@quake2ts/cgame 0.0.739

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Files changed (52) hide show
  1. package/dist/browser/index.global.js +10 -0
  2. package/dist/browser/index.global.js.map +1 -0
  3. package/dist/cjs/index.cjs +947 -0
  4. package/dist/cjs/index.cjs.map +1 -0
  5. package/dist/esm/index.js +940 -0
  6. package/dist/esm/index.js.map +1 -0
  7. package/dist/index.cjs +1353 -0
  8. package/dist/index.cjs.map +1 -0
  9. package/dist/index.d.cts +202 -0
  10. package/dist/index.d.ts +202 -0
  11. package/dist/index.js +1346 -0
  12. package/dist/index.js.map +1 -0
  13. package/dist/tsconfig.tsbuildinfo +1 -0
  14. package/dist/types/hud/blends.d.ts +4 -0
  15. package/dist/types/hud/blends.d.ts.map +1 -0
  16. package/dist/types/hud/crosshair.d.ts +7 -0
  17. package/dist/types/hud/crosshair.d.ts.map +1 -0
  18. package/dist/types/hud/damage.d.ts +5 -0
  19. package/dist/types/hud/damage.d.ts.map +1 -0
  20. package/dist/types/hud/diagnostics.d.ts +3 -0
  21. package/dist/types/hud/diagnostics.d.ts.map +1 -0
  22. package/dist/types/hud/icons.d.ts +12 -0
  23. package/dist/types/hud/icons.d.ts.map +1 -0
  24. package/dist/types/hud/layout.d.ts +30 -0
  25. package/dist/types/hud/layout.d.ts.map +1 -0
  26. package/dist/types/hud/messages.d.ts +15 -0
  27. package/dist/types/hud/messages.d.ts.map +1 -0
  28. package/dist/types/hud/numbers.d.ts +3 -0
  29. package/dist/types/hud/numbers.d.ts.map +1 -0
  30. package/dist/types/hud/pickup.d.ts +4 -0
  31. package/dist/types/hud/pickup.d.ts.map +1 -0
  32. package/dist/types/hud/statusbar.d.ts +16 -0
  33. package/dist/types/hud/statusbar.d.ts.map +1 -0
  34. package/dist/types/hud/subtitles.d.ts +7 -0
  35. package/dist/types/hud/subtitles.d.ts.map +1 -0
  36. package/dist/types/hud/types.d.ts +39 -0
  37. package/dist/types/hud/types.d.ts.map +1 -0
  38. package/dist/types/index.d.ts +21 -0
  39. package/dist/types/index.d.ts.map +1 -0
  40. package/dist/types/parse.d.ts +7 -0
  41. package/dist/types/parse.d.ts.map +1 -0
  42. package/dist/types/prediction/index.d.ts +53 -0
  43. package/dist/types/prediction/index.d.ts.map +1 -0
  44. package/dist/types/screen.d.ts +64 -0
  45. package/dist/types/screen.d.ts.map +1 -0
  46. package/dist/types/types.d.ts +109 -0
  47. package/dist/types/types.d.ts.map +1 -0
  48. package/dist/types/view/camera.d.ts +4 -0
  49. package/dist/types/view/camera.d.ts.map +1 -0
  50. package/dist/types/view/effects.d.ts +42 -0
  51. package/dist/types/view/effects.d.ts.map +1 -0
  52. package/package.json +56 -0
@@ -0,0 +1,947 @@
1
+ 'use strict';
2
+
3
+ var shared = require('@quake2ts/shared');
4
+ var glMatrix = require('gl-matrix');
5
+
6
+ // src/index.ts
7
+
8
+ // src/hud/crosshair.ts
9
+ var crosshairPic = null;
10
+ var crosshairColor = [1, 1, 1, 1];
11
+ var CROSSHAIR_NAMES = ["ch1", "ch2", "ch3"];
12
+ var crosshairPics = [null, null, null];
13
+ var Init_Crosshair = (cgi3) => {
14
+ for (let i = 0; i < CROSSHAIR_NAMES.length; i++) {
15
+ const name = CROSSHAIR_NAMES[i];
16
+ try {
17
+ crosshairPics[i] = cgi3.Draw_RegisterPic(`pics/${name}.pcx`);
18
+ } catch (e) {
19
+ if (i === 0) {
20
+ try {
21
+ crosshairPics[i] = cgi3.Draw_RegisterPic("pics/crosshair.pcx");
22
+ } catch (e2) {
23
+ cgi3.Com_Print("Failed to load crosshair image\n");
24
+ }
25
+ }
26
+ }
27
+ }
28
+ crosshairPic = crosshairPics[0];
29
+ };
30
+ var Draw_Crosshair = (cgi3, width, height) => {
31
+ if (crosshairPic) {
32
+ const size = cgi3.Draw_GetPicSize(crosshairPic);
33
+ const x = (width - size.width) / 2;
34
+ const y = (height - size.height) / 2;
35
+ cgi3.SCR_DrawColorPic(x, y, crosshairPic, { x: crosshairColor[0], y: crosshairColor[1], z: crosshairColor[2] }, crosshairColor[3]);
36
+ }
37
+ };
38
+
39
+ // src/hud/icons.ts
40
+ var iconPics = /* @__PURE__ */ new Map();
41
+ var ICON_NAMES = [
42
+ // Weapons
43
+ "w_blaster",
44
+ "w_shotgun",
45
+ "w_sshotgun",
46
+ "w_machinegun",
47
+ "w_chaingun",
48
+ "w_glauncher",
49
+ "w_rlauncher",
50
+ "w_hyperblaster",
51
+ "w_railgun",
