@promptbook/wizard 0.112.0-65 → 0.112.0-66

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/umd/index.umd.js CHANGED
@@ -49,7 +49,7 @@
49
49
  * @generated
50
50
  * @see https://github.com/webgptorg/promptbook
51
51
  */
52
- const PROMPTBOOK_ENGINE_VERSION = '0.112.0-65';
52
+ const PROMPTBOOK_ENGINE_VERSION = '0.112.0-66';
53
53
  /**
54
54
  * TODO: string_promptbook_version should be constrained to the all versions of Promptbook engine
55
55
  * Note: [💞] Ignore a discrepancy between file name and entity name
@@ -982,6 +982,29 @@
982
982
  }
983
983
  // TODO: Maybe implement by mix+hsl
984
984
 
985
+ /**
986
+ * Relative directory name without the `./` prefix for Git ignore rules and glob patterns.
987
+ *
988
+ * @private internal utility for Promptbook-owned temp files
989
+ */
990
+ const PROMPTBOOK_TEMP_DIRECTORY_NAME = '.promptbook';
991
+ /**
992
+ * Builds one project-relative path inside the shared Promptbook working directory.
993
+ *
994
+ * @private internal utility for Promptbook-owned temp files
995
+ */
996
+ function getPromptbookTempPath(...pathSegments) {
997
+ return `./${getPromptbookTempPosixPath(...pathSegments)}`;
998
+ }
999
+ /**
1000
+ * Builds one POSIX path fragment inside the shared Promptbook working directory for globs and generated text files.
1001
+ *
1002
+ * @private internal utility for Promptbook-owned temp files
1003
+ */
1004
+ function getPromptbookTempPosixPath(...pathSegments) {
1005
+ return path.posix.join(PROMPTBOOK_TEMP_DIRECTORY_NAME, ...pathSegments);
1006
+ }
1007
+
985
1008
  /**
986
1009
  * Returns the same value that is passed as argument.
987
1010
  * No side effects.
@@ -1196,7 +1219,6 @@
1196
1219
  */
1197
1220
  const DEFAULT_BOOKS_DIRNAME = './books';
1198
1221
  // <- TODO: [🕝] Make also `AGENTS_DIRNAME_ALTERNATIVES`
1199
- // TODO: Just `.promptbook` in config, hardcode subfolders like `download-cache` or `execution-cache`
1200
1222
  /**
1201
1223
  * Where to store the temporary downloads
1202
1224
  *
@@ -1204,7 +1226,7 @@
1204
1226
  *
1205
1227
  * @public exported from `@promptbook/core`
1206
1228
  */
1207
- const DEFAULT_DOWNLOAD_CACHE_DIRNAME = './.promptbook/download-cache';
1229
+ const DEFAULT_DOWNLOAD_CACHE_DIRNAME = getPromptbookTempPath('download-cache');
1208
1230
  /**
1209
1231
  * Where to store the cache of executions for promptbook CLI
1210
1232
  *
@@ -1212,7 +1234,7 @@
1212
1234
  *
1213
1235
  * @public exported from `@promptbook/core`
1214
1236
  */
1215
- const DEFAULT_EXECUTION_CACHE_DIRNAME = './.promptbook/execution-cache';
1237
+ const DEFAULT_EXECUTION_CACHE_DIRNAME = getPromptbookTempPath('execution-cache');
1216
1238
  /**
1217
1239
  * Where to store the scrape cache
1218
1240
  *
@@ -1220,7 +1242,7 @@
1220
1242
  *
1221
1243
  * @public exported from `@promptbook/core`
1222
1244
  */
1223
- const DEFAULT_SCRAPE_CACHE_DIRNAME = './.promptbook/scrape-cache';
1245
+ const DEFAULT_SCRAPE_CACHE_DIRNAME = getPromptbookTempPath('scrape-cache');
1224
1246
  /*
1225
1247
  TODO: [🌃]
1226
1248
  /**
@@ -23412,6 +23434,177 @@
23412
23434
  context.restore();
23413
23435
  }
23414
23436
 
23437
+ /* eslint-disable no-magic-numbers */
23438
+ /**
23439
+ * Builds the seeded six-face texture pack used by the Minecraft-style head cuboid.
23440
+ *
23441
+ * @param random Seeded random generator.
23442
+ * @param palette Derived avatar palette.
23443
+ * @param hasHeadband Whether the generated avatar should include a colored headband.
23444
+ * @returns Head cuboid textures.
23445
+ *
23446
+ * @private helper of the Minecraft avatar visuals
23447
+ */
23448
+ function createMinecraftHeadTextures(random, palette, hasHeadband) {
23449
+ const faceTexture = createMinecraftFaceTexture(random, palette, hasHeadband);
23450
+ const hairColor = random() < 0.5 ? palette.primary : palette.secondary;
23451
+ const skinColor = palette.highlight;
23452
+ const headbandColor = hasHeadband ? palette.accent : hairColor;
23453
+ const sideTexture = createFilledTexture(skinColor);
23454
+ const backTexture = createFilledTexture(skinColor);
23455
+ const topTexture = createFilledTexture(hairColor);
23456
+ const bottomTexture = createFilledTexture(`${palette.shadow}cc`);
23457
+ fillTextureRect(sideTexture, 0, 0, 8, 3, hairColor);
23458
+ fillTextureRect(backTexture, 0, 0, 8, 5, hairColor);
23459
+ fillTextureRect(backTexture, 1, 5, 6, 1, hairColor);
23460
+ if (hasHeadband) {
23461
+ fillTextureRect(sideTexture, 0, 2, 8, 1, headbandColor);
23462
+ fillTextureRect(backTexture, 0, 2, 8, 1, headbandColor);
23463
+ fillTextureRect(topTexture, 0, 4, 8, 1, headbandColor);
23464
+ }
23465
+ sideTexture[4][4] = `${palette.shadow}99`;
23466
+ sideTexture[5][4] = `${palette.shadow}cc`;
23467
+ backTexture[6][2] = `${palette.shadow}99`;
23468
+ backTexture[6][5] = `${palette.shadow}99`;
23469
+ return {
23470
+ front: faceTexture,
23471
+ back: backTexture,
23472
+ left: sideTexture,
23473
+ right: mirrorMinecraftTexture(sideTexture),
23474
+ top: topTexture,
23475
+ bottom: bottomTexture,
23476
+ };
23477
+ }
23478
+ /**
23479
+ * Builds the seeded six-face texture pack used by the Minecraft-style torso cuboid.
