@pulumi/aws-native 0.84.1-alpha.1699420972 → 0.85.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (230) hide show
  1. package/applicationautoscaling/getScalingPolicy.d.ts +35 -3
  2. package/applicationautoscaling/getScalingPolicy.js +2 -1
  3. package/applicationautoscaling/getScalingPolicy.js.map +1 -1
  4. package/applicationautoscaling/scalingPolicy.d.ts +68 -3
  5. package/applicationautoscaling/scalingPolicy.js +2 -5
  6. package/applicationautoscaling/scalingPolicy.js.map +1 -1
  7. package/appsync/getResolver.d.ts +41 -6
  8. package/appsync/getResolver.js +1 -1
  9. package/appsync/getResolver.js.map +1 -1
  10. package/appsync/resolver.d.ts +99 -0
  11. package/appsync/resolver.js.map +1 -1
  12. package/autoscaling/autoScalingGroup.d.ts +2 -0
  13. package/autoscaling/autoScalingGroup.js +2 -0
  14. package/autoscaling/autoScalingGroup.js.map +1 -1
  15. package/autoscaling/getAutoScalingGroup.d.ts +1 -0
  16. package/autoscaling/getAutoScalingGroup.js.map +1 -1
  17. package/backup/getRestoreTestingPlan.d.ts +24 -0
  18. package/backup/getRestoreTestingPlan.js +25 -0
  19. package/backup/getRestoreTestingPlan.js.map +1 -0
  20. package/backup/getRestoreTestingSelection.d.ts +25 -0
  21. package/backup/getRestoreTestingSelection.js +26 -0
  22. package/backup/getRestoreTestingSelection.js.map +1 -0
  23. package/backup/index.d.ts +13 -0
  24. package/backup/index.js +31 -1
  25. package/backup/index.js.map +1 -1
  26. package/backup/restoreTestingPlan.d.ts +48 -0
  27. package/backup/restoreTestingPlan.js +76 -0
  28. package/backup/restoreTestingPlan.js.map +1 -0
  29. package/backup/restoreTestingSelection.d.ts +51 -0
  30. package/backup/restoreTestingSelection.js +81 -0
  31. package/backup/restoreTestingSelection.js.map +1 -0
  32. package/cloudtrail/eventDataStore.d.ts +25 -1
  33. package/cloudtrail/eventDataStore.js +7 -1
  34. package/cloudtrail/eventDataStore.js.map +1 -1
  35. package/cloudtrail/getEventDataStore.d.ts +14 -2
  36. package/cloudtrail/getEventDataStore.js +2 -2
  37. package/cloudtrail/getEventDataStore.js.map +1 -1
  38. package/ecr/pullThroughCacheRule.d.ts +16 -0
  39. package/ecr/pullThroughCacheRule.js +5 -1
  40. package/ecr/pullThroughCacheRule.js.map +1 -1
  41. package/eks/cluster.d.ts +2 -0
  42. package/eks/cluster.js +3 -1
  43. package/eks/cluster.js.map +1 -1
  44. package/eks/getCluster.d.ts +1 -0
  45. package/eks/getCluster.js.map +1 -1
  46. package/emrserverless/application.d.ts +4 -0
  47. package/emrserverless/application.js +4 -0
  48. package/emrserverless/application.js.map +1 -1
  49. package/emrserverless/getApplication.d.ts +2 -0
  50. package/emrserverless/getApplication.js.map +1 -1
  51. package/fsx/dataRepositoryAssociation.d.ts +22 -19
  52. package/fsx/dataRepositoryAssociation.js +2 -1
  53. package/fsx/dataRepositoryAssociation.js.map +1 -1
  54. package/fsx/getDataRepositoryAssociation.d.ts +8 -16
  55. package/fsx/getDataRepositoryAssociation.js +4 -2
  56. package/fsx/getDataRepositoryAssociation.js.map +1 -1
  57. package/gamelift/fleet.d.ts +8 -0
  58. package/gamelift/fleet.js +2 -0
  59. package/gamelift/fleet.js.map +1 -1
  60. package/gamelift/gameSessionQueue.d.ts +58 -4
  61. package/gamelift/gameSessionQueue.js +1 -6
  62. package/gamelift/gameSessionQueue.js.map +1 -1
  63. package/gamelift/getFleet.d.ts +4 -0
  64. package/gamelift/getFleet.js.map +1 -1
  65. package/gamelift/getGameSessionQueue.d.ts +37 -5
  66. package/gamelift/getGameSessionQueue.js +3 -3
  67. package/gamelift/getGameSessionQueue.js.map +1 -1
  68. package/gamelift/getMatchmakingConfiguration.d.ts +66 -7
  69. package/gamelift/getMatchmakingConfiguration.js +3 -3
  70. package/gamelift/getMatchmakingConfiguration.js.map +1 -1
  71. package/gamelift/getMatchmakingRuleSet.d.ts +20 -5
  72. package/gamelift/getMatchmakingRuleSet.js +3 -3
  73. package/gamelift/getMatchmakingRuleSet.js.map +1 -1
  74. package/gamelift/getScript.d.ts +34 -2
  75. package/gamelift/getScript.js +2 -2
  76. package/gamelift/getScript.js.map +1 -1
  77. package/gamelift/matchmakingConfiguration.d.ts +115 -8
  78. package/gamelift/matchmakingConfiguration.js +5 -6
  79. package/gamelift/matchmakingConfiguration.js.map +1 -1
  80. package/gamelift/matchmakingRuleSet.d.ts +26 -4
  81. package/gamelift/matchmakingRuleSet.js +3 -6
  82. package/gamelift/matchmakingRuleSet.js.map +1 -1
  83. package/gamelift/script.d.ts +36 -4
  84. package/gamelift/script.js +5 -6
  85. package/gamelift/script.js.map +1 -1
  86. package/grafana/getWorkspace.d.ts +4 -0
  87. package/grafana/getWorkspace.js.map +1 -1
  88. package/grafana/workspace.d.ts +8 -0
  89. package/grafana/workspace.js +2 -0
  90. package/grafana/workspace.js.map +1 -1
  91. package/guardduty/getIpSet.d.ts +3 -2
  92. package/guardduty/getIpSet.js +1 -0
  93. package/guardduty/getIpSet.js.map +1 -1
  94. package/guardduty/getThreatIntelSet.d.ts +3 -2
  95. package/guardduty/getThreatIntelSet.js +1 -0
  96. package/guardduty/getThreatIntelSet.js.map +1 -1
  97. package/guardduty/ipSet.d.ts +7 -10
  98. package/guardduty/ipSet.js +0 -11
  99. package/guardduty/ipSet.js.map +1 -1
  100. package/guardduty/threatIntelSet.d.ts +7 -10
  101. package/guardduty/threatIntelSet.js +0 -11
  102. package/guardduty/threatIntelSet.js.map +1 -1
  103. package/imagebuilder/getLifecyclePolicy.d.ts +57 -0
  104. package/imagebuilder/getLifecyclePolicy.js +25 -0
  105. package/imagebuilder/getLifecyclePolicy.js.map +1 -0
  106. package/imagebuilder/index.d.ts +6 -0
  107. package/imagebuilder/index.js +8 -1
  108. package/imagebuilder/index.js.map +1 -1
  109. package/imagebuilder/lifecyclePolicy.d.ts +104 -0
  110. package/imagebuilder/lifecyclePolicy.js +86 -0
  111. package/imagebuilder/lifecyclePolicy.js.map +1 -0
  112. package/iot/getSecurityProfile.d.ts +4 -0
  113. package/iot/getSecurityProfile.js.map +1 -1
  114. package/iot/securityProfile.d.ts +8 -0
  115. package/iot/securityProfile.js +2 -0
  116. package/iot/securityProfile.js.map +1 -1
