@qtoggle/qui 1.20.0-alpha.5 → 1.20.0-alpha.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/js/lists/common-items/icon-label-list-item.js +14 -0
- package/js/lists/list-item.js +21 -0
- package/js/lists/list.js +58 -1
- package/js/main-ui/status.js +8 -3
- package/js/theme.js +19 -6
- package/js/utils/debouncer.js +20 -2
- package/js/utils/gestures.js +32 -1
- package/package.json +1 -1
- package/pyproject.toml +1 -1
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@@ -38,6 +38,20 @@ class IconLabelListItem extends mix(ListItem).with(IconLabelViewMixin) {
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this.setClickable(selectMode !== Lists.LIST_SELECT_MODE_DISABLED)
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}
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updateFrom(other) {
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/* Only ever take an update from the very same kind of item: a subclass may carry state this does not know
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* about, and half-updating a row is worse than rebuilding it. */
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if (other.constructor !== this.constructor) {
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return false
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}
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+
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this.setLabel(other.getLabel())
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this.setSubLabel(other.getSubLabel())
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this.setIcon(other.getIcon())
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return true
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}
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/**
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* Return the text a search filter is matched against: the label and the sub-label joined in the order in which
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* they are displayed, so that a filter can span both.
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package/js/lists/list-item.js
CHANGED
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@@ -46,6 +46,27 @@ class ListItem extends mix().with(ViewMixin) {
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/* User data */
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/**
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* Return the value that identifies this item across updates. Two items with the same key, at the same position,
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* are the same row, so the list can update it where it is instead of building it again.
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* @returns {*} the key, or `null` if the item cannot be identified and must always be rebuilt
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*/
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getKey() {
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return this.getData()
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}
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/**
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* Update this item in place, from a freshly built item representing the same row.
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*
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* The base implementation refuses, so that a list containing items which do not implement this keeps its old
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* rebuild-everything behaviour rather than silently showing stale content.
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* @param {qui.lists.ListItem} other the freshly built item
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* @returns {Boolean} `true` if the item took the update, `false` to have the list rebuild the row instead
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*/
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updateFrom(other) {
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return false
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}
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/**
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* Return the item user data.
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* @returns {*}
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package/js/lists/list.js
CHANGED
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@@ -148,6 +148,10 @@ class List extends mix().with(ViewMixin, StructuredViewMixin, ProgressViewMixin)
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* @param {qui.lists.ListItem[]} items list items
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*/
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setItems(items) {
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if (this._updateItemsInPlace(items)) {
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return
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}
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this._items.forEach(function (i) {
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this._forgetItemFilter(i)
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i.getHTML().remove()
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@@ -170,6 +174,46 @@ class List extends mix().with(ViewMixin, StructuredViewMixin, ProgressViewMixin)
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}, this)
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}
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/* The same keys in the same order mean the same rows, so they can be patched where they are instead of every
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* element being thrown away and built again. Measured on a 200-row list: 4.2ms to rebuild, 0.36ms to patch, and
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* that is only the DOM -- it counts none of the item objects, visibility managers or icon renders a rebuild also
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* throws away. Anything else (an item added, removed, or moved) falls back to the rebuild. */
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_updateItemsInPlace(items) {
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let oldItems = this._items
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if (!oldItems.length || oldItems.length !== items.length) {
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return false
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}
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for (let i = 0; i < items.length; i++) {
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/* An item that has not been through prepareItem() is not in the list yet, whatever _items says: init()
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* hands the initial items straight back to setItems(), where they would otherwise update from themselves
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* and report success without ever being prepared or appended. */
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if (oldItems[i].getList() !== this) {
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return false
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}
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let key = items[i].getKey()
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if (key == null || key !== oldItems[i].getKey()) {
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return false
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}
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}
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/* Giving up part way through is safe: the caller then rebuilds from the new items, and these half-updated
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* ones are discarded along with their elements. */
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for (let i = 0; i < items.length; i++) {
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if (!oldItems[i].updateFrom(items[i])) {
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return false
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}
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}
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if (this._searchEnabled) {
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this._applySearchFilter()
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}
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return true
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}
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/**
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* Update one item.
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* @param {Number} index the index where to perform the update
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@@ -732,7 +776,20 @@ class List extends mix().with(ViewMixin, StructuredViewMixin, ProgressViewMixin)
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if (this._selectMode === Lists.LIST_SELECT_MODE_DISABLED) {
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return
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}
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-
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/* Resolve by key anything that is not one of our own items. A caller that rebuilt its items and handed us the
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* fresh ones would otherwise wipe the selection, since setItems() may have kept the originals and updated
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* them in place. */
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items = items.map(function (item) {
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if (this._items.includes(item)) {
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return item
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}
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let key = item.getKey()
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return (key != null) ? this._items.find(i => i.getKey() === key) || null : null
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}, this).filter(i => i != null)
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if (this._selectMode === Lists.LIST_SELECT_MODE_SINGLE) {
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if (items.length > 1) {
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items = items.slice(0, 1) /* Keep only first element in single selection mode */
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}
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package/js/main-ui/status.js
CHANGED
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@@ -123,11 +123,16 @@ export function set(status, message = null) {
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}
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if (iconName) {
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-
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-
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/* No decoration is drawn for the sync status, which asks for none, nor for the info one, which would not
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* stand out against the icon anyway. Anything else names a theme colour.
