@pygmalionjs/pygmalion 0.6.4 → 0.6.5

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@@ -1,4 +1,4 @@
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- import { F as s, N as a, e as r, s as i, a as t } from "./FrozenRoutePreview-V9-gxIyv.js";
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+ import { F as s, N as a, e as r, s as i, a as t } from "./FrozenRoutePreview-BVYL3dLT.js";
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  export {
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  s as FrozenRoutePreviewView,
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  a as NodeModel,
@@ -66,15 +66,18 @@ Pygmalion discovers visible CSS animation owners, animated pseudo elements,
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  matching animation rules, and Web Animations API targets while it serializes a
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  screen. It stamps every target into the inert preview and lists them under
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  **Motion**. Reviewers can play all motion together, isolate one target, pause
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- it, reset it to the deterministic capture point, or scrub through one cycle
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+ it, reset it to the deterministic visual baseline, or scrub through one cycle
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  with the Phase control.
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  Motion discovery has no semantic or size threshold. Small progress dots,
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  ordinary status indicators, shimmer bars, and full-surface animation receive
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- the same control. The default preview remains frozen at the start of its
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- animation timeline so screenshots and visual comparisons stay repeatable.
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- Using a Motion control temporarily switches an imported frame back to its
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- source DOM preview, including while the editor is in Editing mode.
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+ the same control. The default preview holds finite animations at their terminal
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+ state and repeating animations at the start of their cycle. This keeps entrance
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+ motion from hiding the base UI while screenshots and visual comparisons remain
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+ repeatable. Play, Pause, or Phase explicitly enters the motion timeline at the
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+ selected phase; Reset restores the visual baseline. Using a Motion control
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+ temporarily switches an imported frame back to its source DOM preview,
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+ including while the editor is in Editing mode.
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  An animation does not need duplicate frames merely to show several points in
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  its cycle. Preserve a separate frame only when the motion ends in an independent
@@ -94,11 +94,40 @@ function throwIfAborted(signal) {
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  }
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  }
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- function resetStoryboardAnimations() {
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+ /**
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+ * Holds one-shot motion at its terminal visual state while keeping repeating
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+ * motion at a deterministic cycle origin. A frozen screen is the review
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+ * baseline, so an entrance animation must not make its own content disappear.
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+ *
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+ * This function runs through page.evaluate and must remain self-contained.
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+ */
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+ export function settleStoryboardAnimations() {
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  for (const animation of document.getAnimations?.({ subtree: true }) ?? []) {
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  try {
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  animation.pause();
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- animation.currentTime = 0;
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+ const timing = animation.effect?.getComputedTiming?.();
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+ const computedEndTime = Number(timing?.endTime);
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+ if (Number.isFinite(computedEndTime)) {
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+ animation.currentTime = Math.max(0, computedEndTime);
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+ continue;
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+ }
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+ if (computedEndTime === Number.POSITIVE_INFINITY) {
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+ animation.currentTime = 0;
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+ continue;
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+ }
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+
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+ // Browser timing objects expose endTime, but the fallback keeps custom
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+ // Animation implementations and older engines deterministic as well.
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+ const duration = Number(timing?.duration);
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+ const iterations =
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+ timing?.iterations == null ? 1 : Number(timing.iterations);
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+ const delay = Number(timing?.delay ?? 0);
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+ const endDelay = Number(timing?.endDelay ?? 0);
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+ const fallbackEndTime =
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+ delay + duration * Math.max(0, iterations) + endDelay;
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+ animation.currentTime = Number.isFinite(fallbackEndTime)
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+ ? Math.max(0, fallbackEndTime)
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+ : 0;
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  } catch {
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  // An animation owned by an unavailable timeline remains CSS-paused.
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  }
@@ -112,7 +141,7 @@ async function freezeStoryboardMotion(page, addStyle = true) {
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  element.setAttribute('data-pygmalion-preview', 'frozen');
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  });
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  }
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- await page.evaluate(resetStoryboardAnimations);
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+ await page.evaluate(settleStoryboardAnimations);
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  }
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  async function atCaptureStage(stage, task, details = {}) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@pygmalionjs/pygmalion",
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- "version": "0.6.4",
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+ "version": "0.6.5",
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  "description": "Code-backed DOM design sandbox and visual QA editor",
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  "license": "UNLICENSED",
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  "publishConfig": {