@quake2ts/test-utils 0.0.805 → 0.0.807

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.cts CHANGED
@@ -4,7 +4,7 @@ import { Vec3, CollisionPlane, CollisionBrush, CollisionNode, CollisionLeaf, Col
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  export { ZERO_VEC3, intersects, ladderTrace, stairTrace } from '@quake2ts/shared';
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  import { Vec3 as Vec3$1, Bounds3 } from '@quake2ts/shared/math/vec3';
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  import { TraceResult, CollisionPlane as CollisionPlane$1 } from '@quake2ts/shared/bsp/collision';
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- import { ConfigStringEntry, Cvar, BspModel, AudioNodeLike, AudioBufferSourceNodeLike, AudioBufferLike, AudioParamLike, GainNodeLike, DynamicsCompressorNodeLike, PannerNodeLike, BiquadFilterNodeLike, AudioDestinationNodeLike, AudioContextLike, Renderer, FrameRenderer, BspSurfacePipeline, Md2Pipeline, Md3Pipeline, SpriteRenderer, SkyboxPipeline, AssetManager, PreparedTexture, Md2Model, Md3Model, BspMap, BufferUsage, VertexBuffer, IndexBuffer, ShaderProgram, DLight, DynamicLightManager, ParticleSystem, Camera, FrameRenderStats, EntityState as EntityState$1, ProtocolPlayerState as ProtocolPlayerState$1, FrameData, DamageIndicator, FogData } from '@quake2ts/engine';
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+ import { ConfigStringEntry, Cvar, BspModel, AudioNodeLike, AudioBufferSourceNodeLike, AudioBufferLike, AudioParamLike, GainNodeLike, DynamicsCompressorNodeLike, PannerNodeLike, BiquadFilterNodeLike, AudioDestinationNodeLike, AudioContextLike, Renderer, FrameRenderer, BspSurfacePipeline, Md2Pipeline, Md3Pipeline, SpriteRenderer, SkyboxPipeline, AssetManager, PreparedTexture, Md2Model, Md3Model, BspMap, BufferUsage, VertexBuffer, IndexBuffer, ShaderProgram, DLight, DynamicLightManager, ParticleSystem, NullRenderer, CoordinateSystem, LoggingRenderer, Camera, FrameRenderStats, EntityState as EntityState$1, ProtocolPlayerState as ProtocolPlayerState$1, FrameData, DamageIndicator, FogData } from '@quake2ts/engine';
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  export { ConfigStringEntry, Cvar, DLight, DynamicLightManager, IndexBuffer, ParticleSystem, ShaderProgram, VertexBuffer } from '@quake2ts/engine';
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  import { GameStateSnapshot, Entity, ScriptHookRegistry, SpawnContext, EntitySystem, SpawnRegistry, GameSaveFile, LevelState, MonsterMove, DamageMod, ArmorType, RegularArmorState, PowerArmorState, PlayerInventory, BaseItem, WeaponId, WeaponItem, HealthItem, ArmorItem, AmmoItemId, PowerupItem, PlayerClient } from '@quake2ts/game';
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  import { NetworkTransport, Server, ServerStatic, Client, ClientState as ClientState$1, ClientFrame } from '@quake2ts/server';
@@ -1895,6 +1895,14 @@ declare function createCheckerboardTexture(width: number, height: number, checkS
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  */
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  declare function createSolidTexture(width: number, height: number, color: [number, number, number, number]): Uint8ClampedArray;
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+ declare function createNullRenderer(width?: number, height?: number): NullRenderer;
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+ declare function createLoggingRenderer(targetSystem?: CoordinateSystem, options?: {
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+ verbose?: boolean;
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+ validateTransforms?: boolean;
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+ }): LoggingRenderer;
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+ declare function expectRendererCalls(renderer: NullRenderer, expectedCalls: string[]): void;
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+ declare function expectNoDoubleTransform(renderer: LoggingRenderer): void;
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+
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  /**
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  * Client Input System Mocks
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  *
@@ -2295,4 +2303,4 @@ declare function compareScreenshots(baseline: Buffer, current: Buffer, threshold
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  */
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  declare function createVisualTestScenario(sceneName: string): VisualScenario;