23480
+ *
23481
+ * @param random Seeded random generator.
23482
+ * @param palette Derived avatar palette.
23483
+ * @returns Torso cuboid textures.
23484
+ *
23485
+ * @private helper of the Minecraft avatar visuals
23486
+ */
23487
+ function createMinecraftTorsoTextures(random, palette) {
23488
+ const frontTexture = createMinecraftShirtTexture(random, palette);
23489
+ const sideTexture = createFilledTexture(palette.primary);
23490
+ const backTexture = createFilledTexture(palette.primary);
23491
+ const topTexture = createFilledTexture(`${palette.highlight}dd`);
23492
+ const bottomTexture = createFilledTexture(`${palette.shadow}dd`);
23493
+ const stripeColor = random() < 0.5 ? palette.secondary : palette.highlight;
23494
+ fillTextureRect(sideTexture, 0, 0, 8, 2, palette.shadow);
23495
+ fillTextureRect(backTexture, 0, 0, 8, 2, palette.shadow);
23496
+ fillTextureRect(backTexture, 3, 2, 2, 6, stripeColor);
23497
+ fillTextureRect(sideTexture, 4, 2, 1, 6, stripeColor);
23498
+ fillTextureRect(topTexture, 0, 0, 8, 2, palette.shadow);
23499
+ fillTextureRect(topTexture, 2, 2, 4, 4, stripeColor);
23500
+ return {
23501
+ front: frontTexture,
23502
+ back: backTexture,
23503
+ left: sideTexture,
23504
+ right: mirrorMinecraftTexture(sideTexture),
23505
+ top: topTexture,
23506
+ bottom: bottomTexture,
23507
+ };
23508
+ }
23509
+ /**
23510
+ * Mirrors one Minecraft texture horizontally.
23511
+ *
23512
+ * @param texture Source texture.
23513
+ * @returns Mirrored texture copy.
23514
+ *
23515
+ * @private helper of the Minecraft avatar visuals
23516
+ */
23517
+ function mirrorMinecraftTexture(texture) {
23518
+ return texture.map((row) => [...row].reverse());
23519
+ }
23520
+ /**
23521
+ * Creates the front-face pixel texture for the cube head.
23522
+ *
23523
+ * @param random Seeded random generator.
23524
+ * @param palette Derived avatar palette.
23525
+ * @param hasHeadband Whether the avatar should render a headband row.
23526
+ * @returns 8x8 pixel texture.
23527
+ *
23528
+ * @private helper of the Minecraft avatar visuals
23529
+ */
23530
+ function createMinecraftFaceTexture(random, palette, hasHeadband) {
23531
+ const texture = createFilledTexture(palette.highlight);
23532
+ const hairlineColor = random() < 0.5 ? palette.primary : palette.secondary;
23533
+ const cheekColor = random() < 0.5 ? `${palette.accent}bb` : `${palette.secondary}bb`;
23534
+ fillTextureRect(texture, 0, 0, 8, 2, hairlineColor);
23535
+ texture[2][0] = hairlineColor;
23536
+ texture[2][7] = hairlineColor;
23537
+ texture[3][0] = hairlineColor;
23538
+ texture[3][7] = hairlineColor;
23539
+ if (hasHeadband) {
23540
+ fillTextureRect(texture, 0, 2, 8, 1, palette.accent);
23541
+ }
23542
+ texture[3][2] = palette.ink;
23543
+ texture[3][5] = palette.ink;
23544
+ texture[4][2] = '#ffffff';
23545
+ texture[4][5] = '#ffffff';
23546
+ texture[5][1] = cheekColor;
23547
+ texture[5][6] = cheekColor;
23548
+ texture[5][3] = palette.shadow;
23549
+ texture[5][4] = palette.shadow;
23550
+ texture[6][3] = palette.shadow;
23551
+ texture[6][4] = palette.shadow;
23552
+ return texture;
23553
+ }
23554
+ /**
23555
+ * Creates the front-face pixel texture for the torso.
23556
+ *
23557
+ * @param random Seeded random generator.
23558
+ * @param palette Derived avatar palette.
23559
+ * @returns 8x8 torso texture.
23560
+ *
23561
+ * @private helper of the Minecraft avatar visuals
23562
+ */
23563
+ function createMinecraftShirtTexture(random, palette) {
23564
+ const texture = createFilledTexture(palette.primary);
23565
+ const stripeColor = random() < 0.5 ? palette.secondary : palette.highlight;
23566
+ fillTextureRect(texture, 0, 0, 8, 2, palette.shadow);
23567
+ for (let rowIndex = 2; rowIndex < 8; rowIndex++) {
23568
+ texture[rowIndex][3] = stripeColor;
23569
+ texture[rowIndex][4] = stripeColor;
23570
+ }
23571
+ texture[4][1] = palette.accent;
23572
+ texture[4][6] = palette.accent;
23573
+ texture[5][2] = palette.highlight;
23574
+ texture[5][5] = palette.highlight;
23575
+ return texture;
23576
+ }
23577
+ /**
23578
+ * Creates one solid-color 8x8 Minecraft texture.
