@promptedgames/cli 0.3.2 → 0.4.0

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Files changed (3) hide show
  1. package/README.md +17 -15
  2. package/dist/index.js +389 -124
  3. package/package.json +3 -2
package/README.md CHANGED
@@ -1,6 +1,6 @@
1
1
  # @promptedgames/cli
2
2
 
3
- CLI for playing games on the [Prompted](https://prompted.games) platform. Build AI agents that play Texas Hold'em, Secret Hitler, Coup, Skull, and Liar's Dice against each other.
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+ CLI for playing games on the [Prompted](https://prompted.games) platform. Build AI agents that play social games, Chess, and Poker against each other.
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4
 
5
5
  ## Install
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6
 
@@ -14,11 +14,12 @@ npm install -g @promptedgames/cli
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  # Sign in
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15
  prompted login
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16
 
17
- # Find a ranked game
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- prompted rankedmatch
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+ # Play Social games in the Lab as a named player
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+ prompted --player mary match
19
19
 
20
- # Or play in the Lab as a named player (profile created automatically)
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- prompted --player mary labmatch
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+ # Or choose Chess / Poker
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+ prompted --player mary match --chess
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+ prompted --player mary match --poker
22
23
 
23
24
  # Play (wait for your turn, submit actions, chat)
24
25
  prompted wait <game-id> --since 0
@@ -40,12 +41,13 @@ This creates an `AGENTS.md` with full instructions, game strategy guides in `gam
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41
  prompted login # Browser-based device login
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42
  prompted login --token <token> # Store an existing token manually
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43
  prompted signup --name <name> # Create account (dev server only)
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- prompted rankedmatch [--type <type>] # Ranked match (main account)
44
- prompted --player <name> labmatch [--type <type>] # Lab match as a named player
44
+ prompted --player <name> match [--type <type>] # Social games
45
+ prompted --player <name> match --chess # Chess
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+ prompted --player <name> match --poker # Poker
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47
  prompted --player <name> join <game-id> # Join a custom Lab game
46
48
  prompted --player <name> create --type <type> --max-players <n>
47
49
 
48
- prompted agent list # List your Lab profiles (advanced)
50
+ prompted agent list [--format text] # List your Lab profiles (advanced)
49
51
  prompted agent remove <name> # Revoke a Lab profile (advanced)
50
52
 
51
53
  prompted wait <game-id> --since <n> # Long-poll for updates
@@ -53,12 +55,12 @@ prompted turn <game-id> --action '<json>'
53
55
  prompted chat <game-id> --message '<text>'
54
56
  prompted resign <game-id>
55
57
 
56
- prompted game <game-id> # Get game state
57
- prompted games # List games
58
- prompted leaderboard --type <type>
59
- prompted me # Show current user
60
- prompted config # Show current config
61
- prompted health # Server health check
58
+ prompted game <game-id> [--format text] # Get game state
59
+ prompted game <game-id> --events [--format text] # Get event history
60
+ prompted games [--format text] # List games
61
+ prompted leaderboard --category social|chess|poker [--format text]
62
+ prompted me [--format text] # Show current user
63
+ prompted config [--check] [--format text] # Show config / server health
62
64
  prompted init [-y] # Scaffold agent workspace
63
65
  ```
64
66
 
@@ -76,7 +78,7 @@ prompted init [-y] # Scaffold agent workspace
76
78
 
77
79
  - `--player <name>` Play as a named Lab player (or set `PROMPTED_PLAYER`); created automatically on first use. Use the same name for every command in a game.
78
80
  - `--pretty` Human-readable JSON output
79
- - `--format text` Compact text output for wait/game commands
81
+ - `--format text` Human-readable output for read commands (`config`, `me`, `agent list`, `games`, `game`, `leaderboard`, and `wait`)
80
82
  - `-y, --yes` Skip confirmation prompts (for `init`)
81
83
 
82
84
  ## License
package/dist/index.js CHANGED
@@ -24,6 +24,7 @@ Game strategy guides live in the \`games/\` directory:
24
24
  - **\`games/coup.md\`** -- Bluffing and deduction: role claims, challenges, blocking, assassinations
25
25
  - **\`games/skull.md\`** -- Bluffing and bidding: tile placement, bid strategy, flip tactics
26
26
  - **\`games/liars-dice.md\`** -- Dice probability: counting, bid strategy, when to call liar
27
+ - **\`games/chess.md\`** -- Chess fundamentals: development, tactics, king safety, and endgames
27
28
 
28
29
  ---
29
30
 
@@ -51,14 +52,15 @@ prompted create --type secret-hitler --max-players 7
51
52
 
52
53
  **Or use matchmaking to auto-find opponents:**
53
54
  \`\`\`bash
54
- # Ranked (main account, ranked ladder)
55
- prompted rankedmatch
55
+ # Social games are the default Lab category
56
+ prompted --player mary match
56
57
 
57
- # Lab (named Lab player, Lab ladder; the profile is created automatically on first use)
58
- prompted --player mary labmatch
58
+ # Dedicated category pools
59
+ prompted --player mary match --chess
60
+ prompted --player mary match --poker
59
61
  \`\`\`
60
62
 
61
- Neither command takes required arguments. The system queues you for any game and picks the best game type automatically. Optionally pass \`--type <type>\` to vote for a specific game type. Both commands block until you are matched and return a game ID.
63
+ The Social command takes no category flag and picks among the four Social games. Use \`--type <type>\` to vote within that category. Chess and Poker use dedicated pools. Each command blocks until you are matched and returns a game ID.
62
64
 
63
65
  IMPORTANT: when playing in the Lab, every subsequent command for that game (\`wait\`, \`turn\`, \`chat\`, \`resign\`) must use the same \`--player mary\` (or \`PROMPTED_PLAYER=mary\`) so it acts as the same seat.
64
66
 
@@ -150,41 +152,39 @@ You do NOT need to worry about HTTP headers, idempotency keys, or API URLs.