  117. package/lambda/function.d.ts +8 -0
  118. package/lambda/function.js +2 -0
  119. package/lambda/function.js.map +1 -1
  120. package/lambda/getFunction.d.ts +4 -0
  121. package/lambda/getFunction.js.map +1 -1
  122. package/managedblockchain/node.d.ts +2 -2
  123. package/managedblockchain/node.js +0 -3
  124. package/managedblockchain/node.js.map +1 -1
  125. package/medialive/getMultiplex.d.ts +58 -0
  126. package/medialive/getMultiplex.js +25 -0
  127. package/medialive/getMultiplex.js.map +1 -0
  128. package/medialive/getMultiplexprogram.d.ts +48 -0
  129. package/medialive/getMultiplexprogram.js +26 -0
  130. package/medialive/getMultiplexprogram.js.map +1 -0
  131. package/medialive/index.d.ts +13 -0
  132. package/medialive/index.js +31 -1
  133. package/medialive/index.js.map +1 -1
  134. package/medialive/multiplex.d.ts +89 -0
  135. package/medialive/multiplex.js +80 -0
  136. package/medialive/multiplex.js.map +1 -0
  137. package/medialive/multiplexprogram.d.ts +92 -0
  138. package/medialive/multiplexprogram.js +70 -0
  139. package/medialive/multiplexprogram.js.map +1 -0
  140. package/mediapackagev2/getOriginEndpoint.d.ts +2 -2
  141. package/mediapackagev2/getOriginEndpoint.js +2 -2
  142. package/mediapackagev2/originEndpoint.d.ts +1 -1
  143. package/mediapackagev2/originEndpoint.js +1 -1
  144. package/networkmanager/connectAttachment.d.ts +1 -1
  145. package/networkmanager/connectPeer.d.ts +8 -0
  146. package/networkmanager/connectPeer.js +3 -1
  147. package/networkmanager/connectPeer.js.map +1 -1
  148. package/networkmanager/getConnectAttachment.d.ts +1 -1
  149. package/opensearchserverless/getLifecyclePolicy.d.ts +34 -0
  150. package/opensearchserverless/getLifecyclePolicy.js +26 -0
  151. package/opensearchserverless/getLifecyclePolicy.js.map +1 -0
  152. package/opensearchserverless/index.d.ts +6 -0
  153. package/opensearchserverless/index.js +8 -1
  154. package/opensearchserverless/index.js.map +1 -1
  155. package/opensearchserverless/lifecyclePolicy.d.ts +60 -0
  156. package/opensearchserverless/lifecyclePolicy.js +70 -0
  157. package/opensearchserverless/lifecyclePolicy.js.map +1 -0
  158. package/package.json +2 -2
  159. package/package.json.dev +1 -1
  160. package/pipes/getPipe.d.ts +1 -0
  161. package/pipes/getPipe.js.map +1 -1
  162. package/pipes/pipe.d.ts +2 -0
  163. package/pipes/pipe.js +2 -0
  164. package/pipes/pipe.js.map +1 -1
  165. package/quicksight/dashboard.d.ts +2 -0
  166. package/quicksight/dashboard.js +2 -0
  167. package/quicksight/dashboard.js.map +1 -1
  168. package/rds/dbCluster.d.ts +8 -0
  169. package/rds/dbCluster.js +2 -0
  170. package/rds/dbCluster.js.map +1 -1
  171. package/rds/dbInstance.d.ts +8 -0
  172. package/rds/dbInstance.js +2 -0
  173. package/rds/dbInstance.js.map +1 -1
  174. package/rds/getDbCluster.d.ts +4 -0
  175. package/rds/getDbCluster.js.map +1 -1
  176. package/rds/getDbInstance.d.ts +4 -0
  177. package/rds/getDbInstance.js.map +1 -1
  178. package/redshift/cluster.d.ts +10 -2
  179. package/redshift/cluster.js +2 -0
  180. package/redshift/cluster.js.map +1 -1
  181. package/redshift/getCluster.d.ts +5 -1
  182. package/redshift/getCluster.js.map +1 -1
  183. package/resourceexplorer2/getView.d.ts +1 -1
  184. package/resourceexplorer2/view.d.ts +4 -2
  185. package/resourceexplorer2/view.js +3 -1
  186. package/resourceexplorer2/view.js.map +1 -1
  187. package/s3/getStorageLensGroup.d.ts +27 -0
  188. package/s3/getStorageLensGroup.js +25 -0
  189. package/s3/getStorageLensGroup.js.map +1 -0
  190. package/s3/index.d.ts +6 -0
  191. package/s3/index.js +8 -1
  192. package/s3/index.js.map +1 -1
  193. package/s3/storageLensGroup.d.ts +51 -0
  194. package/s3/storageLensGroup.js +67 -0
  195. package/s3/storageLensGroup.js.map +1 -0
  196. package/types/enums/backup/index.d.ts +10 -0
  197. package/types/enums/backup/index.js +14 -0
  198. package/types/enums/backup/index.js.map +1 -0
  199. package/types/enums/ec2/index.d.ts +20 -12
  200. package/types/enums/ec2/index.js +20 -12
  201. package/types/enums/ec2/index.js.map +1 -1
  202. package/types/enums/eks/index.d.ts +9 -0
  203. package/types/enums/eks/index.js +6 -1
  204. package/types/enums/eks/index.js.map +1 -1
  205. package/types/enums/gamelift/index.d.ts +88 -0
  206. package/types/enums/gamelift/index.js +56 -1
  207. package/types/enums/gamelift/index.js.map +1 -1
  208. package/types/enums/imagebuilder/index.d.ts +43 -0
  209. package/types/enums/imagebuilder/index.js +24 -1
  210. package/types/enums/imagebuilder/index.js.map +1 -1
  211. package/types/enums/index.d.ts +3 -1
  212. package/types/enums/index.js +7 -3
  213. package/types/enums/index.js.map +1 -1
  214. package/types/enums/lambda/index.d.ts +29 -0
  215. package/types/enums/lambda/index.js +18 -1
  216. package/types/enums/lambda/index.js.map +1 -1
  217. package/types/enums/medialive/index.d.ts +25 -0
  218. package/types/enums/medialive/index.js +22 -0
  219. package/types/enums/medialive/index.js.map +1 -0
  220. package/types/enums/opensearchserverless/index.d.ts +7 -0
  221. package/types/enums/opensearchserverless/index.js +4 -1
  222. package/types/enums/opensearchserverless/index.js.map +1 -1
  223. package/types/enums/pipes/index.d.ts +21 -0
  224. package/types/enums/pipes/index.js +19 -1
  225. package/types/enums/pipes/index.js.map +1 -1
  226. package/types/enums/quicksight/index.d.ts +42 -0
  227. package/types/enums/quicksight/index.js +45 -8
  228. package/types/enums/quicksight/index.js.map +1 -1
  229. package/types/input.d.ts +910 -14
  230. package/types/output.d.ts +911 -14
@@ -2,9 +2,7 @@ import * as pulumi from "@pulumi/pulumi";
2
2
  import * as inputs from "../types/input";
3
3
  import * as outputs from "../types/output";
4
4
  /**
5
- * Resource Type definition for AWS::GameLift::GameSessionQueue
6
- *
7
- * @deprecated GameSessionQueue is not yet supported by AWS Native, so its creation will currently fail. Please use the classic AWS provider, if possible.
