@quake2ts/test-utils 0.0.740 → 0.0.741

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.cts CHANGED
@@ -1,7 +1,7 @@
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  import * as vitest from 'vitest';
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  import { Mock, vi } from 'vitest';
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  import { Vec3, CollisionPlane, CollisionBrush, CollisionNode, CollisionLeaf, CollisionModel, PlayerState, EntityState, createRandomGenerator, TraceResult as TraceResult$1, NetDriver, NetChan, UserCommand, ProtocolPlayerState } from '@quake2ts/shared';
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- export { intersects, ladderTrace, stairTrace } from '@quake2ts/shared';
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+ export { ZERO_VEC3, intersects, ladderTrace, stairTrace } from '@quake2ts/shared';
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  import { Vec3 as Vec3$1, Bounds3 } from '@quake2ts/shared/math/vec3';
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  import { TraceResult, CollisionPlane as CollisionPlane$1 } from '@quake2ts/shared/bsp/collision';
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  import { ConfigStringEntry, Cvar, BspModel, AudioNodeLike, AudioBufferSourceNodeLike, AudioBufferLike, AudioParamLike, GainNodeLike, DynamicsCompressorNodeLike, PannerNodeLike, BiquadFilterNodeLike, AudioDestinationNodeLike, AudioContextLike, Renderer, FrameRenderer, BspSurfacePipeline, Md2Pipeline, Md3Pipeline, SpriteRenderer, SkyboxPipeline, AssetManager, PreparedTexture, Md2Model, Md3Model, BspMap, BufferUsage, VertexBuffer, IndexBuffer, ShaderProgram, DLight, DynamicLightManager, ParticleSystem, Camera, FrameRenderStats, EntityState as EntityState$1, ProtocolPlayerState as ProtocolPlayerState$1, FrameData, DamageIndicator, FogData } from '@quake2ts/engine';
@@ -384,6 +384,16 @@ declare function createSpawnTestContext(mapName?: string): TestContext;
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  declare function createCombatTestContext(): TestContext;
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  declare function createPhysicsTestContext(bspModel?: BspModel): TestContext;
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  declare function createEntity(): Entity;
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+ /**
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+ * Spawns an entity into the system and applies the properties from the provided data object.
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+ * This is useful for testing when you want to spawn an entity with specific properties
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+ * generated by a factory.
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+ *
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+ * @param system - The EntitySystem to spawn into.
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+ * @param data - The partial entity data to apply (e.g. from createPlayerEntityFactory).
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+ * @returns The spawned and populated Entity.
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+ */
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+ declare function spawnEntity(system: EntitySystem, data: Partial<Entity>): Entity;
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  /**
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  * Creates mock imports and engine for use with createGame() from @quake2ts/game.
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  * This is a convenience helper that provides all the commonly mocked functions
@@ -2139,4 +2149,4 @@ declare function compareScreenshots(baseline: Buffer, current: Buffer, threshold
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  */
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  declare function createVisualTestScenario(sceneName: string): VisualScenario;
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- export { type AudioEvent, type BandwidthScenario, type BinaryStreamMock, type BinaryWriterMock, BrowserInputSource, type BrowserSetupOptions, type CameraInput, type CaptureOptions, type ClientInfo, type ClientState, type ClientStateProvider, type ComparisonOptions, type ComparisonResult, type ComputeTestSetup, type Connection, type ConnectionState, type ConsistencyReport, type ControlledTimer, type CvarRegistry, type DeltaSnapshot, type DemoCameraResult, type DownloadManager, type DrawCall, FakeAudioContext, FakeAudioNode, FakeAudioParam, FakeBiquadFilterNode, FakeBufferSource, FakeDestination, FakeGainNode, FakePannerNode, type Frame, type GameState, type GameStateCapture, type GeometryBuffers, type Handshake, HandshakeStage, type HeadlessWebGPUSetup, type HudState, InputInjector, type KeyModifiers, type LevelFrameState, type Lightmap, type MasterServer, type Message, type MessageReaderMock, type MessageWriterMock, type MockAI, FakeBufferSource as MockAudioBufferSourceNode, type MockChatMessage, MockClientConfigStrings, type MockCollisionEntityIndex, type MockCommand, type MockConsole, type MockDamageInfo, type MockEngine, type MockGame, type MockMonsterAI, MockNetDriver, type