@quake2ts/cgame 0.0.739 → 0.0.741
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/tsconfig.tsbuildinfo +1 -1
- package/package.json +7 -7
- package/dist/index.cjs +0 -1353
- package/dist/index.cjs.map +0 -1
- package/dist/index.d.cts +0 -202
- package/dist/index.d.ts +0 -202
- package/dist/index.js +0 -1346
- package/dist/index.js.map +0 -1
package/dist/index.d.ts
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import { Vec3, PmoveTraceResult, PlayerState, LayoutFlags, PmFlags, PmType, WaterLevel, PmoveTraceFn, UserCommand } from '@quake2ts/shared';
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import { GameFrameResult, Camera } from '@quake2ts/engine';
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import { PlayerClient } from '@quake2ts/game';
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/**
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* Interface provided by the Engine to the CGame module.
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* Mirrors `cgame_import_t` from `rerelease/game.h`.
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*/
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interface CGameImport {
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tick_rate: number;
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frame_time_s: number;
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frame_time_ms: number;
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Com_Print(msg: string): void;
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Com_Error(msg: string): void;
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get_configstring(num: number): string;
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TagMalloc(size: number, tag: number): unknown;
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TagFree(ptr: unknown): void;
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FreeTags(tag: number): void;
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cvar(name: string, value: string, flags: number): unknown;
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Cvar_Get(name: string, value: string, flags: number): {
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value: number;
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};
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cvar_set(name: string, value: string): void;
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cvar_forceset(name: string, value: string): void;
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CL_FrameValid(): boolean;
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CL_FrameTime(): number;
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CL_ClientTime(): number;
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CL_ServerFrame(): number;
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CL_ServerProtocol(): number;
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CL_GetClientName(playerNum: number): string;
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CL_GetClientPic(playerNum: number): string;
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CL_GetClientDogtag(playerNum: number): string;
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CL_GetKeyBinding(key: string): string;
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RegisterModel(name: string): void;
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RegisterSound(name: string): void;
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Draw_RegisterPic(name: string): unknown;
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Draw_GetPicSize(pic: unknown): {
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width: number;
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height: number;
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};
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SCR_DrawChar(x: number, y: number, char: number): void;
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SCR_DrawPic(x: number, y: number, pic: unknown): void;
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SCR_DrawColorPic(x: number, y: number, pic: unknown, color: Vec3, alpha: number): void;
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SCR_DrawFontString(x: number, y: number, str: string): void;
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SCR_DrawCenterString(y: number, str: string): void;
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SCR_MeasureFontString(str: string): number;
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SCR_FontLineHeight(): number;
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SCR_SetAltTypeface(alt: boolean): void;
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SCR_DrawBind(x: number, y: number, command: string): void;
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Localize(key: string): string;
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CL_GetTextInput(): string;
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CL_GetWarnAmmoCount(): number;
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CL_InAutoDemoLoop(): boolean;
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PM_Trace(start: Vec3, end: Vec3, mins: Vec3, maxs: Vec3): PmoveTraceResult;
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}
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/**
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* Interface exported by the CGame module to the Engine.
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* Mirrors `cgame_export_t` from `rerelease/game.h`.
