@promptbook/browser 0.112.0-99 → 0.112.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (156) hide show
  1. package/README.md +37 -21
  2. package/esm/index.es.js +1683 -94
  3. package/esm/index.es.js.map +1 -1
  4. package/esm/src/_packages/components.index.d.ts +4 -0
  5. package/esm/src/_packages/core.index.d.ts +0 -2
  6. package/esm/src/_packages/node.index.d.ts +40 -0
  7. package/esm/src/_packages/types.index.d.ts +18 -0
  8. package/esm/src/avatars/avatarAnimationScheduler.d.ts +4 -0
  9. package/esm/src/avatars/types/AvatarVisualDefinition.d.ts +1 -1
  10. package/esm/src/avatars/visuals/octopus3d3AvatarVisual.d.ts +7 -0
  11. package/esm/src/avatars/visuals/octopus3d4AvatarVisual.d.ts +7 -0
  12. package/esm/src/book-3.0/BookNodeAgentSource.d.ts +38 -0
  13. package/esm/src/book-3.0/CliAgent.d.ts +66 -0
  14. package/esm/src/book-3.0/CliAgent.test.d.ts +1 -0
  15. package/esm/src/book-3.0/LiteAgent.d.ts +68 -0
  16. package/esm/src/book-3.0/LiteAgent.test.d.ts +1 -0
  17. package/esm/src/book-3.0/agentFolderPaths.d.ts +30 -0
  18. package/esm/src/book-3.0/cliAgentEnv.d.ts +33 -0
  19. package/esm/src/book-components/BookEditor/BookEditor.d.ts +6 -5
  20. package/esm/src/book-components/BookEditor/BookEditorAboutPromptbookInformation.d.ts +12 -0
  21. package/esm/src/book-components/BookEditor/BookEditorBrowserConfig.d.ts +2 -0
  22. package/esm/src/book-components/BookEditor/BookEditorForClient.d.ts +7 -0
  23. package/esm/src/book-components/BookEditor/BookEditorMonacoTokenization.d.ts +1 -0
  24. package/esm/src/book-components/BookEditor/BookEditorTheme.d.ts +24 -0
  25. package/esm/src/book-components/BookEditor/createDeprecatedCommitmentDiagnostics.browser.d.ts +9 -0
  26. package/esm/src/book-components/BookEditor/useBookEditorMonacoLanguage.d.ts +1 -6
  27. package/esm/src/book-components/BookEditor/useBookEditorMonacoLifecycle.d.ts +1 -4
  28. package/esm/src/book-components/BookEditor/useBookEditorMonacoStyles.d.ts +2 -1
  29. package/esm/src/book-components/Chat/Chat/ChatCitationModal.d.ts +2 -0
  30. package/esm/src/book-components/Chat/Chat/ChatMessageItem.d.ts +4 -0
  31. package/esm/src/book-components/Chat/Chat/ChatMessageList.d.ts +4 -0
  32. package/esm/src/book-components/Chat/Chat/ChatProps.d.ts +5 -0
  33. package/esm/src/book-components/Chat/Chat/ChatToolCallModal.d.ts +2 -0
  34. package/esm/src/book-components/Chat/Chat/ChatToolCallModalContent.d.ts +3 -1
  35. package/esm/src/book-components/Chat/Chat/CitationIframePreview.d.ts +20 -0
  36. package/esm/src/book-components/Chat/Chat/TeamToolCallModalContent.d.ts +2 -0
  37. package/esm/src/book-components/Chat/MarkdownContent/MarkdownContent.d.ts +1 -0
  38. package/esm/src/book-components/Chat/SourceChip/SourceChip.d.ts +6 -1
  39. package/esm/src/book-components/Chat/hooks/useResolvedCitationLabel.d.ts +12 -0
  40. package/esm/src/book-components/Chat/types/ChatMessage.d.ts +4 -0
  41. package/esm/src/book-components/Chat/types/ChatParticipant.d.ts +1 -1
  42. package/esm/src/book-components/Chat/types/CitationLabelResolver.d.ts +8 -0
  43. package/esm/src/book-components/Chat/utils/citationHelpers.d.ts +9 -0
  44. package/esm/src/book-components/Chat/utils/decodeJsonUnicodeEscapesInMarkdownText.d.ts +14 -0
  45. package/esm/src/book-components/Chat/utils/decodeJsonUnicodeEscapesInMarkdownText.test.d.ts +1 -0
  46. package/esm/src/book-components/Chat/utils/isVisibleChatToolCall.d.ts +10 -0
  47. package/esm/src/book-components/Chat/utils/parseCitationsFromContent.d.ts +4 -0
  48. package/esm/src/book-components/_common/Dropdown/Dropdown.d.ts +1 -1
  49. package/esm/src/book-components/_common/MenuHoisting/MenuHoistingContext.d.ts +1 -1
  50. package/esm/src/book-components/_common/Modal/Modal.d.ts +1 -1
  51. package/esm/src/book-components/icons/AboutIcon.d.ts +1 -1
  52. package/esm/src/book-components/icons/DownloadIcon.d.ts +1 -1
  53. package/esm/src/book-components/icons/ExitFullscreenIcon.d.ts +1 -1
  54. package/esm/src/book-components/icons/FullscreenIcon.d.ts +1 -1
  55. package/esm/src/cli/cli-commands/agent/agentCliOptions.d.ts +38 -0
  56. package/esm/src/cli/cli-commands/agent/chat.d.ts +10 -0
  57. package/esm/src/cli/cli-commands/agent/exec.d.ts +10 -0
  58. package/esm/src/cli/cli-commands/agent/run.test.d.ts +1 -0
  59. package/esm/src/cli/cli-commands/agent-folder/agentProjectPaths.d.ts +2 -24
  60. package/esm/src/cli/cli-commands/agent.d.ts +14 -0
  61. package/esm/src/cli/cli-commands/agents-server/buildAgentsServer.d.ts +17 -1
  62. package/esm/src/cli/cli-commands/agents-server/run.d.ts +6 -0
  63. package/esm/src/cli/cli-commands/agents-server/startAgentsServer.d.ts +9 -2
  64. package/esm/src/cli/cli-commands/coder/ThinkingLevel.d.ts +1 -1
  65. package/esm/src/cli/cli-commands/coder/ensureCoderDeveloperAgentFile.d.ts +25 -0
  66. package/esm/src/cli/cli-commands/coder/find-unwritten.d.ts +10 -0
  67. package/esm/src/cli/cli-commands/coder/initializeCoderProjectConfiguration.d.ts +2 -0
  68. package/esm/src/cli/cli-commands/coder/server.d.ts +13 -0
  69. package/esm/src/cli/cli-commands/coder/waitOptions.d.ts +14 -0
  70. package/esm/src/cli/cli-commands/common/promptRunnerCliOptions.d.ts +9 -25
  71. package/esm/src/collection/agent-collection/constructors/agent-collection-in-supabase/AgentCollectionInSupabase.d.ts +22 -0
  72. package/esm/src/commitments/_common/teamInternalAgentAccess.d.ts +9 -1
  73. package/esm/src/llm-providers/_common/register/$provideLlmToolsConfigurationFromEnv.d.ts +1 -1
  74. package/esm/src/llm-providers/_common/register/$provideLlmToolsFromEnv.d.ts +1 -1
  75. package/esm/src/scrapers/website/utils/createShowdownConverter.d.ts +2 -2
  76. package/esm/src/utils/isTimingSafeEqualString.d.ts +25 -0
  77. package/esm/src/utils/validators/url/isValidAgentUrl.d.ts +5 -0
  78. package/esm/src/version.d.ts +1 -1
  79. package/package.json +2 -2
  80. package/umd/index.umd.js +1686 -95
  81. package/umd/index.umd.js.map +1 -1
  82. package/umd/src/_packages/components.index.d.ts +4 -0
  83. package/umd/src/_packages/core.index.d.ts +0 -2
  84. package/umd/src/_packages/node.index.d.ts +40 -0
  85. package/umd/src/_packages/types.index.d.ts +18 -0
  86. package/umd/src/avatars/avatarAnimationScheduler.d.ts +4 -0
  87. package/umd/src/avatars/types/AvatarVisualDefinition.d.ts +1 -1
  88. package/umd/src/avatars/visuals/octopus3d3AvatarVisual.d.ts +7 -0
  89. package/umd/src/avatars/visuals/octopus3d4AvatarVisual.d.ts +7 -0
  90. package/umd/src/book-3.0/BookNodeAgentSource.d.ts +38 -0
  91. package/umd/src/book-3.0/CliAgent.d.ts +66 -0
  92. package/umd/src/book-3.0/CliAgent.test.d.ts +1 -0
  93. package/umd/src/book-3.0/LiteAgent.d.ts +68 -0
  94. package/umd/src/book-3.0/LiteAgent.test.d.ts +1 -0
  95. package/umd/src/book-3.0/agentFolderPaths.d.ts +30 -0
  96. package/umd/src/book-3.0/cliAgentEnv.d.ts +33 -0
  97. package/umd/src/book-components/BookEditor/BookEditor.d.ts +6 -5
  98. package/umd/src/book-components/BookEditor/BookEditorAboutPromptbookInformation.d.ts +12 -0
  99. package/umd/src/book-components/BookEditor/BookEditorBrowserConfig.d.ts +2 -0
  100. package/umd/src/book-components/BookEditor/BookEditorForClient.d.ts +7 -0
  101. package/umd/src/book-components/BookEditor/BookEditorMonacoTokenization.d.ts +1 -0
  102. package/umd/src/book-components/BookEditor/BookEditorTheme.d.ts +24 -0
  103. package/umd/src/book-components/BookEditor/createDeprecatedCommitmentDiagnostics.browser.d.ts +9 -0
  104. package/umd/src/book-components/BookEditor/useBookEditorMonacoLanguage.d.ts +1 -6
  105. package/umd/src/book-components/BookEditor/useBookEditorMonacoLifecycle.d.ts +1 -4
  106. package/umd/src/book-components/BookEditor/useBookEditorMonacoStyles.d.ts +2 -1
  107. package/umd/src/book-components/Chat/Chat/ChatCitationModal.d.ts +2 -0
  108. package/umd/src/book-components/Chat/Chat/ChatMessageItem.d.ts +4 -0
  109. package/umd/src/book-components/Chat/Chat/ChatMessageList.d.ts +4 -0
  110. package/umd/src/book-components/Chat/Chat/ChatProps.d.ts +5 -0
  111. package/umd/src/book-components/Chat/Chat/ChatToolCallModal.d.ts +2 -0
  112. package/umd/src/book-components/Chat/Chat/ChatToolCallModalContent.d.ts +3 -1
  113. package/umd/src/book-components/Chat/Chat/CitationIframePreview.d.ts +20 -0
  114. package/umd/src/book-components/Chat/Chat/TeamToolCallModalContent.d.ts +2 -0
  115. package/umd/src/book-components/Chat/MarkdownContent/MarkdownContent.d.ts +1 -0
  116. package/umd/src/book-components/Chat/SourceChip/SourceChip.d.ts +6 -1
  117. package/umd/src/book-components/Chat/hooks/useResolvedCitationLabel.d.ts +12 -0
  118. package/umd/src/book-components/Chat/types/ChatMessage.d.ts +4 -0
  119. package/umd/src/book-components/Chat/types/ChatParticipant.d.ts +1 -1
  120. package/umd/src/book-components/Chat/types/CitationLabelResolver.d.ts +8 -0
  121. package/umd/src/book-components/Chat/utils/citationHelpers.d.ts +9 -0
  122. package/umd/src/book-components/Chat/utils/decodeJsonUnicodeEscapesInMarkdownText.d.ts +14 -0
  123. package/umd/src/book-components/Chat/utils/decodeJsonUnicodeEscapesInMarkdownText.test.d.ts +1 -0
  124. package/umd/src/book-components/Chat/utils/isVisibleChatToolCall.d.ts +10 -0
  125. package/umd/src/book-components/Chat/utils/parseCitationsFromContent.d.ts +4 -0
  126. package/umd/src/book-components/_common/Dropdown/Dropdown.d.ts +1 -1
  127. package/umd/src/book-components/_common/MenuHoisting/MenuHoistingContext.d.ts +1 -1
  128. package/umd/src/book-components/_common/Modal/Modal.d.ts +1 -1
  129. package/umd/src/book-components/icons/AboutIcon.d.ts +1 -1
  130. package/umd/src/book-components/icons/DownloadIcon.d.ts +1 -1
  131. package/umd/src/book-components/icons/ExitFullscreenIcon.d.ts +1 -1
  132. package/umd/src/book-components/icons/FullscreenIcon.d.ts +1 -1
  133. package/umd/src/cli/cli-commands/agent/agentCliOptions.d.ts +38 -0
  134. package/umd/src/cli/cli-commands/agent/chat.d.ts +10 -0
  135. package/umd/src/cli/cli-commands/agent/exec.d.ts +10 -0
  136. package/umd/src/cli/cli-commands/agent/run.test.d.ts +1 -0
  137. package/umd/src/cli/cli-commands/agent-folder/agentProjectPaths.d.ts +2 -24
  138. package/umd/src/cli/cli-commands/agent.d.ts +14 -0
  139. package/umd/src/cli/cli-commands/agents-server/buildAgentsServer.d.ts +17 -1
  140. package/umd/src/cli/cli-commands/agents-server/run.d.ts +6 -0
  141. package/umd/src/cli/cli-commands/agents-server/startAgentsServer.d.ts +9 -2
  142. package/umd/src/cli/cli-commands/coder/ThinkingLevel.d.ts +1 -1
  143. package/umd/src/cli/cli-commands/coder/ensureCoderDeveloperAgentFile.d.ts +25 -0
  144. package/umd/src/cli/cli-commands/coder/find-unwritten.d.ts +10 -0
  145. package/umd/src/cli/cli-commands/coder/initializeCoderProjectConfiguration.d.ts +2 -0
  146. package/umd/src/cli/cli-commands/coder/server.d.ts +13 -0
  147. package/umd/src/cli/cli-commands/coder/waitOptions.d.ts +14 -0
  148. package/umd/src/cli/cli-commands/common/promptRunnerCliOptions.d.ts +9 -25
  149. package/umd/src/collection/agent-collection/constructors/agent-collection-in-supabase/AgentCollectionInSupabase.d.ts +22 -0
  150. package/umd/src/commitments/_common/teamInternalAgentAccess.d.ts +9 -1
  151. package/umd/src/llm-providers/_common/register/$provideLlmToolsConfigurationFromEnv.d.ts +1 -1
  152. package/umd/src/llm-providers/_common/register/$provideLlmToolsFromEnv.d.ts +1 -1
  153. package/umd/src/scrapers/website/utils/createShowdownConverter.d.ts +2 -2
  154. package/umd/src/utils/isTimingSafeEqualString.d.ts +25 -0
  155. package/umd/src/utils/validators/url/isValidAgentUrl.d.ts +5 -0
  156. package/umd/src/version.d.ts +1 -1
package/esm/index.es.js CHANGED
@@ -1,15 +1,15 @@
1
1
  import { spaceTrim as spaceTrim$1 } from 'spacetrim';
2
2
  import { Registration } from 'destroyable';
3
3
  import { BehaviorSubject, Subject } from 'rxjs';
4
- import { randomBytes } from 'crypto';
5
- import { SHA256 } from 'crypto-js';
4
+ import CryptoJS from 'crypto-js';
6
5
  import hexEncoder from 'crypto-js/enc-hex';
7
6
  import { basename, join, dirname, isAbsolute } from 'path';
7
+ import 'crypto';
8
8
  import moment from 'moment';
9
9
  import { lookup, extension } from 'mime-types';
10
10
  import { forTime } from 'waitasecond';
11
11
  import sha256 from 'crypto-js/sha256';
12
- import { parse, unparse } from 'papaparse';
12
+ import papaparse from 'papaparse';
13
13
  import { fileSearchTool, tool, Agent as Agent$1, webSearchTool, run, setDefaultOpenAIClient, setDefaultOpenAIKey } from '@openai/agents';
14
14
  import colors from 'colors';
15
15
  import Bottleneck from 'bottleneck';
@@ -29,7 +29,7 @@ const BOOK_LANGUAGE_VERSION = '2.0.0';
29
29
  * @generated
30
30
  * @see https://github.com/webgptorg/promptbook
31
31
  */
32
- const PROMPTBOOK_ENGINE_VERSION = '0.112.0-99';
32
+ const PROMPTBOOK_ENGINE_VERSION = '0.112.0';
33
33
  /**
34
34
  * TODO: string_promptbook_version should be constrained to the all versions of Promptbook engine
35
35
  * Note: [💞] Ignore a discrepancy between file name and entity name
@@ -2332,7 +2332,7 @@ function valueToString(value) {
2332
2332
  * @public exported from `@promptbook/utils`
2333
2333
  */
2334
2334
  function computeHash(value) {
2335
- return SHA256(hexEncoder.parse(spaceTrim$1(valueToString(value)))).toString( /* hex */);
2335
+ return CryptoJS.SHA256(hexEncoder.parse(spaceTrim$1(valueToString(value)))).toString( /* hex */);
2336
2336
  }
2337
2337
  // TODO: [🥬][🥬] Use this ACRY
2338
2338
 
@@ -2605,6 +2605,11 @@ function isValidUrl(url) {
2605
2605
  * - `isValidAgentUrl` *(this one)* which tests just agent URL
2606
2606
  * - `isValidPipelineUrl` which tests just pipeline URL
2607
2607
  *
2608
+ * Note: This is a pure structural validator and does not block private/internal network
2609
+ * addresses. Callers that fetch the URL server-side from an untrusted network context must
2610
+ * additionally apply the `assertSafeUrl` SSRF guard from the Agents Server before any
2611
+ * outbound request.
2612
+ *
2608
2613
  * @public exported from `@promptbook/utils`
2609
2614
  */
2610
2615
  function isValidAgentUrl(url) {
@@ -2618,12 +2623,6 @@ function isValidAgentUrl(url) {
2618
2623
  // TODO: [🐠]
2619
2624
  return false;
2620
2625
  }
2621
- /*
2622
- Note: [👣][🧠] Is it secure to allow pipeline URLs on private and unsecured networks?
2623
- if (isUrlOnPrivateNetwork(url)) {
2624
- return false;
2625
- }
2626
- */
2627
2626
  return true;
2628
2627
  }
2629
2628
  // TODO: [🐠] Maybe more info why the URL is invalid
@@ -2799,8 +2798,11 @@ class GoalCommitmentDefinition extends BaseCommitmentDefinition {
2799
2798
  if (!trimmedContent) {
2800
2799
  return requirements;
2801
2800
  }
2802
- // Add goal as a proper h2 section to the system message
2803
- const goalSection = `## Goal\n\n${trimmedContent}`;
2801
+ const goalSection = spaceTrim$1((block) => `
2802
+ ## Goal
2803
+
2804
+ ${block(trimmedContent)}
2805
+ `);
2804
2806
  const requirementsWithGoal = this.appendToSystemMessage(requirements, goalSection, '\n\n');
2805
2807
  return this.appendToPromptSuffix(requirementsWithGoal, trimmedContent);
2806
2808
  }
@@ -3694,8 +3696,11 @@ class LanguageCommitmentDefinition extends BaseCommitmentDefinition {
3694
3696
  if (!trimmedContent) {
3695
3697
  return requirements;
3696
3698
  }
3697
- // Add language as a bullet under a ## Language section
3698
- const languageSection = `## Language\n\n- Your language is ${trimmedContent}`;
3699
+ const languageSection = spaceTrim$1((block) => `
3700
+ ## Language
3701
+
3702
+ - Your language is ${block(trimmedContent)}
3703
+ `);
3699
3704
  return this.appendToSystemMessage(requirements, languageSection, '\n\n');
3700
3705
  }
3701
3706
  }
@@ -6161,21 +6166,22 @@ function getPointBounds(points) {
6161
6166
  * @private helper of `fractalAvatarVisual`
6162
6167
  */
6163
6168
  function drawDragonCurveLayer(context, points, options) {
6164
- const { size, primaryColor, secondaryColor, tertiaryColor, shadowColor, strokeWidth, timeMs, layerIndex } = options;
6169
+ const { primaryColor, secondaryColor, tertiaryColor, shadowColor, strokeWidth, timeMs, layerIndex } = options;
6165
6170
  const firstPoint = points[0];
6166
6171
  const lastPoint = points[points.length - 1];
6167
6172
  const ribbonGradient = context.createLinearGradient(firstPoint.x, firstPoint.y, lastPoint.x, lastPoint.y);
6168
6173
  ribbonGradient.addColorStop(0, `${primaryColor}f2`);
6169
6174
  ribbonGradient.addColorStop(0.5, `${secondaryColor}e6`);
6170
6175
  ribbonGradient.addColorStop(1, `${tertiaryColor}f2`);
6176
+ // Approximate the blurred shadow stroke with a wider semi-transparent stroke instead of
6177
+ // context.filter blur, which triggers a costly software rasterization pass every frame.
