@promptbook/remote-server 0.112.0-65 โ†’ 0.112.0-66

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/umd/index.umd.js CHANGED
@@ -50,7 +50,7 @@
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  * @generated
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  * @see https://github.com/webgptorg/promptbook
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  */
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- const PROMPTBOOK_ENGINE_VERSION = '0.112.0-65';
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+ const PROMPTBOOK_ENGINE_VERSION = '0.112.0-66';
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  /**
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  * TODO: string_promptbook_version should be constrained to the all versions of Promptbook engine
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  * Note: [๐Ÿ’ž] Ignore a discrepancy between file name and entity name
@@ -969,6 +969,29 @@
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  }
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  // TODO: Maybe implement by mix+hsl
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+ /**
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+ * Relative directory name without the `./` prefix for Git ignore rules and glob patterns.
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+ *
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+ * @private internal utility for Promptbook-owned temp files
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+ */
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+ const PROMPTBOOK_TEMP_DIRECTORY_NAME = '.promptbook';
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+ /**
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+ * Builds one project-relative path inside the shared Promptbook working directory.
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+ *
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+ * @private internal utility for Promptbook-owned temp files
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+ */
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+ function getPromptbookTempPath(...pathSegments) {
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+ return `./${getPromptbookTempPosixPath(...pathSegments)}`;
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+ }
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+ /**
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+ * Builds one POSIX path fragment inside the shared Promptbook working directory for globs and generated text files.
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+ *
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+ * @private internal utility for Promptbook-owned temp files
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+ */
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+ function getPromptbookTempPosixPath(...pathSegments) {
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+ return path.posix.join(PROMPTBOOK_TEMP_DIRECTORY_NAME, ...pathSegments);
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+ }
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+
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  /**
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  * Returns the same value that is passed as argument.
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  * No side effects.
@@ -1159,7 +1182,6 @@
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  */
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  const DEFAULT_MAX_EXECUTION_ATTEMPTS = 7; // <- TODO: [๐Ÿคนโ€โ™‚๏ธ]
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  // <- TODO: [๐Ÿ•] Make also `AGENTS_DIRNAME_ALTERNATIVES`
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- // TODO: Just `.promptbook` in config, hardcode subfolders like `download-cache` or `execution-cache`
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  /**
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  * Where to store the temporary downloads
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  *
@@ -1167,7 +1189,15 @@
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  *
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  * @public exported from `@promptbook/core`
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  */
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- const DEFAULT_DOWNLOAD_CACHE_DIRNAME = './.promptbook/download-cache';
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+ const DEFAULT_DOWNLOAD_CACHE_DIRNAME = getPromptbookTempPath('download-cache');
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+ /**
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+ * Where to store the cache of executions for promptbook CLI
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+ *
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+ * Note: When the folder does not exist, it is created recursively
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+ *
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+ * @public exported from `@promptbook/core`
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+ */
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+ getPromptbookTempPath('execution-cache');
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  /**
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  * Where to store the scrape cache
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  *
@@ -1175,7 +1205,7 @@
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  *
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  * @public exported from `@promptbook/core`
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  */
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- const DEFAULT_SCRAPE_CACHE_DIRNAME = './.promptbook/scrape-cache';
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+ const DEFAULT_SCRAPE_CACHE_DIRNAME = getPromptbookTempPath('scrape-cache');
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  // <- TODO: [๐Ÿงœโ€โ™‚๏ธ]
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  /**
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  * Default settings for parsing and generating CSV files in Promptbook.
@@ -15477,6 +15507,177 @@
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  context.restore();
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  }
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15510
+ /* eslint-disable no-magic-numbers */
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+ /**
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+ * Builds the seeded six-face texture pack used by the Minecraft-style head cuboid.
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+ *
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+ * @param random Seeded random generator.
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+ * @param palette Derived avatar palette.
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+ * @param hasHeadband Whether the generated avatar should include a colored headband.
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+ * @returns Head cuboid textures.
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+ *
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+ * @private helper of the Minecraft avatar visuals
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+ */
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+ function createMinecraftHeadTextures(random, palette, hasHeadband) {
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+ const faceTexture = createMinecraftFaceTexture(random, palette, hasHeadband);
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+ const hairColor = random() < 0.5 ? palette.primary : palette.secondary;
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+ const skinColor = palette.highlight;
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+ const headbandColor = hasHeadband ? palette.accent : hairColor;
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+ const sideTexture = createFilledTexture(skinColor);
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+ const backTexture = createFilledTexture(skinColor);
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+ const topTexture = createFilledTexture(hairColor);
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+ const bottomTexture = createFilledTexture(`${palette.shadow}cc`);
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+ fillTextureRect(sideTexture, 0, 0, 8, 3, hairColor);
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+ fillTextureRect(backTexture, 0, 0, 8, 5, hairColor);
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+ fillTextureRect(backTexture, 1, 5, 6, 1, hairColor);
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+ if (hasHeadband) {
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+ fillTextureRect(sideTexture, 0, 2, 8, 1, headbandColor);
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+ fillTextureRect(backTexture, 0, 2, 8, 1, headbandColor);
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+ fillTextureRect(topTexture, 0, 4, 8, 1, headbandColor);
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+ }
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+ sideTexture[4][4] = `${palette.shadow}99`;
15539
+ sideTexture[5][4] = `${palette.shadow}cc`;
15540
+ backTexture[6][2] = `${palette.shadow}99`;
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+ backTexture[6][5] = `${palette.shadow}99`;
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+ return {
15543
+ front: faceTexture,
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+ back: backTexture,
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+ left: sideTexture,
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+ right: mirrorMinecraftTexture(sideTexture),
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+ top: topTexture,
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+ bottom: bottomTexture,
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+ };
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+ }
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+ /**
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+ * Builds the seeded six-face texture pack used by the Minecraft-style torso cuboid.
