@quake2ts/shared 0.0.869 → 0.0.873

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@@ -1,10 +1,12 @@
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  'use strict';
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  var __defProp = Object.defineProperty;
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+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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  var __export = (target, all) => {
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  for (var name in all)
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  __defProp(target, name, { get: all[name], enumerable: true });
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  };
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+ var __publicField = (obj, key, value) => __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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  // src/math/vec3.ts
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  var ZERO_VEC3 = { x: 0, y: 0, z: 0 };
@@ -559,8 +561,8 @@ var LOWER_MASK = 2147483647;
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  var TWO_POW_32 = 4294967296;
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  var MersenneTwister19937 = class {
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  constructor(seed = 5489) {
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- this.state = new Uint32Array(STATE_SIZE);
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- this.index = STATE_SIZE;
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+ __publicField(this, "state", new Uint32Array(STATE_SIZE));
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+ __publicField(this, "index", STATE_SIZE);
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  this.seed(seed);
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  }
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  seed(seed) {
@@ -610,6 +612,7 @@ var MersenneTwister19937 = class {
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  };
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  var RandomGenerator = class {
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  constructor(options = {}) {
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+ __publicField(this, "mt");
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  this.mt = new MersenneTwister19937(options.seed);
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  }
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  seed(seed) {
@@ -1553,9 +1556,9 @@ function pickBetterTrace(best, candidate) {
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  }
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  var CollisionEntityIndex = class {
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  constructor() {
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- this.entities = /* @__PURE__ */ new Map();
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- this.entityNodes = /* @__PURE__ */ new Map();
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- this.rootNode = createSpatialTree();
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+ __publicField(this, "entities", /* @__PURE__ */ new Map());
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+ __publicField(this, "entityNodes", /* @__PURE__ */ new Map());
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+ __publicField(this, "rootNode", createSpatialTree());
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  }
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  link(entity) {
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  const state = makeEntityState(entity);
@@ -4969,6 +4972,9 @@ var applyPmove = (state, cmd, trace, pointContents2) => {
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  // src/io/binaryStream.ts
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  var BinaryStream = class {
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  constructor(buffer) {
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+ __publicField(this, "view");
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+ __publicField(this, "offset");
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+ __publicField(this, "length");
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  if (buffer instanceof Uint8Array) {
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  this.view = new DataView(buffer.buffer, buffer.byteOffset, buffer.byteLength);
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  } else {
@@ -5101,6 +5107,10 @@ var BinaryStream = class {
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  // src/io/binaryWriter.ts
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  var BinaryWriter = class {
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  constructor(sizeOrBuffer = 1400) {
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+ __publicField(this, "buffer");
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+ __publicField(this, "view");
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+ __publicField(this, "offset");
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+ __publicField(this, "fixed");
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  if (typeof sizeOrBuffer === "number") {
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  this.buffer = new Uint8Array(sizeOrBuffer);
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  this.fixed = false;
@@ -5210,6 +5220,9 @@ var BinaryWriter = class {
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  // src/io/messageBuilder.ts
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  var NetworkMessageBuilder = class {
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  constructor(initialSize = 1024) {
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+ __publicField(this, "buffer");
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+ __publicField(this, "view");
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+ __publicField(this, "offset");
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  this.buffer = new Uint8Array(initialSize);
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  this.view = new DataView(this.buffer.buffer);
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  this.offset = 0;
@@ -5304,29 +5317,31 @@ var _NetChan = class _NetChan {
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  constructor() {
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  // 256KB
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  // Public state
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- this.qport = 0;
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+ __publicField(this, "qport", 0);
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  // qport value to distinguish multiple clients from same IP
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  // Sequencing
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- this.incomingSequence = 0;
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- this.outgoingSequence = 0;
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- this.incomingAcknowledged = 0;
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+ __publicField(this, "incomingSequence", 0);
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+ __publicField(this, "outgoingSequence", 0);
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+ __publicField(this, "incomingAcknowledged", 0);
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  // Reliable messaging
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- this.incomingReliableAcknowledged = false;
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+ __publicField(this, "incomingReliableAcknowledged", false);
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  // single bit
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- this.incomingReliableSequence = 0;
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+ __publicField(this, "incomingReliableSequence", 0);
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  // last reliable message sequence received
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- this.outgoingReliableSequence = 0;
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- this.reliableLength = 0;
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+ __publicField(this, "outgoingReliableSequence", 0);
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+ // reliable message sequence number to send
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+ __publicField(this, "reliableMessage");
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+ __publicField(this, "reliableLength", 0);
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  // Fragmentation State (Sending)
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- this.fragmentSendOffset = 0;
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+ __publicField(this, "fragmentSendOffset", 0);
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  // Fragmentation State (Receiving)
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- this.fragmentBuffer = null;
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- this.fragmentLength = 0;
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- this.fragmentReceived = 0;
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+ __publicField(this, "fragmentBuffer", null);
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+ __publicField(this, "fragmentLength", 0);
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+ __publicField(this, "fragmentReceived", 0);
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  // Timing
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- this.lastReceived = 0;
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- this.lastSent = 0;
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- this.remoteAddress = null;
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+ __publicField(this, "lastReceived", 0);
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+ __publicField(this, "lastSent", 0);
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+ __publicField(this, "remoteAddress", null);
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  this.reliableMessage = new BinaryWriter(_NetChan.MAX_RELIABLE_BUFFER);
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  const now = Date.now();
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  this.lastReceived = now;
@@ -5609,16 +5624,16 @@ var _NetChan = class _NetChan {
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  }
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  };
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  // Constants from net_chan.c
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- _NetChan.MAX_MSGLEN = 1400;
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- _NetChan.FRAGMENT_SIZE = 1024;
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- _NetChan.PACKET_HEADER = 10;
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+ __publicField(_NetChan, "MAX_MSGLEN", 1400);
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+ __publicField(_NetChan, "FRAGMENT_SIZE", 1024);
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+ __publicField(_NetChan, "PACKET_HEADER", 10);
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  // sequence(4) + ack(4) + qport(2)
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- _NetChan.HEADER_OVERHEAD = _NetChan.PACKET_HEADER + 2;
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+ __publicField(_NetChan, "HEADER_OVERHEAD", _NetChan.PACKET_HEADER + 2);
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  // +2 for reliable length prefix
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  // Increase internal reliable buffer to support large messages (fragmentation)
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  // Quake 2 uses MAX_MSGLEN for the reliable buffer, limiting single messages to ~1400 bytes.
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  // We expand this to allow larger messages (e.g. snapshots, downloads) which are then fragmented.
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- _NetChan.MAX_RELIABLE_BUFFER = 262144;
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+ __publicField(_NetChan, "MAX_RELIABLE_BUFFER", 262144);
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  var NetChan = _NetChan;
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  // src/items/weapons.ts