@promptbook/remote-server 0.112.0-134 → 0.112.0-135

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/esm/index.es.js CHANGED
@@ -39,7 +39,7 @@ const BOOK_LANGUAGE_VERSION = '2.0.0';
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  * @generated
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  * @see https://github.com/webgptorg/promptbook
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  */
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- const PROMPTBOOK_ENGINE_VERSION = '0.112.0-134';
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+ const PROMPTBOOK_ENGINE_VERSION = '0.112.0-135';
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  /**
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  * TODO: string_promptbook_version should be constrained to the all versions of Promptbook engine
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  * Note: [💞] Ignore a discrepancy between file name and entity name
@@ -11056,6 +11056,11 @@ function isVoidPseudoAgentReference(rawReference) {
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  * - `isValidAgentUrl` *(this one)* which tests just agent URL
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  * - `isValidPipelineUrl` which tests just pipeline URL
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  *
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+ * Note: This is a pure structural validator and does not block private/internal network
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+ * addresses. Callers that fetch the URL server-side from an untrusted network context must
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+ * additionally apply the `assertSafeUrl` SSRF guard from the Agents Server before any
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+ * outbound request.
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+ *
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  * @public exported from `@promptbook/utils`
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  */
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  function isValidAgentUrl(url) {
@@ -11069,12 +11074,6 @@ function isValidAgentUrl(url) {
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  // TODO: [🐠]
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  return false;
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  }
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- /*
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- Note: [👣][🧠] Is it secure to allow pipeline URLs on private and unsecured networks?
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- if (isUrlOnPrivateNetwork(url)) {
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- return false;
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- }
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- */
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  return true;
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  }
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  // TODO: [🐠] Maybe more info why the URL is invalid
@@ -14723,7 +14722,7 @@ function fillTextureRect(texture, x, y, width, height, color) {
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  *
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  * @private helper of `minecraft2AvatarVisual`
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  */
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- const LIGHT_DIRECTION$3 = normalizeVector3({
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+ const LIGHT_DIRECTION$4 = normalizeVector3({
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  x: 0.4,
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  y: -0.65,
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  z: 0.92,
@@ -14947,7 +14946,7 @@ function resolveVisibleCuboidFaces(cuboid, size, sceneCenterX, sceneCenterY) {
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  corners: projectedCorners,
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  texture: faceDefinition.texture,
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  averageDepth: transformedCorners.reduce((depthSum, corner) => depthSum + corner.z, 0) / transformedCorners.length,
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- lightIntensity: clampNumber$1(dotProduct3D(faceNormal, LIGHT_DIRECTION$3), -1, 1),
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+ lightIntensity: clampNumber$1(dotProduct3D(faceNormal, LIGHT_DIRECTION$4), -1, 1),
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  outlineColor: cuboid.outlineColor,
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  };
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  });
@@ -15634,7 +15633,7 @@ function resolveSeededIntegerRange(random, minimumValue, maximumValue) {
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  *
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  * @private helper of `octopus3AvatarVisual`
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  */
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- function formatAlphaHex$1(opacity) {
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+ function formatAlphaHex$2(opacity) {
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  return Math.round(Math.min(1, Math.max(0, opacity)) * 255)
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  .toString(16)
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  .padStart(2, '0');
@@ -16013,7 +16012,7 @@ function drawSeededEye(context, centerX, centerY, radiusX, radiusY, rotation, pa
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  context.beginPath();
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  context.moveTo(-radiusX * 0.74, radiusY * 0.2);
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  context.quadraticCurveTo(0, radiusY * 0.38, radiusX * 0.74, radiusY * 0.2);
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- context.strokeStyle = `${palette.highlight}${formatAlphaHex$1(eyeStyle.lowerLidOpacity)}`;
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+ context.strokeStyle = `${palette.highlight}${formatAlphaHex$2(eyeStyle.lowerLidOpacity)}`;
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  context.lineWidth = radiusX * 0.08;
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  context.lineCap = 'round';
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  context.stroke();
@@ -16094,7 +16093,7 @@ function drawProjectedOrganicEye(context, localCenter, radiusX, radiusY, center,
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  context.beginPath();
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  context.moveTo(-projectedRadiusX * 0.74, projectedRadiusY * 0.2);
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  context.quadraticCurveTo(0, projectedRadiusY * 0.38, projectedRadiusX * 0.74, projectedRadiusY * 0.2);
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- context.strokeStyle = `${palette.highlight}${formatAlphaHex(eyeStyle.lowerLidOpacity)}`;
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+ context.strokeStyle = `${palette.highlight}${formatAlphaHex$1(eyeStyle.lowerLidOpacity)}`;
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  context.lineWidth = projectedRadiusX * 0.08;
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  context.lineCap = 'round';
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  context.stroke();
@@ -16140,7 +16139,7 @@ function drawProjectedQuad(context, corners, fillStyle) {
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  *
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  * @private helper of the 3D octopus avatar visuals
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  */
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- function formatAlphaHex(opacity) {
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+ function formatAlphaHex$1(opacity) {
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  return Math.round(clampNumber$1(opacity, 0, 1) * 255)
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  .toString(16)
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  .padStart(2, '0');
@@ -16152,7 +16151,7 @@ function formatAlphaHex(opacity) {
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  *
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  * @private helper of `octopus3dAvatarVisual`
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  */
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- const LIGHT_DIRECTION$2 = normalizeVector3({
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+ const LIGHT_DIRECTION$3 = normalizeVector3({
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  x: 0.48,
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  y: -0.62,
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  z: 0.94,
@@ -16402,7 +16401,7 @@ function resolveVisibleEllipsoidPatches(options) {
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  corners: projectedCorners,
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  averageDepth: transformedCorners.reduce((depthSum, transformedCorner) => depthSum + transformedCorner.z, 0) /
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  transformedCorners.length,
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- lightIntensity: clampNumber$1(dotProduct3D(surfaceNormal, LIGHT_DIRECTION$2), -1, 1),
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+ lightIntensity: clampNumber$1(dotProduct3D(surfaceNormal, LIGHT_DIRECTION$3), -1, 1),
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  fillStyle: resolveSurfacePatchFillStyle(palette, verticalProgress + verticalColorBias),
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  outlineColor,
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  });
@@ -16591,7 +16590,7 @@ function resolveEllipsoidSurfaceDepth(radiusX, radiusY, radiusZ, x, y) {
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  *
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  * @private helper of `octopus3d2AvatarVisual`
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  */
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- const LIGHT_DIRECTION$1 = normalizeVector3({
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+ const LIGHT_DIRECTION$2 = normalizeVector3({
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  x: 0.38,
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  y: -0.6,
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  z: 0.98,
@@ -16750,13 +16749,13 @@ function drawBlobbyOctopusShadow(context, size, palette, interaction, timeMs, mo
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  *
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  * @private helper of `octopus3d2AvatarVisual`
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  */
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- const LATITUDE_PATCH_COUNT$1 = 12;
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+ const LATITUDE_PATCH_COUNT$2 = 12;
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  /**
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  * Number of longitude segments used by the single blobby octopus mesh.
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  *
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  * @private helper of `octopus3d2AvatarVisual`
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  */
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- const LONGITUDE_PATCH_COUNT$1 = 24;
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+ const LONGITUDE_PATCH_COUNT$2 = 24;
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  /**
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  * Resolves all visible projected patches for the single blobby octopus mesh.