52
+ "w_bfg",
53
+ "w_grapple",
54
+ // Ammo
55
+ "a_grenades",
56
+ "a_bullets",
57
+ "a_cells",
58
+ "a_rockets",
59
+ "a_shells",
60
+ "a_slugs",
61
+ // Powerups
62
+ "p_quad",
63
+ "p_invulnerability",
64
+ "p_silencer",
65
+ "p_rebreather",
66
+ "p_envirosuit",
67
+ "p_adrenaline",
68
+ "p_megahealth",
69
+ // Armor
70
+ "i_jacketarmor",
71
+ "i_combatarmor",
72
+ "i_bodyarmor",
73
+ "i_powerscreen",
74
+ "i_powershield",
75
+ // Keys
76
+ "k_datacd",
77
+ "k_powercube",
78
+ "k_pyramid",
79
+ "k_dataspin",
80
+ "k_security",
81
+ "k_bluekey",
82
+ "k_redkey"
83
+ ];
84
+ var Init_Icons = (cgi3) => {
85
+ for (const name of ICON_NAMES) {
86
+ try {
87
+ const pic = cgi3.Draw_RegisterPic(`pics/${name}.pcx`);
88
+ iconPics.set(name, pic);
89
+ } catch (e) {
90
+ cgi3.Com_Print(`Failed to load HUD image: pics/${name}.pcx
91
+ `);
92
+ }
93
+ }
94
+ };
95
+ var damagePics = /* @__PURE__ */ new Map();
96
+ var DAMAGE_INDICATOR_NAMES = [
97
+ "d_left",
98
+ "d_right",
99
+ "d_up",
100
+ "d_down"
101
+ ];
102
+ var Init_Damage = (cgi3) => {
103
+ for (const name of DAMAGE_INDICATOR_NAMES) {
104
+ try {
105
+ const pic = cgi3.Draw_RegisterPic(`pics/${name}.pcx`);
106
+ damagePics.set(name, pic);
107
+ } catch (e) {
108
+ cgi3.Com_Print(`Failed to load HUD image: pics/${name}.pcx
109
+ `);
110
+ }
111
+ }
112
+ };
113
+ var WHITE = { x: 1, y: 1, z: 1 };
114
+ var Draw_Damage = (cgi3, ps, width, height) => {
115
+ if ((!ps.damageAlpha || ps.damageAlpha <= 0) && (!ps.damageIndicators || ps.damageIndicators.length === 0)) {
116
+ return;
117
+ }
118
+ if (!ps.damageIndicators || ps.damageIndicators.length === 0) {
119
+ return;
120
+ }
121
+ const cx = width * 0.5;
122
+ const cy = height * 0.5;
123
+ const { forward, right } = shared.angleVectors(ps.viewAngles);
124
+ const radius = Math.min(width, height) * 0.25;
125
+ for (const indicator of ps.damageIndicators) {
126
+ const localRight = shared.dotVec3(indicator.direction, right);
127
+ const localForward = shared.dotVec3(indicator.direction, forward);
128
+ const angle = Math.atan2(localForward, localRight) * (180 / Math.PI);
129
+ let picName = "";
130
+ let xOff = 0;
131
+ let yOff = 0;
132
+ if (angle >= 45 && angle < 135) {
133
+ picName = "d_up";
134
+ yOff = -radius;
135
+ } else if (angle >= -45 && angle < 45) {
136
+ picName = "d_right";
137
+ xOff = radius;
138
+ } else if (angle >= -135 && angle < -45) {
139
+ picName = "d_down";
140
+ yOff = radius;
141
+ } else {
142
+ picName = "d_left";
143
+ xOff = -radius;
144
+ }
145
+ const pic = damagePics.get(picName);
146
+ if (pic) {
147
+ const size = cgi3.Draw_GetPicSize(pic);
148
+ const x = cx + xOff - size.width * 0.5;
149
+ const y = cy + yOff - size.height * 0.5;
150
+ const alpha = Math.max(0, Math.min(1, indicator.strength));
151
+ cgi3.SCR_DrawColorPic(x, y, pic, WHITE, alpha);
152
+ }
153
+ }
154
+ };
155
+
156
+ // src/hud/messages.ts
157
+ var CENTER_PRINT_DURATION = 3e3;
158
+ var NOTIFY_DURATION = 5e3;
159
+ var MAX_NOTIFY_MESSAGES = 4;
160
+ var MessageSystem = class {
161
+ constructor() {
162
+ this.centerPrintMsg = null;
163
+ this.notifyMessages = [];
164
+ }
165
+ addCenterPrint(text, now) {
166
+ this.centerPrintMsg = {
167
+ text,
168
+ startTime: now,
169
+ duration: CENTER_PRINT_DURATION
170
+ };
171
+ }
172
+ addNotify(text, now) {
173
+ this.notifyMessages.push({
174
+ text,
175
+ startTime: now,
176
+ duration: NOTIFY_DURATION
177
+ });
178
+ if (this.notifyMessages.length > MAX_NOTIFY_MESSAGES) {
179
+ this.notifyMessages.shift();
180
+ }
181
+ }
182
+ // Additional methods for cgame API
183
+ setCenterPrint(text, now) {
184
+ this.centerPrintMsg = {
185
+ text,
186
+ startTime: now,
187
+ duration: CENTER_PRINT_DURATION
188
+ };
189
+ }
190
+ addNotification(text, is_chat, now) {
191
+ this.notifyMessages.push({
192
+ text,
193
+ startTime: now,
194
+ duration: NOTIFY_DURATION
195
+ });
196
+ if (this.notifyMessages.length > MAX_NOTIFY_MESSAGES) {
197
+ this.notifyMessages.shift();
198
+ }
199
+ }
200
+ clearNotifications() {
201