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+ *
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+ * @param random Seeded random generator.
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+ * @param palette Derived avatar palette.
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+ * @returns Torso cuboid textures.
15557
+ *
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+ * @private helper of the Minecraft avatar visuals
15559
+ */
15560
+ function createMinecraftTorsoTextures(random, palette) {
15561
+ const frontTexture = createMinecraftShirtTexture(random, palette);
15562
+ const sideTexture = createFilledTexture(palette.primary);
15563
+ const backTexture = createFilledTexture(palette.primary);
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+ const topTexture = createFilledTexture(`${palette.highlight}dd`);
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+ const bottomTexture = createFilledTexture(`${palette.shadow}dd`);
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+ const stripeColor = random() < 0.5 ? palette.secondary : palette.highlight;
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+ fillTextureRect(sideTexture, 0, 0, 8, 2, palette.shadow);
15568
+ fillTextureRect(backTexture, 0, 0, 8, 2, palette.shadow);
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+ fillTextureRect(backTexture, 3, 2, 2, 6, stripeColor);
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+ fillTextureRect(sideTexture, 4, 2, 1, 6, stripeColor);
15571
+ fillTextureRect(topTexture, 0, 0, 8, 2, palette.shadow);
15572
+ fillTextureRect(topTexture, 2, 2, 4, 4, stripeColor);
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+ return {
15574
+ front: frontTexture,
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+ back: backTexture,
15576
+ left: sideTexture,
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+ right: mirrorMinecraftTexture(sideTexture),
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+ top: topTexture,
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+ bottom: bottomTexture,
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+ };
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+ }
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+ /**
15583
+ * Mirrors one Minecraft texture horizontally.
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+ *
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+ * @param texture Source texture.
15586
+ * @returns Mirrored texture copy.
15587
+ *
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+ * @private helper of the Minecraft avatar visuals
15589
+ */
15590
+ function mirrorMinecraftTexture(texture) {
15591
+ return texture.map((row) => [...row].reverse());
15592
+ }
15593
+ /**
15594
+ * Creates the front-face pixel texture for the cube head.
15595
+ *
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+ * @param random Seeded random generator.
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+ * @param palette Derived avatar palette.
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+ * @param hasHeadband Whether the avatar should render a headband row.
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+ * @returns 8x8 pixel texture.
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+ *
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+ * @private helper of the Minecraft avatar visuals
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+ */
15603
+ function createMinecraftFaceTexture(random, palette, hasHeadband) {
15604
+ const texture = createFilledTexture(palette.highlight);
15605
+ const hairlineColor = random() < 0.5 ? palette.primary : palette.secondary;
15606
+ const cheekColor = random() < 0.5 ? `${palette.accent}bb` : `${palette.secondary}bb`;
15607
+ fillTextureRect(texture, 0, 0, 8, 2, hairlineColor);
15608
+ texture[2][0] = hairlineColor;
15609
+ texture[2][7] = hairlineColor;
15610
+ texture[3][0] = hairlineColor;
15611
+ texture[3][7] = hairlineColor;
15612
+ if (hasHeadband) {
15613
+ fillTextureRect(texture, 0, 2, 8, 1, palette.accent);
15614
+ }
15615
+ texture[3][2] = palette.ink;
15616
+ texture[3][5] = palette.ink;
15617
+ texture[4][2] = '#ffffff';
15618
+ texture[4][5] = '#ffffff';
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+ texture[5][1] = cheekColor;
15620
+ texture[5][6] = cheekColor;
15621
+ texture[5][3] = palette.shadow;
15622
+ texture[5][4] = palette.shadow;
15623
+ texture[6][3] = palette.shadow;
15624
+ texture[6][4] = palette.shadow;
15625
+ return texture;
15626
+ }
15627
+ /**
15628
+ * Creates the front-face pixel texture for the torso.
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+ *
15630
+ * @param random Seeded random generator.
15631
+ * @param palette Derived avatar palette.
15632
+ * @returns 8x8 torso texture.
15633
+ *
15634
+ * @private helper of the Minecraft avatar visuals
15635
+ */
15636
+ function createMinecraftShirtTexture(random, palette) {
15637
+ const texture = createFilledTexture(palette.primary);
15638
+ const stripeColor = random() < 0.5 ? palette.secondary : palette.highlight;
15639
+ fillTextureRect(texture, 0, 0, 8, 2, palette.shadow);
15640
+ for (let rowIndex = 2; rowIndex < 8; rowIndex++) {
15641
+ texture[rowIndex][3] = stripeColor;
15642
+ texture[rowIndex][4] = stripeColor;
15643
+ }
15644
+ texture[4][1] = palette.accent;
15645
+ texture[4][6] = palette.accent;
15646
+ texture[5][2] = palette.highlight;
15647
+ texture[5][5] = palette.highlight;
15648
+ return texture;
15649
+ }
15650
+ /**
15651
+ * Creates one solid-color 8x8 Minecraft texture.
15652
+ *
15653
+ * @param color Fill color.
15654
+ * @returns Filled 8x8 texture.
15655
+ *
15656
+ * @private helper of the Minecraft avatar visuals
15657
+ */
15658
+ function createFilledTexture(color) {
15659
+ return Array.from({ length: 8 }, () => Array.from({ length: 8 }, () => color));
15660
+ }
15661
+ /**
15662
+ * Fills one rectangular area inside a mutable Minecraft texture.
15663
+ *
15664
+ * @param texture Mutable target texture.
15665
+ * @param x Left texture coordinate.
15666
+ * @param y Top texture coordinate.