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  *
@@ -16770,8 +16769,8 @@ const LONGITUDE_PATCH_COUNT$1 = 24;
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  */
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  function resolveVisibleBlobbyOctopusPatches(options) {
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  const { center, rotationX, rotationY, sceneCenterX, sceneCenterY, size, palette, morphologyProfile, animationPhase, timeMs, } = options;
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- const latitudePatchCount = LATITUDE_PATCH_COUNT$1;
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- const longitudePatchCount = LONGITUDE_PATCH_COUNT$1;
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+ const latitudePatchCount = LATITUDE_PATCH_COUNT$2;
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+ const longitudePatchCount = LONGITUDE_PATCH_COUNT$2;
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  const surfacePatches = [];
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  const latitudeBoundaries = new Float64Array(latitudePatchCount + 1);
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  const longitudeBoundaries = new Float64Array(longitudePatchCount + 1);
@@ -16830,8 +16829,8 @@ function resolveVisibleBlobbyOctopusPatches(options) {
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  transformedCorners[2].z +
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  transformedCorners[3].z) /
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  4,
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- lightIntensity: clampNumber$1(dotProduct3D(surfaceNormal, LIGHT_DIRECTION$1), -1, 1),
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- fillStyle: resolveBlobbySurfacePatchFillStyle(palette, verticalProgress, Math.max(0, Math.cos(centerLongitude)), resolveLowerLobeWave(centerLongitude, morphologyProfile, animationPhase, timeMs)),
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+ lightIntensity: clampNumber$1(dotProduct3D(surfaceNormal, LIGHT_DIRECTION$2), -1, 1),
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+ fillStyle: resolveBlobbySurfacePatchFillStyle$1(palette, verticalProgress, Math.max(0, Math.cos(centerLongitude)), resolveLowerLobeWave(centerLongitude, morphologyProfile, animationPhase, timeMs)),
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  outlineColor: verticalProgress < 0.58 ? `${palette.highlight}73` : `${palette.shadow}8a`,
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  });
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  }
@@ -16899,7 +16898,7 @@ function resolveLowerLobeWave(longitude, morphologyProfile, animationPhase, time
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16898
  *
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  * @private helper of `octopus3d2AvatarVisual`
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  */
16902
- function resolveBlobbySurfacePatchFillStyle(palette, verticalProgress, forwardness, lowerLobeWave) {
16901
+ function resolveBlobbySurfacePatchFillStyle$1(palette, verticalProgress, forwardness, lowerLobeWave) {
16903
16902
  const tonalProgress = clampNumber$1(verticalProgress + lowerLobeWave * 0.12 - forwardness * 0.07, 0, 1);
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16903
  if (tonalProgress < 0.16) {
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  return palette.highlight;
@@ -16945,7 +16944,7 @@ function drawBlobbySurfacePatch(context, surfacePatch) {
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  *
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  * @private helper of `octopus3d3AvatarVisual`
16947
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  */
16948
- const LIGHT_DIRECTION = normalizeVector3({
16947
+ const LIGHT_DIRECTION$1 = normalizeVector3({
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  x: 0.34,
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16949
  y: -0.62,
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  z: 1,
@@ -16955,7 +16954,7 @@ const LIGHT_DIRECTION = normalizeVector3({
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16954
  *
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  * @private helper of `octopus3d3AvatarVisual`
16957
16956
  */
16958
- const OCTOPUS_TENTACLE_COUNT = 8;
16957
+ const OCTOPUS_TENTACLE_COUNT$1 = 8;
16959
16958
  /**
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16959
  * Cache keyed by the `createRandom` factory reference, which is stable for the lifetime of one
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  * mounted `<Avatar/>` component (created inside `resolveAvatarRenderDefinition` and held in a
@@ -17094,9 +17093,9 @@ const octopus3d3AvatarVisual = {
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  * @private helper of `octopus3d3AvatarVisual`
17095
17094
  */
17096
17095
  function createContinuousTentacleProfiles(createRandom, morphologyProfile) {
17097
- return Array.from({ length: OCTOPUS_TENTACLE_COUNT }, (_, tentacleIndex) => {
17096
+ return Array.from({ length: OCTOPUS_TENTACLE_COUNT$1 }, (_, tentacleIndex) => {
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17097
  const tentacleRandom = createRandom(`octopus3d3-tentacle-${tentacleIndex}`);
17099
- const progress = tentacleIndex / (OCTOPUS_TENTACLE_COUNT - 1);
17098
+ const progress = tentacleIndex / (OCTOPUS_TENTACLE_COUNT$1 - 1);
17100
17099
  return {
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17100
  centerLongitude: -Math.PI * 0.86 +
17102
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  progress * Math.PI * 1.72 +
@@ -17163,13 +17162,13 @@ function drawContinuousOctopusShadow(context, size, palette, interaction, timeMs
17163
17162
  *
17164
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  * @private helper of `octopus3d3AvatarVisual`
17165
17164
  */
17166
- const LATITUDE_PATCH_COUNT = 16;
17165
+ const LATITUDE_PATCH_COUNT$1 = 16;
17167
17166
  /**
17168
17167
  * Number of longitude segments used by the continuous Octopus 3D 3 mesh.
17169
17168
  *
17170
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  * @private helper of `octopus3d3AvatarVisual`
17171
17170
  */
17172
- const LONGITUDE_PATCH_COUNT = 40;
17171
+ const LONGITUDE_PATCH_COUNT$1 = 40;
17173
17172
  /**
17174
17173
  * Resolves visible projected patches for the continuous octopus mesh.
17175
17174
  *
@@ -17183,8 +17182,8 @@ const LONGITUDE_PATCH_COUNT = 40;
17183
17182
  */
17184
17183
  function resolveVisibleContinuousOctopusPatches(options) {
17185
17184
  const { center, rotationX, rotationY, sceneCenterX, sceneCenterY, size, palette } = options;
17186
- const latitudePatchCount = LATITUDE_PATCH_COUNT;
17187
- const longitudePatchCount = LONGITUDE_PATCH_COUNT;
17185
+ const latitudePatchCount = LATITUDE_PATCH_COUNT$1;
17186
+ const longitudePatchCount = LONGITUDE_PATCH_COUNT$1;
17188
17187
  const surfacePatches = [];
17189
17188
  const latitudeBoundaries = new Float64Array(latitudePatchCount + 1);
17190
17189
  const longitudeBoundaries = new Float64Array(longitudePatchCount + 1);
@@ -17252,7 +17251,7 @@ function resolveVisibleContinuousOctopusPatches(options) {
17252
17251
  transformedCorners[2].z +
17253
17252
  transformedCorners[3].z) /
17254
17253
  4,
17255
- lightIntensity: clampNumber$1(dotProduct3D(surfaceNormal, LIGHT_DIRECTION), -1, 1),
17254
+ lightIntensity: clampNumber$1(dotProduct3D(surfaceNormal, LIGHT_DIRECTION$1), -1, 1),
17256
17255
  fillStyle: resolveContinuousSurfacePatchFillStyle(palette, verticalProgress, cachedCosByPatchCenterLongitude[longitudeIndex], cachedTentacleInfluencesByPatchCenterLongitude[longitudeIndex].core, cachedLobeWavesByPatchCenterLongitude[longitudeIndex]),
17257
17256
  outlineColor: verticalProgress < 0.54 ? `${palette.highlight}69` : `${palette.shadow}78`,
17258
17257
  });
@@ -17286,9 +17285,9 @@ function sampleContinuousOctopusSurfacePointWithLongitudeCache(options, latitude
17286
17285
  const cosineLatitude = Math.max(0, Math.cos(latitude));
17287
17286
  const verticalProgress = (Math.sin(latitude) + 1) / 2;
17288
17287
  const upperBlend = Math.pow(1 - verticalProgress, 1.28);
17289
- const lowerBlend = smoothStep(0.38, 1, verticalProgress);
17290
- const tipBlend = smoothStep(0.68, 1, verticalProgress);
17291
- const centerPull = resolveSignedAngularDistance(longitude, tentacleInfluence.centerLongitude);
17288
+ const lowerBlend = smoothStep$1(0.38, 1, verticalProgress);
17289
+ const tipBlend = smoothStep$1(0.68, 1, verticalProgress);
17290
+ const centerPull = resolveSignedAngularDistance$1(longitude, tentacleInfluence.centerLongitude);
17292
17291
  const effectiveLongitude = longitude + centerPull * lowerBlend * tentacleInfluence.core * (0.24 + tipBlend * 0.2);
17293
17292
  const mantleRipple = Math.sin(longitude * morphologyProfile.body.lobeCount +
17294
17293
  animationPhase * 0.6 +
@@ -17354,7 +17353,7 @@ function resolveContinuousTentacleInfluence(options, longitude) {
17354
17353
  let weightedDepthScale = 0;
17355
17354
  let weightedPhase = 0;
17356
17355
  for (const tentacleProfile of options.tentacleProfiles) {
17357
- const distance = Math.abs(resolveSignedAngularDistance(longitude, tentacleProfile.centerLongitude));
17356
+ const distance = Math.abs(resolveSignedAngularDistance$1(longitude, tentacleProfile.centerLongitude));
17358
17357
  const width = 0.2 * tentacleProfile.widthScale;
17359
17358
  const weight = Math.exp(-(distance * distance) / (width * width));
17360
17359
  totalWeight += weight;
@@ -17394,7 +17393,7 @@ function resolveContinuousTentacleInfluence(options, longitude) {
17394
17393
  */
17395
17394
  function resolveContinuousLobeWave(options, longitude) {
17396
17395
  const { morphologyProfile, animationPhase, timeMs } = options;
17397
- return ((Math.cos(longitude * OCTOPUS_TENTACLE_COUNT +
17396
+ return ((Math.cos(longitude * OCTOPUS_TENTACLE_COUNT$1 +
17398
17397
  animationPhase +
17399
17398
  timeMs / (980 + morphologyProfile.body.lobeCount * 18)) +
17400
17399
  1) /
@@ -17548,7 +17547,7 @@ function drawProjectedSurfaceSpot(options) {
17548
17547
  *
17549
17548
  * @private helper of `octopus3d3AvatarVisual`
17550
17549
  */
17551
- function resolveSignedAngularDistance(sourceLongitude, targetLongitude) {
17550
+ function resolveSignedAngularDistance$1(sourceLongitude, targetLongitude) {
17552
17551
  return Math.atan2(Math.sin(targetLongitude - sourceLongitude), Math.cos(targetLongitude - sourceLongitude));
17553
17552
  }
17554
17553
  /**
@@ -17556,11 +17555,767 @@ function resolveSignedAngularDistance(sourceLongitude, targetLongitude) {
17556
17555
  *
17557
17556
  * @private helper of `octopus3d3AvatarVisual`
17558
17557
  */
17559
- function smoothStep(edgeStart, edgeEnd, value) {
17558
+ function smoothStep$1(edgeStart, edgeEnd, value) {
17560
17559
  const progress = clampNumber$1((value - edgeStart) / (edgeEnd - edgeStart), 0, 1);
17561
17560
  return progress * progress * (3 - 2 * progress);
17562
17561
  }
17563
17562
 
17563
+ /* eslint-disable no-magic-numbers */
17564
+ /**
17565
+ * Light direction used by the continuous Octopus 3D 4 mesh shading.
