@promptbook/cli 0.112.0-134 → 0.112.0-136

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Files changed (94) hide show
  1. package/apps/agents-server/README.md +0 -1
  2. package/apps/agents-server/src/app/admin/chat-feedback/page.tsx +2 -4
  3. package/apps/agents-server/src/app/admin/chat-history/page.tsx +2 -4
  4. package/apps/agents-server/src/app/admin/metadata/MetadataClient.tsx +246 -15
  5. package/apps/agents-server/src/app/admin/update/UpdateClient.tsx +237 -4
  6. package/apps/agents-server/src/app/api/admin/update/log/route.ts +42 -0
  7. package/apps/agents-server/src/app/api/agents/[agentName]/route.ts +28 -9
  8. package/apps/agents-server/src/app/api/agents/export/route.ts +41 -0
  9. package/apps/agents-server/src/app/api/agents/import/route.ts +168 -0
  10. package/apps/agents-server/src/app/api/chat/route.ts +29 -7
  11. package/apps/agents-server/src/app/api/chat-feedback/export/route.ts +2 -2
  12. package/apps/agents-server/src/app/api/chat-feedback/route.ts +3 -3
  13. package/apps/agents-server/src/app/api/chat-history/[id]/route.ts +2 -2
  14. package/apps/agents-server/src/app/api/chat-history/export/route.ts +2 -2
  15. package/apps/agents-server/src/app/api/chat-history/route.ts +3 -3
  16. package/apps/agents-server/src/app/api/chat-streaming/route.ts +29 -0
  17. package/apps/agents-server/src/app/api/elevenlabs/tts/route.ts +60 -2
  18. package/apps/agents-server/src/app/api/federated-agents/route.ts +1 -1
  19. package/apps/agents-server/src/app/api/images/[filename]/route.ts +102 -0
  20. package/apps/agents-server/src/app/api/metadata/export/route.ts +34 -0
  21. package/apps/agents-server/src/app/api/metadata/import/route.ts +46 -0
  22. package/apps/agents-server/src/app/api/openai/v1/audio/transcriptions/route.ts +111 -2
  23. package/apps/agents-server/src/app/api/page-preview/check/route.ts +18 -0
  24. package/apps/agents-server/src/app/api/page-preview/screenshot/route.ts +15 -8
  25. package/apps/agents-server/src/app/api/team-agent-profile/route.ts +20 -0
  26. package/apps/agents-server/src/app/layout.tsx +1 -1
  27. package/apps/agents-server/src/components/AgentContextMenu/useAgentContextMenuItems.ts +27 -19
  28. package/apps/agents-server/src/components/Homepage/AgentsList.tsx +31 -1
  29. package/apps/agents-server/src/components/Homepage/AgentsListHeader.tsx +60 -1
  30. package/apps/agents-server/src/components/Homepage/useAgentsListImportExportState.ts +523 -0
  31. package/apps/agents-server/src/components/Homepage/useAgentsListState.ts +16 -0
  32. package/apps/agents-server/src/constants/defaultAgentAvatarVisual.ts +1 -1
  33. package/apps/agents-server/src/database/metadataDefaults.ts +0 -21
  34. package/apps/agents-server/src/database/migrations/2026-06-2700-default-agent-avatar-visual-octopus3d4.sql +16 -0
  35. package/apps/agents-server/src/database/seedCoreAgents.ts +235 -0
  36. package/apps/agents-server/src/database/seedDefaultAgents.ts +32 -1
  37. package/apps/agents-server/src/search/createDefaultServerSearchProviders/createFederatedAgentsSearchProvider.ts +1 -1
  38. package/apps/agents-server/src/tools/$provideAgentCollectionForServer.ts +2 -9
  39. package/apps/agents-server/src/utils/agentOwnership.ts +54 -5
  40. package/apps/agents-server/src/utils/agentsTransfer/createAgentsExportZipStream.ts +68 -0
  41. package/apps/agents-server/src/utils/agentsTransfer/importAgentsFromFiles.ts +852 -0
  42. package/apps/agents-server/src/utils/backup/createBooksBackupZipStream.ts +15 -2
  43. package/apps/agents-server/src/utils/defaultAgents/loadDefaultAgentBooks.ts +46 -4
  44. package/apps/agents-server/src/utils/findAgentForCallerWriteAccess.ts +36 -0
  45. package/apps/agents-server/src/utils/getFederatedServers.ts +3 -74
  46. package/apps/agents-server/src/utils/getWellKnownAgentUrl.ts +10 -4
  47. package/apps/agents-server/src/utils/metadataConfigurationTransfer.ts +426 -0
  48. package/apps/agents-server/src/utils/paidApiRequestGuard.ts +241 -0
  49. package/apps/agents-server/src/utils/serverManagement/createManagedServer/bootstrapManagedServer.ts +2 -5
  50. package/apps/agents-server/src/utils/serverManagement/createManagedServer/seedServerCoreAgents.ts +162 -0
  51. package/apps/agents-server/src/utils/userChat/createRunUserChatJobExecutionContext.ts +36 -8
  52. package/apps/agents-server/src/utils/userChat/persistUserChatJobProgressCard.ts +11 -2
  53. package/apps/agents-server/src/utils/userChat/resolveUserChatProgressToolHighlights.ts +100 -0
  54. package/apps/agents-server/src/utils/userChat/runUserChatJob.ts +4 -3
  55. package/apps/agents-server/src/utils/userChat/userChatProgressCard.ts +272 -27
  56. package/apps/agents-server/src/utils/validateApiKey.ts +7 -3
  57. package/apps/agents-server/src/utils/vpsSelfUpdate.ts +110 -0
  58. package/esm/index.es.js +795 -39
  59. package/esm/index.es.js.map +1 -1
  60. package/esm/src/_packages/core.index.d.ts +0 -2
  61. package/esm/src/avatars/types/AvatarVisualDefinition.d.ts +1 -1
  62. package/esm/src/avatars/visuals/octopus3d4AvatarVisual.d.ts +7 -0
  63. package/esm/src/utils/validators/url/isValidAgentUrl.d.ts +5 -0
  64. package/esm/src/version.d.ts +1 -1
  65. package/package.json +1 -1
  66. package/servers.ts +1 -16
  67. package/src/_packages/core.index.ts +0 -2
  68. package/src/avatars/types/AvatarVisualDefinition.ts +1 -0
  69. package/src/avatars/visuals/avatarVisualRegistry.ts +2 -0
  70. package/src/avatars/visuals/octopus3d4AvatarVisual.ts +1295 -0
  71. package/src/other/templates/getTemplatesPipelineCollection.ts +762 -883
  72. package/src/utils/agents/resolveAgentAvatarImageUrl.ts +1 -1
  73. package/src/utils/validators/url/isValidAgentUrl.ts +5 -7
  74. package/src/version.ts +2 -2
  75. package/src/versions.txt +2 -1
  76. package/umd/index.umd.js +795 -39
  77. package/umd/index.umd.js.map +1 -1
  78. package/umd/src/_packages/core.index.d.ts +0 -2
  79. package/umd/src/avatars/types/AvatarVisualDefinition.d.ts +1 -1
  80. package/umd/src/avatars/visuals/octopus3d4AvatarVisual.d.ts +7 -0
  81. package/umd/src/utils/validators/url/isValidAgentUrl.d.ts +5 -0
  82. package/umd/src/version.d.ts +1 -1
  83. package/apps/agents-server/src/utils/defaultFederatedAgents/DefaultFederatedAgentsSyncOptions.ts +0 -9
  84. package/apps/agents-server/src/utils/defaultFederatedAgents/ensureDefaultFederatedAgentExists.ts +0 -277
  85. package/apps/agents-server/src/utils/defaultFederatedAgents/fetchCoreOrganizationPayload.ts +0 -39
  86. package/apps/agents-server/src/utils/defaultFederatedAgents/fetchFederatedAgentBook.ts +0 -43
  87. package/apps/agents-server/src/utils/defaultFederatedAgents/fetchWithDefaultFederatedAgentTimeout.ts +0 -28
  88. package/apps/agents-server/src/utils/defaultFederatedAgents/getDefaultFederatedAgentSyncPool.ts +0 -38
  89. package/apps/agents-server/src/utils/defaultFederatedAgents/loadActiveLocalAgentIdsByNormalizedName.ts +0 -41
  90. package/apps/agents-server/src/utils/defaultFederatedAgents/loadDefaultFederatedAgentSyncMetadata.ts +0 -76
  91. package/apps/agents-server/src/utils/defaultFederatedAgents/quoteIdentifier.ts +0 -11
  92. package/apps/agents-server/src/utils/defaultFederatedAgents/scheduleDefaultFederatedAgentsSync.ts +0 -88
  93. package/apps/agents-server/src/utils/defaultFederatedAgents/selectDefaultFederatedAgentsFromOrganizationPayload.ts +0 -181
  94. package/apps/agents-server/src/utils/defaultFederatedAgents/synchronizeDefaultFederatedAgents.ts +0 -77
package/esm/index.es.js CHANGED
@@ -59,7 +59,7 @@ const BOOK_LANGUAGE_VERSION = '2.0.0';
59
59
  * @generated
60
60
  * @see https://github.com/webgptorg/promptbook
61
61
  */
62
- const PROMPTBOOK_ENGINE_VERSION = '0.112.0-134';
62
+ const PROMPTBOOK_ENGINE_VERSION = '0.112.0-136';
63
63
  /**
64
64
  * TODO: string_promptbook_version should be constrained to the all versions of Promptbook engine
65
65
  * Note: [💞] Ignore a discrepancy between file name and entity name
@@ -7735,6 +7735,11 @@ function isVoidPseudoAgentReference(rawReference) {
7735
7735
  * - `isValidAgentUrl` *(this one)* which tests just agent URL
7736
7736
  * - `isValidPipelineUrl` which tests just pipeline URL
7737
7737
  *
7738
+ * Note: This is a pure structural validator and does not block private/internal network
7739
+ * addresses. Callers that fetch the URL server-side from an untrusted network context must
7740
+ * additionally apply the `assertSafeUrl` SSRF guard from the Agents Server before any
7741
+ * outbound request.
