@puzzmo/sdk 0.0.3 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -92,6 +92,52 @@ IIFE (Immediately Invoked Function Expression) is a more compact format ideal fo
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  ## API Reference
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+ ### Workshop Bundle
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+
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+ The SDK exports the `WorkshopBundle` interface for games to provide Workshop-specific functionality like validation, import, and settings configuration.
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+
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+ ```typescript
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+ import type { WorkshopBundle } from "@puzzmo/sdk"
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+
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+ const bundle: WorkshopBundle = {
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+ validator: {
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+ validate(data: string) {
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+ // Validate puzzle data
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+ return { success: true, issues: [] }
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+ },
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+ },
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+ importer: {
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+ onImport(filename: string, contents: string | ArrayBuffer) {
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+ // Convert external formats to native format
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+ return { data: convertedData }
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+ },
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+ },
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+ settings: {
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+ components: settingsUIComponents(), // GameSettingsUIComponents[]
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+ defaults: defaultSettings(), // Record<string, unknown>
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+ },
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+ }
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+
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+ export default bundle
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+ ```
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+
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+ #### `WorkshopBundle.validator` (required)
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+
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+ Validates puzzle data and returns a report of issues.
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+
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+ #### `WorkshopBundle.importer` (optional)
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+
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+ Imports external puzzle file formats and converts them to the game's native format.
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+
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+ #### `WorkshopBundle.settings` (optional)
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+
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+ Provides settings configuration for embed customization in Workshop:
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+
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+ - `components`: Array of `GameSettingsUIComponents` defining the settings form UI
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+ - `defaults`: Object containing default values for all settings
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+
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+ ---
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+
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  ### `helloWorld(): string`
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  Returns a hello world message from the Puzzmo SDK.
package/dist/index.cjs CHANGED
@@ -1,2 +1,2 @@
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- "use strict";Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});function o(e){return{hello:()=>{console.log("Hello from Puzzmo SDK!",e)}}}exports.createPuzzmoSDK=o;
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+ "use strict";Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});class s extends Error{constructor(o,e,t){super(e),this.type=o,this.originalError=t,this.name="WorkshopImportError"}}function l(r){return{hello:()=>{console.log("Hello from Puzzmo SDK!",r)}}}exports.WorkshopImportError=s;exports.createPuzzmoSDK=l;
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  //# sourceMappingURL=index.cjs.map
@@ -1 +1 @@
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- {"version":3,"file":"index.cjs","sources":["../src/index.ts"],"sourcesContent":["import { GameConfig } from \"./puzzmoSDK\";\n\n// Export the auto-generated public SDK types\nexport type * from \"./puzzmoSDK\";\n\n/**\n * Creates a Puzzmo SDK instance\n *\n * @param config - Configuration options\n *\n * @returns A Puzzmo SDK instance\n */\nexport function createPuzzmoSDK(config: GameConfig) {\n return {\n hello: () => {\n console.log(\"Hello from Puzzmo SDK!\", config);\n },\n };\n}\n\nexport type PuzzmoSDK = ReturnType<typeof createPuzzmoSDK>;\n"],"names":["createPuzzmoSDK","config"],"mappings":"gFAYO,SAASA,EAAgBC,EAAoB,CAClD,MAAO,CACL,MAAO,IAAM,CACX,QAAQ,IAAI,yBAA0BA,CAAM,CAAA,CAC9C,CAEJ"}