17566
+ *
17567
+ * @private helper of `octopus3d4AvatarVisual`
17568
+ */
17569
+ const LIGHT_DIRECTION = normalizeVector3({
17570
+ x: 0.32,
17571
+ y: -0.66,
17572
+ z: 1,
17573
+ });
17574
+ /**
17575
+ * Rim-light direction used to brighten the side of the silhouette.
17576
+ *
17577
+ * @private helper of `octopus3d4AvatarVisual`
17578
+ */
17579
+ const RIM_LIGHT_DIRECTION = normalizeVector3({
17580
+ x: -0.7,
17581
+ y: -0.18,
17582
+ z: 0.55,
17583
+ });
17584
+ /**
17585
+ * Real-octopus tentacle count used by the continuous lower mesh.
17586
+ *
17587
+ * @private helper of `octopus3d4AvatarVisual`
17588
+ */
17589
+ const OCTOPUS_TENTACLE_COUNT = 8;
17590
+ /**
17591
+ * Number of seeded skin spots painted across the octopus body.
17592
+ *
17593
+ * @private helper of `octopus3d4AvatarVisual`
17594
+ */
17595
+ const SKIN_SPOT_COUNT = 14;
17596
+ /**
17597
+ * Cache keyed by the `createRandom` factory reference, stable per mounted `<Avatar/>` component.
17598
+ *
17599
+ * @private helper of `octopus3d4AvatarVisual`
17600
+ */
17601
+ const octopus3d4StableStateCache = new WeakMap();
17602
+ /**
17603
+ * Returns the stable per-avatar state, computing it on first access and caching afterwards.
17604
+ *
17605
+ * @private helper of `octopus3d4AvatarVisual`
17606
+ */
17607
+ function getOctopus3d4StableState(createRandom) {
17608
+ const cached = octopus3d4StableStateCache.get(createRandom);
17609
+ if (cached !== undefined) {
17610
+ return cached;
17611
+ }
17612
+ const morphologyProfile = createOctopus3MorphologyProfile(createRandom);
17613
+ const animationRandom = createRandom('octopus3d4-animation-profile');
17614
+ const eyeRandom = createRandom('octopus3d4-eye-profile');
17615
+ const leftEyePhaseOffset = eyeRandom() * 0.7;
17616
+ const rightEyePhaseOffset = eyeRandom() * 0.7;
17617
+ const state = {
17618
+ morphologyProfile,
17619
+ animationPhase: animationRandom() * Math.PI * 2,
17620
+ leftEyePhaseOffset,
17621
+ rightEyePhaseOffset,
17622
+ tentacleProfiles: createBlobbyContinuousTentacleProfiles(createRandom, morphologyProfile),
17623
+ skinSpots: createBlobbySkinSpots(createRandom),
17624
+ };
17625
+ octopus3d4StableStateCache.set(createRandom, state);
17626
+ return state;
17627
+ }
17628
+ /**
17629
+ * Octopus 3D 4 avatar visual.
17630
+ *
17631
+ * @private built-in avatar visual
17632
+ */
17633
+ const octopus3d4AvatarVisual = {
17634
+ id: 'octopus3d4',
17635
+ title: 'Octopus 3D 4',
17636
+ description: 'Cute blobby 3D octopus rendered as one smooth continuous mesh with naturally undulating tentacles, rich multi-pass shading, pigment spots, and cursor-aware head and eyes.',
17637
+ isAnimated: true,
17638
+ supportsPointerTracking: true,
17639
+ render({ context, size, palette, createRandom, timeMs, interaction }) {
17640
+ const { morphologyProfile, animationPhase, leftEyePhaseOffset, rightEyePhaseOffset, tentacleProfiles, skinSpots } = getOctopus3d4StableState(createRandom);
17641
+ const sceneCenterX = size * 0.5;
17642
+ const sceneCenterY = size * 0.535;
17643
+ const bob = Math.sin(timeMs / 980 + animationPhase) * size * 0.013;
17644
+ const meshCenter = {
17645
+ x: interaction.bodyOffsetX * size * 0.052 + size * morphologyProfile.body.centerXJitterRatio * 0.44,
17646
+ y: -size * 0.07 + interaction.bodyOffsetY * size * 0.028 + bob,
17647
+ z: interaction.intensity * size * 0.02,
17648
+ };
17649
+ const rotationY = -0.08 +
17650
+ Math.sin(timeMs / 2800 + animationPhase) * 0.04 +
17651
+ interaction.bodyOffsetX * 0.24 +
17652
+ interaction.gazeX * 0.98;
17653
+ const rotationX = -0.07 +
17654
+ Math.cos(timeMs / 3200 + animationPhase * 0.7) * 0.02 -
17655
+ interaction.bodyOffsetY * 0.08 -
17656
+ interaction.gazeY * 0.42;
17657
+ const surfaceOptions = {
17658
+ radiusX: size * morphologyProfile.body.bodyRadiusRatio * morphologyProfile.body.horizontalStretch * 1.12,
17659
+ radiusY: size * morphologyProfile.body.bodyRadiusRatio * morphologyProfile.body.verticalStretch * 1.1,
17660
+ radiusZ: size *
17661
+ morphologyProfile.body.bodyRadiusRatio *
17662
+ (1.04 + (morphologyProfile.body.horizontalStretch - 1) * 0.2),
17663
+ morphologyProfile,
17664
+ timeMs,
17665
+ animationPhase,
17666
+ tentacleProfiles,
17667
+ };
17668
+ const surfacePatches = resolveVisibleBlobbyContinuousPatches({
17669
+ ...surfaceOptions,
17670
+ center: meshCenter,
17671
+ rotationX,
17672
+ rotationY,
17673
+ sceneCenterX,
17674
+ sceneCenterY,
17675
+ size,
17676
+ palette,
17677
+ });
17678
+ const eyeLatitude = clampNumber$1(morphologyProfile.face.eyeCenterYOffsetRatio * 4.4 - 0.04, -0.24, 0.08);
17679
+ const eyeLongitude = clampNumber$1(morphologyProfile.face.eyeSpacingRatio * 3.0, 0.18, 0.32);
17680
+ const mouthLatitude = clampNumber$1(eyeLatitude + 0.21 + morphologyProfile.face.mouthYOffsetRatio, 0.08, 0.34);
17681
+ const mouthCenterLongitude = clampNumber$1(morphologyProfile.face.mouthCenterOffsetRatio * 5.6, -0.08, 0.08);
17682
+ const mouthHalfLongitude = clampNumber$1(eyeLongitude * 0.78, 0.15, 0.28);
17683
+ const mouthCurveLatitude = clampNumber$1(mouthLatitude + morphologyProfile.face.mouthCurveDepthRatio * 0.78, mouthLatitude + 0.03, 0.42);
17684
+ const eyeRadiusX = size * morphologyProfile.face.eyeRadiusXRatio * 0.78;
17685
+ const eyeRadiusY = eyeRadiusX * morphologyProfile.face.eyeHeightRatio * 0.92;
17686
+ drawAvatarFrame(context, size, palette);
17687
+ drawBlobbyContinuousAtmosphere(context, size, palette, sceneCenterX, sceneCenterY, interaction, timeMs);
17688
+ drawBlobbyContinuousShadow(context, size, palette, interaction, timeMs, morphologyProfile);
17689
