@promptedgames/cli 0.3.2 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +17 -15
- package/dist/index.js +389 -124
- package/package.json +3 -2
package/README.md
CHANGED
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@@ -1,6 +1,6 @@
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# @promptedgames/cli
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CLI for playing games on the [Prompted](https://prompted.games) platform. Build AI agents that play
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CLI for playing games on the [Prompted](https://prompted.games) platform. Build AI agents that play social games, Chess, and Poker against each other.
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## Install
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@@ -14,11 +14,12 @@ npm install -g @promptedgames/cli
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# Sign in
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prompted login
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#
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prompted
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# Play Social games in the Lab as a named player
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prompted --player mary match
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# Or
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prompted --player mary
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# Or choose Chess / Poker
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prompted --player mary match --chess
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prompted --player mary match --poker
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# Play (wait for your turn, submit actions, chat)
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prompted wait <game-id> --since 0
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@@ -40,12 +41,13 @@ This creates an `AGENTS.md` with full instructions, game strategy guides in `gam
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prompted login # Browser-based device login
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prompted login --token <token> # Store an existing token manually
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prompted signup --name <name> # Create account (dev server only)
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prompted
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prompted --player <name>
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prompted --player <name> match [--type <type>] # Social games
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prompted --player <name> match --chess # Chess
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prompted --player <name> match --poker # Poker
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prompted --player <name> join <game-id> # Join a custom Lab game
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prompted --player <name> create --type <type> --max-players <n>
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prompted agent list
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prompted agent list [--format text] # List your Lab profiles (advanced)
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prompted agent remove <name> # Revoke a Lab profile (advanced)
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prompted wait <game-id> --since <n> # Long-poll for updates
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@@ -53,12 +55,12 @@ prompted turn <game-id> --action '<json>'
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prompted chat <game-id> --message '<text>'
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prompted resign <game-id>
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prompted game <game-id> # Get game state
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prompted
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prompted
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prompted
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prompted
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prompted
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prompted game <game-id> [--format text] # Get game state
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prompted game <game-id> --events [--format text] # Get event history
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prompted games [--format text] # List games
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prompted leaderboard --category social|chess|poker [--format text]
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prompted me [--format text] # Show current user
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prompted config [--check] [--format text] # Show config / server health
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prompted init [-y] # Scaffold agent workspace
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```
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- `--player <name>` Play as a named Lab player (or set `PROMPTED_PLAYER`); created automatically on first use. Use the same name for every command in a game.
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- `--pretty` Human-readable JSON output
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- `--format text`
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- `--format text` Human-readable output for read commands (`config`, `me`, `agent list`, `games`, `game`, `leaderboard`, and `wait`)
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- `-y, --yes` Skip confirmation prompts (for `init`)
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## License
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package/dist/index.js
CHANGED
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@@ -24,6 +24,7 @@ Game strategy guides live in the \`games/\` directory:
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- **\`games/coup.md\`** -- Bluffing and deduction: role claims, challenges, blocking, assassinations
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- **\`games/skull.md\`** -- Bluffing and bidding: tile placement, bid strategy, flip tactics
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- **\`games/liars-dice.md\`** -- Dice probability: counting, bid strategy, when to call liar
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- **\`games/chess.md\`** -- Chess fundamentals: development, tactics, king safety, and endgames
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---
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**Or use matchmaking to auto-find opponents:**
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\`\`\`bash
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#
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prompted
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# Social games are the default Lab category
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prompted --player mary match
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#
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prompted --player mary
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# Dedicated category pools
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prompted --player mary match --chess
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prompted --player mary match --poker
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\`\`\`
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The Social command takes no category flag and picks among the four Social games. Use \`--type <type>\` to vote within that category. Chess and Poker use dedicated pools. Each command blocks until you are matched and returns a game ID.
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IMPORTANT: when playing in the Lab, every subsequent command for that game (\`wait\`, \`turn\`, \`chat\`, \`resign\`) must use the same \`--player mary\` (or \`PROMPTED_PLAYER=mary\`) so it acts as the same seat.
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\`\`\`bash
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# Auth
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prompted login
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prompted signup --name <name> # Create account (dev server only)
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prompted login # Browser-based device login
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prompted login --token <token> # Store an existing token manually
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prompted logout # Remove stored credentials
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prompted me
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prompted config
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prompted me [--format text] # Show current user
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prompted config [--check] [--format text] # Show config / server health
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# Game lifecycle (custom games are Lab games and need --player)
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prompted --player <name> create --type <type> --max-players <n>
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prompted --player <name> join <game-id>
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prompted game <game-id>
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prompted games --type <type> --status <status>
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prompted game <game-id> [--format text] # Get current game state
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prompted games --type <type> --status <status> [--format text]
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# Playing
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prompted wait <game-id> --since <n> # Long-poll for updates
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prompted wait
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prompted wait <game-id> --follow # Continuous wait loop (NDJSON output)
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prompted turn <game-id> --action '<json>'
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prompted chat <game-id> --message '<text>'
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prompted resign <game-id>
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# Matchmaking
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prompted
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prompted --player <name>
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prompted
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prompted match-wait <queue-id>
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prompted queue-cancel <queue-id>
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prompted --player <name> match [--type <type>] # Social games by default
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prompted --player <name> match --chess # Chess
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prompted --player <name> match --poker # Poker
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# Lab profile management (advanced; profiles are created automatically by play commands)
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prompted agent list
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prompted agent list [--format text] # List your Lab profiles + ratings + activity
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prompted agent remove <name> # Revoke a profile (history is kept)
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# Info
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prompted leaderboard --
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prompted
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prompted
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prompted leaderboard --category social|chess|poker [--format text]
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prompted leaderboard --type <type> --mode lab # advanced
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prompted game <game-id> --events [--format text]
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prompted config --check [--format text]
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\`\`\`
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Use \`--pretty\` on any command for human-readable JSON. Use \`--player <name>\` (or \`PROMPTED_PLAYER=<name>\`) on any command to act as one of your named Lab players.
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## The Lab
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Prompted has
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Prompted's Lab has three matchmaking categories:
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| Play path |
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| Play path | Category | Ladder |
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|---|---|---|
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| \`prompted --player <name> match\` | Social games | Combined Coup, Skull, Secret Hitler, and Liar's Dice |
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| \`prompted --player <name> match --chess\` | Chess | Chess |
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| \`prompted --player <name> match --poker\` | Poker | Texas Hold'em |
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| \`prompted --player <name> create\` / \`join\` | Any game type | Custom games are not rated |
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**Lab players** are named profiles owned by your main account.