23579
+ *
23580
+ * @param color Fill color.
23581
+ * @returns Filled 8x8 texture.
23582
+ *
23583
+ * @private helper of the Minecraft avatar visuals
23584
+ */
23585
+ function createFilledTexture(color) {
23586
+ return Array.from({ length: 8 }, () => Array.from({ length: 8 }, () => color));
23587
+ }
23588
+ /**
23589
+ * Fills one rectangular area inside a mutable Minecraft texture.
23590
+ *
23591
+ * @param texture Mutable target texture.
23592
+ * @param x Left texture coordinate.
23593
+ * @param y Top texture coordinate.
23594
+ * @param width Rectangle width.
23595
+ * @param height Rectangle height.
23596
+ * @param color Fill color.
23597
+ *
23598
+ * @private helper of the Minecraft avatar visuals
23599
+ */
23600
+ function fillTextureRect(texture, x, y, width, height, color) {
23601
+ for (let rowIndex = y; rowIndex < y + height; rowIndex++) {
23602
+ for (let columnIndex = x; columnIndex < x + width; columnIndex++) {
23603
+ texture[rowIndex][columnIndex] = color;
23604
+ }
23605
+ }
23606
+ }
23607
+
23415
23608
  /* eslint-disable no-magic-numbers */
23416
23609
  /**
23417
23610
  * Minecraft-style 3D avatar visual.
@@ -23436,8 +23629,8 @@
23436
23629
  const bodyX = size * 0.33;
23437
23630
  const bodyY = headY + headSize * 0.96;
23438
23631
  const hasHeadband = random() < 0.5;
23439
- const faceTexture = createMinecraftFaceTexture(createRandom('minecraft-face'), palette, hasHeadband);
23440
- const shirtTexture = createMinecraftShirtTexture(createRandom('minecraft-shirt'), palette);
23632
+ const headTextures = createMinecraftHeadTextures(createRandom('minecraft-face'), palette, hasHeadband);
23633
+ const torsoTextures = createMinecraftTorsoTextures(createRandom('minecraft-shirt'), palette);
23441
23634
  drawAvatarFrame(context, size, palette);
23442
23635
  const spotlight = context.createRadialGradient(size * 0.5, size * 0.18, size * 0.05, size * 0.5, size * 0.18, size * 0.5);
23443
23636
  spotlight.addColorStop(0, `${palette.highlight}66`);
@@ -23457,7 +23650,7 @@
23457
23650
  width: bodyWidth,
23458
23651
  height: bodyHeight,
23459
23652
  depth: bodyDepth,
23460
- frontTexture: shirtTexture,
23653
+ frontTexture: torsoTextures.front,
23461
23654
  topColor: `${palette.highlight}cc`,
23462
23655
  sideColor: `${palette.secondary}dd`,
23463
23656
  outlineColor: `${palette.shadow}aa`,
@@ -23468,7 +23661,7 @@
23468
23661
  width: headSize,
23469
23662
  height: headSize,
23470
23663
  depth,
23471
- frontTexture: faceTexture,
23664
+ frontTexture: headTextures.front,
23472
23665
  topColor: `${palette.highlight}ee`,
23473
23666
  sideColor: `${palette.secondary}ee`,
23474
23667
  outlineColor: `${palette.shadow}cc`,
@@ -23533,72 +23726,505 @@
23533
23726
  context.closePath();
23534
23727
  context.stroke();
23535
23728
  }
23729
+
23730
+ /* eslint-disable no-magic-numbers */
23536
23731
  /**
23537
- * Creates the front-face pixel texture for the cube head.
23732
+ * Fixed scene camera distance used for the proper-3D projection.
23538
23733
  *
23539
- * @param random Seeded random generator.
23734
+ * @private helper of `minecraft2AvatarVisual`
23735
+ */
23736
+ const CAMERA_DISTANCE_RATIO = 1.4;
23737
+ /**
23738
+ * Shared light direction used to shade projected cuboid faces.
23739
+ *
23740
+ * @private helper of `minecraft2AvatarVisual`
23741
+ */
23742
+ const LIGHT_DIRECTION = normalizeVector3({
23743
+ x: 0.4,
23744
+ y: -0.65,
23745
+ z: 0.92,
23746
+ });
23747
+ /**
23748
+ * Minecraft 3D 2 avatar visual.
