@ptcwebops/ptcw-design 0.4.6 → 0.4.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (196) hide show
  1. package/LICENSE +21 -21
  2. package/dist/cjs/{icon-asset_4.cjs.entry.js → icon-asset_8.cjs.entry.js} +299 -220
  3. package/dist/cjs/{interfaces-0ecd8027.js → interfaces-574e6df7.js} +9 -9
  4. package/dist/cjs/loader.cjs.js +1 -1
  5. package/dist/cjs/lottie-player.cjs.entry.js +354 -354
  6. package/dist/cjs/my-component.cjs.entry.js +13 -13
  7. package/dist/cjs/ptc-breadcrumb.cjs.entry.js +12 -12
  8. package/dist/cjs/ptc-button.cjs.entry.js +65 -65
  9. package/dist/cjs/ptc-card-bottom.cjs.entry.js +31 -31
  10. package/dist/cjs/ptc-card-content.cjs.entry.js +31 -31
  11. package/dist/cjs/ptc-card-plm.cjs.entry.js +16 -16
  12. package/dist/cjs/ptc-card.cjs.entry.js +68 -68
  13. package/dist/cjs/ptc-countdown.cjs.entry.js +8 -8
  14. package/dist/cjs/ptc-date.cjs.entry.js +48 -48
  15. package/dist/cjs/ptc-footer.cjs.entry.js +8 -8
  16. package/dist/cjs/ptc-form.cjs.entry.js +104 -104
  17. package/dist/cjs/ptc-hero.cjs.entry.js +18 -18
  18. package/dist/cjs/ptc-img_2.cjs.entry.js +169 -169
  19. package/dist/cjs/ptc-input.cjs.entry.js +20 -20
  20. package/dist/cjs/ptc-link.cjs.entry.js +42 -42
  21. package/dist/cjs/ptc-list.cjs.entry.js +20 -20
  22. package/dist/cjs/ptc-lottie.cjs.entry.js +12 -12
  23. package/dist/cjs/ptc-modal.cjs.entry.js +103 -103
  24. package/dist/cjs/ptc-nav-item.cjs.entry.js +83 -83
  25. package/dist/cjs/ptc-nav.cjs.entry.js +8 -8
  26. package/dist/cjs/ptc-para.cjs.entry.js +39 -39
  27. package/dist/cjs/ptc-picture.cjs.entry.js +158 -158
  28. package/dist/cjs/ptc-responsive-wrapper.cjs.entry.js +54 -54
  29. package/dist/cjs/ptc-select.cjs.entry.js +24 -24
  30. package/dist/cjs/ptc-social-share.cjs.entry.js +64 -64
  31. package/dist/cjs/ptc-spacer.cjs.entry.js +35 -35
  32. package/dist/cjs/ptc-span.cjs.entry.js +23 -23
  33. package/dist/cjs/ptc-title.cjs.entry.js +44 -44
  34. package/dist/cjs/ptcw-design.cjs.js +1 -1
  35. package/dist/collection/collection-manifest.json +3 -0
  36. package/dist/collection/components/icon-asset/icon-asset.css +4 -4
  37. package/dist/collection/components/icon-asset/icon-asset.js +199 -178
  38. package/dist/collection/components/icon-asset/media/brands.svg +1381 -1381
  39. package/dist/collection/components/icon-asset/media/designer.svg +316 -316
  40. package/dist/collection/components/icon-asset/media/regular.svg +463 -463
  41. package/dist/collection/components/icon-asset/media/solid.svg +3013 -3013
  42. package/dist/collection/components/icon-asset/media/svg-with-js.min.css +4 -4
  43. package/dist/collection/components/list-item/list-item.css +31 -0
  44. package/dist/collection/components/list-item/list-item.js +103 -84
  45. package/dist/collection/components/my-component/my-component.css +3 -3
  46. package/dist/collection/components/my-component/my-component.js +73 -73
  47. package/dist/collection/components/ptc-announcement/ptc-announcement.js +170 -170
  48. package/dist/collection/components/ptc-breadcrumb/ptc-breadcrumb.js +21 -21
  49. package/dist/collection/components/ptc-button/ptc-button.js +293 -293
  50. package/dist/collection/components/ptc-card/ptc-card.js +282 -282
  51. package/dist/collection/components/ptc-card-bottom/ptc-card-bottom.js +105 -105
  52. package/dist/collection/components/ptc-card-content/ptc-card-content.js +105 -105
  53. package/dist/collection/components/ptc-card-plm/ptc-card-plm.js +97 -97
  54. package/dist/collection/components/ptc-countdown/ptc-countdown.js +15 -15
  55. package/dist/collection/components/ptc-date/ptc-date.js +201 -201
  56. package/dist/collection/components/ptc-footer/ptc-footer.js +25 -25
  57. package/dist/collection/components/ptc-form/ptc-form.js +118 -118
  58. package/dist/collection/components/ptc-form/validation/FormValidation.js +4234 -4234
  59. package/dist/collection/components/ptc-hero/ptc-hero.js +67 -67
  60. package/dist/collection/components/ptc-img/ptc-img.js +314 -314
  61. package/dist/collection/components/ptc-input/ptc-input.js +133 -133
  62. package/dist/collection/components/ptc-link/ptc-link.js +198 -198
  63. package/dist/collection/components/ptc-list/ptc-list.js +63 -63
  64. package/dist/collection/components/ptc-lottie/ptc-lottie.css +5 -5
  65. package/dist/collection/components/ptc-lottie/ptc-lottie.js +58 -58
  66. package/dist/collection/components/ptc-minimized-footer/ptc-minimized-footer.css +44 -0
  67. package/dist/collection/components/ptc-minimized-footer/ptc-minimized-footer.js +17 -0
  68. package/dist/collection/components/ptc-minimized-header/ptc-minimized-header.css +77 -0
  69. package/dist/collection/components/ptc-minimized-header/ptc-minimized-header.js +80 -0
  70. package/dist/collection/components/ptc-mobile-select/ptc-mobile-select.css +1 -0
  71. package/dist/collection/components/ptc-mobile-select/ptc-mobile-select.js +221 -220
  72. package/dist/collection/components/ptc-modal/ptc-modal.js +252 -252