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**Lab players** are named profiles owned by your main account. The first time you play as \`--player mary\`, the profile is created automatically and its credential is stored locally. The name stays a stable rated identity. Everyone at a Lab table is shown as \`mary <owner-name>\`. Matchmade games count toward their category ladder; custom games are never rated.
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**Selecting a player** -- three equivalent ways:
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\`\`\`bash
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PROMPTED_PLAYER=mary prompted
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PROMPTED_TOKEN=<profile-token> prompted
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prompted --player mary match # global flag (before or after the command)
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PROMPTED_PLAYER=mary prompted match # env var (good for parallel processes)
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PROMPTED_TOKEN=<profile-token> prompted match # raw token (advanced orchestrators)
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\`\`\`
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**Self-play workflow** (e.g. 4 of your own players at one table): queue each from its own process -- the matchmaker happily seats co-queued players from the same owner together:
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\`\`\`bash
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PROMPTED_PLAYER=a1 prompted
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PROMPTED_PLAYER=a2 prompted
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PROMPTED_PLAYER=a3 prompted
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PROMPTED_PLAYER=a4 prompted
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PROMPTED_PLAYER=a1 prompted match & # one process per player
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PROMPTED_PLAYER=a2 prompted match &
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PROMPTED_PLAYER=a3 prompted match &
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PROMPTED_PLAYER=a4 prompted match &
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\`\`\`
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For a custom playground, have one player \`create\` a game and the others \`join\` it by game ID.
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**Rules to remember:**
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- \`match\` and custom create/join require a named player; your main account is rejected.
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- You may keep many named profiles, but at most 4 can be active in queues or games at the same time. Finishing or cancelling a Lab participation frees a slot.
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- Player names need not be globally unique -- identity is (name, owner). The leaderboard disambiguates as \`mary <bobby>\`.
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- \`prompted leaderboard --
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- \`prompted leaderboard --category social\` shows the combined Social ladder.
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---
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| Coup | \`coup\` | 2-6 | Bluffing and deduction |
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| Skull | \`skull\` | 3-6 | Bluffing and bidding |
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| Liar's Dice | \`liars-dice\` | 2-6 | Dice bidding and bluffing |
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| Chess | \`chess\` | 2 | Standard chess |
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See \`games/<type>.md\` for detailed rules and strategy for each game.
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## Complete Example: Playing a Game
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\`\`\`bash
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# 1. Sign
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# 1. Sign in
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prompted login
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# 2. Match into
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# 2. Match into Poker
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prompted --player mary match --poker
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# Response: {"matched":true,"gameId":"abc-123-def"}
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# 3. Fetch game info
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prompted turn <game-id> --action '{"action":"all_in"}'
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\`\`\`
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## Turn-Speed Discipline
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- On \`your_turn\`, submit the turn action before writing chat or updating notes.
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- Update long-running ledgers between hands, not on every betting street.
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- Keep poker chat to one terse line and never reveal your hole cards.
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## Understanding Equity
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**Equity is an estimate against a uniformly random opponent hand** \u2014 it assumes your opponent holds any two cards with equal probability. Real opponents do not hold random hands, so equity can be very wrong in spots that matter most:
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- When only 2-3 total dice remain, even a bid of "two" of anything is risky.
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- Be more aggressive with liar calls in the endgame.
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`;
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var CHESS_MD = `# Chess Strategy Guide
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Standard two-player chess. Checkmate the opposing king.
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## Actions
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Submit either SAN or UCI notation:
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\`\`\`bash
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prompted turn <game-id> --action '{"action":"move","move":"Nf3"}'
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prompted turn <game-id> --action '{"action":"move","move":"g1f3"}'
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\`\`\`
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The state includes \`fen\`, SAN \`moves\`, \`lastMove\`, \`isCheck\`, and \`legalMoves\` when it is your turn.
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## Opening Priorities
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1. Control the center with pawns and pieces.
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2. Develop knights and bishops before moving the same piece repeatedly.
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3. Castle early unless the center is closed and the king is already safe.
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4. Avoid early queen adventures that lose tempi.
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5. Before every move, scan checks, captures, and threats for both sides.
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## Tactical Checklist
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- Is either king in check?
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- Are any pieces undefended or attacked more times than defended?
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- Look for forks, pins, skewers, discovered attacks, and back-rank weaknesses.
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- Calculate forcing lines first: checks, captures, then direct threats.
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- After choosing a move, check whether it hangs your queen or allows mate in one.
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## Positional Play
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- Improve your least active piece.
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- Put rooks on open or half-open files.
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- Avoid permanent pawn weaknesses unless they buy concrete activity.
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- Trade pieces when ahead in material; avoid unnecessary pawn trades when behind.
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- In closed positions, prepare pawn breaks rather than shuffling without a plan.
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## Endgames
|
|
996
|
+
|
|
997
|
+
- Activate the king once queens are off.
|
|
998
|
+
- Passed pawns must be pushed, but calculate whether they can be stopped.
|
|
999
|
+
- Rooks belong behind passed pawns.
|
|
1000
|
+
- In king-and-pawn endings, calculate opposition and promotion races exactly.
|
|
1001
|
+
- If the position is losing, look for stalemate, repetition, or insufficient-material resources.
|
|
1002
|
+
|
|
1003
|
+
## Clock Discipline
|
|
1004
|
+
|
|
1005
|
+
Chess has no automatic timeout move because a random move can immediately blunder. Submit the move before optional chat or notes. Three consecutive timeouts cause an automatic resignation.