23749
+ *
23750
+ * @private built-in avatar visual
23751
+ */
23752
+ const minecraft2AvatarVisual = {
23753
+ id: 'minecraft2',
23754
+ title: 'Minecraft 3D 2',
23755
+ description: 'Proper 3D Minecraft-style portrait with textured cuboids and pointer-driven head turns.',
23756
+ isAnimated: true,
23757
+ supportsPointerTracking: true,
23758
+ render({ context, size, palette, createRandom, timeMs, interaction }) {
23759
+ const spotlightY = size * 0.22;
23760
+ const headRandom = createRandom('minecraft2-head');
23761
+ const hasHeadband = headRandom() < 0.5;
23762
+ const headTextures = createMinecraftHeadTextures(createRandom('minecraft2-head-textures'), palette, hasHeadband);
23763
+ const torsoTextures = createMinecraftTorsoTextures(createRandom('minecraft2-body-textures'), palette);
23764
+ const bob = Math.sin(timeMs / 880) * size * 0.014;
23765
+ const bodyYaw = -0.24 + Math.sin(timeMs / 2300) * 0.06 + interaction.bodyOffsetX * 0.16;
23766
+ const bodyPitch = -0.12 + Math.cos(timeMs / 2800) * 0.02 - interaction.bodyOffsetY * 0.06;
23767
+ const headYaw = -0.18 + Math.sin(timeMs / 1900 + 0.6) * 0.05 + interaction.gazeX * 0.62;
23768
+ const headPitch = -0.12 + Math.cos(timeMs / 2400 + 1.1) * 0.03 - interaction.gazeY * 0.38;
23769
+ const sceneCenterX = size * 0.5;
23770
+ const sceneCenterY = size * 0.57;
23771
+ const bodyWidth = size * 0.225;
23772
+ const bodyHeight = size * 0.245;
23773
+ const bodyDepth = size * 0.145;
23774
+ const headSize = size * 0.24;
23775
+ const headLift = size * 0.205;
23776
+ const headForwardShift = interaction.intensity * size * 0.018;
23777
+ const sceneCuboids = [
23778
+ {
23779
+ center: {
23780
+ x: interaction.bodyOffsetX * size * 0.026,
23781
+ y: size * 0.05 + interaction.bodyOffsetY * size * 0.018 + bob,
23782
+ z: 0,
23783
+ },
23784
+ width: bodyWidth,
23785
+ height: bodyHeight,
23786
+ depth: bodyDepth,
23787
+ rotationX: bodyPitch,
23788
+ rotationY: bodyYaw,
23789
+ textures: torsoTextures,
23790
+ outlineColor: `${palette.shadow}cc`,
23791
+ },
23792
+ {
23793
+ center: {
23794
+ x: interaction.bodyOffsetX * size * 0.018 + interaction.gazeX * size * 0.016,
23795
+ y: -headLift + bob * 1.15,
23796
+ z: headForwardShift,
23797
+ },
23798
+ width: headSize,
23799
+ height: headSize,
23800
+ depth: headSize,
23801
+ rotationX: headPitch,
23802
+ rotationY: headYaw,
23803
+ textures: headTextures,
23804
+ outlineColor: `${palette.shadow}dd`,
23805
+ },
23806
+ ];
23807
+ const visibleFaces = sceneCuboids
23808
+ .flatMap((cuboid) => resolveVisibleCuboidFaces(cuboid, size, sceneCenterX, sceneCenterY))
23809
+ .sort((firstFace, secondFace) => firstFace.averageDepth - secondFace.averageDepth);
23810
+ drawAvatarFrame(context, size, palette);
23811
+ drawMinecraftBackdrop(context, size, palette, sceneCenterX, spotlightY, interaction, timeMs);
23812
+ drawMinecraftShadow(context, size, palette, interaction, timeMs);
23813
+ for (const visibleFace of visibleFaces) {
23814
+ drawTexturedProjectedFace(context, visibleFace);
23815
+ }
23816
+ },
23817
+ };
23818
+ /**
23819
+ * Draws the shared background atmosphere behind the Minecraft 3D 2 portrait.
23820
+ *
23821
+ * @param context Canvas 2D context.
23822
+ * @param size Canvas size in CSS pixels.
23540
23823
  * @param palette Derived avatar palette.
23541
- * @param hasHeadband Whether the avatar should render a headband row.
23542
- * @returns 8x8 pixel texture.
23824
+ * @param sceneCenterX Horizontal scene center.
23825
+ * @param spotlightY Vertical spotlight anchor.
23826
+ * @param interaction Smoothed pointer-aware interaction state.
23827
+ * @param timeMs Current animation time in milliseconds.
23543
23828
  *
23544
- * @private helper of `minecraftAvatarVisual`
23829
+ * @private helper of `minecraft2AvatarVisual`
23545
23830
  */
23546
- function createMinecraftFaceTexture(random, palette, hasHeadband) {
23547
- const texture = Array.from({ length: 8 }, () => Array.from({ length: 8 }, () => palette.highlight));
23548
- const hairlineColor = random() < 0.5 ? palette.primary : palette.secondary;
23549
- const cheekColor = random() < 0.5 ? `${palette.accent}bb` : `${palette.secondary}bb`;
23550
- for (let rowIndex = 0; rowIndex < 2; rowIndex++) {
23551
- for (let columnIndex = 0; columnIndex < 8; columnIndex++) {
23552
- texture[rowIndex][columnIndex] = hairlineColor;
23831
+ function drawMinecraftBackdrop(context, size, palette, sceneCenterX, spotlightY, interaction, timeMs) {
23832
+ const spotlightGradient = context.createRadialGradient(sceneCenterX + interaction.gazeX * size * 0.08, spotlightY + interaction.gazeY * size * 0.05, size * 0.03, sceneCenterX, spotlightY, size * 0.52);
23833
+ spotlightGradient.addColorStop(0, `${palette.highlight}66`);
23834
+ spotlightGradient.addColorStop(0.42, `${palette.accent}1d`);
23835
+ spotlightGradient.addColorStop(1, `${palette.highlight}00`);
23836
+ context.fillStyle = spotlightGradient;
23837
+ context.fillRect(0, 0, size, size);
23838
+ const rimGradient = context.createLinearGradient(0, size * 0.14, 0, size * 0.92);
23839
+ rimGradient.addColorStop(0, `${palette.highlight}12`);
23840
+ rimGradient.addColorStop(0.55, `${palette.secondary}0a`);
23841
+ rimGradient.addColorStop(1, `${palette.shadow}00`);
23842
+ context.fillStyle = rimGradient;
23843
+ context.fillRect(0, 0, size, size);
23844
+ context.save();
23845
+ context.globalAlpha = 0.08 + interaction.intensity * 0.04;
23846
+ context.fillStyle = palette.highlight;
23847
+ context.beginPath();
23848
+ context.arc(size * 0.72 + Math.sin(timeMs / 1600) * size * 0.03, size * 0.2 + Math.cos(timeMs / 1400) * size * 0.018, size * 0.025, 0, Math.PI * 2);
23849
+ context.fill();
23850
+ context.restore();
23851
+ }
23852
+ /**
23853
+ * Draws the soft floor shadow used to anchor the cuboids in the frame.
