@promptbook/remote-server 0.112.0-69 → 0.112.0-71

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (27) hide show
  1. package/esm/index.es.js +772 -240
  2. package/esm/index.es.js.map +1 -1
  3. package/esm/src/avatars/types/AvatarVisualDefinition.d.ts +1 -1
  4. package/esm/src/avatars/visuals/avatar3dProjectionShared.d.ts +141 -0
  5. package/esm/src/avatars/visuals/octopus3dAvatarVisual.d.ts +7 -0
  6. package/esm/src/cli/cli-commands/agent/agentProjectPaths.d.ts +2 -2
  7. package/esm/src/cli/cli-commands/agent/initializeAgentRunnerCommand.d.ts +22 -0
  8. package/esm/src/cli/cli-commands/agent/runMultiple.d.ts +10 -0
  9. package/esm/src/cli/cli-commands/agent.d.ts +3 -2
  10. package/esm/src/cli/other/install.test.d.ts +1 -0
  11. package/esm/src/commitments/USE_TIMEOUT/USE_TIMEOUT.d.ts +1 -1
  12. package/esm/src/commitments/WALLET/WALLET.d.ts +1 -1
  13. package/esm/src/version.d.ts +1 -1
  14. package/package.json +2 -2
  15. package/umd/index.umd.js +772 -240
  16. package/umd/index.umd.js.map +1 -1
  17. package/umd/src/avatars/types/AvatarVisualDefinition.d.ts +1 -1
  18. package/umd/src/avatars/visuals/avatar3dProjectionShared.d.ts +141 -0
  19. package/umd/src/avatars/visuals/octopus3dAvatarVisual.d.ts +7 -0
  20. package/umd/src/cli/cli-commands/agent/agentProjectPaths.d.ts +2 -2
  21. package/umd/src/cli/cli-commands/agent/initializeAgentRunnerCommand.d.ts +22 -0
  22. package/umd/src/cli/cli-commands/agent/runMultiple.d.ts +10 -0
  23. package/umd/src/cli/cli-commands/agent.d.ts +3 -2
  24. package/umd/src/cli/other/install.test.d.ts +1 -0
  25. package/umd/src/commitments/USE_TIMEOUT/USE_TIMEOUT.d.ts +1 -1
  26. package/umd/src/commitments/WALLET/WALLET.d.ts +1 -1
  27. package/umd/src/version.d.ts +1 -1
package/esm/index.es.js CHANGED
@@ -40,7 +40,7 @@ const BOOK_LANGUAGE_VERSION = '2.0.0';
40
40
  * @generated
41
41
  * @see https://github.com/webgptorg/promptbook
42
42
  */
43
- const PROMPTBOOK_ENGINE_VERSION = '0.112.0-69';
43
+ const PROMPTBOOK_ENGINE_VERSION = '0.112.0-71';
44
44
  /**
45
45
  * TODO: string_promptbook_version should be constrained to the all versions of Promptbook engine
46
46
  * Note: [💞] Ignore a discrepancy between file name and entity name
@@ -3529,11 +3529,11 @@ function capitalize(word) {
3529
3529
  */
3530
3530
  function pipelineJsonToString(pipelineJson) {
3531
3531
  const { title, pipelineUrl, bookVersion, description, parameters, tasks } = pipelineJson;
3532
- let pipelineString = `# ${title}`;
3533
- if (description) {
3534
- pipelineString += '\n\n';
3535
- pipelineString += description;
3536
- }
3532
+ let pipelineString = spaceTrim$1((block) => `
3533
+ # ${title}
3534
+
3535
+ ${block(description || '')}
3536
+ `);
3537
3537
  const commands = [];
3538
3538
  if (pipelineUrl) {
3539
3539
  commands.push(`PIPELINE URL ${pipelineUrl}`);
@@ -3549,20 +3549,17 @@ function pipelineJsonToString(pipelineJson) {
3549
3549
  for (const parameter of parameters.filter(({ isOutput }) => isOutput)) {
3550
3550
  commands.push(`OUTPUT PARAMETER ${taskParameterJsonToString(parameter)}`);
3551
3551
  }
3552
- pipelineString += '\n\n';
3553
- pipelineString += commands.map((command) => `- ${command}`).join('\n');
3552
+ pipelineString = spaceTrim$1((block) => `
3553
+ ${block(pipelineString)}
3554
+
3555
+ ${block(commands.map((command) => `- ${command}`).join('\n'))}
3556
+ `);
3554
3557
  for (const task of tasks) {
3555
3558
  const {
3556
3559
  /* Note: Not using:> name, */
3557
3560
  title, description,
3558
3561
  /* Note: dependentParameterNames, */
3559
3562
  jokerParameterNames: jokers, taskType, content, postprocessingFunctionNames: postprocessing, expectations, format, resultingParameterName, } = task;
3560
- pipelineString += '\n\n';
3561
- pipelineString += `## ${title}`;
3562
- if (description) {
3563
- pipelineString += '\n\n';
3564
- pipelineString += description;
3565
- }
3566
3563
  const commands = [];
3567
3564
  let contentLanguage = 'text';
3568
3565
  if (taskType === 'PROMPT_TASK') {
@@ -3625,18 +3622,23 @@ function pipelineJsonToString(pipelineJson) {
3625
3622
  commands.push(`FORMAT JSON`);
3626
3623
  }
3627
3624
  } /* not else */
3628
- pipelineString += '\n\n';
3629
- pipelineString += commands.map((command) => `- ${command}`).join('\n');
3630
- pipelineString += '\n\n';
3631
- pipelineString += '```' + contentLanguage;
3632
- pipelineString += '\n';
3633
- pipelineString += spaceTrim$1(content);
3634
- // <- TODO: [main] !!3 Escape
3635
- // <- TODO: [🧠] Some clear strategy how to spaceTrim the blocks
3636
- pipelineString += '\n';
3637
- pipelineString += '```';
3638
- pipelineString += '\n\n';
3639
- pipelineString += `\`-> {${resultingParameterName}}\``; // <- TODO: [main] !!3 If the parameter here has description, add it and use taskParameterJsonToString
3625
+ pipelineString = spaceTrim$1((block) => `
3626
+ ${block(pipelineString)}
3627
+
3628
+ ## ${title}
3629
+
3630
+ ${block(description || '')}
3631
+
3632
+ ${block(commands.map((command) => `- ${command}`).join('\n'))}
3633
+
3634
+ \`\`\`${contentLanguage}
3635
+ ${block(spaceTrim$1(content))}
3636
+ \`\`\`
3637
+
3638
+ \`-> {${resultingParameterName}}\`
3639
+ `); // <- TODO: [main] !!3 If the parameter here has description, add it and use taskParameterJsonToString
3640
+ // <- TODO: [main] !!3 Escape
3641
+ // <- TODO: [🧠] Some clear strategy how to spaceTrim the blocks
3640
3642
  }
3641
3643
  return validatePipelineString(pipelineString);
3642
3644
  }
@@ -13274,6 +13276,184 @@ function drawFractalCore(context, size, palette, timeMs, corePhase) {
13274
13276
  context.restore();
13275
13277
  }
13276
13278
 
13279
+ /* eslint-disable no-magic-numbers */
13280
+ /**
13281
+ * Default camera distance ratio shared by the proper-3D avatar visuals.
13282
+ *
13283
+ * @private helper of the 3D avatar visuals
13284
+ */
13285
+ const DEFAULT_3D_CAMERA_DISTANCE_RATIO = 1.4;
13286
+ /**
13287
+ * Clamps one number into the provided range.
13288
+ *
13289
+ * @param value Input value.
13290
+ * @param minimumValue Inclusive lower bound.
13291
+ * @param maximumValue Inclusive upper bound.
13292
+ * @returns Clamped value.
13293
+ *
13294
+ * @private helper of the 3D avatar visuals
13295
+ */
13296
+ function clampNumber$1(value, minimumValue, maximumValue) {
13297
+ return Math.min(maximumValue, Math.max(minimumValue, value));
13298
+ }
13299
+ /**
13300
+ * Rotates one point around the local Y axis.
13301
+ *
13302
+ * @param point Source point.
13303
+ * @param angle Rotation angle in radians.
13304
+ * @returns Rotated point.
13305
+ *
13306
+ * @private helper of the 3D avatar visuals
13307
+ */
13308
+ function rotatePointAroundY(point, angle) {
13309
+ const cosine = Math.cos(angle);
13310
+ const sine = Math.sin(angle);
13311
+ return {
13312
+ x: point.x * cosine + point.z * sine,
13313
+ y: point.y,
13314
+ z: -point.x * sine + point.z * cosine,
13315
+ };
13316
+ }
13317
+ /**
13318
+ * Rotates one point around the local X axis.