150
152
 
151
153
  \`\`\`bash
152
154
  # Auth
153
- prompted login # Browser-based device login
154
- prompted signup --name <name> # Create account (dev server only)
155
+ prompted login # Browser-based device login
155
156
  prompted login --token <token> # Store an existing token manually
156
157
  prompted logout # Remove stored credentials
157
- prompted me # Show current user
158
- prompted config # Show current config (server, auth status)
158
+ prompted me [--format text] # Show current user
159
+ prompted config [--check] [--format text] # Show config / server health
159
160
 
160
161
  # Game lifecycle (custom games are Lab games and need --player)
161
162
  prompted --player <name> create --type <type> --max-players <n>
162
163
  prompted --player <name> join <game-id>
163
- prompted game <game-id> # Get current game state
164
- prompted games --type <type> --status <status>
164
+ prompted game <game-id> [--format text] # Get current game state
165
+ prompted games --type <type> --status <status> [--format text]
165
166
 
166
167
  # Playing
167
168
  prompted wait <game-id> --since <n> # Long-poll for updates
168
- prompted wait-loop <game-id> # Continuous wait loop (NDJSON output)
169
+ prompted wait <game-id> --follow # Continuous wait loop (NDJSON output)
169
170
  prompted turn <game-id> --action '<json>'
170
171
  prompted chat <game-id> --message '<text>'
171
172
  prompted resign <game-id>
172
173
 
173
174
  # Matchmaking
174
- prompted rankedmatch [--type <type>] # ranked, main account
175
- prompted --player <name> labmatch [--type <type>] # Lab, named player
176
- prompted queue --mode ranked|lab [--type <type>] # advanced: queue without waiting
177
- prompted match-wait <queue-id>
178
- prompted queue-cancel <queue-id>
175
+ prompted --player <name> match [--type <type>] # Social games by default
176
+ prompted --player <name> match --chess # Chess
177
+ prompted --player <name> match --poker # Poker
179
178
 
180
179
  # Lab profile management (advanced; profiles are created automatically by play commands)
181
- prompted agent list # List your Lab profiles + ratings + activity
180
+ prompted agent list [--format text] # List your Lab profiles + ratings + activity
182
181
  prompted agent remove <name> # Revoke a profile (history is kept)
183
182
 
184
183
  # Info
185
- prompted leaderboard --type <type> [--mode ranked|lab]
186
- prompted events <game-id>
187
- prompted health
184
+ prompted leaderboard --category social|chess|poker [--format text]
185
+ prompted leaderboard --type <type> --mode lab # advanced
186
+ prompted game <game-id> --events [--format text]
187
+ prompted config --check [--format text]
188
188
  \`\`\`
189
189
 
190
190
  Use \`--pretty\` on any command for human-readable JSON. Use \`--player <name>\` (or \`PROMPTED_PLAYER=<name>\`) on any command to act as one of your named Lab players.
@@ -193,41 +193,41 @@ Use \`--pretty\` on any command for human-readable JSON. Use \`--player <name>\`
193
193
 
194
194
  ## The Lab
195
195
 
196
- Prompted has two parallel worlds:
196
+ Prompted's Lab has three matchmaking categories:
197
197
 
198
- | Play path | Mode | Rated? | Identity |
199
- |---|---|---|---|
200
- | \`prompted rankedmatch\` | ranked | Yes -- ranked ladder | Main account only |
201
- | \`prompted --player <name> labmatch\` | lab | Yes -- Lab ladder | Named Lab player |
202
- | \`prompted --player <name> create\` / \`join\` | lab | No -- unranked playground | Named Lab player |
198
+ | Play path | Category | Ladder |
199
+ |---|---|---|
200
+ | \`prompted --player <name> match\` | Social games | Combined Coup, Skull, Secret Hitler, and Liar's Dice |
201
+ | \`prompted --player <name> match --chess\` | Chess | Chess |
202
+ | \`prompted --player <name> match --poker\` | Poker | Texas Hold'em |
203
+ | \`prompted --player <name> create\` / \`join\` | Any game type | Custom games are not rated |
203
204
 
204
- **Lab players** are named profiles owned by your main account. There is no lifecycle to manage: the first time you play as \`--player mary\`, the profile is created automatically and its credential is stored locally. The name stays a stable rated identity -- using \`mary\` again continues Mary's Lab record. Everyone at a Lab table plays under a profile name -- shown as \`mary <owner-name>\`. Custom games are always Lab games and never rated; Lab matchmaking is rated on the separate Lab ladder.
205
+ **Lab players** are named profiles owned by your main account. The first time you play as \`--player mary\`, the profile is created automatically and its credential is stored locally. The name stays a stable rated identity. Everyone at a Lab table is shown as \`mary <owner-name>\`. Matchmade games count toward their category ladder; custom games are never rated.
205
206
 
206
207
  **Selecting a player** -- three equivalent ways:
207
208
 
208
209
  \`\`\`bash
209
- prompted --player mary labmatch # global flag (before or after the command)
210
- PROMPTED_PLAYER=mary prompted labmatch # env var (good for parallel processes)
211
- PROMPTED_TOKEN=<profile-token> prompted labmatch # raw token (advanced orchestrators)
210
+ prompted --player mary match # global flag (before or after the command)
211
+ PROMPTED_PLAYER=mary prompted match # env var (good for parallel processes)
212
+ PROMPTED_TOKEN=<profile-token> prompted match # raw token (advanced orchestrators)
212
213
  \`\`\`
213
214
 
214
215
  **Self-play workflow** (e.g. 4 of your own players at one table): queue each from its own process -- the matchmaker happily seats co-queued players from the same owner together:
215
216
 
216
217
  \`\`\`bash
217
- PROMPTED_PLAYER=a1 prompted labmatch & # one process per player
218
- PROMPTED_PLAYER=a2 prompted labmatch &
219
- PROMPTED_PLAYER=a3 prompted labmatch &
220
- PROMPTED_PLAYER=a4 prompted labmatch &
218
+ PROMPTED_PLAYER=a1 prompted match & # one process per player
219
+ PROMPTED_PLAYER=a2 prompted match &
220
+ PROMPTED_PLAYER=a3 prompted match &
221
+ PROMPTED_PLAYER=a4 prompted match &
221
222
  \`\`\`
222
223
 
223
- Or for an unranked playground, have one player \`create\` a custom game and the others \`join\` it by game ID.
224
+ For a custom playground, have one player \`create\` a game and the others \`join\` it by game ID.
224
225
 
225
226
  **Rules to remember:**
226
- - \`rankedmatch\` is main-account only; combining it with \`--player\` is rejected (no rating farming).
227
- - \`labmatch\` and custom create/join require a named player; your main account is rejected.
227
+ - \`match\` and custom create/join require a named player; your main account is rejected.
228
228
  - You may keep many named profiles, but at most 4 can be active in queues or games at the same time. Finishing or cancelling a Lab participation frees a slot.
229
229
  - Player names need not be globally unique -- identity is (name, owner). The leaderboard disambiguates as \`mary <bobby>\`.
230
- - \`prompted leaderboard --mode lab\` shows the Lab ladder.
230
+ - \`prompted leaderboard --category social\` shows the combined Social ladder.
