@promptbook/cli 0.112.0-115 → 0.112.0-118

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Files changed (82) hide show
  1. package/apps/agents-server/src/app/agents/[agentName]/chat/AgentChatSidebarDefault.tsx +5 -6
  2. package/apps/agents-server/src/utils/externalChatRunner/processExternalUserChatJob.ts +17 -7
  3. package/apps/agents-server/src/utils/localChatRunner/processLocalUserChatJob.ts +17 -7
  4. package/apps/agents-server/src/utils/userChat/createImmediateUserChatAnswerModelRequirements.ts +11 -0
  5. package/apps/agents-server/src/utils/userChat/listUserChats.ts +5 -7
  6. package/esm/index.es.js +451 -95
  7. package/esm/index.es.js.map +1 -1
  8. package/esm/scripts/run-codex-prompts/common/parseDuration.d.ts +19 -0
  9. package/esm/src/_packages/components.index.d.ts +2 -0
  10. package/esm/src/_packages/node.index.d.ts +20 -0
  11. package/esm/src/book-3.0/BookNodeAgentSource.d.ts +1 -1
  12. package/esm/src/book-3.0/CliAgent.d.ts +15 -17
  13. package/esm/src/book-3.0/agentFolderPaths.d.ts +30 -0
  14. package/esm/src/book-3.0/cliAgentEnv.d.ts +33 -0
  15. package/esm/src/book-components/BookEditor/BookEditorBrowserConfig.d.ts +2 -0
  16. package/esm/src/book-components/BookEditor/BookEditorForClient.d.ts +7 -0
  17. package/esm/src/book-components/BookEditor/createDeprecatedCommitmentDiagnostics.browser.d.ts +9 -0
  18. package/esm/src/cli/cli-commands/agent-folder/agentProjectPaths.d.ts +2 -30
  19. package/esm/src/cli/cli-commands/common/promptRunnerCliOptions.d.ts +2 -18
  20. package/esm/src/scrapers/website/utils/createShowdownConverter.d.ts +2 -2
  21. package/esm/src/version.d.ts +1 -1
  22. package/package.json +1 -1
  23. package/src/_packages/components.index.ts +2 -0
  24. package/src/_packages/node.index.ts +20 -0
  25. package/src/avatars/avatarAnimationScheduler.ts +33 -2
  26. package/src/avatars/visuals/fractalAvatarVisual.ts +5 -4
  27. package/src/avatars/visuals/minecraft2AvatarVisual.ts +16 -11
  28. package/src/avatars/visuals/minecraftAvatarVisual.ts +21 -7
  29. package/src/avatars/visuals/octopus3d2AvatarVisual.ts +69 -17
  30. package/src/avatars/visuals/octopus3d3AvatarVisual.ts +81 -18
  31. package/src/avatars/visuals/octopus3dAvatarVisual.ts +69 -17
  32. package/src/book-3.0/Book.ts +3 -1
  33. package/src/book-3.0/BookNodeAgentSource.ts +2 -2
  34. package/src/book-3.0/CliAgent.ts +87 -71
  35. package/src/book-3.0/agentFolderPaths.ts +38 -0
  36. package/src/book-3.0/cliAgentEnv.ts +46 -0
  37. package/src/book-components/BookEditor/BookEditor.tsx +1 -1
  38. package/src/book-components/BookEditor/BookEditorAboutPromptbookInformation.tsx +2 -4
  39. package/src/book-components/BookEditor/BookEditorActionbar.tsx +32 -2
  40. package/src/book-components/BookEditor/BookEditorBrowserConfig.ts +11 -0
  41. package/src/book-components/BookEditor/BookEditorForClient.tsx +33 -0
  42. package/src/book-components/BookEditor/BookEditorMonaco.tsx +1 -1
  43. package/src/book-components/BookEditor/BookEditorMonacoTokenization.ts +83 -15
  44. package/src/book-components/BookEditor/createDeprecatedCommitmentDiagnostics.browser.ts +11 -0
  45. package/src/book-components/BookEditor/useBookEditorMonacoLanguage.ts +32 -46
  46. package/src/book-components/BookEditor/useBookEditorMonacoStyles.ts +1 -1
