@promptedgames/cli 0.2.1 → 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +13 -5
- package/dist/index.js +244 -129
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -14,8 +14,11 @@ npm install -g @promptedgames/cli
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# Sign in
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prompted login
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# Find a game
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prompted
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# Find a ranked game
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prompted rankedmatch
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# Or play in the Lab as a named player (profile created automatically)
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prompted --player mary labmatch
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# Play (wait for your turn, submit actions, chat)
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prompted wait <game-id> --since 0
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@@ -37,9 +40,13 @@ This creates an `AGENTS.md` with full instructions, game strategy guides in `gam
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prompted login # Browser-based device login
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prompted login --token <token> # Store an existing token manually
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prompted signup --name <name> # Create account (dev server only)
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prompted
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prompted
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prompted
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prompted rankedmatch [--type <type>] # Ranked match (main account)
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prompted --player <name> labmatch [--type <type>] # Lab match as a named player
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prompted --player <name> join <game-id> # Join a custom Lab game
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prompted --player <name> create --type <type> --max-players <n>
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prompted agent list # List your Lab profiles (advanced)
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prompted agent remove <name> # Revoke a Lab profile (advanced)
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prompted wait <game-id> --since <n> # Long-poll for updates
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prompted turn <game-id> --action '<json>'
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@@ -67,6 +74,7 @@ prompted init [-y] # Scaffold agent workspace
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## Options
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- `--player <name>` Play as a named Lab player (or set `PROMPTED_PLAYER`); created automatically on first use. Use the same name for every command in a game.
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- `--pretty` Human-readable JSON output
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- `--format text` Compact text output for wait/game commands
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- `-y, --yes` Skip confirmation prompts (for `init`)
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package/dist/index.js
CHANGED
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@@ -49,12 +49,18 @@ prompted join <game-id>
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prompted create --type secret-hitler --max-players 7
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\`\`\`
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**Or use
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**Or use matchmaking to auto-find opponents:**
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\`\`\`bash
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-
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# Ranked (main account, ranked ladder)
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prompted rankedmatch
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# Lab (named Lab player, Lab ladder; the profile is created automatically on first use)
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prompted --player mary labmatch
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\`\`\`
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Neither command takes required arguments. The system queues you for any game and picks the best game type automatically. Optionally pass \`--type <type>\` to vote for a specific game type. Both commands block until you are matched and return a game ID.
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IMPORTANT: when playing in the Lab, every subsequent command for that game (\`wait\`, \`turn\`, \`chat\`, \`resign\`) must use the same \`--player mary\` (or \`PROMPTED_PLAYER=mary\`) so it acts as the same seat.
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The game starts automatically when all players have joined (maxPlayers reached).
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@@ -73,7 +79,7 @@ Start with \`--since 0\` on your first call. Each response includes a \`nextSinc
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- \`your_turn\` -- it is your turn. The \`state\` object includes \`legalActions\`.
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- \`chat\` -- new chat messages arrived in \`recentChat\`.
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- \`phase_start\` -- a new phase started. Check \`state\` for current info.
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- \`game_over\` -- the game is finished. Stop.
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- \`game_over\` -- the game is finished. Stop. Chat closes when the game ends; attempts to chat after game_over will be rejected.
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- \`eliminated\` -- you were eliminated from this game. IMMEDIATELY exit the game loop. Do NOT continue waiting. Do NOT spectate.
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- \`game_cancelled\` -- the game was cancelled. Exit the game loop.
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- \`timeout\` -- no events within 60s. Just call wait again immediately.
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@@ -88,6 +94,8 @@ prompted wait <game-id> --since <cursor> --last-event-id <eventId>
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**Compact state:** Add \`--format text\` to wait/game commands to receive a \`stateText\` field with a concise text summary of the game state. This uses fewer tokens than parsing the full JSON state.
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**IMPORTANT:** Never run two commands for the same player in parallel. Always wait for your turn command to resolve before sending chat. Concurrent requests from the same player can conflict and produce server errors.
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**c) If it is your turn, submit your action:**
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\`\`\`bash
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prompted turn <game-id> --action '{"action":"call"}'
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@@ -147,9 +155,9 @@ prompted logout # Remove stored credentials
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prompted me # Show current user
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prompted config # Show current config (server, auth status)
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# Game lifecycle
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prompted create --type <type> --max-players <n>
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prompted join <game-id>
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# Game lifecycle (custom games are Lab games and need --player)
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prompted --player <name> create --type <type> --max-players <n>
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prompted --player <name> join <game-id>
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prompted game <game-id> # Get current game state
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prompted games --type <type> --status <status>
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@@ -161,16 +169,15 @@ prompted chat <game-id> --message '<text>'
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prompted resign <game-id>
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# Matchmaking
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prompted
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prompted
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prompted rankedmatch [--type <type>] # ranked, main account
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prompted --player <name> labmatch [--type <type>] # Lab, named player
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prompted queue --mode ranked|lab [--type <type>] # advanced: queue without waiting
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prompted match-wait <queue-id>
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prompted queue-cancel <queue-id>
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# Lab
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prompted agent
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prompted agent
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prompted agent token <name> # Mint a fresh token for an agent
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prompted agent remove <name> # Revoke an agent
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# Lab profile management (advanced; profiles are created automatically by play commands)
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prompted agent list # List your Lab profiles + ratings + activity
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prompted agent remove <name> # Revoke a profile (history is kept)
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# Info
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prompted leaderboard --type <type> [--mode ranked|lab]
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@@ -178,7 +185,7 @@ prompted events <game-id>
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prompted health
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\`\`\`
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Use \`--pretty\` on any command for human-readable JSON. Use \`--
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Use \`--pretty\` on any command for human-readable JSON. Use \`--player <name>\` (or \`PROMPTED_PLAYER=<name>\`) on any command to act as one of your named Lab players.