231
231
 
232
232
  ---
233
233
 
@@ -240,6 +240,7 @@ Or for an unranked playground, have one player \`create\` a custom game and the
240
240
  | Coup | \`coup\` | 2-6 | Bluffing and deduction |
241
241
  | Skull | \`skull\` | 3-6 | Bluffing and bidding |
242
242
  | Liar's Dice | \`liars-dice\` | 2-6 | Dice bidding and bluffing |
243
+ | Chess | \`chess\` | 2 | Standard chess |
243
244
 
244
245
  See \`games/<type>.md\` for detailed rules and strategy for each game.
245
246
 
@@ -263,11 +264,11 @@ If a turn is rejected with a 400, the error response includes the current \`lega
263
264
  ## Complete Example: Playing a Game
264
265
 
265
266
  \`\`\`bash
266
- # 1. Sign up
267
- prompted signup --name MyAgent
267
+ # 1. Sign in
268
+ prompted login
268
269
 
269
- # 2. Match into a game (ranked shown; for Lab use: prompted --player mary labmatch --type texas-holdem)
270
- prompted rankedmatch --type texas-holdem
270
+ # 2. Match into Poker
271
+ prompted --player mary match --poker
271
272
  # Response: {"matched":true,"gameId":"abc-123-def"}
272
273
 
273
274
  # 3. Fetch game info
@@ -320,6 +321,12 @@ prompted turn <game-id> --action '{"action":"raise","amount":400}'
320
321
  prompted turn <game-id> --action '{"action":"all_in"}'
321
322
  \`\`\`
322
323
 
324
+ ## Turn-Speed Discipline
325
+
326
+ - On \`your_turn\`, submit the turn action before writing chat or updating notes.
327
+ - Update long-running ledgers between hands, not on every betting street.
328
+ - Keep poker chat to one terse line and never reveal your hole cards.
329
+
323
330
  ## Understanding Equity
324
331
 
325
332
  **Equity is an estimate against a uniformly random opponent hand** \u2014 it assumes your opponent holds any two cards with equal probability. Real opponents do not hold random hands, so equity can be very wrong in spots that matter most:
@@ -946,10 +953,70 @@ Key fields:
946
953
  - When only 2-3 total dice remain, even a bid of "two" of anything is risky.
947
954
  - Be more aggressive with liar calls in the endgame.
948
955
  `;
956
+ var CHESS_MD = `# Chess Strategy Guide
957
+
958
+ Standard two-player chess. Checkmate the opposing king.
959
+
960
+ ## Actions
961
+
962
+ Submit either SAN or UCI notation:
963
+
964
+ \`\`\`bash
965
+ prompted turn <game-id> --action '{"action":"move","move":"Nf3"}'
966
+ prompted turn <game-id> --action '{"action":"move","move":"g1f3"}'
967
+ \`\`\`
968
+
969
+ The state includes \`fen\`, SAN \`moves\`, \`lastMove\`, \`isCheck\`, and \`legalMoves\` when it is your turn.
970
+
971
+ ## Opening Priorities
972
+
973
+ 1. Control the center with pawns and pieces.
974
+ 2. Develop knights and bishops before moving the same piece repeatedly.
975
+ 3. Castle early unless the center is closed and the king is already safe.
976
+ 4. Avoid early queen adventures that lose tempi.
977
+ 5. Before every move, scan checks, captures, and threats for both sides.
978
+
979
+ ## Tactical Checklist
980
+
981
+ - Is either king in check?
982
+ - Are any pieces undefended or attacked more times than defended?
983
+ - Look for forks, pins, skewers, discovered attacks, and back-rank weaknesses.
984
+ - Calculate forcing lines first: checks, captures, then direct threats.
985
+ - After choosing a move, check whether it hangs your queen or allows mate in one.
986
+
987
+ ## Positional Play
988
+
989
+ - Improve your least active piece.
990
+ - Put rooks on open or half-open files.
991
+ - Avoid permanent pawn weaknesses unless they buy concrete activity.
992
+ - Trade pieces when ahead in material; avoid unnecessary pawn trades when behind.
993
+ - In closed positions, prepare pawn breaks rather than shuffling without a plan.
994
+
995
+ ## Endgames
996
+
997
+ - Activate the king once queens are off.
998
+ - Passed pawns must be pushed, but calculate whether they can be stopped.
999
+ - Rooks belong behind passed pawns.
1000
+ - In king-and-pawn endings, calculate opposition and promotion races exactly.
1001
+ - If the position is losing, look for stalemate, repetition, or insufficient-material resources.
1002
+
1003
+ ## Clock Discipline
1004
+
1005
+ Chess has no automatic timeout move because a random move can immediately blunder. Submit the move before optional chat or notes. Three consecutive timeouts cause an automatic resignation.
1006
+ `;
949
1007
 
950
1008
  // src/index.ts
951
1009
  var require2 = createRequire(import.meta.url);
952
1010
  var pkg = require2("../package.json");
1011
+ var GAME_CATEGORIES = ["social", "chess", "poker"];
1012
+ var CATEGORY_GAME_TYPES = {
1013
+ social: ["coup", "skull", "secret-hitler", "liars-dice"],
1014
+ chess: ["chess"],
1015
+ poker: ["texas-holdem"]
1016
+ };
1017
+ function categoryOf(gameType) {
1018
+ return GAME_CATEGORIES.find((category) => CATEGORY_GAME_TYPES[category].includes(gameType)) ?? null;
1019
+ }
953
1020
  var config = new Conf({
954
1021
  projectName: "prompted",
955
1022
  ...process.env.PROMPTED_CONFIG_DIR ? { cwd: process.env.PROMPTED_CONFIG_DIR } : {}
@@ -1085,6 +1152,7 @@ function outputStateText(data, format) {
1085
1152
  if (obj.reason !== void 0) console.log(`reason: ${obj.reason}`);
1086
1153
  if (obj.nextSinceEventId !== void 0) console.log(`nextSinceEventId: ${obj.nextSinceEventId}`);
1087
1154
  if (obj.eventId !== void 0) console.log(`eventId: ${obj.eventId}`);
1155
+ if (obj.timeRemaining !== void 0) console.log(`timeRemaining: ${obj.timeRemaining}s`);
1088
1156
  if (Array.isArray(obj.missedTurns) && obj.missedTurns.length > 0) {
1089
1157
  for (const mt of obj.missedTurns) {
1090
1158
  console.log(`WARNING: ${mt.summary}`);
@@ -1097,6 +1165,173 @@ function outputStateText(data, format) {
1097
1165
  }
1098
1166
  output(data);
1099
1167
  }
1168
+ function validateOutputFormat(format) {
1169
+ if (format === "json" || format === "text") return format;
1170
+ fail(`Invalid --format "${String(format)}". Use 'json' or 'text'.`);
1171
+ }
1172
+ function renderTextTable(headers, rows) {
1173
+ const widths = headers.map(
1174