MockNetDriverState, MockNetworkTransport, type MockNotification, type MockParticle, type MockParticleEmitter, MockPointerLock, type MockRAF, type MockRConClient, type MockRenderingContext, type MockSaveGame, type MockServer, type MockServerConsole, type MockServerContext, type MockServerMessage, MockTransport, type MockUDPSocket, MockWebGL2RenderingContext, type MockWebGPUContext, type MultiplayerScenario, type NetworkAddress, type NetworkCondition, type NetworkSimulator, type NodeSetupOptions, type PacketMock, type PhysicsScenario, type PlaywrightOptions, type PlaywrightTestClient, type PrecacheList, type PredictionScenario, type RateLimiter, type RecordedPacket, type RefDef, type RenderTestSetup, type SaveGameDiff, type ServerInfo, type ServerListFilter, type SmoothingAnalysis, type Snapshot, type SnapshotTestOptions, type StorageScenario, type SurfaceMock, type TestContext, type TraceMock, type Transform, type UserInfo, type ViewScenario, type ViewState, type VisualDiff, type VisualScenario, type WebGPUContextState, captureAudioEvents, captureCanvasDrawCalls, captureFramebufferAsPNG, captureGameScreenshot, captureGameState, captureTexture, compareSaveGames, compareScreenshots, compareSnapshots, createBandwidthTestScenario, createBinaryStreamMock, createBinaryWriterMock, createBounds, createCombatTestContext, createComputeTestSetup, createConfigStringArrayMock, createConfigStringMock, createControlledTimer, createCustomNetworkCondition, createCvarMock, createDeltaSnapshot, createEntity, createEntityFactory, createEntityStateFactory, createGameImportsAndEngine, createGameStateSnapshotFactory, createHeadlessTestContext, createInputInjector, createInterpolationTestData, createItemEntityFactory, createMessageReaderMock, createMessageWriterMock, createMockAI, createMockAmmoItem, createMockArmorItem, createMockAssetManager, createMockAudioBuffer, createMockAudioContext, createMockBspMap, createMockBspPipeline, createMockBufferSource, createMockCamera, createMockCanvas, createMockCanvasContext2D, createMockChatMessage, createMockClientInfo, createMockClientState, createMockCollisionEntityIndex, createMockCommand, createMockCommandEncoder, createMockComputePassEncoder, createMockComputePipeline, createMockConnection, createMockConnectionState, createMockConsole, createMockCvarRegistry, createMockDLight, createMockDLightManager, createMockDamageIndicator, createMockDamageInfo, createMockDeltaFrame, createMockDemoCameraResult, createMockDownloadManager, createMockEngine, createMockEntityState, createMockFogData, createMockFrame, createMockFrameRenderer, createMockGPUAdapter, createMockGPUBuffer, createMockGPUDevice, createMockGPUTexture, createMockGame, createMockGameExports, createMockGameState, createMockHandshake, createMockHealthItem, createMockHudState, createMockImage, createMockImageData, createMockIndexBuffer, createMockIndexedDB, createMockInventory, createMockItem, createMockKeyboardEvent, createMockLightmap, createMockLocalStorage, createMockMasterServer, createMockMd2Model, createMockMd2Pipeline, createMockMd3Model, createMockMd3Pipeline, createMockMonsterAI, createMockMonsterMove, createMockMouseEvent, createMockNetDriver, createMockNetworkAddress, createMockNotification, createMockPannerNode, createMockParticle, createMockParticleEmitter, createMockParticleSystem, createMockPerformance, createMockPlayerState, createMockPointerLock, createMockPowerupItem, createMockPrecacheList, createMockQueue, createMockRAF, createMockRConClient, createMockRateLimiter, createMockRefDef, createMockRenderPassEncoder, createMockRenderPipeline, createMockRenderer, createMockRenderingContext, createMockSampler, createMockSaveGame, createMockScoreboard, createMockServer, createMockServerClient, createMockServerConsole, createMockServerInfo, createMockServerMessage, createMockServerState, createMockServerStatic, createMockSessionStorage, createMockShader, createMockShaderModule, createMockShaderProgram, createMockSkyboxPipeline, createMockSnapshot, createMockSpritePipeline, createMockTexture, createMockTextureView, createMockTransport, createMockUDPSocket, createMockUserInfo, createMockVertexBuffer, createMockViewState, createMockWeapon, createMockWeaponItem, createMockWebGL2Context, createMockWebGPUContext, createMockWheelEvent, createMonsterEntityFactory, createMultiplayerTestScenario, createNetChanMock, createPacketMock, createPhysicsTestContext, createPhysicsTestScenario, createPlayerEntityFactory, createPlayerStateFactory, createPlaywrightTestClient, createPredictionTestScenario, createProjectileEntityFactory, createRenderTestSetup, createSaveGameSnapshot, createServerSnapshot, createSpawnTestContext, createStorageTestScenario, createSurfaceMock, createTestContext, createTraceMock, createTransform, createTriggerEntityFactory, createVector3, createViewTestScenario, createVisualTestScenario, expectSnapshot, findPakFile, getSnapshotPath, initHeadlessWebGPU, loadMapFromPak, loadPNG, makeAxisBrush, makeBrushFromMinsMaxs, makeBspModel, makeLeaf, makeLeafModel, makeNode, makePlane, measureSnapshotSize, mockMonsterAttacks, parseProtocolPlayerState, randomVector3, renderAndCapture, renderAndExpectSnapshot, restoreSaveGameSnapshot, runComputeAndReadback, savePNG, serializeUserInfo, setupBrowserEnvironment, setupMockAudioContext, setupNodeEnvironment, setupWebGPUMocks, simulateBandwidthLimit, simulateCameraMovement, simulateClientPrediction, simulateDownload, simulateFrames, simulateGravity, simulateHandshake, simulateJump, simulateMovement, simulateNetworkCondition, simulateNetworkDelay, simulatePacketLoss, simulatePlayerInput, simulatePlayerJoin, simulatePlayerLeave, simulateServerCommand, simulateServerRegistration, simulateServerTick, simulateSnapshotDelivery, takeScreenshot, teardownBrowserEnvironment, teardownMockAudioContext, teardownNodeEnvironment, testComputeShader, testPipelineRendering, throttleBandwidth, verifySmoothing, verifySnapshotConsistency, waitForGameReady };