+ for (const surfacePatch of surfacePatches.sort((firstSurfacePatch, secondSurfacePatch) => firstSurfacePatch.averageDepth - secondSurfacePatch.averageDepth)) {
17690
+ drawBlobbyContinuousSurfacePatch(context, surfacePatch);
17691
+ }
17692
+ drawBlobbySkinSpots({
17693
+ context,
17694
+ surfaceOptions,
17695
+ center: meshCenter,
17696
+ rotationX,
17697
+ rotationY,
17698
+ sceneCenterX,
17699
+ sceneCenterY,
17700
+ size,
17701
+ palette,
17702
+ skinSpots,
17703
+ });
17704
+ drawBlobbyContinuousCurrents({
17705
+ context,
17706
+ surfaceOptions,
17707
+ center: meshCenter,
17708
+ rotationX,
17709
+ rotationY,
17710
+ sceneCenterX,
17711
+ sceneCenterY,
17712
+ size,
17713
+ palette,
17714
+ morphologyProfile,
17715
+ timeMs,
17716
+ animationPhase,
17717
+ });
17718
+ drawBlobbyContinuousSuckers({
17719
+ context,
17720
+ surfaceOptions,
17721
+ center: meshCenter,
17722
+ rotationX,
17723
+ rotationY,
17724
+ sceneCenterX,
17725
+ sceneCenterY,
17726
+ size,
17727
+ palette,
17728
+ });
17729
+ drawBlobbyContinuousGloss({
17730
+ context,
17731
+ surfaceOptions,
17732
+ center: meshCenter,
17733
+ rotationX,
17734
+ rotationY,
17735
+ sceneCenterX,
17736
+ sceneCenterY,
17737
+ size,
17738
+ palette,
17739
+ });
17740
+ drawProjectedOrganicEye(context, sampleBlobbyContinuousSurfacePoint(surfaceOptions, eyeLatitude, -eyeLongitude), eyeRadiusX, eyeRadiusY, meshCenter, rotationX, rotationY, sceneCenterX, sceneCenterY, size, palette, timeMs, animationPhase + leftEyePhaseOffset, interaction, morphologyProfile.face.eyeStyle);
17741
+ drawProjectedOrganicEye(context, sampleBlobbyContinuousSurfacePoint(surfaceOptions, eyeLatitude, eyeLongitude), eyeRadiusX, eyeRadiusY, meshCenter, rotationX, rotationY, sceneCenterX, sceneCenterY, size, palette, timeMs, animationPhase + 0.85 + rightEyePhaseOffset, interaction, morphologyProfile.face.eyeStyle);
17742
+ drawProjectedOrganicMouth(context, [
17743
+ sampleBlobbyContinuousSurfacePoint(surfaceOptions, mouthLatitude, mouthCenterLongitude - mouthHalfLongitude),
17744
+ sampleBlobbyContinuousSurfacePoint(surfaceOptions, mouthCurveLatitude, mouthCenterLongitude),
17745
+ sampleBlobbyContinuousSurfacePoint(surfaceOptions, mouthLatitude, mouthCenterLongitude + mouthHalfLongitude),
17746
+ ], meshCenter, rotationX, rotationY, sceneCenterX, sceneCenterY, palette, size);
17747
+ },
17748
+ };
17749
+ /**
17750
+ * Creates seeded tentacle-lobe profiles around the visible lower octopus body.
17751
+ *
17752
+ * @private helper of `octopus3d4AvatarVisual`
17753
+ */
17754
+ function createBlobbyContinuousTentacleProfiles(createRandom, morphologyProfile) {
17755
+ return Array.from({ length: OCTOPUS_TENTACLE_COUNT }, (_, tentacleIndex) => {
17756
+ const tentacleRandom = createRandom(`octopus3d4-tentacle-${tentacleIndex}`);
17757
+ const progress = tentacleIndex / (OCTOPUS_TENTACLE_COUNT - 1);
17758
+ return {
17759
+ centerLongitude: -Math.PI * 0.9 +
17760
+ progress * Math.PI * 1.8 +
17761
+ (tentacleRandom() - 0.5) * (0.06 + morphologyProfile.tentacles.rootSpreadScale * 0.025),
17762
+ widthScale: 0.92 + tentacleRandom() * 0.3 + (morphologyProfile.tentacles.baseWidthScale - 1) * 0.18,
17763
+ lengthScale: 0.9 + tentacleRandom() * 0.34 + (morphologyProfile.tentacles.flowLengthScale - 1) * 0.24,
17764
+ swayScale: 0.86 + tentacleRandom() * 0.4 + (morphologyProfile.tentacles.swayScale - 1) * 0.22,
17765
+ depthScale: 0.9 + tentacleRandom() * 0.3 + (morphologyProfile.tentacles.tipReachScale - 1) * 0.22,
17766
+ curlScale: 0.62 + tentacleRandom() * 0.46,
17767
+ primaryPhase: tentacleRandom() * Math.PI * 2,
17768
+ secondaryPhase: tentacleRandom() * Math.PI * 2,
17769
+ suckerSide: tentacleRandom() > 0.5 ? 1 : -1,
17770
+ };
17771
+ });
17772
+ }
17773
+ /**
17774
+ * Creates seeded skin pigment spots distributed across the upper octopus mesh.
17775
+ *
17776
+ * @private helper of `octopus3d4AvatarVisual`
17777
+ */
17778
+ function createBlobbySkinSpots(createRandom) {
17779
+ const spotRandom = createRandom('octopus3d4-skin-spots');
17780
+ return Array.from({ length: SKIN_SPOT_COUNT }, () => ({
17781
+ latitude: -0.45 + spotRandom() * 0.7,
17782
+ longitude: -0.5 + spotRandom() * 1.0,
17783
+ radiusScale: 0.0028 + spotRandom() * 0.0052,
17784
+ opacity: 0.16 + spotRandom() * 0.22,
17785
+ }));
17786
+ }
17787
+ /**
17788
+ * Draws the soft underwater atmosphere behind the continuous octopus mesh.
17789
+ *
17790
+ * @private helper of `octopus3d4AvatarVisual`
17791
+ */
17792
+ function drawBlobbyContinuousAtmosphere(context, size, palette, sceneCenterX, sceneCenterY, interaction, timeMs) {
17793
+ const glowGradient = context.createRadialGradient(sceneCenterX + interaction.gazeX * size * 0.12, sceneCenterY - size * 0.18 + interaction.gazeY * size * 0.05, size * 0.04, sceneCenterX, sceneCenterY, size * (0.68 + interaction.intensity * 0.025));
17794
+ glowGradient.addColorStop(0, `${palette.highlight}74`);
17795
+ glowGradient.addColorStop(0.32, `${palette.accent}32`);
17796
+ glowGradient.addColorStop(1, `${palette.highlight}00`);
17797
+ context.fillStyle = glowGradient;
17798
+ context.fillRect(0, 0, size, size);
17799
+ const lowerGradient = context.createRadialGradient(sceneCenterX + Math.sin(timeMs / 1500) * size * 0.05, sceneCenterY + size * 0.3, size * 0.06, sceneCenterX, sceneCenterY + size * 0.3, size * 0.56);
17800
+ lowerGradient.addColorStop(0, `${palette.secondary}28`);
17801
+ lowerGradient.addColorStop(1, `${palette.secondary}00`);
17802
+ context.fillStyle = lowerGradient;
17803
+ context.fillRect(0, 0, size, size);
17804
+ }
17805
+ /**
17806
+ * Draws the soft lower shadow that anchors the octopus in the avatar frame.