+ this.notifyMessages = [];
202
+ }
203
+ clearCenterPrint() {
204
+ this.centerPrintMsg = null;
205
+ }
206
+ drawCenterPrint(cgi3, now, layout) {
207
+ if (!this.centerPrintMsg) return;
208
+ if (now > this.centerPrintMsg.startTime + this.centerPrintMsg.duration) {
209
+ this.centerPrintMsg = null;
210
+ return;
211
+ }
212
+ const y = layout.CENTER_PRINT_Y;
213
+ cgi3.SCR_DrawCenterString(y, this.centerPrintMsg.text);
214
+ }
215
+ drawNotifications(cgi3, now) {
216
+ while (this.notifyMessages.length > 0 && now > this.notifyMessages[0].startTime + this.notifyMessages[0].duration) {
217
+ this.notifyMessages.shift();
218
+ }
219
+ let y = 10;
220
+ for (const msg of this.notifyMessages) {
221
+ cgi3.SCR_DrawFontString(10, y, msg.text);
222
+ y += cgi3.SCR_FontLineHeight();
223
+ }
224
+ }
225
+ };
226
+
227
+ // src/hud/subtitles.ts
228
+ var SUBTITLE_DURATION = 3e3;
229
+ var SubtitleSystem = class {
230
+ constructor() {
231
+ this.subtitle = null;
232
+ }
233
+ addSubtitle(text, now) {
234
+ this.subtitle = {
235
+ text,
236
+ startTime: now,
237
+ duration: SUBTITLE_DURATION
238
+ };
239
+ }
240
+ drawSubtitles(cgi3, now) {
241
+ if (!this.subtitle) {
242
+ return;
243
+ }
244
+ if (now > this.subtitle.startTime + this.subtitle.duration) {
245
+ this.subtitle = null;
246
+ return;
247
+ }
248
+ const y = 200;
249
+ cgi3.SCR_DrawCenterString(y, this.subtitle.text);
250
+ }
251
+ };
252
+
253
+ // src/hud/blends.ts
254
+ var Draw_Blends = (cgi3, ps, width, height) => {
255
+ if (!ps.blend) return;
256
+ const [r, g, b, a] = ps.blend;
257
+ };
258
+
259
+ // src/hud/pickup.ts
260
+ var Draw_Pickup = (cgi3, ps, width, height) => {
261
+ if (!ps.pickupIcon) return;
262
+ const icon = iconPics.get(ps.pickupIcon);
263
+ if (icon) {
264
+ const size = cgi3.Draw_GetPicSize(icon);
265
+ const x = width - size.width - 10;
266
+ const y = height - size.height - 10;
267
+ cgi3.SCR_DrawPic(x, y, icon);
268
+ }
269
+ };
270
+
271
+ // src/hud/numbers.ts
272
+ var Draw_Number = (cgi3, x, y, value, pics, width, color) => {
273
+ const s = Math.abs(value).toString();
274
+ for (let i = 0; i < s.length; i++) {
275
+ const digit = parseInt(s[i]);
276
+ const pic = pics[digit];
277
+ if (pic) {
278
+ if (color) {
279
+ cgi3.SCR_DrawColorPic(x + i * width, y, pic, { x: color[0], y: color[1], z: color[2] }, color[3]);
280
+ } else {
281
+ cgi3.SCR_DrawPic(x + i * width, y, pic);
282
+ }
283
+ }
284
+ }
285
+ };
286
+ var Draw_StatusBar = (cgi3, ps, hudNumberPics2, numberWidth2, timeMs, layout) => {
287
+ const health = ps.stats[shared.PlayerStat.STAT_HEALTH] || 0;
288
+ const armor = ps.stats[shared.PlayerStat.STAT_ARMOR] || 0;
289
+ const ammo = ps.stats[shared.PlayerStat.STAT_AMMO] || 0;
290
+ const armorIconIdx = ps.stats[shared.PlayerStat.STAT_ARMOR_ICON] || 0;
291
+ let healthColor = void 0;
292
+ if (health <= 25) {
293
+ {
294
+ healthColor = [1, 0, 0, 1];
295
+ }
296
+ }
297
+ if (hudNumberPics2.length > 0) {
298
+ Draw_Number(cgi3, layout.HEALTH_X, layout.HEALTH_Y, health, hudNumberPics2, numberWidth2, healthColor);
299
+ Draw_Number(cgi3, layout.ARMOR_X, layout.ARMOR_Y, armor, hudNumberPics2, numberWidth2);
300
+ Draw_Number(cgi3, layout.AMMO_X, layout.AMMO_Y, ammo, hudNumberPics2, numberWidth2);
301
+ }
302
+ if (armorIconIdx > 0) {
303
+ const iconName = cgi3.get_configstring(shared.ConfigStringIndex.Images + armorIconIdx);
304
+ if (iconName) {
305
+ const icon = cgi3.Draw_RegisterPic(iconName);
306
+ if (icon) {
307
+ cgi3.SCR_DrawPic(layout.ARMOR_X - 24, layout.ARMOR_Y - 2, icon);
308
+ }
309
+ }
310
+ }
311
+ if (ps.pickupIcon) {
312
+ const icon = cgi3.Draw_RegisterPic(ps.pickupIcon);
313
+ if (icon) {
314
+ cgi3.SCR_DrawPic(layout.WEAPON_ICON_X, layout.WEAPON_ICON_Y, icon);
315
+ }
316
+ } else {
317
+ const selectedIconIdx = ps.stats[shared.PlayerStat.STAT_SELECTED_ICON] || 0;
318
+ if (selectedIconIdx > 0) {
319
+ const iconName = cgi3.get_configstring(shared.ConfigStringIndex.Images + selectedIconIdx);
320
+ if (iconName) {
321
+ const icon = cgi3.Draw_RegisterPic(iconName);