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+ {"version":3,"file":"index.cjs","sources":["../src/workshop.ts","../src/index.ts"],"sourcesContent":["import type { GameSettingsUIComponents } from \"@puzzmo-com/shared/hostAPI\";\n\n/**\n * Severity level for validation issues.\n *\n * - `error`: Critical issue that prevents puzzle from being valid\n * - `warning`: Issue that should be addressed but doesn't prevent usage\n * - `info`: Informational message about the puzzle\n */\nexport type ValidationLevel = \"error\" | \"warning\" | \"info\";\n\n/** Represents a single validation issue found during puzzle validation. */\nexport interface ValidationIssue {\n /** Severity level of this validation issue */\n level: ValidationLevel;\n /** Human-readable description of the issue */\n message: string;\n /** Line number in the puzzle data where the issue occurs (1-indexed, optional) */\n line?: number;\n /**\n * Column position in the puzzle data where the issue occurs (1-indexed,\n * optional)\n */\n col?: number;\n /** Length of the problematic text segment for highlighting (optional) */\n length?: number;\n}\n\n/**\n * Complete validation report for a puzzle. Contains the overall validation\n * status and any issues found.\n */\nexport interface ValidationReport {\n /** Whether the puzzle passed validation without errors */\n success: boolean;\n /** Array of validation issues found (errors, warnings, and info messages) */\n issues: ValidationIssue[];\n}\n\n/**\n * Types of errors that can occur during puzzle import.\n *\n * - `invalid_format`: The file format is not supported or recognized\n * - `parsing_error`: The file format is valid but parsing failed\n * - `unknown`: An unexpected error occurred during import\n */\nexport type ImportErrorType = \"invalid_format\" | \"parsing_error\" | \"unknown\";\n\n/**\n * Custom error class for workshop import failures. Thrown by the `onImport`\n * function when a puzzle cannot be imported.\n *\n * @example\n *\n * ```typescript\n * throw new WorkshopImportError(\n * \"invalid_format\",\n * \"Unsupported file extension: .xyz\",\n * );\n * ```\n */\nexport class WorkshopImportError extends Error {\n constructor(\n /** The category of import error */\n public type: ImportErrorType,\n /** Human-readable error message */\n message: string,\n /** Optional underlying error that caused the import to fail */\n public originalError?: unknown,\n ) {\n super(message);\n this.name = \"WorkshopImportError\";\n }\n}\n\n/**\n * Result of a successful puzzle import operation. Contains the converted puzzle\n * data and optional metadata.\n */\nexport interface ImportResult {\n /**\n * The converted puzzle data in the target format (e.g., XD format for\n * crosswords)\n */\n data: string;\n /** Optional validation warnings about the imported puzzle */\n warnings?: ValidationIssue[];\n /** Optional puzzle title extracted from the import file */\n title?: string;\n /** Optional list of puzzle authors */\n authors?: string[];\n /** Optional list of puzzle editors */\n editors?: string[];\n}\n\n/**\n * Main interface for a Workshop bundle. Workshop bundles are dynamically loaded\n * modules that provide game-specific functionality for puzzle validation and\n * import.\n *\n * @example\n *\n * ```typescript\n * // In your workshop bundle (e.g., games/crossword/src/workshop/index.ts)\n * export const validator = {\n * validate(data: string): ValidationReport {\n * // Custom validation logic\n * return { success: true, issues: [] };\n * },\n * };\n *\n * export const importer = {\n * async onImport(\n * filename: string,\n * contents: string | ArrayBuffer,\n * ): Promise<ImportResult> {\n * // Custom import logic\n * return { data: convertedData };\n * },\n * };\n * ```\n */\nexport interface WorkshopBundle {\n /** Required validator for puzzle data validation */\n validator: {\n /**\n * Validates puzzle data and returns a report of issues.\n *\n * @param data - The raw puzzle data string to validate\n *\n * @returns Validation report with success status and any issues found\n */\n validate(data: string): Promise<ValidationReport> | ValidationReport;\n };\n /** Optional importer for converting external puzzle file formats */\n importer?: {\n /**\n * Imports a puzzle file and converts it to the game's native format. Should\n * throw `WorkshopImportError` for known failure cases.\n *\n * @param filename - Name of the file being imported\n * @param contents - Raw file contents (string for\n * text files, ArrayBuffer for binary)\n *\n * @returns Import result with converted data and optional metadata\n *\n * @throws {WorkshopImportError} For invalid or unsupported files\n */\n onImport(\n filename: string,\n contents: string | ArrayBuffer,\n ): Promise<ImportResult> | ImportResult;\n };\n /**\n * Optional settings configuration for embed customization in Workshop. Allows\n * Workshop to render a settings form for configuring embed overrides.