6171
6178
  context.save();
6172
6179
  context.beginPath();
6173
6180
  tracePolyline(context, points);
6174
- context.strokeStyle = `${shadowColor}82`;
6175
- context.lineWidth = strokeWidth * 1.8;
6181
+ context.strokeStyle = `${shadowColor}48`;
6182
+ context.lineWidth = strokeWidth * 4.5;
6176
6183
  context.lineJoin = 'round';
6177
6184
  context.lineCap = 'round';
6178
- context.filter = `blur(${size * 0.022}px)`;
6179
6185
  context.stroke();
6180
6186
  context.restore();
6181
6187
  context.beginPath();
@@ -6637,7 +6643,7 @@ function fillTextureRect(texture, x, y, width, height, color) {
6637
6643
  *
6638
6644
  * @private helper of `minecraft2AvatarVisual`
6639
6645
  */
6640
- const LIGHT_DIRECTION$2 = normalizeVector3({
6646
+ const LIGHT_DIRECTION$4 = normalizeVector3({
6641
6647
  x: 0.4,
6642
6648
  y: -0.65,
6643
6649
  z: 0.92,
@@ -6759,11 +6765,23 @@ function drawMinecraftBackdrop(context, size, palette, sceneCenterX, spotlightY,
6759
6765
  * @private helper of `minecraft2AvatarVisual`
6760
6766
  */
6761
6767
  function drawMinecraftShadow(context, size, palette, interaction, timeMs) {
6768
+ const cx = size * 0.5 + interaction.gazeX * size * 0.03;
6769
+ const cy = size * 0.85 + Math.sin(timeMs / 880) * size * 0.01;
6770
+ const rx = size * (0.16 + interaction.intensity * 0.015);
6771
+ const ry = size * 0.055;
6772
+ // Radial gradient approximates the blurry ellipse shadow without context.filter blur.
6762
6773
  context.save();
6763
- context.fillStyle = `${palette.shadow}66`;
6764
- context.filter = `blur(${size * 0.02}px)`;
6774
+ context.translate(cx, cy);
6775
+ context.scale(1, ry / rx);
6776
+ const blurRadius = rx * 1.4;
6777
+ const shadowGradient = context.createRadialGradient(0, 0, 0, 0, 0, blurRadius);
6778
+ shadowGradient.addColorStop(0, `${palette.shadow}7a`);
6779
+ shadowGradient.addColorStop(0.45, `${palette.shadow}44`);
6780
+ shadowGradient.addColorStop(0.8, `${palette.shadow}1a`);
6781
+ shadowGradient.addColorStop(1, `${palette.shadow}00`);
6782
+ context.fillStyle = shadowGradient;
6765
6783
  context.beginPath();
6766
- context.ellipse(size * 0.5 + interaction.gazeX * size * 0.03, size * 0.85 + Math.sin(timeMs / 880) * size * 0.01, size * (0.16 + interaction.intensity * 0.015), size * 0.055, 0, 0, Math.PI * 2);
6784
+ context.arc(0, 0, blurRadius, 0, Math.PI * 2);
6767
6785
  context.fill();
6768
6786
  context.restore();
6769
6787
  }
@@ -6849,7 +6867,7 @@ function resolveVisibleCuboidFaces(cuboid, size, sceneCenterX, sceneCenterY) {
6849
6867
  corners: projectedCorners,
6850
6868
  texture: faceDefinition.texture,
6851
6869
  averageDepth: transformedCorners.reduce((depthSum, corner) => depthSum + corner.z, 0) / transformedCorners.length,
6852
- lightIntensity: clampNumber$1(dotProduct3D(faceNormal, LIGHT_DIRECTION$2), -1, 1),
6870
+ lightIntensity: clampNumber$1(dotProduct3D(faceNormal, LIGHT_DIRECTION$4), -1, 1),
6853
6871
  outlineColor: cuboid.outlineColor,
6854
6872
  };
6855
6873
  });
@@ -6987,13 +7005,27 @@ const minecraftAvatarVisual = {
6987
7005
  spotlight.addColorStop(1, `${palette.highlight}00`);
6988
7006
  context.fillStyle = spotlight;
6989
7007
  context.fillRect(0, 0, size, size);
6990
- context.save();
6991
- context.fillStyle = 'rgba(0, 0, 0, 0.22)';
6992
- context.filter = `blur(${size * 0.018}px)`;
6993
- context.beginPath();
6994
- context.ellipse(size * 0.5, size * 0.86, size * 0.2, size * 0.06, 0, 0, Math.PI * 2);
6995
- context.fill();
6996
- context.restore();
7008
+ {
7009
+ // Radial gradient approximates the blurry ellipse shadow without context.filter blur.
7010
+ const cx = size * 0.5;
7011
+ const cy = size * 0.86;
7012
+ const rx = size * 0.2;
7013
+ const ry = size * 0.06;
7014
+ const blurRadius = rx * 1.4;
7015
+ const shadowGradient = context.createRadialGradient(0, 0, 0, 0, 0, blurRadius);
7016
+ shadowGradient.addColorStop(0, 'rgba(0,0,0,0.28)');
7017
+ shadowGradient.addColorStop(0.45, 'rgba(0,0,0,0.14)');
7018
+ shadowGradient.addColorStop(0.8, 'rgba(0,0,0,0.05)');
7019
+ shadowGradient.addColorStop(1, 'rgba(0,0,0,0)');
7020
+ context.save();
7021
+ context.translate(cx, cy);
7022
+ context.scale(1, ry / rx);
7023
+ context.fillStyle = shadowGradient;
7024
+ context.beginPath();
7025
+ context.arc(0, 0, blurRadius, 0, Math.PI * 2);
7026
+ context.fill();
7027
+ context.restore();
7028
+ }
6997
7029
  drawVoxelCuboid(context, {
6998
7030
  x: bodyX,
6999
7031
  y: bodyY,
@@ -7522,7 +7554,7 @@ function resolveSeededIntegerRange(random, minimumValue, maximumValue) {
7522
7554
  *
7523
7555
  * @private helper of `octopus3AvatarVisual`
7524
7556
  */
7525
- function formatAlphaHex$1(opacity) {
7557
+ function formatAlphaHex$2(opacity) {
7526
7558
  return Math.round(Math.min(1, Math.max(0, opacity)) * 255)
7527
7559
  .toString(16)
7528
7560
  .padStart(2, '0');
@@ -7901,7 +7933,7 @@ function drawSeededEye(context, centerX, centerY, radiusX, radiusY, rotation, pa
7901
7933
  context.beginPath();
7902
7934
  context.moveTo(-radiusX * 0.74, radiusY * 0.2);
7903
7935
  context.quadraticCurveTo(0, radiusY * 0.38, radiusX * 0.74, radiusY * 0.2);
7904
- context.strokeStyle = `${palette.highlight}${formatAlphaHex$1(eyeStyle.lowerLidOpacity)}`;
7936
+ context.strokeStyle = `${palette.highlight}${formatAlphaHex$2(eyeStyle.lowerLidOpacity)}`;
7905
7937
  context.lineWidth = radiusX * 0.08;
7906
7938
  context.lineCap = 'round';
7907
7939
  context.stroke();
@@ -7982,7 +8014,7 @@ function drawProjectedOrganicEye(context, localCenter, radiusX, radiusY, center,
7982
8014
  context.beginPath();
7983
8015
  context.moveTo(-projectedRadiusX * 0.74, projectedRadiusY * 0.2);
7984
8016
  context.quadraticCurveTo(0, projectedRadiusY * 0.38, projectedRadiusX * 0.74, projectedRadiusY * 0.2);
7985
- context.strokeStyle = `${palette.highlight}${formatAlphaHex(eyeStyle.lowerLidOpacity)}`;
8017
+ context.strokeStyle = `${palette.highlight}${formatAlphaHex$1(eyeStyle.lowerLidOpacity)}`;
7986
8018
  context.lineWidth = projectedRadiusX * 0.08;
7987
8019
  context.lineCap = 'round';
7988
8020
  context.stroke();
@@ -8028,7 +8060,7 @@ function drawProjectedQuad(context, corners, fillStyle) {
8028
8060
  *
8029
8061
  * @private helper of the 3D octopus avatar visuals
8030
8062
  */
8031
- function formatAlphaHex(opacity) {
8063
+ function formatAlphaHex$1(opacity) {
8032
8064
  return Math.round(clampNumber$1(opacity, 0, 1) * 255)
8033
8065
  .toString(16)
8034
8066
  .padStart(2, '0');
@@ -8040,11 +8072,40 @@ function formatAlphaHex(opacity) {
8040
8072
  *
8041
8073
  * @private helper of `octopus3dAvatarVisual`
8042
8074
  */
8043
- const LIGHT_DIRECTION$1 = normalizeVector3({
8075
+ const LIGHT_DIRECTION$3 = normalizeVector3({
8044
8076
  x: 0.48,
8045
8077
  y: -0.62,
8046
8078
  z: 0.94,
8047
8079
  });
8080
+ /**
8081
+ * Cache keyed by the `createRandom` factory reference (stable per mounted `<Avatar/>`).
8082
+ *
8083
+ * @private helper of `octopus3dAvatarVisual`
8084
+ */
8085
+ const octopus3dStableStateCache = new WeakMap();
8086
+ /**
8087
+ * Returns the stable per-avatar state, computing it on first access and caching for subsequent frames.
8088
+ *
8089
+ * @private helper of `octopus3dAvatarVisual`
8090
+ */
8091
+ function getOctopus3dStableState(createRandom) {
8092
+ const cached = octopus3dStableStateCache.get(createRandom);
8093
+ if (cached !== undefined) {
8094
+ return cached;
8095
+ }
8096
+ const animationRandom = createRandom('octopus3d-animation-profile');
8097
+ const eyeRandom = createRandom('octopus3d-eye-profile');
8098
+ const leftEyePhaseOffset = eyeRandom() * 0.6;
8099
+ const rightEyePhaseOffset = eyeRandom() * 0.6;
8100
+ const state = {
8101
+ morphologyProfile: createOctopus3MorphologyProfile(createRandom),
8102
+ animationPhase: animationRandom() * Math.PI * 2,
8103
+ leftEyePhaseOffset,
8104
+ rightEyePhaseOffset,
8105
+ };
8106
+ octopus3dStableStateCache.set(createRandom, state);
8107
+ return state;
8108
+ }
8048
8109
  /**
8049
8110
  * Proper 3D Octopus visual built from projected organic meshes and tentacles.
8050
8111
  *
@@ -8057,10 +8118,7 @@ const octopus3dAvatarVisual = {
8057
8118
  isAnimated: true,
8058
8119
  supportsPointerTracking: true,
8059
8120
  render({ context, size, palette, createRandom, timeMs, interaction }) {
8060
- const morphologyProfile = createOctopus3MorphologyProfile(createRandom);
8061
- const animationRandom = createRandom('octopus3d-animation-profile');
8062
- const eyeRandom = createRandom('octopus3d-eye-profile');
8063
- const animationPhase = animationRandom() * Math.PI * 2;
8121
+ const { morphologyProfile, animationPhase, leftEyePhaseOffset, rightEyePhaseOffset } = getOctopus3dStableState(createRandom);
8064
8122
  const sceneCenterX = size * 0.5;
8065
8123
  const sceneCenterY = size * 0.56;
8066
8124
  const bob = Math.sin(timeMs / 920 + animationPhase) * size * 0.014;
@@ -8157,12 +8215,12 @@ const octopus3dAvatarVisual = {
8157
8215
  x: -faceEyeSpacing,
8158
8216
  y: faceEyeYOffset,
8159
8217
  z: resolveEllipsoidSurfaceDepth(mantleRadiusX, mantleRadiusY, mantleRadiusZ, -faceEyeSpacing, faceEyeYOffset),
8160
- }, faceEyeRadiusX, faceEyeRadiusY, mantleCenter, headPitch, headYaw, sceneCenterX, sceneCenterY, size, palette, timeMs, animationPhase + eyeRandom() * 0.6, interaction, morphologyProfile.face.eyeStyle);
8218
+ }, faceEyeRadiusX, faceEyeRadiusY, mantleCenter, headPitch, headYaw, sceneCenterX, sceneCenterY, size, palette, timeMs, animationPhase + leftEyePhaseOffset, interaction, morphologyProfile.face.eyeStyle);
8161
8219
  drawProjectedOrganicEye(context, {
8162
8220
  x: faceEyeSpacing,
8163
8221
  y: faceEyeYOffset,
8164
8222
  z: resolveEllipsoidSurfaceDepth(mantleRadiusX, mantleRadiusY, mantleRadiusZ, faceEyeSpacing, faceEyeYOffset),
8165
- }, faceEyeRadiusX, faceEyeRadiusY, mantleCenter, headPitch, headYaw, sceneCenterX, sceneCenterY, size, palette, timeMs, animationPhase + 0.7 + eyeRandom() * 0.6, interaction, morphologyProfile.face.eyeStyle);
8223
+ }, faceEyeRadiusX, faceEyeRadiusY, mantleCenter, headPitch, headYaw, sceneCenterX, sceneCenterY, size, palette, timeMs, animationPhase + 0.7 + rightEyePhaseOffset, interaction, morphologyProfile.face.eyeStyle);
8166
8224
  drawProjectedOrganicMouth(context, [
8167
8225
  {
8168
8226
  x: -mouthHalfWidth,
@@ -8206,14 +8264,28 @@ function drawOctopus3dAtmosphere(context, size, palette, sceneCenterX, sceneCent
8206
8264
  /**
8207
8265
  * Draws the soft ground shadow below the octopus.
8208
8266
  *
8267
+ * Uses a scaled radial gradient instead of `context.filter = 'blur()'` to approximate the
8268
+ * blurry ellipse without triggering a costly software rasterization pass on every frame.
8269
+ *
8209
8270
  * @private helper of `octopus3dAvatarVisual`
8210
8271
  */
8211
8272
  function drawOctopus3dShadow(context, size, palette, interaction, timeMs) {
8273
+ const cx = size * 0.5 + interaction.gazeX * size * 0.04;
8274
+ const cy = size * 0.87 + Math.sin(timeMs / 920) * size * 0.008;
8275
+ const rx = size * (0.18 + interaction.intensity * 0.02);
8276
+ const ry = size * 0.06;
8212
8277
  context.save();
8213
- context.fillStyle = `${palette.shadow}66`;
8214
- context.filter = `blur(${size * 0.022}px)`;
8278
+ context.translate(cx, cy);
8279
+ context.scale(1, ry / rx);
8280
+ const blurRadius = rx * 1.4;
8281
+ const shadowGradient = context.createRadialGradient(0, 0, 0, 0, 0, blurRadius);
8282
+ shadowGradient.addColorStop(0, `${palette.shadow}7a`);
8283
+ shadowGradient.addColorStop(0.45, `${palette.shadow}44`);
8284
+ shadowGradient.addColorStop(0.8, `${palette.shadow}1a`);
8285
+ shadowGradient.addColorStop(1, `${palette.shadow}00`);
8286
+ context.fillStyle = shadowGradient;
8215
8287
  context.beginPath();
8216
- context.ellipse(size * 0.5 + interaction.gazeX * size * 0.04, size * 0.87 + Math.sin(timeMs / 920) * size * 0.008, size * (0.18 + interaction.intensity * 0.02), size * 0.06, 0, 0, Math.PI * 2);
8288
+ context.arc(0, 0, blurRadius, 0, Math.PI * 2);
8217
8289
  context.fill();
8218
8290
  context.restore();
8219
8291
  }
@@ -8250,7 +8322,7 @@ function resolveVisibleEllipsoidPatches(options) {
8250
8322
  corners: projectedCorners,
8251
8323
  averageDepth: transformedCorners.reduce((depthSum, transformedCorner) => depthSum + transformedCorner.z, 0) /
8252
8324
  transformedCorners.length,
8253
- lightIntensity: clampNumber$1(dotProduct3D(surfaceNormal, LIGHT_DIRECTION$1), -1, 1),
8325
+ lightIntensity: clampNumber$1(dotProduct3D(surfaceNormal, LIGHT_DIRECTION$3), -1, 1),
8254
8326
  fillStyle: resolveSurfacePatchFillStyle(palette, verticalProgress + verticalColorBias),
8255
8327
  outlineColor,
8256
8328
  });
@@ -8439,11 +8511,40 @@ function resolveEllipsoidSurfaceDepth(radiusX, radiusY, radiusZ, x, y) {
8439
8511
  *
8440
8512
  * @private helper of `octopus3d2AvatarVisual`
8441
8513
  */
8442
- const LIGHT_DIRECTION = normalizeVector3({
8514
+ const LIGHT_DIRECTION$2 = normalizeVector3({
8443
8515
  x: 0.38,
8444
8516
  y: -0.6,
8445
8517
  z: 0.98,
8446
8518
  });
8519
+ /**
8520
+ * Cache keyed by the `createRandom` factory reference (stable per mounted `<Avatar/>`).
8521
+ *
8522
+ * @private helper of `octopus3d2AvatarVisual`
8523
+ */
8524
+ const octopus3d2StableStateCache = new WeakMap();
8525
+ /**
8526
+ * Returns the stable per-avatar state, computing it on first access and caching for subsequent frames.
8527
+ *
8528
+ * @private helper of `octopus3d2AvatarVisual`
8529
+ */
8530
+ function getOctopus3d2StableState(createRandom) {
8531
+ const cached = octopus3d2StableStateCache.get(createRandom);
8532
+ if (cached !== undefined) {
8533
+ return cached;
8534
+ }
8535
+ const animationRandom = createRandom('octopus3d2-animation-profile');
8536
+ const eyeRandom = createRandom('octopus3d2-eye-profile');
8537
+ const leftEyePhaseOffset = eyeRandom() * 0.7;
8538
+ const rightEyePhaseOffset = eyeRandom() * 0.7;
8539
+ const state = {
8540
+ morphologyProfile: createOctopus3MorphologyProfile(createRandom),
8541
+ animationPhase: animationRandom() * Math.PI * 2,
8542
+ leftEyePhaseOffset,
8543
+ rightEyePhaseOffset,
8544
+ };
8545
+ octopus3d2StableStateCache.set(createRandom, state);
8546
+ return state;
8547
+ }
8447
8548
  /**
8448
8549
  * Octopus 3D 2 avatar visual.