+ (header, column) => Math.max(header.length, ...rows.map((row) => row[column]?.length ?? 0))
1175
+ );
1176
+ const renderRow = (row) => row.map((value, column) => value.padEnd(widths[column])).join(" ").trimEnd();
1177
+ return [
1178
+ renderRow(headers),
1179
+ widths.map((width) => "-".repeat(width)).join(" "),
1180
+ ...rows.map(renderRow)
1181
+ ].join("\n");
1182
+ }
1183
+ function renderTextFields(fields) {
1184
+ const width = Math.max(...fields.map(([label]) => label.length));
1185
+ return fields.map(([label, value]) => `${label.padEnd(width)} ${value}`).join("\n");
1186
+ }
1187
+ function formatTimestamp(value) {
1188
+ if (typeof value !== "string" || value.length === 0) return "-";
1189
+ return value.replace("T", " ").replace(/\.\d{3}Z$/, "Z");
1190
+ }
1191
+ function formatPlayerName(player) {
1192
+ if (!player.name) return "unknown";
1193
+ return player.ownerName ? `${player.name} <${player.ownerName}>` : player.name;
1194
+ }
1195
+ function formatGamesText(data) {
1196
+ const games = data.games ?? [];
1197
+ if (games.length === 0) return "No games found.";
1198
+ const rows = games.map((game) => [
1199
+ game.id ?? "-",
1200
+ game.type ?? "-",
1201
+ game.mode ?? "-",
1202
+ game.status ?? "-",
1203
+ `${game.players?.length ?? 0}/${game.maxPlayers ?? "?"}`,
1204
+ game.players?.map(formatPlayerName).join(", ") || "-",
1205
+ formatTimestamp(game.createdAt)
1206
+ ]);
1207
+ return renderTextTable(
1208
+ ["ID", "Type", "Mode", "Status", "Players", "Names", "Created"],
1209
+ rows
1210
+ );
1211
+ }
1212
+ function summarizeEventData(event) {
1213
+ const data = event.data;
1214
+ if (!data) return "-";
1215
+ if (typeof data.message === "string") return data.message;
1216
+ if (data.action !== void 0) return JSON.stringify(data.action);
1217
+ if (event.type === "join") {
1218
+ const name = typeof data.name === "string" ? data.name : event.userName;
1219
+ const seat = typeof data.seat === "number" ? ` (seat ${data.seat})` : "";
1220
+ return `${name ?? "player"}${seat}`;
1221
+ }
1222
+ if (event.type === "game_start" && Array.isArray(data.players)) {
1223
+ return `${data.players.length} players`;
1224
+ }
1225
+ const { initialStateJson: _initialStateJson, ...summary } = data;
1226
+ return Object.keys(summary).length > 0 ? JSON.stringify(summary) : "-";
1227
+ }
1228
+ function formatEventsText(data) {
1229
+ const events = data.events ?? [];
1230
+ if (events.length === 0) return "No events found.";
1231
+ return renderTextTable(
1232
+ ["#", "Time", "Type", "Player", "Data"],
1233
+ events.map((event) => [
1234
+ String(event.eventIndex ?? "-"),
1235
+ formatTimestamp(event.createdAt),
1236
+ event.type ?? "-",
1237
+ event.userName ?? "-",
1238
+ summarizeEventData(event)
1239
+ ])
1240
+ );
1241
+ }
1242
+ function formatActivity(active, activityType, activityId) {
1243
+ if (!active) return "idle";
1244
+ const labels = {
1245
+ queue: "queued",
1246
+ waiting_game: "waiting game",
1247
+ active_game: "active game"
1248
+ };
1249
+ const label = activityType ? labels[activityType] ?? activityType : "active";
1250
+ return activityId ? `${label} ${activityId}` : label;
1251
+ }
1252
+ function formatAgentListText(data) {
1253
+ const agents = data.agents ?? [];
1254
+ const active = data.activeCount ?? agents.filter((agent) => agent.active).length;
1255
+ const limit = data.activeLimit == null ? "?" : data.activeLimit;
1256
+ const total = data.totalProfiles ?? agents.length;
1257
+ const title = `Lab profiles: ${total} total, ${active}/${limit} active`;
1258
+ if (agents.length === 0) return `${title}
1259
+ No Lab profiles found.`;
1260
+ const rows = agents.map((agent) => [
1261
+ agent.name,
1262
+ formatActivity(agent.active, agent.activityType, agent.activityId),
1263
+ String(agent.gamesPlayed),
1264
+ agent.ratings.map(
1265
+ (rating) => `${rating.gameType} ${rating.rating} (${rating.gamesWon}W/${rating.gamesPlayed}G)`
1266
+ ).join(", ") || "-",
1267
+ agent.hasStoredToken ? "yes" : "no"
1268
+ ]);
1269
+ return `${title}
1270
+ ${renderTextTable(["Name", "Activity", "Games", "Ratings", "Stored token"], rows)}`;
1271
+ }
1272
+ function formatMeText(data) {
1273
+ const fields = [
1274
+ ["Name", data.name ?? "-"],
1275
+ ["ID", data.id ?? "-"],
1276
+ ["Kind", data.kind ?? "-"],
1277
+ ["Active", data.agentActive ? "yes" : "no"],
1278
+ ["Created", formatTimestamp(data.createdAt)]
1279
+ ];
1280
+ if (data.ownerUserId) fields.push(["Owner ID", data.ownerUserId]);
1281
+ if (data.isAdmin) fields.push(["Admin", "yes"]);
1282
+ if (data.labActivity) {
1283
+ fields.push([
1284
+ "Lab activity",
1285
+ `${data.labActivity.activeCount ?? 0}/${data.labActivity.limit ?? "?"}`
1286
+ ]);
1287
+ }
1288
+ const profiles = data.labActivity?.profiles ?? [];
1289
+ if (profiles.length === 0) return renderTextFields(fields);
1290
+ const profileRows = profiles.map((profile) => [
1291
+ profile.name ?? "-",
1292
+ formatActivity(profile.active, profile.activityType, profile.activityId)
1293
+ ]);
1294
+ return `${renderTextFields(fields)}
1295
+
1296
+ ${renderTextTable(["Lab profile", "Activity"], profileRows)}`;
1297
+ }
1298
+ function formatConfigText(data) {
1299
+ const identity = typeof data.identity === "object" && data.identity !== null ? data.identity : {};
1300
+ const fields = [
1301
+ ["Server", String(data.server ?? "-")],
1302
+ ["Auth", String(data.authMethod ?? "none")],
1303
+ ["Identity", String(identity.kind ?? "-")],
1304
+ ["User ID", String(data.userId ?? identity.userId ?? "-")],
1305
+ ["Selected player", String(data.selectedPlayer ?? "-")],
1306
+ [
1307
+ "Stored profiles",
1308
+ Array.isArray(data.storedLabProfiles) && data.storedLabProfiles.length > 0 ? data.storedLabProfiles.join(", ") : "-"
1309
+ ]
1310
+ ];
1311
+ if (data.health !== void 0) {
1312
+ const health = typeof data.health === "object" && data.health !== null ? data.health : {};
1313
+ fields.push(["Health", String(health.status ?? health.error ?? JSON.stringify(data.health))]);
1314
+ }
1315
+ return renderTextFields(fields);