15667
+ * @param width Rectangle width.
15668
+ * @param height Rectangle height.
15669
+ * @param color Fill color.
15670
+ *
15671
+ * @private helper of the Minecraft avatar visuals
15672
+ */
15673
+ function fillTextureRect(texture, x, y, width, height, color) {
15674
+ for (let rowIndex = y; rowIndex < y + height; rowIndex++) {
15675
+ for (let columnIndex = x; columnIndex < x + width; columnIndex++) {
15676
+ texture[rowIndex][columnIndex] = color;
15677
+ }
15678
+ }
15679
+ }
15680
+
15480
15681
  /* eslint-disable no-magic-numbers */
15481
15682
  /**
15482
15683
  * Minecraft-style 3D avatar visual.
@@ -15501,8 +15702,8 @@
15501
15702
  const bodyX = size * 0.33;
15502
15703
  const bodyY = headY + headSize * 0.96;
15503
15704
  const hasHeadband = random() < 0.5;
15504
- const faceTexture = createMinecraftFaceTexture(createRandom('minecraft-face'), palette, hasHeadband);
15505
- const shirtTexture = createMinecraftShirtTexture(createRandom('minecraft-shirt'), palette);
15705
+ const headTextures = createMinecraftHeadTextures(createRandom('minecraft-face'), palette, hasHeadband);
15706
+ const torsoTextures = createMinecraftTorsoTextures(createRandom('minecraft-shirt'), palette);
15506
15707
  drawAvatarFrame(context, size, palette);
15507
15708
  const spotlight = context.createRadialGradient(size * 0.5, size * 0.18, size * 0.05, size * 0.5, size * 0.18, size * 0.5);
15508
15709
  spotlight.addColorStop(0, `${palette.highlight}66`);
@@ -15522,7 +15723,7 @@
15522
15723
  width: bodyWidth,
15523
15724
  height: bodyHeight,
15524
15725
  depth: bodyDepth,
15525
- frontTexture: shirtTexture,
15726
+ frontTexture: torsoTextures.front,
15526
15727
  topColor: `${palette.highlight}cc`,
15527
15728
  sideColor: `${palette.secondary}dd`,
15528
15729
  outlineColor: `${palette.shadow}aa`,
@@ -15533,7 +15734,7 @@
15533
15734
  width: headSize,
15534
15735
  height: headSize,
15535
15736
  depth,
15536
- frontTexture: faceTexture,
15737
+ frontTexture: headTextures.front,
15537
15738
  topColor: `${palette.highlight}ee`,
15538
15739
  sideColor: `${palette.secondary}ee`,
15539
15740
  outlineColor: `${palette.shadow}cc`,
@@ -15598,72 +15799,505 @@
15598
15799
  context.closePath();
15599
15800
  context.stroke();
15600
15801
  }
15802
+
15803
+ /* eslint-disable no-magic-numbers */
15601
15804
  /**
15602
- * Creates the front-face pixel texture for the cube head.
15805
+ * Fixed scene camera distance used for the proper-3D projection.
15603
15806
  *
15604
- * @param random Seeded random generator.
15807
+ * @private helper of `minecraft2AvatarVisual`
15808
+ */
15809
+ const CAMERA_DISTANCE_RATIO = 1.4;
15810
+ /**
15811
+ * Shared light direction used to shade projected cuboid faces.
15812
+ *
15813
+ * @private helper of `minecraft2AvatarVisual`
15814
+ */
15815
+ const LIGHT_DIRECTION = normalizeVector3({
15816
+ x: 0.4,
15817
+ y: -0.65,
15818
+ z: 0.92,
15819
+ });
15820
+ /**
15821
+ * Minecraft 3D 2 avatar visual.
15822
+ *
15823
+ * @private built-in avatar visual
15824
+ */
15825
+ const minecraft2AvatarVisual = {
15826
+ id: 'minecraft2',
15827
+ title: 'Minecraft 3D 2',
15828
+ description: 'Proper 3D Minecraft-style portrait with textured cuboids and pointer-driven head turns.',
15829
+ isAnimated: true,
15830
+ supportsPointerTracking: true,
15831
+ render({ context, size, palette, createRandom, timeMs, interaction }) {
15832
+ const spotlightY = size * 0.22;
15833
+ const headRandom = createRandom('minecraft2-head');
15834
+ const hasHeadband = headRandom() < 0.5;
15835
+ const headTextures = createMinecraftHeadTextures(createRandom('minecraft2-head-textures'), palette, hasHeadband);
15836
+ const torsoTextures = createMinecraftTorsoTextures(createRandom('minecraft2-body-textures'), palette);
15837
+ const bob = Math.sin(timeMs / 880) * size * 0.014;
15838
+ const bodyYaw = -0.24 + Math.sin(timeMs / 2300) * 0.06 + interaction.bodyOffsetX * 0.16;
15839
+ const bodyPitch = -0.12 + Math.cos(timeMs / 2800) * 0.02 - interaction.bodyOffsetY * 0.06;
15840
+ const headYaw = -0.18 + Math.sin(timeMs / 1900 + 0.6) * 0.05 + interaction.gazeX * 0.62;
15841
+ const headPitch = -0.12 + Math.cos(timeMs / 2400 + 1.1) * 0.03 - interaction.gazeY * 0.38;
15842
+ const sceneCenterX = size * 0.5;
15843
+ const sceneCenterY = size * 0.57;
15844
+ const bodyWidth = size * 0.225;
15845
+ const bodyHeight = size * 0.245;
15846
+ const bodyDepth = size * 0.145;
15847
+ const headSize = size * 0.24;
15848
+ const headLift = size * 0.205;
15849