17807
+ *
17808
+ * @private helper of `octopus3d4AvatarVisual`
17809
+ */
17810
+ function drawBlobbyContinuousShadow(context, size, palette, interaction, timeMs, morphologyProfile) {
17811
+ const cx = size * 0.5 + interaction.gazeX * size * 0.046;
17812
+ const cy = size * 0.9 + Math.sin(timeMs / 980) * size * 0.007;
17813
+ const rx = size * (0.2 + morphologyProfile.tentacles.rootSpreadScale * 0.024 + interaction.intensity * 0.022);
17814
+ const ry = size * 0.062;
17815
+ context.save();
17816
+ context.translate(cx, cy);
17817
+ context.scale(1, ry / rx);
17818
+ const blurRadius = rx * 1.42;
17819
+ const shadowGradient = context.createRadialGradient(0, 0, 0, 0, 0, blurRadius);
17820
+ shadowGradient.addColorStop(0, `${palette.shadow}82`);
17821
+ shadowGradient.addColorStop(0.45, `${palette.shadow}4a`);
17822
+ shadowGradient.addColorStop(0.8, `${palette.shadow}1c`);
17823
+ shadowGradient.addColorStop(1, `${palette.shadow}00`);
17824
+ context.fillStyle = shadowGradient;
17825
+ context.beginPath();
17826
+ context.arc(0, 0, blurRadius, 0, Math.PI * 2);
17827
+ context.fill();
17828
+ context.restore();
17829
+ }
17830
+ /**
17831
+ * Number of latitude segments used by the continuous Octopus 3D 4 mesh.
17832
+ *
17833
+ * @private helper of `octopus3d4AvatarVisual`
17834
+ */
17835
+ const LATITUDE_PATCH_COUNT = 20;
17836
+ /**
17837
+ * Number of longitude segments used by the continuous Octopus 3D 4 mesh.
17838
+ *
17839
+ * @private helper of `octopus3d4AvatarVisual`
17840
+ */
17841
+ const LONGITUDE_PATCH_COUNT = 48;
17842
+ /**
17843
+ * Resolves visible projected patches for the continuous Octopus 3D 4 mesh.
17844
+ *
17845
+ * Within a single frame, mesh corner samples and longitude-only computations (tentacle
17846
+ * influence and lobe wave) are quantized to the patch grid and computed once each rather
17847
+ * than re-evaluated for every patch corner.
17848
+ *
17849
+ * @private helper of `octopus3d4AvatarVisual`
17850
+ */
17851
+ function resolveVisibleBlobbyContinuousPatches(options) {
17852
+ const { center, rotationX, rotationY, sceneCenterX, sceneCenterY, size, palette } = options;
17853
+ const latitudePatchCount = LATITUDE_PATCH_COUNT;
17854
+ const longitudePatchCount = LONGITUDE_PATCH_COUNT;
17855
+ const surfacePatches = [];
17856
+ const latitudeBoundaries = new Float64Array(latitudePatchCount + 1);
17857
+ const longitudeBoundaries = new Float64Array(longitudePatchCount + 1);
17858
+ for (let boundaryIndex = 0; boundaryIndex <= latitudePatchCount; boundaryIndex++) {
17859
+ latitudeBoundaries[boundaryIndex] = -Math.PI / 2 + (boundaryIndex / latitudePatchCount) * Math.PI;
17860
+ }
17861
+ for (let boundaryIndex = 0; boundaryIndex <= longitudePatchCount; boundaryIndex++) {
17862
+ longitudeBoundaries[boundaryIndex] = -Math.PI + (boundaryIndex / longitudePatchCount) * Math.PI * 2;
17863
+ }
17864
+ const cachedTentacleInfluencesByCornerLongitude = new Array(longitudePatchCount + 1);
17865
+ const cachedLobeWavesByCornerLongitude = new Float64Array(longitudePatchCount + 1);
17866
+ const cachedTentacleInfluencesByPatchCenterLongitude = new Array(longitudePatchCount);
17867
+ const cachedLobeWavesByPatchCenterLongitude = new Float64Array(longitudePatchCount);
17868
+ const cachedCosByPatchCenterLongitude = new Float64Array(longitudePatchCount);
17869
+ for (let boundaryIndex = 0; boundaryIndex <= longitudePatchCount; boundaryIndex++) {
17870
+ const cornerLongitude = longitudeBoundaries[boundaryIndex];
17871
+ cachedTentacleInfluencesByCornerLongitude[boundaryIndex] = resolveBlobbyTentacleInfluence(options, cornerLongitude);
17872
+ cachedLobeWavesByCornerLongitude[boundaryIndex] = resolveBlobbyLobeWave(options, cornerLongitude);
17873
+ }
17874
+ for (let longitudeIndex = 0; longitudeIndex < longitudePatchCount; longitudeIndex++) {
17875
+ const patchCenterLongitude = (longitudeBoundaries[longitudeIndex] + longitudeBoundaries[longitudeIndex + 1]) / 2;
17876
+ cachedTentacleInfluencesByPatchCenterLongitude[longitudeIndex] = resolveBlobbyTentacleInfluence(options, patchCenterLongitude);
17877
+ cachedLobeWavesByPatchCenterLongitude[longitudeIndex] = resolveBlobbyLobeWave(options, patchCenterLongitude);
17878
+ cachedCosByPatchCenterLongitude[longitudeIndex] = Math.max(0, Math.cos(patchCenterLongitude));
17879
+ }
17880
+ const cornerCount = (latitudePatchCount + 1) * (longitudePatchCount + 1);
17881
+ const transformedCornerSamples = new Array(cornerCount);
17882
+ for (let latitudeBoundaryIndex = 0; latitudeBoundaryIndex <= latitudePatchCount; latitudeBoundaryIndex++) {
17883
+ const cornerLatitude = latitudeBoundaries[latitudeBoundaryIndex];
17884
+ for (let longitudeBoundaryIndex = 0; longitudeBoundaryIndex <= longitudePatchCount; longitudeBoundaryIndex++) {
17885
+ const cornerLongitude = longitudeBoundaries[longitudeBoundaryIndex];
17886
+ const cornerIndex = latitudeBoundaryIndex * (longitudePatchCount + 1) + longitudeBoundaryIndex;
17887
+ const cornerSample = sampleBlobbyContinuousSurfacePointWithLongitudeCache(options, cornerLatitude, cornerLongitude, cachedTentacleInfluencesByCornerLongitude[longitudeBoundaryIndex], cachedLobeWavesByCornerLongitude[longitudeBoundaryIndex]);
17888
+ transformedCornerSamples[cornerIndex] = transformScenePoint(cornerSample, center, rotationX, rotationY);
17889
+ }
17890
+ }
17891
+ for (let latitudeIndex = 0; latitudeIndex < latitudePatchCount; latitudeIndex++) {
17892
+ const startLatitude = latitudeBoundaries[latitudeIndex];
17893
+ const endLatitude = latitudeBoundaries[latitudeIndex + 1];
17894
+ const centerLatitude = (startLatitude + endLatitude) / 2;
17895
+ const verticalProgress = (Math.sin(centerLatitude) + 1) / 2;
17896
+ const startCornerRowOffset = latitudeIndex * (longitudePatchCount + 1);
17897
+ const endCornerRowOffset = (latitudeIndex + 1) * (longitudePatchCount + 1);
17898
+ for (let longitudeIndex = 0; longitudeIndex < longitudePatchCount; longitudeIndex++) {
17899
+ const transformedCorners = [
17900
+ transformedCornerSamples[startCornerRowOffset + longitudeIndex],
17901
+ transformedCornerSamples[startCornerRowOffset + longitudeIndex + 1],
17902
+ transformedCornerSamples[endCornerRowOffset + longitudeIndex + 1],
17903
+ transformedCornerSamples[endCornerRowOffset + longitudeIndex],
17904
+ ];
17905
+ const surfaceNormal = normalizeVector3(crossProduct3D(subtractPoint3D(transformedCorners[1], transformedCorners[0]), subtractPoint3D(transformedCorners[2], transformedCorners[0])));
17906
+ if (surfaceNormal.z <= 0.006) {
17907
+ continue;
17908
+ }
17909
+ const projectedCorners = [
17910
+ projectScenePoint(transformedCorners[0], size, sceneCenterX, sceneCenterY),
17911
+ projectScenePoint(transformedCorners[1], size, sceneCenterX, sceneCenterY),
17912
+ projectScenePoint(transformedCorners[2], size, sceneCenterX, sceneCenterY),
17913
+ projectScenePoint(transformedCorners[3], size, sceneCenterX, sceneCenterY),
17914
+ ];
17915
+ const lightIntensity = clampNumber$1(dotProduct3D(surfaceNormal, LIGHT_DIRECTION), -1, 1);
17916
+ const rimLightIntensity = Math.pow(clampNumber$1(dotProduct3D(surfaceNormal, RIM_LIGHT_DIRECTION), 0, 1), 2.6);
17917
+ surfacePatches.push({
17918
+ corners: projectedCorners,
17919
+ averageDepth: (transformedCorners[0].z +
17920
+ transformedCorners[1].z +
17921
+ transformedCorners[2].z +
17922
+ transformedCorners[3].z) /
17923
+ 4,
17924
+ lightIntensity,
17925
+ rimLightIntensity,
17926
+ fillStyle: resolveBlobbySurfacePatchFillStyle(palette, verticalProgress, cachedCosByPatchCenterLongitude[longitudeIndex], cachedTentacleInfluencesByPatchCenterLongitude[longitudeIndex].core, cachedLobeWavesByPatchCenterLongitude[longitudeIndex]),
17927
+ outlineColor: verticalProgress < 0.52 ? `${palette.highlight}5c` : `${palette.shadow}66`,
17928
+ });
17929
+ }
17930
+ }
17931
+ return surfacePatches;
17932
+ }
17933
+ /**
17934
+ * Samples one point on the continuous Octopus 3D 4 surface.