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- export { type AnimationSnapshotOptions, type AnimationSnapshotResult, type AudioEvent, type BandwidthScenario, type BinaryStreamMock, type BinaryWriterMock, BrowserInputSource, type BrowserSetupOptions, type CameraInput, type CaptureOptions, type ClientInfo, type ClientState, type ClientStateProvider, type ComparisonOptions, type ComparisonResult, type ComputeTestSetup, type Connection, type ConnectionState, type ConsistencyReport, type ControlledTimer, type CvarRegistry, type DeltaSnapshot, type DemoCameraResult, type DownloadManager, type DrawCall, FakeAudioContext, FakeAudioNode, FakeAudioParam, FakeBiquadFilterNode, FakeBufferSource, FakeDestination, FakeGainNode, FakePannerNode, type Frame, type GameState, type GameStateCapture, type GeometryBuffers, type Handshake, HandshakeStage, type HeadlessWebGLContext, type HeadlessWebGLOptions, type HeadlessWebGPUSetup, type HudState, InputInjector, type KeyModifiers, type LevelFrameState, type Lightmap, type MasterServer, type Message, type MessageReaderMock, type MessageWriterMock, type MockAI, FakeBufferSource as MockAudioBufferSourceNode, type MockChatMessage, MockClientConfigStrings, type MockCollisionEntityIndex, type MockCommand, type MockConsole, type MockDamageInfo, type MockEngine, type MockGame, type MockImportsAndEngine, type MockMonsterAI, MockNetDriver, type MockNetDriverState, MockNetworkTransport, type MockNotification, type MockParticle, type MockParticleEmitter, MockPointerLock, type MockRAF, type MockRConClient, type MockRenderingContext, type MockSaveGame, type MockServer, type MockServerConsole, type MockServerContext, type MockServerMessage, MockTransport, type MockUDPSocket, type MockWeapon, MockWebGL2RenderingContext, type MockWebGPUContext, type MultiplayerScenario, type NetChanMock, type NetworkAddress, type NetworkCondition, type NetworkSimulator, type NodeSetupOptions, type PacketMock, type PhysicsScenario, type PlaywrightOptions, type PlaywrightTestClient, type PrecacheList, type PredictionScenario, type RateLimiter, type RecordedPacket, type RefDef, type RenderTestSetup, type SaveGameDiff, type ServerInfo, type ServerListFilter, type SmoothingAnalysis, type Snapshot, type SnapshotTestOptions, type StorageScenario, type SurfaceMock, type TestContext, type TraceMock, type Transform, type UserInfo, type ViewScenario, type ViewState, type VisualDiff, type VisualScenario, type WebGLPlaywrightOptions, type WebGLPlaywrightSetup, type WebGLRenderTestSetup, type WebGPUContextState, type WebGPUMocks, captureAudioEvents, captureCanvasDrawCalls, captureFramebufferAsPNG, captureGameScreenshot, captureGameState, captureTexture, captureWebGLFramebuffer, compareSaveGames, compareScreenshots, compareSnapshots, createBandwidthTestScenario, createBinaryStreamMock, createBinaryWriterMock, createBounds, createCheckerboardTexture, createCombatTestContext, createComputeTestSetup, createConfigStringArrayMock, createConfigStringMock, createControlledTimer, createCustomNetworkCondition, createCvarMock, createDeltaSnapshot, createEntity, createEntityFactory, createEntityStateFactory, createGameImportsAndEngine, createGameStateSnapshotFactory, createHeadlessTestContext, createHeadlessWebGL, createInputInjector, createInterpolationTestData, createItemEntityFactory, createMessageReaderMock, createMessageWriterMock, createMockAI, createMockAmmoItem, createMockArmorItem, createMockAssetManager, createMockAudioBuffer, createMockAudioContext, createMockBspMap, createMockBspPipeline, createMockBufferSource, createMockCamera, createMockCanvas, createMockCanvasContext2D, createMockChatMessage, createMockClientInfo, createMockClientState, createMockCollisionEntityIndex, createMockCommand, createMockCommandEncoder, createMockComputePassEncoder, createMockComputePipeline, createMockConnection, createMockConnectionState, createMockConsole, createMockCvarRegistry, createMockDLight, createMockDLightManager, createMockDamageIndicator, createMockDamageInfo, createMockDeltaFrame, createMockDemoCameraResult, createMockDownloadManager, createMockEngine, createMockEntityState, createMockFogData, createMockFrame, createMockFrameRenderer, createMockGPUAdapter, createMockGPUBuffer, createMockGPUDevice, createMockGPUTexture, createMockGame, createMockGameExports, createMockGameState, createMockHandshake, createMockHealthItem, createMockHudState, createMockImage, createMockImageData, createMockIndexBuffer, createMockIndexedDB, createMockInventory, createMockItem, createMockKeyboardEvent, createMockLightmap, createMockLocalStorage, createMockMasterServer, createMockMd2Model, createMockMd2Pipeline, createMockMd3Model, createMockMd3Pipeline, createMockMonsterAI, createMockMonsterMove, createMockMouseEvent, createMockNetDriver, createMockNetworkAddress, createMockNotification, createMockPannerNode, createMockParticle, createMockParticleEmitter, createMockParticleSystem, createMockPerformance, createMockPlayerState, createMockPointerLock, createMockPowerupItem, createMockPrecacheList, createMockQueue, createMockRAF, createMockRConClient, createMockRateLimiter, createMockRefDef, createMockRenderPassEncoder, createMockRenderPipeline, createMockRenderer, createMockRenderingContext, createMockSampler, createMockSaveGame, createMockScoreboard, createMockServer, createMockServerClient, createMockServerConsole, createMockServerInfo, createMockServerMessage, createMockServerState, createMockServerStatic, createMockSessionStorage, createMockShader, createMockShaderModule, createMockShaderProgram, createMockSkyboxPipeline, createMockSnapshot, createMockSpritePipeline, createMockTexture, createMockTextureView, createMockTransport, createMockUDPSocket, createMockUserInfo, createMockVertexBuffer, createMockViewState, createMockWeapon, createMockWeaponItem, createMockWebGL2Context, createMockWebGPUContext, createMockWheelEvent, createMonsterEntityFactory, createMultiplayerTestScenario, createNetChanMock, createPacketMock, createPhysicsTestContext, createPhysicsTestScenario, createPlayerEntityFactory, createPlayerStateFactory, createPlaywrightTestClient, createPowerArmorState, createPredictionTestScenario, createProjectileEntityFactory, createRegularArmorState, createRenderTestSetup, createSaveGameSnapshot, createServerSnapshot, createSolidTexture, createSpawnTestContext, createStorageTestScenario, createSurfaceMock, createTestContext, createTraceMock, createTransform, createTriggerEntityFactory, createVector3, createViewTestScenario, createVisualTestScenario, createWebGLPlaywrightSetup, createWebGLRenderTestSetup, expectAnimationSnapshot, expectSnapshot, findPakFile, flipPixelsVertically, getSnapshotPath, initHeadlessWebGPU, loadMapFromPak, loadPNG, makeAxisBrush, makeBrushFromMinsMaxs, makeBspModel, makeLeaf, makeLeafModel, makeNode, makePlane, measureSnapshotSize, mockMonsterAttacks, parseProtocolPlayerState, randomVector3, renderAndCapture, renderAndCaptureWebGL, renderAndCaptureWebGLPlaywright, renderAndExpectSnapshot, restoreSaveGameSnapshot, runComputeAndReadback, savePNG, serializeUserInfo, setupBrowserEnvironment, setupMockAudioContext, setupNodeEnvironment, setupWebGPUMocks, simulateBandwidthLimit, simulateCameraMovement, simulateClientPrediction, simulateDownload, simulateFrames, simulateGravity, simulateHandshake, simulateJump, simulateMovement, simulateNetworkCondition, simulateNetworkDelay, simulatePacketLoss, simulatePlayerInput, simulatePlayerJoin, simulatePlayerLeave, simulateServerCommand, simulateServerRegistration, simulateServerTick, simulateSnapshotDelivery, spawnEntity, takeScreenshot, teardownBrowserEnvironment, teardownMockAudioContext, teardownNodeEnvironment, testComputeShader, testPipelineRendering, testWebGLRenderer, throttleBandwidth, verifySmoothing, verifySnapshotConsistency, waitForGameReady };
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+ export { type AnimationSnapshotOptions, type AnimationSnapshotResult, type AudioEvent, type BandwidthScenario, type BinaryStreamMock, type BinaryWriterMock, BrowserInputSource, type BrowserSetupOptions, type CameraInput, type CaptureOptions, type ClientInfo, type ClientState, type ClientStateProvider, type ComparisonOptions, type ComparisonResult, type ComputeTestSetup, type Connection, type ConnectionState, type ConsistencyReport, type ControlledTimer, type CvarRegistry, type DeltaSnapshot, type DemoCameraResult, type DownloadManager, type DrawCall, FakeAudioContext, FakeAudioNode, FakeAudioParam, FakeBiquadFilterNode, FakeBufferSource, FakeDestination, FakeGainNode, FakePannerNode, type Frame, type GameState, type GameStateCapture, type GeometryBuffers, type Handshake, HandshakeStage, type HeadlessWebGLContext, type HeadlessWebGLOptions, type HeadlessWebGPUSetup, type HudState, InputInjector, type KeyModifiers, type LevelFrameState, type Lightmap, type MasterServer, type Message, type MessageReaderMock, type MessageWriterMock, type MockAI, FakeBufferSource as MockAudioBufferSourceNode, type MockChatMessage, MockClientConfigStrings, type MockCollisionEntityIndex, type MockCommand, type MockConsole, type MockDamageInfo, type MockEngine, type MockGame, type MockImportsAndEngine, type MockMonsterAI, MockNetDriver, type MockNetDriverState, MockNetworkTransport, type MockNotification, type MockParticle, type MockParticleEmitter, MockPointerLock, type MockRAF, type MockRConClient, type MockRenderingContext, type MockSaveGame, type MockServer, type MockServerConsole, type MockServerContext, type MockServerMessage, MockTransport, type MockUDPSocket, type MockWeapon, MockWebGL2RenderingContext, type MockWebGPUContext, type MultiplayerScenario, type NetChanMock, type NetworkAddress, type NetworkCondition, type NetworkSimulator, type NodeSetupOptions, type PacketMock, type PhysicsScenario, type PlaywrightOptions, type PlaywrightTestClient, type PrecacheList, type PredictionScenario, type RateLimiter, type RecordedPacket, type RefDef, type RenderTestSetup, type SaveGameDiff, type ServerInfo, type ServerListFilter, type SmoothingAnalysis, type Snapshot, type SnapshotTestOptions, type StorageScenario, type SurfaceMock, type TestContext, type TraceMock, type Transform, type UserInfo, type ViewScenario, type ViewState, type VisualDiff, type VisualScenario, type WebGLPlaywrightOptions, type WebGLPlaywrightSetup, type WebGLRenderTestSetup, type WebGPUContextState, type WebGPUMocks, captureAudioEvents, captureCanvasDrawCalls, captureFramebufferAsPNG, captureGameScreenshot, captureGameState, captureTexture, captureWebGLFramebuffer, compareSaveGames, compareScreenshots, compareSnapshots, createBandwidthTestScenario, createBinaryStreamMock, createBinaryWriterMock, createBounds, createCheckerboardTexture, createCombatTestContext, createComputeTestSetup, createConfigStringArrayMock, createConfigStringMock, createControlledTimer, createCustomNetworkCondition, createCvarMock, createDeltaSnapshot, createEntity, createEntityFactory, createEntityStateFactory, createGameImportsAndEngine, createGameStateSnapshotFactory, createHeadlessTestContext, createHeadlessWebGL, createInputInjector, createInterpolationTestData, createItemEntityFactory, createLoggingRenderer, createMessageReaderMock, createMessageWriterMock, createMockAI, createMockAmmoItem, createMockArmorItem, createMockAssetManager, createMockAudioBuffer, createMockAudioContext, createMockBspMap, createMockBspPipeline, createMockBufferSource, createMockCamera, createMockCanvas, createMockCanvasContext2D, createMockChatMessage, createMockClientInfo, createMockClientState, createMockCollisionEntityIndex, createMockCommand, createMockCommandEncoder, createMockComputePassEncoder, createMockComputePipeline, createMockConnection, createMockConnectionState, createMockConsole, createMockCvarRegistry, createMockDLight, createMockDLightManager, createMockDamageIndicator, createMockDamageInfo, createMockDeltaFrame, createMockDemoCameraResult, createMockDownloadManager, createMockEngine, createMockEntityState, createMockFogData, createMockFrame, createMockFrameRenderer, createMockGPUAdapter, createMockGPUBuffer, createMockGPUDevice, createMockGPUTexture, createMockGame, createMockGameExports, createMockGameState, createMockHandshake, createMockHealthItem, createMockHudState, createMockImage, createMockImageData, createMockIndexBuffer, createMockIndexedDB, createMockInventory, createMockItem, createMockKeyboardEvent, createMockLightmap, createMockLocalStorage, createMockMasterServer, createMockMd2Model, createMockMd2Pipeline, createMockMd3Model, createMockMd3Pipeline, createMockMonsterAI, createMockMonsterMove, createMockMouseEvent, createMockNetDriver, createMockNetworkAddress, createMockNotification, createMockPannerNode, createMockParticle, createMockParticleEmitter, createMockParticleSystem, createMockPerformance, createMockPlayerState, createMockPointerLock, createMockPowerupItem, createMockPrecacheList, createMockQueue, createMockRAF, createMockRConClient, createMockRateLimiter, createMockRefDef, createMockRenderPassEncoder, createMockRenderPipeline, createMockRenderer, createMockRenderingContext, createMockSampler, createMockSaveGame, createMockScoreboard, createMockServer, createMockServerClient, createMockServerConsole, createMockServerInfo, createMockServerMessage, createMockServerState, createMockServerStatic, createMockSessionStorage, createMockShader, createMockShaderModule, createMockShaderProgram, createMockSkyboxPipeline, createMockSnapshot, createMockSpritePipeline, createMockTexture, createMockTextureView, createMockTransport, createMockUDPSocket, createMockUserInfo, createMockVertexBuffer, createMockViewState, createMockWeapon, createMockWeaponItem, createMockWebGL2Context, createMockWebGPUContext, createMockWheelEvent, createMonsterEntityFactory, createMultiplayerTestScenario, createNetChanMock, createNullRenderer, createPacketMock, createPhysicsTestContext, createPhysicsTestScenario, createPlayerEntityFactory, createPlayerStateFactory, createPlaywrightTestClient, createPowerArmorState, createPredictionTestScenario, createProjectileEntityFactory, createRegularArmorState, createRenderTestSetup, createSaveGameSnapshot, createServerSnapshot, createSolidTexture, createSpawnTestContext, createStorageTestScenario, createSurfaceMock, createTestContext, createTraceMock, createTransform, createTriggerEntityFactory, createVector3, createViewTestScenario, createVisualTestScenario, createWebGLPlaywrightSetup, createWebGLRenderTestSetup, expectAnimationSnapshot, expectNoDoubleTransform, expectRendererCalls, expectSnapshot, findPakFile, flipPixelsVertically, getSnapshotPath, initHeadlessWebGPU, loadMapFromPak, loadPNG, makeAxisBrush, makeBrushFromMinsMaxs, makeBspModel, makeLeaf, makeLeafModel, makeNode, makePlane, measureSnapshotSize, mockMonsterAttacks, parseProtocolPlayerState, randomVector3, renderAndCapture, renderAndCaptureWebGL, renderAndCaptureWebGLPlaywright, renderAndExpectSnapshot, restoreSaveGameSnapshot, runComputeAndReadback, savePNG, serializeUserInfo, setupBrowserEnvironment, setupMockAudioContext, setupNodeEnvironment, setupWebGPUMocks, simulateBandwidthLimit, simulateCameraMovement, simulateClientPrediction, simulateDownload, simulateFrames, simulateGravity, simulateHandshake, simulateJump, simulateMovement, simulateNetworkCondition, simulateNetworkDelay, simulatePacketLoss, simulatePlayerInput, simulatePlayerJoin, simulatePlayerLeave, simulateServerCommand, simulateServerRegistration, simulateServerTick, simulateSnapshotDelivery, spawnEntity, takeScreenshot, teardownBrowserEnvironment, teardownMockAudioContext, teardownNodeEnvironment, testComputeShader, testPipelineRendering, testWebGLRenderer, throttleBandwidth, verifySmoothing, verifySnapshotConsistency, waitForGameReady };
package/dist/index.d.ts CHANGED
@@ -4,7 +4,7 @@ import { Vec3, CollisionPlane, CollisionBrush, CollisionNode, CollisionLeaf, Col
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  export { ZERO_VEC3, intersects, ladderTrace, stairTrace } from '@quake2ts/shared';
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  import { Vec3 as Vec3$1, Bounds3 } from '@quake2ts/shared/math/vec3';
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  import { TraceResult, CollisionPlane as CollisionPlane$1 } from '@quake2ts/shared/bsp/collision';
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- import { ConfigStringEntry, Cvar, BspModel, AudioNodeLike, AudioBufferSourceNodeLike, AudioBufferLike, AudioParamLike, GainNodeLike, DynamicsCompressorNodeLike, PannerNodeLike, BiquadFilterNodeLike, AudioDestinationNodeLike, AudioContextLike, Renderer, FrameRenderer, BspSurfacePipeline, Md2Pipeline, Md3Pipeline, SpriteRenderer, SkyboxPipeline, AssetManager, PreparedTexture, Md2Model, Md3Model, BspMap, BufferUsage, VertexBuffer, IndexBuffer, ShaderProgram, DLight, DynamicLightManager, ParticleSystem, Camera, FrameRenderStats, EntityState as EntityState$1, ProtocolPlayerState as ProtocolPlayerState$1, FrameData, DamageIndicator, FogData } from '@quake2ts/engine';