+ const headForwardShift = interaction.intensity * size * 0.018;
15850
+ const sceneCuboids = [
15851
+ {
15852
+ center: {
15853
+ x: interaction.bodyOffsetX * size * 0.026,
15854
+ y: size * 0.05 + interaction.bodyOffsetY * size * 0.018 + bob,
15855
+ z: 0,
15856
+ },
15857
+ width: bodyWidth,
15858
+ height: bodyHeight,
15859
+ depth: bodyDepth,
15860
+ rotationX: bodyPitch,
15861
+ rotationY: bodyYaw,
15862
+ textures: torsoTextures,
15863
+ outlineColor: `${palette.shadow}cc`,
15864
+ },
15865
+ {
15866
+ center: {
15867
+ x: interaction.bodyOffsetX * size * 0.018 + interaction.gazeX * size * 0.016,
15868
+ y: -headLift + bob * 1.15,
15869
+ z: headForwardShift,
15870
+ },
15871
+ width: headSize,
15872
+ height: headSize,
15873
+ depth: headSize,
15874
+ rotationX: headPitch,
15875
+ rotationY: headYaw,
15876
+ textures: headTextures,
15877
+ outlineColor: `${palette.shadow}dd`,
15878
+ },
15879
+ ];
15880
+ const visibleFaces = sceneCuboids
15881
+ .flatMap((cuboid) => resolveVisibleCuboidFaces(cuboid, size, sceneCenterX, sceneCenterY))
15882
+ .sort((firstFace, secondFace) => firstFace.averageDepth - secondFace.averageDepth);
15883
+ drawAvatarFrame(context, size, palette);
15884
+ drawMinecraftBackdrop(context, size, palette, sceneCenterX, spotlightY, interaction, timeMs);
15885
+ drawMinecraftShadow(context, size, palette, interaction, timeMs);
15886
+ for (const visibleFace of visibleFaces) {
15887
+ drawTexturedProjectedFace(context, visibleFace);
15888
+ }
15889
+ },
15890
+ };
15891
+ /**
15892
+ * Draws the shared background atmosphere behind the Minecraft 3D 2 portrait.
15893
+ *
15894
+ * @param context Canvas 2D context.
15895
+ * @param size Canvas size in CSS pixels.
15605
15896
  * @param palette Derived avatar palette.
15606
- * @param hasHeadband Whether the avatar should render a headband row.
15607
- * @returns 8x8 pixel texture.
15897
+ * @param sceneCenterX Horizontal scene center.
15898
+ * @param spotlightY Vertical spotlight anchor.
15899
+ * @param interaction Smoothed pointer-aware interaction state.
15900
+ * @param timeMs Current animation time in milliseconds.
15608
15901
  *
15609
- * @private helper of `minecraftAvatarVisual`
15902
+ * @private helper of `minecraft2AvatarVisual`
15610
15903
  */
15611
- function createMinecraftFaceTexture(random, palette, hasHeadband) {
15612
- const texture = Array.from({ length: 8 }, () => Array.from({ length: 8 }, () => palette.highlight));
15613
- const hairlineColor = random() < 0.5 ? palette.primary : palette.secondary;
15614
- const cheekColor = random() < 0.5 ? `${palette.accent}bb` : `${palette.secondary}bb`;
15615
- for (let rowIndex = 0; rowIndex < 2; rowIndex++) {
15616
- for (let columnIndex = 0; columnIndex < 8; columnIndex++) {
15617
- texture[rowIndex][columnIndex] = hairlineColor;
15904
+ function drawMinecraftBackdrop(context, size, palette, sceneCenterX, spotlightY, interaction, timeMs) {
15905
+ const spotlightGradient = context.createRadialGradient(sceneCenterX + interaction.gazeX * size * 0.08, spotlightY + interaction.gazeY * size * 0.05, size * 0.03, sceneCenterX, spotlightY, size * 0.52);
15906
+ spotlightGradient.addColorStop(0, `${palette.highlight}66`);
15907
+ spotlightGradient.addColorStop(0.42, `${palette.accent}1d`);
15908
+ spotlightGradient.addColorStop(1, `${palette.highlight}00`);
15909
+ context.fillStyle = spotlightGradient;
15910
+ context.fillRect(0, 0, size, size);
15911
+ const rimGradient = context.createLinearGradient(0, size * 0.14, 0, size * 0.92);
15912
+ rimGradient.addColorStop(0, `${palette.highlight}12`);
15913
+ rimGradient.addColorStop(0.55, `${palette.secondary}0a`);
15914
+ rimGradient.addColorStop(1, `${palette.shadow}00`);
15915
+ context.fillStyle = rimGradient;
15916
+ context.fillRect(0, 0, size, size);
15917
+ context.save();
15918
+ context.globalAlpha = 0.08 + interaction.intensity * 0.04;
15919
+ context.fillStyle = palette.highlight;
15920
+ context.beginPath();
15921
+ context.arc(size * 0.72 + Math.sin(timeMs / 1600) * size * 0.03, size * 0.2 + Math.cos(timeMs / 1400) * size * 0.018, size * 0.025, 0, Math.PI * 2);
15922
+ context.fill();
15923
+ context.restore();
15924
+ }
15925
+ /**
15926
+ * Draws the soft floor shadow used to anchor the cuboids in the frame.
15927
+ *
15928
+ * @param context Canvas 2D context.
15929
+ * @param size Canvas size in CSS pixels.
15930
+ * @param palette Derived avatar palette.
15931
+ * @param interaction Smoothed pointer-aware interaction state.
15932
+ * @param timeMs Current animation time in milliseconds.