17935
+ *
17936
+ * @private helper of `octopus3d4AvatarVisual`
17937
+ */
17938
+ function sampleBlobbyContinuousSurfacePoint(options, latitude, longitude) {
17939
+ return sampleBlobbyContinuousSurfacePointWithLongitudeCache(options, latitude, longitude, resolveBlobbyTentacleInfluence(options, longitude), resolveBlobbyLobeWave(options, longitude));
17940
+ }
17941
+ /**
17942
+ * Samples one point on the continuous Octopus 3D 4 surface using precomputed longitude-only values.
17943
+ *
17944
+ * The patch loop quantizes the mesh into a fixed corner grid, so the same longitude is reused
17945
+ * across every latitude row and each tentacle/lobe value is computed once per frame instead
17946
+ * of `latitudePatchCount * 4` times.
17947
+ *
17948
+ * @private helper of `octopus3d4AvatarVisual`
17949
+ */
17950
+ function sampleBlobbyContinuousSurfacePointWithLongitudeCache(options, latitude, longitude, tentacleInfluence, lowerLobeWave) {
17951
+ const { radiusX, radiusY, radiusZ, morphologyProfile, timeMs, animationPhase } = options;
17952
+ const cosineLatitude = Math.max(0, Math.cos(latitude));
17953
+ const verticalProgress = (Math.sin(latitude) + 1) / 2;
17954
+ const upperBlend = Math.pow(1 - verticalProgress, 1.32);
17955
+ const lowerBlend = smoothStep(0.34, 1, verticalProgress);
17956
+ const tipBlend = smoothStep(0.66, 1, verticalProgress);
17957
+ const centerPull = resolveSignedAngularDistance(longitude, tentacleInfluence.centerLongitude);
17958
+ const effectiveLongitude = longitude + centerPull * lowerBlend * tentacleInfluence.core * (0.26 + tipBlend * 0.22);
17959
+ const mantleRipple = Math.sin(longitude * morphologyProfile.body.lobeCount +
17960
+ animationPhase * 0.6 +
17961
+ timeMs / (1700 + morphologyProfile.body.lobeCount * 28)) *
17962
+ (0.018 + morphologyProfile.body.wobbleAmplitudeRatio * 0.78) *
17963
+ (0.32 + lowerBlend * 0.7);
17964
+ const primaryTentacleWave = Math.sin(timeMs / 740 + tentacleInfluence.primaryPhase + verticalProgress * 2.6) *
17965
+ lowerBlend *
17966
+ tentacleInfluence.core *
17967
+ tentacleInfluence.swayScale;
17968
+ const secondaryTentacleWave = Math.sin(timeMs / 470 + tentacleInfluence.secondaryPhase + verticalProgress * 4.2) *
17969
+ lowerBlend *
17970
+ tentacleInfluence.core *
17971
+ tentacleInfluence.swayScale *
17972
+ 0.42;
17973
+ const tentacleCurl = Math.sin(timeMs / 1180 + tentacleInfluence.primaryPhase * 0.6 + verticalProgress * 3.2) *
17974
+ tipBlend *
17975
+ tentacleInfluence.core *
17976
+ tentacleInfluence.curlScale *
17977
+ 0.36;
17978
+ const horizontalScale = 1.06 +
17979
+ mantleRipple +
17980
+ lowerBlend * (0.18 + (morphologyProfile.tentacles.rootSpreadScale - 1) * 0.12) +
17981
+ lowerBlend * tentacleInfluence.core * (0.22 + lowerLobeWave * 0.14) -
17982
+ upperBlend * 0.08;
17983
+ const depthScale = 1.08 +
17984
+ upperBlend * 0.16 +
17985
+ Math.max(0, Math.cos(effectiveLongitude)) * 0.12 +
17986
+ lowerBlend * tentacleInfluence.core * (0.12 + tentacleInfluence.depthScale * 0.07) -
17987
+ Math.max(0, -Math.cos(effectiveLongitude)) * 0.05;
17988
+ const tentacleTubeRadius = lowerBlend *
17989
+ tentacleInfluence.core *
17990
+ (0.12 + tipBlend * 0.07 + tentacleInfluence.widthScale * 0.028) *
17991
+ radiusX;
17992
+ const planarRadiusX = cosineLatitude * radiusX * horizontalScale + tentacleTubeRadius;
17993
+ const planarRadiusZ = cosineLatitude * radiusZ * depthScale + tentacleTubeRadius * 0.74;
17994
+ const lowerDrop = lowerBlend *
17995
+ radiusY *
17996
+ (0.2 +
17997
+ tentacleInfluence.core *
17998
+ (0.42 +
17999
+ tentacleInfluence.lengthScale * 0.24 +
18000
+ (morphologyProfile.tentacles.flowLengthScale - 1) * 0.1));
18001
+ const combinedTentacleSway = (primaryTentacleWave + secondaryTentacleWave) * radiusX * (0.06 + tipBlend * 0.06);
18002
+ return {
18003
+ x: Math.sin(effectiveLongitude) * planarRadiusX +
18004
+ combinedTentacleSway +
18005
+ tentacleCurl * radiusX * 0.18,
18006
+ y: Math.sin(latitude) * radiusY * (1 + upperBlend * 0.14) -
18007
+ upperBlend * radiusY * 0.12 +
18008
+ lowerDrop +
18009
+ Math.sin(timeMs / 1380 + animationPhase + latitude * 1.5) * lowerBlend * radiusY * 0.022 +
18010
+ Math.cos(timeMs / 820 + tentacleInfluence.primaryPhase) *
18011
+ lowerBlend *
18012
+ tipBlend *
18013
+ tentacleInfluence.core *
18014
+ radiusY *
18015
+ 0.04,
18016
+ z: Math.cos(effectiveLongitude) * planarRadiusZ +
18017
+ Math.cos(timeMs / 960 + tentacleInfluence.primaryPhase + verticalProgress) *
18018
+ lowerBlend *
18019
+ tentacleInfluence.core *
18020
+ radiusZ *
18021
+ 0.044 +
18022
+ tentacleCurl * radiusZ * 0.14,
18023
+ };
18024
+ }
18025
+ /**
18026
+ * Blends nearby seeded tentacle profiles at one mesh longitude.
18027
+ *
18028
+ * @private helper of `octopus3d4AvatarVisual`
18029
+ */
18030
+ function resolveBlobbyTentacleInfluence(options, longitude) {
18031
+ let totalWeight = 0;
18032
+ let weightedSin = 0;
18033
+ let weightedCos = 0;
18034
+ let weightedWidthScale = 0;
18035
+ let weightedLengthScale = 0;
18036
+ let weightedSwayScale = 0;
18037
+ let weightedDepthScale = 0;
18038
+ let weightedCurlScale = 0;
18039
+ let weightedPrimaryPhase = 0;
18040
+ let weightedSecondaryPhase = 0;
18041
+ for (const tentacleProfile of options.tentacleProfiles) {
18042
+ const distance = Math.abs(resolveSignedAngularDistance(longitude, tentacleProfile.centerLongitude));
18043
+ const width = 0.22 * tentacleProfile.widthScale;
18044
+ const weight = Math.exp(-(distance * distance) / (width * width));
18045
+ totalWeight += weight;
18046
+ weightedSin += Math.sin(tentacleProfile.centerLongitude) * weight;
18047
+ weightedCos += Math.cos(tentacleProfile.centerLongitude) * weight;
18048
+ weightedWidthScale += tentacleProfile.widthScale * weight;
18049
+ weightedLengthScale += tentacleProfile.lengthScale * weight;
18050
+ weightedSwayScale += tentacleProfile.swayScale * weight;
18051
+ weightedDepthScale += tentacleProfile.depthScale * weight;
18052
+ weightedCurlScale += tentacleProfile.curlScale * weight;
18053
+ weightedPrimaryPhase += tentacleProfile.primaryPhase * weight;
18054
+ weightedSecondaryPhase += tentacleProfile.secondaryPhase * weight;
18055
+ }
18056
+ if (totalWeight < 0.0001) {
18057
+ return {
18058
+ core: 0,
18059
+ centerLongitude: longitude,
18060
+ widthScale: 1,
18061
+ lengthScale: 1,
18062
+ swayScale: 1,
18063
+ depthScale: 1,
18064
+ curlScale: 1,
18065
+ primaryPhase: 0,
18066
+ secondaryPhase: 0,
18067
+ };
18068
+ }
18069
+ return {
18070
+ core: clampNumber$1(totalWeight, 0, 1),
18071
+ centerLongitude: Math.atan2(weightedSin / totalWeight, weightedCos / totalWeight),
18072
+ widthScale: weightedWidthScale / totalWeight,
18073
+ lengthScale: weightedLengthScale / totalWeight,
18074
+ swayScale: weightedSwayScale / totalWeight,
18075
+ depthScale: weightedDepthScale / totalWeight,
18076
+ curlScale: weightedCurlScale / totalWeight,
18077
+ primaryPhase: weightedPrimaryPhase / totalWeight,
18078
+ secondaryPhase: weightedSecondaryPhase / totalWeight,
18079
+ };
18080
+ }
18081
+ /**
18082
+ * Resolves the soft lower wave that makes the continuous mesh read as a set of tentacles.
