@quake2ts/engine 0.0.810 → 0.0.813

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,7 +1,7 @@
1
1
  import { ShaderProgram } from './shaderProgram.js';
2
2
  import { TextureCubeMap, VertexArray, VertexBuffer } from './resources.js';
3
3
  import type { ReadonlyMat4 } from 'gl-matrix';
4
- export declare const SKYBOX_VERTEX_SHADER = "#version 300 es\nprecision highp float;\n\nlayout(location = 0) in vec3 a_position;\n\nuniform mat4 u_viewProjectionNoTranslation;\nuniform vec2 u_scroll;\n\nout vec3 v_direction;\n\nvoid main() {\n vec3 dir = normalize(a_position);\n dir.xy += u_scroll;\n v_direction = dir;\n gl_Position = u_viewProjectionNoTranslation * vec4(a_position, 1.0);\n}";
4
+ export declare const SKYBOX_VERTEX_SHADER = "#version 300 es\nprecision highp float;\n\nlayout(location = 0) in vec3 a_position;\n\nuniform mat4 u_viewProjectionNoTranslation;\nuniform vec2 u_scroll;\n\nout vec3 v_direction;\n\nvoid main() {\n // Transform Quake-space position/direction to GL-space direction for cubemap sampling.\n // Quake Basis: X(Fwd), Y(Left), Z(Up)\n // GL Basis (Cubemap): -Z(Front), -X(Left), +Y(Top)\n // Mapping:\n // Quake X (1,0,0) -> GL -Z (0,0,-1)\n // Quake Y (0,1,0) -> GL -X (-1,0,0)\n // Quake Z (0,0,1) -> GL Y (0,1,0)\n vec3 dir = vec3(-a_position.y, a_position.z, -a_position.x);\n\n // Normalize just in case, though a_position is on a cube surface.\n // Actually, for a cubemap lookup, normalization isn't strictly required by the hardware\n // (it grabs the vector direction), but good practice if we modify it.\n dir = normalize(dir);\n\n dir.xy += u_scroll;\n v_direction = dir;\n gl_Position = u_viewProjectionNoTranslation * vec4(a_position, 1.0);\n}";
5
5
  export declare const SKYBOX_FRAGMENT_SHADER = "#version 300 es\nprecision highp float;\n\nin vec3 v_direction;\nuniform samplerCube u_skybox;\n\nout vec4 o_color;\n\nvoid main() {\n o_color = texture(u_skybox, v_direction);\n}";
6
6
  export interface SkyboxBindOptions {
7
7
  readonly viewProjection: Float32List;
@@ -1 +1 @@
1
- {"version":3,"file":"skybox.d.ts","sourceRoot":"","sources":["../../../src/render/skybox.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,cAAc,EAAE,WAAW,EAAE,YAAY,EAA8B,MAAM,gBAAgB,CAAC;AACvG,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,WAAW,CAAC;AA+C9C,eAAO,MAAM,oBAAoB,sWAe/B,CAAC;AAEH,eAAO,MAAM,sBAAsB,yLAUjC,CAAC;AAEH,MAAM,WAAW,iBAAiB;IAChC,QAAQ,CAAC,cAAc,EAAE,WAAW,CAAC;IACrC,QAAQ,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAC3C,QAAQ,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC;CAC/B;AAED,qBAAa,cAAc;IACzB,QAAQ,CAAC,EAAE,EAAE,sBAAsB,CAAC;IACpC,QAAQ,CAAC,OAAO,EAAE,aAAa,CAAC;IAChC,QAAQ,CAAC,GAAG,EAAE,WAAW,CAAC;IAC1B,QAAQ,CAAC,GAAG,EAAE,YAAY,CAAC;IAC3B,QAAQ,CAAC,OAAO,EAAE,cAAc,CAAC;IAEjC,OAAO,CAAC,QAAQ,CAAC,eAAe,CAA8B;IAC9D,OAAO,CAAC,QAAQ,CAAC,aAAa,CAA8B;IAC5D,OAAO,CAAC,QAAQ,CAAC,cAAc,CAA8B;gBAEjD,EAAE,EAAE,sBAAsB;IA4BtC,IAAI,UAAU,IAAI,MAAM,CAEvB;IAED,IAAI,CAAC,OAAO,EAAE,iBAAiB,GAAG,IAAI;IAWtC,IAAI,IAAI,IAAI;IAIZ,OAAO,IAAI,IAAI;CAMhB;AAED,wBAAgB,qBAAqB,CAAC,UAAU,EAAE,YAAY,GAAG,YAAY,GAAG,YAAY,CAM3F;AAED,wBAAgB,gBAAgB,CAAC,WAAW,EAAE,MAAM,EAAE,YAAY,GAAE,SAAS,CAAC,MAAM,EAAE,MAAM,CAAgB,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAG9H"}
1
+ {"version":3,"file":"skybox.d.ts","sourceRoot":"","sources":["../../../src/render/skybox.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,cAAc,EAAE,WAAW,EAAE,YAAY,EAA8B,MAAM,gBAAgB,CAAC;AACvG,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,WAAW,CAAC;AA+C9C,eAAO,MAAM,oBAAoB,48BA4B/B,CAAC;AAEH,eAAO,MAAM,sBAAsB,yLAUjC,CAAC;AAEH,MAAM,WAAW,iBAAiB;IAChC,QAAQ,CAAC,cAAc,EAAE,WAAW,CAAC;IACrC,QAAQ,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAC3C,QAAQ,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC;CAC/B;AAED,qBAAa,cAAc;IACzB,QAAQ,CAAC,EAAE,EAAE,sBAAsB,CAAC;IACpC,QAAQ,CAAC,OAAO,EAAE,aAAa,CAAC;IAChC,QAAQ,CAAC,GAAG,EAAE,WAAW,CAAC;IAC1B,QAAQ,CAAC,GAAG,EAAE,YAAY,CAAC;IAC3B,QAAQ,CAAC,OAAO,EAAE,cAAc,CAAC;IAEjC,OAAO,CAAC,QAAQ,CAAC,eAAe,CAA8B;IAC9D,OAAO,CAAC,QAAQ,CAAC,aAAa,CAA8B;IAC5D,OAAO,CAAC,QAAQ,CAAC,cAAc,CAA8B;gBAEjD,EAAE,EAAE,sBAAsB;IA4BtC,IAAI,UAAU,IAAI,MAAM,CAEvB;IAED,IAAI,CAAC,OAAO,EAAE,iBAAiB,GAAG,IAAI;IAWtC,IAAI,IAAI,IAAI;IAIZ,OAAO,IAAI,IAAI;CAMhB;AAED,wBAAgB,qBAAqB,CAAC,UAAU,EAAE,YAAY,GAAG,YAAY,GAAG,YAAY,CAM3F;AAED,wBAAgB,gBAAgB,CAAC,WAAW,EAAE,MAAM,EAAE,YAAY,GAAE,SAAS,CAAC,MAAM,EAAE,MAAM,CAAgB,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAG9H"}
@@ -1,6 +1,8 @@
1
1
  import { TextureCubeMap } from '../resources.js';
2
+ import { CameraState } from '../../types/camera.js';
2
3
  export interface SkyboxRenderOptions {
3
- viewProjection: Float32Array;
4
+ viewProjection?: Float32Array;
5
+ cameraState?: CameraState;
4
6
  scroll: readonly [number, number];
5
7
  cubemap: TextureCubeMap;
6
8
  }
@@ -13,6 +15,7 @@ export declare class SkyboxPipeline {
13
15
  private bindGroupHelper;
14
16
  private uniformBuffer;
15
17
  private sampler;
18
+ private matrixBuilder;
16
19
  constructor(device: GPUDevice, format: GPUTextureFormat);
17
20
  draw(passEncoder: GPURenderPassEncoder, options: SkyboxRenderOptions): void;