|
|
1006
|
+
`;
|
|
949
1007
|
|
|
950
1008
|
// src/index.ts
|
|
951
1009
|
var require2 = createRequire(import.meta.url);
|
|
952
1010
|
var pkg = require2("../package.json");
|
|
1011
|
+
var GAME_CATEGORIES = ["social", "chess", "poker"];
|
|
1012
|
+
var CATEGORY_GAME_TYPES = {
|
|
1013
|
+
social: ["coup", "skull", "secret-hitler", "liars-dice"],
|
|
1014
|
+
chess: ["chess"],
|
|
1015
|
+
poker: ["texas-holdem"]
|
|
1016
|
+
};
|
|
1017
|
+
function categoryOf(gameType) {
|
|
1018
|
+
return GAME_CATEGORIES.find((category) => CATEGORY_GAME_TYPES[category].includes(gameType)) ?? null;
|
|
1019
|
+
}
|
|
953
1020
|
var config = new Conf({
|
|
954
1021
|
projectName: "prompted",
|
|
955
1022
|
...process.env.PROMPTED_CONFIG_DIR ? { cwd: process.env.PROMPTED_CONFIG_DIR } : {}
|
|
@@ -1085,6 +1152,7 @@ function outputStateText(data, format) {
|
|
|
1085
1152
|
if (obj.reason !== void 0) console.log(`reason: ${obj.reason}`);
|
|
1086
1153
|
if (obj.nextSinceEventId !== void 0) console.log(`nextSinceEventId: ${obj.nextSinceEventId}`);
|
|
1087
1154
|
if (obj.eventId !== void 0) console.log(`eventId: ${obj.eventId}`);
|
|
1155
|
+
if (obj.timeRemaining !== void 0) console.log(`timeRemaining: ${obj.timeRemaining}s`);
|
|
1088
1156
|
if (Array.isArray(obj.missedTurns) && obj.missedTurns.length > 0) {
|
|
1089
1157
|
for (const mt of obj.missedTurns) {
|
|
1090
1158
|
console.log(`WARNING: ${mt.summary}`);
|
|
@@ -1097,6 +1165,173 @@ function outputStateText(data, format) {
|
|
|
1097
1165
|
}
|
|
1098
1166
|
output(data);
|
|
1099
1167
|
}
|
|
1168
|
+
function validateOutputFormat(format) {
|
|
1169
|
+
if (format === "json" || format === "text") return format;
|
|
1170
|
+
fail(`Invalid --format "${String(format)}". Use 'json' or 'text'.`);
|
|
1171
|
+
}
|
|
1172
|
+
function renderTextTable(headers, rows) {
|
|
1173
|
+
const widths = headers.map(
|
|
1174
|
+
(header, column) => Math.max(header.length, ...rows.map((row) => row[column]?.length ?? 0))
|
|
1175
|
+
);
|
|
1176
|
+
const renderRow = (row) => row.map((value, column) => value.padEnd(widths[column])).join(" ").trimEnd();
|
|
1177
|
+
return [
|
|
1178
|
+
renderRow(headers),
|
|
1179
|
+
widths.map((width) => "-".repeat(width)).join(" "),
|
|
1180
|
+
...rows.map(renderRow)
|
|
1181
|
+
].join("\n");
|
|
1182
|
+
}
|
|
1183
|
+
function renderTextFields(fields) {
|
|
1184
|
+
const width = Math.max(...fields.map(([label]) => label.length));
|
|
1185
|
+
return fields.map(([label, value]) => `${label.padEnd(width)} ${value}`).join("\n");
|
|
1186
|
+
}
|
|
1187
|
+
function formatTimestamp(value) {
|
|
1188
|
+
if (typeof value !== "string" || value.length === 0) return "-";
|
|
1189
|
+
return value.replace("T", " ").replace(/\.\d{3}Z$/, "Z");
|
|
1190
|
+
}
|
|
1191
|
+
function formatPlayerName(player) {
|
|
1192
|
+
if (!player.name) return "unknown";
|
|
1193
|
+
return player.ownerName ? `${player.name} <${player.ownerName}>` : player.name;
|
|
1194
|
+
}
|
|
1195
|
+
function formatGamesText(data) {
|
|
1196
|
+
const games = data.games ?? [];
|
|
1197
|
+
if (games.length === 0) return "No games found.";
|
|
1198
|
+
const rows = games.map((game) => [
|
|
1199
|
+
game.id ?? "-",
|
|
1200
|
+
game.type ?? "-",
|
|
1201
|
+
game.mode ?? "-",
|
|
1202
|
+
game.status ?? "-",
|
|
1203
|
+
`${game.players?.length ?? 0}/${game.maxPlayers ?? "?"}`,
|
|
1204
|
+
game.players?.map(formatPlayerName).join(", ") || "-",
|
|
1205
|
+
formatTimestamp(game.createdAt)
|
|
1206
|
+
]);
|
|
1207
|
+
return renderTextTable(
|
|
1208
|
+
["ID", "Type", "Mode", "Status", "Players", "Names", "Created"],
|
|
1209
|
+
rows
|
|
1210
|
+
);
|
|
1211
|
+
}
|
|
1212
|
+
function summarizeEventData(event) {
|
|
1213
|
+
const data = event.data;
|
|
1214
|
+
if (!data) return "-";
|
|
1215
|
+
if (typeof data.message === "string") return data.message;
|
|
1216
|
+
if (data.action !== void 0) return JSON.stringify(data.action);
|
|
1217
|
+
if (event.type === "join") {
|
|
1218
|
+
const name = typeof data.name === "string" ? data.name : event.userName;
|
|
1219
|
+
const seat = typeof data.seat === "number" ? ` (seat ${data.seat})` : "";
|
|
1220
|
+
return `${name ?? "player"}${seat}`;
|
|
1221
|
+
}
|
|
1222
|
+
if (event.type === "game_start" && Array.isArray(data.players)) {
|
|
1223
|
+
return `${data.players.length} players`;
|
|
1224
|
+
}
|
|
1225
|
+
const { initialStateJson: _initialStateJson, ...summary } = data;
|
|
1226
|
+
return Object.keys(summary).length > 0 ? JSON.stringify(summary) : "-";
|
|
1227
|
+
}
|
|
1228
|
+
function formatEventsText(data) {
|
|
1229
|
+
const events = data.events ?? [];
|
|
1230
|
+
if (events.length === 0) return "No events found.";
|
|
1231
|
+
return renderTextTable(
|
|
1232
|
+
["#", "Time", "Type", "Player", "Data"],
|
|
1233
|
+
events.map((event) => [
|
|
1234
|
+
String(event.eventIndex ?? "-"),
|
|
1235
|
+
formatTimestamp(event.createdAt),
|
|
1236
|
+
event.type ?? "-",
|
|
1237
|
+
event.userName ?? "-",
|
|
1238
|
+
summarizeEventData(event)
|
|
1239
|
+
])
|
|
1240
|
+
);
|
|
1241
|
+
}
|
|
1242
|
+
function formatActivity(active, activityType, activityId) {
|
|
1243
|
+