  73. package/dist/collection/components/ptc-nav/ptc-nav.js +21 -21
  74. package/dist/collection/components/ptc-nav-item/ptc-nav-item.js +252 -252
  75. package/dist/collection/components/ptc-overlay/ptc-overlay.js +99 -99
  76. package/dist/collection/components/ptc-para/ptc-para.js +157 -157
  77. package/dist/collection/components/ptc-picture/ptc-picture.js +428 -428
  78. package/dist/collection/components/ptc-previous-url/ptc-previous-url.css +29 -0
  79. package/dist/collection/components/ptc-previous-url/ptc-previous-url.js +54 -0
  80. package/dist/collection/components/ptc-responsive-wrapper/ptc-responsive-wrapper.css +3 -3
  81. package/dist/collection/components/ptc-responsive-wrapper/ptc-responsive-wrapper.js +62 -62
  82. package/dist/collection/components/ptc-select/ptc-select.js +105 -105
  83. package/dist/collection/components/ptc-social-share/ptc-social-share.js +206 -206
  84. package/dist/collection/components/ptc-spacer/ptc-spacer.css +322 -322
  85. package/dist/collection/components/ptc-spacer/ptc-spacer.js +99 -99
  86. package/dist/collection/components/ptc-span/ptc-span.js +89 -89
  87. package/dist/collection/components/ptc-svg-btn/ptc-svg-btn.css +22 -0
  88. package/dist/collection/components/ptc-svg-btn/ptc-svg-btn.js +71 -69
  89. package/dist/collection/components/ptc-title/ptc-title.js +231 -231
  90. package/dist/collection/index.js +1 -1
  91. package/dist/collection/media/svg-imgs/Back-arrow.svg +11 -0
  92. package/dist/collection/media/svg-imgs/close.svg +10 -10
  93. package/dist/collection/media/svg-imgs/slider-arrow-left.svg +18 -18
  94. package/dist/collection/media/svg-imgs/slider-arrow-right.svg +18 -18
  95. package/dist/collection/utils/interfaces.js +11 -11
  96. package/dist/collection/utils/utils.js +3 -3
  97. package/dist/custom-elements/index.d.ts +18 -0
  98. package/dist/custom-elements/index.js +2058 -1993
  99. package/dist/esm/{icon-asset_4.entry.js → icon-asset_8.entry.js} +296 -221
  100. package/dist/esm/{interfaces-c1c73092.js → interfaces-7c0243be.js} +9 -9
  101. package/dist/esm/loader.js +1 -1
  102. package/dist/esm/lottie-player.entry.js +354 -354
  103. package/dist/esm/my-component.entry.js +13 -13
  104. package/dist/esm/polyfills/core-js.js +0 -0
  105. package/dist/esm/polyfills/dom.js +0 -0
  106. package/dist/esm/polyfills/es5-html-element.js +0 -0
  107. package/dist/esm/polyfills/index.js +0 -0
  108. package/dist/esm/polyfills/system.js +0 -0
  109. package/dist/esm/ptc-breadcrumb.entry.js +12 -12
  110. package/dist/esm/ptc-button.entry.js +65 -65
  111. package/dist/esm/ptc-card-bottom.entry.js +31 -31
  112. package/dist/esm/ptc-card-content.entry.js +31 -31
  113. package/dist/esm/ptc-card-plm.entry.js +16 -16
  114. package/dist/esm/ptc-card.entry.js +68 -68
  115. package/dist/esm/ptc-countdown.entry.js +8 -8
  116. package/dist/esm/ptc-date.entry.js +48 -48
  117. package/dist/esm/ptc-footer.entry.js +8 -8
  118. package/dist/esm/ptc-form.entry.js +104 -104
  119. package/dist/esm/ptc-hero.entry.js +18 -18
  120. package/dist/esm/ptc-img_2.entry.js +169 -169
  121. package/dist/esm/ptc-input.entry.js +20 -20
  122. package/dist/esm/ptc-link.entry.js +42 -42
  123. package/dist/esm/ptc-list.entry.js +20 -20
  124. package/dist/esm/ptc-lottie.entry.js +12 -12
  125. package/dist/esm/ptc-modal.entry.js +103 -103
  126. package/dist/esm/ptc-nav-item.entry.js +83 -83
  127. package/dist/esm/ptc-nav.entry.js +8 -8
  128. package/dist/esm/ptc-para.entry.js +39 -39
  129. package/dist/esm/ptc-picture.entry.js +158 -158
  130. package/dist/esm/ptc-responsive-wrapper.entry.js +54 -54
  131. package/dist/esm/ptc-select.entry.js +24 -24
  132. package/dist/esm/ptc-social-share.entry.js +64 -64
  133. package/dist/esm/ptc-spacer.entry.js +35 -35
  134. package/dist/esm/ptc-span.entry.js +23 -23
  135. package/dist/esm/ptc-title.entry.js +44 -44
  136. package/dist/esm/ptcw-design.js +1 -1
  137. package/dist/ptcw-design/media/brands.svg +1381 -1381
  138. package/dist/ptcw-design/media/designer.svg +316 -316
  139. package/dist/ptcw-design/media/regular.svg +463 -463
  140. package/dist/ptcw-design/media/solid.svg +3013 -3013
  141. package/dist/ptcw-design/media/svg-with-js.min.css +4 -4
  142. package/dist/ptcw-design/{p-1e39bc14.entry.js → p-894e8c85.entry.js} +1 -1
  143. package/dist/ptcw-design/p-c2f4cf52.entry.js +7 -0
  144. package/dist/ptcw-design/{p-27538cac.entry.js → p-f2f1c015.entry.js} +1 -1
  145. package/dist/ptcw-design/ptcw-design.css +1 -1
  146. package/dist/ptcw-design/ptcw-design.esm.js +1 -1
  147. package/dist/ptcw-design/validation/FormValidation.js +4234 -4234
  148. package/dist/types/components/icon-asset/icon-asset.d.ts +36 -32
  149. package/dist/types/components/list-item/list-item.d.ts +8 -7
  150. package/dist/types/components/my-component/my-component.d.ts +16 -16
  151. package/dist/types/components/ptc-announcement/ptc-announcement.d.ts +35 -35