13319
+ *
13320
+ * @param point Source point.
13321
+ * @param angle Rotation angle in radians.
13322
+ * @returns Rotated point.
13323
+ *
13324
+ * @private helper of the 3D avatar visuals
13325
+ */
13326
+ function rotatePointAroundX(point, angle) {
13327
+ const cosine = Math.cos(angle);
13328
+ const sine = Math.sin(angle);
13329
+ return {
13330
+ x: point.x,
13331
+ y: point.y * cosine - point.z * sine,
13332
+ z: point.y * sine + point.z * cosine,
13333
+ };
13334
+ }
13335
+ /**
13336
+ * Applies the local rotations and translation to one scene point.
13337
+ *
13338
+ * @param localPoint Point in local object space.
13339
+ * @param center Object center in scene space.
13340
+ * @param rotationX Object pitch in radians.
13341
+ * @param rotationY Object yaw in radians.
13342
+ * @returns Transformed scene-space point.
13343
+ *
13344
+ * @private helper of the 3D avatar visuals
13345
+ */
13346
+ function transformScenePoint(localPoint, center, rotationX, rotationY) {
13347
+ const yawedPoint = rotatePointAroundY(localPoint, rotationY);
13348
+ const pitchedPoint = rotatePointAroundX(yawedPoint, rotationX);
13349
+ return {
13350
+ x: center.x + pitchedPoint.x,
13351
+ y: center.y + pitchedPoint.y,
13352
+ z: center.z + pitchedPoint.z,
13353
+ };
13354
+ }
13355
+ /**
13356
+ * Projects one scene point into canvas coordinates.
13357
+ *
13358
+ * @param point Scene-space point.
13359
+ * @param size Canvas size in CSS pixels.
13360
+ * @param sceneCenterX Horizontal scene center.
13361
+ * @param sceneCenterY Vertical scene center.
13362
+ * @param cameraDistanceRatio Optional camera distance ratio.
13363
+ * @returns Projected point.
13364
+ *
13365
+ * @private helper of the 3D avatar visuals
13366
+ */
13367
+ function projectScenePoint(point, size, sceneCenterX, sceneCenterY, cameraDistanceRatio = DEFAULT_3D_CAMERA_DISTANCE_RATIO) {
13368
+ const cameraDistance = size * cameraDistanceRatio;
13369
+ const perspectiveScale = cameraDistance / Math.max(cameraDistance - point.z, cameraDistance * 0.35);
13370
+ return {
13371
+ x: sceneCenterX + point.x * perspectiveScale,
13372
+ y: sceneCenterY + point.y * perspectiveScale,
13373
+ z: point.z,
13374
+ };
13375
+ }
13376
+ /**
13377
+ * Subtracts one 3D point from another.
13378
+ *
13379
+ * @param leftPoint Left point.
13380
+ * @param rightPoint Right point.
13381
+ * @returns Difference vector.
13382
+ *
13383
+ * @private helper of the 3D avatar visuals
13384
+ */
13385
+ function subtractPoint3D(leftPoint, rightPoint) {
13386
+ return {
13387
+ x: leftPoint.x - rightPoint.x,
13388
+ y: leftPoint.y - rightPoint.y,
13389
+ z: leftPoint.z - rightPoint.z,
13390
+ };
13391
+ }
13392
+ /**
13393
+ * Computes the 3D cross product of two vectors.
13394
+ *
13395
+ * @param leftVector Left vector.
13396
+ * @param rightVector Right vector.
13397
+ * @returns Cross product.
13398
+ *
13399
+ * @private helper of the 3D avatar visuals
13400
+ */
13401
+ function crossProduct3D(leftVector, rightVector) {
13402
+ return {
13403
+ x: leftVector.y * rightVector.z - leftVector.z * rightVector.y,
13404
+ y: leftVector.z * rightVector.x - leftVector.x * rightVector.z,
13405
+ z: leftVector.x * rightVector.y - leftVector.y * rightVector.x,
13406
+ };
13407
+ }
13408
+ /**
13409
+ * Computes the 3D dot product of two vectors.
13410
+ *
13411
+ * @param leftVector Left vector.
13412
+ * @param rightVector Right vector.
13413
+ * @returns Dot product.
13414
+ *
13415
+ * @private helper of the 3D avatar visuals
13416
+ */
13417
+ function dotProduct3D(leftVector, rightVector) {
13418
+ return leftVector.x * rightVector.x + leftVector.y * rightVector.y + leftVector.z * rightVector.z;
13419
+ }
13420
+ /**
13421
+ * Normalizes one 3D vector while keeping zero vectors stable.
13422
+ *
13423
+ * @param vector Source vector.
13424
+ * @returns Normalized vector.
13425
+ *
13426
+ * @private helper of the 3D avatar visuals
13427
+ */
13428
+ function normalizeVector3(vector) {
13429
+ const length = Math.hypot(vector.x, vector.y, vector.z);
13430
+ if (length === 0) {
13431
+ return vector;
13432
+ }
13433
+ return {
13434
+ x: vector.x / length,
13435
+ y: vector.y / length,
13436
+ z: vector.z / length,
13437
+ };
13438
+ }
13439
+ /**
13440
+ * Measures the perimeter of one projected quad.
13441
+ *
13442
+ * @param corners Quad corners.
13443
+ * @returns Perimeter length.
13444
+ *
13445
+ * @private helper of the 3D avatar visuals
13446
+ */
13447
+ function getProjectedQuadPerimeter(corners) {
13448
+ let perimeter = 0;
13449
+ for (let cornerIndex = 0; cornerIndex < corners.length; cornerIndex++) {
13450
+ const currentCorner = corners[cornerIndex];
13451
+ const nextCorner = corners[(cornerIndex + 1) % corners.length];
13452
+ perimeter += Math.hypot(nextCorner.x - currentCorner.x, nextCorner.y - currentCorner.y);
13453
+ }
13454
+ return perimeter;
13455
+ }
13456
+
13277
13457
  /* eslint-disable no-magic-numbers */
13278
13458
  /**
13279
13459
  * Builds the seeded six-face texture pack used by the Minecraft-style head cuboid.
@@ -13446,18 +13626,12 @@ function fillTextureRect(texture, x, y, width, height, color) {
13446
13626
  }
13447
13627
 
13448
13628
  /* eslint-disable no-magic-numbers */
13449
- /**
13450
- * Fixed scene camera distance used for the proper-3D projection.
13451
- *
13452
- * @private helper of `minecraft2AvatarVisual`
13453
- */
13454
- const CAMERA_DISTANCE_RATIO = 1.4;
13455
13629
  /**
13456
13630
  * Shared light direction used to shade projected cuboid faces.
13457
13631
  *
13458
13632
  * @private helper of `minecraft2AvatarVisual`
13459
13633
  */
13460
- const LIGHT_DIRECTION = normalizeVector3({
13634
+ const LIGHT_DIRECTION$1 = normalizeVector3({
13461
13635
  x: 0.4,
13462
13636
  y: -0.65,
13463
13637
  z: 0.92,
@@ -13669,7 +13843,7 @@ function resolveVisibleCuboidFaces(cuboid, size, sceneCenterX, sceneCenterY) {
13669
13843
  corners: projectedCorners,
13670
13844
  texture: faceDefinition.texture,
13671
13845
  averageDepth: transformedCorners.reduce((depthSum, corner) => depthSum + corner.z, 0) / transformedCorners.length,
13672
- lightIntensity: clampNumber$1(dotProduct3D(faceNormal, LIGHT_DIRECTION), -1, 1),
13846
+ lightIntensity: clampNumber$1(dotProduct3D(faceNormal, LIGHT_DIRECTION$1), -1, 1),
13673
13847
  outlineColor: cuboid.outlineColor,
13674
13848
  };
13675
13849
  });
@@ -13696,7 +13870,7 @@ function drawTexturedProjectedFace(context, face) {
13696
13870
  const endX = (columnIndex + 1) / columns;
13697
13871
  const startY = rowIndex / rows;
13698
13872
  const endY = (rowIndex + 1) / rows;
13699
- drawProjectedQuad(context, [
13873
+ drawProjectedQuad$1(context, [
13700
13874
  interpolateProjectedQuad(face.corners, startX, startY),
13701
13875
  interpolateProjectedQuad(face.corners, endX, startY),
13702
13876
  interpolateProjectedQuad(face.corners, endX, endY),
@@ -13705,10 +13879,10 @@ function drawTexturedProjectedFace(context, face) {
13705
13879
  }
13706
13880
  }
13707
13881
  if (face.lightIntensity > 0) {
13708
- drawProjectedQuad(context, face.corners, `rgba(255, 255, 255, ${0.15 * face.lightIntensity})`);
13882
+ drawProjectedQuad$1(context, face.corners, `rgba(255, 255, 255, ${0.15 * face.lightIntensity})`);
13709
13883
  }
13710
13884
  else if (face.lightIntensity < 0) {
13711
- drawProjectedQuad(context, face.corners, `rgba(0, 0, 0, ${0.22 * Math.abs(face.lightIntensity)})`);
13885
+ drawProjectedQuad$1(context, face.corners, `rgba(0, 0, 0, ${0.22 * Math.abs(face.lightIntensity)})`);
13712
13886
  }
13713
13887
  context.save();
13714
13888
  context.beginPath();
@@ -13732,7 +13906,7 @@ function drawTexturedProjectedFace(context, face) {
13732
13906
  *
13733
13907
  * @private helper of `minecraft2AvatarVisual`
13734
13908
  */
13735
- function drawProjectedQuad(context, corners, fillStyle) {
13909
+ function drawProjectedQuad$1(context, corners, fillStyle) {
13736
13910
  context.beginPath();
13737
13911
  context.moveTo(corners[0].x, corners[0].y);
13738
13912
  context.lineTo(corners[1].x, corners[1].y);
@@ -13745,203 +13919,34 @@ function drawProjectedQuad(context, corners, fillStyle) {
13745
13919
  /**
13746
13920
  * Interpolates one point inside a projected quad across both quad axes.