\n */\n settings?: {\n /** UI component definitions for rendering the settings form */\n components: GameSettingsUIComponents[];\n /** Default values for all settings */\n defaults: Record<string, unknown>;\n };\n}\n","import { GameConfig } from \"./puzzmoSDK\";\n\n// Export the auto-generated public SDK types\nexport type * from \"./puzzmoSDK\";\n\n// Export workshop types\nexport * from \"./workshop\";\n\n/**\n * Creates a Puzzmo SDK instance\n *\n * @param config - Configuration options\n *\n * @returns A Puzzmo SDK instance\n */\nexport function createPuzzmoSDK(config: GameConfig) {\n return {\n hello: () => {\n console.log(\"Hello from Puzzmo SDK!\", config);\n },\n };\n}\n\nexport type PuzzmoSDK = ReturnType<typeof createPuzzmoSDK>;\n"],"names":["WorkshopImportError","type","message","originalError","createPuzzmoSDK","config"],"mappings":"gFA6DO,MAAMA,UAA4B,KAAM,CAC7C,YAESC,EAEPC,EAEOC,EACP,CACA,MAAMD,CAAO,EANN,KAAA,KAAAD,EAIA,KAAA,cAAAE,EAGP,KAAK,KAAO,qBACd,CACF,CC1DO,SAASC,EAAgBC,EAAoB,CAClD,MAAO,CACL,MAAO,IAAM,CACX,QAAQ,IAAI,yBAA0BA,CAAM,CAC9C,CAAA,CAEJ"}
package/dist/index.d.ts CHANGED
@@ -1,5 +1,6 @@
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  import { GameConfig } from "./puzzmoSDK";
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  export type * from "./puzzmoSDK";
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+ export * from "./workshop";
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  /**
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  * Creates a Puzzmo SDK instance
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  *
@@ -1 +1 @@
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- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,aAAa,CAAC;AAGzC,mBAAmB,aAAa,CAAC;AAEjC;;;;;;GAMG;AACH,wBAAgB,eAAe,CAAC,MAAM,EAAE,UAAU;;EAMjD;AAED,MAAM,MAAM,SAAS,GAAG,UAAU,CAAC,OAAO,eAAe,CAAC,CAAC"}
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+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,aAAa,CAAC;AAGzC,mBAAmB,aAAa,CAAC;AAGjC,cAAc,YAAY,CAAC;AAE3B;;;;;;GAMG;AACH,wBAAgB,eAAe,CAAC,MAAM,EAAE,UAAU;;EAMjD;AAED,MAAM,MAAM,SAAS,GAAG,UAAU,CAAC,OAAO,eAAe,CAAC,CAAC"}
@@ -1,2 +1,2 @@
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- var PuzzmoSDK=function(e){"use strict";function o(u){return{hello:()=>{console.log("Hello from Puzzmo SDK!",u)}}}return e.createPuzzmoSDK=o,Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),e}({});
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+ var PuzzmoSDK=function(r){"use strict";class t extends Error{constructor(n,u,l){super(u),this.type=n,this.originalError=l,this.name="WorkshopImportError"}}function e(o){return{hello:()=>{console.log("Hello from Puzzmo SDK!",o)}}}return r.WorkshopImportError=t,r.createPuzzmoSDK=e,Object.defineProperty(r,Symbol.toStringTag,{value:"Module"}),r}({});
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  //# sourceMappingURL=index.iife.js.map
@@ -1 +1 @@
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- {"version":3,"file":"index.iife.js","sources":["../src/index.ts"],"sourcesContent":["import { GameConfig } from \"./puzzmoSDK\";\n\n// Export the auto-generated public SDK types\nexport type * from \"./puzzmoSDK\";\n\n/**\n * Creates a Puzzmo SDK instance\n *\n * @param config - Configuration options\n *\n * @returns A Puzzmo SDK instance\n */\nexport function createPuzzmoSDK(config: GameConfig) {\n return {\n hello: () => {\n console.log(\"Hello from Puzzmo SDK!\", config);\n },\n };\n}\n\nexport type PuzzmoSDK = ReturnType<typeof createPuzzmoSDK>;\n"],"names":["createPuzzmoSDK","config"],"mappings":"uCAYO,SAASA,EAAgBC,EAAoB,CAClD,MAAO,CACL,MAAO,IAAM,CACX,QAAQ,IAAI,yBAA0BA,CAAM,CAAA,CAC9C,CAEJ"}
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+ {"version":3,"file":"index.iife.js","sources":["../src/workshop.ts","../src/index.ts"],"sourcesContent":["import type { GameSettingsUIComponents } from \"@puzzmo-com/shared/hostAPI\";\n\n/**\n * Severity level for validation issues.\n *\n * - `error`: Critical issue that prevents puzzle from being valid\n * - `warning`: Issue that should be addressed but doesn't prevent usage\n * - `info`: Informational message about the puzzle\n */\nexport type ValidationLevel = \"error\" | \"warning\" | \"info\";\n\n/** Represents a single validation issue found during puzzle validation. */\nexport interface ValidationIssue {\n /** Severity level of this validation issue */\n level: ValidationLevel;\n /** Human-readable description of the issue */\n message: string;\n /** Line number in the puzzle data where the issue occurs (1-indexed, optional) */\n line?: number;\n /**\n * Column position in the puzzle data where the issue occurs (1-indexed,\n * optional)\n */\n col?: number;\n /** Length of the problematic text segment for highlighting (optional) */\n length?: number;\n}\n\n/**\n * Complete validation report for a puzzle. Contains the overall validation\n * status and any issues found.\n */\nexport interface ValidationReport {\n /** Whether the puzzle passed validation without errors */\n success: boolean;\n /** Array of validation issues found (errors, warnings, and info messages) */\n issues: ValidationIssue[];\n}\n\n/**\n * Types of errors that can occur during puzzle import.\n *\n * - `invalid_format`: The file format is not supported or recognized\n * - `parsing_error`: The file format is valid but parsing failed\n * - `unknown`: An unexpected error occurred during import\n */\nexport type ImportErrorType = \"invalid_format\" | \"parsing_error\" | \"unknown\";\n\n/**\n * Custom error class for workshop import failures. Thrown by the `onImport`\n * function when a puzzle cannot be imported.