7742
+ *
7738
7743
  * @public exported from `@promptbook/utils`
7739
7744
  */
7740
7745
  function isValidAgentUrl(url) {
@@ -7748,12 +7753,6 @@ function isValidAgentUrl(url) {
7748
7753
  // TODO: [🐠]
7749
7754
  return false;
7750
7755
  }
7751
- /*
7752
- Note: [👣][🧠] Is it secure to allow pipeline URLs on private and unsecured networks?
7753
- if (isUrlOnPrivateNetwork(url)) {
7754
- return false;
7755
- }
7756
- */
7757
7756
  return true;
7758
7757
  }
7759
7758
  // TODO: [🐠] Maybe more info why the URL is invalid
@@ -11402,7 +11401,7 @@ function fillTextureRect(texture, x, y, width, height, color) {
11402
11401
  *
11403
11402
  * @private helper of `minecraft2AvatarVisual`
11404
11403
  */
11405
- const LIGHT_DIRECTION$3 = normalizeVector3({
11404
+ const LIGHT_DIRECTION$4 = normalizeVector3({
11406
11405
  x: 0.4,
11407
11406
  y: -0.65,
11408
11407
  z: 0.92,
@@ -11626,7 +11625,7 @@ function resolveVisibleCuboidFaces(cuboid, size, sceneCenterX, sceneCenterY) {
11626
11625
  corners: projectedCorners,
11627
11626
  texture: faceDefinition.texture,
11628
11627
  averageDepth: transformedCorners.reduce((depthSum, corner) => depthSum + corner.z, 0) / transformedCorners.length,
11629
- lightIntensity: clampNumber$1(dotProduct3D(faceNormal, LIGHT_DIRECTION$3), -1, 1),
11628
+ lightIntensity: clampNumber$1(dotProduct3D(faceNormal, LIGHT_DIRECTION$4), -1, 1),
11630
11629
  outlineColor: cuboid.outlineColor,
11631
11630
  };
11632
11631
  });
@@ -12313,7 +12312,7 @@ function resolveSeededIntegerRange(random, minimumValue, maximumValue) {
12313
12312
  *
12314
12313
  * @private helper of `octopus3AvatarVisual`
12315
12314
  */
12316
- function formatAlphaHex$1(opacity) {
12315
+ function formatAlphaHex$2(opacity) {
12317
12316
  return Math.round(Math.min(1, Math.max(0, opacity)) * 255)
12318
12317
  .toString(16)
12319
12318
  .padStart(2, '0');
@@ -12692,7 +12691,7 @@ function drawSeededEye(context, centerX, centerY, radiusX, radiusY, rotation, pa
12692
12691
  context.beginPath();
12693
12692
  context.moveTo(-radiusX * 0.74, radiusY * 0.2);
12694
12693
  context.quadraticCurveTo(0, radiusY * 0.38, radiusX * 0.74, radiusY * 0.2);
12695
- context.strokeStyle = `${palette.highlight}${formatAlphaHex$1(eyeStyle.lowerLidOpacity)}`;
12694
+ context.strokeStyle = `${palette.highlight}${formatAlphaHex$2(eyeStyle.lowerLidOpacity)}`;
12696
12695
  context.lineWidth = radiusX * 0.08;
12697
12696
  context.lineCap = 'round';
12698
12697
  context.stroke();
@@ -12773,7 +12772,7 @@ function drawProjectedOrganicEye(context, localCenter, radiusX, radiusY, center,
12773
12772
  context.beginPath();
12774
12773
  context.moveTo(-projectedRadiusX * 0.74, projectedRadiusY * 0.2);
12775
12774
  context.quadraticCurveTo(0, projectedRadiusY * 0.38, projectedRadiusX * 0.74, projectedRadiusY * 0.2);
12776
- context.strokeStyle = `${palette.highlight}${formatAlphaHex(eyeStyle.lowerLidOpacity)}`;
12775
+ context.strokeStyle = `${palette.highlight}${formatAlphaHex$1(eyeStyle.lowerLidOpacity)}`;
12777
12776
  context.lineWidth = projectedRadiusX * 0.08;
12778
12777
  context.lineCap = 'round';
12779
12778
  context.stroke();
@@ -12819,7 +12818,7 @@ function drawProjectedQuad(context, corners, fillStyle) {
12819
12818
  *
12820
12819
  * @private helper of the 3D octopus avatar visuals
12821
12820
  */
12822
- function formatAlphaHex(opacity) {
12821
+ function formatAlphaHex$1(opacity) {
12823
12822
  return Math.round(clampNumber$1(opacity, 0, 1) * 255)
12824
12823
  .toString(16)
12825
12824
  .padStart(2, '0');
@@ -12831,7 +12830,7 @@ function formatAlphaHex(opacity) {
12831
12830
  *
12832
12831
  * @private helper of `octopus3dAvatarVisual`
12833
12832
  */
12834
- const LIGHT_DIRECTION$2 = normalizeVector3({
12833
+ const LIGHT_DIRECTION$3 = normalizeVector3({
12835
12834
  x: 0.48,
12836
12835
  y: -0.62,
12837
12836
  z: 0.94,
@@ -13081,7 +13080,7 @@ function resolveVisibleEllipsoidPatches(options) {
13081
13080
  corners: projectedCorners,
13082
13081
  averageDepth: transformedCorners.reduce((depthSum, transformedCorner) => depthSum + transformedCorner.z, 0) /
13083
13082
  transformedCorners.length,
13084
- lightIntensity: clampNumber$1(dotProduct3D(surfaceNormal, LIGHT_DIRECTION$2), -1, 1),
13083
+ lightIntensity: clampNumber$1(dotProduct3D(surfaceNormal, LIGHT_DIRECTION$3), -1, 1),
13085
13084
  fillStyle: resolveSurfacePatchFillStyle(palette, verticalProgress + verticalColorBias),
13086
13085
  outlineColor,
13087
13086
  });
@@ -13270,7 +13269,7 @@ function resolveEllipsoidSurfaceDepth(radiusX, radiusY, radiusZ, x, y) {
13270
13269
  *
13271
13270
  * @private helper of `octopus3d2AvatarVisual`
13272
13271
  */
13273
- const LIGHT_DIRECTION$1 = normalizeVector3({
13272
+ const LIGHT_DIRECTION$2 = normalizeVector3({
13274
13273
  x: 0.38,
13275
13274
  y: -0.6,
13276
13275
  z: 0.98,
@@ -13429,13 +13428,13 @@ function drawBlobbyOctopusShadow(context, size, palette, interaction, timeMs, mo
13429
13428
  *
13430
13429
  * @private helper of `octopus3d2AvatarVisual`
13431
13430
  */
13432
- const LATITUDE_PATCH_COUNT$1 = 12;
13431
+ const LATITUDE_PATCH_COUNT$2 = 12;
13433
13432
  /**
13434
13433
  * Number of longitude segments used by the single blobby octopus mesh.
13435
13434
  *
13436
13435
  * @private helper of `octopus3d2AvatarVisual`
13437
13436
  */
13438
- const LONGITUDE_PATCH_COUNT$1 = 24;
13437
+ const LONGITUDE_PATCH_COUNT$2 = 24;
13439
13438
  /**
13440
13439
  * Resolves all visible projected patches for the single blobby octopus mesh.