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+ import { ConfigStringEntry, Cvar, BspModel, AudioNodeLike, AudioBufferSourceNodeLike, AudioBufferLike, AudioParamLike, GainNodeLike, DynamicsCompressorNodeLike, PannerNodeLike, BiquadFilterNodeLike, AudioDestinationNodeLike, AudioContextLike, Renderer, FrameRenderer, BspSurfacePipeline, Md2Pipeline, Md3Pipeline, SpriteRenderer, SkyboxPipeline, AssetManager, PreparedTexture, Md2Model, Md3Model, BspMap, BufferUsage, VertexBuffer, IndexBuffer, ShaderProgram, DLight, DynamicLightManager, ParticleSystem, NullRenderer, CoordinateSystem, LoggingRenderer, Camera, FrameRenderStats, EntityState as EntityState$1, ProtocolPlayerState as ProtocolPlayerState$1, FrameData, DamageIndicator, FogData } from '@quake2ts/engine';
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  export { ConfigStringEntry, Cvar, DLight, DynamicLightManager, IndexBuffer, ParticleSystem, ShaderProgram, VertexBuffer } from '@quake2ts/engine';
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  import { GameStateSnapshot, Entity, ScriptHookRegistry, SpawnContext, EntitySystem, SpawnRegistry, GameSaveFile, LevelState, MonsterMove, DamageMod, ArmorType, RegularArmorState, PowerArmorState, PlayerInventory, BaseItem, WeaponId, WeaponItem, HealthItem, ArmorItem, AmmoItemId, PowerupItem, PlayerClient } from '@quake2ts/game';
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  import { NetworkTransport, Server, ServerStatic, Client, ClientState as ClientState$1, ClientFrame } from '@quake2ts/server';
@@ -1895,6 +1895,14 @@ declare function createCheckerboardTexture(width: number, height: number, checkS
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  */
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  declare function createSolidTexture(width: number, height: number, color: [number, number, number, number]): Uint8ClampedArray;
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+ declare function createNullRenderer(width?: number, height?: number): NullRenderer;
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+ declare function createLoggingRenderer(targetSystem?: CoordinateSystem, options?: {
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+ verbose?: boolean;
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+ validateTransforms?: boolean;
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+ }): LoggingRenderer;
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+ declare function expectRendererCalls(renderer: NullRenderer, expectedCalls: string[]): void;
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+ declare function expectNoDoubleTransform(renderer: LoggingRenderer): void;
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+
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  /**
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  * Client Input System Mocks
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  *
@@ -2295,4 +2303,4 @@ declare function compareScreenshots(baseline: Buffer, current: Buffer, threshold
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  */
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  declare function createVisualTestScenario(sceneName: string): VisualScenario;
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- export { type AnimationSnapshotOptions, type AnimationSnapshotResult, type AudioEvent, type BandwidthScenario, type BinaryStreamMock, type BinaryWriterMock, BrowserInputSource, type BrowserSetupOptions, type CameraInput, type CaptureOptions, type ClientInfo, type ClientState, type ClientStateProvider, type ComparisonOptions, type ComparisonResult, type ComputeTestSetup, type Connection, type ConnectionState, type ConsistencyReport, type ControlledTimer, type CvarRegistry, type DeltaSnapshot, type DemoCameraResult, type DownloadManager, type DrawCall, FakeAudioContext, FakeAudioNode, FakeAudioParam, FakeBiquadFilterNode, FakeBufferSource, FakeDestination, FakeGainNode, FakePannerNode, type Frame, type GameState, type GameStateCapture, type GeometryBuffers, type Handshake, HandshakeStage, type HeadlessWebGLContext, type HeadlessWebGLOptions, type HeadlessWebGPUSetup, type HudState, InputInjector, type KeyModifiers, type LevelFrameState, type Lightmap, type MasterServer, type Message, type MessageReaderMock, type MessageWriterMock, type MockAI, FakeBufferSource as MockAudioBufferSourceNode, type MockChatMessage, MockClientConfigStrings, type MockCollisionEntityIndex, type MockCommand, type MockConsole, type MockDamageInfo, type MockEngine, type MockGame, type MockImportsAndEngine, type MockMonsterAI, MockNetDriver, type MockNetDriverState, MockNetworkTransport, type MockNotification, type MockParticle, type MockParticleEmitter, MockPointerLock, type MockRAF, type MockRConClient, type MockRenderingContext, type MockSaveGame, type MockServer, type MockServerConsole, type MockServerContext, type MockServerMessage, MockTransport, type MockUDPSocket, type MockWeapon, MockWebGL2RenderingContext, type