5
+ * The AWS::GameLift::GameSessionQueue resource creates an Amazon GameLift (GameLift) game session queue.
8
6
  */
9
7
  export declare class GameSessionQueue extends pulumi.CustomResource {
10
8
  /**
@@ -21,15 +19,45 @@ export declare class GameSessionQueue extends pulumi.CustomResource {
21
19
  * when multiple copies of the Pulumi SDK have been loaded into the same process.
22
20
  */
23
21
  static isInstance(obj: any): obj is GameSessionQueue;
22
+ /**
23
+ * The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it.
24
+ */
24
25
  readonly arn: pulumi.Output<string>;
26
+ /**
27
+ * Information that is added to all events that are related to this game session queue.
28
+ */
25
29
  readonly customEventData: pulumi.Output<string | undefined>;
30
+ /**
31
+ * A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.
32
+ */
26
33
  readonly destinations: pulumi.Output<outputs.gamelift.GameSessionQueueDestination[] | undefined>;
34
+ /**
35
+ * A list of locations where a queue is allowed to place new game sessions.
36
+ */
27
37
  readonly filterConfiguration: pulumi.Output<outputs.gamelift.GameSessionQueueFilterConfiguration | undefined>;
38
+ /**
39
+ * A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
40
+ */
28
41
  readonly name: pulumi.Output<string>;
42
+ /**
43
+ * An SNS topic ARN that is set up to receive game session placement notifications.
44
+ */
29
45
  readonly notificationTarget: pulumi.Output<string | undefined>;
46
+ /**
47
+ * A set of policies that act as a sliding cap on player latency.
48
+ */
30
49
  readonly playerLatencyPolicies: pulumi.Output<outputs.gamelift.GameSessionQueuePlayerLatencyPolicy[] | undefined>;
50
+ /**
51
+ * Custom settings to use when prioritizing destinations and locations for game session placements.
52
+ */
31
53
  readonly priorityConfiguration: pulumi.Output<outputs.gamelift.GameSessionQueuePriorityConfiguration | undefined>;
54
+ /**
55
+ * An array of key-value pairs to apply to this resource.
56
+ */
32
57
  readonly tags: pulumi.Output<outputs.gamelift.GameSessionQueueTag[] | undefined>;
58
+ /**
59
+ * The maximum time, in seconds, that a new game session placement request remains in the queue.
60
+ */
33
61
  readonly timeoutInSeconds: pulumi.Output<number | undefined>;
34
62
  /**
35
63
  * Create a GameSessionQueue resource with the given unique name, arguments, and options.
@@ -38,20 +66,46 @@ export declare class GameSessionQueue extends pulumi.CustomResource {
38
66
  * @param args The arguments to use to populate this resource's properties.
39
67
  * @param opts A bag of options that control this resource's behavior.
40
68
  */
41
- /** @deprecated GameSessionQueue is not yet supported by AWS Native, so its creation will currently fail. Please use the classic AWS provider, if possible. */
42
69
  constructor(name: string, args?: GameSessionQueueArgs, opts?: pulumi.CustomResourceOptions);
43
70
  }
44
71
  /**
45
72
  * The set of arguments for constructing a GameSessionQueue resource.
46
73
  */
47
74
  export interface GameSessionQueueArgs {
75
+ /**
76
+ * Information that is added to all events that are related to this game session queue.
77
+ */
48
78
  customEventData?: pulumi.Input<string>;
79
+ /**
80
+ * A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.
81
+ */
49
82
  destinations?: pulumi.Input<pulumi.Input<inputs.gamelift.GameSessionQueueDestinationArgs>[]>;
83
+ /**
84
+ * A list of locations where a queue is allowed to place new game sessions.
85
+ */
50
86
  filterConfiguration?: pulumi.Input<inputs.gamelift.GameSessionQueueFilterConfigurationArgs>;
87
+ /**
88
+ * A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
89
+ */
51
90
  name?: pulumi.Input<string>;
91
+ /**
92
+ * An SNS topic ARN that is set up to receive game session placement notifications.
93
+ */
52
94
  notificationTarget?: pulumi.Input<string>;
95
+ /**
96
+ * A set of policies that act as a sliding cap on player latency.
97
+ */
53
98
  playerLatencyPolicies?: pulumi.Input<pulumi.Input<inputs.gamelift.GameSessionQueuePlayerLatencyPolicyArgs>[]>;
99
+ /**
100
+ * Custom settings to use when prioritizing destinations and locations for game session placements.
101
+ */
54
102
  priorityConfiguration?: pulumi.Input<inputs.gamelift.GameSessionQueuePriorityConfigurationArgs>;
103
+ /**
104
+ * An array of key-value pairs to apply to this resource.
105
+ */
55
106
  tags?: pulumi.Input<pulumi.Input<inputs.gamelift.GameSessionQueueTagArgs>[]>;
107
+ /**
108
+ * The maximum time, in seconds, that a new game session placement request remains in the queue.
109
+ */
56
110
  timeoutInSeconds?: pulumi.Input<number>;
57
111
  }
@@ -6,9 +6,7 @@ exports.GameSessionQueue = void 0;
6
6
  const pulumi = require("@pulumi/pulumi");
7
7
  const utilities = require("../utilities");
8
8
  /**
9
- * Resource Type definition for AWS::GameLift::GameSessionQueue
10
- *
11
- * @deprecated GameSessionQueue is not yet supported by AWS Native, so its creation will currently fail. Please use the classic AWS provider, if possible.
9
+ * The AWS::GameLift::GameSessionQueue resource creates an Amazon GameLift (GameLift) game session queue.
12
10
  */
13
11
  class GameSessionQueue extends pulumi.CustomResource {
14
12
  /**
@@ -20,7 +18,6 @@ class GameSessionQueue extends pulumi.CustomResource {
20
18
  * @param opts Optional settings to control the behavior of the CustomResource.
21
19
  */
22
20
  static get(name, id, opts) {
23
- pulumi.log.warn("GameSessionQueue is deprecated: GameSessionQueue is not yet supported by AWS Native, so its creation will currently fail. Please use the classic AWS provider, if possible.");
24
21
  return new GameSessionQueue(name, undefined, Object.assign(Object.assign({}, opts), { id: id }));
25
22
  }
26
23
  /**
@@ -40,9 +37,7 @@ class GameSessionQueue extends pulumi.CustomResource {
40
37
  * @param args The arguments to use to populate this resource's properties.
41
38
  * @param opts A bag of options that control this resource's behavior.