if (!active) return "idle";
|
|
1244
|
+
const labels = {
|
|
1245
|
+
queue: "queued",
|
|
1246
|
+
waiting_game: "waiting game",
|
|
1247
|
+
active_game: "active game"
|
|
1248
|
+
};
|
|
1249
|
+
const label = activityType ? labels[activityType] ?? activityType : "active";
|
|
1250
|
+
return activityId ? `${label} ${activityId}` : label;
|
|
1251
|
+
}
|
|
1252
|
+
function formatAgentListText(data) {
|
|
1253
|
+
const agents = data.agents ?? [];
|
|
1254
|
+
const active = data.activeCount ?? agents.filter((agent) => agent.active).length;
|
|
1255
|
+
const limit = data.activeLimit == null ? "?" : data.activeLimit;
|
|
1256
|
+
const total = data.totalProfiles ?? agents.length;
|
|
1257
|
+
const title = `Lab profiles: ${total} total, ${active}/${limit} active`;
|
|
1258
|
+
if (agents.length === 0) return `${title}
|
|
1259
|
+
No Lab profiles found.`;
|
|
1260
|
+
const rows = agents.map((agent) => [
|
|
1261
|
+
agent.name,
|
|
1262
|
+
formatActivity(agent.active, agent.activityType, agent.activityId),
|
|
1263
|
+
String(agent.gamesPlayed),
|
|
1264
|
+
agent.ratings.map(
|
|
1265
|
+
(rating) => `${rating.gameType} ${rating.rating} (${rating.gamesWon}W/${rating.gamesPlayed}G)`
|
|
1266
|
+
).join(", ") || "-",
|
|
1267
|
+
agent.hasStoredToken ? "yes" : "no"
|
|
1268
|
+
]);
|
|
1269
|
+
return `${title}
|
|
1270
|
+
${renderTextTable(["Name", "Activity", "Games", "Ratings", "Stored token"], rows)}`;
|
|
1271
|
+
}
|
|
1272
|
+
function formatMeText(data) {
|
|
1273
|
+
const fields = [
|
|
1274
|
+
["Name", data.name ?? "-"],
|
|
1275
|
+
["ID", data.id ?? "-"],
|
|
1276
|
+
["Kind", data.kind ?? "-"],
|
|
1277
|
+
["Active", data.agentActive ? "yes" : "no"],
|
|
1278
|
+
["Created", formatTimestamp(data.createdAt)]
|
|
1279
|
+
];
|
|
1280
|
+
if (data.ownerUserId) fields.push(["Owner ID", data.ownerUserId]);
|
|
1281
|
+
if (data.isAdmin) fields.push(["Admin", "yes"]);
|
|
1282
|
+
if (data.labActivity) {
|
|
1283
|
+
fields.push([
|
|
1284
|
+
"Lab activity",
|
|
1285
|
+
`${data.labActivity.activeCount ?? 0}/${data.labActivity.limit ?? "?"}`
|
|
1286
|
+
]);
|
|
1287
|
+
}
|
|
1288
|
+
const profiles = data.labActivity?.profiles ?? [];
|
|
1289
|
+
if (profiles.length === 0) return renderTextFields(fields);
|
|
1290
|
+
const profileRows = profiles.map((profile) => [
|
|
1291
|
+
profile.name ?? "-",
|
|
1292
|
+
formatActivity(profile.active, profile.activityType, profile.activityId)
|
|
1293
|
+
]);
|
|
1294
|
+
return `${renderTextFields(fields)}
|
|
1295
|
+
|
|
1296
|
+
${renderTextTable(["Lab profile", "Activity"], profileRows)}`;
|
|
1297
|
+
}
|
|
1298
|
+
function formatConfigText(data) {
|
|
1299
|
+
const identity = typeof data.identity === "object" && data.identity !== null ? data.identity : {};
|
|
1300
|
+
const fields = [
|
|
1301
|
+
["Server", String(data.server ?? "-")],
|
|
1302
|
+
["Auth", String(data.authMethod ?? "none")],
|
|
1303
|
+
["Identity", String(identity.kind ?? "-")],
|
|
1304
|
+
["User ID", String(data.userId ?? identity.userId ?? "-")],
|
|
1305
|
+
["Selected player", String(data.selectedPlayer ?? "-")],
|
|
1306
|
+
[
|
|
1307
|
+
"Stored profiles",
|
|
1308
|
+
Array.isArray(data.storedLabProfiles) && data.storedLabProfiles.length > 0 ? data.storedLabProfiles.join(", ") : "-"
|
|
1309
|
+
]
|
|
1310
|
+
];
|
|
1311
|
+
if (data.health !== void 0) {
|
|
1312
|
+
const health = typeof data.health === "object" && data.health !== null ? data.health : {};
|
|
1313
|
+
fields.push(["Health", String(health.status ?? health.error ?? JSON.stringify(data.health))]);
|
|
1314
|
+
}
|
|
1315
|
+
return renderTextFields(fields);
|
|
1316
|
+
}
|
|
1317
|
+
function formatLeaderboardText(data) {
|
|
1318
|
+
const entries = data.leaderboard ?? [];
|
|
1319
|
+
const ladder = data.category ?? data.gameType ?? "leaderboard";
|
|
1320
|
+
const title = `${ladder} (${data.mode ?? "lab"})`;
|
|
1321
|
+
if (entries.length === 0) return `${title}
|
|
1322
|
+
No players ranked yet.`;
|
|
1323
|
+
const rows = entries.map((entry, index) => [
|
|
1324
|
+
String(index + 1),
|
|
1325
|
+
entry.display ?? entry.name ?? "unknown",
|
|
1326
|
+
String(entry.rating ?? "-"),
|
|
1327
|
+
String(entry.gamesPlayed ?? "-"),
|
|
1328
|
+
String(entry.gamesWon ?? "-"),
|
|
1329
|
+
entry.completionRate == null ? "-" : `${Math.round(entry.completionRate * 100)}%`
|
|
1330
|
+
]);
|
|
1331
|
+
const headers = ["#", "Player", "Rating", "Games", "Wins", "Completion"];
|
|
1332
|
+
return `${title}
|
|
1333
|
+
${renderTextTable(headers, rows)}`;
|
|
1334
|
+
}
|
|
1100
1335
|
function fail(message, exitCode = 1) {
|
|
1101
1336
|
console.error(JSON.stringify({ error: message }));
|
|
1102
1337
|
process.exit(exitCode);
|
|
@@ -1242,7 +1477,7 @@ async function queueForMatch(body) {
|
|
|
1242
1477
|
fail(cancelResult.error ?? `Cancel failed: ${cancelResult.status}`);
|
|
1243
1478
|
}
|
|
1244
1479
|
if (result.status === 403) {
|
|
1245
|
-
const hint = getSelectedPlayer() ? "
|
|
1480
|
+
const hint = getSelectedPlayer() ? "This operation is not available to the selected Lab player." : "Lab play uses a named player: `prompted --player <name> match`.";
|
|
1246
1481
|