13441
13440
  *
@@ -13449,8 +13448,8 @@ const LONGITUDE_PATCH_COUNT$1 = 24;
13449
13448
  */
13450
13449
  function resolveVisibleBlobbyOctopusPatches(options) {
13451
13450
  const { center, rotationX, rotationY, sceneCenterX, sceneCenterY, size, palette, morphologyProfile, animationPhase, timeMs, } = options;
13452
- const latitudePatchCount = LATITUDE_PATCH_COUNT$1;
13453
- const longitudePatchCount = LONGITUDE_PATCH_COUNT$1;
13451
+ const latitudePatchCount = LATITUDE_PATCH_COUNT$2;
13452
+ const longitudePatchCount = LONGITUDE_PATCH_COUNT$2;
13454
13453
  const surfacePatches = [];
13455
13454
  const latitudeBoundaries = new Float64Array(latitudePatchCount + 1);
13456
13455
  const longitudeBoundaries = new Float64Array(longitudePatchCount + 1);
@@ -13509,8 +13508,8 @@ function resolveVisibleBlobbyOctopusPatches(options) {
13509
13508
  transformedCorners[2].z +
13510
13509
  transformedCorners[3].z) /
13511
13510
  4,
13512
- lightIntensity: clampNumber$1(dotProduct3D(surfaceNormal, LIGHT_DIRECTION$1), -1, 1),
13513
- fillStyle: resolveBlobbySurfacePatchFillStyle(palette, verticalProgress, Math.max(0, Math.cos(centerLongitude)), resolveLowerLobeWave(centerLongitude, morphologyProfile, animationPhase, timeMs)),
13511
+ lightIntensity: clampNumber$1(dotProduct3D(surfaceNormal, LIGHT_DIRECTION$2), -1, 1),
13512
+ fillStyle: resolveBlobbySurfacePatchFillStyle$1(palette, verticalProgress, Math.max(0, Math.cos(centerLongitude)), resolveLowerLobeWave(centerLongitude, morphologyProfile, animationPhase, timeMs)),
13514
13513
  outlineColor: verticalProgress < 0.58 ? `${palette.highlight}73` : `${palette.shadow}8a`,
13515
13514
  });
13516
13515
  }
@@ -13578,7 +13577,7 @@ function resolveLowerLobeWave(longitude, morphologyProfile, animationPhase, time
13578
13577
  *
13579
13578
  * @private helper of `octopus3d2AvatarVisual`
13580
13579
  */
13581
- function resolveBlobbySurfacePatchFillStyle(palette, verticalProgress, forwardness, lowerLobeWave) {
13580
+ function resolveBlobbySurfacePatchFillStyle$1(palette, verticalProgress, forwardness, lowerLobeWave) {
13582
13581
  const tonalProgress = clampNumber$1(verticalProgress + lowerLobeWave * 0.12 - forwardness * 0.07, 0, 1);
13583
13582
  if (tonalProgress < 0.16) {
13584
13583
  return palette.highlight;
@@ -13624,7 +13623,7 @@ function drawBlobbySurfacePatch(context, surfacePatch) {
13624
13623
  *
13625
13624
  * @private helper of `octopus3d3AvatarVisual`
13626
13625
  */
13627
- const LIGHT_DIRECTION = normalizeVector3({
13626
+ const LIGHT_DIRECTION$1 = normalizeVector3({
13628
13627
  x: 0.34,
13629
13628
  y: -0.62,
13630
13629
  z: 1,
@@ -13634,7 +13633,7 @@ const LIGHT_DIRECTION = normalizeVector3({
13634
13633
  *
13635
13634
  * @private helper of `octopus3d3AvatarVisual`
13636
13635
  */
13637
- const OCTOPUS_TENTACLE_COUNT = 8;
13636
+ const OCTOPUS_TENTACLE_COUNT$1 = 8;
13638
13637
  /**
13639
13638
  * Cache keyed by the `createRandom` factory reference, which is stable for the lifetime of one
13640
13639
  * mounted `<Avatar/>` component (created inside `resolveAvatarRenderDefinition` and held in a
@@ -13773,9 +13772,9 @@ const octopus3d3AvatarVisual = {
13773
13772
  * @private helper of `octopus3d3AvatarVisual`
13774
13773
  */
13775
13774
  function createContinuousTentacleProfiles(createRandom, morphologyProfile) {
13776
- return Array.from({ length: OCTOPUS_TENTACLE_COUNT }, (_, tentacleIndex) => {
13775
+ return Array.from({ length: OCTOPUS_TENTACLE_COUNT$1 }, (_, tentacleIndex) => {
13777
13776
  const tentacleRandom = createRandom(`octopus3d3-tentacle-${tentacleIndex}`);
13778
- const progress = tentacleIndex / (OCTOPUS_TENTACLE_COUNT - 1);
13777
+ const progress = tentacleIndex / (OCTOPUS_TENTACLE_COUNT$1 - 1);
13779
13778
  return {
13780
13779
  centerLongitude: -Math.PI * 0.86 +
13781
13780
  progress * Math.PI * 1.72 +
@@ -13842,13 +13841,13 @@ function drawContinuousOctopusShadow(context, size, palette, interaction, timeMs
13842
13841
  *
13843
13842
  * @private helper of `octopus3d3AvatarVisual`
13844
13843
  */
13845
- const LATITUDE_PATCH_COUNT = 16;
13844
+ const LATITUDE_PATCH_COUNT$1 = 16;
13846
13845
  /**
13847
13846
  * Number of longitude segments used by the continuous Octopus 3D 3 mesh.
13848
13847
  *
13849
13848
  * @private helper of `octopus3d3AvatarVisual`
13850
13849
  */
13851
- const LONGITUDE_PATCH_COUNT = 40;
13850
+ const LONGITUDE_PATCH_COUNT$1 = 40;
13852
13851
  /**
13853
13852
  * Resolves visible projected patches for the continuous octopus mesh.
13854
13853
  *
@@ -13862,8 +13861,8 @@ const LONGITUDE_PATCH_COUNT = 40;
13862
13861
  */
13863
13862
  function resolveVisibleContinuousOctopusPatches(options) {
13864
13863
  const { center, rotationX, rotationY, sceneCenterX, sceneCenterY, size, palette } = options;
13865
- const latitudePatchCount = LATITUDE_PATCH_COUNT;
13866
- const longitudePatchCount = LONGITUDE_PATCH_COUNT;
13864
+ const latitudePatchCount = LATITUDE_PATCH_COUNT$1;
13865
+ const longitudePatchCount = LONGITUDE_PATCH_COUNT$1;
13867
13866
  const surfacePatches = [];
13868
13867
  const latitudeBoundaries = new Float64Array(latitudePatchCount + 1);
13869
13868
  const longitudeBoundaries = new Float64Array(longitudePatchCount + 1);
@@ -13931,7 +13930,7 @@ function resolveVisibleContinuousOctopusPatches(options) {
13931
13930
  transformedCorners[2].z +
13932
13931
  transformedCorners[3].z) /
13933
13932
  4,
13934
- lightIntensity: clampNumber$1(dotProduct3D(surfaceNormal, LIGHT_DIRECTION), -1, 1),
13933
+ lightIntensity: clampNumber$1(dotProduct3D(surfaceNormal, LIGHT_DIRECTION$1), -1, 1),
13935
13934
  fillStyle: resolveContinuousSurfacePatchFillStyle(palette, verticalProgress, cachedCosByPatchCenterLongitude[longitudeIndex], cachedTentacleInfluencesByPatchCenterLongitude[longitudeIndex].core, cachedLobeWavesByPatchCenterLongitude[longitudeIndex]),
13936
13935
  outlineColor: verticalProgress < 0.54 ? `${palette.highlight}69` : `${palette.shadow}78`,
13937
13936
  });
@@ -13965,9 +13964,9 @@ function sampleContinuousOctopusSurfacePointWithLongitudeCache(options, latitude
13965
13964
  const cosineLatitude = Math.max(0, Math.cos(latitude));
13966
13965
  const verticalProgress = (Math.sin(latitude) + 1) / 2;
13967
13966
  const upperBlend = Math.pow(1 - verticalProgress, 1.28);
13968
- const lowerBlend = smoothStep(0.38, 1, verticalProgress);
13969
- const tipBlend = smoothStep(0.68, 1, verticalProgress);
13970
- const centerPull = resolveSignedAngularDistance(longitude, tentacleInfluence.centerLongitude);
13967
+ const lowerBlend = smoothStep$1(0.38, 1, verticalProgress);
13968
+ const tipBlend = smoothStep$1(0.68, 1, verticalProgress);
13969
+ const centerPull = resolveSignedAngularDistance$1(longitude, tentacleInfluence.centerLongitude);
13971
13970
  const effectiveLongitude = longitude + centerPull * lowerBlend * tentacleInfluence.core * (0.24 + tipBlend * 0.2);
13972
13971
  const mantleRipple = Math.sin(longitude * morphologyProfile.body.lobeCount +
13973
13972
  animationPhase * 0.6 +
@@ -14033,7 +14032,7 @@ function resolveContinuousTentacleInfluence(options, longitude) {
14033
14032
  let weightedDepthScale = 0;
14034
14033
  let weightedPhase = 0;
14035
14034
  for (const tentacleProfile of options.tentacleProfiles) {
14036
- const distance = Math.abs(resolveSignedAngularDistance(longitude, tentacleProfile.centerLongitude));
14035
+ const distance = Math.abs(resolveSignedAngularDistance$1(longitude, tentacleProfile.centerLongitude));
14037
14036
  const width = 0.2 * tentacleProfile.widthScale;
14038
14037
  const weight = Math.exp(-(distance * distance) / (width * width));
14039
14038
  totalWeight += weight;
@@ -14073,7 +14072,7 @@ function resolveContinuousTentacleInfluence(options, longitude) {
14073
14072
  */
14074
14073
  function resolveContinuousLobeWave(options, longitude) {
14075
14074
  const { morphologyProfile, animationPhase, timeMs } = options;
14076
- return ((Math.cos(longitude * OCTOPUS_TENTACLE_COUNT +
14075
+ return ((Math.cos(longitude * OCTOPUS_TENTACLE_COUNT$1 +
14077
14076
  animationPhase +
14078
14077
  timeMs / (980 + morphologyProfile.body.lobeCount * 18)) +
14079
14078
  1) /
@@ -14227,7 +14226,7 @@ function drawProjectedSurfaceSpot(options) {
14227
14226
  *
14228
14227
  * @private helper of `octopus3d3AvatarVisual`
14229
14228
  */
14230
- function resolveSignedAngularDistance(sourceLongitude, targetLongitude) {
14229
+ function resolveSignedAngularDistance$1(sourceLongitude, targetLongitude) {
14231
14230
  return Math.atan2(Math.sin(targetLongitude - sourceLongitude), Math.cos(targetLongitude - sourceLongitude));
14232
14231
  }
14233
14232
  /**
@@ -14235,11 +14234,767 @@ function resolveSignedAngularDistance(sourceLongitude, targetLongitude) {
14235
14234
  *
14236
14235
  * @private helper of `octopus3d3AvatarVisual`
14237
14236
  */
14238
- function smoothStep(edgeStart, edgeEnd, value) {
14237
+ function smoothStep$1(edgeStart, edgeEnd, value) {
14239
14238
  const progress = clampNumber$1((value - edgeStart) / (edgeEnd - edgeStart), 0, 1);
14240
14239
  return progress * progress * (3 - 2 * progress);
14241
14240
  }
14242
14241
 
14242
+ /* eslint-disable no-magic-numbers */
14243
+ /**
14244
+ * Light direction used by the continuous Octopus 3D 4 mesh shading.
14245
+ *
14246
+ * @private helper of `octopus3d4AvatarVisual`
14247
+ */
14248
+ const LIGHT_DIRECTION = normalizeVector3({
14249
+ x: 0.32,
14250
+ y: -0.66,
14251
+ z: 1,
14252
+ });
14253
+ /**
14254
+ * Rim-light direction used to brighten the side of the silhouette.