13747
13921
  *
13748
- * @param corners Quad corners in clockwise order.
13749
- * @param horizontalRatio Horizontal ratio in the range `[0, 1]`.
13750
- * @param verticalRatio Vertical ratio in the range `[0, 1]`.
13751
- * @returns Interpolated projected point.
13752
- *
13753
- * @private helper of `minecraft2AvatarVisual`
13754
- */
13755
- function interpolateProjectedQuad(corners, horizontalRatio, verticalRatio) {
13756
- const topPoint = interpolateProjectedPoint(corners[0], corners[1], horizontalRatio);
13757
- const bottomPoint = interpolateProjectedPoint(corners[3], corners[2], horizontalRatio);
13758
- return interpolateProjectedPoint(topPoint, bottomPoint, verticalRatio);
13759
- }
13760
- /**
13761
- * Interpolates between two projected points.
13762
- *
13763
- * @param startPoint Start point.
13764
- * @param endPoint End point.
13765
- * @param ratio Interpolation ratio in the range `[0, 1]`.
13766
- * @returns Interpolated projected point.
13767
- *
13768
- * @private helper of `minecraft2AvatarVisual`
13769
- */
13770
- function interpolateProjectedPoint(startPoint, endPoint, ratio) {
13771
- return {
13772
- x: startPoint.x + (endPoint.x - startPoint.x) * ratio,
13773
- y: startPoint.y + (endPoint.y - startPoint.y) * ratio,
13774
- z: startPoint.z + (endPoint.z - startPoint.z) * ratio,
13775
- };
13776
- }
13777
- /**
13778
- * Projects one rotated scene point into canvas coordinates.
13779
- *
13780
- * @param point Scene point.
13781
- * @param size Canvas size in CSS pixels.
13782
- * @param sceneCenterX Horizontal scene center.
13783
- * @param sceneCenterY Vertical scene center.
13784
- * @returns Projected point.
13785
- *
13786
- * @private helper of `minecraft2AvatarVisual`
13787
- */
13788
- function projectScenePoint(point, size, sceneCenterX, sceneCenterY) {
13789
- const cameraDistance = size * CAMERA_DISTANCE_RATIO;
13790
- const perspectiveScale = cameraDistance / Math.max(cameraDistance - point.z, cameraDistance * 0.35);
13791
- return {
13792
- x: sceneCenterX + point.x * perspectiveScale,
13793
- y: sceneCenterY + point.y * perspectiveScale,
13794
- z: point.z,
13795
- };
13796
- }
13797
- /**
13798
- * Applies the local cuboid rotations and translation to one scene point.
13799
- *
13800
- * @param localPoint Point in cuboid-local space.
13801
- * @param center Cuboid center in scene space.
13802
- * @param rotationX Cuboid pitch in radians.
13803
- * @param rotationY Cuboid yaw in radians.
13804
- * @returns Transformed scene-space point.
13805
- *
13806
- * @private helper of `minecraft2AvatarVisual`
13807
- */
13808
- function transformScenePoint(localPoint, center, rotationX, rotationY) {
13809
- const yawedPoint = rotatePointAroundY(localPoint, rotationY);
13810
- const pitchedPoint = rotatePointAroundX(yawedPoint, rotationX);
13811
- return {
13812
- x: center.x + pitchedPoint.x,
13813
- y: center.y + pitchedPoint.y,
13814
- z: center.z + pitchedPoint.z,
13815
- };
13816
- }
13817
- /**
13818
- * Rotates one point around the local Y axis.
13819
- *
13820
- * @param point Source point.
13821
- * @param angle Rotation angle in radians.
13822
- * @returns Rotated point.
13823
- *
13824
- * @private helper of `minecraft2AvatarVisual`
13825
- */
13826
- function rotatePointAroundY(point, angle) {
13827
- const cosine = Math.cos(angle);
13828
- const sine = Math.sin(angle);
13829
- return {
13830
- x: point.x * cosine + point.z * sine,
13831
- y: point.y,
13832
- z: -point.x * sine + point.z * cosine,
13833
- };
13834
- }
13835
- /**
13836
- * Rotates one point around the local X axis.
13837
- *
13838
- * @param point Source point.
13839
- * @param angle Rotation angle in radians.
13840
- * @returns Rotated point.
13841
- *
13842
- * @private helper of `minecraft2AvatarVisual`
13843
- */
13844
- function rotatePointAroundX(point, angle) {
13845
- const cosine = Math.cos(angle);
13846
- const sine = Math.sin(angle);
13847
- return {
13848
- x: point.x,
13849
- y: point.y * cosine - point.z * sine,
13850
- z: point.y * sine + point.z * cosine,
13851
- };
13852
- }
13853
- /**
13854
- * Subtracts one 3D point from another.
13855
- *
13856
- * @param leftPoint Left point.
13857
- * @param rightPoint Right point.
13858
- * @returns Difference vector.
13859
- *
13860
- * @private helper of `minecraft2AvatarVisual`
13861
- */
13862
- function subtractPoint3D(leftPoint, rightPoint) {
13863
- return {
13864
- x: leftPoint.x - rightPoint.x,
13865
- y: leftPoint.y - rightPoint.y,
13866
- z: leftPoint.z - rightPoint.z,
13867
- };
13868
- }
13869
- /**
13870
- * Computes the 3D cross product of two vectors.
13871
- *
13872
- * @param leftVector Left vector.
13873
- * @param rightVector Right vector.
13874
- * @returns Cross product.
13875
- *
13876
- * @private helper of `minecraft2AvatarVisual`
13877
- */
13878
- function crossProduct3D(leftVector, rightVector) {
13879
- return {
13880
- x: leftVector.y * rightVector.z - leftVector.z * rightVector.y,
13881
- y: leftVector.z * rightVector.x - leftVector.x * rightVector.z,
13882
- z: leftVector.x * rightVector.y - leftVector.y * rightVector.x,
13883
- };
13884
- }
13885
- /**
13886
- * Computes the 3D dot product of two vectors.
13887
- *
13888
- * @param leftVector Left vector.
13889
- * @param rightVector Right vector.
13890
- * @returns Dot product.
13891
- *
13892
- * @private helper of `minecraft2AvatarVisual`
13893
- */
13894
- function dotProduct3D(leftVector, rightVector) {
13895
- return leftVector.x * rightVector.x + leftVector.y * rightVector.y + leftVector.z * rightVector.z;
13896
- }
13897
- /**
13898
- * Normalizes one 3D vector while keeping zero vectors stable.
13899
- *
13900
- * @param vector Source vector.
13901
- * @returns Normalized vector.
13902
- *
13903
- * @private helper of `minecraft2AvatarVisual`
13904
- */
13905
- function normalizeVector3(vector) {
13906
- const length = Math.hypot(vector.x, vector.y, vector.z);
13907
- if (length === 0) {
13908
- return vector;
13909
- }
13910
- return {
13911
- x: vector.x / length,
13912
- y: vector.y / length,
13913
- z: vector.z / length,
13914
- };
13915
- }
13916
- /**
13917
- * Clamps one number into the provided range.