  152. package/dist/types/components/ptc-breadcrumb/ptc-breadcrumb.d.ts +4 -4
  153. package/dist/types/components/ptc-button/ptc-button.d.ts +56 -56
  154. package/dist/types/components/ptc-card/ptc-card.d.ts +50 -50
  155. package/dist/types/components/ptc-card-bottom/ptc-card-bottom.d.ts +15 -15
  156. package/dist/types/components/ptc-card-content/ptc-card-content.d.ts +15 -15
  157. package/dist/types/components/ptc-card-plm/ptc-card-plm.d.ts +8 -8
  158. package/dist/types/components/ptc-countdown/ptc-countdown.d.ts +3 -3
  159. package/dist/types/components/ptc-date/ptc-date.d.ts +41 -41
  160. package/dist/types/components/ptc-footer/ptc-footer.d.ts +3 -3
  161. package/dist/types/components/ptc-form/ptc-form.d.ts +11 -11
  162. package/dist/types/components/ptc-hero/ptc-hero.d.ts +12 -12
  163. package/dist/types/components/ptc-img/ptc-img.d.ts +51 -51
  164. package/dist/types/components/ptc-input/ptc-input.d.ts +19 -19
  165. package/dist/types/components/ptc-link/ptc-link.d.ts +36 -36
  166. package/dist/types/components/ptc-list/ptc-list.d.ts +6 -6
  167. package/dist/types/components/ptc-lottie/ptc-lottie.d.ts +12 -12
  168. package/dist/types/components/ptc-minimized-footer/ptc-minimized-footer.d.ts +3 -0
  169. package/dist/types/components/ptc-minimized-header/ptc-minimized-header.d.ts +6 -0
  170. package/dist/types/components/ptc-mobile-select/ptc-mobile-select.d.ts +40 -40
  171. package/dist/types/components/ptc-modal/ptc-modal.d.ts +46 -46
  172. package/dist/types/components/ptc-nav/ptc-nav.d.ts +3 -3
  173. package/dist/types/components/ptc-nav-item/ptc-nav-item.d.ts +53 -53
  174. package/dist/types/components/ptc-overlay/ptc-overlay.d.ts +20 -20
  175. package/dist/types/components/ptc-para/ptc-para.d.ts +28 -28
  176. package/dist/types/components/ptc-picture/ptc-picture.d.ts +82 -82
  177. package/dist/types/components/ptc-previous-url/ptc-previous-url.d.ts +5 -0
  178. package/dist/types/components/ptc-responsive-wrapper/ptc-responsive-wrapper.d.ts +8 -8
  179. package/dist/types/components/ptc-select/ptc-select.d.ts +9 -9
  180. package/dist/types/components/ptc-social-share/ptc-social-share.d.ts +25 -25
  181. package/dist/types/components/ptc-spacer/ptc-spacer.d.ts +16 -16
  182. package/dist/types/components/ptc-span/ptc-span.d.ts +16 -16
  183. package/dist/types/components/ptc-svg-btn/ptc-svg-btn.d.ts +12 -12
  184. package/dist/types/components/ptc-title/ptc-title.d.ts +41 -41
  185. package/dist/types/components.d.ts +85 -26
  186. package/dist/types/global.d.ts +1072 -1072
  187. package/dist/types/index.d.ts +1 -1
  188. package/dist/types/utils/interfaces.d.ts +14 -14
  189. package/dist/types/utils/utils.d.ts +1 -1
  190. package/package.json +58 -58
  191. package/readme.md +11 -11
  192. package/dist/cjs/list-item.cjs.entry.js +0 -29
  193. package/dist/esm/list-item.entry.js +0 -25
  194. package/dist/ptcw-design/p-439c9e49.entry.js +0 -7
  195. package/dist/ptcw-design/p-80c03571.entry.js +0 -1
  196. /package/dist/ptcw-design/{p-50e52c88.js → p-ee1183b2.js} +0 -0
@@ -13100,360 +13100,360 @@ var PlayMode;
13100
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13101
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  const lottiePlayerCss = ":host{--lottie-player-toolbar-height:35px;--lottie-player-toolbar-background-color:transparent;--lottie-player-toolbar-icon-color:#999;--lottie-player-toolbar-icon-hover-color:#222;--lottie-player-toolbar-icon-active-color:#555;--lottie-player-seeker-track-color:#CCC;--lottie-player-seeker-thumb-color:rgba(0, 107, 120, 0.8);display:block;width:100%;height:100%}.main{box-sizing:border-box;display:inline-grid;grid-auto-columns:auto;grid-template-rows:auto;position:relative;height:inherit;width:inherit}.main.controls{grid-template-rows:1fr var(--lottie-player-toolbar-height)}.animation{overflow:hidden;height:calc(1fr - var(--lottie-player-toolbar-height))}.toolbar{display:grid;grid-template-columns:32px 32px 1fr 32px 32px;align-items:center;justify-items:center;background-color:var(--lottie-player-toolbar-background-color)}.toolbar button{cursor:pointer;fill:var(--lottie-player-toolbar-icon-color);display:flex;background:none;border:0;padding:0;outline:none;height:100%}.toolbar button:hover{fill:var(--lottie-player-toolbar-icon-hover-color)}.toolbar button.active{fill:var(--lottie-player-toolbar-icon-active-color)}.toolbar button.disabled svg{display:none}.toolbar a{filter:grayscale(100%);display:flex;transition:filter .5s, opacity 0.5s;opacity:0.4;height:100%;align-items:center}.toolbar