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+ export { type AudioEvent, type BandwidthScenario, type BinaryStreamMock, type BinaryWriterMock, BrowserInputSource, type BrowserSetupOptions, type CameraInput, type CaptureOptions, type ClientInfo, type ClientState, type ClientStateProvider, type ComparisonOptions, type ComparisonResult, type ComputeTestSetup, type Connection, type ConnectionState, type ConsistencyReport, type ControlledTimer, type CvarRegistry, type DeltaSnapshot, type DemoCameraResult, type DownloadManager, type DrawCall, FakeAudioContext, FakeAudioNode, FakeAudioParam, FakeBiquadFilterNode, FakeBufferSource, FakeDestination, FakeGainNode, FakePannerNode, type Frame, type GameState, type GameStateCapture, type GeometryBuffers, type Handshake, HandshakeStage, type HeadlessWebGPUSetup, type HudState, InputInjector, type KeyModifiers, type LevelFrameState, type Lightmap, type MasterServer, type Message, type MessageReaderMock, type MessageWriterMock, type MockAI, FakeBufferSource as MockAudioBufferSourceNode, type MockChatMessage, MockClientConfigStrings, type MockCollisionEntityIndex, type MockCommand, type MockConsole, type MockDamageInfo, type MockEngine, type MockGame, type MockMonsterAI, MockNetDriver, type MockNetDriverState, MockNetworkTransport, type MockNotification, type MockParticle, type MockParticleEmitter, MockPointerLock, type MockRAF, type MockRConClient, type MockRenderingContext, type MockSaveGame, type MockServer, type MockServerConsole, type MockServerContext, type MockServerMessage, MockTransport, type MockUDPSocket, MockWebGL2RenderingContext, type MockWebGPUContext, type MultiplayerScenario, type NetworkAddress, type NetworkCondition, type NetworkSimulator, type NodeSetupOptions, type PacketMock, type PhysicsScenario, type PlaywrightOptions, type PlaywrightTestClient, type PrecacheList, type PredictionScenario, type RateLimiter, type RecordedPacket, type RefDef, type RenderTestSetup, type SaveGameDiff, type ServerInfo, type ServerListFilter, type SmoothingAnalysis, type Snapshot, type SnapshotTestOptions, type StorageScenario, type SurfaceMock, type TestContext, type TraceMock, type Transform, type UserInfo, type ViewScenario, type ViewState, type VisualDiff, type VisualScenario, type WebGPUContextState, captureAudioEvents, captureCanvasDrawCalls, captureFramebufferAsPNG, captureGameScreenshot, captureGameState, captureTexture, compareSaveGames, compareScreenshots, compareSnapshots, createBandwidthTestScenario, createBinaryStreamMock, createBinaryWriterMock, createBounds, createCombatTestContext, createComputeTestSetup, createConfigStringArrayMock, createConfigStringMock, createControlledTimer, createCustomNetworkCondition, createCvarMock, createDeltaSnapshot, createEntity, createEntityFactory, createEntityStateFactory, createGameImportsAndEngine, createGameStateSnapshotFactory, createHeadlessTestContext, createInputInjector, createInterpolationTestData, createItemEntityFactory, createMessageReaderMock, createMessageWriterMock, createMockAI, createMockAmmoItem, createMockArmorItem, createMockAssetManager, createMockAudioBuffer, createMockAudioContext, createMockBspMap, createMockBspPipeline, createMockBufferSource, createMockCamera, createMockCanvas, createMockCanvasContext2D, createMockChatMessage, createMockClientInfo, createMockClientState, createMockCollisionEntityIndex, createMockCommand, createMockCommandEncoder, createMockComputePassEncoder, createMockComputePipeline, createMockConnection, createMockConnectionState, createMockConsole, createMockCvarRegistry, createMockDLight, createMockDLightManager, createMockDamageIndicator, createMockDamageInfo, createMockDeltaFrame, createMockDemoCameraResult, createMockDownloadManager, createMockEngine, createMockEntityState, createMockFogData, createMockFrame, createMockFrameRenderer, createMockGPUAdapter, createMockGPUBuffer, createMockGPUDevice, createMockGPUTexture, createMockGame, createMockGameExports, createMockGameState, createMockHandshake, createMockHealthItem, createMockHudState, createMockImage, createMockImageData, createMockIndexBuffer, createMockIndexedDB, createMockInventory, createMockItem, createMockKeyboardEvent, createMockLightmap, createMockLocalStorage, createMockMasterServer, createMockMd2Model, createMockMd2Pipeline, createMockMd3Model, createMockMd3Pipeline, createMockMonsterAI, createMockMonsterMove, createMockMouseEvent, createMockNetDriver, createMockNetworkAddress