13918
- *
13919
- * @param value Input value.
13920
- * @param minimumValue Inclusive lower bound.
13921
- * @param maximumValue Inclusive upper bound.
13922
- * @returns Clamped value.
13922
+ * @param corners Quad corners in clockwise order.
13923
+ * @param horizontalRatio Horizontal ratio in the range `[0, 1]`.
13924
+ * @param verticalRatio Vertical ratio in the range `[0, 1]`.
13925
+ * @returns Interpolated projected point.
13923
13926
  *
13924
13927
  * @private helper of `minecraft2AvatarVisual`
13925
13928
  */
13926
- function clampNumber$1(value, minimumValue, maximumValue) {
13927
- return Math.min(maximumValue, Math.max(minimumValue, value));
13929
+ function interpolateProjectedQuad(corners, horizontalRatio, verticalRatio) {
13930
+ const topPoint = interpolateProjectedPoint(corners[0], corners[1], horizontalRatio);
13931
+ const bottomPoint = interpolateProjectedPoint(corners[3], corners[2], horizontalRatio);
13932
+ return interpolateProjectedPoint(topPoint, bottomPoint, verticalRatio);
13928
13933
  }
13929
13934
  /**
13930
- * Measures the perimeter of one projected quad.
13935
+ * Interpolates between two projected points.
13931
13936
  *
13932
- * @param corners Quad corners.
13933
- * @returns Perimeter length.
13937
+ * @param startPoint Start point.
13938
+ * @param endPoint End point.
13939
+ * @param ratio Interpolation ratio in the range `[0, 1]`.
13940
+ * @returns Interpolated projected point.
13934
13941
  *
13935
13942
  * @private helper of `minecraft2AvatarVisual`
13936
13943
  */
13937
- function getProjectedQuadPerimeter(corners) {
13938
- let perimeter = 0;
13939
- for (let cornerIndex = 0; cornerIndex < corners.length; cornerIndex++) {
13940
- const currentCorner = corners[cornerIndex];
13941
- const nextCorner = corners[(cornerIndex + 1) % corners.length];
13942
- perimeter += Math.hypot(nextCorner.x - currentCorner.x, nextCorner.y - currentCorner.y);
13943
- }
13944
- return perimeter;
13944
+ function interpolateProjectedPoint(startPoint, endPoint, ratio) {
13945
+ return {
13946
+ x: startPoint.x + (endPoint.x - startPoint.x) * ratio,
13947
+ y: startPoint.y + (endPoint.y - startPoint.y) * ratio,
13948
+ z: startPoint.z + (endPoint.z - startPoint.z) * ratio,
13949
+ };
13945
13950
  }
13946
13951
 
13947
13952
  /* eslint-disable no-magic-numbers */
@@ -14511,7 +14516,7 @@ function resolveSeededIntegerRange(random, minimumValue, maximumValue) {
14511
14516
  *
14512
14517
  * @private helper of `octopus3AvatarVisual`
14513
14518
  */
14514
- function formatAlphaHex(opacity) {
14519
+ function formatAlphaHex$1(opacity) {
14515
14520
  return Math.round(Math.min(1, Math.max(0, opacity)) * 255)
14516
14521
  .toString(16)
14517
14522
  .padStart(2, '0');
@@ -14890,7 +14895,7 @@ function drawSeededEye(context, centerX, centerY, radiusX, radiusY, rotation, pa
14890
14895
  context.beginPath();
14891
14896
  context.moveTo(-radiusX * 0.74, radiusY * 0.2);
14892
14897
  context.quadraticCurveTo(0, radiusY * 0.38, radiusX * 0.74, radiusY * 0.2);
14893
- context.strokeStyle = `${palette.highlight}${formatAlphaHex(eyeStyle.lowerLidOpacity)}`;
14898
+ context.strokeStyle = `${palette.highlight}${formatAlphaHex$1(eyeStyle.lowerLidOpacity)}`;
14894
14899
  context.lineWidth = radiusX * 0.08;
14895
14900
  context.lineCap = 'round';
14896
14901
  context.stroke();
@@ -14898,6 +14903,518 @@ function drawSeededEye(context, centerX, centerY, radiusX, radiusY, rotation, pa
14898
14903
  context.restore();
14899
14904
  }
14900
14905
 
14906
+ /* eslint-disable no-magic-numbers */
14907
+ /**
14908
+ * Light direction used by the organic 3D octopus shading.
14909
+ *
14910
+ * @private helper of `octopus3dAvatarVisual`
14911
+ */
14912
+ const LIGHT_DIRECTION = normalizeVector3({
14913
+ x: 0.48,
14914
+ y: -0.62,
14915
+ z: 0.94,
14916
+ });
14917
+ /**
14918
+ * Proper 3D Octopus visual built from projected organic meshes and tentacles.
14919
+ *
14920
+ * @private built-in avatar visual
14921
+ */
14922
+ const octopus3dAvatarVisual = {
14923
+ id: 'octopus3d',
14924
+ title: 'Octopus 3D',
14925
+ description: 'Proper 3D octopus portrait with a turning silhouette, expressive eyes, and depth-sorted tentacles.',
14926
+ isAnimated: true,
14927
+ supportsPointerTracking: true,
14928
+ render({ context, size, palette, createRandom, timeMs, interaction }) {
14929
+ const morphologyProfile = createOctopus3MorphologyProfile(createRandom);
14930
+ const animationRandom = createRandom('octopus3d-animation-profile');
14931
+ const eyeRandom = createRandom('octopus3d-eye-profile');
14932
+ const animationPhase = animationRandom() * Math.PI * 2;
14933
+ const sceneCenterX = size * 0.5;
14934
+ const sceneCenterY = size * 0.56;
14935
+ const bob = Math.sin(timeMs / 920 + animationPhase) * size * 0.014;
14936
+ const mantleCenter = {
14937
+ x: interaction.bodyOffsetX * size * 0.042 + size * morphologyProfile.body.centerXJitterRatio * 0.65,
14938
+ y: -size * 0.09 + interaction.bodyOffsetY * size * 0.028 + bob,
14939
+ z: interaction.intensity * size * 0.012,
14940
+ };
14941
+ const underbodyCenter = {
14942
+ x: mantleCenter.x * 0.86,
14943
+ y: mantleCenter.y + size * 0.168,
14944
+ z: mantleCenter.z - size * 0.018,
14945
+ };
14946
+ const mantleRadiusX = size * morphologyProfile.body.bodyRadiusRatio * morphologyProfile.body.horizontalStretch;
14947
+ const mantleRadiusY = size * morphologyProfile.body.bodyRadiusRatio * morphologyProfile.body.verticalStretch * 1.1;
14948
+ const mantleRadiusZ = size * morphologyProfile.body.bodyRadiusRatio * (0.9 + (morphologyProfile.body.horizontalStretch - 1) * 0.3);
14949
+ const underbodyRadiusX = mantleRadiusX * (0.9 + (morphologyProfile.tentacles.rootSpreadScale - 1) * 0.08);
14950
+ const underbodyRadiusY = mantleRadiusY * (0.44 + morphologyProfile.body.lowerDropRatio * 3.1);
14951
+ const underbodyRadiusZ = mantleRadiusZ * 0.78;
14952
+ const bodyYaw = -0.18 +
14953
+ Math.sin(timeMs / 2400 + animationPhase) * 0.05 +
14954
+ interaction.bodyOffsetX * 0.18 +
14955
+ interaction.gazeX * 0.22;
14956
+ const bodyPitch = -0.08 +
14957
+ Math.cos(timeMs / 2700 + animationPhase * 0.6) * 0.025 -
14958
+ interaction.bodyOffsetY * 0.08 -
14959
+ interaction.gazeY * 0.08;
14960
+ const headYaw = bodyYaw - 0.04 + interaction.gazeX * 0.56;
14961
+ const headPitch = bodyPitch - 0.02 - interaction.gazeY * 0.32;