a:hover{filter:none;display:flex;opacity:1}.seeker{-webkit-appearance:none;width:95%;outline:none}.seeker::-webkit-slider-runnable-track{width:100%;height:5px;cursor:pointer;background:var(--lottie-player-seeker-track-color);border-radius:3px}.seeker::-webkit-slider-thumb{height:15px;width:15px;border-radius:50%;background:var(--lottie-player-seeker-thumb-color);cursor:pointer;-webkit-appearance:none;margin-top:-5px}.seeker:focus::-webkit-slider-runnable-track{background:#999}.seeker::-moz-range-track{width:100%;height:5px;cursor:pointer;background:var(--lottie-player-seeker-track-color);border-radius:3px}.seeker::-moz-range-thumb{height:15px;width:15px;border-radius:50%;background:var(--lottie-player-seeker-thumb-color);cursor:pointer}.seeker::-ms-track{width:100%;height:5px;cursor:pointer;background:transparent;border-color:transparent;color:transparent}.seeker::-ms-fill-lower{background:var(--lottie-player-seeker-track-color);border-radius:3px}.seeker::-ms-fill-upper{background:var(--lottie-player-seeker-track-color);border-radius:3px}.seeker::-ms-thumb{border:0;height:15px;width:15px;border-radius:50%;background:var(--lottie-player-seeker-thumb-color);cursor:pointer}.seeker:focus::-ms-fill-lower{background:var(--lottie-player-seeker-track-color)}.seeker:focus::-ms-fill-upper{background:var(--lottie-player-seeker-track-color)}.error{display:flex;justify-content:center;height:100%;align-items:center}";
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13103
- let LottiePlayer = class {
13104
- constructor(hostRef) {
13105
- registerInstance(this, hostRef);
13106
- this.error = createEvent(this, "error", 7);
13107
- this.frame = createEvent(this, "frame", 7);
13108
- this.complete = createEvent(this, "complete", 7);
13109
- this.looped = createEvent(this, "looped", 7);
13110
- this.ready = createEvent(this, "ready", 7);
13111
- this.loaded = createEvent(this, "loaded", 7);
13112
- this.playing = createEvent(this, "playing", 7);
13113
- this.paused = createEvent(this, "paused", 7);
13114
- this.stopped = createEvent(this, "stopped", 7);
13115
- this.freezed = createEvent(this, "freezed", 7);
13116
- /**
13117
- * Play mode.
13118
- */
13119
- this.mode = PlayMode.Normal;
13120
- /**
13121
- * Autoplay animation on load
13122
- */
13123
- this.autoplay = false;
13124
- /**
13125
- * Background color.
13126
- */
13127
- this.background = 'transparent';
13128
- /**
13129
- * Show controls.
13130
- */
13131
- this.controls = false;
13132
- /**
13133
- * Direction of animation
13134
- */
13135
- this.direction = 1;
13136
- /**
13137
- * Whether to play on mouse hover
13138
- */
13139
- this.hover = false;
13140
- /**
13141
- * Whether to loop animation
13142
- */
13143
- this.loop = false;
13144
- /**
13145
- * Renderer to use.
13146
- */
13147
- this.renderer = 'svg';
13148
- /**
13149
- * Animation speed.
13150
- */
13151
- this.speed = 1;
13152
- /**
13153
- * Player state.
13154
- */
13155
- this.currentState = PlayerState.Loading;
13156
- this.intermission = 1;
13157
- this._counter = 0;
13158
- }
13159
- componentDidLoad() {
13160
- // Add intersection observer for detecting component being out-of-view.
13161
- if ('IntersectionObserver' in window) {
13162
- this._io = new IntersectionObserver((entries) => {
13163
- if (entries[0].isIntersecting) {
13164
- if (this.currentState === PlayerState.Frozen) {
13165
- this.play();
13166
- }
13167
- }
13168
- else if (this.currentState === PlayerState.Playing) {
13169
- this.freeze();
13170
- }
13171
- });
13172
- this._io.observe(this.container);
13173
- }
13174
- // Add listener for Visibility API's change event.
13175
- if (typeof document.hidden !== 'undefined') {
13176
- document.addEventListener('visibilitychange', () => this.onVisibilityChange());
13177
- }
13178
- // Setup lottie player
13179
- if (this.src) {
13180
- this.load(this.src);
13181
- }
13182
- }
13183
- load(src) {
13184
- const options = {
13185
- container: this.container,
13186
- loop: false,
13187
- autoplay: false,
13188
- renderer: this.renderer,
13189
- rendererSettings: {
13190
- scaleMode: 'noScale',
13191
- clearCanvas: false,
13192
- progressiveLoad: true,
13193
- hideOnTransparent: true,
13194
- },
13195
- };
13196
- try {
13197
- const srcParsed = parseSrc(src);
13198
- const srcAttrib = typeof srcParsed === 'string' ? 'path' : 'animationData';
13199
- // Clear previous animation, if any
13200
- if (this._lottie) {
13201
- this._lottie.destroy();
13202
- }
13203
- // Initialize lottie player and load animation
13204
- this._lottie = lottie_svg.loadAnimation(Object.assign(Object.assign({}, options), { [srcAttrib]: srcParsed }));
13205
- }
13206
- catch (err) {
13207
- this.currentState = PlayerState.Error;
13208
- this.error.emit();
13209
- return;
13210
- }
13211
- if (this._lottie) {
13212
- // Calculate and save the current progress of the animation
13213
- this._lottie.addEventListener('enterFrame', () => {
13214
- this.seeker = (this._lottie.currentFrame / this._lottie.totalFrames) * 100;
13215
- this.frame.emit({
13216
- frame: this._lottie.currentFrame,
13217
- seeker: this.seeker
13218
- });
13219
- });
13220
- // Handle animation play complete
13221
- this._lottie.addEventListener('complete', () => {
13222
- if (this.currentState !== PlayerState.Playing) {
13223
- this.complete.emit();
13224
- return;
13225
- }
13226
- if (!this.loop || (this.count && this._counter >= this.count)) {
13227
- this.complete.emit();