322
+ if (icon) {
323
+ cgi3.SCR_DrawPic(layout.WEAPON_ICON_X, layout.WEAPON_ICON_Y, icon);
324
+ }
325
+ }
326
+ }
327
+ }
328
+ };
329
+
330
+ // src/hud/layout.ts
331
+ var REFERENCE_WIDTH = 640;
332
+ var REFERENCE_HEIGHT = 480;
333
+ var getHudLayout = (width, height) => {
334
+ const scaleX = width / REFERENCE_WIDTH;
335
+ const scaleY = height / REFERENCE_HEIGHT;
336
+ const scale = Math.min(scaleX, scaleY);
337
+ return {
338
+ // Status bar numbers - Anchored Bottom-Left / Center / Right
339
+ HEALTH_X: 100 * scale,
340
+ HEALTH_Y: height - (REFERENCE_HEIGHT - 450) * scale,
341
+ ARMOR_X: 200 * scale,
342
+ ARMOR_Y: height - (REFERENCE_HEIGHT - 450) * scale,
343
+ AMMO_X: width - (REFERENCE_WIDTH - 540) * scale,
344
+ // Anchor right? 540 is near right (640)
345
+ AMMO_Y: height - (REFERENCE_HEIGHT - 450) * scale,
346
+ // Center print messages - Center
347
+ CENTER_PRINT_X: width / 2,
348
+ CENTER_PRINT_Y: 100 * scale,
349
+ // Top anchor
350
+ // Weapon and powerup icons
351
+ WEAPON_ICON_X: 10 * scale,
352
+ WEAPON_ICON_Y: height - (REFERENCE_HEIGHT - 450) * scale,
353
+ POWERUP_X: width - (REFERENCE_WIDTH - 610) * scale,
354
+ POWERUP_Y: height - (REFERENCE_HEIGHT - 450) * scale,
355
+ scale
356
+ };
357
+ };
358
+
359
+ // src/screen.ts
360
+ var cgi = null;
361
+ var hudNumberPics = [];
362
+ var numberWidth = 0;
363
+ var messageSystem = new MessageSystem();
364
+ var subtitleSystem = new SubtitleSystem();
365
+ function CG_InitScreen(imports) {
366
+ cgi = imports;
367
+ }
368
+ function CG_TouchPics() {
369
+ if (!cgi) return;
370
+ hudNumberPics.length = 0;
371
+ for (let i = 0; i < 10; i++) {
372
+ try {
373
+ const pic = cgi.Draw_RegisterPic(`pics/hud/num_${i}.pcx`);
374
+ hudNumberPics.push(pic);
375
+ if (i === 0) {
376
+ const size = cgi.Draw_GetPicSize(pic);
377
+ numberWidth = size.width;
378
+ }
379
+ } catch (e) {
380
+ cgi.Com_Print(`Warning: Failed to load HUD image: pics/hud/num_${i}.pcx
381
+ `);
382
+ }
383
+ }
384
+ Init_Crosshair(cgi);
385
+ Init_Icons(cgi);
386
+ Init_Damage(cgi);
387
+ }
388
+ function CG_DrawHUD(isplit, data, hud_vrect, hud_safe, scale, playernum, ps) {
389
+ if (!cgi) {
390
+ console.error("CG_DrawHUD: cgame imports not initialized");
391
+ return;
392
+ }
393
+ const timeMs = cgi.CL_ClientTime();
394
+ const layout = getHudLayout(hud_vrect.width, hud_vrect.height);
395
+ Draw_Blends(cgi, ps, hud_vrect.width, hud_vrect.height);
396
+ Draw_StatusBar(cgi, ps, hudNumberPics, numberWidth, timeMs, layout);
397
+ Draw_Pickup(cgi, ps, hud_vrect.width, hud_vrect.height);
398
+ Draw_Damage(cgi, ps, hud_vrect.width, hud_vrect.height);
399
+ if (ps.centerPrint) {
400
+ const lines = ps.centerPrint.split("\n");
401
+ let y = hud_vrect.height / 2 - lines.length * 10;
402
+ for (const line of lines) {
403
+ cgi.SCR_DrawCenterString(y, line);
404
+ y += 16;
405
+ }
406
+ }
407
+ messageSystem.drawCenterPrint(cgi, timeMs, layout);
408
+ messageSystem.drawNotifications(cgi, timeMs);
409
+ subtitleSystem.drawSubtitles(cgi, timeMs);
410
+ Draw_Crosshair(cgi, hud_vrect.width, hud_vrect.height);
411
+ }
412
+ function CG_GetMessageSystem() {
413
+ return messageSystem;
414
+ }
415
+ function CG_GetSubtitleSystem() {
416
+ return subtitleSystem;
417
+ }
418
+ function CG_ParseConfigString(cgi3, i, s) {
419
+ if (i >= shared.ConfigStringIndex.Models && i < shared.ConfigStringIndex.Models + shared.MAX_MODELS) {
420
+ cgi3.RegisterModel(s);
421
+ } else if (i >= shared.ConfigStringIndex.Sounds && i < shared.ConfigStringIndex.Sounds + shared.MAX_SOUNDS) {
422
+ cgi3.RegisterSound(s);
423
+ } else if (i >= shared.ConfigStringIndex.Images && i < shared.ConfigStringIndex.Images + shared.MAX_IMAGES) {
424
+ cgi3.Draw_RegisterPic(s);
425
+ }
426
+ }
427
+ var toGlMatrixVec3 = (v) => {
428
+ return glMatrix.vec3.fromValues(v.x, v.y, v.z);
429
+ };
430
+ var updateCamera = (camera, viewSample) => {
431
+ camera.bobAngles = toGlMatrixVec3(viewSample.angles);
432
+ camera.bobOffset = toGlMatrixVec3(viewSample.offset);
433
+ };
434
+ var DEFAULT_SETTINGS = {
