@pulsebeam/peer 0.0.16 → 0.0.17
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package/README.md
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Simplifies real-time application development. Defines signaling protocol for connection establishment, handling media and data transmission, and provides infrastructure.
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## Features
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- Media & Data Support: Transmit audio, video, and/or data channels within your applications.
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- Abstracted Signaling: Handles the exchange of information required to set up WebRTC connections, relieving you of low-level details.
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- Automatic Reconnection: Maintains connection stability by automatically re-establishing connections when disruptions occur.
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- Opt out of Peer-to-Peer: Can configure to force server-relayed communication.
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## Status
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> [!WARNING]
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> This SDK is currently in **Developer Preview**. During this phase:
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> - APIs are subject to breaking changes
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> - Stability issues may occur
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> - Core functionality is still being validated
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> **We value your input!**
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> Report bugs, suggest improvements, or collaborate directly with our team:
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>
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> • [Create GitHub Issues](https://github.com/PulseBeamDev/pulsebeam-js/issues)
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> • [Join PulseBeam Developer Discord](https://discord.gg/Bhd3t9afuB)
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## Installation
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Install and import the package using npm, deno, or yarn:
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`import * as peer from "@pulsebeam/peer";`
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## Usage
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Here's an example demonstrating how to use @pulsebeam/peer to establish a peer-to-peer connection:
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// Obtain an authentication token (implementation specific)
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const authResponse = await fetch("/auth");
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const { groupId,
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const { groupId, token } = await authResponse.json();
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// Create a Peer instance
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const peer = await createPeer({
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const peer = await createPeer({ token });
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// Define handlers for incoming events (optional)
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peer.onsession = (session) => {
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session.ontrack = ({ streams }) => console.log("New media stream:", streams);
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session.ondatachannel = (event) => console.log("Data channel:", event.channel);
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This example retrieves an authentication token (implementation details will vary depending on your setup), creates a Peer instance, and defines event handlers for receiving media streams, data channels, and connection state changes (optional). Finally, it starts connection attempts and connects to a specific peer identified by its ID within the group.
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## Documentation
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For documentation, API keys, and usage scenarios, please refer to the official PulseBeam documentation:
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* https://pulsebeam.dev/docs
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* Guide: https://pulsebeam.dev/docs
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* Client SDK Reference: https://jsr.io/@pulsebeam/peer
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* Server SDK Reference: https://jsr.io/@pulsebeam/server
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## Semantic Versioning
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This project adheres to [Semantic Versioning 2.0.0](https://semver.org/).
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* **MAJOR version (X.y.z):** Incompatible API changes.
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* **MINOR version (x.Y.z):** Functionality added in a backwards compatible manner.
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* **PATCH version (x.y.Z):** Backwards compatible bug fixes.
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## WebRTC Resources
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For a deeper understanding of WebRTC concepts, consult the official WebRTC documentation:
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* https://developer.mozilla.org/en-US/docs/Web/API/WebRTC_API
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## Related Links
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|Name|Link|
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|-|-|
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|Client SDK|https://github.com/PulseBeamDev/pulsebeam-js|
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|Server SDK|https://github.com/PulseBeamDev/pulsebeam-core|
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|FOSS Server|https://github.com/PulseBeamDev/pulsebeam-server-foss|
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|Signaling Protocol|https://github.com/PulseBeamDev/pulsebeam-proto|
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|Documentation|https://github.com/PulseBeamDev/docs|
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|PulseBeam Cloud|https://cloud.pulsebeam.dev|
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