\n *\n * @example\n *\n * ```typescript\n * throw new WorkshopImportError(\n * \"invalid_format\",\n * \"Unsupported file extension: .xyz\",\n * );\n * ```\n */\nexport class WorkshopImportError extends Error {\n constructor(\n /** The category of import error */\n public type: ImportErrorType,\n /** Human-readable error message */\n message: string,\n /** Optional underlying error that caused the import to fail */\n public originalError?: unknown,\n ) {\n super(message);\n this.name = \"WorkshopImportError\";\n }\n}\n\n/**\n * Result of a successful puzzle import operation. Contains the converted puzzle\n * data and optional metadata.\n */\nexport interface ImportResult {\n /**\n * The converted puzzle data in the target format (e.g., XD format for\n * crosswords)\n */\n data: string;\n /** Optional validation warnings about the imported puzzle */\n warnings?: ValidationIssue[];\n /** Optional puzzle title extracted from the import file */\n title?: string;\n /** Optional list of puzzle authors */\n authors?: string[];\n /** Optional list of puzzle editors */\n editors?: string[];\n}\n\n/**\n * Main interface for a Workshop bundle. Workshop bundles are dynamically loaded\n * modules that provide game-specific functionality for puzzle validation and\n * import.\n *\n * @example\n *\n * ```typescript\n * // In your workshop bundle (e.g., games/crossword/src/workshop/index.ts)\n * export const validator = {\n * validate(data: string): ValidationReport {\n * // Custom validation logic\n * return { success: true, issues: [] };\n * },\n * };\n *\n * export const importer = {\n * async onImport(\n * filename: string,\n * contents: string | ArrayBuffer,\n * ): Promise<ImportResult> {\n * // Custom import logic\n * return { data: convertedData };\n * },\n * };\n * ```\n */\nexport interface WorkshopBundle {\n /** Required validator for puzzle data validation */\n validator: {\n /**\n * Validates puzzle data and returns a report of issues.\n *\n * @param data - The raw puzzle data string to validate\n *\n * @returns Validation report with success status and any issues found\n */\n validate(data: string): Promise<ValidationReport> | ValidationReport;\n };\n /** Optional importer for converting external puzzle file formats */\n importer?: {\n /**\n * Imports a puzzle file and converts it to the game's native format. Should\n * throw `WorkshopImportError` for known failure cases.\n *\n * @param filename - Name of the file being imported\n * @param contents - Raw file contents (string for\n * text files, ArrayBuffer for binary)\n *\n * @returns Import result with converted data and optional metadata\n *\n * @throws {WorkshopImportError} For invalid or unsupported files\n */\n onImport(\n filename: string,\n contents: string | ArrayBuffer,\n ): Promise<ImportResult> | ImportResult;\n };\n /**\n * Optional settings configuration for embed customization in Workshop. Allows\n * Workshop to render a settings form for configuring embed overrides.\n */\n settings?: {\n /** UI component definitions for rendering the settings form */\n components: GameSettingsUIComponents[];\n /** Default values for all settings */\n defaults: Record<string, unknown>;\n };\n}\n","import { GameConfig } from \"./puzzmoSDK\";\n\n// Export the auto-generated public SDK types\nexport type * from \"./puzzmoSDK\";\n\n// Export workshop types\nexport * from \"./workshop\";\n\n/**\n * Creates a Puzzmo SDK instance\n *\n * @param config - Configuration options\n *\n * @returns A Puzzmo SDK instance\n */\nexport function createPuzzmoSDK(config: GameConfig) {\n return {\n hello: () => {\n console.log(\"Hello from Puzzmo SDK!\", config);\n },\n };\n}\n\nexport type PuzzmoSDK = ReturnType<typeof createPuzzmoSDK>;\n"],"names":["WorkshopImportError","type","message","originalError","createPuzzmoSDK","config"],"mappings":"uCA6DO,MAAMA,UAA4B,KAAM,CAC7C,YAESC,EAEPC,EAEOC,EACP,CACA,MAAMD,CAAO,EANN,KAAA,KAAAD,EAIA,KAAA,cAAAE,EAGP,KAAK,KAAO,qBACd,CACF,CC1DO,SAASC,EAAgBC,EAAoB,CAClD,MAAO,CACL,MAAO,IAAM,CACX,QAAQ,IAAI,yBAA0BA,CAAM,CAC9C,CAAA,CAEJ"}
package/dist/index.js CHANGED
@@ -1,11 +1,17 @@
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- function e(o) {
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+ class s extends Error {
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+ constructor(o, t, e) {
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+ super(t), this.type = o, this.originalError = e, this.name = "WorkshopImportError";
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+ }
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+ }
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+ function l(r) {
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  return {
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  hello: () => {
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- console.log("Hello from Puzzmo SDK!", o);
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+ console.log("Hello from Puzzmo SDK!", r);
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  }
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  };
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  }
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  export {