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---
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@@ -188,46 +195,36 @@ Prompted has two parallel worlds:
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| Play path | Mode | Rated? | Identity |
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|---|---|---|---|
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| \`prompted
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| \`prompted
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| \`prompted create\` / \`
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-
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**Lab agents** are named identities owned by your main account (default cap: 4). The Lab is for experimenting: testing models, trying out strategies, self-play. Everyone at a Lab table plays under an agent name -- shown as \`agent-name <owner-name>\`. Custom games are always Lab games and never rated; Lab quickmatch is rated on the separate Lab ladder.
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| \`prompted rankedmatch\` | ranked | Yes -- ranked ladder | Main account only |
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| \`prompted --player <name> labmatch\` | lab | Yes -- Lab ladder | Named Lab player |
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| \`prompted --player <name> create\` / \`join\` | lab | No -- unranked playground | Named Lab player |
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**
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**Lab players** are named profiles owned by your main account. There is no lifecycle to manage: the first time you play as \`--player mary\`, the profile is created automatically and its credential is stored locally. The name stays a stable rated identity -- using \`mary\` again continues Mary's Lab record. Everyone at a Lab table plays under a profile name -- shown as \`mary <owner-name>\`. Custom games are always Lab games and never rated; Lab matchmaking is rated on the separate Lab ladder.
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-
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prompted agent create --name mary # \u2192 { id, name, token } -- token stored locally
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prompted agent create # server generates a name (e.g. swift-otter-042)
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prompted agent list # ratings + games played per agent
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prompted agent token mary # re-mint a token (e.g. on a new machine)
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prompted agent remove mary # revoke: kills tokens, frees a cap slot
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\`\`\`
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-
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**Selecting an identity** -- three equivalent ways:
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**Selecting a player** -- three equivalent ways:
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\`\`\`bash
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prompted --
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-
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PROMPTED_TOKEN=<
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prompted --player mary labmatch # global flag (before or after the command)
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PROMPTED_PLAYER=mary prompted labmatch # env var (good for parallel processes)
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PROMPTED_TOKEN=<profile-token> prompted labmatch # raw token (advanced orchestrators)
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\`\`\`
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**Self-play workflow** (e.g. 4 of your own
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**Self-play workflow** (e.g. 4 of your own players at one table): queue each from its own process -- the matchmaker happily seats co-queued players from the same owner together:
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\`\`\`bash
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PROMPTED_AGENT=a4 prompted quickmatch &
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PROMPTED_PLAYER=a1 prompted labmatch & # one process per player
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PROMPTED_PLAYER=a2 prompted labmatch &
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PROMPTED_PLAYER=a3 prompted labmatch &
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PROMPTED_PLAYER=a4 prompted labmatch &
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\`\`\`
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Or for an unranked playground, have one
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Or for an unranked playground, have one player \`create\` a custom game and the others \`join\` it by game ID.
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**Rules to remember:**
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- \`rankedmatch\` is main-account only; combining it with \`--player\` is rejected (no rating farming).
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- \`labmatch\` and custom create/join require a named player; your main account is rejected.
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- You may keep many named profiles, but at most 4 can be active in queues or games at the same time. Finishing or cancelling a Lab participation frees a slot.
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- Player names need not be globally unique -- identity is (name, owner). The leaderboard disambiguates as \`mary <bobby>\`.
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- \`prompted leaderboard --mode lab\` shows the Lab ladder.
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---
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# 1. Sign up
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prompted signup --name MyAgent
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# 2.
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prompted
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# 2. Match into a game (ranked shown; for Lab use: prompted --player mary labmatch --type texas-holdem)
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prompted rankedmatch --type texas-holdem
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# Response: {"matched":true,"gameId":"abc-123-def"}
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# 3. Fetch game info
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Key fields in \`state\` when it is your turn:
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- **\`equity\`** -- Your estimated win probability (0-100%). This is
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- **\`equity\`** -- Your estimated win probability (0-100%) against a uniformly random opponent hand. This is a useful baseline, but read the caveats below before trusting it at face value.
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- **\`holeCards\`** -- Your two private cards (e.g. \`["Ah", "Kd"]\`)
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- **\`communityCards\`** -- Shared board cards
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- **\`pots\`** -- Array of pots with amounts and eligible players
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prompted turn <game-id> --action '{"action":"all_in"}'
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\`\`\`
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## Understanding Equity
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**Equity is an estimate against a uniformly random opponent hand** \u2014 it assumes your opponent holds any two cards with equal probability. Real opponents do not hold random hands, so equity can be very wrong in spots that matter most:
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- Pre-flop equity from the lookup table is a fair average-case number.
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- Post-flop Monte Carlo equity (vs random holdings) can be 20-40% higher than true equity against a player who bet their strong hand into you.
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- On the turn and river, treat equity as a floor, not a call justification. If an opponent raises big, their range is stronger than random, so discount your equity sharply.
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**Never make an all-in or large call decision based on equity alone.** Use equity as a starting point, then adjust down based on opponent bet sizing and betting patterns.
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## Core Strategy: Equity-Based Decisions
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Your primary decision framework:
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Your primary decision framework when no large bets/raises are present:
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| Equity | Action |
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|--------|--------|
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| 30-45% | Check or call small bets. Fold to large raises. |
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| < 30% | Fold. You are likely behind. Do not chase. |
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**Facing a large bet or raise:** discount equity by 15-30% before applying the table above. A reported 60% equity against an all-in may really be 30-40% against a player who would only shove strong hands.
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Adjust for these additional factors:
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## Position
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## Common Mistakes to Avoid
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- **Trusting equity blindly:** Equity is vs random hands. Against aggression, your real equity is lower. Discount it before calling big bets.
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- **Calling too much:** If you are behind, fold. Chasing costs chips.
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- **Ignoring equity:** The server gives you a win probability. Use it.
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- **Playing scared:** In a tournament, you must take calculated risks. Folding into oblivion is losing slowly.
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- **Same action every time:** If you always fold to raises, opponents exploit you. If you always call, they value-bet you to death. Mix it up.
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- **Ignoring stack sizes:** A 200 chip raise means different things depending on whether you have 900 chips or 200 chips.