13228
- return;
13229
- }
13230
- if (this.mode === PlayMode.Bounce) {
13231
- if (this.count) {
13232
- this._counter += 0.5;
13233
- }
13234
- setTimeout(() => {
13235
- this.looped.emit();
13236
- if (this.currentState === PlayerState.Playing) {
13237
- this._lottie.setDirection(this._lottie.playDirection * -1);
13238
- this._lottie.play();
13239
- }
13240
- }, this.intermission);
13241
- }
13242
- else {
13243
- if (this.count) {
13244
- this._counter += 1;
13245
- }
13246
- window.setTimeout(() => {
13247
- this.looped.emit();
13248
- if (this.currentState === PlayerState.Playing) {
13249
- this._lottie.stop();
13250
- this._lottie.play();
13251
- }
13252
- }, this.intermission);
13253
- }
13254
- });
13255
- // Handle lottie-web ready event
13256
- this._lottie.addEventListener('DOMLoaded', () => {
13257
- this.ready.emit();
13258
- });
13259
- // Handle animation data load complete
13260
- this._lottie.addEventListener('data_ready', () => {
13261
- this.loaded.emit();
13262
- });
13263
- // Set error state when animation load fail event triggers
13264
- this._lottie.addEventListener('data_failed', () => {
13265
- this.currentState = PlayerState.Error;
13266
- this.error.emit();
13267
- });
13268
- // Set handlers to auto play animation on hover if enabled
13269
- this.container.addEventListener('mouseenter', () => {
13270
- if (this.hover && this.currentState !== PlayerState.Playing) {
13271
- this.play();
13272
- }
13273
- });
13274
- this.container.addEventListener('mouseleave', () => {
13275
- if (this.hover && this.currentState === PlayerState.Playing) {
13276
- this.stop();
13277
- }
13278
- });
13279
- // Set initial playback speed and direction
13280
- this.setSpeed(this.speed);
13281
- this.setDirection(this.direction);
13282
- // Start playing if autoplay is enabled
13283
- if (this.autoplay) {
13284
- this.play();
13285
- }
13286
- }
13287
- }
13288
- /**
13289
- * Start playing animation.
13290
- */
13291
- async play() {
13292
- if (!this._lottie) {
13293
- return;
13294
- }
13295
- this._lottie.play();
13296
- this.currentState = PlayerState.Playing;
13297
- this.playing.emit();
13298
- }
13299
- /**
13300
- * Stop playing animation.
13301
- */
13302
- async pause() {
13303
- if (!this._lottie) {
13304
- return;
13305
- }
13306
- this._lottie.pause();
13307
- this.currentState = PlayerState.Paused;
13308
- this.paused.emit();
13309
- }
13310
- /**
13311
- * Stops animation play.
13312
- */
13313
- async stop() {
13314
- if (!this._lottie) {
13315
- return;
13316
- }
13317
- this._counter = 0;
13318
- this._lottie.stop();
13319
- this.currentState = PlayerState.Stopped;
13320
- this.stopped.emit();
13321
- }
13322
- /**
13323
- * Seek to a given frame.
13324
- */
13325
- async seek(value) {
13326
- if (!this._lottie) {
13327
- return;
13328
- }
13329
- // Extract frame number from either number or percentage value
13330
- const matches = value.toString().match(/^([0-9]+)(%?)$/);
13331
- if (!matches) {
13332
- return;
13333
- }
13334
- // Calculate and set the frame number
13335
- const frame = matches[2] === '%'
13336
- ? this._lottie.totalFrames * Number(matches[1]) / 100
13337
- : matches[1];
13338
- // Set seeker to new frame number
13339
- this.seeker = frame;
13340
- // Send lottie player to the new frame
13341
- if (this.currentState === PlayerState.Playing) {
13342
- this._lottie.goToAndPlay(frame, true);
13343
- }
13344
- else {
13345
- this._lottie.goToAndStop(frame, true);
13346
- this._lottie.pause();
13347
- }
13348
- }
13349
- /**
13350
- * Freeze animation play.
13351
- * This internal state pauses animation and is used to differentiate between
13352
- * user requested pauses and component instigated pauses.
13353
- */
13354
- freeze() {
13355
- if (!this._lottie) {
13356
- return;
13357
- }
13358
- this.currentState = PlayerState.Frozen;
13359
- this.freezed.emit();
13360
- }
13361
- async getLottie() {
13362
- return this._lottie;
13363
- }
13364
- /**
13365
- * Sets animation play speed
13366
- * @param value Playback speed.
13367
- */
13368
- async setSpeed(value = 1) {
13369
- if (!this._lottie) {
13370
- return;
13371
- }
13372
- this._lottie.setSpeed(value);
13373
- }
13374
- /**
13375
- * Animation play direction.
13376
- * @param value Direction values.
13377
- */
13378
- async setDirection(value) {
13379
- if (!this._lottie) {
13380
- return;
13381
- }
13382
- this._lottie.setDirection(value);
13383
- }
13384
- /**
13385
- * Sets the looping of the animation.
13386
- *
13387
- * @param value Whether to enable looping. Boolean true enables looping.
13388
- */
13389
- async setLooping(value) {
13390
- if (this._lottie) {
13391
- this.loop = value;
13392
- this._lottie.loop = value;
13393
- }
13394
- }
13395
- /**
13396
- * Toggle playing state.
13397
- */
13398
- async togglePlay() {
13399
- return this.currentState === PlayerState.Playing
13400
- ? this.pause()
13401
- : this.play();
13402
- }
13403
- /**
13404
- * Toggles animation looping.