14962
+ const mantlePatches = resolveVisibleEllipsoidPatches({
14963
+ center: mantleCenter,
14964
+ radiusX: mantleRadiusX,
14965
+ radiusY: mantleRadiusY,
14966
+ radiusZ: mantleRadiusZ,
14967
+ rotationX: headPitch,
14968
+ rotationY: headYaw,
14969
+ sceneCenterX,
14970
+ sceneCenterY,
14971
+ size,
14972
+ palette,
14973
+ verticalColorBias: 0,
14974
+ outlineColor: `${palette.highlight}7a`,
14975
+ });
14976
+ const underbodyPatches = resolveVisibleEllipsoidPatches({
14977
+ center: underbodyCenter,
14978
+ radiusX: underbodyRadiusX,
14979
+ radiusY: underbodyRadiusY,
14980
+ radiusZ: underbodyRadiusZ,
14981
+ rotationX: bodyPitch,
14982
+ rotationY: bodyYaw,
14983
+ sceneCenterX,
14984
+ sceneCenterY,
14985
+ size,
14986
+ palette,
14987
+ verticalColorBias: 0.18,
14988
+ outlineColor: `${palette.shadow}8f`,
14989
+ });
14990
+ const tentacleStrokes = createOctopusTentacleStrokes({
14991
+ createRandom,
14992
+ morphologyProfile,
14993
+ timeMs,
14994
+ size,
14995
+ center: underbodyCenter,
14996
+ radiusX: underbodyRadiusX,
14997
+ radiusY: underbodyRadiusY,
14998
+ radiusZ: underbodyRadiusZ,
14999
+ rotationX: bodyPitch,
15000
+ rotationY: bodyYaw,
15001
+ sceneCenterX,
15002
+ sceneCenterY,
15003
+ animationPhase,
15004
+ });
15005
+ const faceEyeSpacing = size * morphologyProfile.face.eyeSpacingRatio * 0.92;
15006
+ const faceEyeYOffset = size * morphologyProfile.face.eyeCenterYOffsetRatio - mantleRadiusY * 0.02;
15007
+ const faceEyeRadiusX = size * morphologyProfile.face.eyeRadiusXRatio * 0.82;
15008
+ const faceEyeRadiusY = faceEyeRadiusX * morphologyProfile.face.eyeHeightRatio * 0.96;
15009
+ const mouthHalfWidth = size * morphologyProfile.face.mouthWidthRatio * 0.92;
15010
+ const mouthY = size * morphologyProfile.face.mouthYOffsetRatio + mantleRadiusY * 0.08;
15011
+ drawAvatarFrame(context, size, palette);
15012
+ drawOctopus3dAtmosphere(context, size, palette, sceneCenterX, sceneCenterY, interaction, timeMs);
15013
+ drawOctopus3dShadow(context, size, palette, interaction, timeMs);
15014
+ for (const tentacleStroke of tentacleStrokes.filter((candidateTentacleStroke) => !candidateTentacleStroke.isFrontFacing)) {
15015
+ drawTentacleStroke(context, tentacleStroke, palette);
15016
+ }
15017
+ for (const surfacePatch of [...mantlePatches, ...underbodyPatches].sort((firstSurfacePatch, secondSurfacePatch) => firstSurfacePatch.averageDepth - secondSurfacePatch.averageDepth)) {
15018
+ drawSurfacePatch(context, surfacePatch);
15019
+ }
15020
+ for (const tentacleStroke of tentacleStrokes.filter((candidateTentacleStroke) => candidateTentacleStroke.isFrontFacing)) {
15021
+ drawTentacleStroke(context, tentacleStroke, palette);
15022
+ }
15023
+ drawProjectedEye(context, {
15024
+ x: -faceEyeSpacing,
15025
+ y: faceEyeYOffset,
15026
+ z: resolveEllipsoidSurfaceDepth(mantleRadiusX, mantleRadiusY, mantleRadiusZ, -faceEyeSpacing, faceEyeYOffset),
15027
+ }, faceEyeRadiusX, faceEyeRadiusY, mantleCenter, headPitch, headYaw, sceneCenterX, sceneCenterY, size, palette, timeMs, animationPhase + eyeRandom() * 0.6, interaction, morphologyProfile.face.eyeStyle);
15028
+ drawProjectedEye(context, {
15029
+ x: faceEyeSpacing,
15030
+ y: faceEyeYOffset,
15031
+ z: resolveEllipsoidSurfaceDepth(mantleRadiusX, mantleRadiusY, mantleRadiusZ, faceEyeSpacing, faceEyeYOffset),
15032
+ }, faceEyeRadiusX, faceEyeRadiusY, mantleCenter, headPitch, headYaw, sceneCenterX, sceneCenterY, size, palette, timeMs, animationPhase + 0.7 + eyeRandom() * 0.6, interaction, morphologyProfile.face.eyeStyle);
15033
+ drawProjectedMouth(context, [
15034
+ { x: -mouthHalfWidth, y: mouthY, z: resolveEllipsoidSurfaceDepth(mantleRadiusX, mantleRadiusY, mantleRadiusZ, -mouthHalfWidth, mouthY) },
15035
+ {
15036
+ x: size * morphologyProfile.face.mouthCenterOffsetRatio,
15037
+ y: mouthY +
15038
+ size * morphologyProfile.face.mouthCurveDepthRatio * 0.38 +
15039
+ Math.sin(timeMs / 760 + animationPhase) * size * 0.01 +
15040
+ interaction.gazeY * size * 0.01,
15041
+ z: resolveEllipsoidSurfaceDepth(mantleRadiusX, mantleRadiusY, mantleRadiusZ, size * morphologyProfile.face.mouthCenterOffsetRatio, mouthY),
15042
+ },
15043
+ { x: mouthHalfWidth, y: mouthY, z: resolveEllipsoidSurfaceDepth(mantleRadiusX, mantleRadiusY, mantleRadiusZ, mouthHalfWidth, mouthY) },
15044
+ ], mantleCenter, headPitch, headYaw, sceneCenterX, sceneCenterY, palette, size);
15045
+ },
15046
+ };
15047
+ /**
15048
+ * Draws the atmospheric underwater glow behind the octopus mesh.
15049
+ *
15050
+ * @private helper of `octopus3dAvatarVisual`
15051
+ */
15052
+ function drawOctopus3dAtmosphere(context, size, palette, sceneCenterX, sceneCenterY, interaction, timeMs) {
15053
+ const glowGradient = context.createRadialGradient(sceneCenterX + interaction.gazeX * size * 0.1, sceneCenterY - size * 0.2 + interaction.gazeY * size * 0.05, size * 0.04, sceneCenterX, sceneCenterY - size * 0.04, size * 0.62);
15054
+ glowGradient.addColorStop(0, `${palette.highlight}5c`);
15055
+ glowGradient.addColorStop(0.36, `${palette.accent}24`);
15056
+ glowGradient.addColorStop(1, `${palette.highlight}00`);
15057
+ context.fillStyle = glowGradient;
15058
+ context.fillRect(0, 0, size, size);
15059
+ const lowerGradient = context.createRadialGradient(sceneCenterX + Math.sin(timeMs / 1700) * size * 0.05, sceneCenterY + size * 0.23, size * 0.08, sceneCenterX, sceneCenterY + size * 0.28, size * 0.5);
15060
+ lowerGradient.addColorStop(0, `${palette.secondary}1d`);
15061
+ lowerGradient.addColorStop(1, `${palette.secondary}00`);
15062
+ context.fillStyle = lowerGradient;
15063
+ context.fillRect(0, 0, size, size);
15064
+ }
15065
+ /**
15066
+ * Draws the soft ground shadow below the octopus.
15067
+ *
15068
+ * @private helper of `octopus3dAvatarVisual`
15069
+ */
15070
+ function drawOctopus3dShadow(context, size, palette, interaction, timeMs) {
15071
+ context.save();
15072
+ context.fillStyle = `${palette.shadow}66`;
15073
+ context.filter = `blur(${size * 0.022}px)`;
15074
+ context.beginPath();
15075
+ context.ellipse(size * 0.5 + interaction.gazeX * size * 0.04, size * 0.87 + Math.sin(timeMs / 920) * size * 0.008, size * (0.18 + interaction.intensity * 0.02), size * 0.06, 0, 0, Math.PI * 2);
15076
+ context.fill();
15077
+ context.restore();
15078
+ }
15079
+ /**
15080
+ * Resolves visible projected patches for one rotated ellipsoid mesh.