14255
+ *
14256
+ * @private helper of `octopus3d4AvatarVisual`
14257
+ */
14258
+ const RIM_LIGHT_DIRECTION = normalizeVector3({
14259
+ x: -0.7,
14260
+ y: -0.18,
14261
+ z: 0.55,
14262
+ });
14263
+ /**
14264
+ * Real-octopus tentacle count used by the continuous lower mesh.
14265
+ *
14266
+ * @private helper of `octopus3d4AvatarVisual`
14267
+ */
14268
+ const OCTOPUS_TENTACLE_COUNT = 8;
14269
+ /**
14270
+ * Number of seeded skin spots painted across the octopus body.
14271
+ *
14272
+ * @private helper of `octopus3d4AvatarVisual`
14273
+ */
14274
+ const SKIN_SPOT_COUNT = 14;
14275
+ /**
14276
+ * Cache keyed by the `createRandom` factory reference, stable per mounted `<Avatar/>` component.
14277
+ *
14278
+ * @private helper of `octopus3d4AvatarVisual`
14279
+ */
14280
+ const octopus3d4StableStateCache = new WeakMap();
14281
+ /**
14282
+ * Returns the stable per-avatar state, computing it on first access and caching afterwards.
14283
+ *
14284
+ * @private helper of `octopus3d4AvatarVisual`
14285
+ */
14286
+ function getOctopus3d4StableState(createRandom) {
14287
+ const cached = octopus3d4StableStateCache.get(createRandom);
14288
+ if (cached !== undefined) {
14289
+ return cached;
14290
+ }
14291
+ const morphologyProfile = createOctopus3MorphologyProfile(createRandom);
14292
+ const animationRandom = createRandom('octopus3d4-animation-profile');
14293
+ const eyeRandom = createRandom('octopus3d4-eye-profile');
14294
+ const leftEyePhaseOffset = eyeRandom() * 0.7;
14295
+ const rightEyePhaseOffset = eyeRandom() * 0.7;
14296
+ const state = {
14297
+ morphologyProfile,
14298
+ animationPhase: animationRandom() * Math.PI * 2,
14299
+ leftEyePhaseOffset,
14300
+ rightEyePhaseOffset,
14301
+ tentacleProfiles: createBlobbyContinuousTentacleProfiles(createRandom, morphologyProfile),
14302
+ skinSpots: createBlobbySkinSpots(createRandom),
14303
+ };
14304
+ octopus3d4StableStateCache.set(createRandom, state);
14305
+ return state;
14306
+ }
14307
+ /**
14308
+ * Octopus 3D 4 avatar visual.
14309
+ *
14310
+ * @private built-in avatar visual
14311
+ */
14312
+ const octopus3d4AvatarVisual = {
14313
+ id: 'octopus3d4',
14314
+ title: 'Octopus 3D 4',
14315
+ description: 'Cute blobby 3D octopus rendered as one smooth continuous mesh with naturally undulating tentacles, rich multi-pass shading, pigment spots, and cursor-aware head and eyes.',
14316
+ isAnimated: true,
14317
+ supportsPointerTracking: true,
14318
+ render({ context, size, palette, createRandom, timeMs, interaction }) {
14319
+ const { morphologyProfile, animationPhase, leftEyePhaseOffset, rightEyePhaseOffset, tentacleProfiles, skinSpots } = getOctopus3d4StableState(createRandom);
14320
+ const sceneCenterX = size * 0.5;
14321
+ const sceneCenterY = size * 0.535;
14322
+ const bob = Math.sin(timeMs / 980 + animationPhase) * size * 0.013;
14323
+ const meshCenter = {
14324
+ x: interaction.bodyOffsetX * size * 0.052 + size * morphologyProfile.body.centerXJitterRatio * 0.44,
14325
+ y: -size * 0.07 + interaction.bodyOffsetY * size * 0.028 + bob,
14326
+ z: interaction.intensity * size * 0.02,
14327
+ };
14328
+ const rotationY = -0.08 +
14329
+ Math.sin(timeMs / 2800 + animationPhase) * 0.04 +
14330
+ interaction.bodyOffsetX * 0.24 +
14331
+ interaction.gazeX * 0.98;
14332
+ const rotationX = -0.07 +
14333
+ Math.cos(timeMs / 3200 + animationPhase * 0.7) * 0.02 -
14334
+ interaction.bodyOffsetY * 0.08 -
14335
+ interaction.gazeY * 0.42;
14336
+ const surfaceOptions = {
14337
+ radiusX: size * morphologyProfile.body.bodyRadiusRatio * morphologyProfile.body.horizontalStretch * 1.12,
14338
+ radiusY: size * morphologyProfile.body.bodyRadiusRatio * morphologyProfile.body.verticalStretch * 1.1,
14339
+ radiusZ: size *
14340
+ morphologyProfile.body.bodyRadiusRatio *
14341
+ (1.04 + (morphologyProfile.body.horizontalStretch - 1) * 0.2),
14342
+ morphologyProfile,
14343
+ timeMs,
14344
+ animationPhase,
14345
+ tentacleProfiles,
14346
+ };
14347
+ const surfacePatches = resolveVisibleBlobbyContinuousPatches({
14348
+ ...surfaceOptions,
14349
+ center: meshCenter,
14350
+ rotationX,
14351
+ rotationY,
14352
+ sceneCenterX,
14353
+ sceneCenterY,
14354
+ size,
14355
+ palette,
14356
+ });
14357
+ const eyeLatitude = clampNumber$1(morphologyProfile.face.eyeCenterYOffsetRatio * 4.4 - 0.04, -0.24, 0.08);
14358
+ const eyeLongitude = clampNumber$1(morphologyProfile.face.eyeSpacingRatio * 3.0, 0.18, 0.32);
14359
+ const mouthLatitude = clampNumber$1(eyeLatitude + 0.21 + morphologyProfile.face.mouthYOffsetRatio, 0.08, 0.34);
14360
+ const mouthCenterLongitude = clampNumber$1(morphologyProfile.face.mouthCenterOffsetRatio * 5.6, -0.08, 0.08);
14361
+ const mouthHalfLongitude = clampNumber$1(eyeLongitude * 0.78, 0.15, 0.28);
14362
+ const mouthCurveLatitude = clampNumber$1(mouthLatitude + morphologyProfile.face.mouthCurveDepthRatio * 0.78, mouthLatitude + 0.03, 0.42);
14363
+ const eyeRadiusX = size * morphologyProfile.face.eyeRadiusXRatio * 0.78;
14364
+ const eyeRadiusY = eyeRadiusX * morphologyProfile.face.eyeHeightRatio * 0.92;
14365
+ drawAvatarFrame(context, size, palette);
14366
+ drawBlobbyContinuousAtmosphere(context, size, palette, sceneCenterX, sceneCenterY, interaction, timeMs);
14367
+ drawBlobbyContinuousShadow(context, size, palette, interaction, timeMs, morphologyProfile);
14368
+ for (const surfacePatch of surfacePatches.sort((firstSurfacePatch, secondSurfacePatch) => firstSurfacePatch.averageDepth - secondSurfacePatch.averageDepth)) {
14369
+ drawBlobbyContinuousSurfacePatch(context, surfacePatch);
14370
+ }
14371
+ drawBlobbySkinSpots({
14372
+ context,
14373
+ surfaceOptions,
14374
+ center: meshCenter,
14375
+ rotationX,
14376
+ rotationY,
14377
+ sceneCenterX,
14378
+ sceneCenterY,
14379
+ size,
14380
+ palette,
14381
+ skinSpots,
14382
+ });
14383
+ drawBlobbyContinuousCurrents({
14384
+ context,
14385
+ surfaceOptions,
14386
+ center: meshCenter,
14387
+ rotationX,
14388
+ rotationY,
14389
+ sceneCenterX,
14390
+ sceneCenterY,
14391
+ size,
14392
+ palette,
14393
+ morphologyProfile,
14394
+ timeMs,
14395
+ animationPhase,
14396
+ });
14397
+ drawBlobbyContinuousSuckers({
14398
+ context,
14399
+ surfaceOptions,
14400
+ center: meshCenter,
14401
+ rotationX,
14402
+ rotationY,
14403
+ sceneCenterX,
14404
+ sceneCenterY,
14405
+ size,
14406
+ palette,
14407
+ });
14408
+ drawBlobbyContinuousGloss({
14409
+ context,
14410
+ surfaceOptions,
14411
+ center: meshCenter,
14412
+ rotationX,
14413
+ rotationY,
14414
+ sceneCenterX,
14415
+ sceneCenterY,
14416
+ size,
14417
+ palette,
14418
+ });
14419
+ drawProjectedOrganicEye(context, sampleBlobbyContinuousSurfacePoint(surfaceOptions, eyeLatitude, -eyeLongitude), eyeRadiusX, eyeRadiusY, meshCenter, rotationX, rotationY, sceneCenterX, sceneCenterY, size, palette, timeMs, animationPhase + leftEyePhaseOffset, interaction, morphologyProfile.face.eyeStyle);
14420
+ drawProjectedOrganicEye(context, sampleBlobbyContinuousSurfacePoint(surfaceOptions, eyeLatitude, eyeLongitude), eyeRadiusX, eyeRadiusY, meshCenter, rotationX, rotationY, sceneCenterX, sceneCenterY, size, palette, timeMs, animationPhase + 0.85 + rightEyePhaseOffset, interaction, morphologyProfile.face.eyeStyle);
14421
+ drawProjectedOrganicMouth(context, [
14422
+ sampleBlobbyContinuousSurfacePoint(surfaceOptions, mouthLatitude, mouthCenterLongitude - mouthHalfLongitude),
14423
+ sampleBlobbyContinuousSurfacePoint(surfaceOptions, mouthCurveLatitude, mouthCenterLongitude),
14424
+ sampleBlobbyContinuousSurfacePoint(surfaceOptions, mouthLatitude, mouthCenterLongitude + mouthHalfLongitude),
14425
+ ], meshCenter, rotationX, rotationY, sceneCenterX, sceneCenterY, palette, size);
14426
+ },
14427
+ };
14428
+ /**
14429
+ * Creates seeded tentacle-lobe profiles around the visible lower octopus body.