  47. package/src/book-components/BookEditor/useBookEditorMonacoUploads.ts +1 -1
  48. package/src/book-components/Chat/utils/renderMarkdown.ts +3 -2
  49. package/src/cli/cli-commands/agent-folder/agentProjectPaths.ts +15 -35
  50. package/src/cli/cli-commands/coder/run.ts +28 -3
  51. package/src/cli/cli-commands/common/promptRunnerCliOptions.ts +9 -29
  52. package/src/commands/KNOWLEDGE/utils/knowledgeSourceContentToName.ts +2 -2
  53. package/src/commitments/_common/teamInternalAgentAccess.ts +2 -2
  54. package/src/formats/csv/CsvFormatParser.ts +4 -4
  55. package/src/formats/csv/utils/csvParse.ts +2 -2
  56. package/src/llm-providers/agent/AgentLlmExecutionTools.ts +2 -2
  57. package/src/llm-providers/agent/AgentLlmExecutionToolsAgentKitRunner.ts +2 -2
  58. package/src/llm-providers/agent/AgentLlmExecutionToolsOpenAiAssistantRunner.ts +2 -2
  59. package/src/other/templates/getTemplatesPipelineCollection.ts +712 -807
  60. package/src/scrapers/_common/utils/getScraperIntermediateSource.ts +2 -2
  61. package/src/scrapers/website/WebsiteScraper.ts +1 -1
  62. package/src/scrapers/website/utils/createShowdownConverter.ts +2 -2
  63. package/src/utils/misc/computeHash.ts +2 -2
  64. package/src/utils/random/$randomToken.ts +2 -2
  65. package/src/version.ts +2 -2
  66. package/src/versions.txt +3 -0
  67. package/umd/index.umd.js +453 -94
  68. package/umd/index.umd.js.map +1 -1
  69. package/umd/scripts/run-codex-prompts/common/parseDuration.d.ts +19 -0
  70. package/umd/src/_packages/components.index.d.ts +2 -0
  71. package/umd/src/_packages/node.index.d.ts +20 -0
  72. package/umd/src/book-3.0/BookNodeAgentSource.d.ts +1 -1
  73. package/umd/src/book-3.0/CliAgent.d.ts +15 -17
  74. package/umd/src/book-3.0/agentFolderPaths.d.ts +30 -0
  75. package/umd/src/book-3.0/cliAgentEnv.d.ts +33 -0
  76. package/umd/src/book-components/BookEditor/BookEditorBrowserConfig.d.ts +2 -0
  77. package/umd/src/book-components/BookEditor/BookEditorForClient.d.ts +7 -0
  78. package/umd/src/book-components/BookEditor/createDeprecatedCommitmentDiagnostics.browser.d.ts +9 -0
  79. package/umd/src/cli/cli-commands/agent-folder/agentProjectPaths.d.ts +2 -30
  80. package/umd/src/cli/cli-commands/common/promptRunnerCliOptions.d.ts +2 -18
  81. package/umd/src/scrapers/website/utils/createShowdownConverter.d.ts +2 -2
  82. package/umd/src/version.d.ts +1 -1
@@ -55,6 +55,53 @@ const LIGHT_DIRECTION: Point3D = normalizeVector3({
55
55
  z: 0.98,
56
56
  });
57
57
 
58
+ /**
59
+ * Per-avatar stable state derived once from the seeded random factory and reused across frames.
60
+ *
61
+ * @private helper of `octopus3d2AvatarVisual`
62
+ */
63
+ type Octopus3d2StableState = {
64
+ readonly morphologyProfile: Octopus3MorphologyProfile;
65
+ readonly animationPhase: number;
66
+ readonly leftEyePhaseOffset: number;
67
+ readonly rightEyePhaseOffset: number;
68
+ };
69
+
70
+ /**
71
+ * Cache keyed by the `createRandom` factory reference (stable per mounted `<Avatar/>`).
72
+ *
73
+ * @private helper of `octopus3d2AvatarVisual`
74
+ */
75
+ const octopus3d2StableStateCache = new WeakMap<(salt: string) => () => number, Octopus3d2StableState>();
76
+
77
+ /**
78
+ * Returns the stable per-avatar state, computing it on first access and caching for subsequent frames.