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- e as createPuzzmoSDK
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+ s as WorkshopImportError,
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+ l as createPuzzmoSDK
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  };
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  //# sourceMappingURL=index.js.map
package/dist/index.js.map CHANGED
@@ -1 +1 @@
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- {"version":3,"file":"index.js","sources":["../src/index.ts"],"sourcesContent":["import { GameConfig } from \"./puzzmoSDK\";\n\n// Export the auto-generated public SDK types\nexport type * from \"./puzzmoSDK\";\n\n/**\n * Creates a Puzzmo SDK instance\n *\n * @param config - Configuration options\n *\n * @returns A Puzzmo SDK instance\n */\nexport function createPuzzmoSDK(config: GameConfig) {\n return {\n hello: () => {\n console.log(\"Hello from Puzzmo SDK!\", config);\n },\n };\n}\n\nexport type PuzzmoSDK = ReturnType<typeof createPuzzmoSDK>;\n"],"names":["createPuzzmoSDK","config"],"mappings":"AAYO,SAASA,EAAgBC,GAAoB;AAClD,SAAO;AAAA,IACL,OAAO,MAAM;AACX,cAAQ,IAAI,0BAA0BA,CAAM;AAAA,IAAA;AAAA,EAC9C;AAEJ;"}
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+ {"version":3,"file":"index.js","sources":["../src/workshop.ts","../src/index.ts"],"sourcesContent":["import type { GameSettingsUIComponents } from \"@puzzmo-com/shared/hostAPI\";\n\n/**\n * Severity level for validation issues.\n *\n * - `error`: Critical issue that prevents puzzle from being valid\n * - `warning`: Issue that should be addressed but doesn't prevent usage\n * - `info`: Informational message about the puzzle\n */\nexport type ValidationLevel = \"error\" | \"warning\" | \"info\";\n\n/** Represents a single validation issue found during puzzle validation. */\nexport interface ValidationIssue {\n /** Severity level of this validation issue */\n level: ValidationLevel;\n /** Human-readable description of the issue */\n message: string;\n /** Line number in the puzzle data where the issue occurs (1-indexed, optional) */\n line?: number;\n /**\n * Column position in the puzzle data where the issue occurs (1-indexed,\n * optional)\n */\n col?: number;\n /** Length of the problematic text segment for highlighting (optional) */\n length?: number;\n}\n\n/**\n * Complete validation report for a puzzle. Contains the overall validation\n * status and any issues found.\n */\nexport interface ValidationReport {\n /** Whether the puzzle passed validation without errors */\n success: boolean;\n /** Array of validation issues found (errors, warnings, and info messages) */\n issues: ValidationIssue[];\n}\n\n/**\n * Types of errors that can occur during puzzle import.\n *\n * - `invalid_format`: The file format is not supported or recognized\n * - `parsing_error`: The file format is valid but parsing failed\n * - `unknown`: An unexpected error occurred during import\n */\nexport type ImportErrorType = \"invalid_format\" | \"parsing_error\" | \"unknown\";\n\n/**\n * Custom error class for workshop import failures. Thrown by the `onImport`\n * function when a puzzle cannot be imported.\n *\n * @example\n *\n * ```typescript\n * throw new WorkshopImportError(\n * \"invalid_format\",\n * \"Unsupported file extension: .xyz\",\n * );\n * ```\n */\nexport class WorkshopImportError extends Error {\n constructor(\n /** The category of import error */\n public type: ImportErrorType,\n /** Human-readable error message */\n message: string,\n /** Optional underlying error that caused the import to fail */\n public originalError?: unknown,\n ) {\n super(message);\n this.name = \"WorkshopImportError\";\n }\n}\n\n/**\n * Result of a successful puzzle import operation. Contains the converted puzzle\n * data and optional metadata.\n */\nexport interface ImportResult {\n /**\n * The converted puzzle data in the target format (e.g., XD format for\n * crosswords)\n */\n data: string;\n /** Optional validation warnings about the imported puzzle */\n warnings?: ValidationIssue[];\n /** Optional puzzle title extracted from the import file */\n title?: string;\n /** Optional list of puzzle authors */\n authors?: string[];\n /** Optional list of puzzle editors */\n editors?: string[];\n}\n\n/**\n * Main interface for a Workshop bundle. Workshop bundles are dynamically loaded\n * modules that provide game-specific functionality for puzzle validation and\n * import.\n *\n * @example\n *\n * ```typescript\n * // In your workshop bundle (e.g., games/crossword/src/workshop/index.ts)\n * export const validator = {\n * validate(data: string): ValidationReport {\n * // Custom validation logic\n * return { success: true, issues: [] };\n * },\n * };\n *\n * export const importer = {\n * async onImport(\n * filename: string,\n * contents: string | ArrayBuffer,\n * ): Promise<ImportResult> {\n * // Custom import logic\n * return { data: convertedData };\n * },\n * };\n * ```\n */\nexport interface WorkshopBundle {\n /** Required validator for puzzle data validation */\n validator: {\n /**\n * Validates puzzle data and returns a report of issues.\n *\n * @param data - The raw puzzle data string to validate\n *\n * @returns Validation report with success status and any issues found\n */\n validate(data: string): Promise<ValidationReport> | ValidationReport;\n };\n /** Optional importer for converting external puzzle file formats */\n importer?: {\n /**\n * Imports a puzzle file and converts it to the game's native format. Should\n * throw `WorkshopImportError` for known failure cases.