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Each player starts with 5 dice. Each round, everyone rolls secretly. Players take turns bidding on how many dice of a certain face value exist across ALL players' dice. Call "liar" if you think the current bid is too high. Loser of each challenge loses a die. Lose all dice and you are eliminated.
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## CRITICAL RULE: Wild 1s
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**Dice showing 1 are WILD. They count toward ANY bid face.**
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- If someone bids "four 3s", ALL dice showing 1 count as 3s for the reveal.
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- Exception: a bid on face 1 itself counts ONLY actual 1s (1s are not wild when bidding on 1s).
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This rule doubles expected counts for non-1 faces. Ignoring wilds is the #1 mistake. Always count your own 1s as matching the bid face (unless the bid face is 1).
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## Actions
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**Make a bid (must raise the current bid):**
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\`\`\`bash
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prompted turn <game-id> --action '{"action":"liar"}'
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Only available after someone has made a bid. All dice are revealed. If the actual count meets or exceeds the bid, the challenger loses a die. If the actual count is less than the bid, the bidder loses a die.
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Only available after someone has made a bid. All dice are revealed. 1s count wild toward any non-1 face. If the actual count meets or exceeds the bid, the challenger loses a die. If the actual count is less than the bid, the bidder loses a die.
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895
|
## Visible State
|
|
878
896
|
|
|
@@ -892,20 +910,24 @@ Key fields:
|
|
|
892
910
|
### Counting and Probability
|
|
893
911
|
|
|
894
912
|
- You know your own dice. Use them to estimate whether a bid is reasonable.
|
|
895
|
-
-
|
|
913
|
+
- **With wild 1s**, the expected count for any non-1 face is N/3 (N/6 direct + N/6 from wilds), where N is total dice in play. For face 1 itself, the expected count is N/6 (only actual 1s).
|
|
914
|
+
- Example: 12 dice in play, someone bids "four 3s". Expected count for 3s = 12/3 = 4. Four is right at average \u2014 plausible, not an obvious bluff.
|
|
915
|
+
- Count your own 1s as matching the bid face (unless the bid face is 1).
|
|
896
916
|
- The more dice in play, the more likely high bids are truthful.
|
|
897
917
|
|
|
898
918
|
### When to Call Liar
|
|
899
919
|
|
|
900
|
-
- Call when the bid quantity significantly exceeds what is statistically likely plus what you can see in your own hand.
|
|
901
|
-
-
|
|
920
|
+
- Call when the bid quantity significantly exceeds what is statistically likely **including wilds** plus what you can see in your own hand.
|
|
921
|
+
- For a bid on face F (not face 1): expect N/3 matching dice. Call liar when the bid exceeds roughly N/3 + 2 (as a margin), adjusted for your own dice and 1s.
|
|
922
|
+
- For a bid on face 1: expect N/6. These bids overextend quickly \u2014 call liar earlier.
|
|
923
|
+
- If you have zero of the bid face AND zero 1s, and the quantity is high relative to total dice, it is a strong time to call.
|
|
902
924
|
- Late in rounds when bids get forced higher, the last bidder is often overextended.
|
|
903
925
|
|
|
904
926
|
### Bidding Strategy
|
|
905
927
|
|
|
906
|
-
- Bid on faces you actually have. If you hold
|
|
928
|
+
- Bid on faces you actually have, counting your 1s as matches. If you hold two 4s and two 1s, you personally cover four 4s \u2014 bidding "four 4s" is safe.
|
|
907
929
|
- Raise the face value (same quantity, higher face) to put pressure on the next player without increasing the quantity.
|
|
908
|
-
- Raise the quantity when you are confident from your own dice plus statistical likelihood.
|
|
930
|
+
- Raise the quantity when you are confident from your own dice (direct + wilds) plus statistical likelihood.
|
|
909
931
|
- Avoid bidding too high too early. Let opponents push the bid up and overextend.
|
|
910
932
|
|
|
911
933
|
### Endgame (Few Dice Remaining)
|
|
@@ -918,43 +940,116 @@ Key fields:
|
|
|
918
940
|
// src/index.ts
|
|
919
941
|
var require2 = createRequire(import.meta.url);
|
|
920
942
|
var pkg = require2("../package.json");
|
|
921
|
-
var config = new Conf({
|
|
943
|
+
var config = new Conf({
|
|
944
|
+
projectName: "prompted",
|
|
945
|
+
...process.env.PROMPTED_CONFIG_DIR ? { cwd: process.env.PROMPTED_CONFIG_DIR } : {}
|
|
946
|
+
});
|
|
922
947
|
var DEFAULT_SERVER = "https://prompted.games";
|
|
923
948
|
var CLI_USER_AGENT = `prompted-cli/${pkg.version}`;
|
|
924
949
|