42
39
  */
43
- /** @deprecated GameSessionQueue is not yet supported by AWS Native, so its creation will currently fail. Please use the classic AWS provider, if possible. */
44
40
  constructor(name, args, opts) {
45
- pulumi.log.warn("GameSessionQueue is deprecated: GameSessionQueue is not yet supported by AWS Native, so its creation will currently fail. Please use the classic AWS provider, if possible.");
46
41
  let resourceInputs = {};
47
42
  opts = opts || {};
48
43
  if (!opts.id) {
@@ -1 +1 @@
1
- {"version":3,"file":"gameSessionQueue.js","sourceRoot":"","sources":["../../gamelift/gameSessionQueue.ts"],"names":[],"mappings":";AAAA,wEAAwE;AACxE,iFAAiF;;;AAEjF,yCAAyC;AAIzC,0CAA0C;AAE1C;;;;GAIG;AACH,MAAa,gBAAiB,SAAQ,MAAM,CAAC,cAAc;IACvD;;;;;;;OAOG;IACI,MAAM,CAAC,GAAG,CAAC,IAAY,EAAE,EAA2B,EAAE,IAAmC;QAC5F,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,6KAA6K,CAAC,CAAA;QAC9L,OAAO,IAAI,gBAAgB,CAAC,IAAI,EAAE,SAAgB,kCAAO,IAAI,KAAE,EAAE,EAAE,EAAE,IAAG,CAAC;IAC7E,CAAC;IAKD;;;OAGG;IACI,MAAM,CAAC,UAAU,CAAC,GAAQ;QAC7B,IAAI,GAAG,KAAK,SAAS,IAAI,GAAG,KAAK,IAAI,EAAE;YACnC,OAAO,KAAK,CAAC;SAChB;QACD,OAAO,GAAG,CAAC,cAAc,CAAC,KAAK,gBAAgB,CAAC,YAAY,CAAC;IACjE,CAAC;IAaD;;;;;;OAMG;IACH,8JAA8J;IAC9J,YAAY,IAAY,EAAE,IAA2B,EAAE,IAAmC;QACtF,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,6KAA6K,CAAC,CAAA;QAC9L,IAAI,cAAc,GAAkB,EAAE,CAAC;QACvC,IAAI,GAAG,IAAI,IAAI,EAAE,CAAC;QAClB,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE;YACV,cAAc,CAAC,iBAAiB,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,SAAS,CAAC;YAC5E,cAAc,CAAC,cAAc,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,SAAS,CAAC;YACtE,cAAc,CAAC,qBAAqB,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,SAAS,CAAC;YACpF,cAAc,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC;YACtD,cAAc,CAAC,oBAAoB,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,SAAS,CAAC;YAClF,cAAc,CAAC,uBAAuB,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,SAAS,CAAC;YACxF,cAAc,CAAC,uBAAuB,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,SAAS,CAAC;YACxF,cAAc,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC;YACtD,cAAc,CAAC,kBAAkB,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,SAAS,CAAC;YAC9E,cAAc,CAAC,KAAK,CAAC,GAAG,SAAS,CAAC,OAAO,CAAC;SAC7C;aAAM;YACH,cAAc,CAAC,KAAK,CAAC,GAAG,SAAS,CAAC,OAAO,CAAC;YAC1C,cAAc,CAAC,iBAAiB,CAAC,GAAG,SAAS,CAAC,OAAO,CAAC;YACtD,cAAc,CAAC,cAAc,CAAC,GAAG,SAAS,CAAC,OAAO,CAAC;YACnD,cAAc,CAAC,qBAAqB,CAAC,GAAG,SAAS,CAAC,OAAO,CAAC;YAC1D,cAAc,CAAC,MAAM,CAAC,GAAG,SAAS,CAAC,OAAO,CAAC;YAC3C,cAAc,CAAC,oBAAoB,CAAC,GAAG,SAAS,CAAC,OAAO,CAAC;YACzD,cAAc,CAAC,uBAAuB,CAAC,GAAG,SAAS,CAAC,OAAO,CAAC;YAC5D,cAAc,CAAC,uBAAuB,CAAC,GAAG,SAAS,CAAC,OAAO,CAAC;YAC5D,cAAc,CAAC,MAAM,CAAC,GAAG,SAAS,CAAC,OAAO,CAAC;YAC3C,cAAc,CAAC,kBAAkB,CAAC,GAAG,SAAS,CAAC,OAAO,CAAC;SAC1D;QACD,IAAI,GAAG,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC,oBAAoB,EAAE,EAAE,IAAI,CAAC,CAAC;QACnE,MAAM,gBAAgB,GAAG,EAAE,gBAAgB,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC;QACxD,IAAI,GAAG,MAAM,CAAC,YAAY,CAAC,IAAI,EAAE,gBAAgB,CAAC,CAAC;QACnD,KAAK,CAAC,gBAAgB,CAAC,YAAY,EAAE,IAAI,EAAE,cAAc,EAAE,IAAI,CAAC,CAAC;IACrE,CAAC;;AA9EL,4CA+EC;AAjEG,gBAAgB;AACO,6BAAY,GAAG,sCAAsC,CAAC"}
1
+ {"version":3,"file":"gameSessionQueue.js","sourceRoot":"","sources":["../../gamelift/gameSessionQueue.ts"],"names":[],"mappings":";AAAA,wEAAwE;AACxE,iFAAiF;;;AAEjF,yCAAyC;AAIzC,0CAA0C;AAE1C;;GAEG;AACH,MAAa,gBAAiB,SAAQ,MAAM,CAAC,cAAc;IACvD;;;;;;;OAOG;IACI,MAAM,CAAC,GAAG,CAAC,IAAY,EAAE,EAA2B,EAAE,IAAmC;QAC5F,OAAO,IAAI,gBAAgB,CAAC,IAAI,EAAE,SAAgB,kCAAO,IAAI,KAAE,EAAE,EAAE,EAAE,IAAG,CAAC;IAC7E,CAAC;IAKD;;;OAGG;IACI,MAAM,CAAC,UAAU,CAAC,GAAQ;QAC7B,IAAI,GAAG,KAAK,SAAS,IAAI,GAAG,KAAK,IAAI,EAAE;YACnC,OAAO,KAAK,CAAC;SAChB;QACD,OAAO,GAAG,CAAC,cAAc,CAAC,KAAK,gBAAgB,CAAC,YAAY,CAAC;IACjE,CAAC;IA2CD;;;;;;OAMG;IACH,YAAY,IAAY,EAAE,IAA2B,EAAE,IAAmC;QACtF,IAAI,cAAc,GAAkB,EAAE,CAAC;QACvC,IAAI,GAAG,IAAI,IAAI,EAAE,CAAC;QAClB,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE;YACV,cAAc,CAAC,iBAAiB,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,SAAS,CAAC;YAC5E,cAAc,CAAC,cAAc,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,SAAS,CAAC;YACtE,cAAc,CAAC,qBAAqB,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,SAAS,CAAC;YACpF,cAAc,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC;YACtD,cAAc,CAAC,oBAAoB,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,SAAS,CAAC;YAClF,cAAc,CAAC,uBAAuB,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,SAAS,CAAC;YACxF,cAAc,CAAC,uBAAuB,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,SAAS,CAAC;YACxF,cAAc,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC;YACtD,cAAc,CAAC,kBAAkB,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,SAAS,CAAC;YAC9E,cAAc,CAAC,KAAK,CAAC,GAAG,SAAS,CAAC,OAAO,CAAC;SAC7C;aAAM;YACH,cAAc,CAAC,KAAK,CAAC,GAAG,SAAS,CAAC,OAAO,CAAC;YAC1C,cAAc,CAAC,iBAAiB,CAAC,GAAG,SAAS,CAAC,OAAO,CAAC;YACtD,cAAc,CAAC,cAAc,CAAC,GAAG,SAAS,CAAC,OAAO,CAAC;YACnD,cAAc,CAAC,qBAAqB,CAAC,GAAG,SAAS,CAAC,OAAO,CAAC;YAC1D,cAAc,CAAC,MAAM,CAAC,GAAG,SAAS,CAAC,OAAO,CAAC;YAC3C,cAAc,CAAC,oBAAoB,CAAC,GAAG,SAAS,CAAC,OAAO,CAAC;YACzD,cAAc,CAAC,uBAAuB,CAAC,GAAG,SAAS,CAAC,OAAO,CAAC;YAC5D,cAAc,CAAC,uBAAuB,CAAC,GAAG,SAAS,CAAC,OAAO,CAAC;YAC5D,cAAc,CAAC,MAAM,CAAC,GAAG,SAAS,CAAC,OAAO,CAAC;YAC3C,cAAc,CAAC,kBAAkB,CAAC,GAAG,SAAS,CAAC,OAAO,CAAC;SAC1D;QACD,IAAI,GAAG,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC,oBAAoB,EAAE,EAAE,IAAI,CAAC,CAAC;QACnE,MAAM,gBAAgB,GAAG,EAAE,gBAAgB,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC;QACxD,IAAI,GAAG,MAAM,CAAC,YAAY,CAAC,IAAI,EAAE,gBAAgB,CAAC,CAAC;QACnD,KAAK,CAAC,gBAAgB,CAAC,YAAY,EAAE,IAAI,EAAE,cAAc,EAAE,IAAI,CAAC,CAAC;IACrE,CAAC;;AAzGL,4CA0GC;AA7FG,gBAAgB;AACO,6BAAY,GAAG,sCAAsC,CAAC"}
@@ -63,6 +63,10 @@ export interface GetFleetResult {
63
63
  * This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work.