23854
+ *
23855
+ * @param context Canvas 2D context.
23856
+ * @param size Canvas size in CSS pixels.
23857
+ * @param palette Derived avatar palette.
23858
+ * @param interaction Smoothed pointer-aware interaction state.
23859
+ * @param timeMs Current animation time in milliseconds.
23860
+ *
23861
+ * @private helper of `minecraft2AvatarVisual`
23862
+ */
23863
+ function drawMinecraftShadow(context, size, palette, interaction, timeMs) {
23864
+ context.save();
23865
+ context.fillStyle = `${palette.shadow}66`;
23866
+ context.filter = `blur(${size * 0.02}px)`;
23867
+ context.beginPath();
23868
+ context.ellipse(size * 0.5 + interaction.gazeX * size * 0.03, size * 0.85 + Math.sin(timeMs / 880) * size * 0.01, size * (0.16 + interaction.intensity * 0.015), size * 0.055, 0, 0, Math.PI * 2);
23869
+ context.fill();
23870
+ context.restore();
23871
+ }
23872
+ /**
23873
+ * Resolves all visible projected faces for one scene cuboid.
23874
+ *
23875
+ * @param cuboid Scene cuboid definition.
23876
+ * @param size Canvas size in CSS pixels.
23877
+ * @param sceneCenterX Horizontal scene center.
23878
+ * @param sceneCenterY Vertical scene center.
23879
+ * @returns Visible faces sorted later by depth.
23880
+ *
23881
+ * @private helper of `minecraft2AvatarVisual`
23882
+ */
23883
+ function resolveVisibleCuboidFaces(cuboid, size, sceneCenterX, sceneCenterY) {
23884
+ const halfWidth = cuboid.width / 2;
23885
+ const halfHeight = cuboid.height / 2;
23886
+ const halfDepth = cuboid.depth / 2;
23887
+ const faceDefinitions = [
23888
+ {
23889
+ texture: cuboid.textures.front,
23890
+ corners: [
23891
+ { x: -halfWidth, y: -halfHeight, z: halfDepth },
23892
+ { x: halfWidth, y: -halfHeight, z: halfDepth },
23893
+ { x: halfWidth, y: halfHeight, z: halfDepth },
23894
+ { x: -halfWidth, y: halfHeight, z: halfDepth },
23895
+ ],
23896
+ },
23897
+ {
23898
+ texture: cuboid.textures.back,
23899
+ corners: [
23900
+ { x: halfWidth, y: -halfHeight, z: -halfDepth },
23901
+ { x: -halfWidth, y: -halfHeight, z: -halfDepth },
23902
+ { x: -halfWidth, y: halfHeight, z: -halfDepth },
23903
+ { x: halfWidth, y: halfHeight, z: -halfDepth },
23904
+ ],
23905
+ },
23906
+ {
23907
+ texture: cuboid.textures.right,
23908
+ corners: [
23909
+ { x: halfWidth, y: -halfHeight, z: halfDepth },
23910
+ { x: halfWidth, y: -halfHeight, z: -halfDepth },
23911
+ { x: halfWidth, y: halfHeight, z: -halfDepth },
23912
+ { x: halfWidth, y: halfHeight, z: halfDepth },
23913
+ ],
23914
+ },
23915
+ {
23916
+ texture: cuboid.textures.left,
23917
+ corners: [
23918
+ { x: -halfWidth, y: -halfHeight, z: -halfDepth },
23919
+ { x: -halfWidth, y: -halfHeight, z: halfDepth },
23920
+ { x: -halfWidth, y: halfHeight, z: halfDepth },
23921
+ { x: -halfWidth, y: halfHeight, z: -halfDepth },
23922
+ ],
23923
+ },
23924
+ {
23925
+ texture: cuboid.textures.top,
23926
+ corners: [
23927
+ { x: -halfWidth, y: -halfHeight, z: -halfDepth },
23928
+ { x: halfWidth, y: -halfHeight, z: -halfDepth },
23929
+ { x: halfWidth, y: -halfHeight, z: halfDepth },
23930
+ { x: -halfWidth, y: -halfHeight, z: halfDepth },
23931
+ ],
23932
+ },
23933
+ {
23934
+ texture: cuboid.textures.bottom,
23935
+ corners: [
23936
+ { x: -halfWidth, y: halfHeight, z: halfDepth },
23937
+ { x: halfWidth, y: halfHeight, z: halfDepth },
23938
+ { x: halfWidth, y: halfHeight, z: -halfDepth },
23939
+ { x: -halfWidth, y: halfHeight, z: -halfDepth },
23940
+ ],
23941
+ },
23942
+ ];
23943
+ const visibleFaces = faceDefinitions
23944
+ .map((faceDefinition) => {
23945
+ const transformedCorners = faceDefinition.corners.map((corner) => transformScenePoint(corner, cuboid.center, cuboid.rotationX, cuboid.rotationY));
23946
+ const faceNormal = normalizeVector3(crossProduct3D(subtractPoint3D(transformedCorners[1], transformedCorners[0]), subtractPoint3D(transformedCorners[2], transformedCorners[0])));
23947
+ if (faceNormal.z <= 0.02) {
23948
+ return null;
23553
23949
  }
23950
+ const projectedCorners = transformedCorners.map((corner) => projectScenePoint(corner, size, sceneCenterX, sceneCenterY));
23951
+ return {
23952
+ corners: projectedCorners,
23953
+ texture: faceDefinition.texture,
23954
+ averageDepth: transformedCorners.reduce((depthSum, corner) => depthSum + corner.z, 0) / transformedCorners.length,
23955
+ lightIntensity: clampNumber$1(dotProduct3D(faceNormal, LIGHT_DIRECTION), -1, 1),
23956
+ outlineColor: cuboid.outlineColor,
23957
+ };
23958
+ });
23959
+ return visibleFaces.filter((visibleFace) => visibleFace !== null);
23960
+ }
23961
+ /**
23962
+ * Draws one projected textured face by tessellating its texture cells into quads.