, createMockNotification, createMockPannerNode, createMockParticle, createMockParticleEmitter, createMockParticleSystem, createMockPerformance, createMockPlayerState, createMockPointerLock, createMockPowerupItem, createMockPrecacheList, createMockQueue, createMockRAF, createMockRConClient, createMockRateLimiter, createMockRefDef, createMockRenderPassEncoder, createMockRenderPipeline, createMockRenderer, createMockRenderingContext, createMockSampler, createMockSaveGame, createMockScoreboard, createMockServer, createMockServerClient, createMockServerConsole, createMockServerInfo, createMockServerMessage, createMockServerState, createMockServerStatic, createMockSessionStorage, createMockShader, createMockShaderModule, createMockShaderProgram, createMockSkyboxPipeline, createMockSnapshot, createMockSpritePipeline, createMockTexture, createMockTextureView, createMockTransport, createMockUDPSocket, createMockUserInfo, createMockVertexBuffer, createMockViewState, createMockWeapon, createMockWeaponItem, createMockWebGL2Context, createMockWebGPUContext, createMockWheelEvent, createMonsterEntityFactory, createMultiplayerTestScenario, createNetChanMock, createPacketMock, createPhysicsTestContext, createPhysicsTestScenario, createPlayerEntityFactory, createPlayerStateFactory, createPlaywrightTestClient, createPredictionTestScenario, createProjectileEntityFactory, createRenderTestSetup, createSaveGameSnapshot, createServerSnapshot, createSpawnTestContext, createStorageTestScenario, createSurfaceMock, createTestContext, createTraceMock, createTransform, createTriggerEntityFactory, createVector3, createViewTestScenario, createVisualTestScenario, expectSnapshot, findPakFile, getSnapshotPath, initHeadlessWebGPU, loadMapFromPak, loadPNG, makeAxisBrush, makeBrushFromMinsMaxs, makeBspModel, makeLeaf, makeLeafModel, makeNode, makePlane, measureSnapshotSize, mockMonsterAttacks, parseProtocolPlayerState, randomVector3, renderAndCapture, renderAndExpectSnapshot, restoreSaveGameSnapshot, runComputeAndReadback, savePNG, serializeUserInfo, setupBrowserEnvironment, setupMockAudioContext, setupNodeEnvironment, setupWebGPUMocks, simulateBandwidthLimit, simulateCameraMovement, simulateClientPrediction, simulateDownload, simulateFrames, simulateGravity, simulateHandshake, simulateJump, simulateMovement, simulateNetworkCondition, simulateNetworkDelay, simulatePacketLoss, simulatePlayerInput, simulatePlayerJoin, simulatePlayerLeave, simulateServerCommand, simulateServerRegistration, simulateServerTick, simulateSnapshotDelivery, spawnEntity, takeScreenshot, teardownBrowserEnvironment, teardownMockAudioContext, teardownNodeEnvironment, testComputeShader, testPipelineRendering, throttleBandwidth, verifySmoothing, verifySnapshotConsistency, waitForGameReady };
package/dist/index.d.ts CHANGED
@@ -1,7 +1,7 @@
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  import * as vitest from 'vitest';
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  import { Mock, vi } from 'vitest';
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  import { Vec3, CollisionPlane, CollisionBrush, CollisionNode, CollisionLeaf, CollisionModel, PlayerState, EntityState, createRandomGenerator, TraceResult as TraceResult$1, NetDriver, NetChan, UserCommand, ProtocolPlayerState } from '@quake2ts/shared';
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- export { intersects, ladderTrace, stairTrace } from '@quake2ts/shared';
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+ export { ZERO_VEC3, intersects, ladderTrace, stairTrace } from '@quake2ts/shared';
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  import { Vec3 as Vec3$1, Bounds3 } from '@quake2ts/shared/math/vec3';
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  import { TraceResult, CollisionPlane as CollisionPlane$1 } from '@quake2ts/shared/bsp/collision';
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  import { ConfigStringEntry, Cvar, BspModel, AudioNodeLike, AudioBufferSourceNodeLike, AudioBufferLike, AudioParamLike, GainNodeLike, DynamicsCompressorNodeLike, PannerNodeLike, BiquadFilterNodeLike, AudioDestinationNodeLike, AudioContextLike, Renderer, FrameRenderer, BspSurfacePipeline, Md2Pipeline, Md3Pipeline, SpriteRenderer, SkyboxPipeline, AssetManager, PreparedTexture, Md2Model, Md3Model, BspMap, BufferUsage, VertexBuffer, IndexBuffer, ShaderProgram, DLight, DynamicLightManager, ParticleSystem, Camera, FrameRenderStats, EntityState as EntityState$1, ProtocolPlayerState as ProtocolPlayerState$1, FrameData, DamageIndicator, FogData } from '@quake2ts/engine';
@@ -384,6 +384,16 @@ declare function createSpawnTestContext(mapName?: string): TestContext;
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  declare function createCombatTestContext(): TestContext;
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  declare function createPhysicsTestContext(bspModel?: BspModel): TestContext;
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  declare function createEntity(): Entity;
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+ /**
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+ * Spawns an entity into the system and applies the properties from the provided data object.