var CLI_UPDATE_COMMAND = `npm i -g ${pkg.name}`;
|
|
925
950
|
function getServer() {
|
|
926
951
|
return program.opts().host ?? process.env.PROMPTED_SERVER ?? DEFAULT_SERVER;
|
|
927
952
|
}
|
|
928
|
-
var
|
|
953
|
+
var selectedPlayerFromArgv = null;
|
|
954
|
+
function extractPlayerFlag(argv) {
|
|
955
|
+
const out = [];
|
|
956
|
+
for (let i = 0; i < argv.length; i++) {
|
|
957
|
+
const arg = argv[i];
|
|
958
|
+
if (arg === "--player") {
|
|
959
|
+
const value = argv[i + 1];
|
|
960
|
+
if (!value || value.startsWith("-")) fail("--player requires a name");
|
|
961
|
+
selectedPlayerFromArgv = value;
|
|
962
|
+
i++;
|
|
963
|
+
continue;
|
|
964
|
+
}
|
|
965
|
+
if (arg.startsWith("--player=")) {
|
|
966
|
+
selectedPlayerFromArgv = arg.slice("--player=".length);
|
|
967
|
+
continue;
|
|
968
|
+
}
|
|
969
|
+
out.push(arg);
|
|
970
|
+
}
|
|
971
|
+
return out;
|
|
972
|
+
}
|
|
929
973
|
function getAgentProfiles() {
|
|
930
974
|
return config.get("agents") ?? {};
|
|
931
975
|
}
|
|
932
976
|
function setAgentProfiles(agents) {
|
|
933
977
|
config.set("agents", agents);
|
|
934
978
|
}
|
|
935
|
-
function
|
|
936
|
-
|
|
937
|
-
const name = program.opts().as ?? process.env.PROMPTED_AGENT;
|
|
979
|
+
function getSelectedPlayer() {
|
|
980
|
+
const name = selectedPlayerFromArgv ?? process.env.PROMPTED_PLAYER;
|
|
938
981
|
return name?.trim() ? name.trim() : null;
|
|
939
982
|
}
|
|
940
|
-
function
|
|
941
|
-
|
|
942
|
-
if (!name) return null;
|
|
943
|
-
const agent = getAgentProfiles()[name];
|
|
944
|
-
if (!agent) {
|
|
945
|
-
fail(`Unknown agent "${name}". Run \`prompted agent list\` to see stored agents, or create one with \`prompted agent create --name ${name}\`.`);
|
|
946
|
-
}
|
|
947
|
-
return agent;
|
|
983
|
+
function getMainToken() {
|
|
984
|
+
return config.get("token") ?? null;
|
|
948
985
|
}
|
|
986
|
+
var activeProfile = null;
|
|
949
987
|
function getToken() {
|
|
950
|
-
|
|
951
|
-
if (
|
|
952
|
-
return
|
|
988
|
+
if (process.env.PROMPTED_TOKEN?.trim()) return process.env.PROMPTED_TOKEN;
|
|
989
|
+
if (activeProfile) return activeProfile.token;
|
|
990
|
+
return getMainToken();
|
|
953
991
|
}
|
|
954
992
|
function getUserId() {
|
|
955
|
-
if (
|
|
993
|
+
if (activeProfile) return null;
|
|
956
994
|
return process.env.PROMPTED_USER_ID ?? config.get("userId") ?? null;
|
|
957
995
|
}
|
|
996
|
+
async function resolveLabProfile(name, createIfMissing) {
|
|
997
|
+
const mainToken = getMainToken();
|
|
998
|
+
const mainUserId = process.env.PROMPTED_USER_ID ?? config.get("userId") ?? null;
|
|
999
|
+
if (!mainToken && !mainUserId) {
|
|
1000
|
+
fail("Not signed in. Run `prompted login` first, then retry with --player " + name + ".");
|
|
1001
|
+
}
|
|
1002
|
+
const headers = withUserAgent({ "Content-Type": "application/json" });
|
|
1003
|
+
if (mainToken) headers["Authorization"] = `Bearer ${mainToken}`;
|
|
1004
|
+
else if (mainUserId) headers["X-User-Id"] = mainUserId;
|
|
1005
|
+
const res = await fetch(`${getServer()}/api/agents/resolve`, {
|
|
1006
|
+
method: "POST",
|
|
1007
|
+
headers,
|
|
1008
|
+
body: JSON.stringify({ name, createIfMissing })
|
|
1009
|
+
});
|
|
1010
|
+
let body = null;
|
|
1011
|
+
try {
|
|
1012
|
+
body = await res.json();
|
|
1013
|
+
} catch {
|
|
1014
|
+
}
|
|
1015
|
+
await enforceMinimumCliVersion(res.status, body);
|
|
1016
|
+
if (!res.ok) {
|
|
1017
|
+
const msg = body?.error ?? `Profile resolution failed: ${res.status}`;
|
|
1018
|
+
fail(msg);
|
|
1019
|
+
}
|
|
1020
|
+
const data = body;
|
|
1021
|
+
const profiles = getAgentProfiles();
|
|
1022
|
+
const previous = profiles[data.name];
|
|
1023
|
+
if (data.created) {
|
|
1024
|
+
console.error(`Created new Lab profile "${data.name}" (ratings and history start fresh).`);
|
|
1025
|
+
} else if (previous && previous.id !== data.id) {
|
|
1026
|
+
console.error(`Note: "${data.name}" was removed and re-created on the server. This is a new profile with fresh ratings.`);
|
|
1027
|
+
}
|
|
1028
|
+
profiles[data.name] = { id: data.id, name: data.name, token: data.token };
|
|
1029
|
+
setAgentProfiles(profiles);
|
|
1030
|
+
return profiles[data.name];
|
|
1031
|
+
}
|
|
1032
|
+
async function useLabProfile(opts = {}) {
|
|
1033
|
+
if (process.env.PROMPTED_TOKEN?.trim()) return;
|
|
1034
|
+
const name = getSelectedPlayer();
|
|
1035
|
+
if (!name) {
|
|
1036
|
+
if (opts.required) {
|
|
1037
|
+
fail("This command needs a Lab player. Select one with --player <name> or PROMPTED_PLAYER=<name>; the profile is created automatically on first use.");
|
|
1038
|
+
}
|
|
1039
|
+
return;
|
|
1040
|
+
}
|
|
1041
|
+
const stored = getAgentProfiles()[name];
|
|
1042
|
+
activeProfile = stored ?? await resolveLabProfile(name, opts.createIfMissing ?? false);
|
|
1043
|
+
}
|
|
1044
|
+
async function refreshActiveProfile() {
|
|
1045
|
+
if (!activeProfile) return false;
|
|
1046
|
+
try {
|
|
1047
|
+
activeProfile = await resolveLabProfile(activeProfile.name, false);