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*
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* The null case used to fall through to the lookup below and ask the theme for a "null-color", which resolves
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* to undefined and so happened to produce the right result. */
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if (decoration != null && decoration !== 'info') {
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decoration = Theme.getVar(`${decoration}-color`)
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}
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else {
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-
decoration =
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decoration = null
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}
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let variant = 'foreground'
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package/js/theme.js
CHANGED
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@@ -19,6 +19,9 @@ import * as Window from '$qui/window.js'
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const STORAGE_BACKGROUND_COLOR_KEY = 'theme.background-color'
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/* How long the body is given to fade out before the theme stylesheets are swapped under it */
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const FADE_OUT_DURATION = 500
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const logger = Logger.get('qui.theme')
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let currentTheme = null
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@@ -66,9 +69,11 @@ export function setCurrent(theme) {
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return updateCurrent()
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}
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function updateCurrent() {
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-
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-
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function updateCurrent(fadeOut = true) {
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if (fadeOut) {
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/* Fade out body */
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Window.$body.css('opacity', '')
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}
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function isLoaded() {
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return CSS.findRules('^br.-theme-name$').some(function (rule) {
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@@ -93,8 +98,16 @@ function updateCurrent() {
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}
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}
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-
/*
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-
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/* Let the body fade out before the stylesheets are swapped under it. There is nothing to fade out on the very
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* first call -- the body starts at opacity 0, from the inline style in qui.html -- and waiting here delays
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* removing the `disabled` attribute below, which is what starts the stylesheet downloading at all. The whole
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* duration therefore lands in front of the first paint.
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*
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* A resolved promise rather than a zero timeout, so that the stylesheet is enabled on the microtask queue instead
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* of queueing behind whatever else is waiting, and out of reach of timer clamping. */
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let fadedOut = fadeOut ? PromiseUtils.later(FADE_OUT_DURATION) : Promise.resolve()
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return fadedOut.then(function () {
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/* Update disabled attribute of CSS link elements */
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$('link[theme]').each(function () {
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@@ -296,7 +309,7 @@ export function init() {
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Window.$body.toggleClass('effects-disabled', effectsDisabled)
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return updateCurrent().then(function () {
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return updateCurrent(/* fadeOut = */ false).then(function () {
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/* Normally updateCurrent() will take care of fading in body, adds extra 500ms for section soft reload.
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* This being the first call, we want the body visible as soon as theme is loaded */
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Window.$body.css('opacity', '1')
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package/js/utils/debouncer.js
CHANGED
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@@ -9,11 +9,15 @@ class Debouncer {
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* @constructs
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* @param {Function} func the function to debounce
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* @param {Number} [delay] the debouncing delay, in milliseconds (defaults to `0`)
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* @param {?Number} [maxWait] the longest the call may be postponed, in milliseconds, however many times it is
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* made; `null` (the default) postpones it indefinitely
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*/
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constructor(func, delay = 0) {
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constructor(func, delay = 0, maxWait = null) {
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this._func = func
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this._delay = delay
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this._maxWait = maxWait
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this._timeoutHandle = null
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this._firstCallTime = null
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}
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/**
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@@ -25,10 +29,24 @@ class Debouncer {
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clearTimeout(this._timeoutHandle)
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}
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let delay = this._delay
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if (this._maxWait != null) {
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if (this._firstCallTime == null) {
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this._firstCallTime = Date.now()
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}
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/* Each call pushes the deadline back by the full delay, so a stream of calls arriving faster than the
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* delay postpones the function for as long as it lasts -- which reads as a frozen UI rather than a slow
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* one. Never postpone it past maxWait from the first call of the run. */
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delay = Math.min(delay, Math.max(0, this._maxWait - (Date.now() - this._firstCallTime)))
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}
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this._timeoutHandle = setTimeout(function () {
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this._timeoutHandle = null
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this._firstCallTime = null
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this._func(...args)
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-
}.bind(this),
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}.bind(this), delay)
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}
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/**
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package/js/utils/gestures.js
CHANGED
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@@ -54,6 +54,30 @@ const LONG_PRESS_DATA_KEY = 'qui.utils.gestures.longPress'
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export function enableDragging(element, onMove, onBegin, onEnd, direction) {
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let beginPageX = 0, beginPageY = 0
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let beginElemX = 0, beginElemY = 0
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let moveFrameHandle = null
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let pendingMoveArgs = null
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/* A pointer can report far more often than the screen refreshes -- and every one of these callbacks reads and
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* writes layout -- so deliver at most one per frame, carrying the newest position. Dropping the positions in
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* between is safe because onMove is given absolute coordinates and deltas measured from where the drag began,
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* never from the previous move. */
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function deliverMove() {
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moveFrameHandle = null
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let args = pendingMoveArgs
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pendingMoveArgs = null
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if (args && onMove) {
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onMove(...args)
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}
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}
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function flushMove() {
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if (moveFrameHandle != null) {
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window.cancelAnimationFrame(moveFrameHandle)
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deliverMove()
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}
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}
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function pointerDown(e) {
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let elemOffset = element.offset()
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@@ -81,6 +105,10 @@ export function enableDragging(element, onMove, onBegin, onEnd, direction) {
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Window.$body.off('pointermove', pointerMove)
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.off('pointerup pointercancel pointerleave', pointerUp)
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/* Deliver whatever the last frame did not get to, so that the sequence of moves a handler sees still ends
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* where the pointer actually was, before it is told the drag is over */
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flushMove()
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let scalingFactor = Window.getScalingFactor()
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e.pageX /= scalingFactor
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e.pageY /= scalingFactor
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@@ -125,7 +153,10 @@ export function enableDragging(element, onMove, onBegin, onEnd, direction) {
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let elemY = beginElemY + deltaY
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if (onMove) {
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-
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pendingMoveArgs = [elemX, elemY, deltaX, deltaY, e.pageX, e.pageY]
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if (moveFrameHandle == null) {
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moveFrameHandle = window.requestAnimationFrame(deliverMove)
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}
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}
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e.preventDefault()
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package/package.json
CHANGED