8449
8550
  *
@@ -8456,10 +8557,7 @@ const octopus3d2AvatarVisual = {
8456
8557
  isAnimated: true,
8457
8558
  supportsPointerTracking: true,
8458
8559
  render({ context, size, palette, createRandom, timeMs, interaction }) {
8459
- const morphologyProfile = createOctopus3MorphologyProfile(createRandom);
8460
- const animationRandom = createRandom('octopus3d2-animation-profile');
8461
- const eyeRandom = createRandom('octopus3d2-eye-profile');
8462
- const animationPhase = animationRandom() * Math.PI * 2;
8560
+ const { morphologyProfile, animationPhase, leftEyePhaseOffset, rightEyePhaseOffset } = getOctopus3d2StableState(createRandom);
8463
8561
  const sceneCenterX = size * 0.5;
8464
8562
  const sceneCenterY = size * 0.575;
8465
8563
  const bob = Math.sin(timeMs / 940 + animationPhase) * size * 0.013;
@@ -8512,8 +8610,8 @@ const octopus3d2AvatarVisual = {
8512
8610
  const rightEyeLocalCenter = sampleBlobbyOctopusSurfacePoint(surfaceOptions, eyeLatitude, eyeLongitude);
8513
8611
  const eyeRadiusX = size * morphologyProfile.face.eyeRadiusXRatio * 0.78;
8514
8612
  const eyeRadiusY = eyeRadiusX * morphologyProfile.face.eyeHeightRatio * 0.92;
8515
- drawProjectedOrganicEye(context, leftEyeLocalCenter, eyeRadiusX, eyeRadiusY, meshCenter, rotationX, rotationY, sceneCenterX, sceneCenterY, size, palette, timeMs, animationPhase + eyeRandom() * 0.7, interaction, morphologyProfile.face.eyeStyle);
8516
- drawProjectedOrganicEye(context, rightEyeLocalCenter, eyeRadiusX, eyeRadiusY, meshCenter, rotationX, rotationY, sceneCenterX, sceneCenterY, size, palette, timeMs, animationPhase + 0.9 + eyeRandom() * 0.7, interaction, morphologyProfile.face.eyeStyle);
8613
+ drawProjectedOrganicEye(context, leftEyeLocalCenter, eyeRadiusX, eyeRadiusY, meshCenter, rotationX, rotationY, sceneCenterX, sceneCenterY, size, palette, timeMs, animationPhase + leftEyePhaseOffset, interaction, morphologyProfile.face.eyeStyle);
8614
+ drawProjectedOrganicEye(context, rightEyeLocalCenter, eyeRadiusX, eyeRadiusY, meshCenter, rotationX, rotationY, sceneCenterX, sceneCenterY, size, palette, timeMs, animationPhase + 0.9 + rightEyePhaseOffset, interaction, morphologyProfile.face.eyeStyle);
8517
8615
  drawProjectedOrganicMouth(context, [
8518
8616
  sampleBlobbyOctopusSurfacePoint(surfaceOptions, mouthLatitude, mouthCenterLongitude - mouthHalfLongitude),
8519
8617
  sampleBlobbyOctopusSurfacePoint(surfaceOptions, mouthCurveLatitude, mouthCenterLongitude),
@@ -8542,54 +8640,118 @@ function drawBlobbyOctopusAtmosphere(context, size, palette, sceneCenterX, scene
8542
8640
  /**
8543
8641
  * Draws the soft floor shadow that anchors the single mesh in the frame.
8544
8642
  *
8643
+ * Uses a scaled radial gradient instead of `context.filter = 'blur()'` to approximate the
8644
+ * blurry ellipse without triggering a costly software rasterization pass on every frame.
8645
+ *
8545
8646
  * @private helper of `octopus3d2AvatarVisual`
8546
8647
  */
8547
8648
  function drawBlobbyOctopusShadow(context, size, palette, interaction, timeMs, morphologyProfile) {
8649
+ const cx = size * 0.5 + interaction.gazeX * size * 0.045;
8650
+ const cy = size * 0.88 + Math.sin(timeMs / 940) * size * 0.008;
8651
+ const rx = size * (0.18 + (morphologyProfile.body.horizontalStretch - 1) * 0.04 + interaction.intensity * 0.018);
8652
+ const ry = size * 0.062;
8548
8653
  context.save();
8549
- context.fillStyle = `${palette.shadow}66`;
8550
- context.filter = `blur(${size * 0.024}px)`;
8654
+ context.translate(cx, cy);
8655
+ context.scale(1, ry / rx);
8656
+ const blurRadius = rx * 1.4;
8657
+ const shadowGradient = context.createRadialGradient(0, 0, 0, 0, 0, blurRadius);
8658
+ shadowGradient.addColorStop(0, `${palette.shadow}7a`);
8659
+ shadowGradient.addColorStop(0.45, `${palette.shadow}44`);
8660
+ shadowGradient.addColorStop(0.8, `${palette.shadow}1a`);
8661
+ shadowGradient.addColorStop(1, `${palette.shadow}00`);
8662
+ context.fillStyle = shadowGradient;
8551
8663
  context.beginPath();
8552
- context.ellipse(size * 0.5 + interaction.gazeX * size * 0.045, size * 0.88 + Math.sin(timeMs / 940) * size * 0.008, size * (0.18 + (morphologyProfile.body.horizontalStretch - 1) * 0.04 + interaction.intensity * 0.018), size * 0.062, 0, 0, Math.PI * 2);
8664
+ context.arc(0, 0, blurRadius, 0, Math.PI * 2);
8553
8665
  context.fill();
8554
8666
  context.restore();
8555
8667
  }
8668
+ /**
8669
+ * Number of latitude segments used by the single blobby octopus mesh.
8670
+ *
8671
+ * @private helper of `octopus3d2AvatarVisual`
8672
+ */
8673
+ const LATITUDE_PATCH_COUNT$2 = 12;
8674
+ /**
8675
+ * Number of longitude segments used by the single blobby octopus mesh.
8676
+ *
8677
+ * @private helper of `octopus3d2AvatarVisual`
8678
+ */
8679
+ const LONGITUDE_PATCH_COUNT$2 = 24;
8556
8680
  /**
8557
8681
  * Resolves all visible projected patches for the single blobby octopus mesh.
8558
8682
  *
8683
+ * Within a single frame, mesh corner samples and longitude-only lobe-wave values are
8684
+ * quantized to the patch grid and computed once each rather than re-evaluated for every
8685
+ * patch corner — the patch loop alone would call `sampleBlobbyOctopusSurfacePoint`
8686
+ * `latitudePatchCount * longitudePatchCount * 4` times without caching, even though most
8687
+ * corners are shared between neighboring patches.
8688
+ *
8559
8689
  * @private helper of `octopus3d2AvatarVisual`
8560
8690
  */
8561
8691
  function resolveVisibleBlobbyOctopusPatches(options) {
8562
8692
  const { center, rotationX, rotationY, sceneCenterX, sceneCenterY, size, palette, morphologyProfile, animationPhase, timeMs, } = options;
8563
- const latitudePatchCount = 12;
8564
- const longitudePatchCount = 24;
8693
+ const latitudePatchCount = LATITUDE_PATCH_COUNT$2;
8694
+ const longitudePatchCount = LONGITUDE_PATCH_COUNT$2;
8565
8695
  const surfacePatches = [];
8696
+ const latitudeBoundaries = new Float64Array(latitudePatchCount + 1);
8697
+ const longitudeBoundaries = new Float64Array(longitudePatchCount + 1);
8698
+ for (let boundaryIndex = 0; boundaryIndex <= latitudePatchCount; boundaryIndex++) {
8699
+ latitudeBoundaries[boundaryIndex] = -Math.PI / 2 + (boundaryIndex / latitudePatchCount) * Math.PI;
8700
+ }
8701
+ for (let boundaryIndex = 0; boundaryIndex <= longitudePatchCount; boundaryIndex++) {
8702
+ longitudeBoundaries[boundaryIndex] = -Math.PI + (boundaryIndex / longitudePatchCount) * Math.PI * 2;
8703
+ }
8704
+ const cachedLobeWavesByCornerLongitude = new Float64Array(longitudePatchCount + 1);
8705
+ for (let boundaryIndex = 0; boundaryIndex <= longitudePatchCount; boundaryIndex++) {
8706
+ cachedLobeWavesByCornerLongitude[boundaryIndex] = resolveLowerLobeWave(longitudeBoundaries[boundaryIndex], morphologyProfile, animationPhase, timeMs);
8707
+ }
8708
+ const cornerCount = (latitudePatchCount + 1) * (longitudePatchCount + 1);
8709
+ const transformedCornerSamples = new Array(cornerCount);
8710
+ for (let latitudeBoundaryIndex = 0; latitudeBoundaryIndex <= latitudePatchCount; latitudeBoundaryIndex++) {
8711
+ const cornerLatitude = latitudeBoundaries[latitudeBoundaryIndex];
8712
+ for (let longitudeBoundaryIndex = 0; longitudeBoundaryIndex <= longitudePatchCount; longitudeBoundaryIndex++) {
8713
+ const cornerLongitude = longitudeBoundaries[longitudeBoundaryIndex];
8714
+ const cornerIndex = latitudeBoundaryIndex * (longitudePatchCount + 1) + longitudeBoundaryIndex;
8715
+ const cornerSample = sampleBlobbyOctopusSurfacePointWithLongitudeCache(options, cornerLatitude, cornerLongitude, cachedLobeWavesByCornerLongitude[longitudeBoundaryIndex]);
8716
+ transformedCornerSamples[cornerIndex] = transformScenePoint(cornerSample, center, rotationX, rotationY);
8717
+ }
8718
+ }
8566
8719
  for (let latitudeIndex = 0; latitudeIndex < latitudePatchCount; latitudeIndex++) {
8567
- const startLatitude = -Math.PI / 2 + (latitudeIndex / latitudePatchCount) * Math.PI;
8568
- const endLatitude = -Math.PI / 2 + ((latitudeIndex + 1) / latitudePatchCount) * Math.PI;
8720
+ const startLatitude = latitudeBoundaries[latitudeIndex];
8721
+ const endLatitude = latitudeBoundaries[latitudeIndex + 1];
8569
8722
  const centerLatitude = (startLatitude + endLatitude) / 2;
8570
8723
  const verticalProgress = (Math.sin(centerLatitude) + 1) / 2;
8724
+ const startCornerRowOffset = latitudeIndex * (longitudePatchCount + 1);
8725
+ const endCornerRowOffset = (latitudeIndex + 1) * (longitudePatchCount + 1);
8571
8726
  for (let longitudeIndex = 0; longitudeIndex < longitudePatchCount; longitudeIndex++) {
8572
- const startLongitude = -Math.PI + (longitudeIndex / longitudePatchCount) * Math.PI * 2;
8573
- const endLongitude = -Math.PI + ((longitudeIndex + 1) / longitudePatchCount) * Math.PI * 2;
8727
+ const startLongitude = longitudeBoundaries[longitudeIndex];
8728
+ const endLongitude = longitudeBoundaries[longitudeIndex + 1];
8574
8729
  const centerLongitude = (startLongitude + endLongitude) / 2;
8575
- const localCorners = [
8576
- sampleBlobbyOctopusSurfacePoint(options, startLatitude, startLongitude),
8577
- sampleBlobbyOctopusSurfacePoint(options, startLatitude, endLongitude),
8578
- sampleBlobbyOctopusSurfacePoint(options, endLatitude, endLongitude),
8579
- sampleBlobbyOctopusSurfacePoint(options, endLatitude, startLongitude),
8730
+ const transformedCorners = [
8731
+ transformedCornerSamples[startCornerRowOffset + longitudeIndex],
8732
+ transformedCornerSamples[startCornerRowOffset + longitudeIndex + 1],
8733
+ transformedCornerSamples[endCornerRowOffset + longitudeIndex + 1],
8734
+ transformedCornerSamples[endCornerRowOffset + longitudeIndex],
8580
8735
  ];
8581
- const transformedCorners = localCorners.map((localCorner) => transformScenePoint(localCorner, center, rotationX, rotationY));
8582
8736
  const surfaceNormal = normalizeVector3(crossProduct3D(subtractPoint3D(transformedCorners[1], transformedCorners[0]), subtractPoint3D(transformedCorners[2], transformedCorners[0])));
8583
8737
  if (surfaceNormal.z <= 0.01) {
8584
8738
  continue;
8585
8739
  }
8586
- const projectedCorners = transformedCorners.map((transformedCorner) => projectScenePoint(transformedCorner, size, sceneCenterX, sceneCenterY));
8740
+ const projectedCorners = [
8741
+ projectScenePoint(transformedCorners[0], size, sceneCenterX, sceneCenterY),
8742
+ projectScenePoint(transformedCorners[1], size, sceneCenterX, sceneCenterY),
8743
+ projectScenePoint(transformedCorners[2], size, sceneCenterX, sceneCenterY),
8744
+ projectScenePoint(transformedCorners[3], size, sceneCenterX, sceneCenterY),
8745
+ ];
8587
8746
  surfacePatches.push({
8588
8747
  corners: projectedCorners,
8589
- averageDepth: transformedCorners.reduce((depthSum, transformedCorner) => depthSum + transformedCorner.z, 0) /
8590
- transformedCorners.length,
8591
- lightIntensity: clampNumber$1(dotProduct3D(surfaceNormal, LIGHT_DIRECTION), -1, 1),
8592
- fillStyle: resolveBlobbySurfacePatchFillStyle(palette, verticalProgress, Math.max(0, Math.cos(centerLongitude)), resolveLowerLobeWave(centerLongitude, morphologyProfile, animationPhase, timeMs)),
8748
+ averageDepth: (transformedCorners[0].z +
8749
+ transformedCorners[1].z +
8750
+ transformedCorners[2].z +
8751
+ transformedCorners[3].z) /
8752
+ 4,
8753
+ lightIntensity: clampNumber$1(dotProduct3D(surfaceNormal, LIGHT_DIRECTION$2), -1, 1),
8754
+ fillStyle: resolveBlobbySurfacePatchFillStyle$1(palette, verticalProgress, Math.max(0, Math.cos(centerLongitude)), resolveLowerLobeWave(centerLongitude, morphologyProfile, animationPhase, timeMs)),
8593
8755
  outlineColor: verticalProgress < 0.58 ? `${palette.highlight}73` : `${palette.shadow}8a`,
8594
8756
  });
8595
8757
  }
@@ -8605,12 +8767,21 @@ function resolveVisibleBlobbyOctopusPatches(options) {
8605
8767
  * @private helper of `octopus3d2AvatarVisual`
8606
8768
  */
8607
8769
  function sampleBlobbyOctopusSurfacePoint(options, latitude, longitude) {
8770
+ const { morphologyProfile, animationPhase, timeMs } = options;
8771
+ return sampleBlobbyOctopusSurfacePointWithLongitudeCache(options, latitude, longitude, resolveLowerLobeWave(longitude, morphologyProfile, animationPhase, timeMs));
8772
+ }
8773
+ /**
8774
+ * Samples one point on the continuous Octopus 3D 2 surface using a precomputed lower-lobe wave
8775
+ * to skip the per-call trig evaluation for `latitudePatchCount + 1` longitude-shared corners.
8776
+ *
8777
+ * @private helper of `octopus3d2AvatarVisual`
8778
+ */
8779
+ function sampleBlobbyOctopusSurfacePointWithLongitudeCache(options, latitude, longitude, lowerLobeWave) {
8608
8780
  const { radiusX, radiusY, radiusZ, morphologyProfile, timeMs, animationPhase } = options;
8609
8781
  const cosineLatitude = Math.max(0, Math.cos(latitude));
8610
8782
  const verticalProgress = (Math.sin(latitude) + 1) / 2;
8611
8783
  const upperBlend = Math.pow(1 - verticalProgress, 1.2);
8612
8784
  const lowerBlend = Math.pow(verticalProgress, 1.42);
8613
- const lowerLobeWave = resolveLowerLobeWave(longitude, morphologyProfile, animationPhase, timeMs);
8614
8785
  const skirtEnvelope = Math.pow(cosineLatitude, 0.5) * lowerBlend;
8615
8786
  const horizontalScale = 1.02 +
8616
8787
  skirtEnvelope * (0.34 + (morphologyProfile.tentacles.rootSpreadScale - 1) * 0.22 + lowerLobeWave * 0.22) -
@@ -8648,7 +8819,7 @@ function resolveLowerLobeWave(longitude, morphologyProfile, animationPhase, time
8648
8819
  *
8649
8820
  * @private helper of `octopus3d2AvatarVisual`
8650
8821
  */
8651
- function resolveBlobbySurfacePatchFillStyle(palette, verticalProgress, forwardness, lowerLobeWave) {
8822
+ function resolveBlobbySurfacePatchFillStyle$1(palette, verticalProgress, forwardness, lowerLobeWave) {
8652
8823
  const tonalProgress = clampNumber$1(verticalProgress + lowerLobeWave * 0.12 - forwardness * 0.07, 0, 1);
8653
8824
  if (tonalProgress < 0.16) {
8654
8825
  return palette.highlight;
@@ -8688,6 +8859,1384 @@ function drawBlobbySurfacePatch(context, surfacePatch) {
8688
8859
  context.restore();
8689
8860
  }
8690
8861
 
8862
+ /* eslint-disable no-magic-numbers */
8863
+ /**
8864
+ * Light direction used by the continuous octopus mesh shading.
8865
+ *
8866
+ * @private helper of `octopus3d3AvatarVisual`
8867
+ */
8868
+ const LIGHT_DIRECTION$1 = normalizeVector3({
8869
+ x: 0.34,
8870
+ y: -0.62,
8871
+ z: 1,
8872
+ });
8873
+ /**
8874
+ * Real-octopus tentacle count used by the continuous lower mesh.
8875
+ *
8876
+ * @private helper of `octopus3d3AvatarVisual`
8877
+ */
8878
+ const OCTOPUS_TENTACLE_COUNT$1 = 8;
8879
+ /**
8880
+ * Cache keyed by the `createRandom` factory reference, which is stable for the lifetime of one
8881
+ * mounted `<Avatar/>` component (created inside `resolveAvatarRenderDefinition` and held in a
8882
+ * React `useMemo`). Using a `WeakMap` ensures the entry is collected when the component unmounts.
8883
+ *
8884
+ * @private helper of `octopus3d3AvatarVisual`
8885
+ */
8886
+ const stableStateCache = new WeakMap();
8887
+ /**
8888
+ * Returns the stable per-avatar state, computing it on first access and returning the cached
8889
+ * result on every subsequent call within the same `<Avatar/>` mount.
8890
+ *
8891
+ * @private helper of `octopus3d3AvatarVisual`
8892
+ */
8893
+ function getOctopus3d3StableState(createRandom) {
8894
+ const cached = stableStateCache.get(createRandom);
8895
+ if (cached !== undefined) {
8896
+ return cached;
8897
+ }
8898
+ const morphologyProfile = createOctopus3MorphologyProfile(createRandom);
8899
+ const animationRandom = createRandom('octopus3d3-animation-profile');
8900
+ const eyeRandom = createRandom('octopus3d3-eye-profile');
8901
+ const leftEyePhaseOffset = eyeRandom() * 0.7;
8902
+ const rightEyePhaseOffset = eyeRandom() * 0.7;
8903
+ const state = {
8904
+ morphologyProfile,
8905
+ animationPhase: animationRandom() * Math.PI * 2,
8906
+ leftEyePhaseOffset,
8907
+ rightEyePhaseOffset,
8908
+ tentacleProfiles: createContinuousTentacleProfiles(createRandom, morphologyProfile),
8909
+ };
8910
+ stableStateCache.set(createRandom, state);
8911
+ return state;
8912
+ }
8913
+ /**
8914
+ * Octopus 3D 3 avatar visual.