23963
+ *
23964
+ * @param context Canvas 2D context.
23965
+ * @param face Visible projected face.
23966
+ *
23967
+ * @private helper of `minecraft2AvatarVisual`
23968
+ */
23969
+ function drawTexturedProjectedFace(context, face) {
23970
+ var _a;
23971
+ const rows = face.texture.length;
23972
+ const columns = ((_a = face.texture[0]) === null || _a === void 0 ? void 0 : _a.length) || 0;
23973
+ if (rows === 0 || columns === 0) {
23974
+ return;
23554
23975
  }
23555
- texture[2][0] = hairlineColor;
23556
- texture[2][7] = hairlineColor;
23557
- texture[3][0] = hairlineColor;
23558
- texture[3][7] = hairlineColor;
23559
- if (hasHeadband) {
23560
- for (let columnIndex = 0; columnIndex < 8; columnIndex++) {
23561
- texture[2][columnIndex] = palette.accent;
23976
+ for (let rowIndex = 0; rowIndex < rows; rowIndex++) {
23977
+ for (let columnIndex = 0; columnIndex < columns; columnIndex++) {
23978
+ const startX = columnIndex / columns;
23979
+ const endX = (columnIndex + 1) / columns;
23980
+ const startY = rowIndex / rows;
23981
+ const endY = (rowIndex + 1) / rows;
23982
+ drawProjectedQuad(context, [
23983
+ interpolateProjectedQuad(face.corners, startX, startY),
23984
+ interpolateProjectedQuad(face.corners, endX, startY),
23985
+ interpolateProjectedQuad(face.corners, endX, endY),
23986
+ interpolateProjectedQuad(face.corners, startX, endY),
23987
+ ], face.texture[rowIndex][columnIndex]);
23562
23988
  }
23563
23989
  }
23564
- texture[3][2] = palette.ink;
23565
- texture[3][5] = palette.ink;
23566
- texture[4][2] = '#ffffff';
23567
- texture[4][5] = '#ffffff';
23568
- texture[5][1] = cheekColor;
23569
- texture[5][6] = cheekColor;
23570
- texture[5][3] = palette.shadow;
23571
- texture[5][4] = palette.shadow;
23572
- texture[6][3] = palette.shadow;
23573
- texture[6][4] = palette.shadow;
23574
- return texture;
23990
+ if (face.lightIntensity > 0) {
23991
+ drawProjectedQuad(context, face.corners, `rgba(255, 255, 255, ${0.15 * face.lightIntensity})`);
23992
+ }
23993
+ else if (face.lightIntensity < 0) {
23994
+ drawProjectedQuad(context, face.corners, `rgba(0, 0, 0, ${0.22 * Math.abs(face.lightIntensity)})`);
23995
+ }
23996
+ context.save();
23997
+ context.beginPath();
23998
+ context.moveTo(face.corners[0].x, face.corners[0].y);
23999
+ for (let cornerIndex = 1; cornerIndex < face.corners.length; cornerIndex++) {
24000
+ context.lineTo(face.corners[cornerIndex].x, face.corners[cornerIndex].y);
24001
+ }
24002
+ context.closePath();
24003
+ context.strokeStyle = face.outlineColor;
24004
+ context.lineWidth = Math.max(1.1, getProjectedQuadPerimeter(face.corners) * 0.0045);
24005
+ context.lineJoin = 'round';
24006
+ context.stroke();
24007
+ context.restore();
23575
24008
  }
23576
24009
  /**
23577
- * Creates the front-face pixel texture for the torso.
24010
+ * Draws one filled projected quad.
23578
24011
  *
23579
- * @param random Seeded random generator.
23580
- * @param palette Derived avatar palette.
23581
- * @returns 8x8 torso texture.
24012
+ * @param context Canvas 2D context.
24013
+ * @param corners Quad corners in clockwise order.
24014
+ * @param fillStyle CSS fill style.
23582
24015
  *
23583
- * @private helper of `minecraftAvatarVisual`
24016
+ * @private helper of `minecraft2AvatarVisual`
23584
24017
  */
23585
- function createMinecraftShirtTexture(random, palette) {
23586
- const texture = Array.from({ length: 8 }, () => Array.from({ length: 8 }, () => palette.primary));
23587
- const stripeColor = random() < 0.5 ? palette.secondary : palette.highlight;
23588
- for (let rowIndex = 0; rowIndex < 2; rowIndex++) {
23589
- for (let columnIndex = 0; columnIndex < 8; columnIndex++) {
23590
- texture[rowIndex][columnIndex] = palette.shadow;
23591
- }
24018
+ function drawProjectedQuad(context, corners, fillStyle) {
24019
+ context.beginPath();
24020
+ context.moveTo(corners[0].x, corners[0].y);
24021
+ context.lineTo(corners[1].x, corners[1].y);
24022
+ context.lineTo(corners[2].x, corners[2].y);
24023
+ context.lineTo(corners[3].x, corners[3].y);
24024
+ context.closePath();
24025
+ context.fillStyle = fillStyle;
24026
+ context.fill();
24027
+ }
24028
+ /**
24029
+ * Interpolates one point inside a projected quad across both quad axes.
