@quake2ts/test-utils 0.0.764 → 0.0.765
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +56 -5989
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +2 -13
- package/dist/index.d.ts +2 -13
- package/dist/index.js +35 -5998
- package/dist/index.js.map +1 -1
- package/package.json +14 -9
- package/src/setup/headless-webgl.ts +57 -63
package/dist/index.d.cts
CHANGED
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@@ -1204,20 +1204,9 @@ interface HeadlessWebGLContext {
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height: number;
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cleanup: () => void;
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}
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-
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* Creates a headless WebGL2 context using the 'gl' package.
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* Note: 'gl' is lazy-loaded to avoid issues in environments where it's not supported/needed.
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*/
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declare function createHeadlessWebGL(options?: HeadlessWebGLOptions): Promise<HeadlessWebGLContext>;
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/**
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* Captures the current framebuffer content as a Uint8ClampedArray (RGBA).
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* Flips the pixels vertically to match standard image orientation (top-left origin).
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*/
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declare function captureWebGLFramebuffer(glContext: WebGL2RenderingContext, width: number, height: number): Uint8ClampedArray;
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/**
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* Flips pixel data vertically in-place.
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*/
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declare function createHeadlessWebGL(options?: HeadlessWebGLOptions): HeadlessWebGLContext;
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declare function flipPixelsVertically(pixels: Uint8ClampedArray, width: number, height: number): Uint8ClampedArray;
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declare function captureWebGLFramebuffer(gl: WebGL2RenderingContext, width: number, height: number): Uint8ClampedArray;
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interface MockWebGPUContext {
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adapter: GPUAdapter;
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package/dist/index.d.ts
CHANGED
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@@ -1204,20 +1204,9 @@ interface HeadlessWebGLContext {
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height: number;
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cleanup: () => void;
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}
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1207
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-
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1208
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-
* Creates a headless WebGL2 context using the 'gl' package.
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1209
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-
* Note: 'gl' is lazy-loaded to avoid issues in environments where it's not supported/needed.
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1210
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-
*/
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1211
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-
declare function createHeadlessWebGL(options?: HeadlessWebGLOptions): Promise<HeadlessWebGLContext>;
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1212
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-
/**
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1213
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-
* Captures the current framebuffer content as a Uint8ClampedArray (RGBA).
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1214
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-
* Flips the pixels vertically to match standard image orientation (top-left origin).
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1215
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-
*/
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1216
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-
declare function captureWebGLFramebuffer(glContext: WebGL2RenderingContext, width: number, height: number): Uint8ClampedArray;
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1217
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-
/**
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1218
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-
* Flips pixel data vertically in-place.
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1219
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-
*/
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1207
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+
declare function createHeadlessWebGL(options?: HeadlessWebGLOptions): HeadlessWebGLContext;
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declare function flipPixelsVertically(pixels: Uint8ClampedArray, width: number, height: number): Uint8ClampedArray;
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1209
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+
declare function captureWebGLFramebuffer(gl: WebGL2RenderingContext, width: number, height: number): Uint8ClampedArray;
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1210
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interface MockWebGPUContext {
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adapter: GPUAdapter;
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