79
+ *
80
+ * @private helper of `octopus3d2AvatarVisual`
81
+ */
82
+ function getOctopus3d2StableState(createRandom: (salt: string) => () => number): Octopus3d2StableState {
83
+ const cached = octopus3d2StableStateCache.get(createRandom);
84
+
85
+ if (cached !== undefined) {
86
+ return cached;
87
+ }
88
+
89
+ const animationRandom = createRandom('octopus3d2-animation-profile');
90
+ const eyeRandom = createRandom('octopus3d2-eye-profile');
91
+ const leftEyePhaseOffset = eyeRandom() * 0.7;
92
+ const rightEyePhaseOffset = eyeRandom() * 0.7;
93
+ const state: Octopus3d2StableState = {
94
+ morphologyProfile: createOctopus3MorphologyProfile(createRandom),
95
+ animationPhase: animationRandom() * Math.PI * 2,
96
+ leftEyePhaseOffset,
97
+ rightEyePhaseOffset,
98
+ };
99
+
100
+ octopus3d2StableStateCache.set(createRandom, state);
101
+
102
+ return state;
103
+ }
104
+
58
105
  /**
59
106
  * Octopus 3D 2 avatar visual.
60
107
  *
@@ -67,10 +114,8 @@ export const octopus3d2AvatarVisual: AvatarVisualDefinition = {
67
114
  isAnimated: true,
68
115
  supportsPointerTracking: true,
69
116
  render({ context, size, palette, createRandom, timeMs, interaction }) {
70
- const morphologyProfile = createOctopus3MorphologyProfile(createRandom);
71
- const animationRandom = createRandom('octopus3d2-animation-profile');
72
- const eyeRandom = createRandom('octopus3d2-eye-profile');
73
- const animationPhase = animationRandom() * Math.PI * 2;
117
+ const { morphologyProfile, animationPhase, leftEyePhaseOffset, rightEyePhaseOffset } =
118
+ getOctopus3d2StableState(createRandom);
74
119
  const sceneCenterX = size * 0.5;
75
120
  const sceneCenterY = size * 0.575;
76
121
  const bob = Math.sin(timeMs / 940 + animationPhase) * size * 0.013;
@@ -152,7 +197,7 @@ export const octopus3d2AvatarVisual: AvatarVisualDefinition = {
152
197
  size,
153
198
  palette,
154
199
  timeMs,
155
- animationPhase + eyeRandom() * 0.7,
200
+ animationPhase + leftEyePhaseOffset,
156
201
  interaction,
157
202
  morphologyProfile.face.eyeStyle,
158
203
  );
@@ -169,7 +214,7 @@ export const octopus3d2AvatarVisual: AvatarVisualDefinition = {
169
214
  size,
170
215
  palette,
171
216
  timeMs,
172
- animationPhase + 0.9 + eyeRandom() * 0.7,
217
+ animationPhase + 0.9 + rightEyePhaseOffset,
173
218
  interaction,
174
219
  morphologyProfile.face.eyeStyle,
175
220
  );
@@ -249,6 +294,9 @@ function drawBlobbyOctopusAtmosphere(
249
294
  /**
250
295
  * Draws the soft floor shadow that anchors the single mesh in the frame.
251
296
  *
297
+ * Uses a scaled radial gradient instead of `context.filter = 'blur()'` to approximate the
298
+ * blurry ellipse without triggering a costly software rasterization pass on every frame.