8915
+ *
8916
+ * @private built-in avatar visual
8917
+ */
8918
+ const octopus3d3AvatarVisual = {
8919
+ id: 'octopus3d3',
8920
+ title: 'Octopus 3D 3',
8921
+ description: 'Cute continuous 3D octopus with a blobby single mesh, waving tentacle lobes, rich shading, and cursor-aware eyes.',
8922
+ isAnimated: true,
8923
+ supportsPointerTracking: true,
8924
+ render({ context, size, palette, createRandom, timeMs, interaction }) {
8925
+ const { morphologyProfile, animationPhase, leftEyePhaseOffset, rightEyePhaseOffset, tentacleProfiles } = getOctopus3d3StableState(createRandom);
8926
+ const sceneCenterX = size * 0.5;
8927
+ const sceneCenterY = size * 0.535;
8928
+ const bob = Math.sin(timeMs / 960 + animationPhase) * size * 0.012;
8929
+ const meshCenter = {
8930
+ x: interaction.bodyOffsetX * size * 0.048 + size * morphologyProfile.body.centerXJitterRatio * 0.44,
8931
+ y: -size * 0.07 + interaction.bodyOffsetY * size * 0.026 + bob,
8932
+ z: interaction.intensity * size * 0.018,
8933
+ };
8934
+ const rotationY = -0.1 +
8935
+ Math.sin(timeMs / 2700 + animationPhase) * 0.035 +
8936
+ interaction.bodyOffsetX * 0.22 +
8937
+ interaction.gazeX * 0.88;
8938
+ const rotationX = -0.07 +
8939
+ Math.cos(timeMs / 3100 + animationPhase * 0.7) * 0.018 -
8940
+ interaction.bodyOffsetY * 0.08 -
8941
+ interaction.gazeY * 0.38;
8942
+ const surfaceOptions = {
8943
+ radiusX: size * morphologyProfile.body.bodyRadiusRatio * morphologyProfile.body.horizontalStretch * 1.1,
8944
+ radiusY: size * morphologyProfile.body.bodyRadiusRatio * morphologyProfile.body.verticalStretch * 1.08,
8945
+ radiusZ: size *
8946
+ morphologyProfile.body.bodyRadiusRatio *
8947
+ (1.02 + (morphologyProfile.body.horizontalStretch - 1) * 0.18),
8948
+ morphologyProfile,
8949
+ timeMs,
8950
+ animationPhase,
8951
+ tentacleProfiles,
8952
+ };
8953
+ const surfacePatches = resolveVisibleContinuousOctopusPatches({
8954
+ ...surfaceOptions,
8955
+ center: meshCenter,
8956
+ rotationX,
8957
+ rotationY,
8958
+ sceneCenterX,
8959
+ sceneCenterY,
8960
+ size,
8961
+ palette,
8962
+ });
8963
+ const eyeLatitude = clampNumber$1(morphologyProfile.face.eyeCenterYOffsetRatio * 4.2 - 0.03, -0.22, 0.08);
8964
+ const eyeLongitude = clampNumber$1(morphologyProfile.face.eyeSpacingRatio * 3.1, 0.18, 0.32);
8965
+ const mouthLatitude = clampNumber$1(eyeLatitude + 0.2 + morphologyProfile.face.mouthYOffsetRatio, 0.08, 0.34);
8966
+ const mouthCenterLongitude = clampNumber$1(morphologyProfile.face.mouthCenterOffsetRatio * 5.6, -0.08, 0.08);
8967
+ const mouthHalfLongitude = clampNumber$1(eyeLongitude * 0.78, 0.15, 0.28);
8968
+ const mouthCurveLatitude = clampNumber$1(mouthLatitude + morphologyProfile.face.mouthCurveDepthRatio * 0.78, mouthLatitude + 0.03, 0.42);
8969
+ const eyeRadiusX = size * morphologyProfile.face.eyeRadiusXRatio * 0.76;
8970
+ const eyeRadiusY = eyeRadiusX * morphologyProfile.face.eyeHeightRatio * 0.9;
8971
+ drawAvatarFrame(context, size, palette);
8972
+ drawContinuousOctopusAtmosphere(context, size, palette, sceneCenterX, sceneCenterY, interaction, timeMs);
8973
+ drawContinuousOctopusShadow(context, size, palette, interaction, timeMs, morphologyProfile);
8974
+ for (const surfacePatch of surfacePatches.sort((firstSurfacePatch, secondSurfacePatch) => firstSurfacePatch.averageDepth - secondSurfacePatch.averageDepth)) {
8975
+ drawContinuousSurfacePatch(context, surfacePatch);
8976
+ }
8977
+ drawProjectedSurfaceCurrents({
8978
+ context,
8979
+ surfaceOptions,
8980
+ center: meshCenter,
8981
+ rotationX,
8982
+ rotationY,
8983
+ sceneCenterX,
8984
+ sceneCenterY,
8985
+ size,
8986
+ palette,
8987
+ morphologyProfile,
8988
+ timeMs,
8989
+ animationPhase,
8990
+ });
8991
+ drawProjectedTentacleSuckers({
8992
+ context,
8993
+ surfaceOptions,
8994
+ center: meshCenter,
8995
+ rotationX,
8996
+ rotationY,
8997
+ sceneCenterX,
8998
+ sceneCenterY,
8999
+ size,
9000
+ palette,
9001
+ });
9002
+ drawProjectedOrganicEye(context, sampleContinuousOctopusSurfacePoint(surfaceOptions, eyeLatitude, -eyeLongitude), eyeRadiusX, eyeRadiusY, meshCenter, rotationX, rotationY, sceneCenterX, sceneCenterY, size, palette, timeMs, animationPhase + leftEyePhaseOffset, interaction, morphologyProfile.face.eyeStyle);
9003
+ drawProjectedOrganicEye(context, sampleContinuousOctopusSurfacePoint(surfaceOptions, eyeLatitude, eyeLongitude), eyeRadiusX, eyeRadiusY, meshCenter, rotationX, rotationY, sceneCenterX, sceneCenterY, size, palette, timeMs, animationPhase + 0.85 + rightEyePhaseOffset, interaction, morphologyProfile.face.eyeStyle);
9004
+ drawProjectedOrganicMouth(context, [
9005
+ sampleContinuousOctopusSurfacePoint(surfaceOptions, mouthLatitude, mouthCenterLongitude - mouthHalfLongitude),
9006
+ sampleContinuousOctopusSurfacePoint(surfaceOptions, mouthCurveLatitude, mouthCenterLongitude),
9007
+ sampleContinuousOctopusSurfacePoint(surfaceOptions, mouthLatitude, mouthCenterLongitude + mouthHalfLongitude),
9008
+ ], meshCenter, rotationX, rotationY, sceneCenterX, sceneCenterY, palette, size);
9009
+ },
9010
+ };
9011
+ /**
9012
+ * Creates seeded tentacle-lobe profiles around the visible lower octopus body.
9013
+ *
9014
+ * @private helper of `octopus3d3AvatarVisual`
9015
+ */
9016
+ function createContinuousTentacleProfiles(createRandom, morphologyProfile) {
9017
+ return Array.from({ length: OCTOPUS_TENTACLE_COUNT$1 }, (_, tentacleIndex) => {
9018
+ const tentacleRandom = createRandom(`octopus3d3-tentacle-${tentacleIndex}`);
9019
+ const progress = tentacleIndex / (OCTOPUS_TENTACLE_COUNT$1 - 1);
9020
+ return {
9021
+ centerLongitude: -Math.PI * 0.86 +
9022
+ progress * Math.PI * 1.72 +
9023
+ (tentacleRandom() - 0.5) * (0.08 + morphologyProfile.tentacles.rootSpreadScale * 0.03),
9024
+ widthScale: 0.86 + tentacleRandom() * 0.34 + (morphologyProfile.tentacles.baseWidthScale - 1) * 0.16,
9025
+ lengthScale: 0.86 + tentacleRandom() * 0.36 + (morphologyProfile.tentacles.flowLengthScale - 1) * 0.22,
9026
+ swayScale: 0.82 + tentacleRandom() * 0.38 + (morphologyProfile.tentacles.swayScale - 1) * 0.2,
9027
+ depthScale: 0.86 + tentacleRandom() * 0.32 + (morphologyProfile.tentacles.tipReachScale - 1) * 0.2,
9028
+ phase: tentacleRandom() * Math.PI * 2,
9029
+ suckerSide: tentacleRandom() > 0.5 ? 1 : -1,
9030
+ };
9031
+ });
9032
+ }
9033
+ /**
9034
+ * Draws the soft underwater atmosphere behind the continuous octopus mesh.
9035
+ *
9036
+ * @private helper of `octopus3d3AvatarVisual`
9037
+ */
9038
+ function drawContinuousOctopusAtmosphere(context, size, palette, sceneCenterX, sceneCenterY, interaction, timeMs) {
9039
+ const glowGradient = context.createRadialGradient(sceneCenterX + interaction.gazeX * size * 0.11, sceneCenterY - size * 0.17 + interaction.gazeY * size * 0.05, size * 0.04, sceneCenterX, sceneCenterY, size * (0.66 + interaction.intensity * 0.02));
9040
+ glowGradient.addColorStop(0, `${palette.highlight}66`);
9041
+ glowGradient.addColorStop(0.34, `${palette.accent}2e`);
9042
+ glowGradient.addColorStop(1, `${palette.highlight}00`);
9043
+ context.fillStyle = glowGradient;
9044
+ context.fillRect(0, 0, size, size);
9045
+ const lowerGradient = context.createRadialGradient(sceneCenterX + Math.sin(timeMs / 1550) * size * 0.05, sceneCenterY + size * 0.29, size * 0.06, sceneCenterX, sceneCenterY + size * 0.3, size * 0.54);
9046
+ lowerGradient.addColorStop(0, `${palette.secondary}25`);
9047
+ lowerGradient.addColorStop(1, `${palette.secondary}00`);
9048
+ context.fillStyle = lowerGradient;
9049
+ context.fillRect(0, 0, size, size);
9050
+ }
9051
+ /**
9052
+ * Draws the soft lower shadow that anchors the octopus in the avatar frame.
9053
+ *
9054
+ * Uses a scaled radial gradient instead of `context.filter = 'blur()'` to approximate the
9055
+ * blurry ellipse without triggering a costly software rasterization pass on every frame.
9056
+ *
9057
+ * @private helper of `octopus3d3AvatarVisual`
9058
+ */
9059
+ function drawContinuousOctopusShadow(context, size, palette, interaction, timeMs, morphologyProfile) {
9060
+ const cx = size * 0.5 + interaction.gazeX * size * 0.045;
9061
+ const cy = size * 0.9 + Math.sin(timeMs / 980) * size * 0.007;
9062
+ const rx = size * (0.19 + morphologyProfile.tentacles.rootSpreadScale * 0.022 + interaction.intensity * 0.02);
9063
+ const ry = size * 0.06;
9064
+ // Scale the context so that drawing a circle produces the correct ellipse aspect ratio,
9065
+ // then fill with a radial gradient that approximates the blurry edge without context.filter.
9066
+ context.save();
9067
+ context.translate(cx, cy);
9068
+ context.scale(1, ry / rx);
9069
+ const blurRadius = rx * 1.4;
9070
+ const shadowGradient = context.createRadialGradient(0, 0, 0, 0, 0, blurRadius);
9071
+ shadowGradient.addColorStop(0, `${palette.shadow}7a`);
9072
+ shadowGradient.addColorStop(0.45, `${palette.shadow}44`);
9073
+ shadowGradient.addColorStop(0.8, `${palette.shadow}1a`);
9074
+ shadowGradient.addColorStop(1, `${palette.shadow}00`);
9075
+ context.fillStyle = shadowGradient;
9076
+ context.beginPath();
9077
+ context.arc(0, 0, blurRadius, 0, Math.PI * 2);
9078
+ context.fill();
9079
+ context.restore();
9080
+ }
9081
+ /**
9082
+ * Number of latitude segments used by the continuous Octopus 3D 3 mesh.
9083
+ *
9084
+ * @private helper of `octopus3d3AvatarVisual`
9085
+ */
9086
+ const LATITUDE_PATCH_COUNT$1 = 16;
9087
+ /**
9088
+ * Number of longitude segments used by the continuous Octopus 3D 3 mesh.
9089
+ *
9090
+ * @private helper of `octopus3d3AvatarVisual`
9091
+ */
9092
+ const LONGITUDE_PATCH_COUNT$1 = 40;
9093
+ /**
9094
+ * Resolves visible projected patches for the continuous octopus mesh.
9095
+ *
9096
+ * Within a single frame, mesh corner samples and longitude-only computations (tentacle
9097
+ * influence and lobe wave) are quantized to the patch grid and computed once each rather
9098
+ * than re-evaluated for every patch corner — the patch loop alone calls `sampleContinuousOctopusSurfacePoint`
9099
+ * for `latitudePatchCount * longitudePatchCount * 4` corners without caching, and each call
9100
+ * triggers an inner 8-iteration `Math.exp` loop, which dominates the per-frame cost.
9101
+ *
9102
+ * @private helper of `octopus3d3AvatarVisual`
9103
+ */
9104
+ function resolveVisibleContinuousOctopusPatches(options) {
9105
+ const { center, rotationX, rotationY, sceneCenterX, sceneCenterY, size, palette } = options;
9106
+ const latitudePatchCount = LATITUDE_PATCH_COUNT$1;
9107
+ const longitudePatchCount = LONGITUDE_PATCH_COUNT$1;
9108
+ const surfacePatches = [];
9109
+ const latitudeBoundaries = new Float64Array(latitudePatchCount + 1);
9110
+ const longitudeBoundaries = new Float64Array(longitudePatchCount + 1);
9111
+ for (let boundaryIndex = 0; boundaryIndex <= latitudePatchCount; boundaryIndex++) {
9112
+ latitudeBoundaries[boundaryIndex] = -Math.PI / 2 + (boundaryIndex / latitudePatchCount) * Math.PI;
9113
+ }
9114
+ for (let boundaryIndex = 0; boundaryIndex <= longitudePatchCount; boundaryIndex++) {
9115
+ longitudeBoundaries[boundaryIndex] = -Math.PI + (boundaryIndex / longitudePatchCount) * Math.PI * 2;
9116
+ }
9117
+ const cachedTentacleInfluencesByCornerLongitude = new Array(longitudePatchCount + 1);
9118
+ const cachedLobeWavesByCornerLongitude = new Float64Array(longitudePatchCount + 1);
9119
+ const cachedTentacleInfluencesByPatchCenterLongitude = new Array(longitudePatchCount);
9120
+ const cachedLobeWavesByPatchCenterLongitude = new Float64Array(longitudePatchCount);
9121
+ const cachedCosByPatchCenterLongitude = new Float64Array(longitudePatchCount);
9122
+ for (let boundaryIndex = 0; boundaryIndex <= longitudePatchCount; boundaryIndex++) {
9123
+ const cornerLongitude = longitudeBoundaries[boundaryIndex];
9124
+ cachedTentacleInfluencesByCornerLongitude[boundaryIndex] = resolveContinuousTentacleInfluence(options, cornerLongitude);
9125
+ cachedLobeWavesByCornerLongitude[boundaryIndex] = resolveContinuousLobeWave(options, cornerLongitude);
9126
+ }
9127
+ for (let longitudeIndex = 0; longitudeIndex < longitudePatchCount; longitudeIndex++) {
9128
+ const patchCenterLongitude = (longitudeBoundaries[longitudeIndex] + longitudeBoundaries[longitudeIndex + 1]) / 2;
9129
+ cachedTentacleInfluencesByPatchCenterLongitude[longitudeIndex] = resolveContinuousTentacleInfluence(options, patchCenterLongitude);
9130
+ cachedLobeWavesByPatchCenterLongitude[longitudeIndex] = resolveContinuousLobeWave(options, patchCenterLongitude);
9131
+ cachedCosByPatchCenterLongitude[longitudeIndex] = Math.max(0, Math.cos(patchCenterLongitude));
9132
+ }
9133
+ const cornerCount = (latitudePatchCount + 1) * (longitudePatchCount + 1);
9134
+ const transformedCornerSamples = new Array(cornerCount);
9135
+ for (let latitudeBoundaryIndex = 0; latitudeBoundaryIndex <= latitudePatchCount; latitudeBoundaryIndex++) {
9136
+ const cornerLatitude = latitudeBoundaries[latitudeBoundaryIndex];
9137
+ for (let longitudeBoundaryIndex = 0; longitudeBoundaryIndex <= longitudePatchCount; longitudeBoundaryIndex++) {
9138
+ const cornerLongitude = longitudeBoundaries[longitudeBoundaryIndex];
9139
+ const cornerIndex = latitudeBoundaryIndex * (longitudePatchCount + 1) + longitudeBoundaryIndex;
9140
+ const cornerSample = sampleContinuousOctopusSurfacePointWithLongitudeCache(options, cornerLatitude, cornerLongitude, cachedTentacleInfluencesByCornerLongitude[longitudeBoundaryIndex], cachedLobeWavesByCornerLongitude[longitudeBoundaryIndex]);
9141
+ transformedCornerSamples[cornerIndex] = transformScenePoint(cornerSample, center, rotationX, rotationY);
9142
+ }
9143
+ }
9144
+ for (let latitudeIndex = 0; latitudeIndex < latitudePatchCount; latitudeIndex++) {
9145
+ const startLatitude = latitudeBoundaries[latitudeIndex];
9146
+ const endLatitude = latitudeBoundaries[latitudeIndex + 1];
9147
+ const centerLatitude = (startLatitude + endLatitude) / 2;
9148
+ const verticalProgress = (Math.sin(centerLatitude) + 1) / 2;
9149
+ const startCornerRowOffset = latitudeIndex * (longitudePatchCount + 1);
9150
+ const endCornerRowOffset = (latitudeIndex + 1) * (longitudePatchCount + 1);
9151
+ for (let longitudeIndex = 0; longitudeIndex < longitudePatchCount; longitudeIndex++) {
9152
+ const transformedCorners = [
9153
+ transformedCornerSamples[startCornerRowOffset + longitudeIndex],
9154
+ transformedCornerSamples[startCornerRowOffset + longitudeIndex + 1],
9155
+ transformedCornerSamples[endCornerRowOffset + longitudeIndex + 1],
9156
+ transformedCornerSamples[endCornerRowOffset + longitudeIndex],
9157
+ ];
9158
+ const surfaceNormal = normalizeVector3(crossProduct3D(subtractPoint3D(transformedCorners[1], transformedCorners[0]), subtractPoint3D(transformedCorners[2], transformedCorners[0])));
9159
+ if (surfaceNormal.z <= 0.008) {
9160
+ continue;
9161
+ }
9162
+ const projectedCorners = [
9163
+ projectScenePoint(transformedCorners[0], size, sceneCenterX, sceneCenterY),
9164
+ projectScenePoint(transformedCorners[1], size, sceneCenterX, sceneCenterY),
9165
+ projectScenePoint(transformedCorners[2], size, sceneCenterX, sceneCenterY),
9166
+ projectScenePoint(transformedCorners[3], size, sceneCenterX, sceneCenterY),
9167
+ ];
9168
+ surfacePatches.push({
9169
+ corners: projectedCorners,
9170
+ averageDepth: (transformedCorners[0].z +
9171
+ transformedCorners[1].z +
9172
+ transformedCorners[2].z +
9173
+ transformedCorners[3].z) /
9174
+ 4,
9175
+ lightIntensity: clampNumber$1(dotProduct3D(surfaceNormal, LIGHT_DIRECTION$1), -1, 1),
9176
+ fillStyle: resolveContinuousSurfacePatchFillStyle(palette, verticalProgress, cachedCosByPatchCenterLongitude[longitudeIndex], cachedTentacleInfluencesByPatchCenterLongitude[longitudeIndex].core, cachedLobeWavesByPatchCenterLongitude[longitudeIndex]),
9177
+ outlineColor: verticalProgress < 0.54 ? `${palette.highlight}69` : `${palette.shadow}78`,
9178
+ });
9179
+ }
9180
+ }
9181
+ return surfacePatches;
9182
+ }
9183
+ /**
9184
+ * Samples one point on the continuous Octopus 3D 3 surface.
