter, type SmoothingAnalysis, type Snapshot, type SnapshotTestOptions, type StorageScenario, type SurfaceMock, type TestContext, type TraceMock, type Transform, type UserInfo, type ViewScenario, type ViewState, type VisualDiff, type VisualScenario, type WebGLPlaywrightOptions, type WebGLPlaywrightSetup, type WebGLRenderTestSetup, type WebGPUContextState, type WebGPUMocks, captureAudioEvents, captureCanvasDrawCalls, captureFramebufferAsPNG, captureGameScreenshot, captureGameState, captureTexture, captureWebGLFramebuffer, compareSaveGames, compareScreenshots, compareSnapshots, createBandwidthTestScenario, createBinaryStreamMock, createBinaryWriterMock, createBounds, createCheckerboardTexture, createCombatTestContext, createComputeTestSetup, createConfigStringArrayMock, createConfigStringMock, createControlledTimer, createCustomNetworkCondition, createCvarMock, createDeltaSnapshot, createEntity, createEntityFactory, createEntityStateFactory, createGameImportsAndEngine, createGameStateSnapshotFactory, createHeadlessTestContext, createHeadlessWebGL, createInputInjector, createInterpolationTestData, createItemEntityFactory, createLoggingRenderer, createMessageReaderMock, createMessageWriterMock, createMockAI, createMockAmmoItem, createMockArmorItem, createMockAssetManager, createMockAudioBuffer, createMockAudioContext, createMockBspMap, createMockBspPipeline, createMockBufferSource, createMockCamera, createMockCanvas, createMockCanvasContext2D, createMockChatMessage, createMockClientInfo, createMockClientState, createMockCollisionEntityIndex, createMockCommand, createMockCommandEncoder, createMockComputePassEncoder, createMockComputePipeline, createMockConnection, createMockConnectionState, createMockConsole, createMockCvarRegistry, createMockDLight, createMockDLightManager, createMockDamageIndicator, createMockDamageInfo, createMockDeltaFrame, createMockDemoCameraResult, createMockDownloadManager, createMockEngine, createMockEntityState, createMockFogData, createMockFrame, createMockFrameRenderer, createMockGPUAdapter, createMockGPUBuffer, createMockGPUDevice, createMockGPUTexture, createMockGame, createMockGameExports, createMockGameState, createMockHandshake, createMockHealthItem, createMockHudState, createMockImage, createMockImageData, createMockIndexBuffer, createMockIndexedDB, createMockInventory, createMockItem, createMockKeyboardEvent, createMockLightmap, createMockLocalStorage, createMockMasterServer, createMockMd2Model, createMockMd2Pipeline, createMockMd3Model, createMockMd3Pipeline, createMockMonsterAI, createMockMonsterMove, createMockMouseEvent, createMockNetDriver, createMockNetworkAddress, createMockNotification, createMockPannerNode, createMockParticle, createMockParticleEmitter, createMockParticleSystem, createMockPerformance, createMockPlayerState, createMockPointerLock, createMockPowerupItem, createMockPrecacheList, createMockQueue, createMockRAF, createMockRConClient, createMockRateLimiter, createMockRefDef, createMockRenderPassEncoder, createMockRenderPipeline, createMockRenderer, createMockRenderingContext, createMockSampler, createMockSaveGame, createMockScoreboard, createMockServer, createMockServerClient, createMockServerConsole, createMockServerInfo, createMockServerMessage, createMockServerState, createMockServerStatic, createMockSessionStorage, createMockShader, createMockShaderModule, createMockShaderProgram, createMockSkyboxPipeline, createMockSnapshot, createMockSpritePipeline, createMockTexture, createMockTextureView, createMockTransport, createMockUDPSocket, createMockUserInfo, createMockVertexBuffer, createMockViewState, createMockWeapon, createMockWeaponItem, createMockWebGL2Context, createMockWebGPUContext, createMockWheelEvent, createMonsterEntityFactory, createMultiplayerTestScenario, createNetChanMock, createNullRenderer, createPacketMock, createPhysicsTestContext, createPhysicsTestScenario, createPlayerEntityFactory, createPlayerStateFactory, createPlaywrightTestClient, createPowerArmorState, createPredictionTestScenario, createProjectileEntityFactory, createRegularArmorState, createRenderTestSetup, createSaveGameSnapshot, createServerSnapshot, createSolidTexture, createSpawnTestContext, createStorageTestScenario, createSurfaceMock, createTestContext, createTraceMock, createTransform, createTriggerEntityFactory, createVector3, createViewTestScenario, createVisualTestScenario, createWebGLPlaywrightSetup, createWebGLRenderTestSetup, expectAnimationSnapshot, expectNoDoubleTransform, expectRendererCalls, expectSnapshot, findPakFile, flipPixelsVertically, getSnapshotPath, initHeadlessWebGPU, loadMapFromPak, loadPNG, makeAxisBrush, makeBrushFromMinsMaxs, makeBspModel, makeLeaf, makeLeafModel, makeNode, makePlane, measureSnapshotSize, mockMonsterAttacks, parseProtocolPlayerState, randomVector3, renderAndCapture, renderAndCaptureWebGL, renderAndCaptureWebGLPlaywright, renderAndExpectSnapshot, restoreSaveGameSnapshot, runComputeAndReadback, savePNG, serializeUserInfo, setupBrowserEnvironment, setupMockAudioContext, setupNodeEnvironment, setupWebGPUMocks, simulateBandwidthLimit, simulateCameraMovement, simulateClientPrediction, simulateDownload, simulateFrames, simulateGravity, simulateHandshake, simulateJump, simulateMovement, simulateNetworkCondition, simulateNetworkDelay, simulatePacketLoss, simulatePlayerInput, simulatePlayerJoin, simulatePlayerLeave, simulateServerCommand, simulateServerRegistration, simulateServerTick, simulateSnapshotDelivery, spawnEntity, takeScreenshot, teardownBrowserEnvironment, teardownMockAudioContext, teardownNodeEnvironment, testComputeShader, testPipelineRendering, testWebGLAnimation, testWebGLRenderer, throttleBandwidth, verifySmoothing, verifySnapshotConsistency, waitForGameReady };