@qafka/react-native 2.3.5 → 2.3.7

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@@ -358,12 +358,21 @@ function useVoiceChat({ apiUrl, apiKey, userContext, contextDescription, onToolS
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  }
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  }, []);
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  const connect = (0, react_1.useCallback)(async () => {
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- if (serviceRef.current?.isConnected) {
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- // Re-entering the voice page after a swipe to chat (which calls pauseMic
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- // and stops native capture). The socket is still open, so the fresh-
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- // connect path below would no-op and leave the mic stopped resume
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- // capture so the user can be heard again.
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- await serviceRef.current.resumeMic();
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+ // A service already exists for this voice session — do NOT create a second.
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+ // The scroll handler fires connect() repeatedly while the pager settles on
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+ // the voice page; the previous `isConnected` guard passed for two near-
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+ // simultaneous calls (the first WS hadn't opened yet), so each spawned a
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+ // RealtimeService and the first was orphaned but kept streaming mic + audio
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+ // (two interleaved audio streams = choppy playback; the orphan still heard
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+ // the mic = "mute didn't work"). Guard on existence, set synchronously
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+ // below before any await, to close that race.
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+ if (serviceRef.current) {
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+ if (serviceRef.current.isConnected) {
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+ // Re-entering the voice page after a swipe to chat (which calls pauseMic
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+ // and stops native capture). The socket is still open — resume capture
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+ // so the user can be heard again.
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+ await serviceRef.current.resumeMic();
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+ }
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  return;
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  }
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  setState('connecting');
@@ -3,7 +3,15 @@ Object.defineProperty(exports, "__esModule", { value: true });
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  exports.QafkaAudio = void 0;
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  const react_native_1 = require("react-native");
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  const ensure_record_permission_1 = require("./ensure-record-permission");
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+ const serial_lock_1 = require("./serial-lock");
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  const { QafkaAudio: NativeQafkaAudio } = react_native_1.NativeModules;
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+ // Serialize the native audio lifecycle. The native module is a process-wide
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+ // singleton with shared mutable state (capture thread, AudioRecord/AudioTrack).
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+ // On a quick leave-and-reenter of voice, the previous session's stopCapture is
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+ // fired un-awaited and would otherwise race the next startCapture, corrupting
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+ // the new session's playback (choppy / overlapping audio). One queue for both
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+ // guarantees a stop fully completes before the next start begins.
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+ const lifecycleQueue = (0, serial_lock_1.createSerialQueue)();
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  const emitter = NativeQafkaAudio ? new react_native_1.NativeEventEmitter(NativeQafkaAudio) : null;
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  const MISSING_MODULE_MESSAGE = `QafkaAudio native module is not linked. ` +
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  `The JS bundle was updated but the native binary was not rebuilt. ` +
@@ -35,8 +43,8 @@ exports.QafkaAudio = {
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  return result === react_native_1.PermissionsAndroid.RESULTS.GRANTED;
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  },
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  }),
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- startCapture: () => requireModule().startCapture(),
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- stopCapture: () => requireModule().stopCapture(),
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+ startCapture: () => lifecycleQueue(() => requireModule().startCapture()),
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+ stopCapture: () => lifecycleQueue(() => requireModule().stopCapture()),
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  playAudioChunk: (base64Data) => requireModule().playAudioChunk(base64Data),
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  stopPlayback: () => requireModule().stopPlayback(),
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  onAudioData: (callback) => {
@@ -0,0 +1,13 @@
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+ /**
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+ * Create a serial execution queue: each submitted operation runs only after the
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+ * previous one has fully settled, so two operations never overlap.
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+ *
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+ * Used to serialize native audio lifecycle calls (startCapture / stopCapture).
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+ * The native module is a process-wide singleton with shared mutable state; when
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+ * the user leaves and quickly re-enters voice, an un-awaited teardown
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+ * (stopCapture) can otherwise race the next startCapture and corrupt the new
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+ * session's audio track. Routing both through one queue removes that race.
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+ *
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+ * A failing operation does not break the chain — the next one still runs.
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+ */
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+ export declare function createSerialQueue(): <T>(fn: () => Promise<T>) => Promise<T>;
@@ -0,0 +1,25 @@
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.createSerialQueue = createSerialQueue;
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+ /**
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+ * Create a serial execution queue: each submitted operation runs only after the
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+ * previous one has fully settled, so two operations never overlap.
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+ *
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+ * Used to serialize native audio lifecycle calls (startCapture / stopCapture).
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+ * The native module is a process-wide singleton with shared mutable state; when
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+ * the user leaves and quickly re-enters voice, an un-awaited teardown
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+ * (stopCapture) can otherwise race the next startCapture and corrupt the new
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+ * session's audio track. Routing both through one queue removes that race.
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+ *
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+ * A failing operation does not break the chain — the next one still runs.
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+ */
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+ function createSerialQueue() {
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+ let tail = Promise.resolve();
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+ return function run(fn) {
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+ // Chain off the tail regardless of whether it resolved or rejected, so one
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+ // failure can't wedge the queue.
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+ const result = tail.then(fn, fn);
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+ tail = result.then(() => undefined, () => undefined);
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+ return result;
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+ };
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+ }
@@ -51,6 +51,7 @@ export declare class RealtimeService {
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  private audioChunksSent;
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  private sessionTokenGetter;
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  private appVersion;
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+ private disposed;
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  constructor(apiUrl: string, apiKey: string);
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  setSessionTokenGetter(fn: () => Promise<string | null>): void;
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  connect(onEvent: RealtimeEventHandler, options?: {
@@ -12,6 +12,11 @@ class RealtimeService {
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  audioChunksSent = 0;
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  sessionTokenGetter = null;
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  appVersion = null;
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+ // Set once disconnect() has torn this session down. Guards against the ws
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+ // `onclose` (fired by our own ws.close()) running a SECOND cleanup/stopCapture
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+ // — which, after the user has reopened voice, would tear down the NEW
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+ // session's shared native audio engine.
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+ disposed = false;
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  constructor(apiUrl, apiKey) {
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  this.apiUrl = apiUrl;
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  this.apiKey = apiKey;
@@ -95,7 +100,12 @@ class RealtimeService {
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  reject(new Error('WebSocket connection failed'));
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  };
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  this.ws.onclose = (event) => {
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- this.cleanup();
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+ // On a graceful disconnect() we've already cleaned up; skip the redundant
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+ // teardown so it can't stop a newer session's shared native audio engine.
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+ // On an UNEXPECTED close (network drop) disposed is false → still clean up.
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+ if (!this.disposed) {
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+ this.cleanup();
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+ }
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  this.eventHandler?.({
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  type: 'session.closed',
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  reason: event.reason || 'CONNECTION_CLOSED',
@@ -190,6 +200,9 @@ class RealtimeService {
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  }));
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  }
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  async disconnect() {
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+ // Mark disposed BEFORE closing the ws so the onclose handler (which our
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+ // ws.close() triggers) skips its redundant cleanup/stopCapture.
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+ this.disposed = true;
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  await this.cleanup();
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  if (this.ws?.readyState === WebSocket.OPEN) {
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  this.ws.close();
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@qafka/react-native",
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- "version": "2.3.5",
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+ "version": "2.3.7",
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  "description": "Drop-in AI assistant for React Native: chat, voice, and tool execution with screen-aware navigation.",
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  "main": "./dist/index.js",
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  "types": "./dist/index.d.ts",