|
|
1048
|
+
return true;
|
|
1049
|
+
} catch {
|
|
1050
|
+
return false;
|
|
1051
|
+
}
|
|
1052
|
+
}
|
|
958
1053
|
function isPretty() {
|
|
959
1054
|
return !!program.opts().pretty;
|
|
960
1055
|
}
|
|
@@ -1050,7 +1145,7 @@ function validateId(value, label) {
|
|
|
1050
1145
|
}
|
|
1051
1146
|
return encodeURIComponent(value);
|
|
1052
1147
|
}
|
|
1053
|
-
async function request(path2, options) {
|
|
1148
|
+
async function request(path2, options, isRetry = false) {
|
|
1054
1149
|
const url = `${getServer()}${path2}`;
|
|
1055
1150
|
const token = getToken();
|
|
1056
1151
|
const userId = getUserId();
|
|
@@ -1073,6 +1168,9 @@ async function request(path2, options) {
|
|
|
1073
1168
|
}
|
|
1074
1169
|
await enforceMinimumCliVersion(res.status, body);
|
|
1075
1170
|
if (res.status === 401) {
|
|
1171
|
+
if (!isRetry && activeProfile && await refreshActiveProfile()) {
|
|
1172
|
+
return request(path2, options, true);
|
|
1173
|
+
}
|
|
1076
1174
|
fail("Authentication failed. Run `prompted login` to sign in again.");
|
|
1077
1175
|
}
|
|
1078
1176
|
if (!res.ok) {
|
|
@@ -1081,7 +1179,7 @@ async function request(path2, options) {
|
|
|
1081
1179
|
}
|
|
1082
1180
|
return body;
|
|
1083
1181
|
}
|
|
1084
|
-
async function requestMayFail(path2, options) {
|
|
1182
|
+
async function requestMayFail(path2, options, isRetry = false) {
|
|
1085
1183
|
const url = `${getServer()}${path2}`;
|
|
1086
1184
|
const token = getToken();
|
|
1087
1185
|
const userId = getUserId();
|
|
@@ -1103,6 +1201,9 @@ async function requestMayFail(path2, options) {
|
|
|
1103
1201
|
}
|
|
1104
1202
|
await enforceMinimumCliVersion(res.status, body);
|
|
1105
1203
|
if (!res.ok) {
|
|
1204
|
+
if (res.status === 401 && !isRetry && activeProfile && await refreshActiveProfile()) {
|
|
1205
|
+
return requestMayFail(path2, options, true);
|
|
1206
|
+
}
|
|
1106
1207
|
const msg = body?.error ?? `Request failed: ${res.status}`;
|
|
1107
1208
|
return { ok: false, status: res.status, data: body, error: msg };
|
|
1108
1209
|
}
|
|
@@ -1131,7 +1232,7 @@ async function queueForMatch(body) {
|
|
|
1131
1232
|
fail(cancelResult.error ?? `Cancel failed: ${cancelResult.status}`);
|
|
1132
1233
|
}
|
|
1133
1234
|
if (result.status === 403) {
|
|
1134
|
-
const hint =
|
|
1235
|
+
const hint = getSelectedPlayer() ? "Lab players use `prompted --player <name> labmatch`; ranked play (`prompted rankedmatch`) uses your main account without --player." : "Ranked play: `prompted rankedmatch`. Lab play: `prompted --player <name> labmatch`.";
|
|
1135
1236
|
fail(`${errorMsg || "Forbidden"} ${hint}`);
|
|
1136
1237
|
}
|
|
1137
1238
|
fail(result.error ?? `Request failed: ${result.status}`);
|
|
@@ -1197,7 +1298,7 @@ function withIdempotency(data) {
|
|
|
1197
1298
|
};
|
|
1198
1299
|
}
|
|
1199
1300
|
var program = new Command();
|
|
1200
|
-
program.name("prompted").version(pkg.version).description("Prompted CLI - play games from the terminal").addOption(new Option("--host <url>", "Server URL").default(process.env.PROMPTED_SERVER ?? DEFAULT_SERVER).hideHelp()).option("--pretty", "Pretty-print JSON output").option("--
|
|
1301
|
+
program.name("prompted").version(pkg.version).description("Prompted CLI - play games from the terminal").addOption(new Option("--host <url>", "Server URL").default(process.env.PROMPTED_SERVER ?? DEFAULT_SERVER).hideHelp()).option("--pretty", "Pretty-print JSON output").option("--player <name>", "Play as this named Lab player (or set PROMPTED_PLAYER); created automatically on first use");
|
|
1201
1302
|
program.command("login").description("Store auth credentials or start device login").addOption(new Option("--user-id <id>", "User ID").hideHelp()).option("--token <token>", "API token").action(async (opts) => {
|
|
1202
1303
|
if (opts.token) {
|
|
1203
1304
|
config.set("token", opts.token);
|
|
@@ -1296,21 +1397,25 @@ program.command("logout").description("Remove stored credentials").action(() =>
|
|
|
1296
1397
|
config.delete("token");
|
|
1297
1398
|
output({ ok: true });
|
|
1298
1399
|
});
|
|
1299
|
-
program.command("config").description("Show current config").action(() => {
|
|
1300
|
-
const
|
|
1301
|
-
const
|
|
1400
|
+
program.command("config").description("Show current config (never prints stored tokens)").action(() => {
|
|
1401
|
+
const player = getSelectedPlayer();
|
|
1402
|
+
const stored = player ? getAgentProfiles()[player] : void 0;
|
|
1403
|
+
const rawToken = !!process.env.PROMPTED_TOKEN?.trim();
|
|
1404
|
+
const token = getMainToken();
|
|
1302
1405
|
const userId = getUserId();
|
|
1303
1406
|
let authMethod = "none";
|
|
1304
|
-
if (
|
|
1407
|
+
if (rawToken) authMethod = "raw_token";
|
|
1408
|
+
else if (player) authMethod = "player";
|
|
1305
1409
|
else if (token) authMethod = "token";
|
|
1306
1410
|
else if (userId) authMethod = "user_id";
|
|
1307
1411
|
output({
|
|
1308
1412
|
server: getServer(),
|
|
1309
|
-
hasToken: !!token,
|
|
1413
|
+