9185
+ *
9186
+ * The lower hemisphere is pulled into eight seeded waving lobes, so the portrait reads as
9187
+ * tentacled while still being rendered as one connected blobby mesh.
9188
+ *
9189
+ * @private helper of `octopus3d3AvatarVisual`
9190
+ */
9191
+ function sampleContinuousOctopusSurfacePoint(options, latitude, longitude) {
9192
+ return sampleContinuousOctopusSurfacePointWithLongitudeCache(options, latitude, longitude, resolveContinuousTentacleInfluence(options, longitude), resolveContinuousLobeWave(options, longitude));
9193
+ }
9194
+ /**
9195
+ * Samples one point on the continuous Octopus 3D 3 surface using precomputed longitude-only
9196
+ * values to skip the per-call `Math.exp` tentacle-influence loop and the lobe-wave trig call.
9197
+ *
9198
+ * The patch loop quantizes the mesh into a fixed `(latitudePatchCount + 1) * (longitudePatchCount + 1)`
9199
+ * corner grid, so the same longitude is reused across every latitude row and each
9200
+ * tentacle/lobe value can be computed once per frame instead of `latitudePatchCount * 4` times.
9201
+ *
9202
+ * @private helper of `octopus3d3AvatarVisual`
9203
+ */
9204
+ function sampleContinuousOctopusSurfacePointWithLongitudeCache(options, latitude, longitude, tentacleInfluence, lowerLobeWave) {
9205
+ const { radiusX, radiusY, radiusZ, morphologyProfile, timeMs, animationPhase } = options;
9206
+ const cosineLatitude = Math.max(0, Math.cos(latitude));
9207
+ const verticalProgress = (Math.sin(latitude) + 1) / 2;
9208
+ const upperBlend = Math.pow(1 - verticalProgress, 1.28);
9209
+ const lowerBlend = smoothStep$1(0.38, 1, verticalProgress);
9210
+ const tipBlend = smoothStep$1(0.68, 1, verticalProgress);
9211
+ const centerPull = resolveSignedAngularDistance$1(longitude, tentacleInfluence.centerLongitude);
9212
+ const effectiveLongitude = longitude + centerPull * lowerBlend * tentacleInfluence.core * (0.24 + tipBlend * 0.2);
9213
+ const mantleRipple = Math.sin(longitude * morphologyProfile.body.lobeCount +
9214
+ animationPhase * 0.6 +
9215
+ timeMs / (1750 + morphologyProfile.body.lobeCount * 30)) *
9216
+ (0.018 + morphologyProfile.body.wobbleAmplitudeRatio * 0.8) *
9217
+ (0.3 + lowerBlend * 0.7);
9218
+ const tentacleWave = Math.sin(timeMs / 760 + tentacleInfluence.phase + verticalProgress * 2.4) *
9219
+ lowerBlend *
9220
+ tentacleInfluence.core *
9221
+ tentacleInfluence.swayScale;
9222
+ const horizontalScale = 1.04 +
9223
+ mantleRipple +
9224
+ lowerBlend * (0.16 + (morphologyProfile.tentacles.rootSpreadScale - 1) * 0.1) +
9225
+ lowerBlend * tentacleInfluence.core * (0.2 + lowerLobeWave * 0.12) -
9226
+ upperBlend * 0.08;
9227
+ const depthScale = 1.06 +
9228
+ upperBlend * 0.16 +
9229
+ Math.max(0, Math.cos(effectiveLongitude)) * 0.1 +
9230
+ lowerBlend * tentacleInfluence.core * (0.1 + tentacleInfluence.depthScale * 0.06) -
9231
+ Math.max(0, -Math.cos(effectiveLongitude)) * 0.05;
9232
+ const tentacleTubeRadius = lowerBlend * tentacleInfluence.core * (0.11 + tipBlend * 0.06 + tentacleInfluence.widthScale * 0.025) * radiusX;
9233
+ const planarRadiusX = cosineLatitude * radiusX * horizontalScale + tentacleTubeRadius;
9234
+ const planarRadiusZ = cosineLatitude * radiusZ * depthScale + tentacleTubeRadius * 0.72;
9235
+ const lowerDrop = lowerBlend *
9236
+ radiusY *
9237
+ (0.18 +
9238
+ tentacleInfluence.core *
9239
+ (0.38 +
9240
+ tentacleInfluence.lengthScale * 0.22 +
9241
+ (morphologyProfile.tentacles.flowLengthScale - 1) * 0.08));
9242
+ return {
9243
+ x: Math.sin(effectiveLongitude) * planarRadiusX + tentacleWave * radiusX * (0.052 + tipBlend * 0.05),
9244
+ y: Math.sin(latitude) * radiusY * (1 + upperBlend * 0.12) -
9245
+ upperBlend * radiusY * 0.1 +
9246
+ lowerDrop +
9247
+ Math.sin(timeMs / 1420 + animationPhase + latitude * 1.6) * lowerBlend * radiusY * 0.018 +
9248
+ Math.cos(timeMs / 880 + tentacleInfluence.phase) *
9249
+ lowerBlend *
9250
+ tipBlend *
9251
+ tentacleInfluence.core *
9252
+ radiusY *
9253
+ 0.034,
9254
+ z: Math.cos(effectiveLongitude) * planarRadiusZ +
9255
+ Math.cos(timeMs / 980 + tentacleInfluence.phase + verticalProgress) *
9256
+ lowerBlend *
9257
+ tentacleInfluence.core *
9258
+ radiusZ *
9259
+ 0.04,
9260
+ };
9261
+ }
9262
+ /**
9263
+ * Blends nearby seeded tentacle profiles at one mesh longitude.
9264
+ *
9265
+ * @private helper of `octopus3d3AvatarVisual`
9266
+ */
9267
+ function resolveContinuousTentacleInfluence(options, longitude) {
9268
+ let totalWeight = 0;
9269
+ let weightedSin = 0;
9270
+ let weightedCos = 0;
9271
+ let weightedWidthScale = 0;
9272
+ let weightedLengthScale = 0;
9273
+ let weightedSwayScale = 0;
9274
+ let weightedDepthScale = 0;
9275
+ let weightedPhase = 0;
9276
+ for (const tentacleProfile of options.tentacleProfiles) {
9277
+ const distance = Math.abs(resolveSignedAngularDistance$1(longitude, tentacleProfile.centerLongitude));
9278
+ const width = 0.2 * tentacleProfile.widthScale;
9279
+ const weight = Math.exp(-(distance * distance) / (width * width));
9280
+ totalWeight += weight;
9281
+ weightedSin += Math.sin(tentacleProfile.centerLongitude) * weight;
9282
+ weightedCos += Math.cos(tentacleProfile.centerLongitude) * weight;
9283
+ weightedWidthScale += tentacleProfile.widthScale * weight;
9284
+ weightedLengthScale += tentacleProfile.lengthScale * weight;
9285
+ weightedSwayScale += tentacleProfile.swayScale * weight;
9286
+ weightedDepthScale += tentacleProfile.depthScale * weight;
9287
+ weightedPhase += tentacleProfile.phase * weight;
9288
+ }
9289
+ if (totalWeight < 0.0001) {
9290
+ return {
9291
+ core: 0,
9292
+ centerLongitude: longitude,
9293
+ widthScale: 1,
9294
+ lengthScale: 1,
9295
+ swayScale: 1,
9296
+ depthScale: 1,
9297
+ phase: 0,
9298
+ };
9299
+ }
9300
+ return {
9301
+ core: clampNumber$1(totalWeight, 0, 1),
9302
+ centerLongitude: Math.atan2(weightedSin / totalWeight, weightedCos / totalWeight),
9303
+ widthScale: weightedWidthScale / totalWeight,
9304
+ lengthScale: weightedLengthScale / totalWeight,
9305
+ swayScale: weightedSwayScale / totalWeight,
9306
+ depthScale: weightedDepthScale / totalWeight,
9307
+ phase: weightedPhase / totalWeight,
9308
+ };
9309
+ }
9310
+ /**
9311
+ * Resolves the soft lower wave that makes the continuous mesh read as a set of tentacles.
9312
+ *
9313
+ * @private helper of `octopus3d3AvatarVisual`
9314
+ */
9315
+ function resolveContinuousLobeWave(options, longitude) {
9316
+ const { morphologyProfile, animationPhase, timeMs } = options;
9317
+ return ((Math.cos(longitude * OCTOPUS_TENTACLE_COUNT$1 +
9318
+ animationPhase +
9319
+ timeMs / (980 + morphologyProfile.body.lobeCount * 18)) +
9320
+ 1) /
9321
+ 2);
9322
+ }
9323
+ /**
9324
+ * Resolves one base fill tone for a patch on the continuous octopus mesh.
9325
+ *
9326
+ * @private helper of `octopus3d3AvatarVisual`
9327
+ */
9328
+ function resolveContinuousSurfacePatchFillStyle(palette, verticalProgress, forwardness, tentacleCore, lowerLobeWave) {
9329
+ const tonalProgress = clampNumber$1(verticalProgress + lowerLobeWave * 0.1 + tentacleCore * 0.08 - forwardness * 0.08, 0, 1);
9330
+ if (tonalProgress < 0.14) {
9331
+ return palette.highlight;
9332
+ }
9333
+ if (tonalProgress < 0.32) {
9334
+ return palette.secondary;
9335
+ }
9336
+ if (tonalProgress < 0.72) {
9337
+ return forwardness > 0.55 ? palette.secondary : palette.primary;
9338
+ }
9339
+ return tentacleCore > 0.44 ? `${palette.primary}f4` : `${palette.shadow}ee`;
9340
+ }
9341
+ /**
9342
+ * Draws one projected mesh patch with soft shading and a subtle edge.
9343
+ *
9344
+ * @private helper of `octopus3d3AvatarVisual`
9345
+ */
9346
+ function drawContinuousSurfacePatch(context, surfacePatch) {
9347
+ drawProjectedQuad(context, surfacePatch.corners, surfacePatch.fillStyle);
9348
+ if (surfacePatch.lightIntensity > 0) {
9349
+ drawProjectedQuad(context, surfacePatch.corners, `rgba(255, 255, 255, ${0.18 * surfacePatch.lightIntensity})`);
9350
+ }
9351
+ else if (surfacePatch.lightIntensity < 0) {
9352
+ drawProjectedQuad(context, surfacePatch.corners, `rgba(0, 0, 0, ${0.25 * Math.abs(surfacePatch.lightIntensity)})`);
9353
+ }
9354
+ context.save();
9355
+ context.beginPath();
9356
+ context.moveTo(surfacePatch.corners[0].x, surfacePatch.corners[0].y);
9357
+ for (let cornerIndex = 1; cornerIndex < surfacePatch.corners.length; cornerIndex++) {
9358
+ context.lineTo(surfacePatch.corners[cornerIndex].x, surfacePatch.corners[cornerIndex].y);
9359
+ }
9360
+ context.closePath();
9361
+ context.strokeStyle = surfacePatch.outlineColor;
9362
+ context.lineWidth = Math.max(0.7, getProjectedQuadPerimeter(surfacePatch.corners) * 0.0032);
9363
+ context.lineJoin = 'round';
9364
+ context.stroke();
9365
+ context.restore();
9366
+ }
9367
+ /**
9368
+ * Draws projected mantle-current lines on the front of the mesh.
9369
+ *
9370
+ * @private helper of `octopus3d3AvatarVisual`
9371
+ */
9372
+ function drawProjectedSurfaceCurrents(options) {
9373
+ const { context, surfaceOptions, center, rotationX, rotationY, sceneCenterX, sceneCenterY, size, palette, morphologyProfile, timeMs, animationPhase, } = options;
9374
+ const currentCount = Math.min(6, morphologyProfile.details.mantleCurrentCount);
9375
+ const centerIndex = (currentCount - 1) / 2;
9376
+ context.save();
9377
+ context.lineCap = 'round';
9378
+ context.lineJoin = 'round';
9379
+ for (let currentIndex = 0; currentIndex < currentCount; currentIndex++) {
9380
+ const baseLongitude = (currentIndex - centerIndex) * 0.15;
9381
+ const projectedPoints = [];
9382
+ for (let sampleIndex = 0; sampleIndex < 8; sampleIndex++) {
9383
+ const progress = sampleIndex / 7;
9384
+ const latitude = -0.46 + progress * 0.74;
9385
+ const longitude = baseLongitude + Math.sin(timeMs / 1160 + animationPhase + currentIndex * 0.7 + progress * 2) * 0.035;
9386
+ const scenePoint = transformScenePoint(sampleContinuousOctopusSurfacePoint(surfaceOptions, latitude, longitude), center, rotationX, rotationY);
9387
+ if (scenePoint.z > center.z - size * 0.016) {
9388
+ projectedPoints.push(projectScenePoint(scenePoint, size, sceneCenterX, sceneCenterY));
9389
+ }
9390
+ }
9391
+ if (projectedPoints.length < 3) {
9392
+ continue;
9393
+ }
9394
+ context.beginPath();
9395
+ context.moveTo(projectedPoints[0].x, projectedPoints[0].y);
9396
+ for (const projectedPoint of projectedPoints.slice(1)) {
9397
+ context.lineTo(projectedPoint.x, projectedPoint.y);
9398
+ }
9399
+ context.strokeStyle = currentIndex % 2 === 0 ? `${palette.highlight}3d` : `${palette.accent}33`;
9400
+ context.lineWidth = size * (0.0055 + currentIndex * 0.00045);
9401
+ context.stroke();
9402
+ }
9403
+ context.restore();
9404
+ }
9405
+ /**
9406
+ * Draws small projected sucker highlights on the waving lower mesh lobes.
9407
+ *
9408
+ * @private helper of `octopus3d3AvatarVisual`
9409
+ */
9410
+ function drawProjectedTentacleSuckers(options) {
9411
+ const { surfaceOptions, size } = options;
9412
+ const { timeMs } = surfaceOptions;
9413
+ for (const tentacleProfile of surfaceOptions.tentacleProfiles) {
9414
+ if (Math.cos(tentacleProfile.centerLongitude) < -0.12) {
9415
+ continue;
9416
+ }
9417
+ for (let suckerIndex = 0; suckerIndex < 3; suckerIndex++) {
9418
+ const latitude = 0.52 + suckerIndex * 0.14;
9419
+ const sideOffset = tentacleProfile.suckerSide * (0.035 + suckerIndex * 0.012) * tentacleProfile.widthScale;
9420
+ const waveOffset = Math.sin(timeMs / 900 + tentacleProfile.phase + suckerIndex * 0.8) * 0.018;
9421
+ drawProjectedSurfaceSpot({
9422
+ ...options,
9423
+ latitude,
9424
+ longitude: tentacleProfile.centerLongitude + sideOffset + waveOffset,
9425
+ radiusScale: size * (0.0065 - suckerIndex * 0.0007),
9426
+ });
9427
+ }
9428
+ }
9429
+ }
9430
+ /**
9431
+ * Draws one tiny projected surface spot by sampling local mesh tangents.
9432
+ *
9433
+ * @private helper of `octopus3d3AvatarVisual`
9434
+ */
9435
+ function drawProjectedSurfaceSpot(options) {
9436
+ const { context, surfaceOptions, center, rotationX, rotationY, sceneCenterX, sceneCenterY, size, palette, latitude, longitude, radiusScale, } = options;
9437
+ const localCenter = sampleContinuousOctopusSurfacePoint(surfaceOptions, latitude, longitude);
9438
+ const localHorizontal = sampleContinuousOctopusSurfacePoint(surfaceOptions, latitude, longitude + 0.018);
9439
+ const localVertical = sampleContinuousOctopusSurfacePoint(surfaceOptions, latitude + 0.018, longitude);
9440
+ const sceneCenterPoint = transformScenePoint(localCenter, center, rotationX, rotationY);
9441
+ if (sceneCenterPoint.z <= center.z - size * 0.012) {
9442
+ return;
9443
+ }
9444
+ const projectedCenterPoint = projectScenePoint(sceneCenterPoint, size, sceneCenterX, sceneCenterY);
9445
+ const projectedHorizontalPoint = projectScenePoint(transformScenePoint(localHorizontal, center, rotationX, rotationY), size, sceneCenterX, sceneCenterY);
9446
+ const projectedVerticalPoint = projectScenePoint(transformScenePoint(localVertical, center, rotationX, rotationY), size, sceneCenterX, sceneCenterY);
9447
+ const horizontalRadius = clampNumber$1(Math.hypot(projectedHorizontalPoint.x - projectedCenterPoint.x, projectedHorizontalPoint.y - projectedCenterPoint.y) *
9448
+ radiusScale *
9449
+ 0.74, size * 0.003, size * 0.018);
9450
+ const verticalRadius = clampNumber$1(Math.hypot(projectedVerticalPoint.x - projectedCenterPoint.x, projectedVerticalPoint.y - projectedCenterPoint.y) *
9451
+ radiusScale *
9452
+ 0.52, size * 0.0024, size * 0.014);
9453
+ const rotation = Math.atan2(projectedHorizontalPoint.y - projectedCenterPoint.y, projectedHorizontalPoint.x - projectedCenterPoint.x);
9454
+ context.save();
9455
+ context.translate(projectedCenterPoint.x, projectedCenterPoint.y);
9456
+ context.rotate(rotation);
9457
+ context.beginPath();
9458
+ context.ellipse(0, 0, horizontalRadius, verticalRadius, 0, 0, Math.PI * 2);
9459
+ context.fillStyle = `${palette.highlight}73`;
9460
+ context.fill();
9461
+ context.strokeStyle = `${palette.highlight}99`;
9462
+ context.lineWidth = Math.max(0.7, size * 0.0028);
9463
+ context.stroke();
9464
+ context.restore();
9465
+ }
9466
+ /**
9467
+ * Resolves a signed angular distance from the source longitude to the target longitude.
9468
+ *
9469
+ * @private helper of `octopus3d3AvatarVisual`
9470
+ */
9471
+ function resolveSignedAngularDistance$1(sourceLongitude, targetLongitude) {
9472
+ return Math.atan2(Math.sin(targetLongitude - sourceLongitude), Math.cos(targetLongitude - sourceLongitude));
9473
+ }
9474
+ /**
9475
+ * Smoothly maps a value between two bounds into `[0, 1]`.
9476
+ *
9477
+ * @private helper of `octopus3d3AvatarVisual`
9478
+ */
9479
+ function smoothStep$1(edgeStart, edgeEnd, value) {
9480
+ const progress = clampNumber$1((value - edgeStart) / (edgeEnd - edgeStart), 0, 1);
9481
+ return progress * progress * (3 - 2 * progress);
9482
+ }
9483
+
9484
+ /* eslint-disable no-magic-numbers */
9485
+ /**
9486
+ * Light direction used by the continuous Octopus 3D 4 mesh shading.
9487
+ *
9488
+ * @private helper of `octopus3d4AvatarVisual`
9489
+ */
9490
+ const LIGHT_DIRECTION = normalizeVector3({
9491
+ x: 0.32,
9492
+ y: -0.66,
9493
+ z: 1,
9494
+ });
9495
+ /**
9496
+ * Rim-light direction used to brighten the side of the silhouette.
9497
+ *
9498
+ * @private helper of `octopus3d4AvatarVisual`
9499
+ */
9500
+ const RIM_LIGHT_DIRECTION = normalizeVector3({
9501
+ x: -0.7,
9502
+ y: -0.18,
9503
+ z: 0.55,
9504
+ });
9505
+ /**
9506
+ * Real-octopus tentacle count used by the continuous lower mesh.
