@quake2ts/test-utils 0.0.796 → 0.0.798
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +25 -0
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +4 -2
- package/dist/index.d.ts +4 -2
- package/dist/index.js +23 -0
- package/dist/index.js.map +1 -1
- package/package.json +9 -9
- package/src/game/helpers.ts +6 -0
- package/src/game/mocks/combat.ts +19 -1
package/dist/index.cjs
CHANGED
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@@ -9464,8 +9464,10 @@ __export(index_exports, {
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createPlayerEntityFactory: () => createPlayerEntityFactory,
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createPlayerStateFactory: () => createPlayerStateFactory,
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createPlaywrightTestClient: () => createPlaywrightTestClient,
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+
createPowerArmorState: () => createPowerArmorState,
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createPredictionTestScenario: () => createPredictionTestScenario,
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createProjectileEntityFactory: () => createProjectileEntityFactory,
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createRegularArmorState: () => createRegularArmorState,
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createRenderTestSetup: () => createRenderTestSetup,
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createSaveGameSnapshot: () => createSaveGameSnapshot,
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createServerSnapshot: () => createServerSnapshot,
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@@ -10280,6 +10282,7 @@ function createMockGameExports(overrides = {}) {
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spawnWorld: import_vitest3.vi.fn(),
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deathmatch: false,
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coop: false,
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skill: 1,
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gameImports: {},
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gameEngine: {},
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entities: {
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@@ -10294,6 +10297,11 @@ function createMockGameExports(overrides = {}) {
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},
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multicast: import_vitest3.vi.fn(),
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unicast: import_vitest3.vi.fn(),
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trace: import_vitest3.vi.fn().mockReturnValue(createTraceMock()),
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pointcontents: import_vitest3.vi.fn().mockReturnValue(0),
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sound: import_vitest3.vi.fn(),
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centerprintf: import_vitest3.vi.fn(),
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random: (0, import_shared5.createRandomGenerator)({ seed: 12345 }),
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...overrides
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};
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}
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@@ -10638,6 +10646,21 @@ var mockMonsterAttacks = {
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fireRailgun: import_vitest5.vi.fn(),
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fireBFG: import_vitest5.vi.fn()
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};
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var FORWARD_ANGLES = { x: 0, y: 0, z: 0 };
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var ORIGIN = { x: 0, y: 0, z: 0 };
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function createRegularArmorState(armorType, armorCount) {
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return { armorType, armorCount };
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}
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function createPowerArmorState(partial = {}) {
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return {
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type: null,
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cellCount: 0,
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angles: FORWARD_ANGLES,
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origin: ORIGIN,
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health: 100,
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...partial
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};
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}
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// src/game/mocks/items.ts
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var import_game5 = require("@quake2ts/game");
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@@ -14945,8 +14968,10 @@ function createVisualTestScenario(sceneName) {
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createPlayerEntityFactory,
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createPlayerStateFactory,
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createPlaywrightTestClient,
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createPowerArmorState,
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createPredictionTestScenario,
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createProjectileEntityFactory,
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createRegularArmorState,
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createRenderTestSetup,
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createSaveGameSnapshot,
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createServerSnapshot,
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