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+ * This is useful for testing when you want to spawn an entity with specific properties
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+ * generated by a factory.
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+ *
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+ * @param system - The EntitySystem to spawn into.
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+ * @param data - The partial entity data to apply (e.g. from createPlayerEntityFactory).
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+ * @returns The spawned and populated Entity.
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+ */
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+ declare function spawnEntity(system: EntitySystem, data: Partial<Entity>): Entity;
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  /**
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  * Creates mock imports and engine for use with createGame() from @quake2ts/game.
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  * This is a convenience helper that provides all the commonly mocked functions
@@ -2139,4 +2149,4 @@ declare function compareScreenshots(baseline: Buffer, current: Buffer, threshold
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  */
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  declare function createVisualTestScenario(sceneName: string): VisualScenario;
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- export { type AudioEvent, type BandwidthScenario, type BinaryStreamMock, type BinaryWriterMock, BrowserInputSource, type BrowserSetupOptions, type CameraInput, type CaptureOptions, type ClientInfo, type ClientState, type ClientStateProvider, type ComparisonOptions, type ComparisonResult, type ComputeTestSetup, type Connection, type ConnectionState, type ConsistencyReport, type ControlledTimer, type CvarRegistry, type DeltaSnapshot, type DemoCameraResult, type DownloadManager, type DrawCall, FakeAudioContext, FakeAudioNode, FakeAudioParam, FakeBiquadFilterNode, FakeBufferSource, FakeDestination, FakeGainNode, FakePannerNode, type Frame, type GameState, type GameStateCapture, type GeometryBuffers, type Handshake, HandshakeStage, type HeadlessWebGPUSetup, type HudState, InputInjector, type KeyModifiers, type LevelFrameState, type Lightmap, type MasterServer, type Message, type MessageReaderMock, type MessageWriterMock, type MockAI, FakeBufferSource as MockAudioBufferSourceNode, type MockChatMessage, MockClientConfigStrings, type MockCollisionEntityIndex, type MockCommand, type MockConsole, type MockDamageInfo, type MockEngine, type MockGame, type MockMonsterAI, MockNetDriver, type MockNetDriverState, MockNetworkTransport, type MockNotification, type MockParticle, type MockParticleEmitter, MockPointerLock, type MockRAF, type MockRConClient, type MockRenderingContext, type MockSaveGame, type MockServer, type MockServerConsole, type MockServerContext, type MockServerMessage, MockTransport, type MockUDPSocket, MockWebGL2RenderingContext, type MockWebGPUContext, type MultiplayerScenario, type NetworkAddress, type NetworkCondition, type NetworkSimulator, type NodeSetupOptions, type PacketMock, type PhysicsScenario, type PlaywrightOptions, type PlaywrightTestClient, type PrecacheList, type PredictionScenario, type RateLimiter, type RecordedPacket, type RefDef, type RenderTestSetup, type SaveGameDiff, type ServerInfo, type ServerListFilter, type SmoothingAnalysis, type Snapshot, type SnapshotTestOptions, type StorageScenario, type SurfaceMock, type TestContext, type TraceMock, type Transform, type UserInfo, type ViewScenario, type ViewState, type VisualDiff, type VisualScenario, type WebGPUContextState, captureAudioEvents, captureCanvasDrawCalls, captureFramebufferAsPNG, captureGameScreenshot, captureGameState, captureTexture, compareSaveGames, compareScreenshots, compareSnapshots, createBandwidthTestScenario, createBinaryStreamMock, createBinaryWriterMock, createBounds, createCombatTestContext, createComputeTestSetup, createConfigStringArrayMock, createConfigStringMock, createControlledTimer, createCustomNetworkCondition, createCvarMock, createDeltaSnapshot, createEntity, createEntityFactory, createEntityStateFactory, createGameImportsAndEngine, createGameStateSnapshotFactory, createHeadlessTestContext, createInputInjector, createInterpolationTestData, createItemEntityFactory, createMessageReaderMock, createMessageWriterMock, createMockAI, createMockAmmoItem, createMockArmorItem, createMockAssetManager, createMockAudioBuffer, createMockAudioContext, createMockBspMap, createMockBspPipeline, createMockBufferSource, createMockCamera, createMockCanvas, createMockCanvasContext2D, createMockChatMessage, createMockClientInfo, createMockClientState, createMockCollisionEntityIndex, createMockCommand, createMockCommandEncoder, createMockComputePassEncoder, createMockComputePipeline, createMockConnection, createMockConnectionState, createMockConsole, createMockCvarRegistry, createMockDLight, createMockDLightManager, createMockDamageIndicator, createMockDamageInfo, createMockDeltaFrame, createMockDemoCameraResult, createMockDownloadManager, createMockEngine, createMockEntityState, createMockFogData, createMockFrame, createMockFrameRenderer, createMockGPUAdapter, createMockGPUBuffer, createMockGPUDevice, createMockGPUTexture, createMockGame, createMockGameExports, createMockGameState, createMockHandshake, createMockHealthItem, createMockHudState, createMockImage, createMockImageData, createMockIndexBuffer, createMockIndexedDB, createMockInventory, createMockItem, createMockKeyboardEvent, createMockLightmap, createMockLocalStorage, createMockMasterServer, createMockMd2Model, createMockMd2Pipeline, createMockMd3Model, createMockMd3Pipeline, createMockMonsterAI, createMockMonsterMove, createMockMouseEvent, createMockNetDriver, createMockNetworkAddress, createMockNotification, createMockPannerNode, createMockParticle, createMockParticleEmitter, createMockParticleSystem, createMockPerformance, createMockPlayerState, createMockPointerLock, createMockPowerupItem, createMockPrecacheList, createMockQueue, createMockRAF, createMockRConClient, createMockRateLimiter, createMockRefDef, createMockRenderPassEncoder, createMockRenderPipeline, createMockRenderer, createMockRenderingContext, createMockSampler, createMockSaveGame, createMockScoreboard, createMockServer, createMockServerClient, createMockServerConsole, createMockServerInfo, createMockServerMessage, createMockServerState, createMockServerStatic, createMockSessionStorage, createMockShader, createMockShaderModule, createMockShaderProgram, createMockSkyboxPipeline, createMockSnapshot, createMockSpritePipeline, createMockTexture, createMockTextureView, createMockTransport, createMockUDPSocket, createMockUserInfo, createMockVertexBuffer, createMockViewState, createMockWeapon, createMockWeaponItem, createMockWebGL2Context, createMockWebGPUContext, createMockWheelEvent, createMonsterEntityFactory, createMultiplayerTestScenario, createNetChanMock, createPacketMock, createPhysicsTestContext, createPhysicsTestScenario, createPlayerEntityFactory, createPlayerStateFactory, createPlaywrightTestClient, createPredictionTestScenario, createProjectileEntityFactory, createRenderTestSetup, createSaveGameSnapshot, createServerSnapshot, createSpawnTestContext, createStorageTestScenario, createSurfaceMock, createTestContext, createTraceMock, createTransform, createTriggerEntityFactory, createVector3, createViewTestScenario, createVisualTestScenario, expectSnapshot, findPakFile, getSnapshotPath, initHeadlessWebGPU, loadMapFromPak, loadPNG, makeAxisBrush, makeBrushFromMinsMaxs, makeBspModel, makeLeaf, makeLeafModel, makeNode, makePlane, measureSnapshotSize, mockMonsterAttacks, parseProtocolPlayerState, randomVector3, renderAndCapture, renderAndExpectSnapshot, restoreSaveGameSnapshot, runComputeAndReadback, savePNG, serializeUserInfo, setupBrowserEnvironment, setupMockAudioContext, setupNodeEnvironment, setupWebGPUMocks, simulateBandwidthLimit, simulateCameraMovement, simulateClientPrediction, simulateDownload, simulateFrames, simulateGravity, simulateHandshake, simulateJump, simulateMovement, simulateNetworkCondition, simulateNetworkDelay, simulatePacketLoss, simulatePlayerInput, simulatePlayerJoin, simulatePlayerLeave, simulateServerCommand, simulateServerRegistration, simulateServerTick, simulateSnapshotDelivery, takeScreenshot, teardownBrowserEnvironment, teardownMockAudioContext, teardownNodeEnvironment, testComputeShader, testPipelineRendering, throttleBandwidth, verifySmoothing, verifySnapshotConsistency, waitForGameReady };
2152