14430
+ *
14431
+ * @private helper of `octopus3d4AvatarVisual`
14432
+ */
14433
+ function createBlobbyContinuousTentacleProfiles(createRandom, morphologyProfile) {
14434
+ return Array.from({ length: OCTOPUS_TENTACLE_COUNT }, (_, tentacleIndex) => {
14435
+ const tentacleRandom = createRandom(`octopus3d4-tentacle-${tentacleIndex}`);
14436
+ const progress = tentacleIndex / (OCTOPUS_TENTACLE_COUNT - 1);
14437
+ return {
14438
+ centerLongitude: -Math.PI * 0.9 +
14439
+ progress * Math.PI * 1.8 +
14440
+ (tentacleRandom() - 0.5) * (0.06 + morphologyProfile.tentacles.rootSpreadScale * 0.025),
14441
+ widthScale: 0.92 + tentacleRandom() * 0.3 + (morphologyProfile.tentacles.baseWidthScale - 1) * 0.18,
14442
+ lengthScale: 0.9 + tentacleRandom() * 0.34 + (morphologyProfile.tentacles.flowLengthScale - 1) * 0.24,
14443
+ swayScale: 0.86 + tentacleRandom() * 0.4 + (morphologyProfile.tentacles.swayScale - 1) * 0.22,
14444
+ depthScale: 0.9 + tentacleRandom() * 0.3 + (morphologyProfile.tentacles.tipReachScale - 1) * 0.22,
14445
+ curlScale: 0.62 + tentacleRandom() * 0.46,
14446
+ primaryPhase: tentacleRandom() * Math.PI * 2,
14447
+ secondaryPhase: tentacleRandom() * Math.PI * 2,
14448
+ suckerSide: tentacleRandom() > 0.5 ? 1 : -1,
14449
+ };
14450
+ });
14451
+ }
14452
+ /**
14453
+ * Creates seeded skin pigment spots distributed across the upper octopus mesh.
14454
+ *
14455
+ * @private helper of `octopus3d4AvatarVisual`
14456
+ */
14457
+ function createBlobbySkinSpots(createRandom) {
14458
+ const spotRandom = createRandom('octopus3d4-skin-spots');
14459
+ return Array.from({ length: SKIN_SPOT_COUNT }, () => ({
14460
+ latitude: -0.45 + spotRandom() * 0.7,
14461
+ longitude: -0.5 + spotRandom() * 1.0,
14462
+ radiusScale: 0.0028 + spotRandom() * 0.0052,
14463
+ opacity: 0.16 + spotRandom() * 0.22,
14464
+ }));
14465
+ }
14466
+ /**
14467
+ * Draws the soft underwater atmosphere behind the continuous octopus mesh.
14468
+ *
14469
+ * @private helper of `octopus3d4AvatarVisual`
14470
+ */
14471
+ function drawBlobbyContinuousAtmosphere(context, size, palette, sceneCenterX, sceneCenterY, interaction, timeMs) {
14472
+ const glowGradient = context.createRadialGradient(sceneCenterX + interaction.gazeX * size * 0.12, sceneCenterY - size * 0.18 + interaction.gazeY * size * 0.05, size * 0.04, sceneCenterX, sceneCenterY, size * (0.68 + interaction.intensity * 0.025));
14473
+ glowGradient.addColorStop(0, `${palette.highlight}74`);
14474
+ glowGradient.addColorStop(0.32, `${palette.accent}32`);
14475
+ glowGradient.addColorStop(1, `${palette.highlight}00`);
14476
+ context.fillStyle = glowGradient;
14477
+ context.fillRect(0, 0, size, size);
14478
+ const lowerGradient = context.createRadialGradient(sceneCenterX + Math.sin(timeMs / 1500) * size * 0.05, sceneCenterY + size * 0.3, size * 0.06, sceneCenterX, sceneCenterY + size * 0.3, size * 0.56);
14479
+ lowerGradient.addColorStop(0, `${palette.secondary}28`);
14480
+ lowerGradient.addColorStop(1, `${palette.secondary}00`);
14481
+ context.fillStyle = lowerGradient;
14482
+ context.fillRect(0, 0, size, size);
14483
+ }
14484
+ /**
14485
+ * Draws the soft lower shadow that anchors the octopus in the avatar frame.
14486
+ *
14487
+ * @private helper of `octopus3d4AvatarVisual`
14488
+ */
14489
+ function drawBlobbyContinuousShadow(context, size, palette, interaction, timeMs, morphologyProfile) {
14490
+ const cx = size * 0.5 + interaction.gazeX * size * 0.046;
14491
+ const cy = size * 0.9 + Math.sin(timeMs / 980) * size * 0.007;
14492
+ const rx = size * (0.2 + morphologyProfile.tentacles.rootSpreadScale * 0.024 + interaction.intensity * 0.022);
14493
+ const ry = size * 0.062;
14494
+ context.save();
14495
+ context.translate(cx, cy);
14496
+ context.scale(1, ry / rx);
14497
+ const blurRadius = rx * 1.42;
14498
+ const shadowGradient = context.createRadialGradient(0, 0, 0, 0, 0, blurRadius);
14499
+ shadowGradient.addColorStop(0, `${palette.shadow}82`);
14500
+ shadowGradient.addColorStop(0.45, `${palette.shadow}4a`);
14501
+ shadowGradient.addColorStop(0.8, `${palette.shadow}1c`);
14502
+ shadowGradient.addColorStop(1, `${palette.shadow}00`);
14503
+ context.fillStyle = shadowGradient;
14504
+ context.beginPath();
14505
+ context.arc(0, 0, blurRadius, 0, Math.PI * 2);
14506
+ context.fill();
14507
+ context.restore();
14508
+ }
14509
+ /**
14510
+ * Number of latitude segments used by the continuous Octopus 3D 4 mesh.
14511
+ *
14512
+ * @private helper of `octopus3d4AvatarVisual`
14513
+ */
14514
+ const LATITUDE_PATCH_COUNT = 20;
14515
+ /**
14516
+ * Number of longitude segments used by the continuous Octopus 3D 4 mesh.
14517
+ *
14518
+ * @private helper of `octopus3d4AvatarVisual`
14519
+ */
14520
+ const LONGITUDE_PATCH_COUNT = 48;
14521
+ /**
14522
+ * Resolves visible projected patches for the continuous Octopus 3D 4 mesh.
14523
+ *
14524
+ * Within a single frame, mesh corner samples and longitude-only computations (tentacle
14525
+ * influence and lobe wave) are quantized to the patch grid and computed once each rather
14526
+ * than re-evaluated for every patch corner.
14527
+ *
14528
+ * @private helper of `octopus3d4AvatarVisual`
14529
+ */
14530
+ function resolveVisibleBlobbyContinuousPatches(options) {
14531
+ const { center, rotationX, rotationY, sceneCenterX, sceneCenterY, size, palette } = options;
14532
+ const latitudePatchCount = LATITUDE_PATCH_COUNT;
14533
+ const longitudePatchCount = LONGITUDE_PATCH_COUNT;
14534
+ const surfacePatches = [];
14535
+ const latitudeBoundaries = new Float64Array(latitudePatchCount + 1);
14536
+ const longitudeBoundaries = new Float64Array(longitudePatchCount + 1);
14537
+ for (let boundaryIndex = 0; boundaryIndex <= latitudePatchCount; boundaryIndex++) {
14538
+ latitudeBoundaries[boundaryIndex] = -Math.PI / 2 + (boundaryIndex / latitudePatchCount) * Math.PI;
14539
+ }
14540
+ for (let boundaryIndex = 0; boundaryIndex <= longitudePatchCount; boundaryIndex++) {
14541
+ longitudeBoundaries[boundaryIndex] = -Math.PI + (boundaryIndex / longitudePatchCount) * Math.PI * 2;
14542
+ }
14543
+ const cachedTentacleInfluencesByCornerLongitude = new Array(longitudePatchCount + 1);
14544
+ const cachedLobeWavesByCornerLongitude = new Float64Array(longitudePatchCount + 1);
14545
+ const cachedTentacleInfluencesByPatchCenterLongitude = new Array(longitudePatchCount);
14546
+ const cachedLobeWavesByPatchCenterLongitude = new Float64Array(longitudePatchCount);
14547
+ const cachedCosByPatchCenterLongitude = new Float64Array(longitudePatchCount);
14548
+ for (let boundaryIndex = 0; boundaryIndex <= longitudePatchCount; boundaryIndex++) {
14549
+ const cornerLongitude = longitudeBoundaries[boundaryIndex];
14550
+ cachedTentacleInfluencesByCornerLongitude[boundaryIndex] = resolveBlobbyTentacleInfluence(options, cornerLongitude);
14551
+ cachedLobeWavesByCornerLongitude[boundaryIndex] = resolveBlobbyLobeWave(options, cornerLongitude);
14552
+ }
14553
+ for (let longitudeIndex = 0; longitudeIndex < longitudePatchCount; longitudeIndex++) {
14554
+ const patchCenterLongitude = (longitudeBoundaries[longitudeIndex] + longitudeBoundaries[longitudeIndex + 1]) / 2;
14555
+ cachedTentacleInfluencesByPatchCenterLongitude[longitudeIndex] = resolveBlobbyTentacleInfluence(options, patchCenterLongitude);
14556
+ cachedLobeWavesByPatchCenterLongitude[longitudeIndex] = resolveBlobbyLobeWave(options, patchCenterLongitude);
14557
+ cachedCosByPatchCenterLongitude[longitudeIndex] = Math.max(0, Math.cos(patchCenterLongitude));
14558
+ }
14559
+ const cornerCount = (latitudePatchCount + 1) * (longitudePatchCount + 1);
14560
+ const transformedCornerSamples = new Array(cornerCount);
14561
+ for (let latitudeBoundaryIndex = 0; latitudeBoundaryIndex <= latitudePatchCount; latitudeBoundaryIndex++) {
14562
+ const cornerLatitude = latitudeBoundaries[latitudeBoundaryIndex];
14563
+ for (let longitudeBoundaryIndex = 0; longitudeBoundaryIndex <= longitudePatchCount; longitudeBoundaryIndex++) {