435
+ runPitch: 2e-3,
436
+ runRoll: 0.01,
437
+ bobUp: 5e-3,
438
+ bobPitch: 2e-3,
439
+ bobRoll: 2e-3,
440
+ maxBobHeight: 6,
441
+ maxBobAngle: 1.2
442
+ };
443
+ function clampViewOffset(offset) {
444
+ return {
445
+ x: Math.max(-14, Math.min(14, offset.x)),
446
+ y: Math.max(-14, Math.min(14, offset.y)),
447
+ z: Math.max(-22, Math.min(30, offset.z))
448
+ };
449
+ }
450
+ function computeBobMove(xyspeed, onGround, frameTimeMs) {
451
+ if (!onGround) return 0;
452
+ if (xyspeed > 210) return frameTimeMs / 400;
453
+ if (xyspeed > 100) return frameTimeMs / 800;
454
+ return frameTimeMs / 1600;
455
+ }
456
+ function computeBobValues(previousBobTime, xyspeed, pmFlags, onGround, frameTimeMs) {
457
+ if (xyspeed < 5) {
458
+ return { bobTime: 0, bobCycle: 0, bobCycleRun: 0, bobFracSin: 0 };
459
+ }
460
+ const bobMove = computeBobMove(xyspeed, onGround, frameTimeMs);
461
+ const bobTimeRun = previousBobTime + bobMove;
462
+ const crouched = shared.hasPmFlag(pmFlags, shared.PmFlag.Ducked) && onGround;
463
+ const bobTime = crouched ? bobTimeRun * 4 : bobTimeRun;
464
+ return {
465
+ bobTime: bobTimeRun,
466
+ bobCycle: Math.floor(bobTime),
467
+ bobCycleRun: Math.floor(bobTimeRun),
468
+ bobFracSin: Math.abs(Math.sin(bobTime * Math.PI))
469
+ };
470
+ }
471
+ var ViewEffects = class {
472
+ constructor(settings = {}) {
473
+ this.bobTime = 0;
474
+ this.bobCycle = 0;
475
+ this.bobCycleRun = 0;
476
+ this.bobFracSin = 0;
477
+ this.settings = { ...DEFAULT_SETTINGS, ...settings };
478
+ }
479
+ addKick(kick) {
480
+ if (kick.durationMs <= 0) return;
481
+ this.kick = { ...kick, remainingMs: kick.durationMs };
482
+ }
483
+ get last() {
484
+ return this.lastSample;
485
+ }
486
+ sample(state, frameTimeMs) {
487
+ const { forward, right } = shared.angleVectors(
488
+ shared.clampViewAngles({ pmFlags: state.pmFlags, cmdAngles: state.viewAngles, deltaAngles: state.deltaAngles ?? shared.ZERO_VEC3 }).viewangles
489
+ );
490
+ const xyspeed = Math.sqrt(state.velocity.x * state.velocity.x + state.velocity.y * state.velocity.y);
491
+ const onGround = shared.hasPmFlag(state.pmFlags, shared.PmFlag.OnGround);
492
+ const bobValues = computeBobValues(this.bobTime, xyspeed, state.pmFlags, onGround, frameTimeMs);
493
+ this.bobTime = bobValues.bobTime;
494
+ this.bobCycle = bobValues.bobCycle;
495
+ this.bobCycleRun = bobValues.bobCycleRun;
496
+ this.bobFracSin = bobValues.bobFracSin;
497
+ let pitchTilt = shared.dotVec3(state.velocity, forward) * this.settings.runPitch;
498
+ const side = shared.dotVec3(state.velocity, right);
499
+ const sign = side < 0 ? -1 : 1;
500
+ const absSide = Math.abs(side);
501
+ let rollTilt = absSide * this.settings.runRoll;
502
+ if (rollTilt > 2) {
503
+ rollTilt = 2;
504
+ }
505
+ rollTilt *= sign;
506
+ let pitchDelta = this.bobFracSin * this.settings.bobPitch * xyspeed;
507
+ let rollDelta = this.bobFracSin * this.settings.bobRoll * xyspeed;
508
+ if (shared.hasPmFlag(state.pmFlags, shared.PmFlag.Ducked) && onGround) {
509
+ pitchDelta *= 6;
510
+ rollDelta *= 6;
511
+ }
512
+ pitchTilt += Math.min(pitchDelta, this.settings.maxBobAngle);
513
+ rollDelta = Math.min(rollDelta, this.settings.maxBobAngle);
514
+ if (this.bobCycle & 1) rollDelta = -rollDelta;
515
+ rollTilt += rollDelta;
516
+ const bobHeight = Math.min(this.bobFracSin * xyspeed * this.settings.bobUp, this.settings.maxBobHeight);
517
+ let kickPitch = 0;
518
+ let kickRoll = 0;
519
+ let kickX = 0;
520
+ let kickY = 0;
521
+ let kickZ = 0;
522
+ if (this.kick && this.kick.remainingMs > 0) {
523
+ const ratio = Math.max(0, Math.min(1, this.kick.remainingMs / this.kick.durationMs));
524
+ kickPitch += ratio * this.kick.pitch;
525
+ kickRoll += ratio * this.kick.roll;
526
+ if (this.kick.origin) {
527
+ kickX += ratio * this.kick.origin.x;
528
+ kickY += ratio * this.kick.origin.y;
529
+ kickZ += ratio * this.kick.origin.z;
530
+ }
531
+ this.kick.remainingMs = Math.max(0, this.kick.remainingMs - frameTimeMs);
532
+ if (this.kick.remainingMs === 0) this.kick = void 0;
533
+ }
534