15933
+ *
15934
+ * @private helper of `minecraft2AvatarVisual`
15935
+ */
15936
+ function drawMinecraftShadow(context, size, palette, interaction, timeMs) {
15937
+ context.save();
15938
+ context.fillStyle = `${palette.shadow}66`;
15939
+ context.filter = `blur(${size * 0.02}px)`;
15940
+ context.beginPath();
15941
+ context.ellipse(size * 0.5 + interaction.gazeX * size * 0.03, size * 0.85 + Math.sin(timeMs / 880) * size * 0.01, size * (0.16 + interaction.intensity * 0.015), size * 0.055, 0, 0, Math.PI * 2);
15942
+ context.fill();
15943
+ context.restore();
15944
+ }
15945
+ /**
15946
+ * Resolves all visible projected faces for one scene cuboid.
15947
+ *
15948
+ * @param cuboid Scene cuboid definition.
15949
+ * @param size Canvas size in CSS pixels.
15950
+ * @param sceneCenterX Horizontal scene center.
15951
+ * @param sceneCenterY Vertical scene center.
15952
+ * @returns Visible faces sorted later by depth.
15953
+ *
15954
+ * @private helper of `minecraft2AvatarVisual`
15955
+ */
15956
+ function resolveVisibleCuboidFaces(cuboid, size, sceneCenterX, sceneCenterY) {
15957
+ const halfWidth = cuboid.width / 2;
15958
+ const halfHeight = cuboid.height / 2;
15959
+ const halfDepth = cuboid.depth / 2;
15960
+ const faceDefinitions = [
15961
+ {
15962
+ texture: cuboid.textures.front,
15963
+ corners: [
15964
+ { x: -halfWidth, y: -halfHeight, z: halfDepth },
15965
+ { x: halfWidth, y: -halfHeight, z: halfDepth },
15966
+ { x: halfWidth, y: halfHeight, z: halfDepth },
15967
+ { x: -halfWidth, y: halfHeight, z: halfDepth },
15968
+ ],
15969
+ },
15970
+ {
15971
+ texture: cuboid.textures.back,
15972
+ corners: [
15973
+ { x: halfWidth, y: -halfHeight, z: -halfDepth },
15974
+ { x: -halfWidth, y: -halfHeight, z: -halfDepth },
15975
+ { x: -halfWidth, y: halfHeight, z: -halfDepth },
15976
+ { x: halfWidth, y: halfHeight, z: -halfDepth },
15977
+ ],
15978
+ },
15979
+ {
15980
+ texture: cuboid.textures.right,
15981
+ corners: [
15982
+ { x: halfWidth, y: -halfHeight, z: halfDepth },
15983
+ { x: halfWidth, y: -halfHeight, z: -halfDepth },
15984
+ { x: halfWidth, y: halfHeight, z: -halfDepth },
15985
+ { x: halfWidth, y: halfHeight, z: halfDepth },
15986
+ ],
15987
+ },
15988
+ {
15989
+ texture: cuboid.textures.left,
15990
+ corners: [
15991
+ { x: -halfWidth, y: -halfHeight, z: -halfDepth },
15992
+ { x: -halfWidth, y: -halfHeight, z: halfDepth },
15993
+ { x: -halfWidth, y: halfHeight, z: halfDepth },
15994
+ { x: -halfWidth, y: halfHeight, z: -halfDepth },
15995
+ ],
15996
+ },
15997
+ {
15998
+ texture: cuboid.textures.top,
15999
+ corners: [
16000
+ { x: -halfWidth, y: -halfHeight, z: -halfDepth },
16001
+ { x: halfWidth, y: -halfHeight, z: -halfDepth },
16002
+ { x: halfWidth, y: -halfHeight, z: halfDepth },
16003
+ { x: -halfWidth, y: -halfHeight, z: halfDepth },
16004
+ ],
16005
+ },
16006
+ {
16007
+ texture: cuboid.textures.bottom,
16008
+ corners: [
16009
+ { x: -halfWidth, y: halfHeight, z: halfDepth },
16010
+ { x: halfWidth, y: halfHeight, z: halfDepth },
16011
+ { x: halfWidth, y: halfHeight, z: -halfDepth },
16012
+ { x: -halfWidth, y: halfHeight, z: -halfDepth },
16013
+ ],
16014
+ },
16015
+ ];
16016
+ const visibleFaces = faceDefinitions
16017
+ .map((faceDefinition) => {
16018
+ const transformedCorners = faceDefinition.corners.map((corner) => transformScenePoint(corner, cuboid.center, cuboid.rotationX, cuboid.rotationY));
16019
+ const faceNormal = normalizeVector3(crossProduct3D(subtractPoint3D(transformedCorners[1], transformedCorners[0]), subtractPoint3D(transformedCorners[2], transformedCorners[0])));
16020
+ if (faceNormal.z <= 0.02) {
16021
+ return null;
15618
16022
  }
16023
+ const projectedCorners = transformedCorners.map((corner) => projectScenePoint(corner, size, sceneCenterX, sceneCenterY));
16024
+ return {
16025
+ corners: projectedCorners,
16026
+ texture: faceDefinition.texture,
16027
+ averageDepth: transformedCorners.reduce((depthSum, corner) => depthSum + corner.z, 0) / transformedCorners.length,
16028
+ lightIntensity: clampNumber$1(dotProduct3D(faceNormal, LIGHT_DIRECTION), -1, 1),
16029
+ outlineColor: cuboid.outlineColor,
16030
+ };
16031
+ });
16032
+ return visibleFaces.filter((visibleFace) => visibleFace !== null);
16033
+ }
16034
+ /**
16035
+ * Draws one projected textured face by tessellating its texture cells into quads.
16036
+ *
16037
+ * @param context Canvas 2D context.