14564
+ const cornerLongitude = longitudeBoundaries[longitudeBoundaryIndex];
14565
+ const cornerIndex = latitudeBoundaryIndex * (longitudePatchCount + 1) + longitudeBoundaryIndex;
14566
+ const cornerSample = sampleBlobbyContinuousSurfacePointWithLongitudeCache(options, cornerLatitude, cornerLongitude, cachedTentacleInfluencesByCornerLongitude[longitudeBoundaryIndex], cachedLobeWavesByCornerLongitude[longitudeBoundaryIndex]);
14567
+ transformedCornerSamples[cornerIndex] = transformScenePoint(cornerSample, center, rotationX, rotationY);
14568
+ }
14569
+ }
14570
+ for (let latitudeIndex = 0; latitudeIndex < latitudePatchCount; latitudeIndex++) {
14571
+ const startLatitude = latitudeBoundaries[latitudeIndex];
14572
+ const endLatitude = latitudeBoundaries[latitudeIndex + 1];
14573
+ const centerLatitude = (startLatitude + endLatitude) / 2;
14574
+ const verticalProgress = (Math.sin(centerLatitude) + 1) / 2;
14575
+ const startCornerRowOffset = latitudeIndex * (longitudePatchCount + 1);
14576
+ const endCornerRowOffset = (latitudeIndex + 1) * (longitudePatchCount + 1);
14577
+ for (let longitudeIndex = 0; longitudeIndex < longitudePatchCount; longitudeIndex++) {
14578
+ const transformedCorners = [
14579
+ transformedCornerSamples[startCornerRowOffset + longitudeIndex],
14580
+ transformedCornerSamples[startCornerRowOffset + longitudeIndex + 1],
14581
+ transformedCornerSamples[endCornerRowOffset + longitudeIndex + 1],
14582
+ transformedCornerSamples[endCornerRowOffset + longitudeIndex],
14583
+ ];
14584
+ const surfaceNormal = normalizeVector3(crossProduct3D(subtractPoint3D(transformedCorners[1], transformedCorners[0]), subtractPoint3D(transformedCorners[2], transformedCorners[0])));
14585
+ if (surfaceNormal.z <= 0.006) {
14586
+ continue;
14587
+ }
14588
+ const projectedCorners = [
14589
+ projectScenePoint(transformedCorners[0], size, sceneCenterX, sceneCenterY),
14590
+ projectScenePoint(transformedCorners[1], size, sceneCenterX, sceneCenterY),
14591
+ projectScenePoint(transformedCorners[2], size, sceneCenterX, sceneCenterY),
14592
+ projectScenePoint(transformedCorners[3], size, sceneCenterX, sceneCenterY),
14593
+ ];
14594
+ const lightIntensity = clampNumber$1(dotProduct3D(surfaceNormal, LIGHT_DIRECTION), -1, 1);
14595
+ const rimLightIntensity = Math.pow(clampNumber$1(dotProduct3D(surfaceNormal, RIM_LIGHT_DIRECTION), 0, 1), 2.6);
14596
+ surfacePatches.push({
14597
+ corners: projectedCorners,
14598
+ averageDepth: (transformedCorners[0].z +
14599
+ transformedCorners[1].z +
14600
+ transformedCorners[2].z +
14601
+ transformedCorners[3].z) /
14602
+ 4,
14603
+ lightIntensity,
14604
+ rimLightIntensity,
14605
+ fillStyle: resolveBlobbySurfacePatchFillStyle(palette, verticalProgress, cachedCosByPatchCenterLongitude[longitudeIndex], cachedTentacleInfluencesByPatchCenterLongitude[longitudeIndex].core, cachedLobeWavesByPatchCenterLongitude[longitudeIndex]),
14606
+ outlineColor: verticalProgress < 0.52 ? `${palette.highlight}5c` : `${palette.shadow}66`,
14607
+ });
14608
+ }
14609
+ }
14610
+ return surfacePatches;
14611
+ }
14612
+ /**
14613
+ * Samples one point on the continuous Octopus 3D 4 surface.
14614
+ *
14615
+ * @private helper of `octopus3d4AvatarVisual`
14616
+ */
14617
+ function sampleBlobbyContinuousSurfacePoint(options, latitude, longitude) {
14618
+ return sampleBlobbyContinuousSurfacePointWithLongitudeCache(options, latitude, longitude, resolveBlobbyTentacleInfluence(options, longitude), resolveBlobbyLobeWave(options, longitude));
14619
+ }
14620
+ /**
14621
+ * Samples one point on the continuous Octopus 3D 4 surface using precomputed longitude-only values.
14622
+ *
14623
+ * The patch loop quantizes the mesh into a fixed corner grid, so the same longitude is reused
14624
+ * across every latitude row and each tentacle/lobe value is computed once per frame instead
14625
+ * of `latitudePatchCount * 4` times.
14626
+ *
14627
+ * @private helper of `octopus3d4AvatarVisual`
14628
+ */
14629
+ function sampleBlobbyContinuousSurfacePointWithLongitudeCache(options, latitude, longitude, tentacleInfluence, lowerLobeWave) {
14630
+ const { radiusX, radiusY, radiusZ, morphologyProfile, timeMs, animationPhase } = options;
14631
+ const cosineLatitude = Math.max(0, Math.cos(latitude));
14632
+ const verticalProgress = (Math.sin(latitude) + 1) / 2;
14633
+ const upperBlend = Math.pow(1 - verticalProgress, 1.32);
14634
+ const lowerBlend = smoothStep(0.34, 1, verticalProgress);
14635
+ const tipBlend = smoothStep(0.66, 1, verticalProgress);
14636
+ const centerPull = resolveSignedAngularDistance(longitude, tentacleInfluence.centerLongitude);
14637
+ const effectiveLongitude = longitude + centerPull * lowerBlend * tentacleInfluence.core * (0.26 + tipBlend * 0.22);
14638
+ const mantleRipple = Math.sin(longitude * morphologyProfile.body.lobeCount +
14639
+ animationPhase * 0.6 +
14640
+ timeMs / (1700 + morphologyProfile.body.lobeCount * 28)) *
14641
+ (0.018 + morphologyProfile.body.wobbleAmplitudeRatio * 0.78) *
14642
+ (0.32 + lowerBlend * 0.7);
14643
+ const primaryTentacleWave = Math.sin(timeMs / 740 + tentacleInfluence.primaryPhase + verticalProgress * 2.6) *
14644
+ lowerBlend *
14645
+ tentacleInfluence.core *
14646
+ tentacleInfluence.swayScale;
14647
+ const secondaryTentacleWave = Math.sin(timeMs / 470 + tentacleInfluence.secondaryPhase + verticalProgress * 4.2) *
14648
+ lowerBlend *
14649
+ tentacleInfluence.core *
14650
+ tentacleInfluence.swayScale *
14651
+ 0.42;
14652
+ const tentacleCurl = Math.sin(timeMs / 1180 + tentacleInfluence.primaryPhase * 0.6 + verticalProgress * 3.2) *
14653
+ tipBlend *
14654
+ tentacleInfluence.core *
14655
+ tentacleInfluence.curlScale *
14656
+ 0.36;
14657
+ const horizontalScale = 1.06 +
14658
+ mantleRipple +
14659
+ lowerBlend * (0.18 + (morphologyProfile.tentacles.rootSpreadScale - 1) * 0.12) +
14660
+ lowerBlend * tentacleInfluence.core * (0.22 + lowerLobeWave * 0.14) -
14661
+ upperBlend * 0.08;
14662
+ const depthScale = 1.08 +
14663
+ upperBlend * 0.16 +
14664
+ Math.max(0, Math.cos(effectiveLongitude)) * 0.12 +
14665
+ lowerBlend * tentacleInfluence.core * (0.12 + tentacleInfluence.depthScale * 0.07) -
14666
+ Math.max(0, -Math.cos(effectiveLongitude)) * 0.05;
14667
+ const tentacleTubeRadius = lowerBlend *
14668
+ tentacleInfluence.core *
14669
+ (0.12 + tipBlend * 0.07 + tentacleInfluence.widthScale * 0.028) *
14670
+ radiusX;
14671
+ const planarRadiusX = cosineLatitude * radiusX * horizontalScale + tentacleTubeRadius;
14672
+ const planarRadiusZ = cosineLatitude * radiusZ * depthScale + tentacleTubeRadius * 0.74;
14673
+ const lowerDrop = lowerBlend *
14674
+ radiusY *
14675
+ (0.2 +
14676
+ tentacleInfluence.core *
14677
+ (0.42 +
14678
+ tentacleInfluence.lengthScale * 0.24 +
14679
+ (morphologyProfile.tentacles.flowLengthScale - 1) * 0.1));
14680
+ const combinedTentacleSway = (primaryTentacleWave + secondaryTentacleWave) * radiusX * (0.06 + tipBlend * 0.06);
14681
+ return {
14682
+ x: Math.sin(effectiveLongitude) * planarRadiusX +
14683
+ combinedTentacleSway +
14684
+ tentacleCurl * radiusX * 0.18,
14685
+ y: Math.sin(latitude) * radiusY * (1 + upperBlend * 0.14) -
14686
+ upperBlend * radiusY * 0.12 +
14687
+ lowerDrop +
14688
+ Math.sin(timeMs / 1380 + animationPhase + latitude * 1.5) * lowerBlend * radiusY * 0.022 +
14689
+ Math.cos(timeMs / 820 + tentacleInfluence.primaryPhase) *
14690
+ lowerBlend *
14691
+ tipBlend *
14692
+ tentacleInfluence.core *
14693
+ radiusY *
14694
+ 0.04,
14695
+ z: Math.cos(effectiveLongitude) * planarRadiusZ +
14696
+ Math.cos(timeMs / 960 + tentacleInfluence.primaryPhase + verticalProgress) *
14697
+ lowerBlend *
14698
+ tentacleInfluence.core *
14699
+ radiusZ *
14700
+ 0.044 +
14701
+ tentacleCurl * radiusZ * 0.14,
14702
+ };
14703
+ }
14704
+ /**
14705
+ * Blends nearby seeded tentacle profiles at one mesh longitude.