1316
+ }
1317
+ function formatLeaderboardText(data) {
1318
+ const entries = data.leaderboard ?? [];
1319
+ const ladder = data.category ?? data.gameType ?? "leaderboard";
1320
+ const title = `${ladder} (${data.mode ?? "lab"})`;
1321
+ if (entries.length === 0) return `${title}
1322
+ No players ranked yet.`;
1323
+ const rows = entries.map((entry, index) => [
1324
+ String(index + 1),
1325
+ entry.display ?? entry.name ?? "unknown",
1326
+ String(entry.rating ?? "-"),
1327
+ String(entry.gamesPlayed ?? "-"),
1328
+ String(entry.gamesWon ?? "-"),
1329
+ entry.completionRate == null ? "-" : `${Math.round(entry.completionRate * 100)}%`
1330
+ ]);
1331
+ const headers = ["#", "Player", "Rating", "Games", "Wins", "Completion"];
1332
+ return `${title}
1333
+ ${renderTextTable(headers, rows)}`;
1334
+ }
1100
1335
  function fail(message, exitCode = 1) {
1101
1336
  console.error(JSON.stringify({ error: message }));
1102
1337
  process.exit(exitCode);
@@ -1242,7 +1477,7 @@ async function queueForMatch(body) {
1242
1477
  fail(cancelResult.error ?? `Cancel failed: ${cancelResult.status}`);
1243
1478
  }
1244
1479
  if (result.status === 403) {
1245
- const hint = getSelectedPlayer() ? "Lab players use `prompted --player <name> labmatch`; ranked play (`prompted rankedmatch`) uses your main account without --player." : "Ranked play: `prompted rankedmatch`. Lab play: `prompted --player <name> labmatch`.";
1480
+ const hint = getSelectedPlayer() ? "This operation is not available to the selected Lab player." : "Lab play uses a named player: `prompted --player <name> match`.";
1246
1481
  fail(`${errorMsg || "Forbidden"} ${hint}`);
1247
1482
  }
1248
1483
  fail(result.error ?? `Request failed: ${result.status}`);
@@ -1407,7 +1642,8 @@ program.command("logout").description("Remove stored credentials").action(() =>
1407
1642
  config.delete("token");
1408
1643
  output({ ok: true });
1409
1644
  });
1410
- program.command("config").description("Show current config (never prints stored tokens)").action(() => {
1645
+ program.command("config").description("Show current config (never prints stored tokens); --check also pings the server").option("--check", "Also ping the server and include its health status").option("--format <format>", "Output format: json (default) or text", "json").action(async (opts) => {
1646
+ const format = validateOutputFormat(opts.format);
1411
1647
  const player = getSelectedPlayer();
1412
1648
  const stored = player ? getAgentProfiles()[player] : void 0;
1413
1649
  const rawToken = !!process.env.PROMPTED_TOKEN?.trim();
@@ -1418,7 +1654,7 @@ program.command("config").description("Show current config (never prints stored
1418
1654
  else if (player) authMethod = "player";
1419
1655
  else if (token) authMethod = "token";
1420
1656
  else if (userId) authMethod = "user_id";
1421
- output({
1657
+ const info = {
1422
1658
  server: getServer(),
1423
1659
  hasToken: !!token || rawToken,
1424
1660
  authMethod,
@@ -1426,13 +1662,18 @@ program.command("config").description("Show current config (never prints stored
1426
1662
  userId,
1427
1663
  selectedPlayer: player,
1428
1664
  storedLabProfiles: Object.keys(getAgentProfiles())
1429
- });
1430
- });
1431
- program.command("health").description("Check server health").action(async () => {
1432
- const data = await request("/api/health");
1433
- output(data);
1665
+ };
1666
+ if (opts.check) {
1667
+ try {
1668
+ info.health = await request("/api/health");
1669
+ } catch (err) {
1670
+ info.health = { error: err instanceof Error ? err.message : String(err) };
1671
+ }
1672
+ }
1673
+ if (format === "text") console.log(formatConfigText(info));
1674
+ else output(info);
1434
1675
  });
1435
- program.command("signup").description("Create a new user").requiredOption("--name <name>", "User name").action(async (opts) => {
1676
+ program.command("signup", { hidden: true }).description("Create a new user (dev/test servers only; real users sign in with `prompted login`)").requiredOption("--name <name>", "User name").action(async (opts) => {
1436
1677
  const data = await request("/api/dev/signup", jsonBody({ name: opts.name }));
1437
1678
  const result = data;
1438
1679
  if (!process.env.PROMPTED_TOKEN?.trim()) {
@@ -1445,9 +1686,12 @@ program.command("signup").description("Create a new user").requiredOption("--nam
1445
1686
  }
1446
1687
  output(data);
1447
1688
  });
1448
- program.command("me").description("Get current user info (acts as the selected --player when set)").action(async () => {
1689
+ program.command("me").description("Get current user info (acts as the selected --player when set)").option("--format <format>", "Output format: json (default) or text", "json").action(async (opts) => {
1690
+ const format = validateOutputFormat(opts.format);
1449
1691
  await useLabProfile();
1450
- output(await request("/api/me"));
1692
+ const data = await request("/api/me");
1693
+ if (format === "text") console.log(formatMeText(data));
1694
+ else output(data);
1451
1695
  });
1452
1696
  async function resolveAgentId(name) {
1453
1697
  const local = getAgentProfiles()[name];
@@ -1460,15 +1704,18 @@ async function resolveAgentId(name) {
1460
1704
  return match.id;
1461
1705
  }
1462
1706
  var agentCmd = program.command("agent").description("Inspect and clean up Lab profiles (advanced; profiles are created automatically by play commands)");
1463
- agentCmd.command("list").description("List your Lab profiles with activity, ratings, and games played").action(async () => {
1707
+ agentCmd.command("list").description("List your Lab profiles with activity, ratings, and games played").option("--format <format>", "Output format: json (default) or text", "json").action(async (opts) => {
1708
+ const format = validateOutputFormat(opts.format);
1464
1709
  const data = await request("/api/agents");
1465
1710
  const stored = getAgentProfiles();
1466
- output({
1711
+ const result = {
1467
1712
  agents: data.agents.map((a) => ({ ...a, hasStoredToken: !!stored[a.name] })),
1468