24030
+ *
24031
+ * @param corners Quad corners in clockwise order.
24032
+ * @param horizontalRatio Horizontal ratio in the range `[0, 1]`.
24033
+ * @param verticalRatio Vertical ratio in the range `[0, 1]`.
24034
+ * @returns Interpolated projected point.
24035
+ *
24036
+ * @private helper of `minecraft2AvatarVisual`
24037
+ */
24038
+ function interpolateProjectedQuad(corners, horizontalRatio, verticalRatio) {
24039
+ const topPoint = interpolateProjectedPoint(corners[0], corners[1], horizontalRatio);
24040
+ const bottomPoint = interpolateProjectedPoint(corners[3], corners[2], horizontalRatio);
24041
+ return interpolateProjectedPoint(topPoint, bottomPoint, verticalRatio);
24042
+ }
24043
+ /**
24044
+ * Interpolates between two projected points.
24045
+ *
24046
+ * @param startPoint Start point.
24047
+ * @param endPoint End point.
24048
+ * @param ratio Interpolation ratio in the range `[0, 1]`.
24049
+ * @returns Interpolated projected point.
24050
+ *
24051
+ * @private helper of `minecraft2AvatarVisual`
24052
+ */
24053
+ function interpolateProjectedPoint(startPoint, endPoint, ratio) {
24054
+ return {
24055
+ x: startPoint.x + (endPoint.x - startPoint.x) * ratio,
24056
+ y: startPoint.y + (endPoint.y - startPoint.y) * ratio,
24057
+ z: startPoint.z + (endPoint.z - startPoint.z) * ratio,
24058
+ };
24059
+ }
24060
+ /**
24061
+ * Projects one rotated scene point into canvas coordinates.
24062
+ *
24063
+ * @param point Scene point.
24064
+ * @param size Canvas size in CSS pixels.
24065
+ * @param sceneCenterX Horizontal scene center.
24066
+ * @param sceneCenterY Vertical scene center.
24067
+ * @returns Projected point.
24068
+ *
24069
+ * @private helper of `minecraft2AvatarVisual`
24070
+ */
24071
+ function projectScenePoint(point, size, sceneCenterX, sceneCenterY) {
24072
+ const cameraDistance = size * CAMERA_DISTANCE_RATIO;
24073
+ const perspectiveScale = cameraDistance / Math.max(cameraDistance - point.z, cameraDistance * 0.35);
24074
+ return {
24075
+ x: sceneCenterX + point.x * perspectiveScale,
24076
+ y: sceneCenterY + point.y * perspectiveScale,
24077
+ z: point.z,
24078
+ };
24079
+ }
24080
+ /**
24081
+ * Applies the local cuboid rotations and translation to one scene point.
24082
+ *
24083
+ * @param localPoint Point in cuboid-local space.
24084
+ * @param center Cuboid center in scene space.
24085
+ * @param rotationX Cuboid pitch in radians.
24086
+ * @param rotationY Cuboid yaw in radians.
24087
+ * @returns Transformed scene-space point.
24088
+ *
24089
+ * @private helper of `minecraft2AvatarVisual`
24090
+ */
24091
+ function transformScenePoint(localPoint, center, rotationX, rotationY) {
24092
+ const yawedPoint = rotatePointAroundY(localPoint, rotationY);
24093
+ const pitchedPoint = rotatePointAroundX(yawedPoint, rotationX);
24094
+ return {
24095
+ x: center.x + pitchedPoint.x,
24096
+ y: center.y + pitchedPoint.y,
24097
+ z: center.z + pitchedPoint.z,
24098
+ };
24099
+ }
24100
+ /**
24101
+ * Rotates one point around the local Y axis.
24102
+ *
24103
+ * @param point Source point.
24104
+ * @param angle Rotation angle in radians.
24105
+ * @returns Rotated point.
24106
+ *
24107
+ * @private helper of `minecraft2AvatarVisual`
24108
+ */
24109
+ function rotatePointAroundY(point, angle) {
24110
+ const cosine = Math.cos(angle);
24111
+ const sine = Math.sin(angle);
24112
+ return {
24113
+ x: point.x * cosine + point.z * sine,
24114
+ y: point.y,
24115
+ z: -point.x * sine + point.z * cosine,
24116
+ };
24117
+ }
24118
+ /**
24119
+ * Rotates one point around the local X axis.
24120
+ *
24121
+ * @param point Source point.
24122
+ * @param angle Rotation angle in radians.
24123
+ * @returns Rotated point.
24124
+ *
24125
+ * @private helper of `minecraft2AvatarVisual`
24126
+ */
24127
+ function rotatePointAroundX(point, angle) {
24128
+ const cosine = Math.cos(angle);
24129
+ const sine = Math.sin(angle);
24130
+ return {
24131
+ x: point.x,
24132
+ y: point.y * cosine - point.z * sine,
24133
+ z: point.y * sine + point.z * cosine,
24134
+ };
24135
+ }
24136
+ /**
24137
+ * Subtracts one 3D point from another.
24138
+ *
24139
+ * @param leftPoint Left point.
24140
+ * @param rightPoint Right point.
24141
+ * @returns Difference vector.
24142
+ *
24143
+ * @private helper of `minecraft2AvatarVisual`
24144
+ */
24145
+ function subtractPoint3D(leftPoint, rightPoint) {
24146
+ return {
24147
+ x: leftPoint.x - rightPoint.x,
24148
+ y: leftPoint.y - rightPoint.y,
24149
+ z: leftPoint.z - rightPoint.z,
24150
+ };
24151
+ }
24152
+ /**
24153
+ * Computes the 3D cross product of two vectors.