\n *\n * @param filename - Name of the file being imported\n * @param contents - Raw file contents (string for\n * text files, ArrayBuffer for binary)\n *\n * @returns Import result with converted data and optional metadata\n *\n * @throws {WorkshopImportError} For invalid or unsupported files\n */\n onImport(\n filename: string,\n contents: string | ArrayBuffer,\n ): Promise<ImportResult> | ImportResult;\n };\n /**\n * Optional settings configuration for embed customization in Workshop. Allows\n * Workshop to render a settings form for configuring embed overrides.\n */\n settings?: {\n /** UI component definitions for rendering the settings form */\n components: GameSettingsUIComponents[];\n /** Default values for all settings */\n defaults: Record<string, unknown>;\n };\n}\n","import { GameConfig } from \"./puzzmoSDK\";\n\n// Export the auto-generated public SDK types\nexport type * from \"./puzzmoSDK\";\n\n// Export workshop types\nexport * from \"./workshop\";\n\n/**\n * Creates a Puzzmo SDK instance\n *\n * @param config - Configuration options\n *\n * @returns A Puzzmo SDK instance\n */\nexport function createPuzzmoSDK(config: GameConfig) {\n return {\n hello: () => {\n console.log(\"Hello from Puzzmo SDK!\", config);\n },\n };\n}\n\nexport type PuzzmoSDK = ReturnType<typeof createPuzzmoSDK>;\n"],"names":["WorkshopImportError","type","message","originalError","createPuzzmoSDK","config"],"mappings":"AA6DO,MAAMA,UAA4B,MAAM;AAAA,EAC7C,YAESC,GAEPC,GAEOC,GACP;AACA,UAAMD,CAAO,GANN,KAAA,OAAAD,GAIA,KAAA,gBAAAE,GAGP,KAAK,OAAO;AAAA,EACd;AACF;AC1DO,SAASC,EAAgBC,GAAoB;AAClD,SAAO;AAAA,IACL,OAAO,MAAM;AACX,cAAQ,IAAI,0BAA0BA,CAAM;AAAA,IAC9C;AAAA,EAAA;AAEJ;"}
package/dist/index.umd.js CHANGED
@@ -1,2 +1,2 @@
1
- (function(e,o){typeof exports=="object"&&typeof module!="undefined"?o(exports):typeof define=="function"&&define.amd?define(["exports"],o):(e=typeof globalThis!="undefined"?globalThis:e||self,o(e.PuzzmoSDK={}))})(this,function(e){"use strict";function o(n){return{hello:()=>{console.log("Hello from Puzzmo SDK!",n)}}}e.createPuzzmoSDK=o,Object.defineProperty(e,Symbol.toStringTag,{value:"Module"})});
1
+ (function(o,e){typeof exports=="object"&&typeof module!="undefined"?e(exports):typeof define=="function"&&define.amd?define(["exports"],e):(o=typeof globalThis!="undefined"?globalThis:o||self,e(o.PuzzmoSDK={}))})(this,function(o){"use strict";class e extends Error{constructor(n,i,s){super(i),this.type=n,this.originalError=s,this.name="WorkshopImportError"}}function t(r){return{hello:()=>{console.log("Hello from Puzzmo SDK!",r)}}}o.WorkshopImportError=e,o.createPuzzmoSDK=t,Object.defineProperty(o,Symbol.toStringTag,{value:"Module"})});
2
2
  //# sourceMappingURL=index.umd.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.umd.js","sources":["../src/index.ts"],"sourcesContent":["import { GameConfig } from \"./puzzmoSDK\";\n\n// Export the auto-generated public SDK types\nexport type * from \"./puzzmoSDK\";\n\n/**\n * Creates a Puzzmo SDK instance\n *\n * @param config - Configuration options\n *\n * @returns A Puzzmo SDK instance\n */\nexport function createPuzzmoSDK(config: GameConfig) {\n return {\n hello: () => {\n console.log(\"Hello from Puzzmo SDK!\", config);\n },\n };\n}\n\nexport type PuzzmoSDK = ReturnType<typeof createPuzzmoSDK>;\n"],"names":["createPuzzmoSDK","config"],"mappings":"mPAYO,SAASA,EAAgBC,EAAoB,CAClD,MAAO,CACL,MAAO,IAAM,CACX,QAAQ,IAAI,yBAA0BA,CAAM,CAAA,CAC9C,CAEJ"}
1
+ {"version":3,"file":"index.umd.js","sources":["../src/workshop.ts","../src/index.ts"],"sourcesContent":["import type { GameSettingsUIComponents } from \"@puzzmo-com/shared/hostAPI\";\n\n/**\n * Severity level for validation issues.\n *\n * - `error`: Critical issue that prevents puzzle from being valid\n * - `warning`: Issue that should be addressed but doesn't prevent usage\n * - `info`: Informational message about the puzzle\n */\nexport type ValidationLevel = \"error\" | \"warning\" | \"info\";\n\n/** Represents a single validation issue found during puzzle validation. */\nexport interface ValidationIssue {\n /** Severity level of this validation issue */\n level: ValidationLevel;\n /** Human-readable description of the issue */\n message: string;\n /** Line number in the puzzle data where the issue occurs (1-indexed, optional) */\n line?: number;\n /**\n * Column position in the puzzle data where the issue occurs (1-indexed,\n * optional)\n */\n col?: number;\n /** Length of the problematic text segment for highlighting (optional) */\n length?: number;\n}\n\n/**\n * Complete validation report for a puzzle. Contains the overall validation\n * status and any issues found.\n */\nexport interface ValidationReport {\n /** Whether the puzzle passed validation without errors */\n success: boolean;\n /** Array of validation issues found (errors, warnings, and info messages) */\n issues: ValidationIssue[];\n}\n\n/**\n * Types of errors that can occur during puzzle import.\n *\n * - `invalid_format`: The file format is not supported or recognized\n * - `parsing_error`: The file format is valid but parsing failed\n * - `unknown`: An unexpected error occurred during import\n */\nexport type ImportErrorType = \"invalid_format\" | \"parsing_error\" | \"unknown\";\n\n/**\n * Custom error class for workshop import failures. Thrown by the `onImport`\n * function when a puzzle cannot be imported.