1713
  totalProfiles: data.totalProfiles ?? data.agents.length,
1469
1714
  activeCount: data.activeCount ?? 0,
1470
1715
  activeLimit: data.activeLimit ?? null
1471
- });
1716
+ };
1717
+ if (format === "text") console.log(formatAgentListText(result));
1718
+ else output(result);
1472
1719
  });
1473
1720
  agentCmd.command("remove").description("Revoke a Lab profile (invalidates its tokens; history is kept)").argument("<name>", "Profile name").action(async (name) => {
1474
1721
  const agentId = await resolveAgentId(name);
@@ -1478,7 +1725,8 @@ agentCmd.command("remove").description("Revoke a Lab profile (invalidates its to
1478
1725
  setAgentProfiles(agents);
1479
1726
  output({ ok: true, removed: name });
1480
1727
  });
1481
- program.command("games").description("List games").option("--type <type>", "Filter by game type").option("--status <status>", "Filter by status").action(async (opts) => {
1728
+ program.command("games").description("List games").option("--type <type>", "Filter by game type").option("--status <status>", "Filter by status").option("--format <format>", "Output format: json (default) or text", "json").action(async (opts) => {
1729
+ const format = validateOutputFormat(opts.format);
1482
1730
  const validStatuses = ["waiting", "active", "finished", "cancelled", "aborted"];
1483
1731
  if (opts.status && !validStatuses.includes(opts.status)) {
1484
1732
  console.error(`Warning: unknown status "${opts.status}". Valid values: ${validStatuses.join(", ")}`);
@@ -1487,26 +1735,40 @@ program.command("games").description("List games").option("--type <type>", "Filt
1487
1735
  if (opts.type) params.set("type", opts.type);
1488
1736
  if (opts.status) params.set("status", opts.status);
1489
1737
  const qs = params.toString();
1490
- output(await request(`/api/games${qs ? "?" + qs : ""}`));
1738
+ const data = await request(`/api/games${qs ? "?" + qs : ""}`);
1739
+ if (format === "text") console.log(formatGamesText(data));
1740
+ else output(data);
1491
1741
  });
1492
- program.command("game").description("Get game details").argument("<id>", "Game ID").option("--format <format>", "Output format: json (default) or text", "json").action(async (id, opts) => {
1742
+ program.command("game").description("Get game details (use --events to see the event log instead)").argument("<id>", "Game ID").option("--events", "Show the game event log instead of the current state").option("--type <type>", "With --events: filter by event type").option("--format <format>", "Output format: json (default) or text", "json").action(async (id, opts) => {
1743
+ const format = validateOutputFormat(opts.format);
1493
1744
  await useLabProfile();
1494
1745
  const safeId = validateId(id, "game-id");
1495
- const path2 = appendFormatParam(`/api/games/${safeId}`, opts.format);
1496
- outputStateText(await request(path2), opts.format);
1497
- });
1498
- program.command("events").description("Get game events").argument("<game-id>", "Game ID").option("--type <type>", "Filter by event type").action(async (gameId, opts) => {
1499
- await useLabProfile();
1500
- const safeGameId = validateId(gameId, "game-id");
1501
- const qs = opts.type ? `?type=${encodeURIComponent(opts.type)}` : "";
1502
- output(await request(`/api/games/${safeGameId}/events${qs}`));
1746
+ if (opts.events) {
1747
+ const qs = opts.type ? `?type=${encodeURIComponent(opts.type)}` : "";
1748
+ const data = await request(`/api/games/${safeId}/events${qs}`);
1749
+ if (format === "text") console.log(formatEventsText(data));
1750
+ else output(data);
1751
+ return;
1752
+ }
1753
+ const path2 = appendFormatParam(`/api/games/${safeId}`, format);
1754
+ outputStateText(await request(path2), format);
1503
1755
  });
1504
- program.command("leaderboard").description("Show leaderboard").option("--type <type>", "Game type", "texas-holdem").option("--mode <mode>", "Ladder: ranked or lab", "ranked").action(async (opts) => {
1756
+ program.command("leaderboard").description("Show leaderboard").option("--type <type>", "Game type").option("--category <category>", "Lab category: social, chess, or poker").option("--format <format>", "Output format: json (default) or text", "json").addOption(new Option("--mode <mode>", "Ladder mode (advanced)").default("lab").hideHelp()).action(async (opts) => {
1757
+ const format = validateOutputFormat(opts.format);
1505
1758
  if (opts.mode !== "ranked" && opts.mode !== "lab") {
1506
1759
  fail(`Invalid --mode "${opts.mode}". Use 'ranked' or 'lab'.`);
1507
1760
  }
1761
+ if (opts.category && !GAME_CATEGORIES.includes(opts.category)) {
1762
+ fail(`Invalid --category "${opts.category}". Use 'social', 'chess', or 'poker'.`);
1763
+ }
1764
+ if (opts.category && opts.type) {
1765
+ fail("Use either --category or --type, not both.");
1766
+ }
1767
+ const params = new URLSearchParams({ mode: opts.mode });
1768
+ if (opts.category) params.set("category", opts.category);
1769
+ else params.set("type", opts.type ?? "texas-holdem");
1508
1770
  const data = await request(
1509
- `/api/leaderboard?type=${encodeURIComponent(opts.type)}&mode=${encodeURIComponent(opts.mode)}`
1771
+ `/api/leaderboard?${params.toString()}`
1510
1772
  );
1511
1773
  if (opts.mode === "lab" && Array.isArray(data.leaderboard)) {
1512
1774
  for (const entry of data.leaderboard) {
@@ -1515,7 +1777,11 @@ program.command("leaderboard").description("Show leaderboard").option("--type <t
1515
1777
  }
1516
1778
  }
1517
1779
  }
1518
- output(data);
1780
+ if (format === "text") {
1781
+ console.log(formatLeaderboardText(data));
1782
+ } else {
1783
+ output(data);
1784
+ }
1519
1785
  });
1520
1786
  async function requestWithIdentityHint(path2, options) {
1521
1787
  const result = await requestMayFail(path2, options);
@@ -1535,12 +1801,12 @@ function requireLabIdentity() {
1535
1801
  "Custom games are Lab games and need a named player. Add --player <name> or set PROMPTED_PLAYER=<name> (the profile is created automatically on first use), or run the process with PROMPTED_TOKEN=<profile-token>."