64
64
  */
65
65
  readonly runtimeConfiguration?: outputs.gamelift.FleetRuntimeConfiguration;
66
+ /**
67
+ * A list of rules that control how a fleet is scaled.
68
+ */
69
+ readonly scalingPolicies?: outputs.gamelift.FleetScalingPolicy[];
66
70
  }
67
71
  /**
68
72
  * The AWS::GameLift::Fleet resource creates an Amazon GameLift (GameLift) fleet to host game servers. A fleet is a set of EC2 or Anywhere instances, each of which can host multiple game sessions.
@@ -1 +1 @@
1
- {"version":3,"file":"getFleet.js","sourceRoot":"","sources":["../../gamelift/getFleet.ts"],"names":[],"mappings":";AAAA,wEAAwE;AACxE,iFAAiF;;;AAEjF,yCAAyC;AAIzC,0CAA0C;AAE1C;;GAEG;AACH,SAAgB,QAAQ,CAAC,IAAkB,EAAE,IAA2B;IAEpE,IAAI,GAAG,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC,oBAAoB,EAAE,EAAE,IAAI,IAAI,EAAE,CAAC,CAAC;IACzE,OAAO,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,8BAA8B,EAAE;QACzD,SAAS,EAAE,IAAI,CAAC,OAAO;KAC1B,EAAE,IAAI,CAAC,CAAC;AACb,CAAC;AAND,4BAMC;AA8DD;;GAEG;AACH,SAAgB,cAAc,CAAC,IAAwB,EAAE,IAA2B;IAChF,OAAO,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAM,EAAE,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAA;AACnE,CAAC;AAFD,wCAEC"}
1
+ {"version":3,"file":"getFleet.js","sourceRoot":"","sources":["../../gamelift/getFleet.ts"],"names":[],"mappings":";AAAA,wEAAwE;AACxE,iFAAiF;;;AAEjF,yCAAyC;AAIzC,0CAA0C;AAE1C;;GAEG;AACH,SAAgB,QAAQ,CAAC,IAAkB,EAAE,IAA2B;IAEpE,IAAI,GAAG,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC,oBAAoB,EAAE,EAAE,IAAI,IAAI,EAAE,CAAC,CAAC;IACzE,OAAO,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,8BAA8B,EAAE;QACzD,SAAS,EAAE,IAAI,CAAC,OAAO;KAC1B,EAAE,IAAI,CAAC,CAAC;AACb,CAAC;AAND,4BAMC;AAkED;;GAEG;AACH,SAAgB,cAAc,CAAC,IAAwB,EAAE,IAA2B;IAChF,OAAO,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAM,EAAE,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAA;AACnE,CAAC;AAFD,wCAEC"}
@@ -1,28 +1,60 @@
1
1
  import * as pulumi from "@pulumi/pulumi";
2
2
  import * as outputs from "../types/output";
3
3
  /**
4
- * Resource Type definition for AWS::GameLift::GameSessionQueue
4
+ * The AWS::GameLift::GameSessionQueue resource creates an Amazon GameLift (GameLift) game session queue.
5
5
  */
6
6
  export declare function getGameSessionQueue(args: GetGameSessionQueueArgs, opts?: pulumi.InvokeOptions): Promise<GetGameSessionQueueResult>;
7
7
  export interface GetGameSessionQueueArgs {
8
- id: string;
8
+ /**
9
+ * A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
10
+ */
11
+ name: string;
9
12
  }
10
13
  export interface GetGameSessionQueueResult {
14
+ /**
15
+ * The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it.
16
+ */
11
17
  readonly arn?: string;
18
+ /**
19
+ * Information that is added to all events that are related to this game session queue.
20
+ */
12
21
  readonly customEventData?: string;
22
+ /**
23
+ * A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.
24
+ */
13
25
  readonly destinations?: outputs.gamelift.GameSessionQueueDestination[];
26
+ /**
27
+ * A list of locations where a queue is allowed to place new game sessions.
28
+ */
14
29
  readonly filterConfiguration?: outputs.gamelift.GameSessionQueueFilterConfiguration;
15
- readonly id?: string;
30
+ /**
31
+ * An SNS topic ARN that is set up to receive game session placement notifications.
32
+ */
16
33
  readonly notificationTarget?: string;
34
+ /**
35
+ * A set of policies that act as a sliding cap on player latency.
36
+ */
17
37
  readonly playerLatencyPolicies?: outputs.gamelift.GameSessionQueuePlayerLatencyPolicy[];
38
+ /**
39
+ * Custom settings to use when prioritizing destinations and locations for game session placements.
40
+ */
18
41
  readonly priorityConfiguration?: outputs.gamelift.GameSessionQueuePriorityConfiguration;
42
+ /**
43
+ * An array of key-value pairs to apply to this resource.
44
+ */
19
45
  readonly tags?: outputs.gamelift.GameSessionQueueTag[];
46
+ /**
47
+ * The maximum time, in seconds, that a new game session placement request remains in the queue.
48
+ */
20
49
  readonly timeoutInSeconds?: number;
21
50
  }
22
51
  /**
23
- * Resource Type definition for AWS::GameLift::GameSessionQueue
52
+ * The AWS::GameLift::GameSessionQueue resource creates an Amazon GameLift (GameLift) game session queue.
24
53
  */
25
54
  export declare function getGameSessionQueueOutput(args: GetGameSessionQueueOutputArgs, opts?: pulumi.InvokeOptions): pulumi.Output<GetGameSessionQueueResult>;
26
55
  export interface GetGameSessionQueueOutputArgs {
27
- id: pulumi.Input<string>;
56
+ /**
57
+ * A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
58
+ */
59
+ name: pulumi.Input<string>;
28
60
  }
@@ -6,17 +6,17 @@ exports.getGameSessionQueueOutput = exports.getGameSessionQueue = void 0;
6
6
  const pulumi = require("@pulumi/pulumi");
7
7
  const utilities = require("../utilities");
8
8
  /**
9
- * Resource Type definition for AWS::GameLift::GameSessionQueue
9
+ * The AWS::GameLift::GameSessionQueue resource creates an Amazon GameLift (GameLift) game session queue.
10
10
  */
11
11
  function getGameSessionQueue(args, opts) {
12
12
  opts = pulumi.mergeOptions(utilities.resourceOptsDefaults(), opts || {});
13
13
  return pulumi.runtime.invoke("aws-native:gamelift:getGameSessionQueue", {
14
- "id": args.id,
14
+ "name": args.name,
15
15
  }, opts);
16
16
  }
17
17
  exports.getGameSessionQueue = getGameSessionQueue;
18
18
  /**
19
- * Resource Type definition for AWS::GameLift::GameSessionQueue
19
+ * The AWS::GameLift::GameSessionQueue resource creates an Amazon GameLift (GameLift) game session queue.
