@quake2ts/test-utils 0.0.743 → 0.0.748

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package/dist/index.cjs CHANGED
@@ -741,7 +741,9 @@ function createPlayerEntityFactory(overrides = {}) {
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  states: /* @__PURE__ */ new Map(),
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  // Initialize states map correctly
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  activeWeaponId: null
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- }
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+ },
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+ gun_frame: 0
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+ // Initialize gun_frame
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  },
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  ...overrides
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  });