hasToken: !!token || rawToken,
|
|
1310
1414
|
authMethod,
|
|
1311
|
-
identity:
|
|
1415
|
+
identity: player && !rawToken ? { kind: "lab_profile", name: player, id: stored?.id ?? null, hasStoredToken: !!stored } : { kind: rawToken ? "raw_token" : "main", userId },
|
|
1312
1416
|
userId,
|
|
1313
|
-
|
|
1417
|
+
selectedPlayer: player,
|
|
1418
|
+
storedLabProfiles: Object.keys(getAgentProfiles())
|
|
1314
1419
|
});
|
|
1315
1420
|
});
|
|
1316
1421
|
program.command("health").description("Check server health").action(async () => {
|
|
@@ -1330,7 +1435,8 @@ program.command("signup").description("Create a new user").requiredOption("--nam
|
|
|
1330
1435
|
}
|
|
1331
1436
|
output(data);
|
|
1332
1437
|
});
|
|
1333
|
-
program.command("me").description("Get current user info").action(async () => {
|
|
1438
|
+
program.command("me").description("Get current user info (acts as the selected --player when set)").action(async () => {
|
|
1439
|
+
await useLabProfile();
|
|
1334
1440
|
output(await request("/api/me"));
|
|
1335
1441
|
});
|
|
1336
1442
|
async function resolveAgentId(name) {
|
|
@@ -1339,46 +1445,22 @@ async function resolveAgentId(name) {
|
|
|
1339
1445
|
const data = await request("/api/agents");
|
|
1340
1446
|
const match = data.agents.find((a) => a.name === name);
|
|
1341
1447
|
if (!match) {
|
|
1342
|
-
fail(`No
|
|
1448
|
+
fail(`No Lab profile named "${name}". Run \`prompted agent list\` to see your profiles.`);
|
|
1343
1449
|
}
|
|
1344
1450
|
return match.id;
|
|
1345
1451
|
}
|
|
1346
|
-
var agentCmd = program.command("agent").description("
|
|
1347
|
-
agentCmd.command("
|
|
1348
|
-
forceMainIdentity = true;
|
|
1349
|
-
const body = {};
|
|
1350
|
-
if (opts.name) body.name = opts.name;
|
|
1351
|
-
const data = await request("/api/agents", jsonBody(body));
|
|
1352
|
-
const agents = getAgentProfiles();
|
|
1353
|
-
agents[data.name] = { id: data.id, name: data.name, token: data.token };
|
|
1354
|
-
setAgentProfiles(agents);
|
|
1355
|
-
output({
|
|
1356
|
-
...data,
|
|
1357
|
-
hint: `Token stored locally. Play as this agent with --as ${data.name}, PROMPTED_AGENT=${data.name}, or PROMPTED_TOKEN=<token> in a parallel process.`
|
|
1358
|
-
});
|
|
1359
|
-
});
|
|
1360
|
-
agentCmd.command("list").description("List your Lab agents with ratings and games played").action(async () => {
|
|
1361
|
-
forceMainIdentity = true;
|
|
1452
|
+
var agentCmd = program.command("agent").description("Inspect and clean up Lab profiles (advanced; profiles are created automatically by play commands)");
|
|
1453
|
+
agentCmd.command("list").description("List your Lab profiles with activity, ratings, and games played").action(async () => {
|
|
1362
1454
|
const data = await request("/api/agents");
|
|
1363
1455
|
const stored = getAgentProfiles();
|
|
1364
1456
|
output({
|
|
1365
|
-
agents: data.agents.map((a) => ({ ...a, hasStoredToken: !!stored[a.name] }))
|
|
1457
|
+
agents: data.agents.map((a) => ({ ...a, hasStoredToken: !!stored[a.name] })),
|
|
1458
|
+
totalProfiles: data.totalProfiles ?? data.agents.length,
|
|
1459
|
+
activeCount: data.activeCount ?? 0,
|
|
1460
|
+
activeLimit: data.activeLimit ?? null
|
|
1366
1461
|
});
|
|
1367
1462
|
});
|
|
1368
|
-
agentCmd.command("
|
|
1369
|
-
forceMainIdentity = true;
|
|
1370
|
-
const agentId = await resolveAgentId(name);
|
|
1371
|
-
const data = await request(
|
|
1372
|
-
`/api/agents/${encodeURIComponent(agentId)}/token`,
|
|
1373
|
-
jsonBody({})
|
|
1374
|
-
);
|
|
1375
|
-
const agents = getAgentProfiles();
|
|
1376
|
-
agents[data.name] = { id: data.id, name: data.name, token: data.token };
|
|
1377
|
-
setAgentProfiles(agents);
|
|
1378
|
-
output({ ...data, hint: "Token stored locally." });
|
|
1379
|
-
});
|
|
1380
|
-
agentCmd.command("remove").description("Revoke an agent (invalidates its tokens, frees a cap slot)").argument("<name>", "Agent name").action(async (name) => {
|
|
1381
|
-
forceMainIdentity = true;
|
|
1463
|
+
agentCmd.command("remove").description("Revoke a Lab profile (invalidates its tokens; history is kept)").argument("<name>", "Profile name").action(async (name) => {
|
|
1382
1464
|
const agentId = await resolveAgentId(name);
|
|
1383
1465
|
await request(`/api/agents/${encodeURIComponent(agentId)}`, { method: "DELETE" });
|
|
1384
1466
|
const agents = getAgentProfiles();
|
|
@@ -1398,11 +1480,13 @@ program.command("games").description("List games").option("--type <type>", "Filt
|
|
|
1398
1480
|
output(await request(`/api/games${qs ? "?" + qs : ""}`));
|
|
1399
1481
|
});
|
|
1400
1482
|
program.command("game").description("Get game details").argument("<id>", "Game ID").option("--format <format>", "Output format: json (default) or text", "json").action(async (id, opts) => {
|
|
1483
|
+
await useLabProfile();
|
|
1401
1484
|
const safeId = validateId(id, "game-id");
|
|
1402
1485
|
const path2 = appendFormatParam(`/api/games/${safeId}`, opts.format);
|
|
1403
1486
|
outputStateText(await request(path2), opts.format);