MockWebGPUContext, type MultiplayerScenario, type NetChanMock, type NetworkAddress, type NetworkCondition, type NetworkSimulator, type NodeSetupOptions, type PacketMock, type PhysicsScenario, type PlaywrightOptions, type PlaywrightTestClient, type PrecacheList, type PredictionScenario, type RateLimiter, type RecordedPacket, type RefDef, type RenderTestSetup, type SaveGameDiff, type ServerInfo, type ServerListFilter, type SmoothingAnalysis, type Snapshot, type SnapshotTestOptions, type StorageScenario, type SurfaceMock, type TestContext, type TraceMock, type Transform, type UserInfo, type ViewScenario, type ViewState, type VisualDiff, type VisualScenario, type WebGLPlaywrightOptions, type WebGLPlaywrightSetup, type WebGLRenderTestSetup, type WebGPUContextState, type WebGPUMocks, captureAudioEvents, captureCanvasDrawCalls, captureFramebufferAsPNG, captureGameScreenshot, captureGameState, captureTexture, captureWebGLFramebuffer, compareSaveGames, compareScreenshots, compareSnapshots, createBandwidthTestScenario, createBinaryStreamMock, createBinaryWriterMock, createBounds, createCheckerboardTexture, createCombatTestContext, createComputeTestSetup, createConfigStringArrayMock, createConfigStringMock, createControlledTimer, createCustomNetworkCondition, createCvarMock, createDeltaSnapshot, createEntity, createEntityFactory, createEntityStateFactory, createGameImportsAndEngine, createGameStateSnapshotFactory, createHeadlessTestContext, createHeadlessWebGL, createInputInjector, createInterpolationTestData, createItemEntityFactory, createMessageReaderMock, createMessageWriterMock, createMockAI, createMockAmmoItem, createMockArmorItem, createMockAssetManager, createMockAudioBuffer, createMockAudioContext, createMockBspMap, createMockBspPipeline, createMockBufferSource, createMockCamera, createMockCanvas, createMockCanvasContext2D, createMockChatMessage, createMockClientInfo, createMockClientState, createMockCollisionEntityIndex, createMockCommand, createMockCommandEncoder, createMockComputePassEncoder, createMockComputePipeline, createMockConnection, createMockConnectionState, createMockConsole, createMockCvarRegistry, createMockDLight, createMockDLightManager, createMockDamageIndicator, createMockDamageInfo, createMockDeltaFrame, createMockDemoCameraResult, createMockDownloadManager, createMockEngine, createMockEntityState, createMockFogData, createMockFrame, createMockFrameRenderer, createMockGPUAdapter, createMockGPUBuffer, createMockGPUDevice, createMockGPUTexture, createMockGame, createMockGameExports, createMockGameState, createMockHandshake, createMockHealthItem, createMockHudState, createMockImage, createMockImageData, createMockIndexBuffer, createMockIndexedDB, createMockInventory, createMockItem, createMockKeyboardEvent, createMockLightmap, createMockLocalStorage, createMockMasterServer, createMockMd2Model, createMockMd2Pipeline, createMockMd3Model, createMockMd3Pipeline, createMockMonsterAI, createMockMonsterMove, createMockMouseEvent, createMockNetDriver, createMockNetworkAddress, createMockNotification, createMockPannerNode, createMockParticle, createMockParticleEmitter, createMockParticleSystem, createMockPerformance, createMockPlayerState, createMockPointerLock, createMockPowerupItem, createMockPrecacheList, createMockQueue, createMockRAF, createMockRConClient, createMockRateLimiter, createMockRefDef, createMockRenderPassEncoder, createMockRenderPipeline, createMockRenderer, createMockRenderingContext, createMockSampler, createMockSaveGame, createMockScoreboard, createMockServer, createMockServerClient, createMockServerConsole, createMockServerInfo, createMockServerMessage, createMockServerState, createMockServerStatic, createMockSessionStorage, createMockShader, createMockShaderModule, createMockShaderProgram, createMockSkyboxPipeline, createMockSnapshot, createMockSpritePipeline, createMockTexture, createMockTextureView, createMockTransport, createMockUDPSocket, createMockUserInfo, createMockVertexBuffer, createMockViewState, createMockWeapon, createMockWeaponItem, createMockWebGL2Context, createMockWebGPUContext, createMockWheelEvent, createMonsterEntityFactory, createMultiplayerTestScenario, createNetChanMock, createPacketMock, createPhysicsTestContext, createPhysicsTestScenario, createPlayerEntityFactory, createPlayerStateFactory, createPlaywrightTestClient, createPowerArmorState, createPredictionTestScenario, createProjectileEntityFactory, createRegularArmorState, createRenderTestSetup, createSaveGameSnapshot, createServerSnapshot, createSolidTexture, createSpawnTestContext, createStorageTestScenario, createSurfaceMock, createTestContext, createTraceMock, createTransform, createTriggerEntityFactory, createVector3, createViewTestScenario, createVisualTestScenario, createWebGLPlaywrightSetup, createWebGLRenderTestSetup, expectAnimationSnapshot, expectSnapshot, findPakFile, flipPixelsVertically, getSnapshotPath, initHeadlessWebGPU, loadMapFromPak, loadPNG, makeAxisBrush, makeBrushFromMinsMaxs, makeBspModel, makeLeaf, makeLeafModel, makeNode, makePlane, measureSnapshotSize, mockMonsterAttacks, parseProtocolPlayerState, randomVector3, renderAndCapture, renderAndCaptureWebGL, renderAndCaptureWebGLPlaywright, renderAndExpectSnapshot, restoreSaveGameSnapshot, runComputeAndReadback, savePNG, serializeUserInfo, setupBrowserEnvironment, setupMockAudioContext, setupNodeEnvironment, setupWebGPUMocks, simulateBandwidthLimit, simulateCameraMovement, simulateClientPrediction, simulateDownload, simulateFrames, simulateGravity, simulateHandshake, simulateJump, simulateMovement, simulateNetworkCondition, simulateNetworkDelay, simulatePacketLoss, simulatePlayerInput, simulatePlayerJoin, simulatePlayerLeave, simulateServerCommand, simulateServerRegistration, simulateServerTick, simulateSnapshotDelivery, spawnEntity, takeScreenshot, teardownBrowserEnvironment, teardownMockAudioContext, teardownNodeEnvironment, testComputeShader, testPipelineRendering, testWebGLRenderer, throttleBandwidth, verifySmoothing, verifySnapshotConsistency, waitForGameReady };