20
20
  */
21
21
  function getGameSessionQueueOutput(args, opts) {
22
22
  return pulumi.output(args).apply((a) => getGameSessionQueue(a, opts));
@@ -1 +1 @@
1
- {"version":3,"file":"getGameSessionQueue.js","sourceRoot":"","sources":["../../gamelift/getGameSessionQueue.ts"],"names":[],"mappings":";AAAA,wEAAwE;AACxE,iFAAiF;;;AAEjF,yCAAyC;AAIzC,0CAA0C;AAE1C;;GAEG;AACH,SAAgB,mBAAmB,CAAC,IAA6B,EAAE,IAA2B;IAE1F,IAAI,GAAG,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC,oBAAoB,EAAE,EAAE,IAAI,IAAI,EAAE,CAAC,CAAC;IACzE,OAAO,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,yCAAyC,EAAE;QACpE,IAAI,EAAE,IAAI,CAAC,EAAE;KAChB,EAAE,IAAI,CAAC,CAAC;AACb,CAAC;AAND,kDAMC;AAkBD;;GAEG;AACH,SAAgB,yBAAyB,CAAC,IAAmC,EAAE,IAA2B;IACtG,OAAO,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAM,EAAE,EAAE,CAAC,mBAAmB,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAA;AAC9E,CAAC;AAFD,8DAEC"}
1
+ {"version":3,"file":"getGameSessionQueue.js","sourceRoot":"","sources":["../../gamelift/getGameSessionQueue.ts"],"names":[],"mappings":";AAAA,wEAAwE;AACxE,iFAAiF;;;AAEjF,yCAAyC;AAIzC,0CAA0C;AAE1C;;GAEG;AACH,SAAgB,mBAAmB,CAAC,IAA6B,EAAE,IAA2B;IAE1F,IAAI,GAAG,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC,oBAAoB,EAAE,EAAE,IAAI,IAAI,EAAE,CAAC,CAAC;IACzE,OAAO,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,yCAAyC,EAAE;QACpE,MAAM,EAAE,IAAI,CAAC,IAAI;KACpB,EAAE,IAAI,CAAC,CAAC;AACb,CAAC;AAND,kDAMC;AA+CD;;GAEG;AACH,SAAgB,yBAAyB,CAAC,IAAmC,EAAE,IAA2B;IACtG,OAAO,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAM,EAAE,EAAE,CAAC,mBAAmB,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAA;AAC9E,CAAC;AAFD,8DAEC"}
@@ -1,34 +1,93 @@
1
1
  import * as pulumi from "@pulumi/pulumi";
2
2
  import * as outputs from "../types/output";
3
+ import * as enums from "../types/enums";
3
4
  /**
4
- * Resource Type definition for AWS::GameLift::MatchmakingConfiguration
5
+ * The AWS::GameLift::MatchmakingConfiguration resource creates an Amazon GameLift (GameLift) matchmaking configuration.
5
6
  */
6
7
  export declare function getMatchmakingConfiguration(args: GetMatchmakingConfigurationArgs, opts?: pulumi.InvokeOptions): Promise<GetMatchmakingConfigurationResult>;
7
8
  export interface GetMatchmakingConfigurationArgs {
8
- id: string;
9
+ /**
10
+ * A unique identifier for the matchmaking configuration.
11
+ */
12
+ name: string;
9
13
  }
10
14
  export interface GetMatchmakingConfigurationResult {
15
+ /**
16
+ * A flag that indicates whether a match that was created with this configuration must be accepted by the matched players
17
+ */
11
18
  readonly acceptanceRequired?: boolean;
19
+ /**
20
+ * The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
21
+ */
12
22
  readonly acceptanceTimeoutSeconds?: number;
23
+ /**
24
+ * The number of player slots in a match to keep open for future players.
25
+ */
13
26
  readonly additionalPlayerCount?: number;
27
+ /**
28
+ * The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift matchmaking configuration resource and uniquely identifies it.
29
+ */
14
30
  readonly arn?: string;
15
- readonly backfillMode?: string;
31
+ /**
32
+ * The method used to backfill game sessions created with this matchmaking configuration.
33
+ */
34
+ readonly backfillMode?: enums.gamelift.MatchmakingConfigurationBackfillMode;
35
+ /**
36
+ * A time stamp indicating when this data object was created.
37
+ */
38
+ readonly creationTime?: string;
39
+ /**
40
+ * Information to attach to all events related to the matchmaking configuration.
41
+ */
16
42
  readonly customEventData?: string;
43
+ /**
44
+ * A descriptive label that is associated with matchmaking configuration.
45
+ */
17
46
  readonly description?: string;
18
- readonly flexMatchMode?: string;
47
+ /**
48
+ * Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.
49
+ */
50
+ readonly flexMatchMode?: enums.gamelift.MatchmakingConfigurationFlexMatchMode;
51
+ /**
52
+ * A set of custom properties for a game session, formatted as key:value pairs.
53
+ */
19
54
  readonly gameProperties?: outputs.gamelift.MatchmakingConfigurationGameProperty[];
55
+ /**
56
+ * A set of custom game session properties, formatted as a single string value.
57
+ */
20
58
  readonly gameSessionData?: string;
59
+ /**
60
+ * The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it.
61
+ */
21
62
  readonly gameSessionQueueArns?: string[];
22
- readonly id?: string;
63
+ /**
64
+ * An SNS topic ARN that is set up to receive matchmaking notifications.
65
+ */
23
66
  readonly notificationTarget?: string;
67
+ /**
68
+ * The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
69
+ */
24
70
  readonly requestTimeoutSeconds?: number;
71
+ /**
72
+ * The Amazon Resource Name (ARN) associated with the GameLift matchmaking rule set resource that this configuration uses.
73
+ */
74
+ readonly ruleSetArn?: string;
75
+ /**
76
+ * A unique identifier for the matchmaking rule set to use with this configuration.
77
+ */
25
78
  readonly ruleSetName?: string;
79
+ /**
80
+ * An array of key-value pairs to apply to this resource.
81
+ */
26
82
  readonly tags?: outputs.gamelift.MatchmakingConfigurationTag[];
27
83
  }
28
84
  /**
29
- * Resource Type definition for AWS::GameLift::MatchmakingConfiguration
85
+ * The AWS::GameLift::MatchmakingConfiguration resource creates an Amazon GameLift (GameLift) matchmaking configuration.
30
86
  */
31
87
  export declare function getMatchmakingConfigurationOutput(args: GetMatchmakingConfigurationOutputArgs, opts?: pulumi.InvokeOptions): pulumi.Output<GetMatchmakingConfigurationResult>;
32
88
  export interface GetMatchmakingConfigurationOutputArgs {
33
- id: pulumi.Input<string>;
89
+ /**
90
+ * A unique identifier for the matchmaking configuration.
91
+ */
92
+ name: pulumi.Input<string>;
34
93
  }
@@ -6,17 +6,17 @@ exports.getMatchmakingConfigurationOutput = exports.getMatchmakingConfiguration
6
6
  const pulumi = require("@pulumi/pulumi");
7
7
  const utilities = require("../utilities");
8
8
  /**
9
- * Resource Type definition for AWS::GameLift::MatchmakingConfiguration
9
+ * The AWS::GameLift::MatchmakingConfiguration resource creates an Amazon GameLift (GameLift) matchmaking configuration.