15081
+ *
15082
+ * @private helper of `octopus3dAvatarVisual`
15083
+ */
15084
+ function resolveVisibleEllipsoidPatches(options) {
15085
+ const { center, radiusX, radiusY, radiusZ, rotationX, rotationY, sceneCenterX, sceneCenterY, size, palette, verticalColorBias, outlineColor, } = options;
15086
+ const latitudePatchCount = 10;
15087
+ const longitudePatchCount = 18;
15088
+ const surfacePatches = [];
15089
+ for (let latitudeIndex = 0; latitudeIndex < latitudePatchCount; latitudeIndex++) {
15090
+ const startLatitude = -Math.PI / 2 + (latitudeIndex / latitudePatchCount) * Math.PI;
15091
+ const endLatitude = -Math.PI / 2 + ((latitudeIndex + 1) / latitudePatchCount) * Math.PI;
15092
+ const verticalProgress = (latitudeIndex + 0.5) / latitudePatchCount;
15093
+ for (let longitudeIndex = 0; longitudeIndex < longitudePatchCount; longitudeIndex++) {
15094
+ const startLongitude = -Math.PI + (longitudeIndex / longitudePatchCount) * Math.PI * 2;
15095
+ const endLongitude = -Math.PI + ((longitudeIndex + 1) / longitudePatchCount) * Math.PI * 2;
15096
+ const localCorners = [
15097
+ sampleEllipsoidPoint(radiusX, radiusY, radiusZ, startLatitude, startLongitude),
15098
+ sampleEllipsoidPoint(radiusX, radiusY, radiusZ, startLatitude, endLongitude),
15099
+ sampleEllipsoidPoint(radiusX, radiusY, radiusZ, endLatitude, endLongitude),
15100
+ sampleEllipsoidPoint(radiusX, radiusY, radiusZ, endLatitude, startLongitude),
15101
+ ];
15102
+ const transformedCorners = localCorners.map((localCorner) => transformScenePoint(localCorner, center, rotationX, rotationY));
15103
+ const surfaceNormal = normalizeVector3(crossProduct3D(subtractPoint3D(transformedCorners[1], transformedCorners[0]), subtractPoint3D(transformedCorners[2], transformedCorners[0])));
15104
+ if (surfaceNormal.z <= 0.01) {
15105
+ continue;
15106
+ }
15107
+ const projectedCorners = transformedCorners.map((transformedCorner) => projectScenePoint(transformedCorner, size, sceneCenterX, sceneCenterY));
15108
+ surfacePatches.push({
15109
+ corners: projectedCorners,
15110
+ averageDepth: transformedCorners.reduce((depthSum, transformedCorner) => depthSum + transformedCorner.z, 0) /
15111
+ transformedCorners.length,
15112
+ lightIntensity: clampNumber$1(dotProduct3D(surfaceNormal, LIGHT_DIRECTION), -1, 1),
15113
+ fillStyle: resolveSurfacePatchFillStyle(palette, verticalProgress + verticalColorBias),
15114
+ outlineColor,
15115
+ });
15116
+ }
15117
+ }
15118
+ return surfacePatches;
15119
+ }
15120
+ /**
15121
+ * Samples one point on an ellipsoid aligned to the local axes.
15122
+ *
15123
+ * @private helper of `octopus3dAvatarVisual`
15124
+ */
15125
+ function sampleEllipsoidPoint(radiusX, radiusY, radiusZ, latitude, longitude) {
15126
+ const cosineLatitude = Math.cos(latitude);
15127
+ return {
15128
+ x: Math.sin(longitude) * cosineLatitude * radiusX,
15129
+ y: Math.sin(latitude) * radiusY,
15130
+ z: Math.cos(longitude) * cosineLatitude * radiusZ,
15131
+ };
15132
+ }
15133
+ /**
15134
+ * Resolves one base fill tone for a surface patch across the octopus body.
15135
+ *
15136
+ * @private helper of `octopus3dAvatarVisual`
15137
+ */
15138
+ function resolveSurfacePatchFillStyle(palette, verticalProgress) {
15139
+ const clampedVerticalProgress = clampNumber$1(verticalProgress, 0, 1);
15140
+ if (clampedVerticalProgress < 0.2) {
15141
+ return palette.highlight;
15142
+ }
15143
+ if (clampedVerticalProgress < 0.45) {
15144
+ return palette.secondary;
15145
+ }
15146
+ if (clampedVerticalProgress < 0.8) {
15147
+ return palette.primary;
15148
+ }
15149
+ return `${palette.shadow}f2`;
15150
+ }
15151
+ /**
15152
+ * Draws one projected mesh patch with organic shading.
15153
+ *
15154
+ * @private helper of `octopus3dAvatarVisual`
15155
+ */
15156
+ function drawSurfacePatch(context, surfacePatch) {
15157
+ drawProjectedQuad(context, surfacePatch.corners, surfacePatch.fillStyle);
15158
+ if (surfacePatch.lightIntensity > 0) {
15159
+ drawProjectedQuad(context, surfacePatch.corners, `rgba(255, 255, 255, ${0.15 * surfacePatch.lightIntensity})`);
15160
+ }
15161
+ else if (surfacePatch.lightIntensity < 0) {
15162
+ drawProjectedQuad(context, surfacePatch.corners, `rgba(0, 0, 0, ${0.24 * Math.abs(surfacePatch.lightIntensity)})`);
15163
+ }
15164
+ context.save();
15165
+ context.beginPath();
15166
+ context.moveTo(surfacePatch.corners[0].x, surfacePatch.corners[0].y);
15167
+ for (let cornerIndex = 1; cornerIndex < surfacePatch.corners.length; cornerIndex++) {
15168
+ context.lineTo(surfacePatch.corners[cornerIndex].x, surfacePatch.corners[cornerIndex].y);
15169
+ }
15170
+ context.closePath();
15171
+ context.strokeStyle = surfacePatch.outlineColor;
15172
+ context.lineWidth = Math.max(1, getProjectedQuadPerimeter(surfacePatch.corners) * 0.0044);
15173
+ context.lineJoin = 'round';
15174
+ context.stroke();
15175
+ context.restore();
15176
+ }
15177
+ /**
15178
+ * Creates the projected 3D tentacle strokes orbiting around the lower octopus body.
15179
+ *
15180
+ * @private helper of `octopus3dAvatarVisual`
15181
+ */
15182
+ function createOctopusTentacleStrokes(options) {
15183
+ const { createRandom, morphologyProfile, timeMs, size, center, radiusX, radiusY, radiusZ, rotationX, rotationY, sceneCenterX, sceneCenterY, animationPhase, } = options;
15184
+ return Array.from({ length: morphologyProfile.tentacles.count }, (_, tentacleIndex) => {
15185
+ const tentacleRandom = createRandom(`octopus3d-tentacle-${tentacleIndex}`);
15186
+ const spreadProgress = morphologyProfile.tentacles.count === 1 ? 0.5 : tentacleIndex / (morphologyProfile.tentacles.count - 1);
15187
+ const orbitAngle = -Math.PI * 0.92 + spreadProgress * Math.PI * 1.84 + (tentacleRandom() - 0.5) * 0.16;
15188
+ const flowLength = size * (0.19 + morphologyProfile.tentacles.flowLengthScale * 0.075 + tentacleRandom() * 0.018);
15189
+ const lateralReach = size *
15190
+ (0.08 + morphologyProfile.tentacles.lateralReachScale * 0.05 + Math.abs(Math.sin(orbitAngle)) * 0.018);
15191
+ const depthReach = size * (0.028 + morphologyProfile.tentacles.tipReachScale * 0.032);
15192
+ const sway = Math.sin(timeMs / (760 + tentacleIndex * 36) + animationPhase + tentacleRandom() * Math.PI * 2);
15193
+ const anchorPoint = {
15194
+ x: Math.sin(orbitAngle) * radiusX * (0.84 + tentacleRandom() * 0.08),
15195
+ y: radiusY * (0.22 + tentacleRandom() * 0.18),
15196
+ z: Math.cos(orbitAngle) * radiusZ * (0.72 + tentacleRandom() * 0.12),
15197
+ };
15198
+ const controlPointOne = {
15199
+ x: anchorPoint.x + Math.sin(orbitAngle) * lateralReach * 0.44,
15200
+ y: anchorPoint.y + flowLength * 0.26,
15201
+ z: anchorPoint.z + Math.cos(orbitAngle) * depthReach * 0.3 + sway * size * 0.012,
15202
+ };
15203
+ const controlPointTwo = {
15204
+ x: anchorPoint.x + Math.sin(orbitAngle) * lateralReach * (0.82 + morphologyProfile.tentacles.swayScale * 0.12),
15205
+ y: anchorPoint.y + flowLength * 0.66,
15206
+ z: anchorPoint.z + Math.cos(orbitAngle) * depthReach * 0.72 + sway * size * 0.02,
15207
+ };
15208
+ const endPoint = {
15209
+ x: anchorPoint.x +
15210
+ Math.sin(orbitAngle) * lateralReach * (1.02 + morphologyProfile.tentacles.tipWidthScale * 0.12) +
15211
+ sway * size * 0.028,
15212
+ y: anchorPoint.y + flowLength,
15213
+ z: anchorPoint.z + Math.cos(orbitAngle) * depthReach + sway * size * 0.016,
15214
+ };
15215
+ const scenePoints = Array.from({ length: 12 }, (_, sampleIndex) => transformScenePoint(sampleCubicBezierPoint3D(anchorPoint, controlPointOne, controlPointTwo, endPoint, sampleIndex / 11), center, rotationX, rotationY));
15216
+ const projectedPoints = scenePoints.map((scenePoint) => projectScenePoint(scenePoint, size, sceneCenterX, sceneCenterY));
15217
+ const averageDepth = scenePoints.reduce((depthSum, scenePoint) => depthSum + scenePoint.z, 0) / scenePoints.length;
15218
+ return {
15219
+ projectedPoints,
15220
+ averageDepth,
15221
+ isFrontFacing: averageDepth >= center.z - size * 0.006,
15222
+ baseWidth: size *
15223
+ (0.019 +
15224
+ morphologyProfile.tentacles.baseWidthScale * 0.007 +
15225
+ tentacleRandom() * 0.003 +
15226
+ Math.abs(Math.sin(orbitAngle)) * 0.002),
15227
+ tipWidth: size * (0.0046 + morphologyProfile.tentacles.tipWidthScale * 0.0018),
15228
+ colorBias: tentacleRandom(),
15229
+ };
15230
+ });
15231
+ }
15232
+ /**
15233
+ * Samples one point on a cubic Bezier curve in 3D.