+ const angles = { x: pitchTilt + kickPitch, y: 0, z: rollTilt + kickRoll };
535
+ const offset = { x: kickX, y: kickY, z: bobHeight + kickZ };
536
+ const sample = {
537
+ angles,
538
+ offset: clampViewOffset(offset),
539
+ bobCycle: this.bobCycle,
540
+ bobCycleRun: this.bobCycleRun,
541
+ bobFracSin: this.bobFracSin,
542
+ xyspeed
543
+ };
544
+ this.lastSample = sample;
545
+ return sample;
546
+ }
547
+ };
548
+ var DEFAULTS = {
549
+ pmFriction: 6,
550
+ pmStopSpeed: 100,
551
+ pmAccelerate: 10,
552
+ pmAirAccelerate: 1,
553
+ pmWaterAccelerate: 4,
554
+ pmWaterFriction: 1,
555
+ pmMaxSpeed: 300,
556
+ pmDuckSpeed: 100,
557
+ pmWaterSpeed: 400,
558
+ groundIsSlick: false,
559
+ errorTolerance: 0.1,
560
+ errorSnapThreshold: 10
561
+ };
562
+ var DEFAULT_GRAVITY = 800;
563
+ var ZERO_VEC32 = { x: 0, y: 0, z: 0 };
564
+ var CMD_BACKUP = 64;
565
+ function defaultPredictionState() {
566
+ return {
567
+ origin: ZERO_VEC32,
568
+ velocity: ZERO_VEC32,
569
+ viewAngles: ZERO_VEC32,
570
+ onGround: false,
571
+ // Physics fields
572
+ pmFlags: shared.PmFlag.OnGround,
573
+ pmType: shared.PmType.Normal,
574
+ waterLevel: shared.WaterLevel.None,
575
+ watertype: 0,
576
+ gravity: DEFAULT_GRAVITY,
577
+ deltaAngles: ZERO_VEC32,
578
+ // Bounds
579
+ mins: { x: -16, y: -16, z: -24 },
580
+ maxs: { x: 16, y: 16, z: 32 },
581
+ // Visual/Game fields
582
+ damageAlpha: 0,
583
+ damageIndicators: [],
584
+ blend: [0, 0, 0, 0],
585
+ stats: [],
586
+ kick_angles: ZERO_VEC32,
587
+ kick_origin: ZERO_VEC32,
588
+ gunoffset: ZERO_VEC32,
589
+ gunangles: ZERO_VEC32,
590
+ gunindex: 0,
591
+ // New fields
592
+ pm_time: 0,
593
+ pm_type: shared.PmType.Normal,
594
+ pm_flags: shared.PmFlag.OnGround,
595
+ gun_frame: 0,
596
+ rdflags: 0,
597
+ fov: 90,
598
+ renderfx: 0,
599
+ // Optional fields
600
+ pickupIcon: void 0,
601
+ centerPrint: void 0,
602
+ notify: void 0,
603
+ client: void 0,
604
+ health: 0,
605
+ armor: 0,
606
+ ammo: 0
607
+ };
608
+ }
609
+ function normalizeState(state) {
610
+ if (!state) return defaultPredictionState();
611
+ return {
612
+ ...defaultPredictionState(),
613
+ ...state,
614
+ origin: { ...state.origin },
615
+ velocity: { ...state.velocity },
616
+ viewAngles: { ...state.viewAngles },
617
+ deltaAngles: state.deltaAngles ? { ...state.deltaAngles } : ZERO_VEC32,
618
+ blend: state.blend ? [...state.blend] : [0, 0, 0, 0],
619
+ damageIndicators: state.damageIndicators ? [...state.damageIndicators] : [],
620
+ stats: state.stats ? [...state.stats] : []
621
+ };
622
+ }
623
+ function lerp(a, b, t) {
624
+ return a + (b - a) * t;
625
+ }
626
+ function lerpAngle(a, b, t) {
627
+ let delta = shared.angleMod(b - a);
628
+ if (delta > 180) {
629
+ delta -= 360;
630
+ }
631
+ return shared.angleMod(a + delta * t);
632
+ }
633
+ function interpolatePredictionState(previous, latest, alpha) {
634
+ const clamped = Math.max(0, Math.min(alpha, 1));
635
+ return {
636
+ ...latest,
637
+ // Default to latest for discrete fields
638
+ origin: {
639
+ x: lerp(previous.origin.x, latest.origin.x, clamped),
640
+ y: lerp(previous.origin.y, latest.origin.y, clamped),
641
+ z: lerp(previous.origin.z, latest.origin.z, clamped)
642
+ },
643
+ velocity: {
644
+ x: lerp(previous.velocity.x, latest.velocity.x, clamped),
645
+ y: lerp(previous.velocity.y, latest.velocity.y, clamped),
646
+ z: lerp(previous.velocity.z, latest.velocity.z, clamped)
647
+ },
648
+ viewAngles: {
649
+ x: lerpAngle(previous.viewAngles.x, latest.viewAngles.x, clamped),
650
+ y: lerpAngle(previous.viewAngles.y, latest.viewAngles.y, clamped),
651
+ z: lerpAngle(previous.viewAngles.z, latest.viewAngles.z, clamped)
652
+ },
653
+ damageAlpha: lerp(previous.damageAlpha, latest.damageAlpha, clamped),
654
+ blend: [
655
+ lerp(previous.blend[0], latest.blend[0], clamped),
656
+ lerp(previous.blend[1], latest.blend[1], clamped),
657
+ lerp(previous.blend[2], latest.blend[2], clamped),
658
+ lerp(previous.blend[3], latest.blend[3], clamped)
659
+ ],
660
+ // Interpolate health/armor for smooth HUD? Usually step.