16038
+ * @param face Visible projected face.
16039
+ *
16040
+ * @private helper of `minecraft2AvatarVisual`
16041
+ */
16042
+ function drawTexturedProjectedFace(context, face) {
16043
+ var _a;
16044
+ const rows = face.texture.length;
16045
+ const columns = ((_a = face.texture[0]) === null || _a === void 0 ? void 0 : _a.length) || 0;
16046
+ if (rows === 0 || columns === 0) {
16047
+ return;
15619
16048
  }
15620
- texture[2][0] = hairlineColor;
15621
- texture[2][7] = hairlineColor;
15622
- texture[3][0] = hairlineColor;
15623
- texture[3][7] = hairlineColor;
15624
- if (hasHeadband) {
15625
- for (let columnIndex = 0; columnIndex < 8; columnIndex++) {
15626
- texture[2][columnIndex] = palette.accent;
16049
+ for (let rowIndex = 0; rowIndex < rows; rowIndex++) {
16050
+ for (let columnIndex = 0; columnIndex < columns; columnIndex++) {
16051
+ const startX = columnIndex / columns;
16052
+ const endX = (columnIndex + 1) / columns;
16053
+ const startY = rowIndex / rows;
16054
+ const endY = (rowIndex + 1) / rows;
16055
+ drawProjectedQuad(context, [
16056
+ interpolateProjectedQuad(face.corners, startX, startY),
16057
+ interpolateProjectedQuad(face.corners, endX, startY),
16058
+ interpolateProjectedQuad(face.corners, endX, endY),
16059
+ interpolateProjectedQuad(face.corners, startX, endY),
16060
+ ], face.texture[rowIndex][columnIndex]);
15627
16061
  }
15628
16062
  }
15629
- texture[3][2] = palette.ink;
15630
- texture[3][5] = palette.ink;
15631
- texture[4][2] = '#ffffff';
15632
- texture[4][5] = '#ffffff';
15633
- texture[5][1] = cheekColor;
15634
- texture[5][6] = cheekColor;
15635
- texture[5][3] = palette.shadow;
15636
- texture[5][4] = palette.shadow;
15637
- texture[6][3] = palette.shadow;
15638
- texture[6][4] = palette.shadow;
15639
- return texture;
16063
+ if (face.lightIntensity > 0) {
16064
+ drawProjectedQuad(context, face.corners, `rgba(255, 255, 255, ${0.15 * face.lightIntensity})`);
16065
+ }
16066
+ else if (face.lightIntensity < 0) {
16067
+ drawProjectedQuad(context, face.corners, `rgba(0, 0, 0, ${0.22 * Math.abs(face.lightIntensity)})`);
16068
+ }
16069
+ context.save();
16070
+ context.beginPath();
16071
+ context.moveTo(face.corners[0].x, face.corners[0].y);
16072
+ for (let cornerIndex = 1; cornerIndex < face.corners.length; cornerIndex++) {
16073
+ context.lineTo(face.corners[cornerIndex].x, face.corners[cornerIndex].y);
16074
+ }
16075
+ context.closePath();
16076
+ context.strokeStyle = face.outlineColor;
16077
+ context.lineWidth = Math.max(1.1, getProjectedQuadPerimeter(face.corners) * 0.0045);
16078
+ context.lineJoin = 'round';
16079
+ context.stroke();
16080
+ context.restore();
15640
16081
  }
15641
16082
  /**
15642
- * Creates the front-face pixel texture for the torso.
16083
+ * Draws one filled projected quad.
15643
16084
  *
15644
- * @param random Seeded random generator.
15645
- * @param palette Derived avatar palette.
15646
- * @returns 8x8 torso texture.
16085
+ * @param context Canvas 2D context.
16086
+ * @param corners Quad corners in clockwise order.
16087
+ * @param fillStyle CSS fill style.
15647
16088
  *
15648
- * @private helper of `minecraftAvatarVisual`
16089
+ * @private helper of `minecraft2AvatarVisual`
15649
16090
  */
15650
- function createMinecraftShirtTexture(random, palette) {
15651
- const texture = Array.from({ length: 8 }, () => Array.from({ length: 8 }, () => palette.primary));
15652
- const stripeColor = random() < 0.5 ? palette.secondary : palette.highlight;
15653
- for (let rowIndex = 0; rowIndex < 2; rowIndex++) {
15654
- for (let columnIndex = 0; columnIndex < 8; columnIndex++) {
15655
- texture[rowIndex][columnIndex] = palette.shadow;
15656
- }
16091
+ function drawProjectedQuad(context, corners, fillStyle) {
16092
+ context.beginPath();
16093
+ context.moveTo(corners[0].x, corners[0].y);
16094
+ context.lineTo(corners[1].x, corners[1].y);
16095
+ context.lineTo(corners[2].x, corners[2].y);
16096
+ context.lineTo(corners[3].x, corners[3].y);
16097
+ context.closePath();
16098
+ context.fillStyle = fillStyle;
16099
+ context.fill();
16100
+ }
16101
+ /**
16102
+ * Interpolates one point inside a projected quad across both quad axes.
16103
+ *
16104
+ * @param corners Quad corners in clockwise order.
16105
+ * @param horizontalRatio Horizontal ratio in the range `[0, 1]`.
16106
+ * @param verticalRatio Vertical ratio in the range `[0, 1]`.
16107
+ * @returns Interpolated projected point.
16108
+ *
16109
+ * @private helper of `minecraft2AvatarVisual`
16110
+ */
16111
+ function interpolateProjectedQuad(corners, horizontalRatio, verticalRatio) {
16112
+ const topPoint = interpolateProjectedPoint(corners[0], corners[1], horizontalRatio);
16113
+ const bottomPoint = interpolateProjectedPoint(corners[3], corners[2], horizontalRatio);
16114
+ return interpolateProjectedPoint(topPoint, bottomPoint, verticalRatio);
16115
+ }
16116
+ /**
16117
+ * Interpolates between two projected points.
16118
+ *
16119
+ * @param startPoint Start point.
16120
+ * @param endPoint End point.
16121
+ * @param ratio Interpolation ratio in the range `[0, 1]`.
16122
+ * @returns Interpolated projected point.
16123
+ *
16124
+ * @private helper of `minecraft2AvatarVisual`
16125
+ */
16126
+ function interpolateProjectedPoint(startPoint, endPoint, ratio) {
16127
+ return {
16128
+ x: startPoint.x + (endPoint.x - startPoint.x) * ratio,
16129
+ y: startPoint.y + (endPoint.y - startPoint.y) * ratio,
16130
+ z: startPoint.z + (endPoint.z - startPoint.z) * ratio,
16131
+ };
16132
+ }
16133
+ /**
16134
+ * Projects one rotated scene point into canvas coordinates.
16135
+ *
16136
+ * @param point Scene point.
16137
+ * @param size Canvas size in CSS pixels.
16138
+ * @param sceneCenterX Horizontal scene center.
16139
+ * @param sceneCenterY Vertical scene center.
16140
+ * @returns Projected point.
16141
+ *
16142
+ * @private helper of `minecraft2AvatarVisual`
16143
+ */
16144
+ function projectScenePoint(point, size, sceneCenterX, sceneCenterY) {
16145
+ const cameraDistance = size * CAMERA_DISTANCE_RATIO;
16146
+ const perspectiveScale = cameraDistance / Math.max(cameraDistance - point.z, cameraDistance * 0.35);
16147
+ return {
16148
+ x: sceneCenterX + point.x * perspectiveScale,
16149
+ y: sceneCenterY + point.y * perspectiveScale,
16150
+ z: point.z,
16151
+ };
16152
+ }
16153
+ /**
16154
+ * Applies the local cuboid rotations and translation to one scene point.
16155
+ *
16156
+ * @param localPoint Point in cuboid-local space.
16157
+ * @param center Cuboid center in scene space.
16158
+ * @param rotationX Cuboid pitch in radians.
16159
+ * @param rotationY Cuboid yaw in radians.
16160
+ * @returns Transformed scene-space point.
16161
+ *
16162
+ * @private helper of `minecraft2AvatarVisual`
16163
+ */
16164
+ function transformScenePoint(localPoint, center, rotationX, rotationY) {
16165
+ const yawedPoint = rotatePointAroundY(localPoint, rotationY);
16166
+ const pitchedPoint = rotatePointAroundX(yawedPoint, rotationX);
16167
+ return {
16168
+ x: center.x + pitchedPoint.x,
16169
+ y: center.y + pitchedPoint.y,
16170
+ z: center.z + pitchedPoint.z,
16171
+ };
16172
+ }
16173
+ /**
16174
+ * Rotates one point around the local Y axis.
16175
+ *
16176
+ * @param point Source point.
16177
+ * @param angle Rotation angle in radians.
16178
+ * @returns Rotated point.
16179
+ *
16180
+ * @private helper of `minecraft2AvatarVisual`
16181
+ */
16182
+ function rotatePointAroundY(point, angle) {
16183
+ const cosine = Math.cos(angle);
16184
+ const sine = Math.sin(angle);
16185
+ return {
16186
+ x: point.x * cosine + point.z * sine,
16187
+ y: point.y,
16188
+ z: -point.x * sine + point.z * cosine,
16189
+ };
16190
+ }
16191
+ /**
16192
+ * Rotates one point around the local X axis.
16193
+ *
16194
+ * @param point Source point.
16195
+ * @param angle Rotation angle in radians.
16196
+ * @returns Rotated point.
16197
+ *
16198
+ * @private helper of `minecraft2AvatarVisual`
16199
+ */
16200
+ function rotatePointAroundX(point, angle) {
16201
+ const cosine = Math.cos(angle);
16202
+ const sine = Math.sin(angle);
16203
+ return {
16204
+ x: point.x,
16205
+ y: point.y * cosine - point.z * sine,
16206
+ z: point.y * sine + point.z * cosine,
16207
+ };
16208
+ }
16209
+ /**
16210
+ * Subtracts one 3D point from another.
16211
+ *
16212
+ * @param leftPoint Left point.
16213
+ * @param rightPoint Right point.
16214
+ * @returns Difference vector.
16215
+ *
16216
+ * @private helper of `minecraft2AvatarVisual`
16217
+ */
16218
+ function subtractPoint3D(leftPoint, rightPoint) {
16219
+ return {
16220
+ x: leftPoint.x - rightPoint.x,
16221
+ y: leftPoint.y - rightPoint.y,
16222
+ z: leftPoint.z - rightPoint.z,
16223
+ };
16224
+ }
16225
+ /**
16226
+ * Computes the 3D cross product of two vectors.
16227
+ *
16228
+ * @param leftVector Left vector.
16229
+ * @param rightVector Right vector.
16230
+ * @returns Cross product.
16231
+ *
16232
+ * @private helper of `minecraft2AvatarVisual`
16233
+ */
16234
+ function crossProduct3D(leftVector, rightVector) {
16235
+ return {
16236
+ x: leftVector.y * rightVector.z - leftVector.z * rightVector.y,
16237
+ y: leftVector.z * rightVector.x - leftVector.x * rightVector.z,
16238
+ z: leftVector.x * rightVector.y - leftVector.y * rightVector.x,
16239
+ };
16240
+ }
16241
+ /**
16242
+ * Computes the 3D dot product of two vectors.