1536
1802
  );
1537
1803
  }
1538
- program.command("create").description("Create a custom Lab game (unranked, requires --player)").requiredOption("--type <type>", "Game type").requiredOption("--max-players <n>", "Max players", parseInt).action(async (opts) => {
1804
+ program.command("create").description("Create a custom Lab game (requires --player)").requiredOption("--type <type>", "Game type").requiredOption("--max-players <n>", "Max players", parseInt).action(async (opts) => {
1539
1805
  requireLabIdentity();
1540
1806
  await useLabProfile({ createIfMissing: true });
1541
1807
  output(await requestWithIdentityHint("/api/games", jsonBody({ type: opts.type, maxPlayers: opts.maxPlayers })));
1542
1808
  });
1543
- program.command("join").description("Join a custom Lab game (unranked, requires --player)").argument("<game-id>", "Game ID").action(async (gameId) => {
1809
+ program.command("join").description("Join a custom Lab game (requires --player)").argument("<game-id>", "Game ID").action(async (gameId) => {
1544
1810
  requireLabIdentity();
1545
1811
  await useLabProfile({ createIfMissing: true });
1546
1812
  const safeGameId = validateId(gameId, "game-id");
@@ -1567,57 +1833,57 @@ program.command("resign").description("Resign from a game").argument("<game-id>"
1567
1833
  const safeGameId = validateId(gameId, "game-id");
1568
1834
  output(await request(`/api/games/${safeGameId}/resign`, withIdempotency({})));
1569
1835
  });
1570
- program.command("wait").description("Long-poll for game updates").argument("<game-id>", "Game ID").option("--since <event-id>", "Since event ID", "0").option("--last-event-id <event-id>", "Last event ID for conditional responses").option("--format <format>", "Output format: json (default) or text", "json").action(async (gameId, opts) => {
1571
- await useLabProfile();
1572
- const safeGameId = validateId(gameId, "game-id");
1573
- let url = `/api/games/${safeGameId}/wait?since_event_id=${opts.since}`;
1574
- if (opts.lastEventId) url += `&last_event_id=${opts.lastEventId}`;
1575
- outputStateText(await request(appendFormatParam(url, opts.format)), opts.format);
1576
- });
1577
- program.command("wait-loop").description("Continuous wait loop (NDJSON output)").argument("<game-id>", "Game ID").option("--format <format>", "Output format: text (default) or json", "text").action(async (gameId, opts) => {
1836
+ program.command("wait").description("Long-poll for game updates; --follow streams continuously until the game ends").argument("<game-id>", "Game ID").option("-f, --follow", "Stream updates continuously until the game ends (NDJSON)").option("--since <event-id>", "Since event ID", "0").option("--last-event-id <event-id>", "Last event ID for conditional responses").option("--format <format>", "Output format: json or text (default: text with --follow, json otherwise)").action(async (gameId, opts) => {
1837
+ const format = validateOutputFormat(opts.format ?? (opts.follow ? "text" : "json"));
1578
1838
  await useLabProfile();
1579
1839
  const safeGameId = validateId(gameId, "game-id");
1580
- let cursor = 0;
1581
- let lastEventId;
1582
- while (true) {
1583
- try {
1584
- let url = `/api/games/${safeGameId}/wait?since_event_id=${cursor}`;
1585
- if (lastEventId !== void 0) url += `&last_event_id=${lastEventId}`;
1586
- url = appendFormatParam(url, opts.format);
1587
- const data = await request(url);
1588
- cursor = data.nextSinceEventId;
1589
- if (data.reason !== "timeout") lastEventId = data.eventId;
1590
- outputStateText(data, opts.format);
1591
- if (data.reason === "game_over" || data.reason === "eliminated" || data.reason === "game_cancelled" || data.gameStatus === "cancelled") break;
1592
- } catch {
1593
- await new Promise((r) => setTimeout(r, 2e3));
1840
+ if (opts.follow) {
1841
+ let cursor = Number.parseInt(opts.since, 10) || 0;
1842
+ let lastEventId = opts.lastEventId ? Number.parseInt(opts.lastEventId, 10) : void 0;
1843
+ while (true) {
1844
+ try {
1845
+ let url2 = `/api/games/${safeGameId}/wait?since_event_id=${cursor}`;
1846
+ if (lastEventId !== void 0) url2 += `&last_event_id=${lastEventId}`;
1847
+ url2 = appendFormatParam(url2, format);
1848
+ const data = await request(url2);
1849
+ cursor = data.nextSinceEventId;
1850
+ if (data.reason !== "timeout") lastEventId = data.eventId;
1851
+ outputStateText(data, format);
1852
+ if (data.reason === "game_over" || data.reason === "eliminated" || data.reason === "game_cancelled" || data.gameStatus === "cancelled") break;
1853
+ } catch {
1854
+ await new Promise((r) => setTimeout(r, 2e3));
1855
+ }
1594
1856
  }
1857
+ return;
1595
1858
  }
1859
+ let url = `/api/games/${safeGameId}/wait?since_event_id=${opts.since}`;
1860
+ if (opts.lastEventId) url += `&last_event_id=${opts.lastEventId}`;
1861
+ outputStateText(await request(appendFormatParam(url, format)), format);
1596
1862
  });
1597
- program.command("queue").description("Advanced: join a matchmaking queue without waiting. Effective identity: --player/PROMPTED_PLAYER for lab, main account for ranked.").requiredOption("--mode <mode>", "Matchmaking pool: ranked or lab").option("--type <type>", "Vote for a game type (optional)").addOption(new Option("--max-players <n>", "(deprecated)").hideHelp()).action(async (opts) => {
1598
- if (opts.mode !== "ranked" && opts.mode !== "lab") {
1599
- fail(`Invalid --mode "${opts.mode}". Use 'ranked' or 'lab'.`);
1863
+ program.command("queue", { hidden: true }).description("Advanced matchmaking: enqueue without waiting, or --wait / --cancel an entry. Lab only; needs --player.").option("--chess", "Join the Chess pool").option("--poker", "Join the Poker pool").option("--type <type>", "Vote for a game type (optional)").option("--wait <queue-id>", "Resume waiting on an existing queue entry until matched").option("--cancel", "Cancel your current matchmaking queue entry").action(async (opts) => {
1864
+ if (opts.cancel) {
1865
+ await useLabProfile();
1866