661
+ health: lerp(previous.health || 0, latest.health || 0, clamped),
662
+ armor: lerp(previous.armor || 0, latest.armor || 0, clamped),
663
+ ammo: lerp(previous.ammo || 0, latest.ammo || 0, clamped)
664
+ };
665
+ }
666
+ function simulateCommand(state, cmd, settings, trace, pointContents) {
667
+ const pmoveCmd = {
668
+ forwardmove: cmd.forwardmove,
669
+ sidemove: cmd.sidemove,
670
+ upmove: cmd.upmove,
671
+ buttons: cmd.buttons,
672
+ angles: cmd.angles
673
+ // Added missing property
674
+ };
675
+ const newState = shared.applyPmove(state, pmoveCmd, trace, pointContents);
676
+ const { viewangles } = shared.clampViewAngles({
677
+ pmFlags: state.pmFlags,
678
+ cmdAngles: cmd.angles,
679
+ deltaAngles: state.deltaAngles ?? ZERO_VEC32
680
+ });
681
+ return {
682
+ ...newState,
683
+ viewAngles: viewangles
684
+ };
685
+ }
686
+ var ClientPrediction = class {
687
+ constructor(physics, settings = {}) {
688
+ this.enabled = true;
689
+ this.baseFrame = {
690
+ frame: 0,
691
+ timeMs: 0,
692
+ state: defaultPredictionState()
693
+ };
694
+ this.commands = [];
695
+ this.predicted = defaultPredictionState();
696
+ this.predictionError = ZERO_VEC32;
697
+ this.settings = { ...DEFAULTS, ...settings };
698
+ this.physics = physics;
699
+ this.predicted = this.baseFrame.state ?? defaultPredictionState();
700
+ }
701
+ setPredictionEnabled(enabled) {
702
+ this.enabled = enabled;
703
+ }
704
+ setAuthoritative(frame) {
705
+ const normalized = normalizeState(frame.state);
706
+ if (frame.frame <= this.baseFrame.frame) {
707
+ return this.predicted;
708
+ }
709
+ if (this.enabled) {
710
+ let predictedAtFrame;
711
+ const relevantCommands = this.commands.filter((c) => c.sequence <= frame.frame && c.sequence > this.baseFrame.frame);
712
+ if (relevantCommands.length > 0 || this.baseFrame.frame === frame.frame) {
713
+ let tempState = normalizeState(this.baseFrame.state);
714
+ for (const cmd of relevantCommands) {
715
+ tempState = simulateCommand(tempState, cmd, this.settings, this.physics.trace, this.physics.pointContents);
716
+ }
717
+ predictedAtFrame = tempState;
718
+ }
719
+ if (predictedAtFrame) {
720
+ const error = shared.subtractVec3(predictedAtFrame.origin, normalized.origin);
721
+ const errorLen = shared.lengthVec3(error);
722
+ if (errorLen > this.settings.errorSnapThreshold) {
723
+ this.predictionError = ZERO_VEC32;
724
+ } else if (errorLen > this.settings.errorTolerance) {
725
+ this.predictionError = error;
726
+ } else {
727
+ this.predictionError = ZERO_VEC32;
728
+ }
729
+ } else {
730
+ this.predictionError = ZERO_VEC32;
731
+ }
732
+ } else {
733
+ this.predictionError = ZERO_VEC32;
734
+ }
735
+ this.baseFrame = { ...frame, state: normalized };
736
+ this.commands = this.commands.filter((cmd) => cmd.sequence > frame.frame);
737
+ return this.recompute();
738
+ }
739
+ getPredictionError() {
740
+ return this.predictionError;
741
+ }
742
+ // Decay error over time - usually called once per client frame
743
+ decayError(frametime) {
744
+ const len = shared.lengthVec3(this.predictionError);
745
+ if (len > 0) {
746
+ const decay = len * 10 * frametime;
747
+ const scale = Math.max(0, len - decay) / len;
748
+ this.predictionError = shared.scaleVec3(this.predictionError, scale);
749
+ }
750
+ }
751
+ enqueueCommand(cmd) {
752
+ this.commands.push(cmd);
753
+ if (this.commands.length > CMD_BACKUP) {
754
+ this.commands.shift();
755
+ }
756
+ return this.recompute();
757
+ }
758
+ getCommand(sequence) {
759
+ return this.commands.find((c) => c.sequence === sequence);
760
+ }
761
+ getPredictedState() {
762
+ return this.predicted;
763
+ }
764
+ recompute() {
765
+ let state = normalizeState(this.baseFrame.state);
766
+ if (this.enabled) {
767
+ for (const cmd of this.commands) {
768
+ state = simulateCommand(state, cmd, this.settings, this.physics.trace, this.physics.pointContents);
769
+ }
770
+ }
771
+ this.predicted = state;
772
+ return state;
773
+ }
774
+ };
775
+
776
+ // src/index.ts
777
+ var cgi2 = null;
778
+ var cg_predict = null;
779
+ function Init() {
780
+ if (!cgi2) {
781
+ console.error("CGame Init: cgame imports not set");
782
+ return;
783
+ }
784
+ cgi2.Com_Print("===== CGame Initialization =====\n");
785
+ CG_InitScreen(cgi2);
786
+ cg_predict = cgi2.Cvar_Get("cg_predict", "1", 0);
787
+ cgi2.Cvar_Get("cg_showmiss", "0", 0);
788
+ cgi2.Com_Print("CGame initialized\n");
789
+ }
790
+ function Shutdown() {
791
+ if (cgi2) {
792
+ cgi2.Com_Print("CGame shutdown\n");
793
+ }
794
+ cgi2 = null;
795
+ }
796
+ function DrawHUD(isplit, data, hud_vrect, hud_safe, scale, playernum, ps) {
797