10
10
  */
11
11
  function getMatchmakingConfiguration(args, opts) {
12
12
  opts = pulumi.mergeOptions(utilities.resourceOptsDefaults(), opts || {});
13
13
  return pulumi.runtime.invoke("aws-native:gamelift:getMatchmakingConfiguration", {
14
- "id": args.id,
14
+ "name": args.name,
15
15
  }, opts);
16
16
  }
17
17
  exports.getMatchmakingConfiguration = getMatchmakingConfiguration;
18
18
  /**
19
- * Resource Type definition for AWS::GameLift::MatchmakingConfiguration
19
+ * The AWS::GameLift::MatchmakingConfiguration resource creates an Amazon GameLift (GameLift) matchmaking configuration.
20
20
  */
21
21
  function getMatchmakingConfigurationOutput(args, opts) {
22
22
  return pulumi.output(args).apply((a) => getMatchmakingConfiguration(a, opts));
@@ -1 +1 @@
1
- {"version":3,"file":"getMatchmakingConfiguration.js","sourceRoot":"","sources":["../../gamelift/getMatchmakingConfiguration.ts"],"names":[],"mappings":";AAAA,wEAAwE;AACxE,iFAAiF;;;AAEjF,yCAAyC;AAIzC,0CAA0C;AAE1C;;GAEG;AACH,SAAgB,2BAA2B,CAAC,IAAqC,EAAE,IAA2B;IAE1G,IAAI,GAAG,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC,oBAAoB,EAAE,EAAE,IAAI,IAAI,EAAE,CAAC,CAAC;IACzE,OAAO,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,iDAAiD,EAAE;QAC5E,IAAI,EAAE,IAAI,CAAC,EAAE;KAChB,EAAE,IAAI,CAAC,CAAC;AACb,CAAC;AAND,kEAMC;AAwBD;;GAEG;AACH,SAAgB,iCAAiC,CAAC,IAA2C,EAAE,IAA2B;IACtH,OAAO,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAM,EAAE,EAAE,CAAC,2BAA2B,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAA;AACtF,CAAC;AAFD,8EAEC"}
1
+ {"version":3,"file":"getMatchmakingConfiguration.js","sourceRoot":"","sources":["../../gamelift/getMatchmakingConfiguration.ts"],"names":[],"mappings":";AAAA,wEAAwE;AACxE,iFAAiF;;;AAEjF,yCAAyC;AAIzC,0CAA0C;AAE1C;;GAEG;AACH,SAAgB,2BAA2B,CAAC,IAAqC,EAAE,IAA2B;IAE1G,IAAI,GAAG,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC,oBAAoB,EAAE,EAAE,IAAI,IAAI,EAAE,CAAC,CAAC;IACzE,OAAO,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,iDAAiD,EAAE;QAC5E,MAAM,EAAE,IAAI,CAAC,IAAI;KACpB,EAAE,IAAI,CAAC,CAAC;AACb,CAAC;AAND,kEAMC;AA+ED;;GAEG;AACH,SAAgB,iCAAiC,CAAC,IAA2C,EAAE,IAA2B;IACtH,OAAO,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAM,EAAE,EAAE,CAAC,2BAA2B,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAA;AACtF,CAAC;AAFD,8EAEC"}
@@ -1,21 +1,36 @@
1
1
  import * as pulumi from "@pulumi/pulumi";
2
2
  import * as outputs from "../types/output";
3
3
  /**
4
- * Resource Type definition for AWS::GameLift::MatchmakingRuleSet
4
+ * The AWS::GameLift::MatchmakingRuleSet resource creates an Amazon GameLift (GameLift) matchmaking rule set.
5
5
  */
6
6
  export declare function getMatchmakingRuleSet(args: GetMatchmakingRuleSetArgs, opts?: pulumi.InvokeOptions): Promise<GetMatchmakingRuleSetResult>;
7
7
  export interface GetMatchmakingRuleSetArgs {
8
- id: string;
8
+ /**
9
+ * A unique identifier for the matchmaking rule set.
10
+ */
11
+ name: string;
9
12
  }
10
13
  export interface GetMatchmakingRuleSetResult {
14
+ /**
15
+ * The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift matchmaking rule set resource and uniquely identifies it.
16
+ */
11
17
  readonly arn?: string;
12
- readonly id?: string;
18
+ /**
19
+ * A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds.
20
+ */
21
+ readonly creationTime?: string;
22
+ /**
23
+ * An array of key-value pairs to apply to this resource.
24
+ */
13
25
  readonly tags?: outputs.gamelift.MatchmakingRuleSetTag[];
14
26
  }
15
27
  /**
16
- * Resource Type definition for AWS::GameLift::MatchmakingRuleSet
28
+ * The AWS::GameLift::MatchmakingRuleSet resource creates an Amazon GameLift (GameLift) matchmaking rule set.
17
29
  */
18
30
  export declare function getMatchmakingRuleSetOutput(args: GetMatchmakingRuleSetOutputArgs, opts?: pulumi.InvokeOptions): pulumi.Output<GetMatchmakingRuleSetResult>;
19
31
  export interface GetMatchmakingRuleSetOutputArgs {
20
- id: pulumi.Input<string>;
32
+ /**
33
+ * A unique identifier for the matchmaking rule set.
34
+ */
35
+ name: pulumi.Input<string>;
21
36
  }
@@ -6,17 +6,17 @@ exports.getMatchmakingRuleSetOutput = exports.getMatchmakingRuleSet = void 0;
6
6
  const pulumi = require("@pulumi/pulumi");
7
7
  const utilities = require("../utilities");
8
8
  /**
9
- * Resource Type definition for AWS::GameLift::MatchmakingRuleSet
9
+ * The AWS::GameLift::MatchmakingRuleSet resource creates an Amazon GameLift (GameLift) matchmaking rule set.
10
10
  */
11
11
  function getMatchmakingRuleSet(args, opts) {
12
12
  opts = pulumi.mergeOptions(utilities.resourceOptsDefaults(), opts || {});
13
13
  return pulumi.runtime.invoke("aws-native:gamelift:getMatchmakingRuleSet", {
14
- "id": args.id,
14
+ "name": args.name,
15
15
  }, opts);
16
16
  }
17
17
  exports.getMatchmakingRuleSet = getMatchmakingRuleSet;
18
18
  /**
19
- * Resource Type definition for AWS::GameLift::MatchmakingRuleSet
19
+ * The AWS::GameLift::MatchmakingRuleSet resource creates an Amazon GameLift (GameLift) matchmaking rule set.