\n *\n * @example\n *\n * ```typescript\n * throw new WorkshopImportError(\n * \"invalid_format\",\n * \"Unsupported file extension: .xyz\",\n * );\n * ```\n */\nexport class WorkshopImportError extends Error {\n constructor(\n /** The category of import error */\n public type: ImportErrorType,\n /** Human-readable error message */\n message: string,\n /** Optional underlying error that caused the import to fail */\n public originalError?: unknown,\n ) {\n super(message);\n this.name = \"WorkshopImportError\";\n }\n}\n\n/**\n * Result of a successful puzzle import operation. Contains the converted puzzle\n * data and optional metadata.\n */\nexport interface ImportResult {\n /**\n * The converted puzzle data in the target format (e.g., XD format for\n * crosswords)\n */\n data: string;\n /** Optional validation warnings about the imported puzzle */\n warnings?: ValidationIssue[];\n /** Optional puzzle title extracted from the import file */\n title?: string;\n /** Optional list of puzzle authors */\n authors?: string[];\n /** Optional list of puzzle editors */\n editors?: string[];\n}\n\n/**\n * Main interface for a Workshop bundle. Workshop bundles are dynamically loaded\n * modules that provide game-specific functionality for puzzle validation and\n * import.\n *\n * @example\n *\n * ```typescript\n * // In your workshop bundle (e.g., games/crossword/src/workshop/index.ts)\n * export const validator = {\n * validate(data: string): ValidationReport {\n * // Custom validation logic\n * return { success: true, issues: [] };\n * },\n * };\n *\n * export const importer = {\n * async onImport(\n * filename: string,\n * contents: string | ArrayBuffer,\n * ): Promise<ImportResult> {\n * // Custom import logic\n * return { data: convertedData };\n * },\n * };\n * ```\n */\nexport interface WorkshopBundle {\n /** Required validator for puzzle data validation */\n validator: {\n /**\n * Validates puzzle data and returns a report of issues.\n *\n * @param data - The raw puzzle data string to validate\n *\n * @returns Validation report with success status and any issues found\n */\n validate(data: string): Promise<ValidationReport> | ValidationReport;\n };\n /** Optional importer for converting external puzzle file formats */\n importer?: {\n /**\n * Imports a puzzle file and converts it to the game's native format. Should\n * throw `WorkshopImportError` for known failure cases.\n *\n * @param filename - Name of the file being imported\n * @param contents - Raw file contents (string for\n * text files, ArrayBuffer for binary)\n *\n * @returns Import result with converted data and optional metadata\n *\n * @throws {WorkshopImportError} For invalid or unsupported files\n */\n onImport(\n filename: string,\n contents: string | ArrayBuffer,\n ): Promise<ImportResult> | ImportResult;\n };\n /**\n * Optional settings configuration for embed customization in Workshop. Allows\n * Workshop to render a settings form for configuring embed overrides.\n */\n settings?: {\n /** UI component definitions for rendering the settings form */\n components: GameSettingsUIComponents[];\n /** Default values for all settings */\n defaults: Record<string, unknown>;\n };\n}\n","import { GameConfig } from \"./puzzmoSDK\";\n\n// Export the auto-generated public SDK types\nexport type * from \"./puzzmoSDK\";\n\n// Export workshop types\nexport * from \"./workshop\";\n\n/**\n * Creates a Puzzmo SDK instance\n *\n * @param config - Configuration options\n *\n * @returns A Puzzmo SDK instance\n */\nexport function createPuzzmoSDK(config: GameConfig) {\n return {\n hello: () => {\n console.log(\"Hello from Puzzmo SDK!\", config);\n },\n };\n}\n\nexport type PuzzmoSDK = ReturnType<typeof createPuzzmoSDK>;\n"],"names":["WorkshopImportError","type","message","originalError","createPuzzmoSDK","config"],"mappings":"mPA6DO,MAAMA,UAA4B,KAAM,CAC7C,YAESC,EAEPC,EAEOC,EACP,CACA,MAAMD,CAAO,EANN,KAAA,KAAAD,EAIA,KAAA,cAAAE,EAGP,KAAK,KAAO,qBACd,CACF,CC1DO,SAASC,EAAgBC,EAAoB,CAClD,MAAO,CACL,MAAO,IAAM,CACX,QAAQ,IAAI,yBAA0BA,CAAM,CAC9C,CAAA,CAEJ"}
@@ -0,0 +1,155 @@
1
+ import type { GameSettingsUIComponents } from "@puzzmo-com/shared/hostAPI";
2
+ /**
3
+ * Severity level for validation issues.
4
+ *
5
+ * - `error`: Critical issue that prevents puzzle from being valid
6
+ * - `warning`: Issue that should be addressed but doesn't prevent usage
7
+ * - `info`: Informational message about the puzzle
8
+ */
9
+ export type ValidationLevel = "error" | "warning" | "info";
10
+ /** Represents a single validation issue found during puzzle validation. */
11
+ export interface ValidationIssue {
12
+ /** Severity level of this validation issue */
13
+ level: ValidationLevel;
14
+ /** Human-readable description of the issue */
15
+ message: string;
16
+ /** Line number in the puzzle data where the issue occurs (1-indexed, optional) */
17
+ line?: number;
18
+ /**
19
+ * Column position in the puzzle data where the issue occurs (1-indexed,
20
+ * optional)
21
+ */
22
+ col?: number;
23
+ /** Length of the problematic text segment for highlighting (optional) */
24
+ length?: number;
25
+ }
26
+ /**
27
+ * Complete validation report for a puzzle. Contains the overall validation
28
+ * status and any issues found.