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*/
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interface CGameExport {
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Init(): void;
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Shutdown(): void;
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DrawHUD(isplit: number, data: unknown, // Placeholder, likely specific HUD data structure
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hud_vrect: {
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x: number;
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y: number;
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width: number;
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height: number;
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}, hud_safe: {
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x: number;
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y: number;
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width: number;
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height: number;
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}, scale: number, playernum: number, ps: PlayerState): void;
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TouchPics(): void;
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LayoutFlags(ps: PlayerState): LayoutFlags;
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GetActiveWeaponWheelWeapon(ps: PlayerState): number;
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GetOwnedWeaponWheelWeapons(ps: PlayerState): number[];
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GetWeaponWheelAmmoCount(ps: PlayerState, weapon: number): number;
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GetPowerupWheelCount(ps: PlayerState): number;
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GetHitMarkerDamage(ps: PlayerState): number;
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Pmove(pmove: unknown): void;
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ParseConfigString(i: number, s: string): void;
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ParseCenterPrint(str: string, isplit: number, instant: boolean): void;
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NotifyMessage(isplit: number, msg: string, is_chat: boolean): void;
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ShowSubtitle(text: string, soundName: string): void;
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ClearNotify(isplit: number): void;
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ClearCenterprint(isplit: number): void;
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GetMonsterFlashOffset(id: number): Vec3;
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GetExtension(name: string): unknown;
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}
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interface PredictionState extends PlayerState {
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deltaAngles?: Vec3;
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pmFlags: PmFlags;
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pmType: PmType;
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gravity?: number;
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waterLevel: WaterLevel;
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client?: PlayerClient;
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health?: number;
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armor?: number;
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ammo?: number;
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}
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interface PredictionSettings {
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readonly pmFriction: number;
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readonly pmStopSpeed: number;
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readonly pmAccelerate: number;
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readonly pmAirAccelerate: number;
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readonly pmWaterAccelerate: number;
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readonly pmWaterFriction: number;
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readonly pmMaxSpeed: number;
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readonly pmDuckSpeed: number;
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readonly pmWaterSpeed: number;
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readonly groundIsSlick: boolean;
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readonly errorTolerance: number;
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readonly errorSnapThreshold: number;
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}
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declare function defaultPredictionState(): PredictionState;
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declare function interpolatePredictionState(previous: PredictionState, latest: PredictionState, alpha: number): PredictionState;
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interface PredictionPhysics {
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trace: PmoveTraceFn;
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pointContents: (p: Vec3) => number;
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}
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declare class ClientPrediction {
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private readonly settings;
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private readonly physics;
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private enabled;
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private baseFrame;
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private commands;
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private predicted;
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private predictionError;
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constructor(physics: PredictionPhysics, settings?: Partial<PredictionSettings>);
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setPredictionEnabled(enabled: boolean): void;
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setAuthoritative(frame: GameFrameResult<PredictionState>): PredictionState;
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getPredictionError(): Vec3;
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decayError(frametime: number): void;
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enqueueCommand(cmd: UserCommand): PredictionState;
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getCommand(sequence: number): UserCommand | undefined;
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getPredictedState(): PredictionState;
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private recompute;
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}
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interface ViewEffectSettings {
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readonly runPitch: number;
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readonly runRoll: number;
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readonly bobUp: number;
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readonly bobPitch: number;
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readonly bobRoll: number;
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readonly maxBobHeight: number;
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readonly maxBobAngle: number;
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}
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interface ViewKick {
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readonly pitch: number;
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readonly roll: number;
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readonly durationMs: number;
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readonly origin?: Vec3;
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}
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interface ActiveKick extends ViewKick {
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remainingMs: number;
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}
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interface ViewSample {
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readonly angles: Vec3;
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readonly offset: Vec3;
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readonly bobCycle: number;
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readonly bobCycleRun: number;
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readonly bobFracSin: number;
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readonly xyspeed: number;
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}
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declare class ViewEffects {
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private readonly settings;
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private bobTime;
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private bobCycle;
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private bobCycleRun;
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private bobFracSin;
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private kick;
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private lastSample;
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constructor(settings?: Partial<ViewEffectSettings>);
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addKick(kick: ViewKick): void;
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get last(): ViewSample | undefined;
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sample(state: PredictionState, frameTimeMs: number): ViewSample;
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}
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declare const updateCamera: (camera: Camera, viewSample: ViewSample) => void;
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/**
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* CGame Module Entry Point
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* Reference: rerelease/cg_main.cpp
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*
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* This module provides the GetCGameAPI() function that returns the cgame_export_t
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* interface to the client engine.
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*/
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/**
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* Main entry point for CGame module.
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* Reference: rerelease/cg_main.cpp GetCGameAPI()
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*
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* @param imports - Functions provided by the client engine
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* @returns CGame export interface
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*/
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declare function GetCGameAPI(imports: CGameImport): CGameExport;
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export { type ActiveKick, type CGameExport, type CGameImport, ClientPrediction, GetCGameAPI, type PredictionPhysics, type PredictionSettings, type PredictionState, type ViewEffectSettings, ViewEffects, type ViewKick, type ViewSample, defaultPredictionState, interpolatePredictionState, updateCamera };
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