20
20
  */
21
21
  function getMatchmakingRuleSetOutput(args, opts) {
22
22
  return pulumi.output(args).apply((a) => getMatchmakingRuleSet(a, opts));
@@ -1 +1 @@
1
- {"version":3,"file":"getMatchmakingRuleSet.js","sourceRoot":"","sources":["../../gamelift/getMatchmakingRuleSet.ts"],"names":[],"mappings":";AAAA,wEAAwE;AACxE,iFAAiF;;;AAEjF,yCAAyC;AAIzC,0CAA0C;AAE1C;;GAEG;AACH,SAAgB,qBAAqB,CAAC,IAA+B,EAAE,IAA2B;IAE9F,IAAI,GAAG,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC,oBAAoB,EAAE,EAAE,IAAI,IAAI,EAAE,CAAC,CAAC;IACzE,OAAO,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,2CAA2C,EAAE;QACtE,IAAI,EAAE,IAAI,CAAC,EAAE;KAChB,EAAE,IAAI,CAAC,CAAC;AACb,CAAC;AAND,sDAMC;AAWD;;GAEG;AACH,SAAgB,2BAA2B,CAAC,IAAqC,EAAE,IAA2B;IAC1G,OAAO,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAM,EAAE,EAAE,CAAC,qBAAqB,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAA;AAChF,CAAC;AAFD,kEAEC"}
1
+ {"version":3,"file":"getMatchmakingRuleSet.js","sourceRoot":"","sources":["../../gamelift/getMatchmakingRuleSet.ts"],"names":[],"mappings":";AAAA,wEAAwE;AACxE,iFAAiF;;;AAEjF,yCAAyC;AAIzC,0CAA0C;AAE1C;;GAEG;AACH,SAAgB,qBAAqB,CAAC,IAA+B,EAAE,IAA2B;IAE9F,IAAI,GAAG,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC,oBAAoB,EAAE,EAAE,IAAI,IAAI,EAAE,CAAC,CAAC;IACzE,OAAO,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,2CAA2C,EAAE;QACtE,MAAM,EAAE,IAAI,CAAC,IAAI;KACpB,EAAE,IAAI,CAAC,CAAC;AACb,CAAC;AAND,sDAMC;AAuBD;;GAEG;AACH,SAAgB,2BAA2B,CAAC,IAAqC,EAAE,IAA2B;IAC1G,OAAO,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAM,EAAE,EAAE,CAAC,qBAAqB,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAA;AAChF,CAAC;AAFD,kEAEC"}
@@ -1,24 +1,56 @@
1
1
  import * as pulumi from "@pulumi/pulumi";
2
2
  import * as outputs from "../types/output";
3
3
  /**
4
- * Resource Type definition for AWS::GameLift::Script
4
+ * The AWS::GameLift::Script resource creates a new script record for your Realtime Servers script. Realtime scripts are JavaScript that provide configuration settings and optional custom game logic for your game. The script is deployed when you create a Realtime Servers fleet to host your game sessions. Script logic is executed during an active game session.
5
5
  */
6
6
  export declare function getScript(args: GetScriptArgs, opts?: pulumi.InvokeOptions): Promise<GetScriptResult>;
7
7
  export interface GetScriptArgs {
8
+ /**
9
+ * A unique identifier for the Realtime script
10
+ */
8
11
  id: string;
9
12
  }
10
13
  export interface GetScriptResult {
14
+ /**
15
+ * The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the Id value.
16
+ */
11
17
  readonly arn?: string;
18
+ /**
19
+ * A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
20
+ */
21
+ readonly creationTime?: string;
22
+ /**
23
+ * A unique identifier for the Realtime script
24
+ */
12
25
  readonly id?: string;
26
+ /**
27
+ * A descriptive label that is associated with a script. Script names do not need to be unique.
28
+ */
13
29
  readonly name?: string;
30
+ /**
31
+ * The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".
32
+ */
33
+ readonly sizeOnDisk?: number;
34
+ /**
35
+ * The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.
36
+ */
14
37
  readonly storageLocation?: outputs.gamelift.ScriptS3Location;
38
+ /**
39
+ * An array of key-value pairs to apply to this resource.
40
+ */
15
41
  readonly tags?: outputs.gamelift.ScriptTag[];
42
+ /**
43
+ * The version that is associated with a script. Version strings do not need to be unique.
44
+ */
16
45
  readonly version?: string;
17
46
  }
18
47
  /**
19
- * Resource Type definition for AWS::GameLift::Script
48
+ * The AWS::GameLift::Script resource creates a new script record for your Realtime Servers script. Realtime scripts are JavaScript that provide configuration settings and optional custom game logic for your game. The script is deployed when you create a Realtime Servers fleet to host your game sessions. Script logic is executed during an active game session.
20
49
  */
21
50
  export declare function getScriptOutput(args: GetScriptOutputArgs, opts?: pulumi.InvokeOptions): pulumi.Output<GetScriptResult>;
22
51
  export interface GetScriptOutputArgs {
52
+ /**
53
+ * A unique identifier for the Realtime script
54
+ */
23
55
  id: pulumi.Input<string>;
24
56
  }
@@ -6,7 +6,7 @@ exports.getScriptOutput = exports.getScript = void 0;
6
6
  const pulumi = require("@pulumi/pulumi");
7
7
  const utilities = require("../utilities");
8
8
  /**
9
- * Resource Type definition for AWS::GameLift::Script
9
+ * The AWS::GameLift::Script resource creates a new script record for your Realtime Servers script. Realtime scripts are JavaScript that provide configuration settings and optional custom game logic for your game. The script is deployed when you create a Realtime Servers fleet to host your game sessions. Script logic is executed during an active game session.
10
10
  */
11
11
  function getScript(args, opts) {
12
12
  opts = pulumi.mergeOptions(utilities.resourceOptsDefaults(), opts || {});
@@ -16,7 +16,7 @@ function getScript(args, opts) {
16
16
  }
17
17
  exports.getScript = getScript;
18
18
  /**
19
- * Resource Type definition for AWS::GameLift::Script
19
+ * The AWS::GameLift::Script resource creates a new script record for your Realtime Servers script. Realtime scripts are JavaScript that provide configuration settings and optional custom game logic for your game. The script is deployed when you create a Realtime Servers fleet to host your game sessions. Script logic is executed during an active game session.
20
20
  */
21
21
  function getScriptOutput(args, opts) {
22
22
  return pulumi.output(args).apply((a) => getScript(a, opts));
@@ -1 +1 @@
1
- {"version":3,"file":"getScript.js","sourceRoot":"","sources":["../../gamelift/getScript.ts"],"names":[],"mappings":";AAAA,wEAAwE;AACxE,iFAAiF;;;AAEjF,yCAAyC;AAIzC,0CAA0C;AAE1C;;GAEG;AACH,SAAgB,SAAS,CAAC,IAAmB,EAAE,IAA2B;IAEtE,IAAI,GAAG,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC,oBAAoB,EAAE,EAAE,IAAI,IAAI,EAAE,CAAC,CAAC;IACzE,OAAO,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,+BAA+B,EAAE;QAC1D,IAAI,EAAE,IAAI,CAAC,EAAE;KAChB,EAAE,IAAI,CAAC,CAAC;AACb,CAAC;AAND,8BAMC;AAcD;;GAEG;AACH,SAAgB,eAAe,CAAC,IAAyB,EAAE,IAA2B;IAClF,OAAO,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAM,EAAE,EAAE,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAA;AACpE,CAAC;AAFD,0CAEC"}
1
+ {"version":3,"file":"getScript.js","sourceRoot":"","sources":["../../gamelift/getScript.ts"],"names":[],"mappings":";AAAA,wEAAwE;AACxE,iFAAiF;;;AAEjF,yCAAyC;AAIzC,0CAA0C;AAE1C;;GAEG;AACH,SAAgB,SAAS,CAAC,IAAmB,EAAE,IAA2B;IAEtE,IAAI,GAAG,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC,oBAAoB,EAAE,EAAE,IAAI,IAAI,EAAE,CAAC,CAAC;IACzE,OAAO,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,+BAA+B,EAAE;QAC1D,IAAI,EAAE,IAAI,CAAC,EAAE;KAChB,EAAE,IAAI,CAAC,CAAC;AACb,CAAC;AAND,8BAMC;AA2CD;;GAEG;AACH,SAAgB,eAAe,CAAC,IAAyB,EAAE,IAA2B;IAClF,OAAO,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAM,EAAE,EAAE,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAA;AACpE,CAAC;AAFD,0CAEC"}