15234
+ *
15235
+ * @private helper of `octopus3dAvatarVisual`
15236
+ */
15237
+ function sampleCubicBezierPoint3D(startPoint, controlPointOne, controlPointTwo, endPoint, progress) {
15238
+ const inverseProgress = 1 - progress;
15239
+ return {
15240
+ x: inverseProgress * inverseProgress * inverseProgress * startPoint.x +
15241
+ 3 * inverseProgress * inverseProgress * progress * controlPointOne.x +
15242
+ 3 * inverseProgress * progress * progress * controlPointTwo.x +
15243
+ progress * progress * progress * endPoint.x,
15244
+ y: inverseProgress * inverseProgress * inverseProgress * startPoint.y +
15245
+ 3 * inverseProgress * inverseProgress * progress * controlPointOne.y +
15246
+ 3 * inverseProgress * progress * progress * controlPointTwo.y +
15247
+ progress * progress * progress * endPoint.y,
15248
+ z: inverseProgress * inverseProgress * inverseProgress * startPoint.z +
15249
+ 3 * inverseProgress * inverseProgress * progress * controlPointOne.z +
15250
+ 3 * inverseProgress * progress * progress * controlPointTwo.z +
15251
+ progress * progress * progress * endPoint.z,
15252
+ };
15253
+ }
15254
+ /**
15255
+ * Draws one projected tentacle stroke with a slim highlight ridge.
15256
+ *
15257
+ * @private helper of `octopus3dAvatarVisual`
15258
+ */
15259
+ function drawTentacleStroke(context, tentacleStroke, palette) {
15260
+ const projectedSegments = tentacleStroke.projectedPoints.length - 1;
15261
+ for (let segmentIndex = 0; segmentIndex < projectedSegments; segmentIndex++) {
15262
+ const startPoint = tentacleStroke.projectedPoints[segmentIndex];
15263
+ const endPoint = tentacleStroke.projectedPoints[segmentIndex + 1];
15264
+ const progress = segmentIndex / projectedSegments;
15265
+ const width = tentacleStroke.baseWidth + (tentacleStroke.tipWidth - tentacleStroke.baseWidth) * progress;
15266
+ context.beginPath();
15267
+ context.moveTo(startPoint.x, startPoint.y);
15268
+ context.lineTo(endPoint.x, endPoint.y);
15269
+ context.strokeStyle =
15270
+ tentacleStroke.colorBias > 0.6 ? `${palette.secondary}f0` : `${palette.primary}f0`;
15271
+ context.lineWidth = width;
15272
+ context.lineCap = 'round';
15273
+ context.stroke();
15274
+ context.beginPath();
15275
+ context.moveTo(startPoint.x, startPoint.y);
15276
+ context.lineTo(endPoint.x, endPoint.y);
15277
+ context.strokeStyle = tentacleStroke.isFrontFacing ? `${palette.highlight}80` : `${palette.highlight}40`;
15278
+ context.lineWidth = Math.max(1, width * 0.34);
15279
+ context.lineCap = 'round';
15280
+ context.stroke();
15281
+ }
15282
+ }
15283
+ /**
15284
+ * Resolves the front surface depth on an ellipsoid for one local face point.
15285
+ *
15286
+ * @private helper of `octopus3dAvatarVisual`
15287
+ */
15288
+ function resolveEllipsoidSurfaceDepth(radiusX, radiusY, radiusZ, x, y) {
15289
+ const normalizedX = x / radiusX;
15290
+ const normalizedY = y / radiusY;
15291
+ const remainingDepthRatio = Math.max(0, 1 - normalizedX * normalizedX - normalizedY * normalizedY);
15292
+ return Math.sqrt(remainingDepthRatio) * radiusZ;
15293
+ }
15294
+ /**
15295
+ * Draws one projected eye on the turned octopus mantle.
15296
+ *
15297
+ * @private helper of `octopus3dAvatarVisual`
15298
+ */
15299
+ function drawProjectedEye(context, localCenter, radiusX, radiusY, center, rotationX, rotationY, sceneCenterX, sceneCenterY, size, palette, timeMs, phase, interaction, eyeStyle) {
15300
+ const centerScenePoint = transformScenePoint(localCenter, center, rotationX, rotationY);
15301
+ if (centerScenePoint.z <= center.z) {
15302
+ return;
15303
+ }
15304
+ const horizontalScenePoint = transformScenePoint({ x: localCenter.x + radiusX, y: localCenter.y, z: localCenter.z }, center, rotationX, rotationY);
15305
+ const verticalScenePoint = transformScenePoint({ x: localCenter.x, y: localCenter.y + radiusY, z: localCenter.z }, center, rotationX, rotationY);
15306
+ const projectedCenterPoint = projectScenePoint(centerScenePoint, size, sceneCenterX, sceneCenterY);
15307
+ const projectedHorizontalPoint = projectScenePoint(horizontalScenePoint, size, sceneCenterX, sceneCenterY);
15308
+ const projectedVerticalPoint = projectScenePoint(verticalScenePoint, size, sceneCenterX, sceneCenterY);
15309
+ const projectedRadiusX = Math.hypot(projectedHorizontalPoint.x - projectedCenterPoint.x, projectedHorizontalPoint.y - projectedCenterPoint.y);
15310
+ const projectedRadiusY = Math.hypot(projectedVerticalPoint.x - projectedCenterPoint.x, projectedVerticalPoint.y - projectedCenterPoint.y);
15311
+ if (projectedRadiusX < size * 0.008 || projectedRadiusY < size * 0.008) {
15312
+ return;
15313
+ }
15314
+ const { pupilOffsetX, pupilOffsetY } = resolveOrganicEyeMotion({
15315
+ radiusX: projectedRadiusX,
15316
+ radiusY: projectedRadiusY,
15317
+ timeMs,
15318
+ phase,
15319
+ interaction,
15320
+ });
15321
+ const rotation = Math.atan2(projectedHorizontalPoint.y - projectedCenterPoint.y, projectedHorizontalPoint.x - projectedCenterPoint.x);
15322
+ context.save();
15323
+ context.translate(projectedCenterPoint.x, projectedCenterPoint.y);
15324
+ context.rotate(rotation);
15325
+ context.beginPath();
15326
+ context.ellipse(0, 0, projectedRadiusX, projectedRadiusY, 0, 0, Math.PI * 2);
15327
+ context.fillStyle = '#f8fbff';
15328
+ context.fill();
15329
+ context.clip();
15330
+ const irisGradient = context.createRadialGradient(-projectedRadiusX * 0.2, -projectedRadiusY * 0.26, projectedRadiusX * 0.05, 0, 0, projectedRadiusX * 0.92);
15331
+ irisGradient.addColorStop(0, palette.highlight);
15332
+ irisGradient.addColorStop(0.56, palette.secondary);
15333
+ irisGradient.addColorStop(1, palette.shadow);
15334
+ context.beginPath();
15335
+ context.ellipse(pupilOffsetX, pupilOffsetY, projectedRadiusX * 0.62 * eyeStyle.irisScale, projectedRadiusY * 0.72 * eyeStyle.irisScale, 0, 0, Math.PI * 2);
15336
+ context.fillStyle = irisGradient;
15337
+ context.fill();
15338
+ context.beginPath();
15339
+ context.ellipse(pupilOffsetX, pupilOffsetY, projectedRadiusX * 0.15 * eyeStyle.pupilWidthScale, projectedRadiusY * 0.48 * eyeStyle.pupilHeightScale, 0, 0, Math.PI * 2);
15340
+ context.fillStyle = palette.ink;
15341
+ context.fill();
15342
+ context.beginPath();
15343
+ context.ellipse(pupilOffsetX - projectedRadiusX * 0.22, pupilOffsetY - projectedRadiusY * 0.24, projectedRadiusX * 0.12, projectedRadiusY * 0.14, 0, 0, Math.PI * 2);