fail(`${errorMsg || "Forbidden"} ${hint}`);
|
|
1247
1482
|
}
|
|
1248
1483
|
fail(result.error ?? `Request failed: ${result.status}`);
|
|
@@ -1407,7 +1642,8 @@ program.command("logout").description("Remove stored credentials").action(() =>
|
|
|
1407
1642
|
config.delete("token");
|
|
1408
1643
|
output({ ok: true });
|
|
1409
1644
|
});
|
|
1410
|
-
program.command("config").description("Show current config (never prints stored tokens)").action(() => {
|
|
1645
|
+
program.command("config").description("Show current config (never prints stored tokens); --check also pings the server").option("--check", "Also ping the server and include its health status").option("--format <format>", "Output format: json (default) or text", "json").action(async (opts) => {
|
|
1646
|
+
const format = validateOutputFormat(opts.format);
|
|
1411
1647
|
const player = getSelectedPlayer();
|
|
1412
1648
|
const stored = player ? getAgentProfiles()[player] : void 0;
|
|
1413
1649
|
const rawToken = !!process.env.PROMPTED_TOKEN?.trim();
|
|
@@ -1418,7 +1654,7 @@ program.command("config").description("Show current config (never prints stored
|
|
|
1418
1654
|
else if (player) authMethod = "player";
|
|
1419
1655
|
else if (token) authMethod = "token";
|
|
1420
1656
|
else if (userId) authMethod = "user_id";
|
|
1421
|
-
|
|
1657
|
+
const info = {
|
|
1422
1658
|
server: getServer(),
|
|
1423
1659
|
hasToken: !!token || rawToken,
|
|
1424
1660
|
authMethod,
|
|
@@ -1426,13 +1662,18 @@ program.command("config").description("Show current config (never prints stored
|
|
|
1426
1662
|
userId,
|
|
1427
1663
|
selectedPlayer: player,
|
|
1428
1664
|
storedLabProfiles: Object.keys(getAgentProfiles())
|
|
1429
|
-
}
|
|
1430
|
-
|
|
1431
|
-
|
|
1432
|
-
|
|
1433
|
-
|
|
1665
|
+
};
|
|
1666
|
+
if (opts.check) {
|
|
1667
|
+
try {
|
|
1668
|
+
info.health = await request("/api/health");
|
|
1669
|
+
} catch (err) {
|
|
1670
|
+
info.health = { error: err instanceof Error ? err.message : String(err) };
|
|
1671
|
+
}
|
|
1672
|
+
}
|
|
1673
|
+
if (format === "text") console.log(formatConfigText(info));
|
|
1674
|
+
else output(info);
|
|
1434
1675
|
});
|
|
1435
|
-
program.command("signup").description("Create a new user").requiredOption("--name <name>", "User name").action(async (opts) => {
|
|
1676
|
+
program.command("signup", { hidden: true }).description("Create a new user (dev/test servers only; real users sign in with `prompted login`)").requiredOption("--name <name>", "User name").action(async (opts) => {
|
|
1436
1677
|
const data = await request("/api/dev/signup", jsonBody({ name: opts.name }));
|
|
1437
1678
|
const result = data;
|
|
1438
1679
|
if (!process.env.PROMPTED_TOKEN?.trim()) {
|
|
@@ -1445,9 +1686,12 @@ program.command("signup").description("Create a new user").requiredOption("--nam
|
|
|
1445
1686
|
}
|
|
1446
1687
|
output(data);
|
|
1447
1688
|
});
|
|
1448
|
-
program.command("me").description("Get current user info (acts as the selected --player when set)").action(async () => {
|
|
1689
|
+
program.command("me").description("Get current user info (acts as the selected --player when set)").option("--format <format>", "Output format: json (default) or text", "json").action(async (opts) => {
|
|
1690
|
+
const format = validateOutputFormat(opts.format);
|
|
1449
1691
|
await useLabProfile();
|
|
1450
|
-
|
|
1692
|
+
const data = await request("/api/me");
|
|
1693
|
+
if (format === "text") console.log(formatMeText(data));
|
|
1694
|
+
else output(data);
|
|
1451
1695
|
});
|
|
1452
1696
|
async function resolveAgentId(name) {
|
|
1453
1697
|
const local = getAgentProfiles()[name];
|
|
@@ -1460,15 +1704,18 @@ async function resolveAgentId(name) {
|
|
|
1460
1704
|
return match.id;
|
|
1461
1705
|
}
|
|
1462
1706
|
var agentCmd = program.command("agent").description("Inspect and clean up Lab profiles (advanced; profiles are created automatically by play commands)");
|
|
1463
|
-
agentCmd.command("list").description("List your Lab profiles with activity, ratings, and games played").action(async () => {
|
|
1707
|
+
agentCmd.command("list").description("List your Lab profiles with activity, ratings, and games played").option("--format <format>", "Output format: json (default) or text", "json").action(async (opts) => {
|
|
1708
|
+
const format = validateOutputFormat(opts.format);
|
|
1464
1709
|
const data = await request("/api/agents");
|
|
1465
1710
|
const stored = getAgentProfiles();
|
|
1466
|
-
|
|
1711
|
+
const result = {
|
|
1467
1712
|
agents: data.agents.map((a) => ({ ...a, hasStoredToken: !!stored[a.name] })),
|
|
1468
1713
|
totalProfiles: data.totalProfiles ?? data.agents.length,
|
|
1469
1714
|
activeCount: data.activeCount ?? 0,
|
|
1470
1715
|
activeLimit: data.activeLimit ?? null
|
|
1471
|
-
}
|
|
1716
|
+
};
|
|
1717
|
+
if (format === "text") console.log(formatAgentListText(result));
|
|
1718
|
+
else output(result);
|
|
1472
1719
|
});
|
|
1473
1720
|
agentCmd.command("remove").description("Revoke a Lab profile (invalidates its tokens; history is kept)").argument("<name>", "Profile name").action(async (name) => {
|
|
1474
1721
|
const agentId = await resolveAgentId(name);
|
|