299
+ *
252
300
  * @private helper of `octopus3d2AvatarVisual`
253
301
  */
254
302
  function drawBlobbyOctopusShadow(
@@ -262,19 +310,23 @@ function drawBlobbyOctopusShadow(
262
310
  timeMs: number,
263
311
  morphologyProfile: Octopus3MorphologyProfile,
264
312
  ): void {
313
+ const cx = size * 0.5 + interaction.gazeX * size * 0.045;
314
+ const cy = size * 0.88 + Math.sin(timeMs / 940) * size * 0.008;
315
+ const rx = size * (0.18 + (morphologyProfile.body.horizontalStretch - 1) * 0.04 + interaction.intensity * 0.018);
316
+ const ry = size * 0.062;
317
+
265
318
  context.save();
266
- context.fillStyle = `${palette.shadow}66`;
267
- context.filter = `blur(${size * 0.024}px)`;
319
+ context.translate(cx, cy);
320
+ context.scale(1, ry / rx);
321
+ const blurRadius = rx * 1.4;
322
+ const shadowGradient = context.createRadialGradient(0, 0, 0, 0, 0, blurRadius);
323
+ shadowGradient.addColorStop(0, `${palette.shadow}7a`);
324
+ shadowGradient.addColorStop(0.45, `${palette.shadow}44`);
325
+ shadowGradient.addColorStop(0.8, `${palette.shadow}1a`);
326
+ shadowGradient.addColorStop(1, `${palette.shadow}00`);
327
+ context.fillStyle = shadowGradient;
268
328
  context.beginPath();
269
- context.ellipse(
270
- size * 0.5 + interaction.gazeX * size * 0.045,
271
- size * 0.88 + Math.sin(timeMs / 940) * size * 0.008,
272
- size * (0.18 + (morphologyProfile.body.horizontalStretch - 1) * 0.04 + interaction.intensity * 0.018),
273
- size * 0.062,
274
- 0,
275
- 0,
276
- Math.PI * 2,
277
- );
329
+ context.arc(0, 0, blurRadius, 0, Math.PI * 2);
278
330
  context.fill();
279
331
  context.restore();
280
332
  }
@@ -93,6 +93,63 @@ const LIGHT_DIRECTION: Point3D = normalizeVector3({
93
93
  */
94
94
  const OCTOPUS_TENTACLE_COUNT = 8;
95
95
 
96
+ /**
97
+ * Per-avatar stable state derived once from the seeded random factory and reused across frames.
98
+ *
99
+ * These values depend only on the avatar definition (name + hash + colors) and never change
100
+ * while the avatar is mounted, so computing them once and caching eliminates the largest
101
+ * allocation/computation spike in the hot render path.
102
+ *
103
+ * @private helper of `octopus3d3AvatarVisual`
104
+ */
105
+ type Octopus3d3StableState = {
106
+ readonly morphologyProfile: Octopus3MorphologyProfile;
107
+ readonly animationPhase: number;
108
+ readonly leftEyePhaseOffset: number;
109
+ readonly rightEyePhaseOffset: number;
110
+ readonly tentacleProfiles: ReadonlyArray<ContinuousOctopusTentacleProfile>;
111
+ };
112
+
113
+ /**
114
+ * Cache keyed by the `createRandom` factory reference, which is stable for the lifetime of one
115
+ * mounted `<Avatar/>` component (created inside `resolveAvatarRenderDefinition` and held in a
116
+ * React `useMemo`). Using a `WeakMap` ensures the entry is collected when the component unmounts.
117
+ *
118
+ * @private helper of `octopus3d3AvatarVisual`
119
+ */
120
+ const stableStateCache = new WeakMap<(salt: string) => () => number, Octopus3d3StableState>();
121
+
122
+ /**
123
+ * Returns the stable per-avatar state, computing it on first access and returning the cached
124
+ * result on every subsequent call within the same `<Avatar/>` mount.
125
+ *
126
+ * @private helper of `octopus3d3AvatarVisual`
127
+ */
128
+ function getOctopus3d3StableState(createRandom: (salt: string) => () => number): Octopus3d3StableState {
129
+ const cached = stableStateCache.get(createRandom);
130
+
131
+ if (cached !== undefined) {
132
+ return cached;
133
+ }
134
+
135
+ const morphologyProfile = createOctopus3MorphologyProfile(createRandom);
136
+ const animationRandom = createRandom('octopus3d3-animation-profile');
137
+ const eyeRandom = createRandom('octopus3d3-eye-profile');
138
+ const leftEyePhaseOffset = eyeRandom() * 0.7;
139
+ const rightEyePhaseOffset = eyeRandom() * 0.7;
140
+ const state: Octopus3d3StableState = {
141
+ morphologyProfile,
142
+ animationPhase: animationRandom() * Math.PI * 2,
143
+ leftEyePhaseOffset,
144
+ rightEyePhaseOffset,
145
+ tentacleProfiles: createContinuousTentacleProfiles(createRandom, morphologyProfile),
146
+ };
147
+
148
+ stableStateCache.set(createRandom, state);
149
+
150
+ return state;
151
+ }
152
+
96
153
  /**
97
154
  * Octopus 3D 3 avatar visual.