+ export { type AudioEvent, type BandwidthScenario, type BinaryStreamMock, type BinaryWriterMock, BrowserInputSource, type BrowserSetupOptions, type CameraInput, type CaptureOptions, type ClientInfo, type ClientState, type ClientStateProvider, type ComparisonOptions, type ComparisonResult, type ComputeTestSetup, type Connection, type ConnectionState, type ConsistencyReport, type ControlledTimer, type CvarRegistry, type DeltaSnapshot, type DemoCameraResult, type DownloadManager, type DrawCall, FakeAudioContext, FakeAudioNode, FakeAudioParam, FakeBiquadFilterNode, FakeBufferSource, FakeDestination, FakeGainNode, FakePannerNode, type Frame, type GameState, type GameStateCapture, type GeometryBuffers, type Handshake, HandshakeStage, type HeadlessWebGPUSetup, type HudState, InputInjector, type KeyModifiers, type LevelFrameState, type Lightmap, type MasterServer, type Message, type MessageReaderMock, type MessageWriterMock, type MockAI, FakeBufferSource as MockAudioBufferSourceNode, type MockChatMessage, MockClientConfigStrings, type MockCollisionEntityIndex, type MockCommand, type MockConsole, type MockDamageInfo, type MockEngine, type MockGame, type MockMonsterAI, MockNetDriver, type MockNetDriverState, MockNetworkTransport, type MockNotification, type MockParticle, type MockParticleEmitter, MockPointerLock, type MockRAF, type MockRConClient, type MockRenderingContext, type MockSaveGame, type MockServer, type MockServerConsole, type MockServerContext, type MockServerMessage, MockTransport, type MockUDPSocket, MockWebGL2RenderingContext, type MockWebGPUContext, type MultiplayerScenario, type NetworkAddress, type NetworkCondition, type NetworkSimulator, type NodeSetupOptions, type PacketMock, type PhysicsScenario, type PlaywrightOptions, type PlaywrightTestClient, type PrecacheList, type PredictionScenario, type RateLimiter, type RecordedPacket, type RefDef, type RenderTestSetup, type SaveGameDiff, type ServerInfo, type ServerListFilter, type SmoothingAnalysis, type Snapshot, type SnapshotTestOptions, type StorageScenario, type SurfaceMock, type TestContext, type TraceMock, type Transform, type UserInfo, type ViewScenario, type ViewState, type VisualDiff, type VisualScenario, type WebGPUContextState, captureAudioEvents, captureCanvasDrawCalls, captureFramebufferAsPNG, captureGameScreenshot, captureGameState, captureTexture, compareSaveGames, compareScreenshots, compareSnapshots, createBandwidthTestScenario, createBinaryStreamMock, createBinaryWriterMock, createBounds, createCombatTestContext, createComputeTestSetup, createConfigStringArrayMock, createConfigStringMock, createControlledTimer, createCustomNetworkCondition, createCvarMock, createDeltaSnapshot, createEntity, createEntityFactory, createEntityStateFactory, createGameImportsAndEngine, createGameStateSnapshotFactory, createHeadlessTestContext, createInputInjector, createInterpolationTestData, createItemEntityFactory, createMessageReaderMock, createMessageWriterMock, createMockAI, createMockAmmoItem, createMockArmorItem, createMockAssetManager, createMockAudioBuffer, createMockAudioContext, createMockBspMap, createMockBspPipeline, createMockBufferSource, createMockCamera, createMockCanvas, createMockCanvasContext2D, createMockChatMessage, createMockClientInfo, createMockClientState, createMockCollisionEntityIndex, createMockCommand, createMockCommandEncoder, createMockComputePassEncoder, createMockComputePipeline, createMockConnection, createMockConnectionState, createMockConsole, createMockCvarRegistry, createMockDLight, createMockDLightManager, createMockDamageIndicator, createMockDamageInfo, createMockDeltaFrame, createMockDemoCameraResult, createMockDownloadManager, createMockEngine, createMockEntityState, createMockFogData, createMockFrame, createMockFrameRenderer, createMockGPUAdapter, createMockGPUBuffer, createMockGPUDevice, createMockGPUTexture, createMockGame, createMockGameExports, createMockGameState, createMockHandshake, createMockHealthItem, createMockHudState, createMockImage, createMockImageData, createMockIndexBuffer, createMockIndexedDB, createMockInventory, createMockItem, createMockKeyboardEvent, createMockLightmap, createMockLocalStorage, createMockMasterServer, createMockMd2Model, createMockMd2Pipeline, createMockMd3Model, createMockMd3Pipeline, createMockMonsterAI, createMockMonsterMove, createMockMouseEvent, createMockNetDriver, createMockNetworkAddress, createMockNotification, createMockPannerNode, createMockParticle, createMockParticleEmitter, createMockParticleSystem, createMockPerformance, createMockPlayerState, createMockPointerLock, createMockPowerupItem, createMockPrecacheList, createMockQueue, createMockRAF, createMockRConClient, createMockRateLimiter, createMockRefDef, createMockRenderPassEncoder, createMockRenderPipeline, createMockRenderer, createMockRenderingContext, createMockSampler, createMockSaveGame, createMockScoreboard, createMockServer, createMockServerClient, createMockServerConsole, createMockServerInfo, createMockServerMessage, createMockServerState, createMockServerStatic, createMockSessionStorage, createMockShader, createMockShaderModule, createMockShaderProgram, createMockSkyboxPipeline, createMockSnapshot, createMockSpritePipeline, createMockTexture, createMockTextureView, createMockTransport, createMockUDPSocket, createMockUserInfo, createMockVertexBuffer, createMockViewState, createMockWeapon, createMockWeaponItem, createMockWebGL2Context, createMockWebGPUContext, createMockWheelEvent, createMonsterEntityFactory, createMultiplayerTestScenario, createNetChanMock, createPacketMock, createPhysicsTestContext, createPhysicsTestScenario, createPlayerEntityFactory, createPlayerStateFactory, createPlaywrightTestClient, createPredictionTestScenario, createProjectileEntityFactory, createRenderTestSetup, createSaveGameSnapshot, createServerSnapshot, createSpawnTestContext, createStorageTestScenario, createSurfaceMock, createTestContext, createTraceMock, createTransform, createTriggerEntityFactory, createVector3, createViewTestScenario, createVisualTestScenario, expectSnapshot, findPakFile, getSnapshotPath, initHeadlessWebGPU, loadMapFromPak, loadPNG, makeAxisBrush, makeBrushFromMinsMaxs, makeBspModel, makeLeaf, makeLeafModel, makeNode, makePlane, measureSnapshotSize, mockMonsterAttacks, parseProtocolPlayerState, randomVector3, renderAndCapture, renderAndExpectSnapshot, restoreSaveGameSnapshot, runComputeAndReadback, savePNG, serializeUserInfo, setupBrowserEnvironment, setupMockAudioContext, setupNodeEnvironment, setupWebGPUMocks, simulateBandwidthLimit, simulateCameraMovement, simulateClientPrediction, simulateDownload, simulateFrames, simulateGravity, simulateHandshake, simulateJump, simulateMovement, simulateNetworkCondition, simulateNetworkDelay, simulatePacketLoss, simulatePlayerInput, simulatePlayerJoin, simulatePlayerLeave, simulateServerCommand, simulateServerRegistration, simulateServerTick, simulateSnapshotDelivery, spawnEntity, takeScreenshot, teardownBrowserEnvironment, teardownMockAudioContext, teardownNodeEnvironment, testComputeShader, testPipelineRendering, throttleBandwidth, verifySmoothing, verifySnapshotConsistency, waitForGameReady };
package/dist/index.js CHANGED
@@ -223,6 +223,7 @@ function loadMapFromPak(mapName) {
223
223
  }
224
224
 
225
225
  // src/shared/math.ts
226
+ import { ZERO_VEC3 } from "@quake2ts/shared";
226
227
  var createVector3 = (x = 0, y = 0, z = 0) => ({
227
228
  x,
228
229
  y,
@@ -639,18 +640,17 @@ function createTestContext(options) {
639
640
  timeSeconds: 10,
640
641
  frameNumber: 1,
641
642
  sightEntity: null,
642
- soundEntity: null
643
+ soundEntity: null,
644
+ activePlayers: [],
645
+ monsterAlertedByPlayers: vi2.fn().mockReturnValue(null),
646
+ soundClient: vi2.fn().mockReturnValue(null)
643
647
  },
644
648
  warn: vi2.fn(),
645
- // Added warn to entities as it is sometimes used there too, though typically on SpawnContext
646
- // Adding missing properties to satisfy EntitySystem interface partially or fully
647
- // We cast to unknown first anyway, but filling these in makes it safer for consumers
648
649
  skill: 1,
649
650
  deathmatch: false,
650
651
  coop: false,
651
652
  activeCount: entityList.length,
652
653
  world: entityList.find((e) => e.classname === "worldspawn") || new Entity2(0)
653
- // ... other EntitySystem properties would go here
654
654
  };
655
655
  return {
656
656
  keyValues: {},
@@ -660,7 +660,6 @@ function createTestContext(options) {
660
660
  health_multiplier: 1,
661
661
  warn: vi2.fn(),
662
662
  free: vi2.fn(),
663
- // Mock precache functions if they are part of SpawnContext in future or TestContext extensions
664
663
  precacheModel: vi2.fn(),
665
664
  precacheSound: vi2.fn(),
666
665
  precacheImage: vi2.fn()
@@ -685,6 +684,11 @@ function createPhysicsTestContext(bspModel) {
685
684
  function createEntity() {
686
685
  return new Entity2(1);
687
686
  }
687
+ function spawnEntity(system, data) {
688
+ const ent = system.spawn();
689
+ Object.assign(ent, data);
690
+ return ent;
691
+ }
688
692
  function createGameImportsAndEngine(overrides) {
689
693
  const defaultTraceResult = {
690
694
  fraction: 1,
@@ -4864,6 +4868,7 @@ export {
4864
4868
  ParticleSystem,
4865
4869
  ShaderProgram,
4866
4870
  VertexBuffer,
4871
+ ZERO_VEC3,
4867
4872
  captureAudioEvents,
4868
4873
  captureCanvasDrawCalls,
4869
4874
  captureFramebufferAsPNG,
@@ -5081,6 +5086,7 @@ export {
5081
5086
  simulateServerRegistration,
5082
5087
  simulateServerTick,
5083
5088
  simulateSnapshotDelivery,
5089
+ spawnEntity,
5084
5090
  stairTrace,
5085
5091
  takeScreenshot,
5086
5092
  teardownBrowserEnvironment,