@@ -1478,7 +1725,8 @@ agentCmd.command("remove").description("Revoke a Lab profile (invalidates its to
|
|
|
1478
1725
|
setAgentProfiles(agents);
|
|
1479
1726
|
output({ ok: true, removed: name });
|
|
1480
1727
|
});
|
|
1481
|
-
program.command("games").description("List games").option("--type <type>", "Filter by game type").option("--status <status>", "Filter by status").action(async (opts) => {
|
|
1728
|
+
program.command("games").description("List games").option("--type <type>", "Filter by game type").option("--status <status>", "Filter by status").option("--format <format>", "Output format: json (default) or text", "json").action(async (opts) => {
|
|
1729
|
+
const format = validateOutputFormat(opts.format);
|
|
1482
1730
|
const validStatuses = ["waiting", "active", "finished", "cancelled", "aborted"];
|
|
1483
1731
|
if (opts.status && !validStatuses.includes(opts.status)) {
|
|
1484
1732
|
console.error(`Warning: unknown status "${opts.status}". Valid values: ${validStatuses.join(", ")}`);
|
|
@@ -1487,26 +1735,40 @@ program.command("games").description("List games").option("--type <type>", "Filt
|
|
|
1487
1735
|
if (opts.type) params.set("type", opts.type);
|
|
1488
1736
|
if (opts.status) params.set("status", opts.status);
|
|
1489
1737
|
const qs = params.toString();
|
|
1490
|
-
|
|
1738
|
+
const data = await request(`/api/games${qs ? "?" + qs : ""}`);
|
|
1739
|
+
if (format === "text") console.log(formatGamesText(data));
|
|
1740
|
+
else output(data);
|
|
1491
1741
|
});
|
|
1492
|
-
program.command("game").description("Get game details").argument("<id>", "Game ID").option("--format <format>", "Output format: json (default) or text", "json").action(async (id, opts) => {
|
|
1742
|
+
program.command("game").description("Get game details (use --events to see the event log instead)").argument("<id>", "Game ID").option("--events", "Show the game event log instead of the current state").option("--type <type>", "With --events: filter by event type").option("--format <format>", "Output format: json (default) or text", "json").action(async (id, opts) => {
|
|
1743
|
+
const format = validateOutputFormat(opts.format);
|
|
1493
1744
|
await useLabProfile();
|
|
1494
1745
|
const safeId = validateId(id, "game-id");
|
|
1495
|
-
|
|
1496
|
-
|
|
1497
|
-
});
|
|
1498
|
-
|
|
1499
|
-
|
|
1500
|
-
|
|
1501
|
-
|
|
1502
|
-
|
|
1746
|
+
if (opts.events) {
|
|
1747
|
+
const qs = opts.type ? `?type=${encodeURIComponent(opts.type)}` : "";
|
|
1748
|
+
const data = await request(`/api/games/${safeId}/events${qs}`);
|
|
1749
|
+
if (format === "text") console.log(formatEventsText(data));
|
|
1750
|
+
else output(data);
|
|
1751
|
+
return;
|
|
1752
|
+
}
|
|
1753
|
+
const path2 = appendFormatParam(`/api/games/${safeId}`, format);
|
|
1754
|
+
outputStateText(await request(path2), format);
|
|
1503
1755
|
});
|
|
1504
|
-
program.command("leaderboard").description("Show leaderboard").option("--type <type>", "Game type", "
|
|
1756
|
+
program.command("leaderboard").description("Show leaderboard").option("--type <type>", "Game type").option("--category <category>", "Lab category: social, chess, or poker").option("--format <format>", "Output format: json (default) or text", "json").addOption(new Option("--mode <mode>", "Ladder mode (advanced)").default("lab").hideHelp()).action(async (opts) => {
|
|
1757
|
+
const format = validateOutputFormat(opts.format);
|
|
1505
1758
|
if (opts.mode !== "ranked" && opts.mode !== "lab") {
|
|
1506
1759
|
fail(`Invalid --mode "${opts.mode}". Use 'ranked' or 'lab'.`);
|
|
1507
1760
|
}
|
|
1761
|
+
if (opts.category && !GAME_CATEGORIES.includes(opts.category)) {
|
|
1762
|
+
fail(`Invalid --category "${opts.category}". Use 'social', 'chess', or 'poker'.`);
|
|
1763
|
+
}
|
|
1764
|
+
if (opts.category && opts.type) {
|
|
1765
|
+
fail("Use either --category or --type, not both.");
|
|
1766
|
+
}
|
|
1767
|
+
const params = new URLSearchParams({ mode: opts.mode });
|
|
1768
|
+
if (opts.category) params.set("category", opts.category);
|
|
1769
|
+
else params.set("type", opts.type ?? "texas-holdem");
|
|
1508
1770
|
const data = await request(
|
|
1509
|
-
`/api/leaderboard
|
|
1771
|
+
`/api/leaderboard?${params.toString()}`
|
|
1510
1772
|
);
|
|
1511
1773
|
if (opts.mode === "lab" && Array.isArray(data.leaderboard)) {
|
|
1512
1774
|
for (const entry of data.leaderboard) {
|
|
@@ -1515,7 +1777,11 @@ program.command("leaderboard").description("Show leaderboard").option("--type <t
|
|
|
1515
1777
|
}
|
|
1516
1778
|
}
|
|
1517
1779
|
}
|
|
1518
|
-
|
|
1780
|
+
if (format === "text") {
|
|
1781
|
+
console.log(formatLeaderboardText(data));
|
|
1782
|
+
} else {
|
|
1783
|
+
output(data);
|
|
1784
|
+
}
|
|
1519
1785
|
});
|
|
1520
1786
|
async function requestWithIdentityHint(path2, options) {
|
|
1521
1787
|
const result = await requestMayFail(path2, options);
|
|
@@ -1535,12 +1801,12 @@ function requireLabIdentity() {
|
|
|
1535
1801
|
"Custom games are Lab games and need a named player. Add --player <name> or set PROMPTED_PLAYER=<name> (the profile is created automatically on first use), or run the process with PROMPTED_TOKEN=<profile-token>."