98
155
  *
@@ -106,11 +163,8 @@ export const octopus3d3AvatarVisual: AvatarVisualDefinition = {
106
163
  isAnimated: true,
107
164
  supportsPointerTracking: true,
108
165
  render({ context, size, palette, createRandom, timeMs, interaction }) {
109
- const morphologyProfile = createOctopus3MorphologyProfile(createRandom);
110
- const animationRandom = createRandom('octopus3d3-animation-profile');
111
- const eyeRandom = createRandom('octopus3d3-eye-profile');
112
- const animationPhase = animationRandom() * Math.PI * 2;
113
- const tentacleProfiles = createContinuousTentacleProfiles(createRandom, morphologyProfile);
166
+ const { morphologyProfile, animationPhase, leftEyePhaseOffset, rightEyePhaseOffset, tentacleProfiles } =
167
+ getOctopus3d3StableState(createRandom);
114
168
  const sceneCenterX = size * 0.5;
115
169
  const sceneCenterY = size * 0.535;
116
170
  const bob = Math.sin(timeMs / 960 + animationPhase) * size * 0.012;
@@ -213,7 +267,7 @@ export const octopus3d3AvatarVisual: AvatarVisualDefinition = {
213
267
  size,
214
268
  palette,
215
269
  timeMs,
216
- animationPhase + eyeRandom() * 0.7,
270
+ animationPhase + leftEyePhaseOffset,
217
271
  interaction,
218
272
  morphologyProfile.face.eyeStyle,
219
273
  );
@@ -230,7 +284,7 @@ export const octopus3d3AvatarVisual: AvatarVisualDefinition = {
230
284
  size,
231
285
  palette,
232
286
  timeMs,
233
- animationPhase + 0.85 + eyeRandom() * 0.7,
287
+ animationPhase + 0.85 + rightEyePhaseOffset,
234
288
  interaction,
235
289
  morphologyProfile.face.eyeStyle,
236
290
  );
@@ -338,6 +392,9 @@ function drawContinuousOctopusAtmosphere(
338
392
  /**
339
393
  * Draws the soft lower shadow that anchors the octopus in the avatar frame.
340
394
  *
395
+ * Uses a scaled radial gradient instead of `context.filter = 'blur()'` to approximate the
396
+ * blurry ellipse without triggering a costly software rasterization pass on every frame.
397
+ *
341
398
  * @private helper of `octopus3d3AvatarVisual`
342
399
  */
343
400
  function drawContinuousOctopusShadow(
@@ -351,19 +408,25 @@ function drawContinuousOctopusShadow(
351
408
  timeMs: number,
352
409
  morphologyProfile: Octopus3MorphologyProfile,
353
410
  ): void {
411
+ const cx = size * 0.5 + interaction.gazeX * size * 0.045;
412
+ const cy = size * 0.9 + Math.sin(timeMs / 980) * size * 0.007;
413
+ const rx = size * (0.19 + morphologyProfile.tentacles.rootSpreadScale * 0.022 + interaction.intensity * 0.02);
414
+ const ry = size * 0.06;
415
+
416
+ // Scale the context so that drawing a circle produces the correct ellipse aspect ratio,
417
+ // then fill with a radial gradient that approximates the blurry edge without context.filter.
354
418
  context.save();
355
- context.fillStyle = `${palette.shadow}66`;
356
- context.filter = `blur(${size * 0.025}px)`;
419
+ context.translate(cx, cy);
420
+ context.scale(1, ry / rx);
421
+ const blurRadius = rx * 1.4;
422
+ const shadowGradient = context.createRadialGradient(0, 0, 0, 0, 0, blurRadius);
423
+ shadowGradient.addColorStop(0, `${palette.shadow}7a`);
424
+ shadowGradient.addColorStop(0.45, `${palette.shadow}44`);
425
+ shadowGradient.addColorStop(0.8, `${palette.shadow}1a`);
426
+ shadowGradient.addColorStop(1, `${palette.shadow}00`);
427
+ context.fillStyle = shadowGradient;
357
428
  context.beginPath();
358
- context.ellipse(
359
- size * 0.5 + interaction.gazeX * size * 0.045,
360
- size * 0.9 + Math.sin(timeMs / 980) * size * 0.007,
361
- size * (0.19 + morphologyProfile.tentacles.rootSpreadScale * 0.022 + interaction.intensity * 0.02),
362
- size * 0.06,
363
- 0,
364
- 0,
365
- Math.PI * 2,
366
- );
429
+ context.arc(0, 0, blurRadius, 0, Math.PI * 2);
367
430
  context.fill();
368
431
  context.restore();
369
432
  }
@@ -55,6 +55,53 @@ const LIGHT_DIRECTION: Point3D = normalizeVector3({
55
55
  z: 0.94,
56
56
  });
57
57
 
58
+ /**
59
+ * Per-avatar stable state derived once from the seeded random factory and reused across frames.