13405
- */
13406
- async toggleLooping() {
13407
- this.setLooping(!this.loop);
13408
- }
13409
- renderButtonIcon(isPlaying) {
13410
- if (isPlaying) {
13411
- return (h("svg", { width: "24", height: "24" }, h("path", { d: "M14.016 5.016H18v13.969h-3.984V5.016zM6 18.984V5.015h3.984v13.969H6z" })));
13412
- }
13413
- return (h("svg", { width: "24", height: "24" }, h("path", { d: "M8.016 5.016L18.985 12 8.016 18.984V5.015z" })));
13414
- }
13415
- renderControls() {
13416
- const isPlaying = this.currentState === PlayerState.Playing;
13417
- const isPaused = this.currentState === PlayerState.Paused;
13418
- const isStopped = this.currentState === PlayerState.Stopped;
13419
- return (h("div", { class: 'toolbar' }, h("button", { class: {
13420
- active: isPlaying || isPaused
13421
- }, onClick: () => this.togglePlay() }, this.renderButtonIcon(isPlaying)), h("button", { class: {
13422
- active: isStopped
13423
- }, onClick: () => this.stop() }, h("svg", { width: "24", height: "24" }, h("path", { d: "M6 6h12v12H6V6z" }))), h("input", { class: "seeker", type: "range", min: "0", step: "1", max: "100", value: this.seeker, onInput: e => this.handleSeekChange(e), onMouseDown: () => { this._prevState = this.currentState; this.freeze(); }, onMouseUp: () => { this._prevState === PlayerState.Playing && this.play(); } }), h("button", { class: {
13424
- 'active': this.loop
13425
- }, onClick: () => this.toggleLooping() }, h("svg", { width: "24", height: "24" }, h("path", { d: "M17.016 17.016v-4.031h1.969v6h-12v3l-3.984-3.984 3.984-3.984v3h10.031zM6.984 6.984v4.031H5.015v-6h12v-3l3.984 3.984-3.984 3.984v-3H6.984z" }))), h("a", { href: "https://www.lottiefiles.com/", target: "_blank" }, h("svg", { width: "24", height: "24", viewBox: "0 0 320 320", "fill-rule": "nonzero" }, h("rect", { fill: "#adadad", x: ".5", y: ".5", width: "100%", height: "100%", rx: "26.73" }), h("path", { d: "M251.304 65.44a16.55 16.55 0 0 1 13.927 18.789c-1.333 9.04-9.73 15.292-18.762 13.954-15.992-2.37-39.95 22.534-66.77 73.74-34.24 65.37-66.113 96.517-99.667 94.032-9.102-.674-15.93-8.612-15.258-17.723s8.592-15.96 17.695-15.286c16.57 1.227 40.908-24.737 67.97-76.4 34.46-65.79 66.764-96.157 100.866-91.105z", fill: "#fff" })))));
13426
- }
13427
- render() {
13428
- return (h("div", { class: {
13429
- main: true,
13430
- controls: this.controls
13431
- } }, h("div", { class: "animation", style: {
13432
- background: this.background
13433
- }, ref: ref => this.container = ref }, this.currentState === PlayerState.Error ? h("div", { class: "error" }, "\u26A0\uFE0F") : undefined), this.controls ? this.renderControls() : undefined));
13434
- }
13435
- /**
13436
- * Handle visibility change events.
13437
- */
13438
- onVisibilityChange() {
13439
- if (document.hidden === true && this.currentState === PlayerState.Playing) {
13440
- this.freeze();
13441
- }
13442
- else if (this.currentState === PlayerState.Frozen) {
13443
- this.play();
13444
- }
13445
- }
13446
- /**
13447
- * Handles click and drag actions on the progress track.
13448
- */
13449
- handleSeekChange(e) {
13450
- if (!this._lottie || isNaN(e.target.value)) {
13451
- return;
13452
- }
13453
- const frame = ((e.target.value / 100) * this._lottie.totalFrames);
13454
- this.seek(frame);
13455
- }
13456
- };
13103
+ let LottiePlayer = class {
13104
+ constructor(hostRef) {
13105
+ registerInstance(this, hostRef);
13106
+ this.error = createEvent(this, "error", 7);
13107
+ this.frame = createEvent(this, "frame", 7);
13108
+ this.complete = createEvent(this, "complete", 7);
13109
+ this.looped = createEvent(this, "looped", 7);
13110
+ this.ready = createEvent(this, "ready", 7);
13111
+ this.loaded = createEvent(this, "loaded", 7);
13112
+ this.playing = createEvent(this, "playing", 7);
13113
+ this.paused = createEvent(this, "paused", 7);
13114
+ this.stopped = createEvent(this, "stopped", 7);
13115
+ this.freezed = createEvent(this, "freezed", 7);
13116
+ /**
13117
+ * Play mode.
13118
+ */
13119
+ this.mode = PlayMode.Normal;
13120
+ /**
13121
+ * Autoplay animation on load
13122
+ */
13123
+ this.autoplay = false;
13124
+ /**
13125
+ * Background color.
13126
+ */
13127
+ this.background = 'transparent';
13128
+ /**
13129
+ * Show controls.
13130
+ */
13131
+ this.controls = false;
13132
+ /**
13133
+ * Direction of animation
13134
+ */
13135
+ this.direction = 1;
13136
+ /**
13137
+ * Whether to play on mouse hover
13138
+ */
13139
+ this.hover = false;
13140
+ /**
13141
+ * Whether to loop animation
13142
+ */
13143
+ this.loop = false;
13144
+ /**
13145
+ * Renderer to use.
13146
+ */
13147
+ this.renderer = 'svg';
13148
+ /**
13149
+ * Animation speed.
13150
+ */
13151
+ this.speed = 1;
13152
+ /**
13153
+ * Player state.
13154
+ */
13155
+ this.currentState = PlayerState.Loading;
13156
+ this.intermission = 1;
13157
+ this._counter = 0;
13158
+ }
13159
+ componentDidLoad() {
13160
+ // Add intersection observer for detecting component being out-of-view.
13161
+ if ('IntersectionObserver' in window) {
13162
+ this._io = new IntersectionObserver((entries) => {
13163
+ if (entries[0].isIntersecting) {
13164
+ if (this.currentState === PlayerState.Frozen) {
13165
+ this.play();
13166
+ }
13167
+ }
13168
+ else if (this.currentState === PlayerState.Playing) {
13169
+ this.freeze();
13170
+ }
13171
+ });
13172
+ this._io.observe(this.container);
13173
+ }
13174
+ // Add listener for Visibility API's change event.