16243
+ *
16244
+ * @param leftVector Left vector.
16245
+ * @param rightVector Right vector.
16246
+ * @returns Dot product.
16247
+ *
16248
+ * @private helper of `minecraft2AvatarVisual`
16249
+ */
16250
+ function dotProduct3D(leftVector, rightVector) {
16251
+ return leftVector.x * rightVector.x + leftVector.y * rightVector.y + leftVector.z * rightVector.z;
16252
+ }
16253
+ /**
16254
+ * Normalizes one 3D vector while keeping zero vectors stable.
16255
+ *
16256
+ * @param vector Source vector.
16257
+ * @returns Normalized vector.
16258
+ *
16259
+ * @private helper of `minecraft2AvatarVisual`
16260
+ */
16261
+ function normalizeVector3(vector) {
16262
+ const length = Math.hypot(vector.x, vector.y, vector.z);
16263
+ if (length === 0) {
16264
+ return vector;
15657
16265
  }
15658
- for (let rowIndex = 2; rowIndex < 8; rowIndex++) {
15659
- texture[rowIndex][3] = stripeColor;
15660
- texture[rowIndex][4] = stripeColor;
16266
+ return {
16267
+ x: vector.x / length,
16268
+ y: vector.y / length,
16269
+ z: vector.z / length,
16270
+ };
16271
+ }
16272
+ /**
16273
+ * Clamps one number into the provided range.
16274
+ *
16275
+ * @param value Input value.
16276
+ * @param minimumValue Inclusive lower bound.
16277
+ * @param maximumValue Inclusive upper bound.
16278
+ * @returns Clamped value.
16279
+ *
16280
+ * @private helper of `minecraft2AvatarVisual`
16281
+ */
16282
+ function clampNumber$1(value, minimumValue, maximumValue) {
16283
+ return Math.min(maximumValue, Math.max(minimumValue, value));
16284
+ }
16285
+ /**
16286
+ * Measures the perimeter of one projected quad.
16287
+ *
16288
+ * @param corners Quad corners.
16289
+ * @returns Perimeter length.
16290
+ *
16291
+ * @private helper of `minecraft2AvatarVisual`
16292
+ */
16293
+ function getProjectedQuadPerimeter(corners) {
16294
+ let perimeter = 0;
16295
+ for (let cornerIndex = 0; cornerIndex < corners.length; cornerIndex++) {
16296
+ const currentCorner = corners[cornerIndex];
16297
+ const nextCorner = corners[(cornerIndex + 1) % corners.length];
16298
+ perimeter += Math.hypot(nextCorner.x - currentCorner.x, nextCorner.y - currentCorner.y);
15661
16299
  }
15662
- texture[4][1] = palette.accent;
15663
- texture[4][6] = palette.accent;
15664
- texture[5][2] = palette.highlight;
15665
- texture[5][5] = palette.highlight;
15666
- return texture;
16300
+ return perimeter;
15667
16301
  }
15668
16302
 
15669
16303
  /* eslint-disable no-magic-numbers */
@@ -17268,6 +17902,7 @@
17268
17902
  octopus3AvatarVisual,
17269
17903
  asciiOctopusAvatarVisual,
17270
17904
  minecraftAvatarVisual,
17905
+ minecraft2AvatarVisual,
17271
17906
  fractalAvatarVisual,
17272
17907
  orbAvatarVisual,
17273
17908
  ];
@@ -19476,7 +20111,10 @@
19476
20111
  */
19477
20112
  function buildTeamToolDescription(entry) {
19478
20113
  const detailLines = collectTeamEntryDetails(entry).map(({ label, content }) => `${label}: ${content}`);
19479
- return [`Consult teammate ${entry.teammate.label}`, ...detailLines].join('\n');
20114
+ return _spaceTrim.spaceTrim((block) => `
20115
+ Consult teammate ${entry.teammate.label}
20116
+ ${block(detailLines.join('\n'))}
20117
+ `);
19480
20118
  }
19481
20119
  /**
19482
20120
  * Collects structured teammate details that should stay visible to the model.
@@ -24973,7 +25611,10 @@
24973
25611
  if (hiddenCount > 0) {
24974
25612
  summaryRows.push(`...and ${hiddenCount} more.`);
24975
25613
  }
24976
- return [`Found ${options.total} ${options.total === 1 ? 'timeout' : 'timeouts'}:`, ...summaryRows].join('\n');
25614
+ return _spaceTrim.spaceTrim((block) => `
25615
+ Found ${options.total} ${options.total === 1 ? 'timeout' : 'timeouts'}:
25616
+ ${block(summaryRows.join('\n'))}
25617
+ `);
24977
25618
  }
24978
25619
  /**
24979
25620
  * Formats one timeout row for assistant-visible timeout listings.
@@ -27942,8 +28583,10 @@
27942
28583
  **Application mode:** ${serverInfo.isApplicationModeAllowed ? 'enabled' : 'disabled'}
27943
28584
  ${block(!runtime.configuration.isApplicationModeAllowed || runtime.configuration.collection === null
27944
28585
  ? ''
27945
- : '**Pipelines in collection:**\n' +
27946
- serverInfo.pipelines.map((pipelineUrl) => `- ${pipelineUrl}`).join('\n'))}
28586
+ : _spaceTrim.spaceTrim((nestedBlock) => `
28587
+ **Pipelines in collection:**
28588
+ ${nestedBlock(serverInfo.pipelines.map((pipelineUrl) => `- ${pipelineUrl}`).join('\n'))}
28589
+ `))}
27947
28590
  **Running executions:** ${serverInfo.runningExecutions}
27948
28591
 
27949
28592
  ---