60
+ *
61
+ * @private helper of `octopus3dAvatarVisual`
62
+ */
63
+ type Octopus3dStableState = {
64
+ readonly morphologyProfile: Octopus3MorphologyProfile;
65
+ readonly animationPhase: number;
66
+ readonly leftEyePhaseOffset: number;
67
+ readonly rightEyePhaseOffset: number;
68
+ };
69
+
70
+ /**
71
+ * Cache keyed by the `createRandom` factory reference (stable per mounted `<Avatar/>`).
72
+ *
73
+ * @private helper of `octopus3dAvatarVisual`
74
+ */
75
+ const octopus3dStableStateCache = new WeakMap<(salt: string) => () => number, Octopus3dStableState>();
76
+
77
+ /**
78
+ * Returns the stable per-avatar state, computing it on first access and caching for subsequent frames.
79
+ *
80
+ * @private helper of `octopus3dAvatarVisual`
81
+ */
82
+ function getOctopus3dStableState(createRandom: (salt: string) => () => number): Octopus3dStableState {
83
+ const cached = octopus3dStableStateCache.get(createRandom);
84
+
85
+ if (cached !== undefined) {
86
+ return cached;
87
+ }
88
+
89
+ const animationRandom = createRandom('octopus3d-animation-profile');
90
+ const eyeRandom = createRandom('octopus3d-eye-profile');
91
+ const leftEyePhaseOffset = eyeRandom() * 0.6;
92
+ const rightEyePhaseOffset = eyeRandom() * 0.6;
93
+ const state: Octopus3dStableState = {
94
+ morphologyProfile: createOctopus3MorphologyProfile(createRandom),
95
+ animationPhase: animationRandom() * Math.PI * 2,
96
+ leftEyePhaseOffset,
97
+ rightEyePhaseOffset,
98
+ };
99
+
100
+ octopus3dStableStateCache.set(createRandom, state);
101
+
102
+ return state;
103
+ }
104
+
58
105
  /**
59
106
  * Proper 3D Octopus visual built from projected organic meshes and tentacles.
60
107
  *
@@ -67,10 +114,8 @@ export const octopus3dAvatarVisual: AvatarVisualDefinition = {
67
114
  isAnimated: true,
68
115
  supportsPointerTracking: true,
69
116
  render({ context, size, palette, createRandom, timeMs, interaction }) {
70
- const morphologyProfile = createOctopus3MorphologyProfile(createRandom);
71
- const animationRandom = createRandom('octopus3d-animation-profile');
72
- const eyeRandom = createRandom('octopus3d-eye-profile');
73
- const animationPhase = animationRandom() * Math.PI * 2;
117
+ const { morphologyProfile, animationPhase, leftEyePhaseOffset, rightEyePhaseOffset } =
118
+ getOctopus3dStableState(createRandom);
74
119
  const sceneCenterX = size * 0.5;
75
120
  const sceneCenterY = size * 0.56;
76
121
  const bob = Math.sin(timeMs / 920 + animationPhase) * size * 0.014;
@@ -201,7 +246,7 @@ export const octopus3dAvatarVisual: AvatarVisualDefinition = {
201
246
  size,
202
247
  palette,
203
248
  timeMs,
204
- animationPhase + eyeRandom() * 0.6,
249
+ animationPhase + leftEyePhaseOffset,
205
250
  interaction,
206
251
  morphologyProfile.face.eyeStyle,
207
252
  );
@@ -228,7 +273,7 @@ export const octopus3dAvatarVisual: AvatarVisualDefinition = {
228
273
  size,
229
274
  palette,
230
275
  timeMs,
231
- animationPhase + 0.7 + eyeRandom() * 0.6,
276
+ animationPhase + 0.7 + rightEyePhaseOffset,
232
277
  interaction,
233
278
  morphologyProfile.face.eyeStyle,
234
279
  );
@@ -334,6 +379,9 @@ function drawOctopus3dAtmosphere(
334
379
  /**
335
380
  * Draws the soft ground shadow below the octopus.