18083
+ *
18084
+ * @private helper of `octopus3d4AvatarVisual`
18085
+ */
18086
+ function resolveBlobbyLobeWave(options, longitude) {
18087
+ const { morphologyProfile, animationPhase, timeMs } = options;
18088
+ return ((Math.cos(longitude * OCTOPUS_TENTACLE_COUNT +
18089
+ animationPhase +
18090
+ timeMs / (940 + morphologyProfile.body.lobeCount * 18)) +
18091
+ 1) /
18092
+ 2);
18093
+ }
18094
+ /**
18095
+ * Resolves one base fill tone for a patch on the continuous octopus mesh.
18096
+ *
18097
+ * @private helper of `octopus3d4AvatarVisual`
18098
+ */
18099
+ function resolveBlobbySurfacePatchFillStyle(palette, verticalProgress, forwardness, tentacleCore, lowerLobeWave) {
18100
+ const tonalProgress = clampNumber$1(verticalProgress + lowerLobeWave * 0.1 + tentacleCore * 0.08 - forwardness * 0.08, 0, 1);
18101
+ if (tonalProgress < 0.12) {
18102
+ return palette.highlight;
18103
+ }
18104
+ if (tonalProgress < 0.3) {
18105
+ return palette.secondary;
18106
+ }
18107
+ if (tonalProgress < 0.72) {
18108
+ return forwardness > 0.56 ? palette.secondary : palette.primary;
18109
+ }
18110
+ return tentacleCore > 0.44 ? `${palette.primary}f4` : `${palette.shadow}ee`;
18111
+ }
18112
+ /**
18113
+ * Draws one projected mesh patch with multi-pass shading and a soft edge.
18114
+ *
18115
+ * @private helper of `octopus3d4AvatarVisual`
18116
+ */
18117
+ function drawBlobbyContinuousSurfacePatch(context, surfacePatch) {
18118
+ drawProjectedQuad(context, surfacePatch.corners, surfacePatch.fillStyle);
18119
+ if (surfacePatch.lightIntensity > 0) {
18120
+ drawProjectedQuad(context, surfacePatch.corners, `rgba(255, 255, 255, ${0.2 * surfacePatch.lightIntensity})`);
18121
+ }
18122
+ else if (surfacePatch.lightIntensity < 0) {
18123
+ drawProjectedQuad(context, surfacePatch.corners, `rgba(0, 0, 0, ${0.26 * Math.abs(surfacePatch.lightIntensity)})`);
18124
+ }
18125
+ if (surfacePatch.rimLightIntensity > 0.04) {
18126
+ drawProjectedQuad(context, surfacePatch.corners, `rgba(255, 247, 230, ${0.22 * surfacePatch.rimLightIntensity})`);
18127
+ }
18128
+ context.save();
18129
+ context.beginPath();
18130
+ context.moveTo(surfacePatch.corners[0].x, surfacePatch.corners[0].y);
18131
+ for (let cornerIndex = 1; cornerIndex < surfacePatch.corners.length; cornerIndex++) {
18132
+ context.lineTo(surfacePatch.corners[cornerIndex].x, surfacePatch.corners[cornerIndex].y);
18133
+ }
18134
+ context.closePath();
18135
+ context.strokeStyle = surfacePatch.outlineColor;
18136
+ context.lineWidth = Math.max(0.6, getProjectedQuadPerimeter(surfacePatch.corners) * 0.0026);
18137
+ context.lineJoin = 'round';
18138
+ context.stroke();
18139
+ context.restore();
18140
+ }
18141
+ /**
18142
+ * Draws projected mantle-current lines on the front of the mesh.
18143
+ *
18144
+ * @private helper of `octopus3d4AvatarVisual`
18145
+ */
18146
+ function drawBlobbyContinuousCurrents(options) {
18147
+ const { context, surfaceOptions, center, rotationX, rotationY, sceneCenterX, sceneCenterY, size, palette, morphologyProfile, timeMs, animationPhase, } = options;
18148
+ const currentCount = Math.min(6, morphologyProfile.details.mantleCurrentCount);
18149
+ const centerIndex = (currentCount - 1) / 2;
18150
+ context.save();
18151
+ context.lineCap = 'round';
18152
+ context.lineJoin = 'round';
18153
+ for (let currentIndex = 0; currentIndex < currentCount; currentIndex++) {
18154
+ const baseLongitude = (currentIndex - centerIndex) * 0.15;
18155
+ const projectedPoints = [];
18156
+ for (let sampleIndex = 0; sampleIndex < 9; sampleIndex++) {
18157
+ const progress = sampleIndex / 8;
18158
+ const latitude = -0.48 + progress * 0.78;
18159
+ const longitude = baseLongitude + Math.sin(timeMs / 1140 + animationPhase + currentIndex * 0.7 + progress * 2) * 0.038;
18160
+ const scenePoint = transformScenePoint(sampleBlobbyContinuousSurfacePoint(surfaceOptions, latitude, longitude), center, rotationX, rotationY);
18161
+ if (scenePoint.z > center.z - size * 0.016) {
18162
+ projectedPoints.push(projectScenePoint(scenePoint, size, sceneCenterX, sceneCenterY));
18163
+ }
18164
+ }
18165
+ if (projectedPoints.length < 3) {
18166
+ continue;
18167
+ }
18168
+ context.beginPath();
18169
+ context.moveTo(projectedPoints[0].x, projectedPoints[0].y);
18170
+ for (const projectedPoint of projectedPoints.slice(1)) {
18171
+ context.lineTo(projectedPoint.x, projectedPoint.y);
18172
+ }
18173
+ context.strokeStyle = currentIndex % 2 === 0 ? `${palette.highlight}3d` : `${palette.accent}33`;
18174
+ context.lineWidth = size * (0.0055 + currentIndex * 0.00045);
18175
+ context.stroke();
18176
+ }
18177
+ context.restore();
18178
+ }
18179
+ /**
18180
+ * Draws small projected sucker highlights on the waving lower mesh lobes.
18181
+ *
18182
+ * @private helper of `octopus3d4AvatarVisual`
18183
+ */
18184
+ function drawBlobbyContinuousSuckers(options) {
18185
+ const { surfaceOptions, size } = options;
18186
+ const { timeMs } = surfaceOptions;
18187
+ for (const tentacleProfile of surfaceOptions.tentacleProfiles) {
18188
+ if (Math.cos(tentacleProfile.centerLongitude) < -0.16) {
18189
+ continue;
18190
+ }
18191
+ for (let suckerIndex = 0; suckerIndex < 4; suckerIndex++) {
18192
+ const latitude = 0.5 + suckerIndex * 0.12;
18193
+ const sideOffset = tentacleProfile.suckerSide * (0.038 + suckerIndex * 0.014) * tentacleProfile.widthScale;
18194
+ const waveOffset = Math.sin(timeMs / 880 + tentacleProfile.primaryPhase + suckerIndex * 0.78) * 0.02;
18195
+ drawBlobbyContinuousSurfaceSpot({
18196
+ ...options,
18197
+ latitude,
18198
+ longitude: tentacleProfile.centerLongitude + sideOffset + waveOffset,
18199
+ radiusScale: size * (0.0068 - suckerIndex * 0.0006),
18200
+ });
18201
+ }
18202
+ }
18203
+ }
18204
+ /**
18205
+ * Draws seeded pigment spots across the upper mesh for a richer skin texture.