13175
+ if (typeof document.hidden !== 'undefined') {
13176
+ document.addEventListener('visibilitychange', () => this.onVisibilityChange());
13177
+ }
13178
+ // Setup lottie player
13179
+ if (this.src) {
13180
+ this.load(this.src);
13181
+ }
13182
+ }
13183
+ load(src) {
13184
+ const options = {
13185
+ container: this.container,
13186
+ loop: false,
13187
+ autoplay: false,
13188
+ renderer: this.renderer,
13189
+ rendererSettings: {
13190
+ scaleMode: 'noScale',
13191
+ clearCanvas: false,
13192
+ progressiveLoad: true,
13193
+ hideOnTransparent: true,
13194
+ },
13195
+ };
13196
+ try {
13197
+ const srcParsed = parseSrc(src);
13198
+ const srcAttrib = typeof srcParsed === 'string' ? 'path' : 'animationData';
13199
+ // Clear previous animation, if any
13200
+ if (this._lottie) {
13201
+ this._lottie.destroy();
13202
+ }
13203
+ // Initialize lottie player and load animation
13204
+ this._lottie = lottie_svg.loadAnimation(Object.assign(Object.assign({}, options), { [srcAttrib]: srcParsed }));
13205
+ }
13206
+ catch (err) {
13207
+ this.currentState = PlayerState.Error;
13208
+ this.error.emit();
13209
+ return;
13210
+ }
13211
+ if (this._lottie) {
13212
+ // Calculate and save the current progress of the animation
13213
+ this._lottie.addEventListener('enterFrame', () => {
13214
+ this.seeker = (this._lottie.currentFrame / this._lottie.totalFrames) * 100;
13215
+ this.frame.emit({
13216
+ frame: this._lottie.currentFrame,
13217
+ seeker: this.seeker
13218
+ });
13219
+ });
13220
+ // Handle animation play complete
13221
+ this._lottie.addEventListener('complete', () => {
13222
+ if (this.currentState !== PlayerState.Playing) {
13223
+ this.complete.emit();
13224
+ return;
13225
+ }
13226
+ if (!this.loop || (this.count && this._counter >= this.count)) {
13227
+ this.complete.emit();
13228
+ return;
13229
+ }
13230
+ if (this.mode === PlayMode.Bounce) {
13231
+ if (this.count) {
13232
+ this._counter += 0.5;
13233
+ }
13234
+ setTimeout(() => {
13235
+ this.looped.emit();
13236
+ if (this.currentState === PlayerState.Playing) {
13237
+ this._lottie.setDirection(this._lottie.playDirection * -1);
13238
+ this._lottie.play();
13239
+ }
13240
+ }, this.intermission);
13241
+ }
13242
+ else {
13243
+ if (this.count) {
13244
+ this._counter += 1;
13245
+ }
13246
+ window.setTimeout(() => {
13247
+ this.looped.emit();
13248
+ if (this.currentState === PlayerState.Playing) {
13249
+ this._lottie.stop();
13250
+ this._lottie.play();
13251
+ }
13252
+ }, this.intermission);
13253
+ }
13254
+ });
13255
+ // Handle lottie-web ready event
13256
+ this._lottie.addEventListener('DOMLoaded', () => {
13257
+ this.ready.emit();
13258
+ });
13259
+ // Handle animation data load complete
13260
+ this._lottie.addEventListener('data_ready', () => {
13261
+ this.loaded.emit();
13262
+ });
13263
+ // Set error state when animation load fail event triggers
13264
+ this._lottie.addEventListener('data_failed', () => {
13265
+ this.currentState = PlayerState.Error;
13266
+ this.error.emit();
13267
+ });
13268
+ // Set handlers to auto play animation on hover if enabled
13269
+ this.container.addEventListener('mouseenter', () => {
13270
+ if (this.hover && this.currentState !== PlayerState.Playing) {
13271
+ this.play();
13272
+ }
13273
+ });
13274
+ this.container.addEventListener('mouseleave', () => {
13275
+ if (this.hover && this.currentState === PlayerState.Playing) {
13276
+ this.stop();
13277
+ }
13278
+ });
13279
+ // Set initial playback speed and direction
13280
+ this.setSpeed(this.speed);
13281
+ this.setDirection(this.direction);
13282
+ // Start playing if autoplay is enabled
13283
+ if (this.autoplay) {
13284
+ this.play();
13285
+ }
13286
+ }
13287
+ }
13288
+ /**
13289
+ * Start playing animation.
13290
+ */
13291
+ async play() {
13292
+ if (!this._lottie) {
13293
+ return;
13294
+ }
13295
+ this._lottie.play();
13296
+ this.currentState = PlayerState.Playing;
13297
+ this.playing.emit();
13298
+ }
13299
+ /**
13300
+ * Stop playing animation.
13301
+ */
13302
+ async pause() {
13303
+ if (!this._lottie) {
13304
+ return;
13305
+ }
13306
+ this._lottie.pause();
13307
+ this.currentState = PlayerState.Paused;
13308
+ this.paused.emit();
13309
+ }
13310
+ /**
13311
+ * Stops animation play.
13312
+ */
13313
+ async stop() {
13314
+ if (!this._lottie) {
13315
+ return;
13316
+ }
13317
+ this._counter = 0;
13318
+ this._lottie.stop();
13319
+ this.currentState = PlayerState.Stopped;
13320
+ this.stopped.emit();
13321
+ }
13322
+ /**
13323
+ * Seek to a given frame.
13324
+ */
13325
+ async seek(value) {
13326
+ if (!this._lottie) {
13327
+ return;
13328
+ }
13329
+ // Extract frame number from either number or percentage value
13330
+ const matches = value.toString().match(/^([0-9]+)(%?)$/);
13331
+ if (!matches) {
13332
+ return;
13333
+ }
13334
+ // Calculate and set the frame number
13335
+ const frame = matches[2] === '%'
13336
+ ? this._lottie.totalFrames * Number(matches[1]) / 100
13337
+ : matches[1];
13338
+ // Set seeker to new frame number
13339
+ this.seeker = frame;
13340
+ // Send lottie player to the new frame
13341
+ if (this.currentState === PlayerState.Playing) {
13342
+ this._lottie.goToAndPlay(frame, true);
13343
+ }
13344
+ else {
13345
+ this._lottie.goToAndStop(frame, true);
13346
+ this._lottie.pause();
13347
+ }
13348
+ }
13349
+ /**
13350
+ * Freeze animation play.