336
381
  *
382
+ * Uses a scaled radial gradient instead of `context.filter = 'blur()'` to approximate the
383
+ * blurry ellipse without triggering a costly software rasterization pass on every frame.
384
+ *
337
385
  * @private helper of `octopus3dAvatarVisual`
338
386
  */
339
387
  function drawOctopus3dShadow(
@@ -346,19 +394,23 @@ function drawOctopus3dShadow(
346
394
  },
347
395
  timeMs: number,
348
396
  ): void {
397
+ const cx = size * 0.5 + interaction.gazeX * size * 0.04;
398
+ const cy = size * 0.87 + Math.sin(timeMs / 920) * size * 0.008;
399
+ const rx = size * (0.18 + interaction.intensity * 0.02);
400
+ const ry = size * 0.06;
401
+
349
402
  context.save();
350
- context.fillStyle = `${palette.shadow}66`;
351
- context.filter = `blur(${size * 0.022}px)`;
403
+ context.translate(cx, cy);
404
+ context.scale(1, ry / rx);
405
+ const blurRadius = rx * 1.4;
406
+ const shadowGradient = context.createRadialGradient(0, 0, 0, 0, 0, blurRadius);
407
+ shadowGradient.addColorStop(0, `${palette.shadow}7a`);
408
+ shadowGradient.addColorStop(0.45, `${palette.shadow}44`);
409
+ shadowGradient.addColorStop(0.8, `${palette.shadow}1a`);
410
+ shadowGradient.addColorStop(1, `${palette.shadow}00`);
411
+ context.fillStyle = shadowGradient;
352
412
  context.beginPath();
353
- context.ellipse(
354
- size * 0.5 + interaction.gazeX * size * 0.04,
355
- size * 0.87 + Math.sin(timeMs / 920) * size * 0.008,
356
- size * (0.18 + interaction.intensity * 0.02),
357
- size * 0.06,
358
- 0,
359
- 0,
360
- Math.PI * 2,
361
- );
413
+ context.arc(0, 0, blurRadius, 0, Math.PI * 2);
362
414
  context.fill();
363
415
  context.restore();
364
416
  }
@@ -215,7 +215,9 @@ function parseBookMessageHeader(line: string): Pick<BookMessageBlock, 'marker' |
215
215
  * @private internal utility of `Book`
216
216
  */
217
217
  function parseCommitmentHeader(line: string): Commitment | null {
218
- const match = /^([A-Z][A-Z0-9]*(?: [A-Z0-9]+)*)(?:\s+(.*))?$/u.exec(line);
218
+ // Require at least 2 characters in the first keyword word to avoid treating common
219
+ // single-letter words (e.g. "V" in Czech, "I" or "A" in English) as commitment headers.
220
+ const match = /^([A-Z][A-Z0-9]+(?: [A-Z0-9]+)*)(?:\s+(.*))?$/u.exec(line);
219
221
  if (!match) {
220
222
  return null;
221
223
  }
@@ -23,7 +23,7 @@ export type BookNodeAgentSource = Book | string_book;
23
23
  */
24
24
  export type BookNodeAgentSourceOptions = {
25
25
  readonly agentPath?: string;
26
- readonly book?: BookNodeAgentSource;
26
+ readonly book?: string | BookNodeAgentSource;
27
27
  readonly currentWorkingDirectory?: string;
28
28
  };
29
29
 
@@ -92,7 +92,7 @@ export async function resolveBookNodeAgentSource(
92
92
  *
93
93
  * @private internal utility of `resolveBookNodeAgentSource`
94
94
  */
95
- function normalizeBookNodeAgentSource(book: BookNodeAgentSource): string_book {
95
+ function normalizeBookNodeAgentSource(book: string | BookNodeAgentSource): string_book {
96
96
  if (book instanceof Book) {
97
97
  return book.stringify();
98
98
  }