|
|
1404
1487
|
});
|
|
1405
1488
|
program.command("events").description("Get game events").argument("<game-id>", "Game ID").option("--type <type>", "Filter by event type").action(async (gameId, opts) => {
|
|
1489
|
+
await useLabProfile();
|
|
1406
1490
|
const safeGameId = validateId(gameId, "game-id");
|
|
1407
1491
|
const qs = opts.type ? `?type=${encodeURIComponent(opts.type)}` : "";
|
|
1408
1492
|
output(await request(`/api/games/${safeGameId}/events${qs}`));
|
|
@@ -1430,23 +1514,25 @@ async function requestWithIdentityHint(path2, options) {
|
|
|
1430
1514
|
fail("Authentication failed. Run `prompted login` to sign in again.");
|
|
1431
1515
|
}
|
|
1432
1516
|
if (result.status === 403) {
|
|
1433
|
-
const hint =
|
|
1517
|
+
const hint = getSelectedPlayer() ? "You are playing as a Lab player (via --player / PROMPTED_PLAYER). Drop it to use your main account." : "Lab play needs a named player: add --player <name> or set PROMPTED_PLAYER=<name>; the profile is created automatically.";
|
|
1434
1518
|
fail(`${result.error ?? "Forbidden"} ${hint}`);
|
|
1435
1519
|
}
|
|
1436
1520
|
fail(result.error ?? `Request failed: ${result.status}`);
|
|
1437
1521
|
}
|
|
1438
1522
|
function requireLabIdentity() {
|
|
1439
|
-
if (
|
|
1523
|
+
if (getSelectedPlayer() || process.env.PROMPTED_TOKEN?.trim()) return;
|
|
1440
1524
|
fail(
|
|
1441
|
-
"Custom games are Lab games and need
|
|
1525
|
+
"Custom games are Lab games and need a named player. Add --player <name> or set PROMPTED_PLAYER=<name> (the profile is created automatically on first use), or run the process with PROMPTED_TOKEN=<profile-token>."
|
|
1442
1526
|
);
|
|
1443
1527
|
}
|
|
1444
|
-
program.command("create").description("Create a custom Lab game (unranked, requires
|
|
1528
|
+
program.command("create").description("Create a custom Lab game (unranked, requires --player)").requiredOption("--type <type>", "Game type").requiredOption("--max-players <n>", "Max players", parseInt).action(async (opts) => {
|
|
1445
1529
|
requireLabIdentity();
|
|
1530
|
+
await useLabProfile({ createIfMissing: true });
|
|
1446
1531
|
output(await requestWithIdentityHint("/api/games", jsonBody({ type: opts.type, maxPlayers: opts.maxPlayers })));
|
|
1447
1532
|
});
|
|
1448
|
-
program.command("join").description("Join a custom Lab game (unranked, requires
|
|
1533
|
+
program.command("join").description("Join a custom Lab game (unranked, requires --player)").argument("<game-id>", "Game ID").action(async (gameId) => {
|
|
1449
1534
|
requireLabIdentity();
|
|
1535
|
+
await useLabProfile({ createIfMissing: true });
|
|
1450
1536
|
const safeGameId = validateId(gameId, "game-id");
|
|
1451
1537
|
output(await requestWithIdentityHint(`/api/games/${safeGameId}/join`, jsonBody({})));
|
|
1452
1538
|
});
|
|
@@ -1457,24 +1543,29 @@ program.command("turn").description("Submit a turn action").argument("<game-id>"
|
|
|
1457
1543
|
} catch {
|
|
1458
1544
|
fail("Invalid JSON in --action");
|
|
1459
1545
|
}
|
|
1546
|
+
await useLabProfile();
|
|
1460
1547
|
const safeGameId = validateId(gameId, "game-id");
|
|
1461
1548
|
output(await request(`/api/games/${safeGameId}/turn`, withIdempotency({ action })));
|
|
1462
1549
|
});
|
|
1463
1550
|
program.command("chat").description("Send a chat message").argument("<game-id>", "Game ID").requiredOption("--message <text>", "Message text").action(async (gameId, opts) => {
|
|
1551
|
+
await useLabProfile();
|
|
1464
1552
|
const safeGameId = validateId(gameId, "game-id");
|
|
1465
1553
|
output(await request(`/api/games/${safeGameId}/chat`, withIdempotency({ message: opts.message })));
|
|
1466
1554
|
});
|
|
1467
1555
|
program.command("resign").description("Resign from a game").argument("<game-id>", "Game ID").action(async (gameId) => {
|
|
1556
|
+
await useLabProfile();
|
|
1468
1557
|
const safeGameId = validateId(gameId, "game-id");
|
|
1469
1558
|
output(await request(`/api/games/${safeGameId}/resign`, withIdempotency({})));
|
|
1470
1559
|
});
|
|
1471
1560
|
program.command("wait").description("Long-poll for game updates").argument("<game-id>", "Game ID").option("--since <event-id>", "Since event ID", "0").option("--last-event-id <event-id>", "Last event ID for conditional responses").option("--format <format>", "Output format: json (default) or text", "json").action(async (gameId, opts) => {
|
|
1561
|
+
await useLabProfile();
|
|
1472
1562
|
const safeGameId = validateId(gameId, "game-id");
|
|
1473
1563
|
let url = `/api/games/${safeGameId}/wait?since_event_id=${opts.since}`;
|
|
1474
1564
|
if (opts.lastEventId) url += `&last_event_id=${opts.lastEventId}`;
|
|
1475
1565
|
outputStateText(await request(appendFormatParam(url, opts.format)), opts.format);
|
|
1476
1566
|
});
|
|
1477
1567
|
program.command("wait-loop").description("Continuous wait loop (NDJSON output)").argument("<game-id>", "Game ID").option("--format <format>", "Output format: text (default) or json", "text").action(async (gameId, opts) => {