9507
+ *
9508
+ * @private helper of `octopus3d4AvatarVisual`
9509
+ */
9510
+ const OCTOPUS_TENTACLE_COUNT = 8;
9511
+ /**
9512
+ * Number of seeded skin spots painted across the octopus body.
9513
+ *
9514
+ * @private helper of `octopus3d4AvatarVisual`
9515
+ */
9516
+ const SKIN_SPOT_COUNT = 14;
9517
+ /**
9518
+ * Cache keyed by the `createRandom` factory reference, stable per mounted `<Avatar/>` component.
9519
+ *
9520
+ * @private helper of `octopus3d4AvatarVisual`
9521
+ */
9522
+ const octopus3d4StableStateCache = new WeakMap();
9523
+ /**
9524
+ * Returns the stable per-avatar state, computing it on first access and caching afterwards.
9525
+ *
9526
+ * @private helper of `octopus3d4AvatarVisual`
9527
+ */
9528
+ function getOctopus3d4StableState(createRandom) {
9529
+ const cached = octopus3d4StableStateCache.get(createRandom);
9530
+ if (cached !== undefined) {
9531
+ return cached;
9532
+ }
9533
+ const morphologyProfile = createOctopus3MorphologyProfile(createRandom);
9534
+ const animationRandom = createRandom('octopus3d4-animation-profile');
9535
+ const eyeRandom = createRandom('octopus3d4-eye-profile');
9536
+ const leftEyePhaseOffset = eyeRandom() * 0.7;
9537
+ const rightEyePhaseOffset = eyeRandom() * 0.7;
9538
+ const state = {
9539
+ morphologyProfile,
9540
+ animationPhase: animationRandom() * Math.PI * 2,
9541
+ leftEyePhaseOffset,
9542
+ rightEyePhaseOffset,
9543
+ tentacleProfiles: createBlobbyContinuousTentacleProfiles(createRandom, morphologyProfile),
9544
+ skinSpots: createBlobbySkinSpots(createRandom),
9545
+ };
9546
+ octopus3d4StableStateCache.set(createRandom, state);
9547
+ return state;
9548
+ }
9549
+ /**
9550
+ * Octopus 3D 4 avatar visual.
9551
+ *
9552
+ * @private built-in avatar visual
9553
+ */
9554
+ const octopus3d4AvatarVisual = {
9555
+ id: 'octopus3d4',
9556
+ title: 'Octopus 3D 4',
9557
+ description: 'Cute blobby 3D octopus rendered as one smooth continuous mesh with naturally undulating tentacles, rich multi-pass shading, pigment spots, and cursor-aware head and eyes.',
9558
+ isAnimated: true,
9559
+ supportsPointerTracking: true,
9560
+ render({ context, size, palette, createRandom, timeMs, interaction }) {
9561
+ const { morphologyProfile, animationPhase, leftEyePhaseOffset, rightEyePhaseOffset, tentacleProfiles, skinSpots } = getOctopus3d4StableState(createRandom);
9562
+ const sceneCenterX = size * 0.5;
9563
+ const sceneCenterY = size * 0.535;
9564
+ const bob = Math.sin(timeMs / 980 + animationPhase) * size * 0.013;
9565
+ const meshCenter = {
9566
+ x: interaction.bodyOffsetX * size * 0.052 + size * morphologyProfile.body.centerXJitterRatio * 0.44,
9567
+ y: -size * 0.07 + interaction.bodyOffsetY * size * 0.028 + bob,
9568
+ z: interaction.intensity * size * 0.02,
9569
+ };
9570
+ const rotationY = -0.08 +
9571
+ Math.sin(timeMs / 2800 + animationPhase) * 0.04 +
9572
+ interaction.bodyOffsetX * 0.24 +
9573
+ interaction.gazeX * 0.98;
9574
+ const rotationX = -0.07 +
9575
+ Math.cos(timeMs / 3200 + animationPhase * 0.7) * 0.02 -
9576
+ interaction.bodyOffsetY * 0.08 -
9577
+ interaction.gazeY * 0.42;
9578
+ const surfaceOptions = {
9579
+ radiusX: size * morphologyProfile.body.bodyRadiusRatio * morphologyProfile.body.horizontalStretch * 1.12,
9580
+ radiusY: size * morphologyProfile.body.bodyRadiusRatio * morphologyProfile.body.verticalStretch * 1.1,
9581
+ radiusZ: size *
9582
+ morphologyProfile.body.bodyRadiusRatio *
9583
+ (1.04 + (morphologyProfile.body.horizontalStretch - 1) * 0.2),
9584
+ morphologyProfile,
9585
+ timeMs,
9586
+ animationPhase,
9587
+ tentacleProfiles,
9588
+ };
9589
+ const surfacePatches = resolveVisibleBlobbyContinuousPatches({
9590
+ ...surfaceOptions,
9591
+ center: meshCenter,
9592
+ rotationX,
9593
+ rotationY,
9594
+ sceneCenterX,
9595
+ sceneCenterY,
9596
+ size,
9597
+ palette,
9598
+ });
9599
+ const eyeLatitude = clampNumber$1(morphologyProfile.face.eyeCenterYOffsetRatio * 4.4 - 0.04, -0.24, 0.08);
9600
+ const eyeLongitude = clampNumber$1(morphologyProfile.face.eyeSpacingRatio * 3.0, 0.18, 0.32);
9601
+ const mouthLatitude = clampNumber$1(eyeLatitude + 0.21 + morphologyProfile.face.mouthYOffsetRatio, 0.08, 0.34);
9602
+ const mouthCenterLongitude = clampNumber$1(morphologyProfile.face.mouthCenterOffsetRatio * 5.6, -0.08, 0.08);
9603
+ const mouthHalfLongitude = clampNumber$1(eyeLongitude * 0.78, 0.15, 0.28);
9604
+ const mouthCurveLatitude = clampNumber$1(mouthLatitude + morphologyProfile.face.mouthCurveDepthRatio * 0.78, mouthLatitude + 0.03, 0.42);
9605
+ const eyeRadiusX = size * morphologyProfile.face.eyeRadiusXRatio * 0.78;
9606
+ const eyeRadiusY = eyeRadiusX * morphologyProfile.face.eyeHeightRatio * 0.92;
9607
+ drawAvatarFrame(context, size, palette);
9608
+ drawBlobbyContinuousAtmosphere(context, size, palette, sceneCenterX, sceneCenterY, interaction, timeMs);
9609
+ drawBlobbyContinuousShadow(context, size, palette, interaction, timeMs, morphologyProfile);
9610
+ for (const surfacePatch of surfacePatches.sort((firstSurfacePatch, secondSurfacePatch) => firstSurfacePatch.averageDepth - secondSurfacePatch.averageDepth)) {
9611
+ drawBlobbyContinuousSurfacePatch(context, surfacePatch);
9612
+ }
9613
+ drawBlobbySkinSpots({
9614
+ context,
9615
+ surfaceOptions,
9616
+ center: meshCenter,
9617
+ rotationX,
9618
+ rotationY,
9619
+ sceneCenterX,
9620
+ sceneCenterY,
9621
+ size,
9622
+ palette,
9623
+ skinSpots,
9624
+ });
9625
+ drawBlobbyContinuousCurrents({
9626
+ context,
9627
+ surfaceOptions,
9628
+ center: meshCenter,
9629
+ rotationX,
9630
+ rotationY,
9631
+ sceneCenterX,
9632
+ sceneCenterY,
9633
+ size,
9634
+ palette,
9635
+ morphologyProfile,
9636
+ timeMs,
9637
+ animationPhase,
9638
+ });
9639
+ drawBlobbyContinuousSuckers({
9640
+ context,
9641
+ surfaceOptions,
9642
+ center: meshCenter,
9643
+ rotationX,
9644
+ rotationY,
9645
+ sceneCenterX,
9646
+ sceneCenterY,
9647
+ size,
9648
+ palette,
9649
+ });
9650
+ drawBlobbyContinuousGloss({
9651
+ context,
9652
+ surfaceOptions,
9653
+ center: meshCenter,
9654
+ rotationX,
9655
+ rotationY,
9656
+ sceneCenterX,
9657
+ sceneCenterY,
9658
+ size,
9659
+ palette,
9660
+ });
9661
+ drawProjectedOrganicEye(context, sampleBlobbyContinuousSurfacePoint(surfaceOptions, eyeLatitude, -eyeLongitude), eyeRadiusX, eyeRadiusY, meshCenter, rotationX, rotationY, sceneCenterX, sceneCenterY, size, palette, timeMs, animationPhase + leftEyePhaseOffset, interaction, morphologyProfile.face.eyeStyle);
9662
+ drawProjectedOrganicEye(context, sampleBlobbyContinuousSurfacePoint(surfaceOptions, eyeLatitude, eyeLongitude), eyeRadiusX, eyeRadiusY, meshCenter, rotationX, rotationY, sceneCenterX, sceneCenterY, size, palette, timeMs, animationPhase + 0.85 + rightEyePhaseOffset, interaction, morphologyProfile.face.eyeStyle);
9663
+ drawProjectedOrganicMouth(context, [
9664
+ sampleBlobbyContinuousSurfacePoint(surfaceOptions, mouthLatitude, mouthCenterLongitude - mouthHalfLongitude),
9665
+ sampleBlobbyContinuousSurfacePoint(surfaceOptions, mouthCurveLatitude, mouthCenterLongitude),
9666
+ sampleBlobbyContinuousSurfacePoint(surfaceOptions, mouthLatitude, mouthCenterLongitude + mouthHalfLongitude),
9667
+ ], meshCenter, rotationX, rotationY, sceneCenterX, sceneCenterY, palette, size);
9668
+ },
9669
+ };
9670
+ /**
9671
+ * Creates seeded tentacle-lobe profiles around the visible lower octopus body.
9672
+ *
9673
+ * @private helper of `octopus3d4AvatarVisual`
9674
+ */
9675
+ function createBlobbyContinuousTentacleProfiles(createRandom, morphologyProfile) {
9676
+ return Array.from({ length: OCTOPUS_TENTACLE_COUNT }, (_, tentacleIndex) => {
9677
+ const tentacleRandom = createRandom(`octopus3d4-tentacle-${tentacleIndex}`);
9678
+ const progress = tentacleIndex / (OCTOPUS_TENTACLE_COUNT - 1);
9679
+ return {
9680
+ centerLongitude: -Math.PI * 0.9 +
9681
+ progress * Math.PI * 1.8 +
9682
+ (tentacleRandom() - 0.5) * (0.06 + morphologyProfile.tentacles.rootSpreadScale * 0.025),
9683
+ widthScale: 0.92 + tentacleRandom() * 0.3 + (morphologyProfile.tentacles.baseWidthScale - 1) * 0.18,
9684
+ lengthScale: 0.9 + tentacleRandom() * 0.34 + (morphologyProfile.tentacles.flowLengthScale - 1) * 0.24,
9685
+ swayScale: 0.86 + tentacleRandom() * 0.4 + (morphologyProfile.tentacles.swayScale - 1) * 0.22,
9686
+ depthScale: 0.9 + tentacleRandom() * 0.3 + (morphologyProfile.tentacles.tipReachScale - 1) * 0.22,
9687
+ curlScale: 0.62 + tentacleRandom() * 0.46,
9688
+ primaryPhase: tentacleRandom() * Math.PI * 2,
9689
+ secondaryPhase: tentacleRandom() * Math.PI * 2,
9690
+ suckerSide: tentacleRandom() > 0.5 ? 1 : -1,
9691
+ };
9692
+ });
9693
+ }
9694
+ /**
9695
+ * Creates seeded skin pigment spots distributed across the upper octopus mesh.
9696
+ *
9697
+ * @private helper of `octopus3d4AvatarVisual`
9698
+ */
9699
+ function createBlobbySkinSpots(createRandom) {
9700
+ const spotRandom = createRandom('octopus3d4-skin-spots');
9701
+ return Array.from({ length: SKIN_SPOT_COUNT }, () => ({
9702
+ latitude: -0.45 + spotRandom() * 0.7,
9703
+ longitude: -0.5 + spotRandom() * 1.0,
9704
+ radiusScale: 0.0028 + spotRandom() * 0.0052,
9705
+ opacity: 0.16 + spotRandom() * 0.22,
9706
+ }));
9707
+ }
9708
+ /**
9709
+ * Draws the soft underwater atmosphere behind the continuous octopus mesh.
9710
+ *
9711
+ * @private helper of `octopus3d4AvatarVisual`
9712
+ */
9713
+ function drawBlobbyContinuousAtmosphere(context, size, palette, sceneCenterX, sceneCenterY, interaction, timeMs) {
9714
+ const glowGradient = context.createRadialGradient(sceneCenterX + interaction.gazeX * size * 0.12, sceneCenterY - size * 0.18 + interaction.gazeY * size * 0.05, size * 0.04, sceneCenterX, sceneCenterY, size * (0.68 + interaction.intensity * 0.025));
9715
+ glowGradient.addColorStop(0, `${palette.highlight}74`);
9716
+ glowGradient.addColorStop(0.32, `${palette.accent}32`);
9717
+ glowGradient.addColorStop(1, `${palette.highlight}00`);
9718
+ context.fillStyle = glowGradient;
9719
+ context.fillRect(0, 0, size, size);
9720
+ const lowerGradient = context.createRadialGradient(sceneCenterX + Math.sin(timeMs / 1500) * size * 0.05, sceneCenterY + size * 0.3, size * 0.06, sceneCenterX, sceneCenterY + size * 0.3, size * 0.56);
9721
+ lowerGradient.addColorStop(0, `${palette.secondary}28`);
9722
+ lowerGradient.addColorStop(1, `${palette.secondary}00`);
9723
+ context.fillStyle = lowerGradient;
9724
+ context.fillRect(0, 0, size, size);
9725
+ }
9726
+ /**
9727
+ * Draws the soft lower shadow that anchors the octopus in the avatar frame.
9728
+ *
9729
+ * @private helper of `octopus3d4AvatarVisual`
9730
+ */
9731
+ function drawBlobbyContinuousShadow(context, size, palette, interaction, timeMs, morphologyProfile) {
9732
+ const cx = size * 0.5 + interaction.gazeX * size * 0.046;
9733
+ const cy = size * 0.9 + Math.sin(timeMs / 980) * size * 0.007;
9734
+ const rx = size * (0.2 + morphologyProfile.tentacles.rootSpreadScale * 0.024 + interaction.intensity * 0.022);
9735
+ const ry = size * 0.062;
9736
+ context.save();
9737
+ context.translate(cx, cy);
9738
+ context.scale(1, ry / rx);
9739
+ const blurRadius = rx * 1.42;
9740
+ const shadowGradient = context.createRadialGradient(0, 0, 0, 0, 0, blurRadius);
9741
+ shadowGradient.addColorStop(0, `${palette.shadow}82`);
9742
+ shadowGradient.addColorStop(0.45, `${palette.shadow}4a`);
9743
+ shadowGradient.addColorStop(0.8, `${palette.shadow}1c`);
9744
+ shadowGradient.addColorStop(1, `${palette.shadow}00`);
9745
+ context.fillStyle = shadowGradient;
9746
+ context.beginPath();
9747
+ context.arc(0, 0, blurRadius, 0, Math.PI * 2);
9748
+ context.fill();
9749
+ context.restore();
9750
+ }
9751
+ /**
9752
+ * Number of latitude segments used by the continuous Octopus 3D 4 mesh.
9753
+ *
9754
+ * @private helper of `octopus3d4AvatarVisual`
9755
+ */
9756
+ const LATITUDE_PATCH_COUNT = 20;
9757
+ /**
9758
+ * Number of longitude segments used by the continuous Octopus 3D 4 mesh.
9759
+ *
9760
+ * @private helper of `octopus3d4AvatarVisual`
9761
+ */
9762
+ const LONGITUDE_PATCH_COUNT = 48;
9763
+ /**
9764
+ * Resolves visible projected patches for the continuous Octopus 3D 4 mesh.
9765
+ *
9766
+ * Within a single frame, mesh corner samples and longitude-only computations (tentacle
9767
+ * influence and lobe wave) are quantized to the patch grid and computed once each rather
9768
+ * than re-evaluated for every patch corner.