14706
+ *
14707
+ * @private helper of `octopus3d4AvatarVisual`
14708
+ */
14709
+ function resolveBlobbyTentacleInfluence(options, longitude) {
14710
+ let totalWeight = 0;
14711
+ let weightedSin = 0;
14712
+ let weightedCos = 0;
14713
+ let weightedWidthScale = 0;
14714
+ let weightedLengthScale = 0;
14715
+ let weightedSwayScale = 0;
14716
+ let weightedDepthScale = 0;
14717
+ let weightedCurlScale = 0;
14718
+ let weightedPrimaryPhase = 0;
14719
+ let weightedSecondaryPhase = 0;
14720
+ for (const tentacleProfile of options.tentacleProfiles) {
14721
+ const distance = Math.abs(resolveSignedAngularDistance(longitude, tentacleProfile.centerLongitude));
14722
+ const width = 0.22 * tentacleProfile.widthScale;
14723
+ const weight = Math.exp(-(distance * distance) / (width * width));
14724
+ totalWeight += weight;
14725
+ weightedSin += Math.sin(tentacleProfile.centerLongitude) * weight;
14726
+ weightedCos += Math.cos(tentacleProfile.centerLongitude) * weight;
14727
+ weightedWidthScale += tentacleProfile.widthScale * weight;
14728
+ weightedLengthScale += tentacleProfile.lengthScale * weight;
14729
+ weightedSwayScale += tentacleProfile.swayScale * weight;
14730
+ weightedDepthScale += tentacleProfile.depthScale * weight;
14731
+ weightedCurlScale += tentacleProfile.curlScale * weight;
14732
+ weightedPrimaryPhase += tentacleProfile.primaryPhase * weight;
14733
+ weightedSecondaryPhase += tentacleProfile.secondaryPhase * weight;
14734
+ }
14735
+ if (totalWeight < 0.0001) {
14736
+ return {
14737
+ core: 0,
14738
+ centerLongitude: longitude,
14739
+ widthScale: 1,
14740
+ lengthScale: 1,
14741
+ swayScale: 1,
14742
+ depthScale: 1,
14743
+ curlScale: 1,
14744
+ primaryPhase: 0,
14745
+ secondaryPhase: 0,
14746
+ };
14747
+ }
14748
+ return {
14749
+ core: clampNumber$1(totalWeight, 0, 1),
14750
+ centerLongitude: Math.atan2(weightedSin / totalWeight, weightedCos / totalWeight),
14751
+ widthScale: weightedWidthScale / totalWeight,
14752
+ lengthScale: weightedLengthScale / totalWeight,
14753
+ swayScale: weightedSwayScale / totalWeight,
14754
+ depthScale: weightedDepthScale / totalWeight,
14755
+ curlScale: weightedCurlScale / totalWeight,
14756
+ primaryPhase: weightedPrimaryPhase / totalWeight,
14757
+ secondaryPhase: weightedSecondaryPhase / totalWeight,
14758
+ };
14759
+ }
14760
+ /**
14761
+ * Resolves the soft lower wave that makes the continuous mesh read as a set of tentacles.
14762
+ *
14763
+ * @private helper of `octopus3d4AvatarVisual`
14764
+ */
14765
+ function resolveBlobbyLobeWave(options, longitude) {
14766
+ const { morphologyProfile, animationPhase, timeMs } = options;
14767
+ return ((Math.cos(longitude * OCTOPUS_TENTACLE_COUNT +
14768
+ animationPhase +
14769
+ timeMs / (940 + morphologyProfile.body.lobeCount * 18)) +
14770
+ 1) /
14771
+ 2);
14772
+ }
14773
+ /**
14774
+ * Resolves one base fill tone for a patch on the continuous octopus mesh.
14775
+ *
14776
+ * @private helper of `octopus3d4AvatarVisual`
14777
+ */
14778
+ function resolveBlobbySurfacePatchFillStyle(palette, verticalProgress, forwardness, tentacleCore, lowerLobeWave) {
14779
+ const tonalProgress = clampNumber$1(verticalProgress + lowerLobeWave * 0.1 + tentacleCore * 0.08 - forwardness * 0.08, 0, 1);
14780
+ if (tonalProgress < 0.12) {
14781
+ return palette.highlight;
14782
+ }
14783
+ if (tonalProgress < 0.3) {
14784
+ return palette.secondary;
14785
+ }
14786
+ if (tonalProgress < 0.72) {
14787
+ return forwardness > 0.56 ? palette.secondary : palette.primary;
14788
+ }
14789
+ return tentacleCore > 0.44 ? `${palette.primary}f4` : `${palette.shadow}ee`;
14790
+ }
14791
+ /**
14792
+ * Draws one projected mesh patch with multi-pass shading and a soft edge.
14793
+ *
14794
+ * @private helper of `octopus3d4AvatarVisual`
14795
+ */
14796
+ function drawBlobbyContinuousSurfacePatch(context, surfacePatch) {
14797
+ drawProjectedQuad(context, surfacePatch.corners, surfacePatch.fillStyle);
14798
+ if (surfacePatch.lightIntensity > 0) {
14799
+ drawProjectedQuad(context, surfacePatch.corners, `rgba(255, 255, 255, ${0.2 * surfacePatch.lightIntensity})`);
14800
+ }
14801
+ else if (surfacePatch.lightIntensity < 0) {
14802
+ drawProjectedQuad(context, surfacePatch.corners, `rgba(0, 0, 0, ${0.26 * Math.abs(surfacePatch.lightIntensity)})`);
14803
+ }
14804
+ if (surfacePatch.rimLightIntensity > 0.04) {
14805
+ drawProjectedQuad(context, surfacePatch.corners, `rgba(255, 247, 230, ${0.22 * surfacePatch.rimLightIntensity})`);
14806
+ }
14807
+ context.save();
14808
+ context.beginPath();
14809
+ context.moveTo(surfacePatch.corners[0].x, surfacePatch.corners[0].y);
14810
+ for (let cornerIndex = 1; cornerIndex < surfacePatch.corners.length; cornerIndex++) {
14811
+ context.lineTo(surfacePatch.corners[cornerIndex].x, surfacePatch.corners[cornerIndex].y);
14812
+ }
14813
+ context.closePath();
14814
+ context.strokeStyle = surfacePatch.outlineColor;
14815
+ context.lineWidth = Math.max(0.6, getProjectedQuadPerimeter(surfacePatch.corners) * 0.0026);
14816
+ context.lineJoin = 'round';
14817
+ context.stroke();
14818
+ context.restore();
14819
+ }
14820
+ /**
14821
+ * Draws projected mantle-current lines on the front of the mesh.
14822
+ *
14823
+ * @private helper of `octopus3d4AvatarVisual`
14824
+ */
14825
+ function drawBlobbyContinuousCurrents(options) {
14826
+ const { context, surfaceOptions, center, rotationX, rotationY, sceneCenterX, sceneCenterY, size, palette, morphologyProfile, timeMs, animationPhase, } = options;
14827
+ const currentCount = Math.min(6, morphologyProfile.details.mantleCurrentCount);
14828
+ const centerIndex = (currentCount - 1) / 2;
14829
+ context.save();
14830
+ context.lineCap = 'round';
14831
+ context.lineJoin = 'round';
14832
+ for (let currentIndex = 0; currentIndex < currentCount; currentIndex++) {
14833
+ const baseLongitude = (currentIndex - centerIndex) * 0.15;
14834
+ const projectedPoints = [];
14835
+ for (let sampleIndex = 0; sampleIndex < 9; sampleIndex++) {
14836
+ const progress = sampleIndex / 8;
14837
+ const latitude = -0.48 + progress * 0.78;
14838
+ const longitude = baseLongitude + Math.sin(timeMs / 1140 + animationPhase + currentIndex * 0.7 + progress * 2) * 0.038;
14839
+ const scenePoint = transformScenePoint(sampleBlobbyContinuousSurfacePoint(surfaceOptions, latitude, longitude), center, rotationX, rotationY);
14840
+ if (scenePoint.z > center.z - size * 0.016) {
14841
+ projectedPoints.push(projectScenePoint(scenePoint, size, sceneCenterX, sceneCenterY));
14842
+ }
14843
+ }
14844
+ if (projectedPoints.length < 3) {
14845
+ continue;
14846
+ }
14847
+ context.beginPath();
14848
+ context.moveTo(projectedPoints[0].x, projectedPoints[0].y);
14849
+ for (const projectedPoint of projectedPoints.slice(1)) {
14850
+ context.lineTo(projectedPoint.x, projectedPoint.y);
14851
+ }
14852
+ context.strokeStyle = currentIndex % 2 === 0 ? `${palette.highlight}3d` : `${palette.accent}33`;
14853
+ context.lineWidth = size * (0.0055 + currentIndex * 0.00045);
14854
+ context.stroke();
14855
+ }
14856
+ context.restore();
14857
+ }
14858
+ /**
14859
+ * Draws small projected sucker highlights on the waving lower mesh lobes.
