@pygmalionjs/pygmalion 0.2.40 → 0.2.41
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- package/README.md +32 -0
- package/dist-lib/{App-CiVUoaTo.js → App-kzN-1Je6.js} +6039 -5980
- package/dist-lib/pygmalion.js +1049 -1026
- package/dist-lib/testing.js +1 -1
- package/node/storyboard-environment.mjs +29 -2
- package/package.json +1 -1
- package/types.d.ts +25 -0
package/README.md
CHANGED
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@@ -224,6 +224,38 @@ Screen recipes support `click`, `fill`, `check`, `press`, `wait`, and `storage`
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steps. Use deterministic recipes and assertions so each frame represents a
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repeatable application state.
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Keep user journeys explicit instead of relying only on source navigation
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inference. Paths expand into adjacent graph edges, and source-discovered edges
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are still merged underneath them:
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```tsx
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const storyboard = {
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startScreenIds: ['screen:entry'],
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paths: [
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{
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id: 'checkout',
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label: 'Checkout',
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screenIds: ['screen:entry', 'screen:cart', 'screen:confirmation'],
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},
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],
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};
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<PygmalionEditor storyboard={storyboard} />
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```
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Every id is checked against the resolved screen catalog. Unknown endpoints and
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unreachable screens stay visible as graph diagnostics instead of disappearing
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from the sidebar. Code-only redirects or fixtures can be classified through
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`nonVisualScenarioIds` with ids created by
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`createStoryboardRouteScenarioId(route)`.
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The editor shell and frame geometry mount before storyboard discovery finishes.
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Cached or live route content remains gated until baseline environment and source
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digests settle, so immediate canvas paint cannot consume a provisional preview
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identity. Selecting an already visible frame in the sidebar preserves the
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camera; an offscreen frame is revealed with the smallest pan possible and never
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changes the user's zoom.
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## Capture artifact lifecycle
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Import the reusable capture primitives from
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