@quake2ts/test-utils 0.0.773 → 0.0.774
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +38 -1
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +10 -1
- package/dist/index.d.ts +10 -1
- package/dist/index.js +36 -1
- package/dist/index.js.map +1 -1
- package/package.json +9 -9
- package/src/engine/helpers/textures.ts +52 -0
- package/src/index.ts +1 -0
- package/src/setup/headless-webgl.ts +2 -1
package/dist/index.cjs
CHANGED
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@@ -6003,6 +6003,7 @@ __export(index_exports, {
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6003
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createBinaryStreamMock: () => createBinaryStreamMock,
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createBinaryWriterMock: () => createBinaryWriterMock,
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createBounds: () => createBounds,
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+
createCheckerboardTexture: () => createCheckerboardTexture,
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createCombatTestContext: () => createCombatTestContext,
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createComputeTestSetup: () => createComputeTestSetup,
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createConfigStringArrayMock: () => createConfigStringArrayMock,
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@@ -6150,6 +6151,7 @@ __export(index_exports, {
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createRenderTestSetup: () => createRenderTestSetup,
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createSaveGameSnapshot: () => createSaveGameSnapshot,
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createServerSnapshot: () => createServerSnapshot,
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createSolidTexture: () => createSolidTexture,
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createSpawnTestContext: () => createSpawnTestContext,
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createStorageTestScenario: () => createStorageTestScenario,
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createSurfaceMock: () => createSurfaceMock,
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@@ -8958,7 +8960,9 @@ function createHeadlessWebGL(options = {}) {
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// Needed for readback
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stencil: true,
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depth: true,
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-
alpha: true
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alpha: true,
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webgl2: true
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// Request WebGL 2.0 context for GLSL 3.00 ES support
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});
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if (!glContext) {
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throw new Error("Failed to create headless WebGL context");
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@@ -10307,6 +10311,37 @@ async function testComputeShader(name, createComputePipeline, inputData, expecte
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}
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}
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// src/engine/helpers/textures.ts
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function createCheckerboardTexture(width, height, checkSize = 32, color1 = [1, 1, 1, 1], color2 = [0, 0, 0, 1]) {
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const data = new Uint8ClampedArray(width * height * 4);
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for (let y = 0; y < height; y++) {
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for (let x = 0; x < width; x++) {
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const isCheck = (Math.floor(x / checkSize) + Math.floor(y / checkSize)) % 2 === 0;
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const color = isCheck ? color1 : color2;
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const idx = (y * width + x) * 4;
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data[idx] = Math.round(color[0] * 255);
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data[idx + 1] = Math.round(color[1] * 255);
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data[idx + 2] = Math.round(color[2] * 255);
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data[idx + 3] = Math.round(color[3] * 255);
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}
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}
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return data;
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}
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function createSolidTexture(width, height, color) {
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const data = new Uint8ClampedArray(width * height * 4);
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const r = Math.round(color[0] * 255);
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const g = Math.round(color[1] * 255);
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const b = Math.round(color[2] * 255);
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const a = Math.round(color[3] * 255);
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for (let i = 0; i < data.length; i += 4) {
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data[i] = r;
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data[i + 1] = g;
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data[i + 2] = b;
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data[i + 3] = a;
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}
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return data;
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}
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// src/client/helpers/view.ts
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var import_gl_matrix = require("gl-matrix");
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var import_engine8 = require("@quake2ts/engine");
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@@ -11189,6 +11224,7 @@ function createVisualTestScenario(sceneName) {
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createBinaryStreamMock,
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createBinaryWriterMock,
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createBounds,
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createCheckerboardTexture,
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createCombatTestContext,
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createComputeTestSetup,
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createConfigStringArrayMock,
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@@ -11336,6 +11372,7 @@ function createVisualTestScenario(sceneName) {
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createRenderTestSetup,
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createSaveGameSnapshot,
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createServerSnapshot,
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createSolidTexture,
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createSpawnTestContext,
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createStorageTestScenario,
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createSurfaceMock,
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