24154
+ *
24155
+ * @param leftVector Left vector.
24156
+ * @param rightVector Right vector.
24157
+ * @returns Cross product.
24158
+ *
24159
+ * @private helper of `minecraft2AvatarVisual`
24160
+ */
24161
+ function crossProduct3D(leftVector, rightVector) {
24162
+ return {
24163
+ x: leftVector.y * rightVector.z - leftVector.z * rightVector.y,
24164
+ y: leftVector.z * rightVector.x - leftVector.x * rightVector.z,
24165
+ z: leftVector.x * rightVector.y - leftVector.y * rightVector.x,
24166
+ };
24167
+ }
24168
+ /**
24169
+ * Computes the 3D dot product of two vectors.
24170
+ *
24171
+ * @param leftVector Left vector.
24172
+ * @param rightVector Right vector.
24173
+ * @returns Dot product.
24174
+ *
24175
+ * @private helper of `minecraft2AvatarVisual`
24176
+ */
24177
+ function dotProduct3D(leftVector, rightVector) {
24178
+ return leftVector.x * rightVector.x + leftVector.y * rightVector.y + leftVector.z * rightVector.z;
24179
+ }
24180
+ /**
24181
+ * Normalizes one 3D vector while keeping zero vectors stable.
24182
+ *
24183
+ * @param vector Source vector.
24184
+ * @returns Normalized vector.
24185
+ *
24186
+ * @private helper of `minecraft2AvatarVisual`
24187
+ */
24188
+ function normalizeVector3(vector) {
24189
+ const length = Math.hypot(vector.x, vector.y, vector.z);
24190
+ if (length === 0) {
24191
+ return vector;
23592
24192
  }
23593
- for (let rowIndex = 2; rowIndex < 8; rowIndex++) {
23594
- texture[rowIndex][3] = stripeColor;
23595
- texture[rowIndex][4] = stripeColor;
24193
+ return {
24194
+ x: vector.x / length,
24195
+ y: vector.y / length,
24196
+ z: vector.z / length,
24197
+ };
24198
+ }
24199
+ /**
24200
+ * Clamps one number into the provided range.
24201
+ *
24202
+ * @param value Input value.
24203
+ * @param minimumValue Inclusive lower bound.
24204
+ * @param maximumValue Inclusive upper bound.
24205
+ * @returns Clamped value.
24206
+ *
24207
+ * @private helper of `minecraft2AvatarVisual`
24208
+ */
24209
+ function clampNumber$1(value, minimumValue, maximumValue) {
24210
+ return Math.min(maximumValue, Math.max(minimumValue, value));
24211
+ }
24212
+ /**
24213
+ * Measures the perimeter of one projected quad.
24214
+ *
24215
+ * @param corners Quad corners.
24216
+ * @returns Perimeter length.
24217
+ *
24218
+ * @private helper of `minecraft2AvatarVisual`
24219
+ */
24220
+ function getProjectedQuadPerimeter(corners) {
24221
+ let perimeter = 0;
24222
+ for (let cornerIndex = 0; cornerIndex < corners.length; cornerIndex++) {
24223
+ const currentCorner = corners[cornerIndex];
24224
+ const nextCorner = corners[(cornerIndex + 1) % corners.length];
24225
+ perimeter += Math.hypot(nextCorner.x - currentCorner.x, nextCorner.y - currentCorner.y);
23596
24226
  }
23597
- texture[4][1] = palette.accent;
23598
- texture[4][6] = palette.accent;
23599
- texture[5][2] = palette.highlight;
23600
- texture[5][5] = palette.highlight;
23601
- return texture;
24227
+ return perimeter;
23602
24228
  }
23603
24229
 
23604
24230
  /* eslint-disable no-magic-numbers */
@@ -25203,6 +25829,7 @@
25203
25829
  octopus3AvatarVisual,
25204
25830
  asciiOctopusAvatarVisual,
25205
25831
  minecraftAvatarVisual,
25832
+ minecraft2AvatarVisual,
25206
25833
  fractalAvatarVisual,
25207
25834
  orbAvatarVisual,
25208
25835
  ];
@@ -27411,7 +28038,10 @@
27411
28038
  */
27412
28039
  function buildTeamToolDescription(entry) {
27413
28040
  const detailLines = collectTeamEntryDetails(entry).map(({ label, content }) => `${label}: ${content}`);
27414
- return [`Consult teammate ${entry.teammate.label}`, ...detailLines].join('\n');
28041
+ return _spaceTrim.spaceTrim((block) => `
28042
+ Consult teammate ${entry.teammate.label}
28043
+ ${block(detailLines.join('\n'))}
28044
+ `);
27415
28045
  }
27416
28046
  /**
27417
28047
  * Collects structured teammate details that should stay visible to the model.
@@ -32698,7 +33328,10 @@
32698
33328
  if (hiddenCount > 0) {
32699
33329
  summaryRows.push(`...and ${hiddenCount} more.`);
32700
33330
  }
32701
- return [`Found ${options.total} ${options.total === 1 ? 'timeout' : 'timeouts'}:`, ...summaryRows].join('\n');
33331
+ return _spaceTrim.spaceTrim((block) => `
33332
+ Found ${options.total} ${options.total === 1 ? 'timeout' : 'timeouts'}:
33333
+ ${block(summaryRows.join('\n'))}
33334
+ `);
32702
33335
  }
32703
33336
  /**
32704
33337
  * Formats one timeout row for assistant-visible timeout listings.