@pulsebeam/peer 0.0.16 → 0.0.17

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  1. package/README.md +44 -9
  2. package/package.json +1 -1
package/README.md CHANGED
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  Simplifies real-time application development. Defines signaling protocol for connection establishment, handling media and data transmission, and provides infrastructure.
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- ### Features
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+ ## Features
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  - Media & Data Support: Transmit audio, video, and/or data channels within your applications.
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  - Abstracted Signaling: Handles the exchange of information required to set up WebRTC connections, relieving you of low-level details.
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  - Automatic Reconnection: Maintains connection stability by automatically re-establishing connections when disruptions occur.
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  - Opt out of Peer-to-Peer: Can configure to force server-relayed communication.
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- # Installation
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+ ## Status
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+
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+ > [!WARNING]
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+ > This SDK is currently in **Developer Preview**. During this phase:
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+ > - APIs are subject to breaking changes
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+ > - Stability issues may occur
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+ > - Core functionality is still being validated
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+ >
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+ > **We value your input!**
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+ > Report bugs, suggest improvements, or collaborate directly with our team:
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+ >
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+ > • [Create GitHub Issues](https://github.com/PulseBeamDev/pulsebeam-js/issues)
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+ > • [Join PulseBeam Developer Discord](https://discord.gg/Bhd3t9afuB)
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+
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+ ## Installation
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  Install and import the package using npm, deno, or yarn:
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@@ -34,7 +48,7 @@ Import symbol
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  `import * as peer from "@pulsebeam/peer";`
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- # Usage
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+ ## Usage
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  Here's an example demonstrating how to use @pulsebeam/peer to establish a peer-to-peer connection:
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  // Obtain an authentication token (implementation specific)
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  const authResponse = await fetch("/auth");
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- const { groupId, peerId, token } = await authResponse.json();
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+ const { groupId, token } = await authResponse.json();
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  // Create a Peer instance
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- const peer = await createPeer({ groupId, peerId, token });
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+ const peer = await createPeer({ token });
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- // Define handlers for incoming events (optional)
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  peer.onsession = (session) => {
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  session.ontrack = ({ streams }) => console.log("New media stream:", streams);
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  session.ondatachannel = (event) => console.log("Data channel:", event.channel);
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  This example retrieves an authentication token (implementation details will vary depending on your setup), creates a Peer instance, and defines event handlers for receiving media streams, data channels, and connection state changes (optional). Finally, it starts connection attempts and connects to a specific peer identified by its ID within the group.
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- # Documentation
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+ ## Documentation
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  For documentation, API keys, and usage scenarios, please refer to the official PulseBeam documentation:
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- * https://pulsebeam.dev/docs/
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+ * Guide: https://pulsebeam.dev/docs
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+ * Client SDK Reference: https://jsr.io/@pulsebeam/peer
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+ * Server SDK Reference: https://jsr.io/@pulsebeam/server
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+ ## Semantic Versioning
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+ This project adheres to [Semantic Versioning 2.0.0](https://semver.org/).
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- # WebRTC Resources
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+ * **MAJOR version (X.y.z):** Incompatible API changes.
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+ * **MINOR version (x.Y.z):** Functionality added in a backwards compatible manner.
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+ * **PATCH version (x.y.Z):** Backwards compatible bug fixes.
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+ ## WebRTC Resources
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  For a deeper understanding of WebRTC concepts, consult the official WebRTC documentation:
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  * https://developer.mozilla.org/en-US/docs/Web/API/WebRTC_API
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+ ## Related Links
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+ |Name|Link|
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+ |-|-|
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+ |Client SDK|https://github.com/PulseBeamDev/pulsebeam-js|
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+ |Server SDK|https://github.com/PulseBeamDev/pulsebeam-core|
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+ |FOSS Server|https://github.com/PulseBeamDev/pulsebeam-server-foss|
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+ |Signaling Protocol|https://github.com/PulseBeamDev/pulsebeam-proto|
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+ |Documentation|https://github.com/PulseBeamDev/docs|
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+ |PulseBeam Cloud|https://cloud.pulsebeam.dev|
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+
package/package.json CHANGED
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  {
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  "name": "@pulsebeam/peer",
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- "version": "0.0.16",
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+ "version": "0.0.17",
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  "type": "module",
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  "main": "./dist/index.cjs",
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  "module": "dist/index.mjs",