15344
+ context.fillStyle = '#ffffff';
15345
+ context.fill();
15346
+ context.restore();
15347
+ context.save();
15348
+ context.translate(projectedCenterPoint.x, projectedCenterPoint.y);
15349
+ context.rotate(rotation);
15350
+ context.beginPath();
15351
+ context.ellipse(0, 0, projectedRadiusX, projectedRadiusY, 0, 0, Math.PI * 2);
15352
+ context.strokeStyle = `${palette.shadow}cc`;
15353
+ context.lineWidth = projectedRadiusX * 0.16;
15354
+ context.stroke();
15355
+ context.beginPath();
15356
+ context.moveTo(-projectedRadiusX * 0.88, -projectedRadiusY * eyeStyle.upperLidInsetRatio);
15357
+ context.quadraticCurveTo(0, -projectedRadiusY * (eyeStyle.upperLidArchRatio - interaction.gazeY * 0.16 + interaction.intensity * 0.08), projectedRadiusX * 0.88, -projectedRadiusY * eyeStyle.upperLidInsetRatio);
15358
+ context.strokeStyle = `${palette.shadow}73`;
15359
+ context.lineWidth = projectedRadiusX * 0.14;
15360
+ context.lineCap = 'round';
15361
+ context.stroke();
15362
+ if (eyeStyle.lowerLidOpacity > 0) {
15363
+ context.beginPath();
15364
+ context.moveTo(-projectedRadiusX * 0.74, projectedRadiusY * 0.2);
15365
+ context.quadraticCurveTo(0, projectedRadiusY * 0.38, projectedRadiusX * 0.74, projectedRadiusY * 0.2);
15366
+ context.strokeStyle = `${palette.highlight}${formatAlphaHex(eyeStyle.lowerLidOpacity)}`;
15367
+ context.lineWidth = projectedRadiusX * 0.08;
15368
+ context.lineCap = 'round';
15369
+ context.stroke();
15370
+ }
15371
+ context.restore();
15372
+ }
15373
+ /**
15374
+ * Draws a subtle projected mouth arc across the front of the mantle.
15375
+ *
15376
+ * @private helper of `octopus3dAvatarVisual`
15377
+ */
15378
+ function drawProjectedMouth(context, localPoints, center, rotationX, rotationY, sceneCenterX, sceneCenterY, palette, size) {
15379
+ const scenePoints = localPoints.map((localPoint) => transformScenePoint(localPoint, center, rotationX, rotationY));
15380
+ if (scenePoints.some((scenePoint) => scenePoint.z <= center.z)) {
15381
+ return;
15382
+ }
15383
+ const projectedPoints = scenePoints.map((scenePoint) => projectScenePoint(scenePoint, size, sceneCenterX, sceneCenterY));
15384
+ context.beginPath();
15385
+ context.moveTo(projectedPoints[0].x, projectedPoints[0].y);
15386
+ context.quadraticCurveTo(projectedPoints[1].x, projectedPoints[1].y, projectedPoints[2].x, projectedPoints[2].y);
15387
+ context.strokeStyle = `${palette.ink}b8`;
15388
+ context.lineWidth = Math.max(1.1, size * 0.009);
15389
+ context.lineCap = 'round';
15390
+ context.stroke();
15391
+ }
15392
+ /**
15393
+ * Draws one filled projected quad.
15394
+ *
15395
+ * @private helper of `octopus3dAvatarVisual`
15396
+ */
15397
+ function drawProjectedQuad(context, corners, fillStyle) {
15398
+ context.beginPath();
15399
+ context.moveTo(corners[0].x, corners[0].y);
15400
+ context.lineTo(corners[1].x, corners[1].y);
15401
+ context.lineTo(corners[2].x, corners[2].y);
15402
+ context.lineTo(corners[3].x, corners[3].y);
15403
+ context.closePath();
15404
+ context.fillStyle = fillStyle;
15405
+ context.fill();
15406
+ }
15407
+ /**
15408
+ * Converts an opacity ratio into a two-digit hexadecimal alpha suffix.
15409
+ *
15410
+ * @private helper of `octopus3dAvatarVisual`
15411
+ */
15412
+ function formatAlphaHex(opacity) {
15413
+ return Math.round(clampNumber$1(opacity, 0, 1) * 255)
15414
+ .toString(16)
15415
+ .padStart(2, '0');
15416
+ }
15417
+
14901
15418
  /* eslint-disable no-magic-numbers */
14902
15419
  /**
14903
15420
  * Octopus avatar visual.
@@ -15666,6 +16183,7 @@ const AVATAR_VISUALS = [
15666
16183
  octopusAvatarVisual,
15667
16184
  octopus2AvatarVisual,
15668
16185
  octopus3AvatarVisual,
16186
+ octopus3dAvatarVisual,
15669
16187
  asciiOctopusAvatarVisual,
15670
16188
  minecraftAvatarVisual,
15671
16189
  minecraft2AvatarVisual,
@@ -17859,16 +18377,22 @@ function resolveTeamTeammateLabels(teamContent, teammates) {
17859
18377
  * Each teammate is listed with its tool name, TEAM instructions, and optional profile hints.
17860
18378
  */
17861
18379
  function buildTeamSystemMessageBody(teamEntries) {
17862
- const lines = [
17863
- ...TEAM_SYSTEM_MESSAGE_GUIDANCE_LINES,
17864
- '',
17865
- ...teamEntries.map((entry, index) => {
17866
- const toolLine = `${index + 1}) ${entry.teammate.label} tool \`${entry.toolName}\``;
17867
- const detailLines = collectTeamEntryDetails(entry).map(formatTeamEntryDetailLine);
17868
- return [toolLine, ...detailLines].join('\n');
17869
- }),
17870
- ];
17871
- return lines.join('\n');
18380
+ const teammateSections = teamEntries.map((entry, index) => {
18381
+ const toolLine = `${index + 1}) ${entry.teammate.label} tool \`${entry.toolName}\``;
18382
+ const detailLines = collectTeamEntryDetails(entry).map(formatTeamEntryDetailLine);
18383
+ if (detailLines.length === 0) {
18384
+ return toolLine;
18385
+ }
18386
+ return spaceTrim$1((block) => `
18387
+ ${toolLine}
18388
+ ${block(detailLines.join('\n'))}
18389
+ `);
18390
+ });
18391
+ return spaceTrim$1((block) => `
18392
+ ${block(TEAM_SYSTEM_MESSAGE_GUIDANCE_LINES.join('\n'))}
18393
+
18394
+ ${block(teammateSections.join('\n\n'))}
18395
+ `);
17872
18396
  }
17873
18397
  /**
17874
18398
  * Builds the model-visible description for one teammate tool.
@@ -30996,7 +31520,11 @@ function createExampleInteractionsContent(parseResult, samples) {
30996
31520
  if (examples.length === 0) {
30997
31521
  return null;
30998
31522
  }
30999
- return `## Sample of communication with the agent:\n\n${examples.join('\n\n')}`;
31523
+ return spaceTrim$1((block) => `
31524
+ ## Sample of communication with the agent:
31525
+
31526
+ ${block(examples.join('\n\n'))}
31527
+ `);
31000
31528
  }
31001
31529
  /**
31002
31530
  * Collects the individual lines used in the example interaction section.
@@ -31033,7 +31561,11 @@ function collectExampleInteractionLines(parseResult, samples) {
31033
31561
  function appendSystemMessageSection(requirements, section) {
31034
31562
  return {
31035
31563
  ...requirements,
31036
- systemMessage: requirements.systemMessage + '\n\n' + section,
31564
+ systemMessage: spaceTrim$1((block) => `
31565
+ ${block(requirements.systemMessage)}
31566
+
31567
+ ${block(section)}
31568
+ `),
31037
31569
  };
31038
31570
  }
31039
31571
  /**