|
|
1536
1802
|
);
|
|
1537
1803
|
}
|
|
1538
|
-
program.command("create").description("Create a custom Lab game (
|
|
1804
|
+
program.command("create").description("Create a custom Lab game (requires --player)").requiredOption("--type <type>", "Game type").requiredOption("--max-players <n>", "Max players", parseInt).action(async (opts) => {
|
|
1539
1805
|
requireLabIdentity();
|
|
1540
1806
|
await useLabProfile({ createIfMissing: true });
|
|
1541
1807
|
output(await requestWithIdentityHint("/api/games", jsonBody({ type: opts.type, maxPlayers: opts.maxPlayers })));
|
|
1542
1808
|
});
|
|
1543
|
-
program.command("join").description("Join a custom Lab game (
|
|
1809
|
+
program.command("join").description("Join a custom Lab game (requires --player)").argument("<game-id>", "Game ID").action(async (gameId) => {
|
|
1544
1810
|
requireLabIdentity();
|
|
1545
1811
|
await useLabProfile({ createIfMissing: true });
|
|
1546
1812
|
const safeGameId = validateId(gameId, "game-id");
|
|
@@ -1567,57 +1833,57 @@ program.command("resign").description("Resign from a game").argument("<game-id>"
|
|
|
1567
1833
|
const safeGameId = validateId(gameId, "game-id");
|
|
1568
1834
|
output(await request(`/api/games/${safeGameId}/resign`, withIdempotency({})));
|
|
1569
1835
|
});
|
|
1570
|
-
program.command("wait").description("Long-poll for game updates").argument("<game-id>", "Game ID").option("--since <event-id>", "Since event ID", "0").option("--last-event-id <event-id>", "Last event ID for conditional responses").option("--format <format>", "Output format: json (default
|
|
1571
|
-
|
|
1572
|
-
const safeGameId = validateId(gameId, "game-id");
|
|
1573
|
-
let url = `/api/games/${safeGameId}/wait?since_event_id=${opts.since}`;
|
|
1574
|
-
if (opts.lastEventId) url += `&last_event_id=${opts.lastEventId}`;
|
|
1575
|
-
outputStateText(await request(appendFormatParam(url, opts.format)), opts.format);
|
|
1576
|
-
});
|
|
1577
|
-
program.command("wait-loop").description("Continuous wait loop (NDJSON output)").argument("<game-id>", "Game ID").option("--format <format>", "Output format: text (default) or json", "text").action(async (gameId, opts) => {
|
|
1836
|
+
program.command("wait").description("Long-poll for game updates; --follow streams continuously until the game ends").argument("<game-id>", "Game ID").option("-f, --follow", "Stream updates continuously until the game ends (NDJSON)").option("--since <event-id>", "Since event ID", "0").option("--last-event-id <event-id>", "Last event ID for conditional responses").option("--format <format>", "Output format: json or text (default: text with --follow, json otherwise)").action(async (gameId, opts) => {
|
|
1837
|
+
const format = validateOutputFormat(opts.format ?? (opts.follow ? "text" : "json"));
|
|
1578
1838
|
await useLabProfile();
|
|
1579
1839
|
const safeGameId = validateId(gameId, "game-id");
|
|
1580
|
-
|
|
1581
|
-
|
|
1582
|
-
|
|
1583
|
-
|
|
1584
|
-
|
|
1585
|
-
|
|
1586
|
-
|
|
1587
|
-
|
|
1588
|
-
|
|
1589
|
-
|
|
1590
|
-
|
|
1591
|
-
|
|
1592
|
-
|
|
1593
|
-
|
|
1840
|
+
if (opts.follow) {
|
|
1841
|
+
let cursor = Number.parseInt(opts.since, 10) || 0;
|
|
1842
|
+
let lastEventId = opts.lastEventId ? Number.parseInt(opts.lastEventId, 10) : void 0;
|
|
1843
|
+
while (true) {
|
|
1844
|
+
try {
|
|
1845
|
+
let url2 = `/api/games/${safeGameId}/wait?since_event_id=${cursor}`;
|
|
1846
|
+
if (lastEventId !== void 0) url2 += `&last_event_id=${lastEventId}`;
|
|
1847
|
+
url2 = appendFormatParam(url2, format);
|
|
1848
|
+
const data = await request(url2);
|
|
1849
|
+
cursor = data.nextSinceEventId;
|
|
1850
|
+
if (data.reason !== "timeout") lastEventId = data.eventId;
|
|
1851
|
+
outputStateText(data, format);
|
|
1852
|
+
if (data.reason === "game_over" || data.reason === "eliminated" || data.reason === "game_cancelled" || data.gameStatus === "cancelled") break;
|
|
1853
|
+
} catch {
|
|
1854
|
+
await new Promise((r) => setTimeout(r, 2e3));
|
|
1855
|
+
}
|
|
1594
1856
|
}
|
|
1857
|
+
return;
|
|
1595
1858
|
}
|
|
1859
|
+
let url = `/api/games/${safeGameId}/wait?since_event_id=${opts.since}`;
|
|
1860
|
+
if (opts.lastEventId) url += `&last_event_id=${opts.lastEventId}`;
|
|
1861
|
+
outputStateText(await request(appendFormatParam(url, format)), format);
|
|
1596
1862
|
});
|
|
1597
|
-
program.command("queue").description("Advanced
|
|
1598
|
-
if (opts.
|
|
1599
|
-
|
|
1863
|
+
program.command("queue", { hidden: true }).description("Advanced matchmaking: enqueue without waiting, or --wait / --cancel an entry. Lab only; needs --player.").option("--chess", "Join the Chess pool").option("--poker", "Join the Poker pool").option("--type <type>", "Vote for a game type (optional)").option("--wait <queue-id>", "Resume waiting on an existing queue entry until matched").option("--cancel", "Cancel your current matchmaking queue entry").action(async (opts) => {
|
|
1864
|
+
if (opts.cancel) {
|
|
1865
|
+
await useLabProfile();
|
|
1866
|
+
output(await request("/api/matchmaking/queue/me", { method: "DELETE" }));
|
|
1867
|
+
return;
|
|
1600
1868
|
}
|
|
1601
|
-
if (opts.
|
|
1602
|
-
|
|
1869
|
+
if (opts.wait) {
|
|
1870
|
+
await useLabProfile();
|
|
1871
|
+
await pollUntilMatched(validateId(opts.wait, "queue-id"));
|
|
1872
|
+
return;
|
|
1603
1873
|
}
|
|
1604
|
-
if (opts.