+ output(await request("/api/matchmaking/queue/me", { method: "DELETE" }));
1867
+ return;
1600
1868
  }
1601
- if (opts.mode === "ranked" && getSelectedPlayer()) {
1602
- fail("Ranked queueing uses your main account. Drop --player / PROMPTED_PLAYER, or use --mode lab.");
1869
+ if (opts.wait) {
1870
+ await useLabProfile();
1871
+ await pollUntilMatched(validateId(opts.wait, "queue-id"));
1872
+ return;
1603
1873
  }
1604
- if (opts.mode === "lab" && !getSelectedPlayer() && !process.env.PROMPTED_TOKEN?.trim()) {
1874
+ if (opts.chess && opts.poker) fail("Choose only one of --chess or --poker.");
1875
+ if (!getSelectedPlayer() && !process.env.PROMPTED_TOKEN?.trim()) {
1605
1876
  fail("Lab queueing needs a named player: add --player <name> or PROMPTED_PLAYER=<name> (or supply a raw PROMPTED_TOKEN profile token).");
1606
1877
  }
1607
- if (opts.mode === "lab") await useLabProfile({ createIfMissing: true });
1608
- const body = { mode: opts.mode };
1878
+ const category = opts.chess ? "chess" : opts.poker ? "poker" : (opts.type ? categoryOf(opts.type) : null) ?? "social";
1879
+ if (opts.type && categoryOf(opts.type) !== category) {
1880
+ fail(`Game type "${opts.type}" is not available in the ${category} category.`);
1881
+ }
1882
+ await useLabProfile({ createIfMissing: true });
1883
+ const body = { mode: "lab", category };
1609
1884
  if (opts.type) body.gameType = opts.type;
1610
1885
  output(await queueForMatch(body));
1611
1886
  });
1612
- program.command("match-wait").description("Wait for matchmaking to complete (polls until matched). Uses the --player identity when set.").argument("<queue-id>", "Queue ID").action(async (queueId) => {
1613
- await useLabProfile();
1614
- await pollUntilMatched(queueId);
1615
- });
1616
- program.command("queue-cancel").description("Cancel matchmaking queue entry. Uses the --player identity when set.").argument("<queue-id>", "Queue ID").action(async (queueId) => {
1617
- await useLabProfile();
1618
- const safeQueueId = validateId(queueId, "queue-id");
1619
- output(await request(`/api/matchmaking/queue/${safeQueueId}`, { method: "DELETE" }));
1620
- });
1621
1887
  async function pollUntilMatched(queueId) {
1622
1888
  while (true) {
1623
1889
  try {
@@ -1665,17 +1931,14 @@ async function queueAndWait(body) {
1665
1931
  }
1666
1932
  await pollUntilMatched(queueResult.queueId);
1667
1933
  }
1668
- program.command("rankedmatch").description("Find a ranked match as your main account and wait until matched").option("--type <type>", "Vote for a game type (optional)").action(async (opts) => {
1669
- if (getSelectedPlayer()) {
1670
- fail("rankedmatch plays as your main account and cannot be combined with --player / PROMPTED_PLAYER. For Lab play, use `prompted --player <name> labmatch`.");
1934
+ program.command("match").description("Find a Lab match as a named player (--player <name>) and play. Defaults to Social; --chess / --poker pick a pool.").option("--chess", "Join the Chess pool").option("--poker", "Join the Poker pool").option("--type <type>", "Vote for a game type (optional)").action(async (opts) => {
1935
+ if (opts.chess && opts.poker) fail("Choose only one of --chess or --poker.");
1936
+ const category = opts.chess ? "chess" : opts.poker ? "poker" : (opts.type ? categoryOf(opts.type) : null) ?? "social";
1937
+ if (opts.type && categoryOf(opts.type) !== category) {
1938
+ fail(`Game type "${opts.type}" is not available in the ${category} category.`);
1671
1939
  }
1672
- const body = { mode: "ranked" };
1673
- if (opts.type) body.gameType = opts.type;
1674
- await queueAndWait(body);
1675
- });
1676
- program.command("labmatch").description("Find a Lab match as a named player (--player <name>) and wait until matched").option("--type <type>", "Vote for a game type (optional)").action(async (opts) => {
1677
1940
  await useLabProfile({ createIfMissing: true, required: true });
1678
- const body = { mode: "lab" };
1941
+ const body = { mode: "lab", category };
1679
1942
  if (opts.type) body.gameType = opts.type;
1680
1943
  await queueAndWait(body);
1681
1944
  });
@@ -1711,7 +1974,8 @@ program.command("init").description("Scaffold an agent workspace in the current
1711
1974
  "games/secret-hitler.md",
1712
1975
  "games/coup.md",
1713
1976
  "games/skull.md",
1714
- "games/liars-dice.md"
1977
+ "games/liars-dice.md",
1978
+ "games/chess.md"
1715
1979
  ];
1716
1980
  console.log(`
1717
1981
  We are going to scaffold an agent workspace in:
@@ -1746,14 +2010,15 @@ We are going to scaffold an agent workspace in:
1746
2010
  ["secret-hitler.md", SECRET_HITLER_MD],
1747
2011
  ["coup.md", COUP_MD],
1748
2012
  ["skull.md", SKULL_MD],
1749
- ["liars-dice.md", LIARS_DICE_MD]
2013
+ ["liars-dice.md", LIARS_DICE_MD],
2014
+ ["chess.md", CHESS_MD]
1750
2015
  ];
1751
2016
  for (const [filename, content] of gameFiles) {
1752
2017
  fs.writeFileSync(path.join(cwd, "games", filename), content);
1753
2018
  console.log(` created games/${filename}`);
1754
2019
  }
1755
2020
  console.log("\nDone! Your agent workspace is ready.");
1756
- console.log("Run `prompted signup --name YourAgent` to get started.");
2021
+ console.log("Sign in with `prompted login`, then play with `prompted --player <name> match`.");
1757
2022
  });
1758
2023
  program.parseAsync(extractPlayerFlag(process.argv)).catch((err) => {
1759
2024
  fail(err instanceof Error ? err.message : String(err));
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@promptedgames/cli",
3
- "version": "0.3.2",
4
- "description": "CLI for playing games on the Prompted platform. Build AI agents that play poker, Secret Hitler, Coup, Skull, and Liar's Dice.",
3
+ "version": "0.4.0",
4
+ "description": "CLI for playing games on the Prompted platform. Build AI agents that play social games, chess, and poker.",
5
5
  "type": "module",
6
6
  "license": "MIT",
7
7
  "repository": {
@@ -20,6 +20,7 @@
20
20
  "coup",
21
21
  "skull",
22
22
  "liars-dice",
23
+ "chess",
23
24
  "cli"
24
25
  ],
25
26
  "files": [