13351
+ * This internal state pauses animation and is used to differentiate between
13352
+ * user requested pauses and component instigated pauses.
13353
+ */
13354
+ freeze() {
13355
+ if (!this._lottie) {
13356
+ return;
13357
+ }
13358
+ this.currentState = PlayerState.Frozen;
13359
+ this.freezed.emit();
13360
+ }
13361
+ async getLottie() {
13362
+ return this._lottie;
13363
+ }
13364
+ /**
13365
+ * Sets animation play speed
13366
+ * @param value Playback speed.
13367
+ */
13368
+ async setSpeed(value = 1) {
13369
+ if (!this._lottie) {
13370
+ return;
13371
+ }
13372
+ this._lottie.setSpeed(value);
13373
+ }
13374
+ /**
13375
+ * Animation play direction.
13376
+ * @param value Direction values.
13377
+ */
13378
+ async setDirection(value) {
13379
+ if (!this._lottie) {
13380
+ return;
13381
+ }
13382
+ this._lottie.setDirection(value);
13383
+ }
13384
+ /**
13385
+ * Sets the looping of the animation.
13386
+ *
13387
+ * @param value Whether to enable looping. Boolean true enables looping.
13388
+ */
13389
+ async setLooping(value) {
13390
+ if (this._lottie) {
13391
+ this.loop = value;
13392
+ this._lottie.loop = value;
13393
+ }
13394
+ }
13395
+ /**
13396
+ * Toggle playing state.
13397
+ */
13398
+ async togglePlay() {
13399
+ return this.currentState === PlayerState.Playing
13400
+ ? this.pause()
13401
+ : this.play();
13402
+ }
13403
+ /**
13404
+ * Toggles animation looping.
13405
+ */
13406
+ async toggleLooping() {
13407
+ this.setLooping(!this.loop);
13408
+ }
13409
+ renderButtonIcon(isPlaying) {
13410
+ if (isPlaying) {
13411
+ return (h("svg", { width: "24", height: "24" }, h("path", { d: "M14.016 5.016H18v13.969h-3.984V5.016zM6 18.984V5.015h3.984v13.969H6z" })));
13412
+ }
13413
+ return (h("svg", { width: "24", height: "24" }, h("path", { d: "M8.016 5.016L18.985 12 8.016 18.984V5.015z" })));
13414
+ }
13415
+ renderControls() {
13416
+ const isPlaying = this.currentState === PlayerState.Playing;
13417
+ const isPaused = this.currentState === PlayerState.Paused;
13418
+ const isStopped = this.currentState === PlayerState.Stopped;
13419
+ return (h("div", { class: 'toolbar' }, h("button", { class: {
13420
+ active: isPlaying || isPaused
13421
+ }, onClick: () => this.togglePlay() }, this.renderButtonIcon(isPlaying)), h("button", { class: {
13422
+ active: isStopped
13423
+ }, onClick: () => this.stop() }, h("svg", { width: "24", height: "24" }, h("path", { d: "M6 6h12v12H6V6z" }))), h("input", { class: "seeker", type: "range", min: "0", step: "1", max: "100", value: this.seeker, onInput: e => this.handleSeekChange(e), onMouseDown: () => { this._prevState = this.currentState; this.freeze(); }, onMouseUp: () => { this._prevState === PlayerState.Playing && this.play(); } }), h("button", { class: {
13424
+ 'active': this.loop
13425
+ }, onClick: () => this.toggleLooping() }, h("svg", { width: "24", height: "24" }, h("path", { d: "M17.016 17.016v-4.031h1.969v6h-12v3l-3.984-3.984 3.984-3.984v3h10.031zM6.984 6.984v4.031H5.015v-6h12v-3l3.984 3.984-3.984 3.984v-3H6.984z" }))), h("a", { href: "https://www.lottiefiles.com/", target: "_blank" }, h("svg", { width: "24", height: "24", viewBox: "0 0 320 320", "fill-rule": "nonzero" }, h("rect", { fill: "#adadad", x: ".5", y: ".5", width: "100%", height: "100%", rx: "26.73" }), h("path", { d: "M251.304 65.44a16.55 16.55 0 0 1 13.927 18.789c-1.333 9.04-9.73 15.292-18.762 13.954-15.992-2.37-39.95 22.534-66.77 73.74-34.24 65.37-66.113 96.517-99.667 94.032-9.102-.674-15.93-8.612-15.258-17.723s8.592-15.96 17.695-15.286c16.57 1.227 40.908-24.737 67.97-76.4 34.46-65.79 66.764-96.157 100.866-91.105z", fill: "#fff" })))));
13426
+ }
13427
+ render() {
13428
+ return (h("div", { class: {
13429
+ main: true,
13430
+ controls: this.controls
13431
+ } }, h("div", { class: "animation", style: {
13432
+ background: this.background
13433
+ }, ref: ref => this.container = ref }, this.currentState === PlayerState.Error ? h("div", { class: "error" }, "\u26A0\uFE0F") : undefined), this.controls ? this.renderControls() : undefined));
13434
+ }
13435
+ /**
13436
+ * Handle visibility change events.
13437
+ */
13438
+ onVisibilityChange() {
13439
+ if (document.hidden === true && this.currentState === PlayerState.Playing) {
13440
+ this.freeze();
13441
+ }
13442
+ else if (this.currentState === PlayerState.Frozen) {
13443
+ this.play();
13444
+ }
13445
+ }
13446
+ /**
13447
+ * Handles click and drag actions on the progress track.
13448
+ */
13449
+ handleSeekChange(e) {
13450
+ if (!this._lottie || isNaN(e.target.value)) {
13451
+ return;
13452
+ }
13453
+ const frame = ((e.target.value / 100) * this._lottie.totalFrames);
13454
+ this.seek(frame);
13455
+ }
13456
+ };
13457
13457
  LottiePlayer.style = lottiePlayerCss;
13458
13458
 
13459
13459
  export { LottiePlayer as lottie_player };