18
21
  destroy(): void;
@@ -1 +1 @@
1
- {"version":3,"file":"skybox.d.ts","sourceRoot":"","sources":["../../../../../src/render/webgpu/pipelines/skybox.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,iBAAiB,CAAC;AAkDjD,MAAM,WAAW,mBAAmB;IAClC,cAAc,EAAE,YAAY,CAAC;IAC7B,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAClC,OAAO,EAAE,cAAc,CAAC;CACzB;AAGD,MAAM,MAAM,iBAAiB,GAAG,mBAAmB,CAAC;AAEpD,qBAAa,cAAc;IAOb,OAAO,CAAC,MAAM;IAAa,OAAO,CAAC,MAAM;IANrD,OAAO,CAAC,QAAQ,CAAoB;IACpC,OAAO,CAAC,YAAY,CAAY;IAChC,OAAO,CAAC,eAAe,CAAwB;IAC/C,OAAO,CAAC,aAAa,CAAY;IACjC,OAAO,CAAC,OAAO,CAAa;gBAER,MAAM,EAAE,SAAS,EAAU,MAAM,EAAE,gBAAgB;IA6GvE,IAAI,CAAC,WAAW,EAAE,oBAAoB,EAAE,OAAO,EAAE,mBAAmB,GAAG,IAAI;IAiB3E,OAAO,IAAI,IAAI;CAKhB"}
1
+ {"version":3,"file":"skybox.d.ts","sourceRoot":"","sources":["../../../../../src/render/webgpu/pipelines/skybox.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,iBAAiB,CAAC;AAGjD,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AAkDpD,MAAM,WAAW,mBAAmB;IAClC,cAAc,CAAC,EAAE,YAAY,CAAC;IAC9B,WAAW,CAAC,EAAE,WAAW,CAAC;IAC1B,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAClC,OAAO,EAAE,cAAc,CAAC;CACzB;AAGD,MAAM,MAAM,iBAAiB,GAAG,mBAAmB,CAAC;AAEpD,qBAAa,cAAc;IAQb,OAAO,CAAC,MAAM;IAAa,OAAO,CAAC,MAAM;IAPrD,OAAO,CAAC,QAAQ,CAAoB;IACpC,OAAO,CAAC,YAAY,CAAY;IAChC,OAAO,CAAC,eAAe,CAAwB;IAC/C,OAAO,CAAC,aAAa,CAAY;IACjC,OAAO,CAAC,OAAO,CAAa;IAC5B,OAAO,CAAC,aAAa,CAAsB;gBAEvB,MAAM,EAAE,SAAS,EAAU,MAAM,EAAE,gBAAgB;IA+GvE,IAAI,CAAC,WAAW,EAAE,oBAAoB,EAAE,OAAO,EAAE,mBAAmB,GAAG,IAAI;IA2C3E,OAAO,IAAI,IAAI;CAKhB"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@quake2ts/engine",
3
- "version": "0.0.810",
3
+ "version": "0.0.813",
4
4
  "type": "module",
5
5
  "main": "./dist/cjs/index.cjs",
6
6
  "module": "./dist/esm/index.js",
@@ -31,7 +31,7 @@
31
31
  "_comment_gl": "gl is optional only in test-utils and installed on demand and in the webgl github action",
32
32
  "peerDependencies": {
33
33
  "gl-matrix": "^3.4.4",
34
- "@quake2ts/shared": "0.0.810"
34
+ "@quake2ts/shared": "0.0.813"
35
35
  },
36
36
  "dependencies": {
37
37
  "@wasm-audio-decoders/ogg-vorbis": "^0.1.20"
@@ -47,9 +47,9 @@
47
47
  "tsup": "^8.5.1",
48
48
  "vitest": "^4.0.16",
49
49
  "webgpu": "^0.3.8",
50
- "@quake2ts/game": "0.0.810",
51
- "@quake2ts/test-utils": "^0.0.810",
52
- "@quake2ts/shared": "0.0.810"
50
+ "@quake2ts/shared": "0.0.813",
51
+ "@quake2ts/game": "0.0.813",
52
+ "@quake2ts/test-utils": "^0.0.813"
53
53
  },
54
54
  "scripts": {
55
55
  "build": "pnpm run build:types && pnpm run build:bundles",