@quake2ts/test-utils 0.0.797 → 0.0.798

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package/dist/index.cjs CHANGED
@@ -9464,8 +9464,10 @@ __export(index_exports, {
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  createPlayerEntityFactory: () => createPlayerEntityFactory,
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  createPlayerStateFactory: () => createPlayerStateFactory,
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  createPlaywrightTestClient: () => createPlaywrightTestClient,
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+ createPowerArmorState: () => createPowerArmorState,
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  createPredictionTestScenario: () => createPredictionTestScenario,
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  createProjectileEntityFactory: () => createProjectileEntityFactory,
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+ createRegularArmorState: () => createRegularArmorState,
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  createRenderTestSetup: () => createRenderTestSetup,
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  createSaveGameSnapshot: () => createSaveGameSnapshot,
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  createServerSnapshot: () => createServerSnapshot,
@@ -10644,6 +10646,21 @@ var mockMonsterAttacks = {
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  fireRailgun: import_vitest5.vi.fn(),
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  fireBFG: import_vitest5.vi.fn()
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  };
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+ var FORWARD_ANGLES = { x: 0, y: 0, z: 0 };
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+ var ORIGIN = { x: 0, y: 0, z: 0 };
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+ function createRegularArmorState(armorType, armorCount) {
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+ return { armorType, armorCount };
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+ }
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+ function createPowerArmorState(partial = {}) {
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+ return {
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+ type: null,
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+ cellCount: 0,
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+ angles: FORWARD_ANGLES,
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+ origin: ORIGIN,
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+ health: 100,
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+ ...partial
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+ };
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+ }
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  // src/game/mocks/items.ts
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  var import_game5 = require("@quake2ts/game");
@@ -14951,8 +14968,10 @@ function createVisualTestScenario(sceneName) {
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  createPlayerEntityFactory,
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  createPlayerStateFactory,
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  createPlaywrightTestClient,
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+ createPowerArmorState,
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  createPredictionTestScenario,
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  createProjectileEntityFactory,
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+ createRegularArmorState,
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  createRenderTestSetup,
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  createSaveGameSnapshot,
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  createServerSnapshot,