29
+ */
30
+ export interface ValidationReport {
31
+ /** Whether the puzzle passed validation without errors */
32
+ success: boolean;
33
+ /** Array of validation issues found (errors, warnings, and info messages) */
34
+ issues: ValidationIssue[];
35
+ }
36
+ /**
37
+ * Types of errors that can occur during puzzle import.
38
+ *
39
+ * - `invalid_format`: The file format is not supported or recognized
40
+ * - `parsing_error`: The file format is valid but parsing failed
41
+ * - `unknown`: An unexpected error occurred during import
42
+ */
43
+ export type ImportErrorType = "invalid_format" | "parsing_error" | "unknown";
44
+ /**
45
+ * Custom error class for workshop import failures. Thrown by the `onImport`
46
+ * function when a puzzle cannot be imported.
47
+ *
48
+ * @example
49
+ *
50
+ * ```typescript
51
+ * throw new WorkshopImportError(
52
+ * "invalid_format",
53
+ * "Unsupported file extension: .xyz",
54
+ * );
55
+ * ```
56
+ */
57
+ export declare class WorkshopImportError extends Error {
58
+ /** The category of import error */
59
+ type: ImportErrorType;
60
+ /** Optional underlying error that caused the import to fail */
61
+ originalError?: unknown | undefined;
62
+ constructor(
63
+ /** The category of import error */
64
+ type: ImportErrorType,
65
+ /** Human-readable error message */
66
+ message: string,
67
+ /** Optional underlying error that caused the import to fail */
68
+ originalError?: unknown | undefined);
69
+ }
70
+ /**
71
+ * Result of a successful puzzle import operation. Contains the converted puzzle
72
+ * data and optional metadata.
73
+ */
74
+ export interface ImportResult {
75
+ /**
76
+ * The converted puzzle data in the target format (e.g., XD format for
77
+ * crosswords)
78
+ */
79
+ data: string;
80
+ /** Optional validation warnings about the imported puzzle */
81
+ warnings?: ValidationIssue[];
82
+ /** Optional puzzle title extracted from the import file */
83
+ title?: string;
84
+ /** Optional list of puzzle authors */
85
+ authors?: string[];
86
+ /** Optional list of puzzle editors */
87
+ editors?: string[];
88
+ }
89
+ /**
90
+ * Main interface for a Workshop bundle. Workshop bundles are dynamically loaded
91
+ * modules that provide game-specific functionality for puzzle validation and
92
+ * import.
93
+ *
94
+ * @example
95
+ *
96
+ * ```typescript
97
+ * // In your workshop bundle (e.g., games/crossword/src/workshop/index.ts)
98
+ * export const validator = {
99
+ * validate(data: string): ValidationReport {
100
+ * // Custom validation logic
101
+ * return { success: true, issues: [] };
102
+ * },
103
+ * };
104
+ *
105
+ * export const importer = {
106
+ * async onImport(
107
+ * filename: string,
108
+ * contents: string | ArrayBuffer,
109
+ * ): Promise<ImportResult> {
110
+ * // Custom import logic
111
+ * return { data: convertedData };
112
+ * },
113
+ * };
114
+ * ```
115
+ */
116
+ export interface WorkshopBundle {
117
+ /** Required validator for puzzle data validation */
118
+ validator: {
119
+ /**
120
+ * Validates puzzle data and returns a report of issues.
121
+ *
122
+ * @param data - The raw puzzle data string to validate
123
+ *
124
+ * @returns Validation report with success status and any issues found
125
+ */
126
+ validate(data: string): Promise<ValidationReport> | ValidationReport;
127
+ };
128
+ /** Optional importer for converting external puzzle file formats */
129
+ importer?: {
130
+ /**
131
+ * Imports a puzzle file and converts it to the game's native format. Should
132
+ * throw `WorkshopImportError` for known failure cases.
133
+ *
134
+ * @param filename - Name of the file being imported
135
+ * @param contents - Raw file contents (string for
136
+ * text files, ArrayBuffer for binary)
137
+ *
138
+ * @returns Import result with converted data and optional metadata
139
+ *
140
+ * @throws {WorkshopImportError} For invalid or unsupported files
141
+ */
142
+ onImport(filename: string, contents: string | ArrayBuffer): Promise<ImportResult> | ImportResult;
143
+ };
144
+ /**
145
+ * Optional settings configuration for embed customization in Workshop. Allows
146
+ * Workshop to render a settings form for configuring embed overrides.
147
+ */
148
+ settings?: {
149
+ /** UI component definitions for rendering the settings form */
150
+ components: GameSettingsUIComponents[];
151
+ /** Default values for all settings */
152
+ defaults: Record<string, unknown>;
153
+ };
154
+ }
155
+ //# sourceMappingURL=workshop.d.ts.map
@@ -0,0 +1 @@
1
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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@puzzmo/sdk",
3
- "version": "0.0.3",
3
+ "version": "0.0.5",
4
4
  "description": "Puzzmo runtime and API access for games",
5
5
  "type": "module",
6
6
  "main": "./dist/index.cjs",