9769
+ *
9770
+ * @private helper of `octopus3d4AvatarVisual`
9771
+ */
9772
+ function resolveVisibleBlobbyContinuousPatches(options) {
9773
+ const { center, rotationX, rotationY, sceneCenterX, sceneCenterY, size, palette } = options;
9774
+ const latitudePatchCount = LATITUDE_PATCH_COUNT;
9775
+ const longitudePatchCount = LONGITUDE_PATCH_COUNT;
9776
+ const surfacePatches = [];
9777
+ const latitudeBoundaries = new Float64Array(latitudePatchCount + 1);
9778
+ const longitudeBoundaries = new Float64Array(longitudePatchCount + 1);
9779
+ for (let boundaryIndex = 0; boundaryIndex <= latitudePatchCount; boundaryIndex++) {
9780
+ latitudeBoundaries[boundaryIndex] = -Math.PI / 2 + (boundaryIndex / latitudePatchCount) * Math.PI;
9781
+ }
9782
+ for (let boundaryIndex = 0; boundaryIndex <= longitudePatchCount; boundaryIndex++) {
9783
+ longitudeBoundaries[boundaryIndex] = -Math.PI + (boundaryIndex / longitudePatchCount) * Math.PI * 2;
9784
+ }
9785
+ const cachedTentacleInfluencesByCornerLongitude = new Array(longitudePatchCount + 1);
9786
+ const cachedLobeWavesByCornerLongitude = new Float64Array(longitudePatchCount + 1);
9787
+ const cachedTentacleInfluencesByPatchCenterLongitude = new Array(longitudePatchCount);
9788
+ const cachedLobeWavesByPatchCenterLongitude = new Float64Array(longitudePatchCount);
9789
+ const cachedCosByPatchCenterLongitude = new Float64Array(longitudePatchCount);
9790
+ for (let boundaryIndex = 0; boundaryIndex <= longitudePatchCount; boundaryIndex++) {
9791
+ const cornerLongitude = longitudeBoundaries[boundaryIndex];
9792
+ cachedTentacleInfluencesByCornerLongitude[boundaryIndex] = resolveBlobbyTentacleInfluence(options, cornerLongitude);
9793
+ cachedLobeWavesByCornerLongitude[boundaryIndex] = resolveBlobbyLobeWave(options, cornerLongitude);
9794
+ }
9795
+ for (let longitudeIndex = 0; longitudeIndex < longitudePatchCount; longitudeIndex++) {
9796
+ const patchCenterLongitude = (longitudeBoundaries[longitudeIndex] + longitudeBoundaries[longitudeIndex + 1]) / 2;
9797
+ cachedTentacleInfluencesByPatchCenterLongitude[longitudeIndex] = resolveBlobbyTentacleInfluence(options, patchCenterLongitude);
9798
+ cachedLobeWavesByPatchCenterLongitude[longitudeIndex] = resolveBlobbyLobeWave(options, patchCenterLongitude);
9799
+ cachedCosByPatchCenterLongitude[longitudeIndex] = Math.max(0, Math.cos(patchCenterLongitude));
9800
+ }
9801
+ const cornerCount = (latitudePatchCount + 1) * (longitudePatchCount + 1);
9802
+ const transformedCornerSamples = new Array(cornerCount);
9803
+ for (let latitudeBoundaryIndex = 0; latitudeBoundaryIndex <= latitudePatchCount; latitudeBoundaryIndex++) {
9804
+ const cornerLatitude = latitudeBoundaries[latitudeBoundaryIndex];
9805
+ for (let longitudeBoundaryIndex = 0; longitudeBoundaryIndex <= longitudePatchCount; longitudeBoundaryIndex++) {
9806
+ const cornerLongitude = longitudeBoundaries[longitudeBoundaryIndex];
9807
+ const cornerIndex = latitudeBoundaryIndex * (longitudePatchCount + 1) + longitudeBoundaryIndex;
9808
+ const cornerSample = sampleBlobbyContinuousSurfacePointWithLongitudeCache(options, cornerLatitude, cornerLongitude, cachedTentacleInfluencesByCornerLongitude[longitudeBoundaryIndex], cachedLobeWavesByCornerLongitude[longitudeBoundaryIndex]);
9809
+ transformedCornerSamples[cornerIndex] = transformScenePoint(cornerSample, center, rotationX, rotationY);
9810
+ }
9811
+ }
9812
+ for (let latitudeIndex = 0; latitudeIndex < latitudePatchCount; latitudeIndex++) {
9813
+ const startLatitude = latitudeBoundaries[latitudeIndex];
9814
+ const endLatitude = latitudeBoundaries[latitudeIndex + 1];
9815
+ const centerLatitude = (startLatitude + endLatitude) / 2;
9816
+ const verticalProgress = (Math.sin(centerLatitude) + 1) / 2;
9817
+ const startCornerRowOffset = latitudeIndex * (longitudePatchCount + 1);
9818
+ const endCornerRowOffset = (latitudeIndex + 1) * (longitudePatchCount + 1);
9819
+ for (let longitudeIndex = 0; longitudeIndex < longitudePatchCount; longitudeIndex++) {
9820
+ const transformedCorners = [
9821
+ transformedCornerSamples[startCornerRowOffset + longitudeIndex],
9822
+ transformedCornerSamples[startCornerRowOffset + longitudeIndex + 1],
9823
+ transformedCornerSamples[endCornerRowOffset + longitudeIndex + 1],
9824
+ transformedCornerSamples[endCornerRowOffset + longitudeIndex],
9825
+ ];
9826
+ const surfaceNormal = normalizeVector3(crossProduct3D(subtractPoint3D(transformedCorners[1], transformedCorners[0]), subtractPoint3D(transformedCorners[2], transformedCorners[0])));
9827
+ if (surfaceNormal.z <= 0.006) {
9828
+ continue;
9829
+ }
9830
+ const projectedCorners = [
9831
+ projectScenePoint(transformedCorners[0], size, sceneCenterX, sceneCenterY),
9832
+ projectScenePoint(transformedCorners[1], size, sceneCenterX, sceneCenterY),
9833
+ projectScenePoint(transformedCorners[2], size, sceneCenterX, sceneCenterY),
9834
+ projectScenePoint(transformedCorners[3], size, sceneCenterX, sceneCenterY),
9835
+ ];
9836
+ const lightIntensity = clampNumber$1(dotProduct3D(surfaceNormal, LIGHT_DIRECTION), -1, 1);
9837
+ const rimLightIntensity = Math.pow(clampNumber$1(dotProduct3D(surfaceNormal, RIM_LIGHT_DIRECTION), 0, 1), 2.6);
9838
+ surfacePatches.push({
9839
+ corners: projectedCorners,
9840
+ averageDepth: (transformedCorners[0].z +
9841
+ transformedCorners[1].z +
9842
+ transformedCorners[2].z +
9843
+ transformedCorners[3].z) /
9844
+ 4,
9845
+ lightIntensity,
9846
+ rimLightIntensity,
9847
+ fillStyle: resolveBlobbySurfacePatchFillStyle(palette, verticalProgress, cachedCosByPatchCenterLongitude[longitudeIndex], cachedTentacleInfluencesByPatchCenterLongitude[longitudeIndex].core, cachedLobeWavesByPatchCenterLongitude[longitudeIndex]),
9848
+ outlineColor: verticalProgress < 0.52 ? `${palette.highlight}5c` : `${palette.shadow}66`,
9849
+ });
9850
+ }
9851
+ }
9852
+ return surfacePatches;
9853
+ }
9854
+ /**
9855
+ * Samples one point on the continuous Octopus 3D 4 surface.
9856
+ *
9857
+ * @private helper of `octopus3d4AvatarVisual`
9858
+ */
9859
+ function sampleBlobbyContinuousSurfacePoint(options, latitude, longitude) {
9860
+ return sampleBlobbyContinuousSurfacePointWithLongitudeCache(options, latitude, longitude, resolveBlobbyTentacleInfluence(options, longitude), resolveBlobbyLobeWave(options, longitude));
9861
+ }
9862
+ /**
9863
+ * Samples one point on the continuous Octopus 3D 4 surface using precomputed longitude-only values.
9864
+ *
9865
+ * The patch loop quantizes the mesh into a fixed corner grid, so the same longitude is reused
9866
+ * across every latitude row and each tentacle/lobe value is computed once per frame instead
9867
+ * of `latitudePatchCount * 4` times.
9868
+ *
9869
+ * @private helper of `octopus3d4AvatarVisual`
9870
+ */
9871
+ function sampleBlobbyContinuousSurfacePointWithLongitudeCache(options, latitude, longitude, tentacleInfluence, lowerLobeWave) {
9872
+ const { radiusX, radiusY, radiusZ, morphologyProfile, timeMs, animationPhase } = options;
9873
+ const cosineLatitude = Math.max(0, Math.cos(latitude));
9874
+ const verticalProgress = (Math.sin(latitude) + 1) / 2;
9875
+ const upperBlend = Math.pow(1 - verticalProgress, 1.32);
9876
+ const lowerBlend = smoothStep(0.34, 1, verticalProgress);
9877
+ const tipBlend = smoothStep(0.66, 1, verticalProgress);
9878
+ const centerPull = resolveSignedAngularDistance(longitude, tentacleInfluence.centerLongitude);
9879
+ const effectiveLongitude = longitude + centerPull * lowerBlend * tentacleInfluence.core * (0.26 + tipBlend * 0.22);
9880
+ const mantleRipple = Math.sin(longitude * morphologyProfile.body.lobeCount +
9881
+ animationPhase * 0.6 +
9882
+ timeMs / (1700 + morphologyProfile.body.lobeCount * 28)) *
9883
+ (0.018 + morphologyProfile.body.wobbleAmplitudeRatio * 0.78) *
9884
+ (0.32 + lowerBlend * 0.7);
9885
+ const primaryTentacleWave = Math.sin(timeMs / 740 + tentacleInfluence.primaryPhase + verticalProgress * 2.6) *
9886
+ lowerBlend *
9887
+ tentacleInfluence.core *
9888
+ tentacleInfluence.swayScale;
9889
+ const secondaryTentacleWave = Math.sin(timeMs / 470 + tentacleInfluence.secondaryPhase + verticalProgress * 4.2) *
9890
+ lowerBlend *
9891
+ tentacleInfluence.core *
9892
+ tentacleInfluence.swayScale *
9893
+ 0.42;
9894
+ const tentacleCurl = Math.sin(timeMs / 1180 + tentacleInfluence.primaryPhase * 0.6 + verticalProgress * 3.2) *
9895
+ tipBlend *
9896
+ tentacleInfluence.core *
9897
+ tentacleInfluence.curlScale *
9898
+ 0.36;
9899
+ const horizontalScale = 1.06 +
9900
+ mantleRipple +
9901
+ lowerBlend * (0.18 + (morphologyProfile.tentacles.rootSpreadScale - 1) * 0.12) +
9902
+ lowerBlend * tentacleInfluence.core * (0.22 + lowerLobeWave * 0.14) -
9903
+ upperBlend * 0.08;
9904
+ const depthScale = 1.08 +
9905
+ upperBlend * 0.16 +
9906
+ Math.max(0, Math.cos(effectiveLongitude)) * 0.12 +
9907
+ lowerBlend * tentacleInfluence.core * (0.12 + tentacleInfluence.depthScale * 0.07) -
9908
+ Math.max(0, -Math.cos(effectiveLongitude)) * 0.05;
9909
+ const tentacleTubeRadius = lowerBlend *
9910
+ tentacleInfluence.core *
9911
+ (0.12 + tipBlend * 0.07 + tentacleInfluence.widthScale * 0.028) *
9912
+ radiusX;
9913
+ const planarRadiusX = cosineLatitude * radiusX * horizontalScale + tentacleTubeRadius;
9914
+ const planarRadiusZ = cosineLatitude * radiusZ * depthScale + tentacleTubeRadius * 0.74;
9915
+ const lowerDrop = lowerBlend *
9916
+ radiusY *
9917
+ (0.2 +
9918
+ tentacleInfluence.core *
9919
+ (0.42 +
9920
+ tentacleInfluence.lengthScale * 0.24 +
9921
+ (morphologyProfile.tentacles.flowLengthScale - 1) * 0.1));
9922
+ const combinedTentacleSway = (primaryTentacleWave + secondaryTentacleWave) * radiusX * (0.06 + tipBlend * 0.06);
9923
+ return {
9924
+ x: Math.sin(effectiveLongitude) * planarRadiusX +
9925
+ combinedTentacleSway +
9926
+ tentacleCurl * radiusX * 0.18,
9927
+ y: Math.sin(latitude) * radiusY * (1 + upperBlend * 0.14) -
9928
+ upperBlend * radiusY * 0.12 +
9929
+ lowerDrop +
9930
+ Math.sin(timeMs / 1380 + animationPhase + latitude * 1.5) * lowerBlend * radiusY * 0.022 +
9931
+ Math.cos(timeMs / 820 + tentacleInfluence.primaryPhase) *
9932
+ lowerBlend *
9933
+ tipBlend *
9934
+ tentacleInfluence.core *
9935
+ radiusY *
9936
+ 0.04,
9937
+ z: Math.cos(effectiveLongitude) * planarRadiusZ +
9938
+ Math.cos(timeMs / 960 + tentacleInfluence.primaryPhase + verticalProgress) *
9939
+ lowerBlend *
9940
+ tentacleInfluence.core *
9941
+ radiusZ *
9942
+ 0.044 +
9943
+ tentacleCurl * radiusZ * 0.14,
9944
+ };
9945
+ }
9946
+ /**
9947
+ * Blends nearby seeded tentacle profiles at one mesh longitude.
9948
+ *
9949
+ * @private helper of `octopus3d4AvatarVisual`
9950
+ */
9951
+ function resolveBlobbyTentacleInfluence(options, longitude) {
9952
+ let totalWeight = 0;
9953
+ let weightedSin = 0;
9954
+ let weightedCos = 0;
9955
+ let weightedWidthScale = 0;
9956
+ let weightedLengthScale = 0;
9957
+ let weightedSwayScale = 0;
9958
+ let weightedDepthScale = 0;
9959
+ let weightedCurlScale = 0;
9960
+ let weightedPrimaryPhase = 0;
9961
+ let weightedSecondaryPhase = 0;
9962
+ for (const tentacleProfile of options.tentacleProfiles) {
9963
+ const distance = Math.abs(resolveSignedAngularDistance(longitude, tentacleProfile.centerLongitude));
9964
+ const width = 0.22 * tentacleProfile.widthScale;
9965
+ const weight = Math.exp(-(distance * distance) / (width * width));
9966
+ totalWeight += weight;
9967
+ weightedSin += Math.sin(tentacleProfile.centerLongitude) * weight;
9968
+ weightedCos += Math.cos(tentacleProfile.centerLongitude) * weight;
9969
+ weightedWidthScale += tentacleProfile.widthScale * weight;
9970
+ weightedLengthScale += tentacleProfile.lengthScale * weight;
9971
+ weightedSwayScale += tentacleProfile.swayScale * weight;
9972
+ weightedDepthScale += tentacleProfile.depthScale * weight;
9973
+ weightedCurlScale += tentacleProfile.curlScale * weight;
9974
+ weightedPrimaryPhase += tentacleProfile.primaryPhase * weight;
9975
+ weightedSecondaryPhase += tentacleProfile.secondaryPhase * weight;
9976
+ }
9977
+ if (totalWeight < 0.0001) {
9978
+ return {
9979
+ core: 0,
9980
+ centerLongitude: longitude,
9981
+ widthScale: 1,
9982
+ lengthScale: 1,
9983
+ swayScale: 1,
9984
+ depthScale: 1,
9985
+ curlScale: 1,
9986
+ primaryPhase: 0,
9987
+ secondaryPhase: 0,
9988
+ };
9989
+ }
9990
+ return {
9991
+ core: clampNumber$1(totalWeight, 0, 1),
9992
+ centerLongitude: Math.atan2(weightedSin / totalWeight, weightedCos / totalWeight),
9993
+ widthScale: weightedWidthScale / totalWeight,
9994
+ lengthScale: weightedLengthScale / totalWeight,
9995
+ swayScale: weightedSwayScale / totalWeight,
9996
+ depthScale: weightedDepthScale / totalWeight,
9997
+ curlScale: weightedCurlScale / totalWeight,
9998
+ primaryPhase: weightedPrimaryPhase / totalWeight,
9999
+ secondaryPhase: weightedSecondaryPhase / totalWeight,
10000
+ };
10001
+ }
10002
+ /**
10003
+ * Resolves the soft lower wave that makes the continuous mesh read as a set of tentacles.
10004
+ *
10005
+ * @private helper of `octopus3d4AvatarVisual`
10006
+ */
10007
+ function resolveBlobbyLobeWave(options, longitude) {
10008
+ const { morphologyProfile, animationPhase, timeMs } = options;
10009
+ return ((Math.cos(longitude * OCTOPUS_TENTACLE_COUNT +
10010
+ animationPhase +
10011
+ timeMs / (940 + morphologyProfile.body.lobeCount * 18)) +
10012
+ 1) /
10013
+ 2);
10014
+ }
10015
+ /**
10016
+ * Resolves one base fill tone for a patch on the continuous octopus mesh.
10017
+ *
10018
+ * @private helper of `octopus3d4AvatarVisual`
10019
+ */
10020
+ function resolveBlobbySurfacePatchFillStyle(palette, verticalProgress, forwardness, tentacleCore, lowerLobeWave) {
10021
+ const tonalProgress = clampNumber$1(verticalProgress + lowerLobeWave * 0.1 + tentacleCore * 0.08 - forwardness * 0.08, 0, 1);
10022
+ if (tonalProgress < 0.12) {
10023
+ return palette.highlight;
10024
+ }
10025
+ if (tonalProgress < 0.3) {
10026
+ return palette.secondary;
10027
+ }
10028
+ if (tonalProgress < 0.72) {
10029
+ return forwardness > 0.56 ? palette.secondary : palette.primary;
10030
+ }
10031
+ return tentacleCore > 0.44 ? `${palette.primary}f4` : `${palette.shadow}ee`;
10032
+ }
10033
+ /**
10034
+ * Draws one projected mesh patch with multi-pass shading and a soft edge.
10035
+ *
10036
+ * @private helper of `octopus3d4AvatarVisual`
10037
+ */
10038
+ function drawBlobbyContinuousSurfacePatch(context, surfacePatch) {
10039
+ drawProjectedQuad(context, surfacePatch.corners, surfacePatch.fillStyle);
10040
+ if (surfacePatch.lightIntensity > 0) {
10041
+ drawProjectedQuad(context, surfacePatch.corners, `rgba(255, 255, 255, ${0.2 * surfacePatch.lightIntensity})`);
10042
+ }
10043
+ else if (surfacePatch.lightIntensity < 0) {
10044
+ drawProjectedQuad(context, surfacePatch.corners, `rgba(0, 0, 0, ${0.26 * Math.abs(surfacePatch.lightIntensity)})`);
10045
+ }
10046
+ if (surfacePatch.rimLightIntensity > 0.04) {
10047
+ drawProjectedQuad(context, surfacePatch.corners, `rgba(255, 247, 230, ${0.22 * surfacePatch.rimLightIntensity})`);
10048
+ }
10049
+ context.save();
10050
+ context.beginPath();
10051
+ context.moveTo(surfacePatch.corners[0].x, surfacePatch.corners[0].y);
10052
+ for (let cornerIndex = 1; cornerIndex < surfacePatch.corners.length; cornerIndex++) {
10053
+ context.lineTo(surfacePatch.corners[cornerIndex].x, surfacePatch.corners[cornerIndex].y);
10054
+ }
10055
+ context.closePath();
10056
+ context.strokeStyle = surfacePatch.outlineColor;
10057
+ context.lineWidth = Math.max(0.6, getProjectedQuadPerimeter(surfacePatch.corners) * 0.0026);
10058
+ context.lineJoin = 'round';
10059
+ context.stroke();
10060
+ context.restore();
10061
+ }
10062
+ /**
10063
+ * Draws projected mantle-current lines on the front of the mesh.
10064
+ *
10065
+ * @private helper of `octopus3d4AvatarVisual`
10066
+ */
10067
+ function drawBlobbyContinuousCurrents(options) {
10068
+ const { context, surfaceOptions, center, rotationX, rotationY, sceneCenterX, sceneCenterY, size, palette, morphologyProfile, timeMs, animationPhase, } = options;
10069
+ const currentCount = Math.min(6, morphologyProfile.details.mantleCurrentCount);
10070
+ const centerIndex = (currentCount - 1) / 2;
10071
+ context.save();
10072
+ context.lineCap = 'round';
10073
+ context.lineJoin = 'round';
10074
+ for (let currentIndex = 0; currentIndex < currentCount; currentIndex++) {
10075
+ const baseLongitude = (currentIndex - centerIndex) * 0.15;
10076
+ const projectedPoints = [];
10077
+ for (let sampleIndex = 0; sampleIndex < 9; sampleIndex++) {
10078
+ const progress = sampleIndex / 8;
10079
+ const latitude = -0.48 + progress * 0.78;
10080
+ const longitude = baseLongitude + Math.sin(timeMs / 1140 + animationPhase + currentIndex * 0.7 + progress * 2) * 0.038;
10081
+ const scenePoint = transformScenePoint(sampleBlobbyContinuousSurfacePoint(surfaceOptions, latitude, longitude), center, rotationX, rotationY);
10082
+ if (scenePoint.z > center.z - size * 0.016) {
10083
+ projectedPoints.push(projectScenePoint(scenePoint, size, sceneCenterX, sceneCenterY));
10084
+ }
10085
+ }
10086
+ if (projectedPoints.length < 3) {
10087
+ continue;
10088
+ }
10089
+ context.beginPath();
10090
+ context.moveTo(projectedPoints[0].x, projectedPoints[0].y);
10091
+ for (const projectedPoint of projectedPoints.slice(1)) {
10092
+ context.lineTo(projectedPoint.x, projectedPoint.y);
10093
+ }
10094
+ context.strokeStyle = currentIndex % 2 === 0 ? `${palette.highlight}3d` : `${palette.accent}33`;
10095
+ context.lineWidth = size * (0.0055 + currentIndex * 0.00045);
10096
+ context.stroke();
10097
+ }
10098
+ context.restore();
10099
+ }
10100
+ /**
10101
+ * Draws small projected sucker highlights on the waving lower mesh lobes.
10102
+ *
10103
+ * @private helper of `octopus3d4AvatarVisual`
10104
+ */
10105
+ function drawBlobbyContinuousSuckers(options) {
10106
+ const { surfaceOptions, size } = options;
10107
+ const { timeMs } = surfaceOptions;
10108
+ for (const tentacleProfile of surfaceOptions.tentacleProfiles) {
10109
+ if (Math.cos(tentacleProfile.centerLongitude) < -0.16) {
10110
+ continue;
10111
+ }
10112
+ for (let suckerIndex = 0; suckerIndex < 4; suckerIndex++) {
10113
+ const latitude = 0.5 + suckerIndex * 0.12;
10114
+ const sideOffset = tentacleProfile.suckerSide * (0.038 + suckerIndex * 0.014) * tentacleProfile.widthScale;
10115
+ const waveOffset = Math.sin(timeMs / 880 + tentacleProfile.primaryPhase + suckerIndex * 0.78) * 0.02;
10116
+ drawBlobbyContinuousSurfaceSpot({
10117
+ ...options,
10118
+ latitude,
10119
+ longitude: tentacleProfile.centerLongitude + sideOffset + waveOffset,
10120
+ radiusScale: size * (0.0068 - suckerIndex * 0.0006),
10121
+ });
10122
+ }
10123
+ }
10124
+ }
10125
+ /**
10126
+ * Draws seeded pigment spots across the upper mesh for a richer skin texture.