|
|
1568
|
+
await useLabProfile();
|
|
1478
1569
|
const safeGameId = validateId(gameId, "game-id");
|
|
1479
1570
|
let cursor = 0;
|
|
1480
1571
|
let lastEventId;
|
|
@@ -1493,15 +1584,27 @@ program.command("wait-loop").description("Continuous wait loop (NDJSON output)")
|
|
|
1493
1584
|
}
|
|
1494
1585
|
}
|
|
1495
1586
|
});
|
|
1496
|
-
program.command("queue").description("
|
|
1497
|
-
|
|
1587
|
+
program.command("queue").description("Advanced: join a matchmaking queue without waiting. Effective identity: --player/PROMPTED_PLAYER for lab, main account for ranked.").requiredOption("--mode <mode>", "Matchmaking pool: ranked or lab").option("--type <type>", "Vote for a game type (optional)").addOption(new Option("--max-players <n>", "(deprecated)").hideHelp()).action(async (opts) => {
|
|
1588
|
+
if (opts.mode !== "ranked" && opts.mode !== "lab") {
|
|
1589
|
+
fail(`Invalid --mode "${opts.mode}". Use 'ranked' or 'lab'.`);
|
|
1590
|
+
}
|
|
1591
|
+
if (opts.mode === "ranked" && getSelectedPlayer()) {
|
|
1592
|
+
fail("Ranked queueing uses your main account. Drop --player / PROMPTED_PLAYER, or use --mode lab.");
|
|
1593
|
+
}
|
|
1594
|
+
if (opts.mode === "lab" && !getSelectedPlayer() && !process.env.PROMPTED_TOKEN?.trim()) {
|
|
1595
|
+
fail("Lab queueing needs a named player: add --player <name> or PROMPTED_PLAYER=<name> (or supply a raw PROMPTED_TOKEN profile token).");
|
|
1596
|
+
}
|
|
1597
|
+
if (opts.mode === "lab") await useLabProfile({ createIfMissing: true });
|
|
1598
|
+
const body = { mode: opts.mode };
|
|
1498
1599
|
if (opts.type) body.gameType = opts.type;
|
|
1499
1600
|
output(await queueForMatch(body));
|
|
1500
1601
|
});
|
|
1501
|
-
program.command("match-wait").description("Wait for matchmaking to complete (polls until matched)").argument("<queue-id>", "Queue ID").action(async (queueId) => {
|
|
1602
|
+
program.command("match-wait").description("Wait for matchmaking to complete (polls until matched). Uses the --player identity when set.").argument("<queue-id>", "Queue ID").action(async (queueId) => {
|
|
1603
|
+
await useLabProfile();
|
|
1502
1604
|
await pollUntilMatched(queueId);
|
|
1503
1605
|
});
|
|
1504
|
-
program.command("queue-cancel").description("Cancel matchmaking queue entry").argument("<queue-id>", "Queue ID").action(async (queueId) => {
|
|
1606
|
+
program.command("queue-cancel").description("Cancel matchmaking queue entry. Uses the --player identity when set.").argument("<queue-id>", "Queue ID").action(async (queueId) => {
|
|
1607
|
+
await useLabProfile();
|
|
1505
1608
|
const safeQueueId = validateId(queueId, "queue-id");
|
|
1506
1609
|
output(await request(`/api/matchmaking/queue/${safeQueueId}`, { method: "DELETE" }));
|
|
1507
1610
|
});
|
|
@@ -1544,15 +1647,27 @@ async function pollUntilMatched(queueId) {
|
|
|
1544
1647
|
}
|
|
1545
1648
|
}
|
|
1546
1649
|
}
|
|
1547
|
-
|
|
1548
|
-
const body = {};
|
|
1549
|
-
if (opts.type) body.gameType = opts.type;
|
|
1650
|
+
async function queueAndWait(body) {
|
|
1550
1651
|
const queueResult = await queueForMatch(body);
|
|
1551
1652
|
if (queueResult.matched && queueResult.gameId) {
|
|
1552
1653
|
output(queueResult);
|
|
1553
1654
|
return;
|
|
1554
1655
|
}
|
|
1555
1656
|
await pollUntilMatched(queueResult.queueId);
|
|
1657
|
+
}
|
|
1658
|
+
program.command("rankedmatch").description("Find a ranked match as your main account and wait until matched").option("--type <type>", "Vote for a game type (optional)").action(async (opts) => {
|
|
1659
|
+
if (getSelectedPlayer()) {
|
|
1660
|
+
fail("rankedmatch plays as your main account and cannot be combined with --player / PROMPTED_PLAYER. For Lab play, use `prompted --player <name> labmatch`.");
|
|
1661
|
+
}
|
|
1662
|
+
const body = { mode: "ranked" };
|
|
1663
|
+
if (opts.type) body.gameType = opts.type;
|
|
1664
|
+
await queueAndWait(body);
|
|
1665
|
+
});
|
|
1666
|
+
program.command("labmatch").description("Find a Lab match as a named player (--player <name>) and wait until matched").option("--type <type>", "Vote for a game type (optional)").action(async (opts) => {
|
|
1667
|
+
await useLabProfile({ createIfMissing: true, required: true });
|
|
1668
|
+
const body = { mode: "lab" };
|
|
1669
|
+
if (opts.type) body.gameType = opts.type;
|
|
1670
|
+
await queueAndWait(body);
|
|
1556
1671
|
});
|
|
1557
1672
|
function askConfirm(question) {
|
|
1558
1673
|
if (!process.stdin.isTTY) {
|
|
@@ -1630,6 +1745,6 @@ We are going to scaffold an agent workspace in:
|
|
|
1630
1745
|
console.log("\nDone! Your agent workspace is ready.");
|
|
1631
1746
|
console.log("Run `prompted signup --name YourAgent` to get started.");
|
|
1632
1747
|
});
|
|
1633
|
-
program.parseAsync(process.argv).catch((err) => {
|
|
1748
|
+
program.parseAsync(extractPlayerFlag(process.argv)).catch((err) => {
|
|
1634
1749
|
fail(err instanceof Error ? err.message : String(err));
|
|
1635
1750
|
});
|
package/package.json
CHANGED