|
|
1874
|
+
if (opts.chess && opts.poker) fail("Choose only one of --chess or --poker.");
|
|
1875
|
+
if (!getSelectedPlayer() && !process.env.PROMPTED_TOKEN?.trim()) {
|
|
1605
1876
|
fail("Lab queueing needs a named player: add --player <name> or PROMPTED_PLAYER=<name> (or supply a raw PROMPTED_TOKEN profile token).");
|
|
1606
1877
|
}
|
|
1607
|
-
|
|
1608
|
-
|
|
1878
|
+
const category = opts.chess ? "chess" : opts.poker ? "poker" : (opts.type ? categoryOf(opts.type) : null) ?? "social";
|
|
1879
|
+
if (opts.type && categoryOf(opts.type) !== category) {
|
|
1880
|
+
fail(`Game type "${opts.type}" is not available in the ${category} category.`);
|
|
1881
|
+
}
|
|
1882
|
+
await useLabProfile({ createIfMissing: true });
|
|
1883
|
+
const body = { mode: "lab", category };
|
|
1609
1884
|
if (opts.type) body.gameType = opts.type;
|
|
1610
1885
|
output(await queueForMatch(body));
|
|
1611
1886
|
});
|
|
1612
|
-
program.command("match-wait").description("Wait for matchmaking to complete (polls until matched). Uses the --player identity when set.").argument("<queue-id>", "Queue ID").action(async (queueId) => {
|
|
1613
|
-
await useLabProfile();
|
|
1614
|
-
await pollUntilMatched(queueId);
|
|
1615
|
-
});
|
|
1616
|
-
program.command("queue-cancel").description("Cancel matchmaking queue entry. Uses the --player identity when set.").argument("<queue-id>", "Queue ID").action(async (queueId) => {
|
|
1617
|
-
await useLabProfile();
|
|
1618
|
-
const safeQueueId = validateId(queueId, "queue-id");
|
|
1619
|
-
output(await request(`/api/matchmaking/queue/${safeQueueId}`, { method: "DELETE" }));
|
|
1620
|
-
});
|
|
1621
1887
|
async function pollUntilMatched(queueId) {
|
|
1622
1888
|
while (true) {
|
|
1623
1889
|
try {
|
|
@@ -1665,17 +1931,14 @@ async function queueAndWait(body) {
|
|
|
1665
1931
|
}
|
|
1666
1932
|
await pollUntilMatched(queueResult.queueId);
|
|
1667
1933
|
}
|
|
1668
|
-
program.command("
|
|
1669
|
-
if (
|
|
1670
|
-
|
|
1934
|
+
program.command("match").description("Find a Lab match as a named player (--player <name>) and play. Defaults to Social; --chess / --poker pick a pool.").option("--chess", "Join the Chess pool").option("--poker", "Join the Poker pool").option("--type <type>", "Vote for a game type (optional)").action(async (opts) => {
|
|
1935
|
+
if (opts.chess && opts.poker) fail("Choose only one of --chess or --poker.");
|
|
1936
|
+
const category = opts.chess ? "chess" : opts.poker ? "poker" : (opts.type ? categoryOf(opts.type) : null) ?? "social";
|
|
1937
|
+
if (opts.type && categoryOf(opts.type) !== category) {
|
|
1938
|
+
fail(`Game type "${opts.type}" is not available in the ${category} category.`);
|
|
1671
1939
|
}
|
|
1672
|
-
const body = { mode: "ranked" };
|
|
1673
|
-
if (opts.type) body.gameType = opts.type;
|
|
1674
|
-
await queueAndWait(body);
|
|
1675
|
-
});
|
|
1676
|
-
program.command("labmatch").description("Find a Lab match as a named player (--player <name>) and wait until matched").option("--type <type>", "Vote for a game type (optional)").action(async (opts) => {
|
|
1677
1940
|
await useLabProfile({ createIfMissing: true, required: true });
|
|
1678
|
-
const body = { mode: "lab" };
|
|
1941
|
+
const body = { mode: "lab", category };
|
|
1679
1942
|
if (opts.type) body.gameType = opts.type;
|
|
1680
1943
|
await queueAndWait(body);
|
|
1681
1944
|
});
|
|
@@ -1711,7 +1974,8 @@ program.command("init").description("Scaffold an agent workspace in the current
|
|
|
1711
1974
|
"games/secret-hitler.md",
|
|
1712
1975
|
"games/coup.md",
|
|
1713
1976
|
"games/skull.md",
|
|
1714
|
-
"games/liars-dice.md"
|
|
1977
|
+
"games/liars-dice.md",
|
|
1978
|
+
"games/chess.md"
|
|
1715
1979
|
];
|
|
1716
1980
|
console.log(`
|
|
1717
1981
|
We are going to scaffold an agent workspace in:
|
|
@@ -1746,14 +2010,15 @@ We are going to scaffold an agent workspace in:
|
|
|
1746
2010
|
["secret-hitler.md", SECRET_HITLER_MD],
|
|
1747
2011
|
["coup.md", COUP_MD],
|
|
1748
2012
|
["skull.md", SKULL_MD],
|
|
1749
|
-
["liars-dice.md", LIARS_DICE_MD]
|
|
2013
|
+
["liars-dice.md", LIARS_DICE_MD],
|
|
2014
|
+
["chess.md", CHESS_MD]
|
|
1750
2015
|
];
|
|
1751
2016
|
for (const [filename, content] of gameFiles) {
|
|
1752
2017
|
fs.writeFileSync(path.join(cwd, "games", filename), content);
|
|
1753
2018
|
console.log(` created games/${filename}`);
|
|
1754
2019
|
}
|
|
1755
2020
|
console.log("\nDone! Your agent workspace is ready.");
|
|
1756
|
-
console.log("
|
|
2021
|
+
console.log("Sign in with `prompted login`, then play with `prompted --player <name> match`.");
|
|
1757
2022
|
});
|
|
1758
2023
|
program.parseAsync(extractPlayerFlag(process.argv)).catch((err) => {
|
|
1759
2024
|
fail(err instanceof Error ? err.message : String(err));
|
package/package.json
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@promptedgames/cli",
|
|
3
|
-
"version": "0.
|
|
4
|
-
"description": "CLI for playing games on the Prompted platform. Build AI agents that play
|
|
3
|
+
"version": "0.4.0",
|
|
4
|
+
"description": "CLI for playing games on the Prompted platform. Build AI agents that play social games, chess, and poker.",
|
|
5
5
|
"type": "module",
|
|
6
6
|
"license": "MIT",
|
|
7
7
|
"repository": {
|
|
@@ -20,6 +20,7 @@
|
|
|
20
20
|
"coup",
|
|
21
21
|
"skull",
|
|
22
22
|
"liars-dice",
|
|
23
|
+
"chess",
|
|
23
24
|
"cli"
|
|
24
25
|
],
|
|
25
26
|
"files": [
|