+ CG_DrawHUD(isplit, data, hud_vrect, hud_safe, scale, playernum, ps);
798
+ }
799
+ function TouchPics() {
800
+ CG_TouchPics();
801
+ }
802
+ function GetLayoutFlags(ps) {
803
+ return 0;
804
+ }
805
+ function GetActiveWeaponWheelWeapon(ps) {
806
+ return ps.stats[shared.PlayerStat.STAT_ACTIVE_WHEEL_WEAPON] ?? 0;
807
+ }
808
+ function GetOwnedWeaponWheelWeapons(ps) {
809
+ const owned = [];
810
+ const bits1 = ps.stats[shared.PlayerStat.STAT_WEAPONS_OWNED_1] || 0;
811
+ const bits2 = ps.stats[shared.PlayerStat.STAT_WEAPONS_OWNED_2] || 0;
812
+ const fullBits = bits1 | bits2 << 16;
813
+ for (let i = 0; i < shared.WEAPON_WHEEL_ORDER.length; i++) {
814
+ if (fullBits & 1 << i) {
815
+ owned.push(i);
816
+ }
817
+ }
818
+ return owned;
819
+ }
820
+ function GetWeaponWheelAmmoCount(ps, weapon) {
821
+ if (weapon < 0 || weapon >= shared.WEAPON_WHEEL_ORDER.length) {
822
+ return 0;
823
+ }
824
+ const weaponId = shared.WEAPON_WHEEL_ORDER[weapon];
825
+ const ammoType = shared.WEAPON_AMMO_MAP[weaponId];
826
+ if (ammoType === null) {
827
+ return -1;
828
+ }
829
+ return shared.G_GetAmmoStat(ps.stats, ammoType);
830
+ }
831
+ function GetPowerupWheelCount(ps) {
832
+ let count = 0;
833
+ const powerups = Object.values(shared.PowerupId);
834
+ for (const id of powerups) {
835
+ if (shared.G_GetPowerupStat(ps.stats, id) > 0) {
836
+ count++;
837
+ }
838
+ }
839
+ return count;
840
+ }
841
+ function GetHitMarkerDamage(ps) {
842
+ return ps.stats[shared.PlayerStat.STAT_HIT_MARKER] ?? 0;
843
+ }
844
+ function Pmove(pmove) {
845
+ const pm = pmove;
846
+ if (!pm || !pm.s || !pm.cmd || !cgi2) {
847
+ return;
848
+ }
849
+ if (cg_predict && cg_predict.value === 0) {
850
+ return;
851
+ }
852
+ const traceAdapter = (start, end, mins, maxs) => {
853
+ const zero = { x: 0, y: 0, z: 0 };
854
+ return cgi2.PM_Trace(
855
+ start,
856
+ end,
857
+ mins || zero,
858
+ maxs || zero
859
+ );
860
+ };
861
+ const pointContentsAdapter = (point) => {
862
+ const zero = { x: 0, y: 0, z: 0 };
863
+ const tr = cgi2.PM_Trace(point, point, zero, zero);
864
+ return tr.contents || 0;
865
+ };
866
+ const newState = shared.applyPmove(pm.s, pm.cmd, traceAdapter, pointContentsAdapter);
867
+ pm.s.origin = newState.origin;
868
+ pm.s.velocity = newState.velocity;
869
+ pm.s.onGround = newState.onGround;
870
+ pm.s.waterLevel = newState.waterLevel;
871
+ }
872
+ function ParseConfigString(i, s) {
873
+ if (!cgi2) return;
874
+ CG_ParseConfigString(cgi2, i, s);
875
+ }
876
+ function ParseCenterPrint(str, isplit, instant) {
877
+ if (!cgi2) return;
878
+ const messageSystem2 = CG_GetMessageSystem();
879
+ messageSystem2.setCenterPrint(str, cgi2.CL_ClientTime());
880
+ }
881
+ function NotifyMessage(isplit, msg, is_chat) {
882
+ if (!cgi2) return;
883
+ const messageSystem2 = CG_GetMessageSystem();
884
+ messageSystem2.addNotification(msg, is_chat, cgi2.CL_ClientTime());
885
+ }
886
+ function ClearNotify(isplit) {
887
+ const messageSystem2 = CG_GetMessageSystem();
888
+ messageSystem2.clearNotifications();
889
+ }
890
+ function ClearCenterprint(isplit) {
891
+ const messageSystem2 = CG_GetMessageSystem();
892
+ messageSystem2.clearCenterPrint();
893
+ }
894
+ function ShowSubtitle(text, soundName) {
895
+ if (!cgi2) return;
896
+ const subtitleSystem2 = CG_GetSubtitleSystem();
897
+ subtitleSystem2.addSubtitle(text, cgi2.CL_ClientTime());
898
+ }
899
+ function GetMonsterFlashOffset(id) {
900
+ return { x: 0, y: 0, z: 0 };
901
+ }
902
+ function GetExtension(name) {
903
+ return null;
904
+ }
905
+ function GetCGameAPI(imports) {
906
+ cgi2 = imports;
907
+ return {
908
+ // Lifecycle
909
+ Init,
910
+ Shutdown,
911
+ // Rendering
912
+ DrawHUD,
913
+ TouchPics,
914
+ // Layout
915
+ LayoutFlags: GetLayoutFlags,
916
+ // Weapon wheel
917
+ GetActiveWeaponWheelWeapon,
918
+ GetOwnedWeaponWheelWeapons,
919
+ GetWeaponWheelAmmoCount,
920
+ GetPowerupWheelCount,
921
+ // Hit markers
922
+ GetHitMarkerDamage,
923
+ // Prediction
924
+ Pmove,
925
+ // Parsing
926
+ ParseConfigString,
927
+ ParseCenterPrint,
928
+ NotifyMessage,
929
+ ShowSubtitle,
930
+ // State management
931
+ ClearNotify,
932
+ ClearCenterprint,
933
+ // Effects
934
+ GetMonsterFlashOffset,
935
+ // Extension
936
+ GetExtension
937
+ };
938
+ }
939
+
940
+ exports.ClientPrediction = ClientPrediction;
941
+ exports.GetCGameAPI = GetCGameAPI;
942
+ exports.ViewEffects = ViewEffects;
943
+ exports.defaultPredictionState = defaultPredictionState;
944
+ exports.interpolatePredictionState = interpolatePredictionState;
945
+ exports.updateCamera = updateCamera;
946
+ //# sourceMappingURL=index.cjs.map
947
+ //# sourceMappingURL=index.cjs.map