2306
+ export { type AnimationSnapshotOptions, type AnimationSnapshotResult, type AudioEvent, type BandwidthScenario, type BinaryStreamMock, type BinaryWriterMock, BrowserInputSource, type BrowserSetupOptions, type CameraInput, type CaptureOptions, type ClientInfo, type ClientState, type ClientStateProvider, type ComparisonOptions, type ComparisonResult, type ComputeTestSetup, type Connection, type ConnectionState, type ConsistencyReport, type ControlledTimer, type CvarRegistry, type DeltaSnapshot, type DemoCameraResult, type DownloadManager, type DrawCall, FakeAudioContext, FakeAudioNode, FakeAudioParam, FakeBiquadFilterNode, FakeBufferSource, FakeDestination, FakeGainNode, FakePannerNode, type Frame, type GameState, type GameStateCapture, type GeometryBuffers, type Handshake, HandshakeStage, type HeadlessWebGLContext, type HeadlessWebGLOptions, type HeadlessWebGPUSetup, type HudState, InputInjector, type KeyModifiers, type LevelFrameState, type Lightmap, type MasterServer, type Message, type MessageReaderMock, type MessageWriterMock, type MockAI, FakeBufferSource as MockAudioBufferSourceNode, type MockChatMessage, MockClientConfigStrings, type MockCollisionEntityIndex, type MockCommand, type MockConsole, type MockDamageInfo, type MockEngine, type MockGame, type MockImportsAndEngine, type MockMonsterAI, MockNetDriver, type MockNetDriverState, MockNetworkTransport, type MockNotification, type MockParticle, type MockParticleEmitter, MockPointerLock, type MockRAF, type MockRConClient, type MockRenderingContext, type MockSaveGame, type MockServer, type MockServerConsole, type MockServerContext, type MockServerMessage, MockTransport, type MockUDPSocket, type MockWeapon, MockWebGL2RenderingContext, type MockWebGPUContext, type MultiplayerScenario, type NetChanMock, type NetworkAddress, type NetworkCondition, type NetworkSimulator, type NodeSetupOptions, type PacketMock, type PhysicsScenario, type PlaywrightOptions, type PlaywrightTestClient, type PrecacheList, type PredictionScenario, type RateLimiter, type RecordedPacket, type RefDef, type RenderTestSetup, type SaveGameDiff, type ServerInfo, type ServerListFilter, type SmoothingAnalysis, type Snapshot, type SnapshotTestOptions, type StorageScenario, type SurfaceMock, type TestContext, type TraceMock, type Transform, type UserInfo, type ViewScenario, type ViewState, type VisualDiff, type VisualScenario, type WebGLPlaywrightOptions, type WebGLPlaywrightSetup, type WebGLRenderTestSetup, type WebGPUContextState, type WebGPUMocks, captureAudioEvents, captureCanvasDrawCalls, captureFramebufferAsPNG, captureGameScreenshot, captureGameState, captureTexture, captureWebGLFramebuffer, compareSaveGames, compareScreenshots, compareSnapshots, createBandwidthTestScenario, createBinaryStreamMock, createBinaryWriterMock, createBounds, createCheckerboardTexture, createCombatTestContext, createComputeTestSetup, createConfigStringArrayMock, createConfigStringMock, createControlledTimer, createCustomNetworkCondition, createCvarMock, createDeltaSnapshot, createEntity, createEntityFactory, createEntityStateFactory, createGameImportsAndEngine, createGameStateSnapshotFactory, createHeadlessTestContext, createHeadlessWebGL, createInputInjector, createInterpolationTestData, createItemEntityFactory, createLoggingRenderer, createMessageReaderMock, createMessageWriterMock, createMockAI, createMockAmmoItem, createMockArmorItem, createMockAssetManager, createMockAudioBuffer, createMockAudioContext, createMockBspMap, createMockBspPipeline, createMockBufferSource, createMockCamera, createMockCanvas, createMockCanvasContext2D, createMockChatMessage, createMockClientInfo, createMockClientState, createMockCollisionEntityIndex, createMockCommand, createMockCommandEncoder, createMockComputePassEncoder, createMockComputePipeline, createMockConnection, createMockConnectionState, createMockConsole, createMockCvarRegistry, createMockDLight, createMockDLightManager, createMockDamageIndicator, createMockDamageInfo, createMockDeltaFrame, createMockDemoCameraResult, createMockDownloadManager, createMockEngine, createMockEntityState, createMockFogData, createMockFrame, createMockFrameRenderer, createMockGPUAdapter, createMockGPUBuffer, createMockGPUDevice, createMockGPUTexture, createMockGame, createMockGameExports, createMockGameState, createMockHandshake, createMockHealthItem, createMockHudState, createMockImage, createMockImageData, createMockIndexBuffer, createMockIndexedDB, createMockInventory, createMockItem, createMockKeyboardEvent, createMockLightmap, createMockLocalStorage, createMockMasterServer, createMockMd2Model, createMockMd2Pipeline, createMockMd3Model, createMockMd3Pipeline, createMockMonsterAI, createMockMonsterMove, createMockMouseEvent, createMockNetDriver, createMockNetworkAddress, createMockNotification, createMockPannerNode, createMockParticle, createMockParticleEmitter, createMockParticleSystem, createMockPerformance, createMockPlayerState, createMockPointerLock, createMockPowerupItem, createMockPrecacheList, createMockQueue, createMockRAF, createMockRConClient, createMockRateLimiter, createMockRefDef, createMockRenderPassEncoder, createMockRenderPipeline, createMockRenderer, createMockRenderingContext, createMockSampler, createMockSaveGame, createMockScoreboard, createMockServer, createMockServerClient, createMockServerConsole, createMockServerInfo, createMockServerMessage, createMockServerState, createMockServerStatic, createMockSessionStorage, createMockShader, createMockShaderModule, createMockShaderProgram, createMockSkyboxPipeline, createMockSnapshot, createMockSpritePipeline, createMockTexture, createMockTextureView, createMockTransport, createMockUDPSocket, createMockUserInfo, createMockVertexBuffer, createMockViewState, createMockWeapon, createMockWeaponItem, createMockWebGL2Context, createMockWebGPUContext, createMockWheelEvent, createMonsterEntityFactory, createMultiplayerTestScenario, createNetChanMock, createNullRenderer, createPacketMock, createPhysicsTestContext, createPhysicsTestScenario, createPlayerEntityFactory, createPlayerStateFactory, createPlaywrightTestClient, createPowerArmorState, createPredictionTestScenario, createProjectileEntityFactory, createRegularArmorState, createRenderTestSetup, createSaveGameSnapshot, createServerSnapshot, createSolidTexture, createSpawnTestContext, createStorageTestScenario, createSurfaceMock, createTestContext, createTraceMock, createTransform, createTriggerEntityFactory, createVector3, createViewTestScenario, createVisualTestScenario, createWebGLPlaywrightSetup, createWebGLRenderTestSetup, expectAnimationSnapshot, expectNoDoubleTransform, expectRendererCalls, expectSnapshot, findPakFile, flipPixelsVertically, getSnapshotPath, initHeadlessWebGPU, loadMapFromPak, loadPNG, makeAxisBrush, makeBrushFromMinsMaxs, makeBspModel, makeLeaf, makeLeafModel, makeNode, makePlane, measureSnapshotSize, mockMonsterAttacks, parseProtocolPlayerState, randomVector3, renderAndCapture, renderAndCaptureWebGL, renderAndCaptureWebGLPlaywright, renderAndExpectSnapshot, restoreSaveGameSnapshot, runComputeAndReadback, savePNG, serializeUserInfo, setupBrowserEnvironment, setupMockAudioContext, setupNodeEnvironment, setupWebGPUMocks, simulateBandwidthLimit, simulateCameraMovement, simulateClientPrediction, simulateDownload, simulateFrames, simulateGravity, simulateHandshake, simulateJump, simulateMovement, simulateNetworkCondition, simulateNetworkDelay, simulatePacketLoss, simulatePlayerInput, simulatePlayerJoin, simulatePlayerLeave, simulateServerCommand, simulateServerRegistration, simulateServerTick, simulateSnapshotDelivery, spawnEntity, takeScreenshot, teardownBrowserEnvironment, teardownMockAudioContext, teardownNodeEnvironment, testComputeShader, testPipelineRendering, testWebGLRenderer, throttleBandwidth, verifySmoothing, verifySnapshotConsistency, waitForGameReady };
package/dist/index.js CHANGED
@@ -4510,6 +4510,28 @@ function createSolidTexture(width, height, color) {
4510
4510
  return data;
4511
4511
  }
4512
4512
 
4513
+ // src/engine/renderers.ts
4514
+ import { NullRenderer, LoggingRenderer, CoordinateSystem } from "@quake2ts/engine";
4515
+ import { expect as expect2 } from "vitest";
4516
+ function createNullRenderer(width = 800, height = 600) {
4517
+ return new NullRenderer(width, height);
4518
+ }
4519
+ function createLoggingRenderer(targetSystem = CoordinateSystem.QUAKE, options) {
4520
+ return new LoggingRenderer({
4521
+ targetSystem,
4522
+ ...options
4523
+ });
4524
+ }
4525
+ function expectRendererCalls(renderer, expectedCalls) {
4526
+ const actualCalls = renderer.getCallLog();
4527
+ expect2(actualCalls).toEqual(expectedCalls);
4528
+ }
4529
+ function expectNoDoubleTransform(renderer) {
4530
+ const logs = renderer.getLogs();
4531
+ const warnings = logs.filter((log) => log.includes("double-transform"));
4532
+ expect2(warnings).toHaveLength(0);
4533
+ }
4534
+
4513
4535
  // src/client/helpers/view.ts
4514
4536
  import { vec3 } from "gl-matrix";
4515
4537
  import { Camera } from "@quake2ts/engine";
@@ -5353,6 +5375,7 @@ export {
5353
5375
  createInputInjector,
5354
5376
  createInterpolationTestData,
5355
5377
  createItemEntityFactory,
5378
+ createLoggingRenderer,
5356
5379
  createMessageReaderMock,
5357
5380
  createMessageWriterMock,
5358
5381
  createMockAI,
@@ -5471,6 +5494,7 @@ export {
5471
5494
  createMonsterEntityFactory,
5472
5495
  createMultiplayerTestScenario,
5473
5496
  createNetChanMock,
5497
+ createNullRenderer,
5474
5498
  createPacketMock,
5475
5499
  createPhysicsTestContext,
5476
5500
  createPhysicsTestScenario,
@@ -5498,6 +5522,8 @@ export {
5498
5522
  createWebGLPlaywrightSetup,
5499
5523
  createWebGLRenderTestSetup,
5500
5524
  expectAnimationSnapshot,
5525
+ expectNoDoubleTransform,
5526
+ expectRendererCalls,
5501
5527
  expectSnapshot,
5502
5528
  findPakFile,
5503
5529
  flipPixelsVertically,