14860
+ *
14861
+ * @private helper of `octopus3d4AvatarVisual`
14862
+ */
14863
+ function drawBlobbyContinuousSuckers(options) {
14864
+ const { surfaceOptions, size } = options;
14865
+ const { timeMs } = surfaceOptions;
14866
+ for (const tentacleProfile of surfaceOptions.tentacleProfiles) {
14867
+ if (Math.cos(tentacleProfile.centerLongitude) < -0.16) {
14868
+ continue;
14869
+ }
14870
+ for (let suckerIndex = 0; suckerIndex < 4; suckerIndex++) {
14871
+ const latitude = 0.5 + suckerIndex * 0.12;
14872
+ const sideOffset = tentacleProfile.suckerSide * (0.038 + suckerIndex * 0.014) * tentacleProfile.widthScale;
14873
+ const waveOffset = Math.sin(timeMs / 880 + tentacleProfile.primaryPhase + suckerIndex * 0.78) * 0.02;
14874
+ drawBlobbyContinuousSurfaceSpot({
14875
+ ...options,
14876
+ latitude,
14877
+ longitude: tentacleProfile.centerLongitude + sideOffset + waveOffset,
14878
+ radiusScale: size * (0.0068 - suckerIndex * 0.0006),
14879
+ });
14880
+ }
14881
+ }
14882
+ }
14883
+ /**
14884
+ * Draws seeded pigment spots across the upper mesh for a richer skin texture.
14885
+ *
14886
+ * @private helper of `octopus3d4AvatarVisual`
14887
+ */
14888
+ function drawBlobbySkinSpots(options) {
14889
+ const { context, surfaceOptions, center, rotationX, rotationY, sceneCenterX, sceneCenterY, size, palette, skinSpots, } = options;
14890
+ for (const skinSpot of skinSpots) {
14891
+ const localCenter = sampleBlobbyContinuousSurfacePoint(surfaceOptions, skinSpot.latitude, skinSpot.longitude);
14892
+ const sceneCenterPoint = transformScenePoint(localCenter, center, rotationX, rotationY);
14893
+ if (sceneCenterPoint.z <= center.z - size * 0.01) {
14894
+ continue;
14895
+ }
14896
+ const projectedCenterPoint = projectScenePoint(sceneCenterPoint, size, sceneCenterX, sceneCenterY);
14897
+ const spotRadius = size * skinSpot.radiusScale;
14898
+ context.save();
14899
+ context.beginPath();
14900
+ context.arc(projectedCenterPoint.x, projectedCenterPoint.y, spotRadius, 0, Math.PI * 2);
14901
+ context.fillStyle = `${palette.shadow}${formatAlphaHex(skinSpot.opacity)}`;
14902
+ context.fill();
14903
+ context.restore();
14904
+ }
14905
+ }
14906
+ /**
14907
+ * Draws one tiny projected surface spot by sampling local mesh tangents.
14908
+ *
14909
+ * @private helper of `octopus3d4AvatarVisual`
14910
+ */
14911
+ function drawBlobbyContinuousSurfaceSpot(options) {
14912
+ const { context, surfaceOptions, center, rotationX, rotationY, sceneCenterX, sceneCenterY, size, palette, latitude, longitude, radiusScale, } = options;
14913
+ const localCenter = sampleBlobbyContinuousSurfacePoint(surfaceOptions, latitude, longitude);
14914
+ const localHorizontal = sampleBlobbyContinuousSurfacePoint(surfaceOptions, latitude, longitude + 0.018);
14915
+ const localVertical = sampleBlobbyContinuousSurfacePoint(surfaceOptions, latitude + 0.018, longitude);
14916
+ const sceneCenterPoint = transformScenePoint(localCenter, center, rotationX, rotationY);
14917
+ if (sceneCenterPoint.z <= center.z - size * 0.012) {
14918
+ return;
14919
+ }
14920
+ const projectedCenterPoint = projectScenePoint(sceneCenterPoint, size, sceneCenterX, sceneCenterY);
14921
+ const projectedHorizontalPoint = projectScenePoint(transformScenePoint(localHorizontal, center, rotationX, rotationY), size, sceneCenterX, sceneCenterY);
14922
+ const projectedVerticalPoint = projectScenePoint(transformScenePoint(localVertical, center, rotationX, rotationY), size, sceneCenterX, sceneCenterY);
14923
+ const horizontalRadius = clampNumber$1(Math.hypot(projectedHorizontalPoint.x - projectedCenterPoint.x, projectedHorizontalPoint.y - projectedCenterPoint.y) *
14924
+ radiusScale *
14925
+ 0.78, size * 0.003, size * 0.02);
14926
+ const verticalRadius = clampNumber$1(Math.hypot(projectedVerticalPoint.x - projectedCenterPoint.x, projectedVerticalPoint.y - projectedCenterPoint.y) *
14927
+ radiusScale *
14928
+ 0.54, size * 0.0024, size * 0.015);
14929
+ const rotation = Math.atan2(projectedHorizontalPoint.y - projectedCenterPoint.y, projectedHorizontalPoint.x - projectedCenterPoint.x);
14930
+ context.save();
14931
+ context.translate(projectedCenterPoint.x, projectedCenterPoint.y);
14932
+ context.rotate(rotation);
14933
+ context.beginPath();
14934
+ context.ellipse(0, 0, horizontalRadius, verticalRadius, 0, 0, Math.PI * 2);
14935
+ context.fillStyle = `${palette.highlight}80`;
14936
+ context.fill();
14937
+ context.strokeStyle = `${palette.highlight}a8`;
14938
+ context.lineWidth = Math.max(0.7, size * 0.0028);
14939
+ context.stroke();
14940
+ context.restore();
14941
+ }
14942
+ /**
14943
+ * Draws a soft, slowly drifting gloss highlight on the front of the mesh.
14944
+ *
14945
+ * @private helper of `octopus3d4AvatarVisual`
14946
+ */
14947
+ function drawBlobbyContinuousGloss(options) {
14948
+ const { context, surfaceOptions, center, rotationX, rotationY, sceneCenterX, sceneCenterY, size } = options;
14949
+ const { timeMs, animationPhase } = surfaceOptions;
14950
+ const glossLatitude = -0.3 + Math.sin(timeMs / 2700 + animationPhase) * 0.04;
14951
+ const glossLongitude = -0.18 + Math.cos(timeMs / 2300 + animationPhase * 0.8) * 0.05;
14952
+ const localCenter = sampleBlobbyContinuousSurfacePoint(surfaceOptions, glossLatitude, glossLongitude);
14953
+ const sceneCenterPoint = transformScenePoint(localCenter, center, rotationX, rotationY);
14954
+ if (sceneCenterPoint.z <= center.z) {
14955
+ return;
14956
+ }
14957
+ const projectedCenterPoint = projectScenePoint(sceneCenterPoint, size, sceneCenterX, sceneCenterY);
14958
+ const glossRadius = size * 0.058;
14959
+ context.save();
14960
+ const glossGradient = context.createRadialGradient(projectedCenterPoint.x - glossRadius * 0.3, projectedCenterPoint.y - glossRadius * 0.4, glossRadius * 0.04, projectedCenterPoint.x, projectedCenterPoint.y, glossRadius);
14961
+ glossGradient.addColorStop(0, 'rgba(255, 255, 255, 0.34)');
14962
+ glossGradient.addColorStop(0.5, 'rgba(255, 255, 255, 0.1)');
14963
+ glossGradient.addColorStop(1, 'rgba(255, 255, 255, 0)');
14964
+ context.fillStyle = glossGradient;
14965
+ context.beginPath();
14966
+ context.ellipse(projectedCenterPoint.x, projectedCenterPoint.y, glossRadius * 1.05, glossRadius * 0.78, 0, 0, Math.PI * 2);
14967
+ context.fill();
14968
+ context.restore();
14969
+ }
14970
+ /**
14971
+ * Resolves a signed angular distance from the source longitude to the target longitude.
14972
+ *
14973
+ * @private helper of `octopus3d4AvatarVisual`
14974
+ */
14975
+ function resolveSignedAngularDistance(sourceLongitude, targetLongitude) {
14976
+ return Math.atan2(Math.sin(targetLongitude - sourceLongitude), Math.cos(targetLongitude - sourceLongitude));
14977
+ }
14978
+ /**
14979
+ * Smoothly maps a value between two bounds into `[0, 1]`.
14980
+ *
14981
+ * @private helper of `octopus3d4AvatarVisual`
14982
+ */
14983
+ function smoothStep(edgeStart, edgeEnd, value) {
14984
+ const progress = clampNumber$1((value - edgeStart) / (edgeEnd - edgeStart), 0, 1);
14985
+ return progress * progress * (3 - 2 * progress);
14986
+ }
14987
+ /**
14988
+ * Converts an opacity ratio into a two-digit hexadecimal alpha suffix.
14989
+ *
14990
+ * @private helper of `octopus3d4AvatarVisual`
14991
+ */
14992
+ function formatAlphaHex(opacity) {
14993
+ return Math.round(clampNumber$1(opacity, 0, 1) * 255)
14994
+ .toString(16)
14995
+ .padStart(2, '0');
14996
+ }
14997
+
14243
14998
  /* eslint-disable no-magic-numbers */
14244
14999
  /**
14245
15000
  * Octopus avatar visual.
@@ -15011,6 +15766,7 @@ const AVATAR_VISUALS = [
15011
15766
  octopus3dAvatarVisual,
15012
15767
  octopus3d2AvatarVisual,
15013
15768
  octopus3d3AvatarVisual,
15769
+ octopus3d4AvatarVisual,
15014
15770
  asciiOctopusAvatarVisual,
15015
15771
  minecraftAvatarVisual,
15016
15772
  minecraft2AvatarVisual,