10127
+ *
10128
+ * @private helper of `octopus3d4AvatarVisual`
10129
+ */
10130
+ function drawBlobbySkinSpots(options) {
10131
+ const { context, surfaceOptions, center, rotationX, rotationY, sceneCenterX, sceneCenterY, size, palette, skinSpots, } = options;
10132
+ for (const skinSpot of skinSpots) {
10133
+ const localCenter = sampleBlobbyContinuousSurfacePoint(surfaceOptions, skinSpot.latitude, skinSpot.longitude);
10134
+ const sceneCenterPoint = transformScenePoint(localCenter, center, rotationX, rotationY);
10135
+ if (sceneCenterPoint.z <= center.z - size * 0.01) {
10136
+ continue;
10137
+ }
10138
+ const projectedCenterPoint = projectScenePoint(sceneCenterPoint, size, sceneCenterX, sceneCenterY);
10139
+ const spotRadius = size * skinSpot.radiusScale;
10140
+ context.save();
10141
+ context.beginPath();
10142
+ context.arc(projectedCenterPoint.x, projectedCenterPoint.y, spotRadius, 0, Math.PI * 2);
10143
+ context.fillStyle = `${palette.shadow}${formatAlphaHex(skinSpot.opacity)}`;
10144
+ context.fill();
10145
+ context.restore();
10146
+ }
10147
+ }
10148
+ /**
10149
+ * Draws one tiny projected surface spot by sampling local mesh tangents.
10150
+ *
10151
+ * @private helper of `octopus3d4AvatarVisual`
10152
+ */
10153
+ function drawBlobbyContinuousSurfaceSpot(options) {
10154
+ const { context, surfaceOptions, center, rotationX, rotationY, sceneCenterX, sceneCenterY, size, palette, latitude, longitude, radiusScale, } = options;
10155
+ const localCenter = sampleBlobbyContinuousSurfacePoint(surfaceOptions, latitude, longitude);
10156
+ const localHorizontal = sampleBlobbyContinuousSurfacePoint(surfaceOptions, latitude, longitude + 0.018);
10157
+ const localVertical = sampleBlobbyContinuousSurfacePoint(surfaceOptions, latitude + 0.018, longitude);
10158
+ const sceneCenterPoint = transformScenePoint(localCenter, center, rotationX, rotationY);
10159
+ if (sceneCenterPoint.z <= center.z - size * 0.012) {
10160
+ return;
10161
+ }
10162
+ const projectedCenterPoint = projectScenePoint(sceneCenterPoint, size, sceneCenterX, sceneCenterY);
10163
+ const projectedHorizontalPoint = projectScenePoint(transformScenePoint(localHorizontal, center, rotationX, rotationY), size, sceneCenterX, sceneCenterY);
10164
+ const projectedVerticalPoint = projectScenePoint(transformScenePoint(localVertical, center, rotationX, rotationY), size, sceneCenterX, sceneCenterY);
10165
+ const horizontalRadius = clampNumber$1(Math.hypot(projectedHorizontalPoint.x - projectedCenterPoint.x, projectedHorizontalPoint.y - projectedCenterPoint.y) *
10166
+ radiusScale *
10167
+ 0.78, size * 0.003, size * 0.02);
10168
+ const verticalRadius = clampNumber$1(Math.hypot(projectedVerticalPoint.x - projectedCenterPoint.x, projectedVerticalPoint.y - projectedCenterPoint.y) *
10169
+ radiusScale *
10170
+ 0.54, size * 0.0024, size * 0.015);
10171
+ const rotation = Math.atan2(projectedHorizontalPoint.y - projectedCenterPoint.y, projectedHorizontalPoint.x - projectedCenterPoint.x);
10172
+ context.save();
10173
+ context.translate(projectedCenterPoint.x, projectedCenterPoint.y);
10174
+ context.rotate(rotation);
10175
+ context.beginPath();
10176
+ context.ellipse(0, 0, horizontalRadius, verticalRadius, 0, 0, Math.PI * 2);
10177
+ context.fillStyle = `${palette.highlight}80`;
10178
+ context.fill();
10179
+ context.strokeStyle = `${palette.highlight}a8`;
10180
+ context.lineWidth = Math.max(0.7, size * 0.0028);
10181
+ context.stroke();
10182
+ context.restore();
10183
+ }
10184
+ /**
10185
+ * Draws a soft, slowly drifting gloss highlight on the front of the mesh.
10186
+ *
10187
+ * @private helper of `octopus3d4AvatarVisual`
10188
+ */
10189
+ function drawBlobbyContinuousGloss(options) {
10190
+ const { context, surfaceOptions, center, rotationX, rotationY, sceneCenterX, sceneCenterY, size } = options;
10191
+ const { timeMs, animationPhase } = surfaceOptions;
10192
+ const glossLatitude = -0.3 + Math.sin(timeMs / 2700 + animationPhase) * 0.04;
10193
+ const glossLongitude = -0.18 + Math.cos(timeMs / 2300 + animationPhase * 0.8) * 0.05;
10194
+ const localCenter = sampleBlobbyContinuousSurfacePoint(surfaceOptions, glossLatitude, glossLongitude);
10195
+ const sceneCenterPoint = transformScenePoint(localCenter, center, rotationX, rotationY);
10196
+ if (sceneCenterPoint.z <= center.z) {
10197
+ return;
10198
+ }
10199
+ const projectedCenterPoint = projectScenePoint(sceneCenterPoint, size, sceneCenterX, sceneCenterY);
10200
+ const glossRadius = size * 0.058;
10201
+ context.save();
10202
+ const glossGradient = context.createRadialGradient(projectedCenterPoint.x - glossRadius * 0.3, projectedCenterPoint.y - glossRadius * 0.4, glossRadius * 0.04, projectedCenterPoint.x, projectedCenterPoint.y, glossRadius);
10203
+ glossGradient.addColorStop(0, 'rgba(255, 255, 255, 0.34)');
10204
+ glossGradient.addColorStop(0.5, 'rgba(255, 255, 255, 0.1)');
10205
+ glossGradient.addColorStop(1, 'rgba(255, 255, 255, 0)');
10206
+ context.fillStyle = glossGradient;
10207
+ context.beginPath();
10208
+ context.ellipse(projectedCenterPoint.x, projectedCenterPoint.y, glossRadius * 1.05, glossRadius * 0.78, 0, 0, Math.PI * 2);
10209
+ context.fill();
10210
+ context.restore();
10211
+ }
10212
+ /**
10213
+ * Resolves a signed angular distance from the source longitude to the target longitude.
10214
+ *
10215
+ * @private helper of `octopus3d4AvatarVisual`
10216
+ */
10217
+ function resolveSignedAngularDistance(sourceLongitude, targetLongitude) {
10218
+ return Math.atan2(Math.sin(targetLongitude - sourceLongitude), Math.cos(targetLongitude - sourceLongitude));
10219
+ }
10220
+ /**
10221
+ * Smoothly maps a value between two bounds into `[0, 1]`.
10222
+ *
10223
+ * @private helper of `octopus3d4AvatarVisual`
10224
+ */
10225
+ function smoothStep(edgeStart, edgeEnd, value) {
10226
+ const progress = clampNumber$1((value - edgeStart) / (edgeEnd - edgeStart), 0, 1);
10227
+ return progress * progress * (3 - 2 * progress);
10228
+ }
10229
+ /**
10230
+ * Converts an opacity ratio into a two-digit hexadecimal alpha suffix.
10231
+ *
10232
+ * @private helper of `octopus3d4AvatarVisual`
10233
+ */
10234
+ function formatAlphaHex(opacity) {
10235
+ return Math.round(clampNumber$1(opacity, 0, 1) * 255)
10236
+ .toString(16)
10237
+ .padStart(2, '0');
10238
+ }
10239
+
8691
10240
  /* eslint-disable no-magic-numbers */
8692
10241
  /**
8693
10242
  * Octopus avatar visual.
@@ -9458,6 +11007,8 @@ const AVATAR_VISUALS = [
9458
11007
  octopus3AvatarVisual,
9459
11008
  octopus3dAvatarVisual,
9460
11009
  octopus3d2AvatarVisual,
11010
+ octopus3d3AvatarVisual,
11011
+ octopus3d4AvatarVisual,
9461
11012
  asciiOctopusAvatarVisual,
9462
11013
  minecraftAvatarVisual,
9463
11014
  minecraft2AvatarVisual,
@@ -11820,7 +13371,15 @@ function buildTeammateMetadata(entry) {
11820
13371
  * Builds the teammate request text, optionally including context.
11821
13372
  */
11822
13373
  function buildTeammateRequest(message, context) {
11823
- return context ? `${message}\n\nContext:\n${context}` : message;
13374
+ if (!context) {
13375
+ return message;
13376
+ }
13377
+ return spaceTrim$1((block) => `
13378
+ ${block(message)}
13379
+
13380
+ Context:
13381
+ ${block(context)}
13382
+ `);
11824
13383
  }
11825
13384
  /**
11826
13385
  * Builds a minimal chat prompt for teammate calls.
@@ -15843,7 +17402,11 @@ function createUseProjectToolFunctions() {
15843
17402
  const lineRangedContent = applyOptionalLineRange(decodedContent, args.startLine, args.endLine);
15844
17403
  const wasCharacterTruncated = lineRangedContent.length > MAX_PROJECT_FILE_CONTENT_CHARACTERS;
15845
17404
  const contentToReturn = wasCharacterTruncated
15846
- ? `${lineRangedContent.slice(0, MAX_PROJECT_FILE_CONTENT_CHARACTERS)}\n\n[...truncated...]`
17405
+ ? spaceTrim$1((block) => `
17406
+ ${block(lineRangedContent.slice(0, MAX_PROJECT_FILE_CONTENT_CHARACTERS))}
17407
+
17408
+ [...truncated...]
17409
+ `)
15847
17410
  : lineRangedContent;
15848
17411
  const wasTruncated = decoded.isTruncated || wasCharacterTruncated;
15849
17412
  if (wasCharacterTruncated) {
@@ -16953,7 +18516,7 @@ function getTimeoutToolRuntimeAdapterOrDisabledResult(action, runtimeContext) {
16953
18516
  * @private internal helper function
16954
18517
  */
16955
18518
  function $randomToken(randomness) {
16956
- return randomBytes(randomness).toString('hex');
18519
+ return CryptoJS.lib.WordArray.random(randomness).toString(CryptoJS.enc.Hex);
16957
18520
  }
16958
18521
  // TODO: [🤶] Maybe export through `@promptbook/utils` or `@promptbook/random` package
16959
18522
  // TODO: Maybe use nanoid instead https://github.com/ai/nanoid
@@ -24847,7 +26410,7 @@ function $registeredScrapersMessage(availableScrapers) {
24847
26410
  * @public exported from `@promptbook/editable`
24848
26411
  */
24849
26412
  function knowledgeSourceContentToName(knowledgeSourceContent) {
24850
- const hash = SHA256(hexEncoder.parse(JSON.stringify(knowledgeSourceContent)))
26413
+ const hash = CryptoJS.SHA256(hexEncoder.parse(JSON.stringify(knowledgeSourceContent)))
24851
26414
  // <- TODO: [🥬] Encapsulate sha256 to some private utility function
24852
26415
  .toString( /* hex */)
24853
26416
  .substring(0, 20);
@@ -25695,7 +27258,7 @@ function csvParse(value /* <- TODO: string_csv */, settings, schema /* <- TODO:
25695
27258
  console.warn('CSV string contains carriage return characters, but in the CSV settings the `newline` setting does not include them. Autohealing the CSV string.');
25696
27259
  value = value.replace(/\r\n/g, '\n').replace(/\r/g, '\n');
25697
27260
  }
25698
- const csv = parse(value, settings);
27261
+ const csv = papaparse.parse(value, settings);
25699
27262
  return csv;
25700
27263
  }
25701
27264
 
@@ -25780,10 +27343,10 @@ const CsvFormatParser = {
25780
27343
  i > index ? { ...row, [outputParameterName]: PENDING_VALUE_PLACEHOLDER } : row,
25781
27344
  );
25782
27345
  */
25783
- await onProgress(unparse(mappedData, { ...settings, ...MANDATORY_CSV_SETTINGS }));
27346
+ await onProgress(papaparse.unparse(mappedData, { ...settings, ...MANDATORY_CSV_SETTINGS }));
25784
27347
  }
25785
27348
  }
25786
- return unparse(mappedData, { ...settings, ...MANDATORY_CSV_SETTINGS });
27349
+ return papaparse.unparse(mappedData, { ...settings, ...MANDATORY_CSV_SETTINGS });
25787
27350
  },
25788
27351
  },
25789
27352
  {
@@ -25811,7 +27374,7 @@ const CsvFormatParser = {
25811
27374
  return /* not await */ mapCallback({ [key]: value }, index, array.length);
25812
27375
  }));
25813
27376
  }));
25814
- return unparse(mappedData, { ...settings, ...MANDATORY_CSV_SETTINGS });
27377
+ return papaparse.unparse(mappedData, { ...settings, ...MANDATORY_CSV_SETTINGS });
25815
27378
  },
25816
27379
  },
25817
27380
  ],
@@ -28092,11 +29655,19 @@ const JsonFileImportPlugin = {
28092
29655
  try {
28093
29656
  const json = JSON.parse(content);
28094
29657
  const formattedJson = JSON.stringify(json, null, 4);
28095
- return `\`\`\`json\n${formattedJson}\n\`\`\``;
29658
+ return spaceTrim$1((block) => `
29659
+ \`\`\`json
29660
+ ${block(formattedJson)}
29661
+ \`\`\`
29662
+ `);
28096
29663
  }
28097
29664
  catch (error) {
28098
29665
  // If JSON is invalid, still import it but maybe not as pretty JSON
28099
- return `\`\`\`json\n${content}\n\`\`\``;
29666
+ return spaceTrim$1((block) => `
29667
+ \`\`\`json
29668
+ ${block(content)}
29669
+ \`\`\`
29670
+ `);
28100
29671
  }
28101
29672
  },
28102
29673
  };
@@ -28120,7 +29691,11 @@ const TextFileImportPlugin = {
28120
29691
  import(content, mimeType) {
28121
29692
  const extension = mimeTypeToExtension(mimeType);
28122
29693
  const codeBlockType = extension || 'txt';
28123
- return `\`\`\`${codeBlockType}\n${content}\n\`\`\``;
29694
+ return spaceTrim$1((block) => `
29695
+ \`\`\`${codeBlockType}
29696
+ ${block(content)}
29697
+ \`\`\`
29698
+ `);
28124
29699
  },
28125
29700
  };
28126
29701
 
@@ -28367,11 +29942,19 @@ function collectExampleInteractionLines(parseResult, samples) {
28367
29942
  const examples = [];
28368
29943
  const initialMessage = (_a = parseResult.commitments.find((commitment) => commitment.type === 'INITIAL MESSAGE')) === null || _a === void 0 ? void 0 : _a.content;
28369
29944
  if (initialMessage) {
28370
- examples.push(`**Agent:**\n${initialMessage}`);
29945
+ examples.push(spaceTrim$1((block) => `
29946
+ **Agent:**
29947
+ ${block(initialMessage)}
29948
+ `));
28371
29949
  }
28372
29950
  if (samples && samples.length > 0) {
28373
29951
  for (const sample of samples) {
28374
- examples.push(`**User:** ${sample.question}\n\n**Agent:**\n${sample.answer}`);
29952
+ examples.push(spaceTrim$1((block) => `
29953
+ **User:** ${block(String(sample.question))}
29954
+
29955
+ **Agent:**
29956
+ ${block(sample.answer)}
29957
+ `));
28375
29958
  }
28376
29959
  }
28377
29960
  return examples;
@@ -29706,7 +31289,9 @@ class OpenAiAgentKitExecutionToolsToolBuilder {
29706
31289
  if (!executionTools || !executionTools.script) {
29707
31290
  throw new PipelineExecutionError(`Model requested tools but no executionTools.script were provided in OpenAiAgentKitExecutionTools options`);
29708
31291
  }
29709
- return Array.isArray(executionTools.script) ? executionTools.script : [executionTools.script];
31292
+ return Array.isArray(executionTools.script)
31293
+ ? executionTools.script
31294
+ : [executionTools.script];
29710
31295
  }
29711
31296
  /**
29712
31297
  * Resolves the assistant-visible AgentKit tool response while preserving structured tool result data.
@@ -32768,7 +34353,7 @@ class OpenAiVectorStoreKnowledgeSourcePreparer {
32768
34353
  return { skippedReason: 'invalid_data_url' };
32769
34354
  }
32770
34355
  return {
32771
- file: new File([parsed.buffer], parsed.filename, {
34356
+ file: new File([new Uint8Array(parsed.buffer)], parsed.filename, {
32772
34357
  type: parsed.mimeType,
32773
34358
  }),
32774
34359
  sizeBytes: parsed.buffer.length,
@@ -34516,7 +36101,7 @@ function emitAgentLlmExecutionToolsAssistantPreparationProgress(options) {
34516
36101
  * Computes one stable hash from a JSON-serializable value.
34517
36102
  */
34518
36103
  function computeJsonHash$1(value) {
34519
- return SHA256(JSON.stringify(value)).toString();
36104
+ return CryptoJS.SHA256(JSON.stringify(value)).toString();
34520
36105
  }
34521
36106
  /**
34522
36107
  * Handles OpenAI AgentKit-backed executions for `AgentLlmExecutionTools`.
@@ -34674,7 +36259,7 @@ AgentLlmExecutionToolsAgentKitRunner.vectorStoreCache = new Map();
34674
36259
  * Computes one stable hash from a JSON-serializable value.
34675
36260
  */
34676
36261
  function computeJsonHash(value) {
34677
- return SHA256(JSON.stringify(value)).toString();
36262
+ return CryptoJS.SHA256(JSON.stringify(value)).toString();
34678
36263
  }
34679
36264
  /**
34680
36265
  * Removes assistant-managed requirements before the prompt is executed via OpenAI Assistants.
@@ -35064,7 +36649,11 @@ function truncateAttachmentInlineText(content, maxCharacters) {
35064
36649
  };
35065
36650
  }
35066
36651
  return {
35067
- content: `${content.slice(0, Math.max(0, maxCharacters))}\n\n[...truncated...]`,
36652
+ content: spaceTrim$1((block) => `
36653
+ ${block(content.slice(0, Math.max(0, maxCharacters)))}
36654
+
36655
+ [...truncated...]
36656
+ `),
35068
36657
  isTruncated: true,
35069
36658
  };
35070
36659
  }
@@ -35530,7 +37119,7 @@ class AgentLlmExecutionTools {
35530
37119
  * Returns a virtual model name representing the agent behavior.
35531
37120
  */
35532
37121
  get modelName() {
35533
- const hash = SHA256(hexEncoder.parse(this.options.agentSource)).toString( /* hex */);
37122
+ const hash = CryptoJS.SHA256(hexEncoder.parse(this.options.agentSource)).toString( /* hex */);
35534
37123
  const agentId = hash.substring(0, 10);
35535
37124
  return (normalizeToKebabCase(this.title) + '-' + agentId);
35536
37125
  }