18206
+ *
18207
+ * @private helper of `octopus3d4AvatarVisual`
18208
+ */
18209
+ function drawBlobbySkinSpots(options) {
18210
+ const { context, surfaceOptions, center, rotationX, rotationY, sceneCenterX, sceneCenterY, size, palette, skinSpots, } = options;
18211
+ for (const skinSpot of skinSpots) {
18212
+ const localCenter = sampleBlobbyContinuousSurfacePoint(surfaceOptions, skinSpot.latitude, skinSpot.longitude);
18213
+ const sceneCenterPoint = transformScenePoint(localCenter, center, rotationX, rotationY);
18214
+ if (sceneCenterPoint.z <= center.z - size * 0.01) {
18215
+ continue;
18216
+ }
18217
+ const projectedCenterPoint = projectScenePoint(sceneCenterPoint, size, sceneCenterX, sceneCenterY);
18218
+ const spotRadius = size * skinSpot.radiusScale;
18219
+ context.save();
18220
+ context.beginPath();
18221
+ context.arc(projectedCenterPoint.x, projectedCenterPoint.y, spotRadius, 0, Math.PI * 2);
18222
+ context.fillStyle = `${palette.shadow}${formatAlphaHex(skinSpot.opacity)}`;
18223
+ context.fill();
18224
+ context.restore();
18225
+ }
18226
+ }
18227
+ /**
18228
+ * Draws one tiny projected surface spot by sampling local mesh tangents.
18229
+ *
18230
+ * @private helper of `octopus3d4AvatarVisual`
18231
+ */
18232
+ function drawBlobbyContinuousSurfaceSpot(options) {
18233
+ const { context, surfaceOptions, center, rotationX, rotationY, sceneCenterX, sceneCenterY, size, palette, latitude, longitude, radiusScale, } = options;
18234
+ const localCenter = sampleBlobbyContinuousSurfacePoint(surfaceOptions, latitude, longitude);
18235
+ const localHorizontal = sampleBlobbyContinuousSurfacePoint(surfaceOptions, latitude, longitude + 0.018);
18236
+ const localVertical = sampleBlobbyContinuousSurfacePoint(surfaceOptions, latitude + 0.018, longitude);
18237
+ const sceneCenterPoint = transformScenePoint(localCenter, center, rotationX, rotationY);
18238
+ if (sceneCenterPoint.z <= center.z - size * 0.012) {
18239
+ return;
18240
+ }
18241
+ const projectedCenterPoint = projectScenePoint(sceneCenterPoint, size, sceneCenterX, sceneCenterY);
18242
+ const projectedHorizontalPoint = projectScenePoint(transformScenePoint(localHorizontal, center, rotationX, rotationY), size, sceneCenterX, sceneCenterY);
18243
+ const projectedVerticalPoint = projectScenePoint(transformScenePoint(localVertical, center, rotationX, rotationY), size, sceneCenterX, sceneCenterY);
18244
+ const horizontalRadius = clampNumber$1(Math.hypot(projectedHorizontalPoint.x - projectedCenterPoint.x, projectedHorizontalPoint.y - projectedCenterPoint.y) *
18245
+ radiusScale *
18246
+ 0.78, size * 0.003, size * 0.02);
18247
+ const verticalRadius = clampNumber$1(Math.hypot(projectedVerticalPoint.x - projectedCenterPoint.x, projectedVerticalPoint.y - projectedCenterPoint.y) *
18248
+ radiusScale *
18249
+ 0.54, size * 0.0024, size * 0.015);
18250
+ const rotation = Math.atan2(projectedHorizontalPoint.y - projectedCenterPoint.y, projectedHorizontalPoint.x - projectedCenterPoint.x);
18251
+ context.save();
18252
+ context.translate(projectedCenterPoint.x, projectedCenterPoint.y);
18253
+ context.rotate(rotation);
18254
+ context.beginPath();
18255
+ context.ellipse(0, 0, horizontalRadius, verticalRadius, 0, 0, Math.PI * 2);
18256
+ context.fillStyle = `${palette.highlight}80`;
18257
+ context.fill();
18258
+ context.strokeStyle = `${palette.highlight}a8`;
18259
+ context.lineWidth = Math.max(0.7, size * 0.0028);
18260
+ context.stroke();
18261
+ context.restore();
18262
+ }
18263
+ /**
18264
+ * Draws a soft, slowly drifting gloss highlight on the front of the mesh.
18265
+ *
18266
+ * @private helper of `octopus3d4AvatarVisual`
18267
+ */
18268
+ function drawBlobbyContinuousGloss(options) {
18269
+ const { context, surfaceOptions, center, rotationX, rotationY, sceneCenterX, sceneCenterY, size } = options;
18270
+ const { timeMs, animationPhase } = surfaceOptions;
18271
+ const glossLatitude = -0.3 + Math.sin(timeMs / 2700 + animationPhase) * 0.04;
18272
+ const glossLongitude = -0.18 + Math.cos(timeMs / 2300 + animationPhase * 0.8) * 0.05;
18273
+ const localCenter = sampleBlobbyContinuousSurfacePoint(surfaceOptions, glossLatitude, glossLongitude);
18274
+ const sceneCenterPoint = transformScenePoint(localCenter, center, rotationX, rotationY);
18275
+ if (sceneCenterPoint.z <= center.z) {
18276
+ return;
18277
+ }
18278
+ const projectedCenterPoint = projectScenePoint(sceneCenterPoint, size, sceneCenterX, sceneCenterY);
18279
+ const glossRadius = size * 0.058;
18280
+ context.save();
18281
+ const glossGradient = context.createRadialGradient(projectedCenterPoint.x - glossRadius * 0.3, projectedCenterPoint.y - glossRadius * 0.4, glossRadius * 0.04, projectedCenterPoint.x, projectedCenterPoint.y, glossRadius);
18282
+ glossGradient.addColorStop(0, 'rgba(255, 255, 255, 0.34)');
18283
+ glossGradient.addColorStop(0.5, 'rgba(255, 255, 255, 0.1)');
18284
+ glossGradient.addColorStop(1, 'rgba(255, 255, 255, 0)');
18285
+ context.fillStyle = glossGradient;
18286
+ context.beginPath();
18287
+ context.ellipse(projectedCenterPoint.x, projectedCenterPoint.y, glossRadius * 1.05, glossRadius * 0.78, 0, 0, Math.PI * 2);
18288
+ context.fill();
18289
+ context.restore();
18290
+ }
18291
+ /**
18292
+ * Resolves a signed angular distance from the source longitude to the target longitude.
18293
+ *
18294
+ * @private helper of `octopus3d4AvatarVisual`
18295
+ */
18296
+ function resolveSignedAngularDistance(sourceLongitude, targetLongitude) {
18297
+ return Math.atan2(Math.sin(targetLongitude - sourceLongitude), Math.cos(targetLongitude - sourceLongitude));
18298
+ }
18299
+ /**
18300
+ * Smoothly maps a value between two bounds into `[0, 1]`.
18301
+ *
18302
+ * @private helper of `octopus3d4AvatarVisual`
18303
+ */
18304
+ function smoothStep(edgeStart, edgeEnd, value) {
18305
+ const progress = clampNumber$1((value - edgeStart) / (edgeEnd - edgeStart), 0, 1);
18306
+ return progress * progress * (3 - 2 * progress);
18307
+ }
18308
+ /**
18309
+ * Converts an opacity ratio into a two-digit hexadecimal alpha suffix.
18310
+ *
18311
+ * @private helper of `octopus3d4AvatarVisual`
18312
+ */
18313
+ function formatAlphaHex(opacity) {
18314
+ return Math.round(clampNumber$1(opacity, 0, 1) * 255)
18315
+ .toString(16)
18316
+ .padStart(2, '0');
18317
+ }
18318
+
17564
18319
  /* eslint-disable no-magic-numbers */
17565
18320
  /**
17566
18321
  * Octopus avatar visual.
@@ -18332,6 +19087,7 @@ const AVATAR_VISUALS = [
18332
19087
  octopus3dAvatarVisual,
18333
19088
  octopus3d2AvatarVisual,
18334
19089
  octopus3d3AvatarVisual,
19090
+ octopus3d4AvatarVisual,
18335
19091
  asciiOctopusAvatarVisual,
18336
19092
  minecraftAvatarVisual,
18337
19093
  minecraft2AvatarVisual,