@quake2ts/test-utils 0.0.797 → 0.0.798
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +19 -0
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +4 -2
- package/dist/index.d.ts +4 -2
- package/dist/index.js +17 -0
- package/dist/index.js.map +1 -1
- package/package.json +9 -9
- package/src/game/mocks/combat.ts +19 -1
package/dist/index.cjs
CHANGED
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@@ -9464,8 +9464,10 @@ __export(index_exports, {
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createPlayerEntityFactory: () => createPlayerEntityFactory,
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createPlayerStateFactory: () => createPlayerStateFactory,
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createPlaywrightTestClient: () => createPlaywrightTestClient,
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+
createPowerArmorState: () => createPowerArmorState,
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createPredictionTestScenario: () => createPredictionTestScenario,
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createProjectileEntityFactory: () => createProjectileEntityFactory,
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createRegularArmorState: () => createRegularArmorState,
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createRenderTestSetup: () => createRenderTestSetup,
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createSaveGameSnapshot: () => createSaveGameSnapshot,
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createServerSnapshot: () => createServerSnapshot,
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@@ -10644,6 +10646,21 @@ var mockMonsterAttacks = {
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fireRailgun: import_vitest5.vi.fn(),
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fireBFG: import_vitest5.vi.fn()
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};
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var FORWARD_ANGLES = { x: 0, y: 0, z: 0 };
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var ORIGIN = { x: 0, y: 0, z: 0 };
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function createRegularArmorState(armorType, armorCount) {
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return { armorType, armorCount };
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}
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function createPowerArmorState(partial = {}) {
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return {
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type: null,
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cellCount: 0,
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angles: FORWARD_ANGLES,
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origin: ORIGIN,
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health: 100,
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...partial
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};
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}
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// src/game/mocks/items.ts
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var import_game5 = require("@quake2ts/game");
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@@ -14951,8 +14968,10 @@ function createVisualTestScenario(sceneName) {
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createPlayerEntityFactory,
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createPlayerStateFactory,
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createPlaywrightTestClient,
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createPowerArmorState,
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createPredictionTestScenario,
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createProjectileEntityFactory,
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createRegularArmorState,
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createRenderTestSetup,
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createSaveGameSnapshot,
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createServerSnapshot,
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